This document is Copyright 2001 AdrenalineSL. Don't mess with it f00. So that means you with the hair. I know where you live... This FAQ is open daily from 12AM-12AM; 24 hours a day. 7 days a week. Please wipe your coat at the door and hang your shoes in the closet. . ; " """"" * ". . * `##; '. * '. ;8' ""'###''. *&. '@@ ". ". '#; " `'#@"@,;; """""". * @#@' O""" '#∑"# *88'b .@ . OO* '@#@ " `#''''O @;; .O;;; *8`."; ^O" @O ;O OO' '@"@ ^ OO 'OO ;;;. O"@@O```@@v# %O@. "; ;''; OO" ""; ;O OO O; O;O OOO```88∑.##"#@@∑.88 ;"".* " .Â¥;@`. @O"';OOO "; OO .OO OOOoO.@``888%%%OO%%%%.@"8 8@b .". `OOÂ¥ OOO ;' 'O . @O¥¥O" OOO OO.`88%OOO""OOOO%8@"8∑∑∑'"@O. OO; `OO. ;OOO'OO @@ OO 'OOO "OOO %%.'##""O"%%%@@888;'∑Â¥ OO. "OO ;' o .OO ."O OO`. OOO "OO;8%.'".OO#.%%%%@'∑ ;' ©2001 SONY @OOOooO ;" 'OO O@. OO ;OOO "OOO88."##∑#;;##&';8".∑.'; ¥¥' ;O Â¥```` O;;"OOO .OO dOd8&∑@@@@O@;∑'8.';;∑ `". . ,OO ' Â¥'''` ."`''';" ***`````' """""##∑. ;;;.`.@#@ `. . ∑' .""'.. ∑'@O "". `##"#∑∑'". @@@;`. @@' ;@@. O" * ;; `.`@" 'O "##" ##;' '@@@; @@@@ Â¥;;;@ ;@"@" `..` ;@. " .OO' ##; '@;;. @@@@ OOO'; ", .@@@@; , .OOOOO. ';@;' ' "" @#; .@@@; """"' @@O O `"O" .O'Â¥ 'O. @O' OO @@" "&&@# .OOO; OOO' OO' .@@`` @@. OO; ;@@ ".@@O OOOO" 'OOOOo .∑∑. OOÂ¥ .OO'∑ . 'OO. "" @@ ∑Â¥OOO`∑ "@@@. OOO O .Â¥OOO.`OO..Â¥OOO @O` OOO`.OO . @@ `OOOÂ¥ .@OO@" "OOOO ;OO Â¥ ``OO∑∑`.OO; `.Â¥ ;OO.Â¥ OO @@ @@O .OOO' OOOO' ;OO; O O; .@@ @@. .@@" "O OOO OOO; OOOO' .'@; ,O@ '; .O'. .O" @@; .@O OOO .OO; " ;; OOO" .Â¥O@@ "" "OOO"O .OO. .';OO' OOO OOO .∑ OOO"O;O' "".∑∑∑..∑ ;@ ' OO,OO'."". .OOO. .OO.' *'" .;OOO`.`OOÂ¥ ∑" *; .;OOOOOOO@" ô -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- D A R K C L O U D F A Q / W A L K T H R O U G H (c) 2001 AdrenalineSL -+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=- Dark Cloud FAQ/Walkthrough For the Playstation2ô (US Version) Written by AdrenalineSL Last updated on June 3, 2001 FAQ Version 0.26 Yo people! The document you're reading now is all copyrighted and owned by me (AdrenalineSL). You had better not mess with it or I'll make sure you will be singing sapranos until you're 30. Just leave it as it is and don't even try to rip off any of it. Tanks a lot and take care. If you're reading this then you've no doubt encountered problems of your own while on your adventure through the wonderful world of Dark Cloud. Feel free to browse this file at your disposal. Any questions or problems should be sent to Have fun and I hope you have a nice read! /!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/ ******************* R E A D M E T H I S I S I M P O R T A N T Webmasters, if you have by some small chance accidentally stumbled across my FAQ and found it "posting" material to use on your site, you'll automatically attain my approval if you meet the following criteria: - You did not alter anything in the guide - Properly credit me - State that you do not own any part or the whole guide - Did not remove any copyrights - Do not use it for promotional events - Do not make money off of this guide (unless it goes to charity :P) It is highly advisable to always check for the latest versions and updates of this guide. Don't count on me sending you the FAQs personally, as I've too many websites that have my FAQs to keep track. But I know for a certainty, that most sites who do host my FAQs are not up-to-date with it. So if you agree to always update it, I will be more than happy to let you use it on your site. On an unrelated note... FAQ writers who are thinking about, or are currently writing a guide for Dark Cloud, please be warned that I will be checking your guides and stuff for any signs of plagiarism. I'm not being paranoid, but it has happened before. I'm just taking extra precautions. I'm flattered you find my guide useful and all but it's definitely not appreciated to know that all the time I've put into this guide had been wasted only to let you copy it. You can however, use SOME information without my consent. Of course, you're going to have to credit me. However, after reading this paragraph, don't just go on a shopping spree and start lifting huge chunks of my guide and pasting them on your own. You might need to consult me if you do that. Small amounts are ok, though. I think that is all that's need to be said here. Thanks for you time and patience. Please try to understand us FAQ writers. "It really whips the llama's ass!" ñAdrenalineSL /!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/ All rights reserved including the right of reproduction in whole and in part in any form. Playstation 2 and Playstation 2 logos are registered trademarks of Sony Entertainment of America Inc. Dark Cloud and all related characters are registered trademarks of Sony, Inc. The author of this document is in no way affiliated with Sony Entertainment of America. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= === Version History === Version 0.26 June 3, 2001 Everything's new and not very detailed. I will go more in-depth in the future versions. Check back for more updates and new stuff! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please always check, for the newest updates and versions! Other sites that have my FAQs may not be up-to-date with it! So if you can't find what you are looking for in the current version of the FAQ, check the FAQ in and make sure before e-mailing me. Yes, I know. What is it doing here at the beginning of the FAQ? Sadly, there are still some ignorant people out there who just completely ignore this, and just go on right ahead e-mailing me with things from the "don't do" list. This has been pressing on for some time now, and I'm sick of it. I wrote this FAQ for one reason: For people to read it, not for some array of assortments! I am NOT your game help hotline. Please refer to this guide before e-mailing me. I have to put this thing here because _not_ everyone reads Contact Information. >=P And read the damn FAQ! Word. Here's a few short rules before e-mailing me. Do's: - Send me a question which cannot be found in the CURRENT version of the guide. - Be specific! I cannot stress this enough. I get tons of e-mails a day, and it will be very helpful if I can scan through them quickly. And that is when you come into play. Specify what you want, how you want it and whatever. - State the name of the game you are talking about. I do not have psychic powers! - Check the newest version of the guide before e-mailing me! And READ it! I will not answer you otherwise. - Drop a line telling how good my FAQ is. ^_^ Don'ts: - Ask a question that has already been explained in the guide. All you need to do is peruse it. - Send me any help on the walkthrough. - Don't start your e-mail along the lines of: "I didn't read your guide, but could you help me anyway?" It really ticks me off. - Demand that I help you. It will be proned to be ignored. - Request that I send you an updated version of my FAQ. The answer will be no. Just check or other sites that have my FAQ! - E-mail me with something stupid. - Type in all CAPS. - Send me an e-mail in another language. I may or may not understand it, but I will ignore you nonetheless. Thanks for reading it! If you do anything in the Don'ts section, your e-mail will most likely be ignored and laughed at. All questions, problems or hate mail should be sent to No, this is not all...I will add more as I go through the versions. ________________________________ | | | IN THIS DOCUMENT... | | | | Introduction..............1.00 | | Pre-Release Details......... | | Story Behind this FAQ....... | | Game Basics...............2.00 | | Basic Controls.............. | | Playing Dark Cloud.......... | | Exploration Mode............ | | Battle Mode................. | | Story.....................3.00 | | Characters.................. | | Walkthrough...............4.00 | | Chapter One................. | | Rebuilding Help...........5.00 | | Norune Village.............. | | Bestiary..................6.00 | | F.A.Q.....................7.00 | | Contact Information.......8.00 | | Legal Stuff...............9.00 | | Outro....................10.00 | | Acknowledgements............ | | Final Words................. | | | |________________________________| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 1.00 Introduction _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ The time has come to finally play this amazing game after waiting many, many moons for this game to come out. It's about time! I really don't need to elaborate much on this. I will assume you know the drill. For those of you who know me, welcome back! I just hope this FAQ will once again heighten your enjoyment of this game. I will guide you once again through a world of chaos, tranquility and non-stop adventure! Please sit back and enjoy your stay. Keep your hands inside the FAQ at all times. No troublemakers allowed. Have a nice read! Welcome to my FAQ/Walkthrough for Sony's first game ever to grace the great Playstation2 console: Dark Cloud. I'm sure those of you who are reading this are all very excited to lay your sticky hands on this game, as we have been waiting for countless days for the final release of Dark Cloud. I somehow felt I was obligated to write a detailed walkthrough for this game, as there are, or rather, were currently no guides for it. What a shame. Wait, that means you'd have to depend on me. Uh-oh. ^_^ Well, I'll try my best to bring all the wholesome goodness to you. I honestly hope that this guide will bring the best out of your experience with this beautifully-made game that is Dark Cloud. Have fun! What you'll find in this guide is a full-detailed walkthrough and additional in-depth information on other aspects of the game. Each event written in this guide does contain story spoilers. So if you don't want to know, don't read more than you need to! As with all other guides, the intent is to act as a reference for when you get stuck, or just want to pick up all the goodies you've missed on a second playthrough. Or maybe you'd like to use my guide as a basis of your own. Who knows! That's fine with me as long as...well, nevermind. This is an introduction, so I won't push it too far. :) I hope no one took that seriously. Needless to say, I'd have to remind you of one more thing before we move onto the rest of the guide: There will be tons and tons of story spoilers. Not like there's much of a story anyway, but please read at your own risk! Plus, reading spoilers against your will result in severe depression and a loss of excitement from this awesome game. I shall not be held responsible. Other than that, this guide is at your disposal. :) Please, I would love to hear any sort of feedback on this particular guide. I feel the need of improvement here. :) -------------------------------- Now let's talk about the game itself, Dark Cloud. It strikes me as a Strategy type game, rather than a Fantasy-Role-Playing title. But then again, never judge a game by it's title, eh? With all the hype raving about, you'd probably