Double Fine opens inventory, equips Ron Gilbert
Designer Ron Gilbert to collaborate with Tim Schafer on future games
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The adventure gaming dream team is back. Developer Double Fine has beenjoined by the legendary Ron Gilbert, recreating the Gilbert and Tim Schafer team notorious for their work on classic LucasArts games including The Secret of Monkey Island and Day of Tentacle.
"For the last couple of months Tim has been loaning me his desk here, as he has in the past," Gilbert said in an interview with Kotaku. "We have just been talking about different ideas I've had for games, kinda going back and forth like we do, and then Tim suggested, 'Hey why don't you come here and build this thing.'%26rdquo;
Gilbert, who is fresh from squeezing his creative juices into the DeathSpank series of games for developer Hothead, will assist Schafer and the Double Fine team in the creative development of a number of bite-sized games in the same vein as the studio's upcoming Costume Quest.
As for specifics, Gilbert offered: "It's an idea that I've been batting around for many, many years. I've been talking to Tim over the last couple of months about it and it sort of percolated back up. It's very different than DeathSpank, it's a bit of a departure from that. It's going in a very interesting direction.%26rdquo;
Granted, Br%26uuml;tal Legend failed to set the world on fire, but Double Fine has a solid reputation nonetheless, and adding Gilbert to the mix can only mean good things for gamers. Speaking of the blessed union, Gilbert added: "The key to making really great games is having a hell of a lot of fun when you're making them. Tim and I always have a hell of a lot of fun when we're together, so I have high hopes."
Takea peek into Gilbert's mind atgrumpygamer.com.
[Source:Kotaku]
Weekly digests, tales from the communities you love, and more
Sep 27, 2010
Costume Quest Developer Commentary with Tim Schafer
EXCLUSIVE: Take a walk through Double Fine's latest game with clever folks who made it
Who made the best adventures games? We look back on the most beloved point-and-clickers of all time
Old-school adventure games that deserve the Monkey Island treatment
8 classics t hat could, with a little help, resurrect the genre
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.


