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  1. Games
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  3. Grand Theft Auto
  4. Grand Theft Auto: Liberty City Stories

Fun in Liberty City

Features
By Mikel Reparaz published 24 June 2006

10 things you probably still haven't done in the latest Grand Theft Auto

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After three games set in Liberty City, you might be a little bored of random, violent rampaging through its streets. And if so, you might not have noticed that when you do awful things - like, say, killing cops - the media eventually sits up and takes notice, showing your notoriety on the game's heads-up display.

Your Media Attention Level isn't good for much aside from bragging rights, but it's an effective measure of how long you can put up a fight with the forces of law and order. And given that the level becomes harder to maintain the higher you get, trying to get it up there is like a game unto itself.

So, are you just some punk who registers with reporters as "Vaguely Interesting?" Or can you hold out long enough to become the "Stuff of Legends?" That depends on whether you have a Rhino tank.

See, compared with the SWAT teams and National Guard soldiers of San Andreas, Liberty City's police are poorly equipped and ill-prepared to deal with a menace like you. Sure, killing them will result in more and more piling on until you're dead or arrested, and their paddy wagons, submachine guns, helicopters and spike strips look intimidating when you're in a car.

But when you're in a tank, the only thing that can harm you is the damage that about a hundred cars do when they explode against your reinforced-steel plating. Whether you find a tank the honest way or just whistle one up with a cheat is up to you; just hop in, keep moving and shooting and before you know it, you'll become an international media darling before returning to your obscure life of crime.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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