have high expectations for this game. Now that Dark Cloud is finally out, some expectations have been fulfilled, and some have not. Although, very impressive in the basic elements of game play, it still isn't visually refined compared to others (Bouncer, for one). While many say that it is plainly a Zelda rip-off, others say it is in a league of its own. So which is it? You be the judge! The Japanese version of Dark Cloud was released in mid-December of the year 2000. Plans for a release in the US had already been slapped down and it was foreseen to be coming out Spring of 2001. It was expected to be shipped to America by January 16, 2001, but due to unknown motives it was pushed back into February, and then further into March. Finally, the definite release was by the end of May. But during the time of anxiety, the definite release date remained unknown, but gamers eagerly awaited it's arrival. Finally, after endless months of lies and hype build-up, it came. And now feast your eyes on the first AWESOME Action/Adventure game to grace the Playstation 2 console! The reason for the belated release of this game was that apparently, Sony had decided to make last minute adjustments to the game, making it very different from the import version. For those of you who have played the import version, I urge you to play through US release of Dark Cloud. You may, or may not find the additions interesting. If anything, I honestly think the US release is the better. The most intriguing aspect of the game, as you all hopefully know, is the ability to create vast 3D worlds. The game allows players to use their imaginations to build ideal worlds from a three-fourths overhead perspective and then roam through them in 3D with full real-time 360 degrees of movement. That aspect is basically what makes this game so unique and notable. Other than that, its game play and the likes are akin to other games of its genre, namely Zelda 64, or Zelda something. The similarities between Dark Cloud and Zelda 64 are quite noticable. Features such as the Z-Target system exist in both games, although it is not called that in Dark Cloud. All the fighting is going to be on the current screen in real-time, like Zelda. No annoying random battles. Whoopee! The dungeon sequences also play like a slight variation of Zelda 64, which is not entirely good or bad. It really depends on the player I suppose. Once you begin the game, you begin at a dilapidated village (or the remains of it) and your objective is to restore the village to its glory. Pretty dull? We'll see. So now we know a bit about the game before actually playing it, eh? It is definitely one of the better games up to date. And for those of you who care, SCEI is calling this game a "Georama RPG," which typically means a geopraphical drama RPG. Although, I refuse to take DC as a RPG when it is apparently an Action/Adventure title. If you're a die-hard Action/Adventure fan, then you'll probably follow my perspective. Let us all pray that Sony or one of them game people'll produce more games like this. -+- Pre-release Details -+- I have researched all over the internet and looked through magazines to bring you a little bit of enlightenment. Of course, there's always the Japanese Version, which I don't plan on playing to look at, but I wouldn't be able to present to you the same goodness and stuff. As I was saying, I've looked through lotsa resources and I had been able to compile enough information to make the small paragraph(s) you see here. I'm sure all of you readers have heard of the unique feature where you can create your very own virtual world with Sony's new Georama land-creating feature. You can create mountains, rivers, entire cities and villages, canyons, and even your choice of weather. If you don't like what you've built, you could be evil and destroy it; then you may rebuild it like a good samaritan. The nicest little thing in this game is that once you've built your ideal "world" you could switch to real-time and explore. This single feature will probably deliver the most replay value. You'd be having so much fun, playing the actual game won't mean a thing to you. Its key features include real-time transitions between modes of play, third- person presentation, amazing graphics, and the already explained "Georama" feature. There are basically three modes of play: Creation, Battle, and Exploration. Simple, yet satisfying. Don't forget the unlimited coolness! -+- Story Behind This FAQ -+- I must admit that I've had my eyeball on this game for some time now and over the months, I have been debating whether or not I should write a FAQ for this game. I guess that question has been answered. Well if I didn't, you wouldn't be reading this right now! I was bewildered by the fact that there were no FAQs or any relevance of a guide for this game. I thought to myself _Why? How could Dark Cloud not have any FAQs at all_. Surprisingly enough, it's been at least 5 months since the Japanese version of this game had been released, and there were still no signs of anyone doing a FAQ for it. Either that, or they are all waiting for the US release or something, which I guess is a rational intent. So as days, weeks and months dragged by and the release of Dark Cloud was drawing nearer and nearer, I finally plucked up the courage to write this FAQ! Yay! The goodness of this game was incentive enough to inspire me to write the best guide I can for Dark Cloud. Besides that, I also want to prove I can write efficient and comprehensive guides like Kao Megura, although just not as good. This FAQ will probably be one of the most intense guides I've done up to date and will be a very challenging project to complete. I'd be glad to have it halfway finished, as my work ethics aren't as good as other FAQ authors. I usually have a habit of getting lazy, which isn't a good thing kids! So I end up pushing myself to finish it reluctantly. Bah, but I hope all that will change with this game. I'm just glad that there are great FAQ authors on this site to refuel my determination to write good guides. Even those few arrogant authors have kept my determination strong and blazing. To name a few I'd like to thank: Croco, Kao Megura, ATadeo, Dingo Jellybean, and Dallas. That's only a random few I picked out from the top of my head. There are, of course, more but right now, I'm tired and irritated; somehow my mind has created some kind of mental block to keep me from thinking at this moment...bleah....You really don't want to read this do you, or are you that bored? :) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 2.00 Game Basics _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ -+- Controls -+- _____ ______ | L1,2| | R1,2 | ------- -------- / _ \____________/ \ | _| |_ ___ ___ /\ _ | | |_ _| |sel| |str| [] (_)| | |_| __ __ __ >< | | / \ | | / \ | \ | AL |----| AR | / \ / \__/ \__/ \ / \___/ \___/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Controls: Action: | | | | Left Analog Stick.....................Run/Walk/Climb ladders/Move cursor| | Right Analog Stick....................Not used | | Triangle Button.......................Open Menu/Place/Buy/Sell items | | Cross Button..........................Confirm selections/Action button | | Square Button.........................Use active item/Use menu ("!") | | Circle Button.........................Close menus/Cancel selections | | L1 Button.............................Select weapons/items/Switch Target| | L2 Button.............................Not used | | R1 Button.............................Block attacks/Select weapons/items| | R2 Button.............................Adjust Camera/First-person view | | Start Button..........................Confirm selections | | Direction Buttons.....................Move character/cursor/Actions | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section introduces the player to the style and unique game play features of Dark Cloud. As with all games, it takes a short amount of game play to get outright comfortable with it. I will provide you with detailed tutorals and hints to help you get over the learning curve with a snap of the finger. But if you're just lazy and do not want to read through this thing, then there're always those in-game tutorals you can look forward to. Either way, you're going to have to live through exploration drills and combat training. I guess if you are familiar with RPG or Action/Adventure elements, it would be easier for you to get the gist of the game much quicker than those who have not been exposed to such games as Dark Cloud. I recommend you play at least 15 minutes of Dark Cloud to get acquainted with the controls. Then with this guide, you can read through it to boost your understanding of the game. But really, these topics are here to help clear up any confusion or misinterpreted ideas while playing through it. Since this section is full of terminology from the game, it'll really help ease the strain on your brain if you've played through soome of it. It's not necessary to listen to my suggestions; you can do what you want. If you think you can handle it, skip this section and go on right ahead to the walkthrough. Anyway for those of you who would like to stay and read this, I'd say, by the time you're done reading this section, the controls and game play strategies will become second-nature to you. :) ◊O◊ IS THERE A DIFFERENCE BETWEEN A RPG AND AN ACTION/ADVENTURE TITLE? Well, let's just say, there are neither any significant differences nor simi- larities. The key word being significant. There are however slight variations of each that make them two completely different types of genres and simultan- eously, the same. Confusing, no? For one thing, RPGs involve a much more deeper storyline, than a simple Action/Adventure game. Take the Final Fantasy series, for one. Each of the Final Fantasy games has a story of its own. There are no continuations of prior games, but that is not what the case is. What I'm trying to convey is that if you've played a RPG before, then you'll know how its storylines are much more convoluted than a save-the-world-from- the-clutches-of-evil type thing you'd find in a typical Adventure game. There are of course, different type of Action/Adventure games which I will not even proceed to list. But anyway, I may not be doing too good of a job trying to clear things up about these two different genres. Have I lost you yet? To put things simply, Action/Adventure games usually have RPG elements, vice versa. _Sometimes._ ◊O◊ HOW DO I PLAY AN ACTION/RPG? This title was classified into several genres, making this title an enigmatic game. I'm not sure what it is anymore, but I would personally put this in the Action/RPG category since that's what it really is. It has intermingled RPG and Action/Adventure elements, like Zelda. Playing these types of games can sometimes be challenging, but fun and really worth your time. Depending on the pace