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  1. Games
  2. Action Games
  3. Phantom Blade Zero

Phantom Blade Zero producer reckons cultural differences are "an advantage, not a disadvantage" since games like Black Myth: Wukong are "fresh"

News
By Kaan Serin published 16 October 2024

CEO Liang Qiwei says "players will perceive unfamiliar themes as something fresh"

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Phantom Blade 0
(Image credit: S-Game)
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Games made in China are steadily booming in popularity all over the world, and Phantom Blade Zero's producer reckons cultural differences are working in their favor. 

After Black Myth: Wukong's billion-dollar success, Phantom Blade Zero is the next Chinese spectacle fighter hoping for a similar reception worldwide. It's an upcoming kung-fu action game with blisteringly fast sword-swinging reminiscent of Sekiro, expensive setpieces that'd make Nathan Drake blush, and hulking bosses - but, despite the surface similarities, it's not another Soulslike. 

But developer S-Game's CEO Liang Qiwei doesn't think the game has to pull from these more familiar sources to find success with global gamers. The opposite might be true, actually.

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  • A screenshot shows a young woman holding out a blue pouch Phantom Blade Zero lead says the advice he's taking from Clair Obscur: Expedition 33 leads is to "cut things" from the action RPG

Speaking to 4Gamers in an interview transcribed by Automaton, Qiwei notes that Black Myth: Wukong "had a much higher hurdle to overcome in terms of culture" as it was essentially adapting one of the most classic Chinese novels of all time: Journey to the West, which on paper could have led to "players not understanding the cultural background."

But Qiwei also thinks that developing a "high quality" game can turn those cultural differences into "an advantage, not a disadvantage" because "players will perceive unfamiliar themes as something fresh."

"The reason we Chinese players know about Western and Japanese culture is because we had very entertaining Western and Japanese games as an entry point. We gradually became accustomed to them," Qiwei continues. "I doubt Chinese players knew much about Japanese samurai at first, and I don't think they were especially interested in them. But because there were so many good games about them, they're now basically recognized as a pop theme. So, to repeat, if the game itself is interesting, the sense of its themes being foreign can be an advantage, rather than a barrier. I think it’s a very strong plus that draws in more players."

Phantom Blade Zero dev debunks claims it said “nobody needs” Xbox, and hopes to be accessible to everyone. 

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CATEGORIES
PC Gaming PS5 Platforms PlayStation
Kaan Serin
Kaan Serin
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Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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