Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Gamescom 2025 schedule
  • Gamescom
  • Battlefield 6
  • New Games for 2025
Don't miss these
GTA 6
Open World Games I'm going to play GTA 6 for the side activities above all, and it's got me thinking about the top 5 ways I've always loved spending my time in GTA
How to enter GTA 5 cheats
Grand Theft Auto "This dude’s gonna single-handedly delay GTA 6 for several years": Bold truth seeker asks if GTA 5 street signs are actually legal, commissions a mod that corrects Rockstar's many mistakes
GTA Online screenshot showing a woman with pink hair and a green coat holding a gun in front of an expensive red car
Grand Theft Auto Today's GTA Online is a compulsive loop of long and mostly uneventful drives, but I'm into it
GTA 3
Grand Theft Auto GTA 3 could have been the debut of GTA Online, according to Rockstar veteran who says online play was planned as early as 2001
GTA 6
Action Games GTA 6: Everything we know so far
Taking a corner at speed with blue skies overhead, skidding, in Driver for PS1, from the PLAY Magazine retrospective - cropped in for a header image
Open World Games I still wake up sweating because of Driver's parking garage, but there's no denying this PS1 classic changed open world gaming forever
The protagonist of GTA 4 holding his hand out in front of a Diner
Grand Theft Auto GTA veteran says "in some ways I would have liked GTA 4 to be a bit more like" Saints Row 2, with Rockstar Games taking a more "serious" tone with its series than its rival
GTA 6
Open World Games GTA 6 has scared off publishers all year, but Rockstar has been doing this for at least 18: In 2007, Saints Row 2 devs held a meeting to panic over the GTA 4 release date
GTA 6
Grand Theft Auto "The biggest competitor to Grand Theft Auto 6 will be Grand Theft Auto 5," says industry analyst, because AAA is struggling against the live-service behemoths it created years ago
GTA Online screenshot
Action Games GTA Online's new Money Fronts update is a solo-friendly Breaking Bad fantasy, and it's the most fun I've had in the game's 12-year run
Enzo Favara in a dark room during a cut scene in Mafia: The Old Country.
Open World Games "Comparisons like this are why we never get open-world GTA-style games anymore": Mafia: The Old Country is the latest new release to be compared to Rockstar's commitment to realism, and fans are getting tired of it
GTA 4
Grand Theft Auto Rockstar veteran says GTA 4 PS5 port wouldn't "be easy," but the effort "would be tiny compared to building a new game"
Two bikers posing with a revolver and a motorbike in Grand Theft Auto 6 area Ambrosia
Games "We are looking over our shoulders. We are running scared": Take-Two CEO says the GTA publisher's success isn't guaranteed and "we need to innovate to make sure we continue to be a leader"
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
CJ on a motorbike firing a submachine gun with one hand
Grand Theft Auto GTA San Andreas tech lead busts a widely believed myth, says the "Suicidal Pedestrians" are simply unaware of the water between them and their destination
  1. Games
  2. Action
  3. Grand Theft Auto

Five things Grand Theft Auto pioneered, and four you only think it did

Features
By David Houghton published 16 September 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The eternal pioneer?

The eternal pioneer?

Grand Theft Auto. Groundbreaking, game-changing series. Over the last ten or so years, it has probably done more to change the shape of gaming than any other franchise out there. But it hasn't done as much as you might think.

That's what happens when something becomes as big and as well-lauded as GTA. Its genuine achievements--many as they are--start to get swept up alongside things people just assume; the property's glowing persona perhaps blinding some to its real place in history. So with the new game landing tomorrow, and certain to push the series to new and even greater heights judging by our GTA 5 review, we thought it was time to sort through the plaudits and see what GTA really did and didn't invent.

Page 1 of 11
Page 1 of 11
Grand Theft Auto pioneered GOOD celebrity acting

Grand Theft Auto pioneered GOOD celebrity acting

Before Grand Theft Auto, celebrity appearances in games were usually a hideous lurching shambles of backfiring PR and nave zeitgeist-driven disaster. Between actors being told that interactive entertainment was the next big thing, and the desire of game publishers to add a bit of star power to an otherwise unremarkable release, we got some absolute cringers. Apocalypse, starring Bruce Willis. Revolution X, starring Aerosmith. Shaq Fu, starring Shaq. The Daedelus Encounter, starring Tia Carrere. Ripper, starring Christopher Walken, Burgess Meredith, Karen Allen, John-Rhys Davis and Paul Giamatti. None of them exactly great, as game or career moves.