you take to play games, you can finish this game within a nice fixed amount of time. Although, I think it's best you don't overwork your poor eyes and fingers. What, me? That's my business, mind you. Remember, playing games is not the case of beating the game before your peers do. True, you may want to flaunt all the knowledge you know about it, and spoil it for your friends (why would you want to do that, you evil person), but by speeding through Dark Cloud, you won't be able to capture all of its great features and the storyline Sony has worked so hard on just to impress us (and make good sales). And what's great about these genres is that as the player, you get to be the hands of god in the game by controlling the hero through an epic adventure that can change the fate of the world. Sounds fun. So do you know what it takes to be a hero? Well, for starters, you might want to consider your controls and Dark Cloud's game play elements. :) I'm just going to cover what I feel is important to know in the game. The menus and stuff, I'm sure you can figure out on your own. If not, you have that manual to help you, right? ;) I will be comparing Dark Cloud with many games, but mostly the Final Fantasy series and Zelda. If you are offended in some way (I don't know how), then don't read my guide. Don't laugh; some people are paranoid like that. Mostly those Square fanboys though. -+- Playing Dark Cloud -+- DUNGEONS --------- Dungeons are typical segments found in many games. Without dungeons, you will have to slog through a repetitive pattern of "Explore" -> "Talk" -> "Save People" -> "Get the girl". Sounds a little humdrum, no? Well, it is! Having dungeons in a game is indispensable for players such as me. I'd be dying of boredome, otherwise. So it appears that the Dark Genie has transformed once peaceful environments into vast dungeons congested with monsters looking for a buffoon to accidentally stumble into them, unarmed. Dungeons are especially essential to Dark Cloud since they contain the valuable Atla. Don't know what an Atla is? Read below. ATLA ----- These things are round, magical spheres that behold the ever-so important pieces of your homeland. In the split second of total destruction of Toan's home, the Spirit King safely tucks them away in these spheres. If you're sharp, you will have known that they are called Atla. Each Atla contains a piece of the lost Western Continent, which you will need to diligently find to restore order back into the world. Atla can contain people missing from villages and foundation parts such as trees, fences, roads, bridges, rivers, etc. Of course, you can't just walk and pick up these Atlas. You'd need a special device to not only let you obtain the Atla, but also help you find it. Well, this item is given to you by the man himself so I won't delve into that. THE ("!") ALERT ----------------- This neat thing was undoubtedly culled from Final Fantasy IX's ("!") action thing. Maybe this is one of the features that have been added into this version (don't send hate mail if it ain't). Well anyway, it works generally the same as the one in FFIX; assuming, you've played it. :/ Uh, ok, for those of you who haven't the slightest idea what it is, think of it as a treasure detector. When Toan is in front of a treasure (or whatever), the ("!") will appear. This hints that Toan has hit the motherload and should be prompted to hit the X button. Upon doing so, Toan will dish out the treasure and add it into his inventory. This also works with the Atla. Sometimes, when the ("!") icon appears, it either means you've found treasure OR Toan has to do a task or use an item to trigger the next event. ALLIES ------- In Dark Cloud, you will make new friends and have them join your party. But the downside to this is that only one character may appear on the screen at once. No worries though, you will be able to switch characters in and out of action. Your allies have special skills that can help you progress in your epic quest to save the world, so it's essential for you to use all your allies to get the real gist of the game. You can switch allies by holding the Directional Left pad and Select simultaneously. TALKING -------- As in all games, you will be required to talk to people to obtain potential valuable information. In addition, they may give you presents. :) A neat feature in Dark Cloud is the ability for the people to actually notice Toan approaching them. For example, invading into someone's house will cause the inhabitant(s) of the house to notice you and confront you (nicely, or in a quirky demeanor). Often a PROMPT BALLOON will appear overhead. Prompt Balloon provide options for you to respond to the person, or action. Press the Action button (X) to scroll through the dialogue screens. Just remember, it doesn't hurt to speak with everyone you see. ;) WALKING --------- This is actually pretty self-explanatory. I mean do I really need to hold your hand through walking around as well? All you need to do is move those fingers to move your character around. While in exploration mode, you may be able to find valuable items or clues to help you progress in your adventure. TIME ------ This feature was definitely borrowed from Zelda: Majora's Mask. It's arguably the same thing. Dark Cloud's world DOES gradually change to reflect the time of the day. As you lounge around, time flies by and before you know it, it may be nightfall. People interact differently at certain times of the day, like in Zelda:MM. Talk to them at a certain time of the day, they might give you presents, or just talk to you. It is dependant on the time of the day. I repeat, the time of the day. The tough part is to now figure out how the heck you're going to know how the people will interact with you the way you want them to during what part of the day. Morning? Noon? Night? Never? That is the true meaning of exploration. PERSON LEFT ARROW ------------------- If I haven't mentioned this before, I will mention this again: Dark Cloud and Zelda:MM are rather akin to each other. This Person Left Arrow concept was also present in the Zelda game. The blue arrows are used to indicate there is a person in the distance that can be spoken to. As you approach the person, the alert changes to the name of the person. If you find this annoying, you can turn it off via the Options menu. -+- Exploration Mode -+- CHESTS ------- Chests can be found in various places and may appear at random. Most chests can be seen on the casual screen. When you've found one, simply walk up to it and open it using the X button. However, some chests are "trick" chests. They contain harmful traps, kinda like Vagrant Story's trap floor panels. It's not possible to watch out for them until you're caught in one. KEYS ------ Most doors in town are unlocked, but some require special keys to open them. Where do you find these keys? Monsters will usually drop them upon defeat, and you may sometimes obtain them through friendly conversations with the locals. Keys can also be found in chests. You can usually tell if a door is locked when they can't be opened with the X button. =P WATER ------- Believe it or not, this is the first game I've seen that requires Toan and co. to keep their bodies properly hydrated with water. Water, in this game, can replenish your health, water meter, and stuff...So a good thing to keep in mind is when you come across a spring, drink up and call upon your other party members to drink their fill as well. Don't be a water hog! If there're no springs or water-related things around, just pray that you've remembered to bring along an available water flask. If your character becomes dehydrated his HP will gradually decrease, and like humans, they become weaker in combat and other actions. MAP ----- The map, like any map, lays out the current area for you. Voids will fill as Toan explores the area and discovers new areas and such. Sometimes you can find map fragments in chests. Map fragments help patch up the holes and dis- close other areas of the dungeon, or whatever. It immediately gets added to the map information displayed. When reading maps, you may find many icons and color-coded shapes. These shapes and icons are meaningful if you know how to read the map properly. These are what those symbols mean: "Pink arrow" ñ Toan's current location on the dungeon floor "Green dots" ñ locations of Atla "Green squares" ñ Floor entrances "Yellow square" ñ Floor exits "Red dots" - Symbolize monsters. When they begin to move, they're coming for you. Beware. "Yellow dots" - chests and objects that can be accessible "Blue Circles" - Water sources where you can quench your thirst "Small Circles" ñ Mystery circles. These cause either good or bad status effects. "Pink ("?")" - designate entrances to the secret areas -+- Battle Mode -+- LIFE METER ------------ Naturally, your life meter is the most essential stat to watch for. Always remain vigilant to this meter. The life meter is marked by a heart and is the top meter of all meters in position. It represents how much damage Toan or some other ally can sustain. Technically, the higher the better chances for survival. Of course, each ally has their own life meter, meaning it may come in different lengths. If the meter depletes to 0, the character is K.O.ed and cannot perform any further actions. Life can be restored using curative items or by nice, refreshing water from a local gutter. WEAPON HIT POINTS (WHP) ------------------------- The duration of your weapon is dependant on how you maintain it. Weapons have feelings too, you know. You should never overwork your weapon, or it will not only break, it also means that you've wasted your effort in trying to streng- then the darned thing. As you strike with a weapon, be it a slingshot or some huge club, it will begin to lose its proficiency and its WHP will decrease. If, or when all WHP is gone, the weapon breaks and disappears from your inventory. However, the character's default weapon will remain no matter how badly you abuse it. :) The Weapon Hit Point meter is marked by a sword. With the use of the Repair option, only then can you help maintain its edge. You will need to have some Repair Powder handy first to be able to use the Repair option. So the tip of the day is to have Repair Powder in abundance! Doesn't hurt to have extras of everything. ABSORTION METER (ABS) ---------------------- The ABS meter is vital to upgrading your weapon (if you want it upgraded). As you continue using the same weapon (without wearing it out), the ABS meter'll increase. Once it reaches the heightened point of the meter, you can upgrade your current weapon by selecting the UPGRADE option in the weapon menu. Cool. THRIST METER -------------- In Dark Cloud, not only do you need to worry about your HP, but you have also got to watch your Thirst Meter. Both these meters are pretty systematic and they pretty much work in the same way. However, the depletion