There is no Chinese GTA, veteran dev says, but Black Myth: Wukong was the starting shot for a stampede of AAA games made in China: "We have to make the games ever better"

Phantom Blade Zero trailer screenshot of main character standing in gray background
(Image credit: Sony / S-Game)

Not every game can be Rockstar's Grand Theft Auto, and for good reason. I'm pretty sure the Earth's core would crack under the weight of multiple mega-releases like GTA 6. But if those games represent the glorious peak of AAA gaming, Phantom Blade Zero director Qiwai "Soulframe" Liang says developers in his native China at least want to start climbing.

"All the focus [in China] is on making AAA games," S-GAME studio founder Liang tells PC Gamer in the newest print edition of its magazine. "You can see a lot are coming. It's different."

"For Americans," Liang continues, gleaming AAA titles are "not a new concept, because you guys are making huge games. GTA or something like that is quite familiar." He suggests that China's current equivalent to a game as imposing as GTA is the 2024, mythological action RPG Black Myth: Wukong – which apparently earned back its $43 million budget in mere weeks.

Though Liang – whose wuxia ARPG Phantom Blade Zero has been in development for about three years now, and does not yet have a release date – seems to think it'll take time before these games can compete with big international budgets.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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