Destiny: Xur weapons, gear, and location, December 9 - 11. Red Death!

Xur, Destiny’s weekend Exotic trader, erotic needlepoint enthusiast, and carver of many a fine, eldritch totemic seashell, is back. This week he’s in the Tower, over near the Speaker. Things are still tense between the two of them, but Xur is too tired and hungover from the Christmas party to bother kicking off, so he’s just giving withering looks and will quietly pee in the Speaker’s pot-plants later. 

But anyway! What’s he selling? Weeeeeellllll… 

• Dunemarchers (Exotic Titan boots) – 13 Strange Coins
• Sealed Ahamkara Grasps (Exotic Hunter gauntlets) – 13SC
• Alchemist’s Raiment (Exotic Warlock chest armour) – 13SC
• Red Death (Exotic pulse rifle) – 23SC
• Legacy Engram (Special weapon engram) – 31 Strange Coins
• Not a Toy (Zhalo Supercell Ornament) – 25 Silver Dust
• Crucible Assassin (Trespasser Ornament) – 25 Silver Dust
• Three of Coins – 7SC
• Glass Needle – 3SC 

What’s good though? The Hunters’ Sealed Ahamkara Grasps don’t seem overly exciting at first, but they’re actually a pretty useful buff Exotic, adding an extra melee for each charge, as well as the chance of an automatic primary weapon reload upon melee damage dealt. Very handy for the knife-throwing part of your game, particularly if you use the Knife Juggler class perk – which resets your knife cooldown for every precision kill landed -  as it will give you a second go at any bladed headshot you miss. It’s fairly useful for the Circle of Life perk, too. Circle of Life extends the duration of the Golden Gun super for every throwing knife kill while the super is active, and so double the knives means double the time bonuses. 

As for the others? The Warlock’s Alchemists’ Raiment looks crap, but is actually key to a pretty damn cool character build for Stormcallers, which can give your super a big functionality boost, or turn you into a perpetual grenade and melee dispenser. And the Titans’ Dunemarchers increase your sprint speed, give you faster movement while aiming down the sights, and a tighter turning circle while sprinting. Handy, but combine all this with a weapon like the MIDA Multi-Tool, which increases movement speed itself, and you’ve got a hell of a nippy and effective warrior in the Crucible. 

Also, Red Death. Red Death is disgusting and you should buy it if you do not already have it. How disgusting? It heals you and speeds up your reload in reward for every kill you make with it, it comes with Unflinching, which makes it easier to aim under fire - which makes charging into the fray even more viable - and you can also give it High Calibre Rounds, which will slow down the opposition by staggering the hell out of them. Basically, Red Death is momentum in the form of a high-powered fire-arm, and as such it’s really bloody horrible, and you should own it. 

As ever, Xur will be around until 10am UK / 2am PT on Sunday, at which point he’ll be away for another week. 

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.