of the thirst meter does affect your HP meter. If your warrior is dehydrated, his HP will start to decrease. The thirst meter is represented by a line of water droplets. As Toan, or other allies, grow more parched, the droplets'll begin to fade away. When this happens and you are near the end of your water supply make excursions to a nearby river, stream, gutter, puddle, etc., or hunt for one. Like normal human beings, water is a vital ingredient to life. Period. ACTIVE ITEM SLOTS ------------------- Active Item Slots are those three squares at the top of the screen. You can set up your items here for instant use, without having to open your inventory menu. You can quickly use these items by pressing the [] button. Use the Direction buttons to move between the items. Items can range from offensive items to auxiliary items. Go figure. SPEED ------- The speed meter does not determine how fast your character can react, but rather how quickly he can swing the sword, or weapon. The greater the speed, the more combos he can pull off. And we all know how devastating combos can be if used correctly. If the speed meter is empty, you must wait patiently for the meter to slowly refill again. Speed increases as you allocate certain attachments to a weapon. The speed meter is displayed at the lower left corner of the screen. Speed also changes dramtically as your weapon grows stronger. Stronger is better. DAMAGE -------- Depending on your recklessness, you can either receive little (or no damage), or major whallops. Each time you or the monster receives its share of pain, the "damagee" will be distinctly identified in a red light and the amount of HP lost will be displayed. CHARGED ATTACKS ---------------- In contrary to primary attacks, which do moderate damage to your foes, each character can execute special attacks called charge attacks. Though, it does not hold a catchy name, it's exceptionally powerful, mind you. To properly deliver these deathblows, press and hold the (X) button until the character basks in red light; then release the button. This should have the character go on a frenzy of attacks. For each character, he or she will perform their own signature moves, or different types of charge attacks: _____________________________________________ | Toan | Jump Slash and Windmill Slash | Xiao apparently doesn't | Goro | Spin Smash | have a charge attack. I | Ungaga | Tornado Spin | could be wrong; correct | Ruby | Charge Magic Bolt | me if I am. |___________|_________________________________| THROWING ---------- Like the Throw command in the Final Fantasy games, throwing items at enemies in Dark Cloud can be beneficial, or sometimes rueful. To prepare an item for throwing, place it in one of the Active Item Slots for convenient purposes. Only throw items if you have surplus quantities of that item, unless it's a useless item then uh, use it. To "auto-throw" an item at an enemy, you must first have your ideal enmity locked-on target. Next, select the item you'd like to pelt your foe with, and press the ([]) button to throw. To manually, aim and throw is a bit trickier. Select an item from the Active Item Slots or whatever, then press and hold the ([]) button. A sniper like light'll appear to help you aim your shot. When you've got your victim down, release the ([]) button and watch 'er go! A nice thing about throwing items is the exchange between the monster and you. It might drop attachments that will aid you in defeating monsters of the same attribute later. SWITCHING ALLIES ------------------ Team work is what everyone needs to get through grueling tasks. With a one- man party it's impossible. Be a team player! Anyway, to switch your allies in and out of the role, press the SELECT button and a circle of all your party members will appear. Use the Directional buttons to choose between members, and press the (X) button to confirm your selection. However, in some areas, you are prohibited to use any other ally. These such areas are called Limited Zones. The hell are these Limited Zones? LIMITED ZONES --------------- Limited Zones are randomely placed in floors of dungeons. These place morbid restrictions on the player such as using a weapon can reduce ABS instead of the other way around and getting thirsty quicker. These are pety examples of Limited Zones. Simply put: They aren't fun. DUELS ------- Throughout the game, enemies you encounter will challenge you into a simple Duel. During Duels, the player does not have complete control over the character. It doesn't take brute force and strategy to win these battles, but rather it takes a precision of timeed buttons. Kinda like Squall's Renzokuken in Final Fantasy VIII. When a duel is about to commence, a ("!") icon will appear overhead. At the start of the duel, a blue bar appears at the bottom, and scrolling white block will appear on the left side of the screen. As we digest this, controller button replicas start to appear on the right side and work their way to the left side. As the buttons overlap the white block, press the buttons according to the buttons displayed on screen. It takes a little practice to master it. Winning Duels award you with nice items. -+- All You Need To Know About Weapons -+- A fighter is only as good as his weapon, or something. You will need weapons to battle those hostile savages skulking in dungeons. They can be either extremely tough or ridiculously easy. Dark Cloud features an intricate weapon system pulled out of Vagrant Story (this game took a lot of elements from other games huh?). You don't just go to a store and by weapons like you would in most RPGs, you laggard. This system lets you customize your weapons, as well as develop them into much more lethal weapons. To maintain your weapons, you must never ever let them break. That's one very good reason to have plenty of Repair Powder in stock. The only way to forge powerful weapons is to let them "mature". When the time comes, you can choose to upgrade it. However, just a routine of slashing and hacking isn't going to bring your weapon's strength and endurance very far. To make it absolutely strong, attach various stones to it to maybe even let it evolve into a rare and valuable weapon that can probably outstrip others. You'd like that right? Know your weapon. By now you should know that your weapon is your new best friend. Don't leave home without it. But even if you have a weapon, is it strong enough to vanquish evil from the face of the earth? Not if it is weak and stodgy. First, you've got to consider its typical characteristics: ATTACK (AT) - the attack power of the weapon ENDURANCE (ED) - higher endurance = longevity of weapon SPEED (SP) - higher speed = able to deliver more combos MAGIC (MP) - higher MP = the greater advantage of the elemental and attribute aspects You might want to use items that can definitely boost those stats up to be the cream of the crop around these parts. Next, there are those elemental attributes: Monster ñ COUNTER Wind - THUNDER Tip: Use the attributes in Fire - ICE Evil/Undead ñ HOLY CAPS against each of Ice - FIRE Thunder - WIND the six different ones. Then there are monster categories: Beast, Dino, Metal, Plant, Sea, Sky, Mage, Stone, Undead, and Mimic. So theoretically, if you have something that can overpower each one of those gits, the more damage you can deal to them. This is true isn't it? You can count on meeting all these types of monsters as you play through Dark Cloud, so be prepared. ◊O◊ WHERE IN THE WORLD DO I GET THESE ATTACHMENTS? Usually, you'd find them in dungeons as you explore it, or monsters you will have defeated should drop them on occasion. Actually, if you use a special item on a monster and defeat it, it will almost always drop an item that can be used as an attachment. You can also find nice attachments as compensations from grateful villagers. Play the fishing game and accumalate points to trade in for decent items. TIP OF THE DAY: Performing Status Break on old, redundant weapons will net your fairly valuable attachments to add to new weapons. Recycle. Reduce. Reuse. If you develop weapons properly, it may come to be an unattainable, fantastic, super-strong weapon. SPECIAL WEAPON FUNCTIONS ------------------------ Some weapons if developed correctly can perform special abilites during combat. Such include: Heal - Recovers HP Steal - Mug enemies of their belongings Big Bucks - Double the money dropped by a monster Poor - Enemies may sacrifice less money Durable - WHP loss is retarded Fragile - WHP loss is much quicker Quench - Character feels less dehydrated Thirst - Character feels dehydrated Poison - Damage to the enemy may sometimes cause Poison status Stop - Damage to the enemy may sometimes cause Stop status Abs Up - Absorb 20% more enemy magic Critical - Damage to the enemy is amplified Drain - Damage to enemy may sometimes drain its HP and transfer it to you. GEORAMA MODE ------------- This is pretty simple and doesn't need a long explanation. There are in-game tutorals if you really need help. The only thing you'd need help on is how you'll want to place the houses and stuff so everyone'd be happy. Anyway, to open the Georama window, press the SELECT button to toggle Georama mode first then press the (/\) button to open the menu. You can use this mode once you have collected enough Atla in dungeons to rebuild _something_. Pop into the Georama menu, and start assembling pieces of the world. When assembling villages, make sure you have the proper foundations for such tasks. Select the object you would like to plant into the ground. Press the (X) button for bird's eye view of the land. Experiment with the buttons. If you mess up, you can always level the villages and rebuild them. :) Remember to keep everyone happy. Tip: Wander through town chatting with everyone to find out what they want in their house, their landmark, and everything else you need to know about their ideal house. ------------------------ Yadda, yadda. I'm getting restless with these game basics. Let's get on with the meat of the game. If you really don't understand Dark Cloud's elements, it's best advised you keep playing to get used to it, or you return the game and get your darned money back. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 3.00 Story and Characters _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ Oh boy, for the millionth time in all of video game history, the hero must once again save the world from complete destruction by an evil genie (now, that's a first.). It's your typical save-the-world-from-the-forces-of-evil type game afterall. 