Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says: "It all came together and it felt perfect"

Lords of the Fallen 2 woman clutching her hands together in prayer
(Image credit: CI Games)

In a developer update that feels more like a podcast at 42 minutes, Lords of the Fallen 2 developer CI Games likens the evolution of the sequel to the Batman: Arkham games and how the series found its groove with combat.

These comments are from game director James Lowe, who says the team has discussed this sort of Batman-like arc internally.

Creative strategist Ryan Hill points to dual wielding as one area of evolution and distinction in combat. "You play FromSoftware games and I'm scared stiff to lose my shield," he says, but Lords of the Fallen 2 is deliberately more aggressive and promotes, as Lowe puts it, that sort of "player confidence" in your offense. And so, Hill finds, "a few hours in I realize I'm not using my shield. I'm dashing more, I'm attacking more. It didn't feel easier, but it felt different."

But equally, Lowe adds, "you might throw too many [attacks] and then your stamina depletes and you're going to get punished for it."

Dual wielding in Lords of the Fallen 2 is embellished with unique move sets that don't simply mirror attacks between hands, instead "giving this kind of flamboyant edge, which is a super cool dopamine hit," Lowe explains.

This was another key point for CI Games this time around, as even the devs admit "it's fair to say that players felt there wasn't enough variety between some weapon classes" in the previous game. (Hello, it's me, I'm players.) Here again, the devs promise greater individuality and flare, which is largely what I'd hoped to see from Lords of the Fallen 2. The first game (that is, the reboot) felt like it wanted a sequel to really strut its stuff, so after a surprising volume of patches, it's encouraging to hear the devs pushing in these directions.

Accused of copying FromSoftware's homework, Lords of the Fallen 2 boss says its Elden Ring Nightreign doppelganger is from 2024: "Visual overlap can occur in medieval fantasy."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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