But GTA, from part III onwards, has treated celebrity casting smartly. Theres no contrived stunt-casting. Simply, Rockstar just casts GTA like a decent director would cast a film. It considered the characters, the cinematic context of those characters, and it casts actors who can play those characters properly, whether they be megastar names or not. And ironically, that less glittery approach did ultimately turn games into the next big medium for established acting talent. By treating the casting process with puristic respect rather than as a means to mutual easy publicity, Rockstar started to make games a legitimate port of call for Hollywoods A-list.

Page 2 of 11
Page 2 of 11
Grand Theft Auto pioneered RPG structure in action games

Grand Theft Auto pioneered RPG structure in action games

Before GTA, game genre boundaries were a lot more clearly defined. If you were a shooter, you were a shooter. If you were a driving game, you were primarily concerned with driving. If you were an RPG, you could have a semi-open world, but you usually had to open it up in a fairly linear fashion. And you were probably Japanese. But Grand Theft Auto III didnt care about those boundaries. As an action game, it blended gameplay types like none before it, but just as importantly it did so with a sense of scale, and a depth of content previously the preserve of the Final Fantasies and Elder Scrollses of the world.

Using its open-world not-New York to its full advantage, GTA III packed its world with secrets, Easter eggs, side-missions and a true sense of exploration and discovery. Thats standard practice in open-world (and even linear) action games now, but back then it was unheard of. San Andreas dynamically shifting character stats, customisable haircuts, and emphasis on physical health earn it the most overt GTA-RPG reputation of the series to date, but it certainly wasnt the first game to start playing with the genres ideas.

Page 3 of 11
Page 3 of 11
Grand Theft Auto pioneered the use of a game-world as a core gameplay mechanic

Grand Theft Auto pioneered the use of a game-world as a core gameplay mechanic

Before Grand Theft Auto III, game-worlds (in the action genre at least) were basically background scenery. They were an important visual compliment to the gameplay and story, but served the purpose largely of draping atmospheric set-decoration over the level geometry. But in GTA III, things went much deeper than that. Rather than be a narrative garnish to the gameplay, Liberty City was the gameplay. The very form and function of the game-world informed and defined the in-game action on a moment-to-moment basis, whether scripted as part of a pre-planned mission or during dynamically generated improvised play.

Grand Theft Auto has always been a game that thrives on being more than the sum of its parts. Not even the staunchest fan would claim that the gunplay has always been world-class, or that the driving model is the friendliest in the world. But the full, combined scope of what Grand Theft Auto offers, bound together in and by a world that facilitates and encourages exploration and involvement, has always made it a killer experience. Grand Theft Auto was the first action-game series you could live in, and arguably the first non-RPG world that felt like it went on in your machine after you switched the power off.

Page 4 of 11
Page 4 of 11
Grand Theft Auto pioneered stat-collection overload

Grand Theft Auto pioneered stat-collection overload

Games have always had extra bits to find and do. From the first secret pipe room in Super Mario Bros., theyve hidden secret places and actions away like shiny pirate doubloons, buried just under the surface to drive men mad with the desire for discovery. Grand Theft Auto though, took extra bits to the next level. The next, ridiculous, utterly unnecessary, crazy-eyed, obsessive level.

Grand Theft Autos stats screen is a thing of mad wonder. An insane, glorious testament to needless completism, that is nevertheless utterly needed simply because it can exist and did not before. Part parodic deconstruction, part logical, played-straight, end-point of obsessive gaming practices, Grand Theft Autos ridiculous read-out of in-game info both mocks completism and facilitates a whole new level of it. Recording everything, from in-game days passed and total hospital visits, to kilos of explosives used and distance travelled on foot, GTA made multitudinous side-missions and tortuous hidden object quest suddenly seem like par for the course. Its a huge game that revels in and emphasises its hugeness every step of the way. Its gameplay focus is utterly driven by that mind-set, and that, in turn, has influenced the philosophy of most open-world games since GTA III first hit.

Page 5 of 11
Page 5 of 11
Grand Theft Auto pioneered smart use of licensed music

Grand Theft Auto pioneered smart use of licensed music

Licensed music had appeared in games before Grand Theft Auto. But Grand Theft Auto was the first series that really used licensed music. GTAs use of in-game radio stations has several ingenious purposes. It makes the game-world feel more authentic and real, by using real music and tying it to the world in a totally plausible context. No hint of fourth-wall troubling artifice here. It also cements the particular vibe each game was going for, with music selections reflecting and augmenting the sense of time and place inherent to each sequel.

And it also works as smartly-placed punctuation to the in-game action. With radio stations largely only available when in vehicles, the games have always ensured that music kicks in, naturally and seamlessly, when something significant is occurring. Whether the upbeat (or amusingly incongruous) soundtrack to a car chase, or the atmospheric soundscape of a long, ambient drive, GTAs use of music always compliments its action in ways more subtle and effective than more traditional soundtracks can, while providing the wealth of the dynamic, player-specific moments that the series the series thrives on.