400 Years Ago The King of the Eastern Continent watched heartbroken as the Western Wizard Army prepared its magical deathblow to his staggered and suffering forces. The King sat alone by the light of the two moons contemplating the end of his Kingdom and the destruction of his people. At the moment of his darkest anguish, a shrouded mage appeared. He offered the King an unholy victory born from the blackest witchcraft. Desperately, the King accepted and, as promised, the West miraculously fell in defeat. But soon, to his ever-lasting Anguish, flames consumed the King's beloved Eastern Kingdom as well. Present In the western village of Norune, music floats across the air on a clear warm Night bathed by the light of the two moons. The villagers dance and perform around the comunal fires in celebration of the Harvest Festival. Not far from Norune, a more ominous dance plays out. Within the Dark Shrine, hypnotic rhythms pulse off heavy granite walls as bewitched mystics focus their energy On a gigantic urn in the center of the shrine. At the foot of the urn, stands A Flag, a cold-faced military man who is the one responsible for unearthing This dark treasure. He hides his anticipation as the ceremonial dancers sway And chant to free the spirit trapped in the urn. This dance in the Dark Shrine is not a celebration of life, but a blood ritual of resurrection, the Rekindling of a long imprisoned and horrible force. The contents of the urn begin to swirl, and then pulse upward as the spell Shatters the seal. An enormous being emerges from the urn. Known as the Dark Genie, he is free for the first time in 400 years. Flag's stony glare turns to a fear as the monstrous blue-tongued creatures gazes down at him. But he Still manages to pronounce himself as the Genie's master. The Dark Genie agrees, and then quickly devours on an unfortunate priest. The suffering of The Western Continent was about to begin. In Norune, a young boy named Toan looks for his friend Paige among the crowd Of performers. The faces of the dancers glow in happiness. But in the sky Above, the Dark Genie with Flag in hand arrives like a lunar eclipse. In a Moment the Harvest celebration ignites into an inferno. Toan makes a futile leap to save Paige from a collasping tower. As his village crumbles, Toan's World goes black. Toan awakens alone and confused to see an ancient man standing before him. He is the Spirit King, one who can join all the spiritual forces in nature. In the last split second before Norune and other villages vanished, the Spirit King casts a magical spell. Everything was encased in magical spheres Called Atla. Atla containing every person and piece of Norune are now scattered over great distances. The Spirit King sees a brave heart in Toan And grants him the power to rescue and restore his homeland. Challenge the incredible power of the dark evil that, even now, is turning what remains of the land into vast dungeons. King deeds and bravery will win you allies while spirit magic charges your weapons with astounding power. Resurrect your shattered world. (This was lifted exactly from the instruction booklet.) -+- My Interpretation of the Story -+- Ok so the milieu of the story takes place on an unspecified world, with two moons and magical creatures you'd usually find in fairy tales; it's much different from ours, that's for sure. While it resembles a plot clipped out of Aladdin, the world of Dark Cloud is actually much more than turban attire and oversized flying dogs. Now I won't blame the people who translated Dark Cloud for trying, but they did a poor job in the story (bad grammar and faulty idioms). Actually, I'm one to talk, aren't I? Well anyway, it appears that this king 400 years ago, could not bare to watch his kingdom in ashes. His anguish was great enough to bring forth a dark power that can grant one's wish. Of course, the king wished for the safety of his kingdom and that is what he had gotten. The king breathes a sigh of relief and starts to kick back on a fortunate victory. Blessed with the retentive memory of his easy-earned victory, it was a only a matter of time before his kingdom was once again engulfed in flames. From this, we learn that with one's selfish and greedy desire comes consequences. Now, we all know this is a foreshadowing sentence. Someone 400 years later is going to come along and stumble across this urn in which this Dark Genie is concealed in, and release it to bring forth his most lusterous desires. Argh. The clock fast forwards to the present, which was not stated. In the rural village of Norune, the villagers amass to celebrate the Harvest Festival. As you probably would have guessed, the Harvest Festival is a time of rejoice and anti-haggling over frivolent matters. A time to thank the gods for another successful year of abundant crops. In this particular village, this is where all the troubles play out; where it all starts. The player is intro- duced to his game companion, Toan, a young audacious boy who wears spandex. Elsewhere, in a secluded area where the Dark Shrine bare its ominous shadows, a wave of a more sodden mood is given off. Not the mirth atmosphere like the one in Norune Village, but a more sullen and creepy aura fills the warm air. An army of what seem to be armored mages pray and perform rituals for the figure at the foot of the urn. Who is he? Only but the most ridiculous name a video game character has ever been bestowed, Colonel Flag. Apparently, they have all gathered to perform a ceremonial resurrection of a dark god known as the Dark Genie. After what seems to be hours, the seal on the urn begins to wear off and the evil being slowly emerges from the urn, as if in a trance. Moments later, the plump genie overshadows the entire room. In trepidation, the Colonel had enough courage to squeak out a few words. A few words that can mean the total destruction of the world. The Dark Genie acknowledges and in a blink of an eye, devours an unfortunate priest. Being entrapped in a bottle for 400 years helps work up a voracious appetite, no? :) Meanwhile, back in Norune, Toan searches for Paige in a village teeming with dancers and jostling people. Suddenly, the shadow of the incoming Dark Genie covers the night sky and fills the land with complete darkness until...BOOM! A sinister destruction follows; subsequently, Toan's village merges with the flames. Everything is in chaos; people screaming for their lives and chickens clucking, trying to find their pens. In all the carnage, Toan makes a heroic dive to save Paige from an early death, but to no avail. Everything dies out. Toan awakens to find himself in a strange place with an elderly man standing before him. And who might he be? The almighty Spirit King to say the least. He has apparently saved Toan's hide from hell and recognizes his heroic antics to save his loved ones. You ask yourself _why me? Why am I the only survivor?_ Surprise! You're not. Apparently, the Spirit King made last minute efforts to save the village and other parts of the world and encapsulated them in balls (that resemble dragonballs). Encased in these balls are your fellow cronies and parts of villages-trees, bridges, cats, fences, people, rivers, the works-Your role is about to be foretold. The Spirit King bestows you the power to rehabilitate your world from its utter destruction with the help of a few allies of course. You must now venture to different dungeons and seek out these balls called Atla. Though, it's not just a picnic in the park, you'll meet much stiff resistance, and by showing true gallantry, only then can you survive and restore Toan's homeland back to its pristine state. With all this "dark" talk, it's no wonder this game is called Dark Cloud. :) -+- Characters -+- |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| TOAN Toan is the main protagonist of the game. The big, not-so-beefy tyke that's going to save the world from the sinister of evil. He's been granted with the power to recreate the world from these little teeny balls called Atla. Encased in these Atla're pieces of the lost world Toan must restore. With the Atlamillia, only Toan can capture these lost fragments and endure the dangers of perilous dungeons they have been stashed away in. Let's see now, Toan has a wimpy-build, looks too young to assume he has even gone through puberty yet, wears oversized shoes and gloves, and plus he has a flair for that silly turban on his head. Not the greatest image of a hero, huh? Well, if the Spirit King decides to instill the fate of the world on this boy, then I guess it doesn't hurt to believe in him. Afterall, we'll be controlling him. Eh, eh? |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| XIAO Xiao is, or rather, was a stray cat founded by Toan while exploring the Divine Beast Cave. Xiao takes an immediate liking to Toan after he rescued her. Xiao follows him home to his village and gets turned into a cat warrior. Being a half-cat, half-human creature, she packs quite a wallop. She flings her slingshot like nobody's business. She is not, however, fighting material, so it's best advised not to rely on her too much. She may lack in the looks department but she sure is sweet, sometimes. Having two fluffy ears, claws and a tail does make her act in a cute demeanor. My impression anyway. Since she can steer clear of danger with her long-ranged shots, she is highly recommended for long-range use. |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| GORO Goro's a chunky looking feller who can maul things like a hot knife in butter. He is just another one of those strong, but brainless companions you'd find in any game. His attacks are devastating and can easily wipe out fairly strong monsters. Because of Goro's bulky built, he can be a nuisance to control. He lives in what seems to be a cozy treehouse adjacent to Poacher Village. At first, he does not join Toan on his quest, but rather he wants to challenge him. Looks like making friends isn't that easy afterall. Goro wields a ridiculously huge, wooden hammer and wears a bearskin over his head. Talk about a fashion statement. He has, like about a hundred rolls on his arms, legs and his beer belly. But he's an all around good fighter uh, minus the speed and intelligence. |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 4.00 Walkthrough _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ I highly advise that you not use this walkthrough for the whole experience of Dark Cloud. Unless, you've already beaten it, then whatever. It is much more compensating to you, if you figure out these puzzles, defeat bosses, discover secrets, and et ceteria on your own. However, if you're really desperate then I can't stop you now, can I? My talking here is just like an old man droning on about his childhood, isn't it? You don't care! Fine, be that way. Spoilers ahead. **** Spoilers will be arriving uncontrollably, please buckle your safety belts to reduce the impact. You have been forewarned... >>>>>>>>>>>>>>>>>>>>>>>> THIS IS YOUR FINAL WARNING... <<<<<<<<<<<<<<<<<<<<<< * THIS IS YOUR LAST CHANCE TO TURN BACK AND READ ANOTHER GUIDE. * * * * * * * * * WHAT? YOU'RE STILL HERE? FINE. * >>>>>>>>>>>>>>>>>>>>>>>>> WALKTHROUGH IS COMMENCING <<<<<<<<<<<<<<<<<<<<<<<<< It has begun! >>>> Carefully take the disc out of the slick, new