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Game music of the day: Castlevania II: Belmont's Revenge

Features
By Brett Elston published 26 January 2011

GR's ongoing tribute to the beloved world of videogame music

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Game: Castlevania II: Belmont's Revenge

Song: Praying Hands

Composer: H. Funauchi

You may like
  • Castlevania: Belmont's Curse gameplay showing the protagonist running through 15th century Paris Fans have waited 12 years for a new Castlevania game, but Belmont's Curse is an even greater gift for uncultured swine like me
  • Castlevania: Belmont's Curse New 2D Castlevania game announced: Belmont's Curse looks perfect for fans of the Netflix anime
  • Castlevnia: Belmont's Curse screenshot showing the protagonist facing a medusa-like figure who snakes up from a pillar Dead Cells devs' Castlevania game is just "the beginning," Konami says there are "numerous new products" in the works


Above: Praying Hands from Belmont's Revenge

About a week ago, Nintendo announced it was creating a new Virtual Console for the 3DS, one that would primarily feature re-released Game Boy and Game Boy Color games. We quicklyrattled offa dozen of those lost classics we'd love to see return, but one I neglected to mention was Castlevania II: Belmont's Revenge. While its run and jump action and dinky graphicswill indeed feel dated, the music remains one of the best uses of the Game Boy hardware and further reveals why chiptunes have become such a popular form of music.

Praying Hands is one of the slower songs in the game, but it nonetheless exemplifies how much variation you can get out of the ancient Game Boy. The fittingly morose beginning slowly accelerates into a rising melody, becoming one of my all-time favorite pieces of VGM in history. And that's just one level!


Above: New Messiah is from another early level. Much faster, more game-y and undeniably exciting

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Above: Ripe Seeds was always the "main theme" to Belmont's Revenge for me


Above: And now a face-shredding version of Ripe Seeds fromDracula Perfect Selection

Konami loves tossing out re-released classics as much as the next company, so there's a very strong chance you'll see this on the 3DS Virtual Console within the next year. I'd be equally pleased with a WiiWare remake, as was done with this game's predecessor, Castlevania the Adventure. The Game Boy original was touched up and re-released asCastlevania the Adventure Rebirthin 2009 (a great remake, btw), but that obviously took time and money - why go to the trouble to remake Belmont's Revenge when there's a brand new Virtual Console on the way, one that'll allow you to justifiably release the original, unaltered game? Whatever the method, definitely give it a shot, if for no other reason than to check out the rest of the soundtrack.


Colony by Akiropito, Adachi and Kudou


Spark Mandrill by Tomozawa, Yamamoto, Horiyama, Iwai and Takehara


Nate's Theme 2.0 by Greg Edmonson

Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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