Cities: Skylines 2 will launch with some great features the previous city builder sold as DLC
Cities: Skylines 2 lands with the best part of any city-building game: natural disasters
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Cities: Skylines 2 devs have just dropped a fresh round of details on the game's climate and weather systems, and it looks like some of the best features from the previous game's DLC are going to be included here as part of the base experience.
Cities: Skylines 2 has a day-night cycle that ties closely with its new season system. At the default game speed, 24 in-game hours translate to just over one real-life hour, and three in-game days will see the passing of an entire season. Seasons will determine the likelihood of certain weather effects, and in winter you'll need to be sure to invest in road maintenance infrastructure to keep your roads from turning into icy hellscapes.
The weather also determines the likelihood of certain natural disasters, three of which are detailed in the latest dev diary: forest fires, hail storms, and tornados. You can mitigate the effects of disasters somewhat by building emergency shelters and early warning systems, but each type will have its own specific effects. There's no info on whether there will be more than those three disaster types in the base game, however.
Many of those features will sound familiar to anyone who's invested in Cities: Skylines DLC in the past. Natural disasters, a staple of city-building games going all the way back to the original SimCity, were added as part of the aptly named Natural Disasters pack. While it was a free update, day-night cycles were only added around the release of the After Dark expansion. Snowy conditions were added as part of the Snowfall DLC, though the sequel is one-upping that by not just including winter maps, but proper changing seasons.
Maps will still determine your climate and weather to a certain extent, as each map is divided into one of three possible climate categories - temperate, continental, or polar - and individually feature further tweaks to provide unique weather patterns.
Previous dev diaries have noted that Cities: Skylines 2 maps are now "bigger than some countries," so you'll have plenty of room to enjoy whatever climate you end up in. Perhaps the most exciting update is a technical one, however, as the sequel removes the original game's controversial agent limit.
The best city-building games are about to have some major competition.
Weekly digests, tales from the communities you love, and more

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.