Page 6 of 11
Page 6 of 11
Grand Theft Auto did not pioneer open-world gaming

Grand Theft Auto did not pioneer open-world gaming

Grand Theft Auto popularised open-world gaming, and certainly kickstarted a raft of imitators. But invent it? Absolutely not. The exact start point will depend on your definition of the genre, but open-worlds had been around for many, many, years before even the first 2D Grand Theft Auto arrived.

The Elder Scrolls has been doing free-roaming worlds in the RPG space since Arena in 1994. You could also argue quite easily that The Legend of Zelda series has been open-world since the first game appeared in 1986. What GTA pioneered was the insertion of open-world gaming into vast, detailed, urban environments, built on real-world rules rather than fantasy abstraction. And it then gave the player a wealth of hitherto unimagined gameplay combinations within which to create a real sense of presence, afforded total freedom by his characters unique place on the wrong side of the morality scales. Except that it actually didnt actually do any of those things first either. Seriously. Read on and well explain.

Page 7 of 11
Page 7 of 11
Grand Theft Auto did not pioneer the crime sim

Grand Theft Auto did not pioneer the crime sim

Although it was the first game to pick up major notoriety for explicitly putting the player in the boots of the bad guy, the things that GTA simulates had been done in much older games, long before Gouranga! became a standard part of the gaming lexicon. One of the earliest--and most interesting--examples is 1982s Gangbusters for the Commodore 64. Ostensibly a text-based strategy RPG, it provided a slower-paced version of most of the activities GTA would eventually become synonymous with.

It cast the player as a low-level crim working his way up the food chain. It tasked him with buying illegal weapons and performing hits. It allowed car theft, and even provided the opportunity for empire building by way of purchasing businesses and running prostitution rings. It also shared Grand Theft Autos penchant for extra-curricular activities, providing horse races to bet on for recreation and to boost company funds. Oh, and it was a multiplayer environment, allowing several role-playing Dons to compete against each other for dominance. Thats something that Grand Theft Auto is only just getting around to in part five

Page 8 of 11
Page 8 of 11
Grand Theft Auto did not pioneer the on-foot/in-vehicle hybrid

Grand Theft Auto did not pioneer the on-foot/in-vehicle hybrid

Grand Theft Auto has long been lauded as the first game to combine the previously separate conceits of driving and on-foot shooting. But it wasnt. For starters, there was Body Harvest. Released in 1998 on the N64 by DMA Design--the company that would one day become Rockstar--it championed the exact same kind of 3D open-world freedom, albeit within the context of an alien invasion. Still, the hallmarks of Grand Theft Auto were already there in its arguable prototype. The player was free to fight on foot or in any of the various civilian and weaponised vehicles lying around. There were buildings to enter, NPCs to talk to, and it was even possible to rack up a sizable body count comprising entirely innocent bystanders.

But Body Harvest itself wasnt even the first. Back in 1991, Activision released Hunter for the Commodore Amiga and Atari ST. A 3D, open-world, action-adventure, it allowed the player to explore a huge, free-roaming map comprising large land masses, oceans, enemies and wildlife. It also had a day/night cycle and furnished a plethora of vehicles and weapons upon the player. Okay, the entire thing was made out of about nine polygons, but next time someone tries to tell you that GTA and Far Cry invented this stuff, you can categorically explain exactly why theyre talking a big load of dump.

Page 9 of 11
Page 9 of 11
Grand Theft Auto did not pioneer open-world cities

Grand Theft Auto did not pioneer open-world cities

Neither did Grand Theft Auto provide the first explorable, open-world city. That achievement (very probably) belongs to Turbo Esprit on the ZX Spectrum and Commodore 64. Although displayed in the resolutely 2D, fake-3D of the time, Durrell Softwares cops vs. dealers racing game played out in four fully mapped British cities, all of which could be--and had to be--freely navigated using intersections in order to hunt down the bad guys.

In straight screenshots, most of Turbo Esprit looks like standard-issue, into the screen racing fare. But back in 1988, those instances of slowing down the car, backing up to an overshot junction, and then taking a turn into a side-street were revelatory. Theyre still pretty startling now, given what we expect to see from driving games of the era.

Page 10 of 11
Page 10 of 11
Where to next?

Where to next?

So, that's Grand Theft Auto's current placing on the video game pioneer scale. But what do you think of the present state of the series, and what would you like to see it add in future installments? Any other genres you'd like it to borrow from? Let us know.