package and place it gently in your PS2. Start it up and listen to the soft droning sound of the smooth PS2. Clean your grimy hands, and pick up the controller. Stop squirming around! I know you're excited! Watch the nice intro and whatever. Come off it and let's play. ---------------------- The opening movie is based on the story foretold in the manual, or by me, if you've read my interpretation. Name your character "Toan", or name him some other appropriate name. His name could be "SweatSocks" for all I care. The movie opens out at the Dark Shrine, where an army of dancing who knows what, is performing some kind of resurrecting ritual. It's pretty long, so you can stop killing your controller now. Let's skip ahead, as you can watch it without by guidance, or do you...? Anyway, meet Toan (I will be using the default names, thank you very much.) and his mom, although it doesn't state her name yet. Toan's gotta hurry up and finish his meal, or he's gonna miss the opening ceremony. Just as Toan starts to marvel the feeling of a joyous atmosphere, the Dark Genie appears in the sky and a sinister ballet ensues; dancing and prouncing about all the while shooting destructive beams from his body parts. Here, the whole story and the Toan's true destiny'll be laid out. When you regain control of Toan, you'll find the land completely devoid of life. Run forward and the Village Chief's house will loom into view. It has miraculously escaped the mass annihilation of all things. Er, anyway, speak to the Village Chief. He will immediately instill the duty of having you go to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave Key which you will need to unlock the huge stone doors. And for being great Survival buddies, he fills your item bag with useful items you'll need during the excursion to Dran. Afterwards, check the closet behind the chief to find a Prickly. Leave his house. Note: You can come back anytime to have your bag refilled with useful items. Head northeast towards the entrance of the Divine Beast Cave. Use the Cave Key the village chief gave you and press on. Know that I will not be able to guide you step by step through the dungeons. You're going to have to pull through this yourself since the dungeons are randomized. Meaning, everytime you enter the cave, you'll be at different parts of the floor. +=================+ DIVINE BEAST CAVE +=================+ When you first enter, the only accessible floor at this time is, of course, the first floor. So we'll start here and work your way up and stuff. Don't worry too much about dying. The first time you get Koed, the Fairy King will come to your aid and impart Georama knowledge into your pea brain with the help of a Manual. So, everytime you die, you'll get transported outside with some items lost. F1: There are a total of eight Atla to collect here, some of which include Macho and his house. You can choose to start building his house if you'd like. Start hunting for that Dran's Crest and pick up the nice items along the way. Don't forget to fill up on your water supply. Just look for a blue stain on the map and that should be your water source. Be sure to pick up the Tram Oil for "back room" purposes. It should be on this floor; correct me if I'm wrong ok? F2: Another eight Atla to gather here to add to the ever growing collection. Be sure to plunder all the chests for weapons and stuff. Since the dungeons are so randomized, it's kinda hard to tell what you'll get and stuff. F3: After snagging the six Atlas here, you should have a total of 22 fragments of your village. Hey, you're getting there! If you're getting restless, you may go back to the empty lot and start rebuilding your town with what you have. I would. F4: On this floor, you'll encounter the first duel with a skeleton. Simple enough isn't it? Probably not for the first time. To pull this off in succession, follow the scrolling buttons and hit them as they pass through the white line on the left. This mini-game takes precision timing and may need a little practice. Don't fret if you've lost. The game will allow you to redo it again and again. F5: You might want to build up your weapon on this floor, as it proves to be a nice battle ground. Don't forget to search for those Atla. There're a total of five on this level. F6: Collect seven scattered Atla on this floor and just fight your way to F7. You might catch a glimpse of a kitty cat. F7: The 7th floor is the first to expose you to these Limited Zones. This one causes ABS to reduce as you strike with your weapon. So a good idea is to put it away and avoid any battles. Oh, the Dran's Crest. This is going to be tough, especially since you want to upgrade your weapons. Just blindly pick out a few victims and hope that it will drop the Dran's Crest. There are also eight Atla to find on this level. F8: On this level, you'll run into a mysterious young man. He'll challenge you to a duel. This is a dud, as you can't win. Toan will just fall and be at the mercy of the white-haired guy's blade. What's this? Toan fell deliberately to protect a poor cute cat from danger. Before the mysterious man leaves, he tosses some Changing Potion to you. Is this out of kindness, or is it filled with poison to suck the life force out of you? Oops, Toan isn't supposed to drink it. At this point, you may want to return to the village and trigger Toan's event with the stray cat. Use the Changing Potion on the little gal. It'll join you afterwards. From here onwards, things will be much easier for you to handle. F9: As usual, just collect the Atla on this level. There's nothing exciting or unusual to take note of. F10: Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Is that simple enough for you to follow? F11: Encounter yet another Limited Zone. Only this time, Xiao can only be used on this level. Therefore, if you haven't recruited her, yet. Now is a good time to do so. This is pretty hard, since Xiao is physically weaker than Toan and cannot sustain too much damage. Your number one priority is to find a Dran's Crest and move on. This is based on luck, I guess. I personally, had a hard time with this level. You might want to consider emptying the chests first, then move onto finding the Crest. If you're still having trouble, upgrade her weapon and come back later. F12: Same old, customary routine. Collect the Atla and move onto the next level. F13: Collect Atla and grab some goodies from chests. Then move onto the next level if nothing else. F14: One floor left before facing the big guy. If you're weapon isn't at LEAST a Dagger+5, you're in bad shape. So, if you haven't been diligently training your weapons, you'd better start now. Also, try to stock up on Repair Powder and the sorts. Gather the remaining Atla and move to the final floor of this dungeon. Whew! You might want to save. F15: Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get it together and fight! _____________________________________________________________________________ BOSS FIGHT: Dran For the first boss, he is tough if you don't know what to do. If you do, that is wonderful. To make this puppy prowl, use Xiao to fling a slingshot at him in the face. He'll get irritated and drop on the ground. Switch to Toan and let him have it with a few pokes in the eye. Having item Dran's Feather could somewhat help you in the fight. Wouldn't use it though. Just remember to keep Xiao a good distance away from him to avoid any damage to her. Repeat this method several times over and the possessed Dran will finally give in. Use Repair Powder if you need to. _____________________________________________________________________________ Upon defeat, Dran will offer to help you in your quest to rebuild the world and save it from the Dark Genie's grasp, or whatever. Dran will give you the World Map. Great. Time to completely rebuild the vilage. See the Rebuilding Help section for details. When you've done everything there is to do in the village, go visit Dran and he will bestow you with your first charge attack: WindMill Slash. It'll come in handy (to get this attack, you must have 100% in all three categories in the Georama Analysis menu.). Now that you've taken the first step to a whole new world, it's time to migrate to the next village that is Matataki Village! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 5.00 Rebuilding Help _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ Find out where and how to build the homes for everyone you come across. Can't figure it out yourself? You sad little man. Oh well, that's what this section is for. Don't know what to do, come here to find out. This is only pertinent to the Georama mode only. I will guide you on how to rebuild the alternative village that everyone wants. Of couse, it's your job to collect all the Atla first. Well, what are you waiting for? Get to work you laggard! I will, to my best ability, try to lay out a bird's-eye view of the village once it's been properly assembled. Meaning, you can use these neat ASCII maps as a quick reference as to where all the houses should be properly set. Lost you yet? _____________________________________________________________________________ -+- NORUNE VILLAGE -+- _____________________________________________________________________________ Well, naturally, you'll need the Atla you've gathered from the Divine Beast Cave. Don't have it? Go back and get it! Sheesh. Anyway, as you may have suspected, the object of surpassing levels and villages is to first rebuild, and I mean completely rehabilitate Norune Village before moving onto another. Well, even if you wanted to, you can't anyway. So I guess you're stuck with good ol' Norune until you've, or rather, Toan has helped the poor mendicants of the village. :) Ok, I think the first couple of Atla you can amass could be enough to rebuild Macho's home, but I hate going through the trouble of telling you which huts to build in order. Therefore, I'll just randomly tell you what you need, and how you're going to renovate your fellow neighbors' huts...err, houses. Then, you could just seek out which you need help on and shoot. :) __________________ | LEGEND: | | _ | | |_| = WindMill | Please spare me the comments on how ridiculous | (_) = Tree | these maps look. Unless you want me to use every | # = Bridge | friggin' detail, it may look even more screwed |__________________| up. So retain your complaining, ok? - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - -- - - - - - | Laura's house_____ _________ | | ___________ ________\ / \ | | _________ | | | | | | | | | | |___________| |_________| \_________/ | | |_________| \___Claude's House \________Paige's | | (_) \__Alnet's House House | | _____________________________________________ _____________ | | | # # RIVER | / \ | | ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ| | | Fishing | | | | | | Pond | | | | | \_____________/ | | (_) Chief's House (_) (_) | | | | / ________ |ØØØØØØØØØØØØØØØØØØ| | | | __ / | | | _____________| |_________________ | | / \ | | | | | | | || | | | | | | _________________| | || | |________| | ØØØØØØØØØØØØØ| | | | \__/ \_______Your House |__________________| | (_) (_) _ | | Dran's Windmill_____/ | | |_| | | | | (_) | | (_) | | ______ | | ___________________________________________| | | | | | | # # RIVER | | | | | ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ | | | | (_) |______| | | _______ Macho's house____/ | | | | ___________ | | |_______| | | | | \_______Gaffer's Buggy |___________| | | _ \_____________The Hag's house | | |_| | | | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Well, you can't blame me for trying. =P Let's start with your house, since it is your number one priority to keep your mother happy 'n stuff. Be her little angel and start building! Plus, Toan can count on sleeping in his own bed tonight if you do things correctly. Hell, the villagers'll become so content, you'd forget they were there. ============= TOAN'S HOUSE ============= Items needed: - Chimney - Keg - Llama - Stray Cat - Toan's mother, Renee - Upstairs storage How to build it: Since your mother, or rather, Toan's mother would like the sun shining brightly on her, the first thing you would want is to make sure the house is facing the east. That way, the first thing Renee will see when she wakes up is the sun. Rewards: If Toan has rescued that Stray Cat back in Divine Beast Cave, then it follows you home. From there, you can change it into a fearsome feline warrior. It will join your party; her name is Xiao, but "Kittycat" is a nice name too. :) ============== ALNET'S HOUSE ============== Items needed: - Alnet - Alnet's younger brother, Carl - Cabin - Lamp - Llama - Stairway How to build it: If you have talked to Alnet lately, you'll know she detests the Macho brothers. Actually, detests is such a strong word; dislike is the better word for it. To keep her happy and comfortable, position her house as far away from the Macho brother's house as possible. Rewards: Alnet gives you a fishing rod for being so kind. Too bad you're too young for her. ====================== MACHO BROTHER'S HOUSE ====================== Items needed: - Annex Room - Barbell - Fence - Lamp - Macho - Macho's big brother, Komacho How to build it: Notice the muscular build on the brothers? Well, they'd like to keep their shapes that way. And how? Only by letting them work out with those vicious monsters in the Divine Beast Cave. Place their house near the entrance and it should be more than enough to keep them happy, that is until they lose a leg. Their insatiable appetite for muscles and less brains gives monsters a slight advantage over them, yeah? :) Rewards: Komacho offers Stone Breaker as recompense for your carpentry antics and stuff. The Stone Breaker is effective in one of the floors in the Divine Beast Cave. =============== CLAUDE'S HOUSE =============== Items needed: - Bench - Cabin - Candy Box - Claude - Fence - Lamp How to build it: Knowing Claude, he'll love to eat Alnet's cooking. Why not make them neighborly neighbors? Rewards: Here is an example of the time sequence in Dark Cloud. Since people react differently at different times of the day, you may want to visit every- one during the morning, afternoon and the remaining part of the day. Some of them may give you gifts. Claude is a great example. During the morning, he'll feel generous and give you item Candy; at night, he will feel even better and give up some Cheese. Great! Oh, don't bother during the afternoon, though. He is sleeping at that time. :P ============== PAIGE'S HOUSE ============== Items needed: - Cabin - Fence - Lamp - Paige - Paige's father, Pike - Wheels How to build it: A place next to the fishing pond is more beneficial for Pike than for Paige, since Pike loves to fish. You may learn a few things from him you know? Rewards: Paige knits a new and bigger pouch for you. Now it can hold up to 60 items. Whoop! ============== LAURA'S HOUSE ============== Items needed: - Auntie Laura - Cabin - Fence - Gina - Lamp - Tricycle How to build it: Laura can't stand the noise coming from the Village Chief's house. A good idea is to keep it a distance away from the chief. Poor guy. Rewards: If you've gotten the Tricycle just like Gina asked for, she'll love you more than ever and also hand over Dran's Feather. Aww, isn't that sweet? =============== GAFFER'S BUGGY =============== Items needed: - Light - Sign - Supplies - Gaffer How to build it: Gaffer will be content with where ever you put him, just as long as his shop will be swarming with customers. He's an easy-going guy eh? Rewards: Nothing special. But since you've helped reopen his shop, he will be more than willing to sell you items or vice versa. Selling items you've found in the cave is not a bad idea to accumalate those Gilda! ================ THE HAG'S HOUSE ================ Items needed: - Bench - Cabin - Fence - Jar - Hag - Lamp How to build it: The hag has an unusual liking to watch big Dran's Windmill blades. It gives her sick pleasure. Rewards: The Hag will offer to keep any unnecessary items you have as storage and stuff. Nice place to drop off any redundant items, or items you'd want to use later. ================ DRAN'S WINDMILL ================ Items needed: - Dran's Blades - Dran's Horn - Sign - Torch How to build it: Placing it in the center of the village will serve as a nice monument of uh, something. Rewards: You get to fight the boss! Yay! ========== WINDMILLS ========== Items needed: - Ladder - Windmill Vanes How to build it: You can actually place these anywhere in town, just as long as no one complains. Rewards: None. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 6.00 Bestiary _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ ============================================================================= CAVE BAT (12 HP) ============================================================================= Location: Divine Beast Cave Bats are the most annoying in the Divine Beast Cave. It can afflict poison on you forcing you to give up Antidotes. But they're typically weak creatures. ============================================================================= DASHER (23 HP) ============================================================================= Location: Divine Beast Cave These guys are pretty easy despite its size and its massive club. Once you've got it locked on target it will attempt to hit you, and then run away. So, you could always just slash them silly while chasing them. They're pretty fun to play with. :) ============================================================================= DRAGON (90 HP) ============================================================================= Location: Divine Beast Cave These guys work kinda like Statues, but not quite. Use the same tactics here like you did with the Statue. Try to refrain yourself from using combos on these guys as they can retaliate quite well with attacks of their own. They are slow, yes, but their attacks hurt a lot. Think of "hit and run" attacks with this deadly foe. Jump in to attack, then quickly get out of the way. ============================================================================= GHOST (15 HP) ============================================================================= Location: Divine Beast Cave These guys are a pain. They disappear and apparate elsewhere. Always dodge its purple fireballs. I don't know what they do, but I was to weak to stay and find out at the time. :) You can only hurt him when he is on the ground. ============================================================================= KING MIMIC (90 HP) ============================================================================= Location: Divine Beast Cave A pretty tricky fellow. These guys can suddenly lunge at you when you least expect it. 'Specially if you're opening weapon chests. Dance around him and stick it to him when his guard is down. ============================================================================= MASTER JACKET (75 HP) ============================================================================= Location: Divine Beast Cave A skeleton wearing a trenchcoat. A former member of the Trenchcoat Mafia? :) He's kinda annoying, but simple to defeat when you've dealt with its brothers (Skeleton Soldiers) enough. ============================================================================= MIMIC (68 HP) ============================================================================= Location: Divine Beast Cave A smaller and weaker version of King Mimic. These guys can suddenly lunge at you when you least expect it. 'Specially if you're opening item chests. Dance around him and stick it to him when his guard is down. ============================================================================= OPAR (28 HP) ============================================================================= Location: Divine Beast Cave Probably one of the tougher enemies in the cave. It's sluggish demeanor at first seems to be no apparent threat. That is, if you don't get too close. It will squash you flat like pancakes. Just avoid these guys if you want to save the trouble. ============================================================================= ROCKANOFF (30 HP) ============================================================================= Location: Divine Beast Cave Like a rolling Dodongo from Zelda, Rockanoffs can be damaging if you stumble onto its path. Its momentum can knock you off your feet. Work around it and give it a nasty poke in the back. ============================================================================= SKELETON SOLDIER (23 HP) ============================================================================= Location: Divine Beast Cave These undead zombie dudes love to come in packs. Don't get surrounded by them or you'll be eating dust all day. They're pretty slow, so you can hack at them faster than them ever lifting their swords. ============================================================================= STATUE (38 HP) ============================================================================= Location: Divine Beast Cave Try to refrain yourself from using combos on these guys as they can retaliate quite well with attacks of their own. They're slow, yes, but their attacks hurt a lot. Think of "hit and run" attacks with this deadly foe. Jump in to attack, then quickly get out of the way. ============================================================================= STATUE DOG (15 HP) ============================================================================= Location: Divine Beast Cave Taunt the doggie by letting it see you. Until it starts to chase after you, it won't take any damage; not at all. ============================================================================= YAMMICH (13 HP) ============================================================================= Location: Divine Beast Cave Beware of its spinning attack. It's exceptionally strong, 'specially since you're pretty weak at this state. Never let it use its attacks. Just keep pounding away at it. But, of course, unless you enjoy dying, I won't stop you. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 7.00 Frequently Asked Questions _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ This is the section what we authors like to call, the FAQ section. :) FAQ is an acronym for Frequently Asked Questions; that's what this document really is. Well this section is comprised of all the most frequently asked questions that have been e-mailed to me or whatever. To be able to make it to this list means that the question has been asked 8+ times, which is pretty frequent no? I've compiled enough questions to hopefully, answer your question. This way, you can do both me and yourself a favor by looking for your question, before resorting to e-mailing me. Chances are, it's here. If not, only then can you e-mail me and expect a reply back. It has to be a rational question though. ----------------------------------------------------------------------------- Q: What the hell is that logo thingie at the bottom of this page? A: The hell that thingie at the bottom of this page is the album cover of the Deftone's CD: Adrenaline. That was the name of their first album and my alias just happens to be named after it. So I thought it would be nice to make a logo for myself and to "brand" my FAQ. Ok, if you can't really tell what it is, it's a bulb syringe of some sort. That's pretty much it. The other reason for adding the thing is to take up a little space. Mwaha! ----------------------------------------------------------------------------- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 8.00 Contact Information _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ -+- Simple E-mail Policy -+- If you have any further questions concerning the game, or as to why stealing is bad contact me via e-mail. I will accept any type of mail including criticism, add-ons, corrections, tips, suggestions, weird comments, etc. I will NOT accept threats of any kind and never, never send any perverted comments you perverts! And as always, you will be credited for your delightful opinions and such. Please subject your mail so I know what the deal is. If not, it will be DELETED. Also please use proper English with correct grammar and such. It annoys me when people tYpE lIkE dIs. That's a no-no. If your English is just horrible and I can't understand a thing you said, then it'll have to be deleted sorry. If you have AIM, feel free to drop me a line if I happen to be online. I also have ICQ, but I rarely use it. Um...that's about it. If, however, you have e-mailed me and you have NOT gotten a reply for a few days now and you don't know what the hell you did wrong, there may be several logical reasons for this. It will most likely be one of the reasons listed below. - Your e-mail was probably ignored due to the irrelevant content and/or ambiguity. In other words, be more specific. Don't give vague information (ex: "How do I get the thingie on the wall?") That's a big no-no. Use this outline: Name of the game, Site you found this FAQ on, Blah blah , Add a thanks. - If you've asked a question that has already been covered in the guide, but you are too damn lazy to look. Your e-mail has most likely been ignored. - I'm probably not able to get online and check my mail for the following reasons: 1.) My computer is broken 2.) I have been grounded 3.) I don't feel like it. 4.) I'm being lazy (which is quite frequent) - You've sent an e-mail in another language. It's annoying. I've gotten quite a few of those. - You've probably asked a question for an entirely different game that I've never heard the likes of, or have never written a FAQ for. How on earth did you get my e-mail address anyway?! - You have probably been rude. Actually, if you were extremely rude, I would probably reply to your e-mail swearing you off the planet. Not really, but it depends. - I have a social life too. Please be patient. Thank you very much! ^_^ But, however, you have not recieved a reply back for weeks and weeks to come, and it did not land on anything listed above, then send the e-mail again (provided it was a question not answered in the guide.). I probably did not recieve it. -+- Contact Clients -+- GameFAQs board: Adrenaline E-mail address(s): MSN Messanger: see above AIM: reddmaggot, globaLX eniGma ICQ: 70967247 This is getting ridiculous. I am constantly being IMed, but that's not what bothers me. What bothers me is that certain ignorant people (quite a large number at that) keep IMing me for no apparent reason and end up asking me how the hell I got on their buddy list. This is so stupid. If you're going to add me to your list, please note it so it would save you and me the trouble of clearing up this misunderstanding. Don't mistaken me for someone else. The MSN Messanger and ICQ names have been created for the sole purpose of welcoming readers of my FAQs. My AIM screen name is my social one with my friends and readers, or whatever. When you do IM me please state that you've gotten this screen name or whatever from the FAQ, or I may mistake you for one of my friends that is messing around with me. I'm generally nice most of the time, but if you're just plain rude and demand an answer from me, then I will ignore you. If I don't answer you, do not say "hello?!?!". Be patient. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 9.00 Legal Stuff _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ This document is (c) 2001 AdrenalineSL All rights reserved including the right of reproduction in whole and in part in any form. Playstation 2 and Playstation 2 logos are registered trademarks of Sony, Inc. Dark Cloud is registered trademark of Sony, Inc. You may download the file through a web browser onto a single computer for your personal, non-commercial use only. You may not permit anyone else to modify the file or use it for any commercial purpose, display, performance, sale or rental. It absolutely cannot be decompiled, disassembled, modified, or create derivative works based on the documentation in whole or in part. Do not remove any copyrights. Information on this document is copyrighted to proprietary material to S. Lee and may not be reproduced, published, modified, copied, uploaded, transmitted, or distributed in any way, without the author's prior written permission. The author does grant any express or implied right to you under any patents, copyrights, or trademarks. Entire contents of this document may not be reproduced in any form. Remember kids only you can prevent forest err...plagiarism is naughty! Stephanie Lee is in no way related to Sony Entertainment of America or any of its affiliates, any other console gaming software, development, marketing, distributor, or any of that. Dark Cloud, Playstation2, Sony and all related characters are registered trademarks of Sony Entertainment Company. The author makes no claims to the creation of these. If you have any errors or inaccuracies to report, contact the author. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ 10.00 Outro _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+ -+- Acknowledgements -+- Thanks to Stephanie Lee for investing so much time into this guide. If it weren't for her, you wouldn't be reading this guide! Plus, the fact that she worked and saved her money to get this game. The least you could do is read through the whole FAQ to answer your questions, and e-mail her and tell her how good of a FAQ it is. ^_^ Thanks to Sony Entertainment of America for releasing this wonderful game, even though it had been delayed forever! Thanks to ATadeo for helping me get my FAQs onto GameFAQs. He is such a sweet pea. ^_~ He makes good FAQs such as his kick ass Chrono Cross FAQ. Go read it now if you haven't! Thanks to CJayC for accepting and hosting my FAQs and for maintaining one of the best websites on the net! Down with ripoffs! -+- Final Words -+- Woo! I had fun typing this. A little more challenging than what I had done with my previous work, but fun. This has got to be one the most intense FAQs I've done up to date. I've been working my butt off trying to make this guide live up to your expectations. Please respect my intellectual property and investment of time! If you don't like how I write ñ then go write your own FAQ or something. I would love to hear any feedback on this particular guide. I just hope all my efforts and hard work were not put in vain. A big thank you goes out to the big guy, CJayC for hosting all my FAQs and allowing me to bring this FAQ to you fine people. ;) I would love to hear all kinds of feedback. Let me say that I really appreciate those of you who have read, helped or simply respected this FAQ. Any FAQ author can share an equal amount of satisfaction with me, as I worked very hard on this and I still do. If you have any questions or information that I've missed please don't be shy about e-mailing me. ^_~ I don't bite. It goes without saying, but only FAQ or game related questions or requesting permission to use this FAQ, please! Only relevant tidbits! If you want to hold a friendly discussion with me, feel free to do so. You can contact me via any of the contact clients: AIM, AOL, ICQ, MSN, whatever, or the traditional e-mail way. And remember, any type of extreme threats (like slitting my throat), or just plain stupid remarks will get your name on my hitlist. I will take your e- mail address and sign you up for an infinite number of annoying junk mail! In addition to you being such a jerk, I will add you to the "Butt-munching, idiotic, perverted, who-can't-get-none but harrass-little-girls losers" list if I ever make one. But if it did not land on anything above, the worst that can happen to you is have your e-mail address blocked. If you decide to email me under multiple addresses, your e-mail will be proned to be deleted. Aside from that, I would love to hear from you! EnJoy! ============================================================================= MUCHO GRACIAS!!! ============================================================================= /^ ^^ /// / // ^ ^ /O%G%/t( ///// O(@@ 6@e /RG(t////~t%K^/ //^/ DeFtones @#(((^ ^//~6K%^^^^ R@G%/~ //(CK@ @@B6((~/ ^^^~/~t%@ @@R6((~((/%/~(/CO@ / @@GC%GtC~/~((tte@@^ /@QGCCtCCt%tCCQQR@@/^^/ RBC%tCCGGC/GCeR@@@///// (#O((%%CGG#KKR@BB@et/~// et(/tt(K@@#K#eGGOQet//// C~/(((OB#OGC%6eGGKGGC(/// ^^ % /(OKeC%tCC6C6666OG%~// / / ^(t/~%G6(tC%(%tC%%C6%%/////// ^ ^%/(%KCC(((%((/(/(~// //^//~// C/%R@(t(/^ ^^ / / /// ^/^(t#@(((/^ !~AdrenALiNe~! ^%%@@(~/~/^ ^ ^//^// / /(//////// ^ / / R~%G^C~Gt~/^ ^ // ////// / ^^^///////G/ ~/ ///^ /// ^//^/// / / /^ / ^//// /// _Adrenaline_ Deftones 1995 ------------------------------------ The Unofficial Dark Cloud Strategy Guide Copyright © 2001 Stephanie Lee June 2001</p>