Final Fantasy XII

What does make the game feel different is its mission-based structure. Instead of simply exploring dungeons, FFXII has gamers defeating specific enemies or seeking keys to call forth the area's boss. Each level was a sprawling, open area, different than the narrow dungeon passages and straightforward forest paths of Final Fantasy X. Depending on how this plays out in the final game, the entire flow of the adventure could be very different, and more free. Final Fantasy X-2's go anywhere structure leaps to mind.