Far Cry 2 review

Punishing, unusual shooter thrives on tactical freedom

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When asked to steal documents from an enemy base, do you snipe the perimeter guards from the bushes, soften up the rest with grenades and then make a quick smash-and-grab attack, or do you make a methodical stealth run, leaving undetected with a zero body count? No mission in Far Cry 2 ever dictates how you have to play it. You just get a location and an objective and are allowed to do whatever you want when you get there. And with new weapons and equipment unlockable at your own pace via side-missions, there are no limitations apart from your creativity.

And it’s not just during missions that you have to keep on your toes. The whole, vast, open-world map is littered with militia outposts, meaning that the journeys to and from your objectives are just as eventful as anything that happens when you get there. Whether you travel by car, boat, on foot, by hang-glider or a combination of all, anything can and will happen as you and your environment play an eternal, bullet-strewn game of cat and mouse. Everything feels organic and lived in, especially in the open countryside areas. There’s no hint of repeated design despite the vastness of the wilderness – a stunning achievement.

The sense of being part of a constantly evolving, unpredictable adventure is hugely liberating. As gorgeously real as Far Cry 2 looks in screenshots and video, nothing can prepare you for how deeply immersive and alive it feels to play. It really is your own story, unfolding spontaneously on a second-by-second basis. Ten playable characters are available too. Your choice won’t affect gameplay, but it will affect the plot. You’ll meet the ones you don’t choose as NPCs, and each will bring their own optional missions and side-stories.

Of course, there are niggles. From time to time it’s a little too easy to get by just by sniping, and some of the game’s collectables require a bit of platforming action, which while incorporated in a subtle way, scream “This is a videogame!” a little too loudly. And when the AI does falter, it’s even more obvious for the same reason. But it’s Far Cry 2’s dense, textural universe that will stay with you long after you power down your system. With gameplay this organic and a world so rich and explorable, Far Cry 2 is a game you’ll live in. You’ll regularly play it until embarrassing o’clock in the morning, and then you’ll get up and shamelessly start all over again. And you’ll love every second.

Oct 15, 2008

More info

GenreShooter
UK censor rating18+
Franchise nameFar Cry
US censor ratingMature
PlatformXbox 360, PC, PS3
UK franchise nameFar Cry
DescriptionOnce you get past Far Cry 2’s huge learning curve, you will find a lovely looking and intricately strategic shooter.
Release date21 October 2008 (US), 24 October 2008 (UK)
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Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.