And while you're here, make sure to check out some of our best GTA content. Make sure to read our Grand Theft Auto V review, if you haven't already, and check out our list of amazing GTA mods.

Page 11 of 11
Page 11 of 11
TOPICS
Rockstar
CATEGORIES
PC Gaming PlayStation PS4 Xbox Xbox One Platforms
PRODUCTS
Grand Theft Auto V Grand Theft Auto: Vice City Grand Theft Auto 3 Grand Theft Auto: San Andreas Grand Theft Auto IV Grand Theft Auto
David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
See more PC Gaming Features
Read more
GTA 6
I'm going to play GTA 6 for the side activities above all, and it's got me thinking about the top 5 ways I've always loved spending my time in GTA
How to enter GTA 5 cheats
"This dude’s gonna single-handedly delay GTA 6 for several years": Bold truth seeker asks if GTA 5 street signs are actually legal, commissions a mod that corrects Rockstar's many mistakes
GTA Online screenshot showing a woman with pink hair and a green coat holding a gun in front of an expensive red car
Today's GTA Online is a compulsive loop of long and mostly uneventful drives, but I'm into it
GTA 6
GTA 6: Everything we know so far
GTA 3
GTA 3 could have been the debut of GTA Online, according to Rockstar veteran who says online play was planned as early as 2001
Taking a corner at speed with blue skies overhead, skidding, in Driver for PS1, from the PLAY Magazine retrospective - cropped in for a header image
I still wake up sweating because of Driver's parking garage, but there's no denying this PS1 classic changed open world gaming forever
Latest in Grand Theft Auto
GTA 4
Rockstar veteran says GTA 4 PS5 port wouldn't "be easy," but the effort "would be tiny compared to building a new game"
GTA 6
An official GTA 6 police car that "was 3D scanned directly" by Rockstar Games has been put up for auction, with a current bid of just $3,250
How to enter GTA 5 cheats
"This dude’s gonna single-handedly delay GTA 6 for several years": Bold truth seeker asks if GTA 5 street signs are actually legal, commissions a mod that corrects Rockstar's many mistakes
GTA 5
GTA 5 sleuth finally has an explanation for this 12-year-old Easter egg, and it turns out it has roots in a GTA 4 urban myth
GTA 6
"The biggest competitor to Grand Theft Auto 6 will be Grand Theft Auto 5," says industry analyst, because AAA is struggling against the live-service behemoths it created years ago
CJ on a motorbike firing a submachine gun with one hand
GTA San Andreas tech lead busts a widely believed myth, says the "Suicidal Pedestrians" are simply unaware of the water between them and their destination
Latest in Features
Borderlands 4 screenshot shows someone holding a weapon forward towards the camera.
"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourse
Valor Mortis
Ghostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead
A mech firing a machine gun in the desert in Menace
Menace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for me
Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers
10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype
Dogtooth
The new Yorgos Lanthimos movie is getting rave first reactions out of Venice Film Festival, but I think it's worth revisiting his breakout feature Dogtooth before Bugonia hits theaters this fall
Kingdom Come: Deliverance 2 Legacy of the Forge DLC showing Henry and two allies standing looking down
I built a home and ran a business in Kingdom Come: Deliverance 2's next DLC, and the added role-playing guarantees I'll spend another 70 hours in my current game of the year
  1. Kaser clad in black and Victor in white clash swords in Lost Soul Aside
    1
    Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home"
  2. 2
    Hell is Us review: "The lack of waypoints and explicit objectives is a double-edged magical sword that pulls me deep into its harsh world"
  3. 3
    Shuten Order review: "The Danganronpa creator's new multi-genre mystery feels like a forgotten DS cult classic I would have been obsessed with"
  4. 4
    The Rogue Prince of Persia review: "I roguelike but don't roguelove this freerunner – there's just not enough to stand out"
  5. 5
    Shinobi: Art of Vengeance review: "So close to being to a pitch-perfect revival of a classic series, but just can't quite line up the killing blow"
  1. Jacob Elordi as the monster in Guillermo del Toro's Frankenstein
    1
    Frankenstein review: "A classy, if somewhat safe, adaptation"
  2. 2
    Weapons review: "A twisted fairytale that bests Barbarian"
  3. 3
    The Fantastic Four: First Steps review: "An occasionally thrilling heroic adventure that sits safely within a B-tier MCU range"
  4. 4
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  5. 5
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  1. John Cena as Peacemaker holds a gun to the head of a different John Cena as Peacemaker in Peacemaker season 2.
    1
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  2. 2
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  3. 3
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  4. 4
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"
  5. 5
    Eyes of Wakanda review: "A creative premise shortchanged by the runtime and Marvel bloat"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...