"Doom is a scandal, it's depressing"

There is an art to adapting a novel for screen and even with commercial success it can be decidedly dodgy territory - but seeing as it’s been done virtually since the dawn of cinema, people have come to expect a little artistic license. The transformation of a videogame into a movie hasn’t reached that stage yet, with most people still standing by the fact that it can’t be done competently while the rest just wait in hope for the right director, to harvest the right material and deliver a heart-stopper of a flick. So can it be done? Step forward, Christophe Gans, director and collosal fan of Silent Hill.

“I think that adapting a game is like a personal experience. For me the game is about complete immersion, like coming back from a journey and working out how to tell someone - how to describe all the feelings you have on this journey.”

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