June 5, 2005 Version 1WWW Glenster's Glimpse into .oooooo..o d8P' `Y8 Y88bo. .oooo. ooo. .oo. `"YME369. `P )88b `888P"Y88b `"Y88b .oP"888 888 888 oo .d8P d8( 888 888 888 8""88888P' `Y888""8o o888o o888o .o. .o8 .888. "888 .8"888. ooo. .oo. .oooo888 oooo d8b .ooooo. .oooo. .oooo.o .8' `888. `888P"Y88b d88' `888 `888""8P d88' `88b `P )88b d88( "8 .88oooDodo. 888 888 888 888 888 888ooo888 .oP"888 `"Y88b. .8' `888. 888 888 888 888 888 888 .o d8( 888 o. )88b o88o o8888o o888o o888o `YMbododo" d888b `Y8bod8P' `Y888""8o 8""888P' The Glenmeister's Grand Andreas Playing the Steinway Grand The Glenman's Gotta Whole Lot o' Auto San Las Los the cosmos co-starring the li'l Dodo Rated just O (for "Oo-oo!") Don't adjust your sets--I'm the one with the draw distance problem. (Thanks already to Ernie Kovaks.) http://en.wikipedia.org/wiki/Ernie_Kovacs Oriented for the original PC version with the Mouse and Keyboard Configuration and Mouse Controlled Steering by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revo- lution, and GameBorder) glenster (who's at) rediffmail.com This walk-through, with active links for the web addresses I use, is at: http://www.freewebs.com/glenster1/index.htm Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare pictures of vehicles, you might bring a page up twice and click a link from each. While you're there, you might want see if you find any useful information in "Glenster's Guide to GTJ Brooklyn," which is also at the next link: http://gtw6437.tripod.com/ Game Revolution has this walk-through, with active links that open web sites in separate windows (special thanks to Tim!), at: http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas Icey, who appears in the "Rockstar support for modding" section, let me run this walk-through through a parser, so it could have active links not only for the Internet sites that open in separate windows but the chapter designations, which makes navigating this daunting thing a lot easier (special thanks to Icey!). It's at the freewebs site. It's a G thang. &&&&&&&&&&&&&&&&&&&& When looking for something in this guide, click "Edit" at the top left of the screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears. (Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the start of the name, of the mission or section you're looking for, then keep clicking "Find Next" till you're taken there. At least that works if you have Windows XP Home Edition--(update): or Vista Home Premium Edition. ******** CONTENTS I Introduction I.1 Paying tributes and having things in common I.2 PC Health I.2.a Clean your disk, disk player, and PC I.2.b Get your hard drive clean and in order I.2.c Use the latest updates I.2.d Turn off unnecessary applications before running the game and use only one processor core I.2.e Take-Two Games web site and support, the v 1.01 patch, and v.2 and the Special Edition I.2.f Tweak guides I.2.g Volume I.2.h System requirements I.2.i PC hardware and software on a budget I.3 How to save games I.3.a The convenience of copies of your GTA San Andreas User File I.3.b Glenster's Go On, San Andreas v.1 Mission Select Save Games I.3.c Some advice about saving the game How to use save games from v.1 for v.2 and vice versa I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps you need to tend to I.3.e A mod that shows you the locations of items left to find on your radar I.3.f 100% completion guide I.4 Settings I.5 Stats How to check the Stats STATS .HTML file I.5.a Criminal Rating I.5.aa Increasing the Criminal Rating The fastest way to get "King of San Andreas" How to make the fastest way available from the start of the game I.5.b Health in relationship to Stats I.5.c Player--Muscle and Fat Stats I.5.d Player--Stamina and Lung Capacity Stats I.5.e Player--Total Respect and Sex Appeal Stats I.5.f Player--vehicle Stats I.5.g Player--Pilot Ranking I.5.h Player--Gambling and Luck Stats I.5.i Weapons I.5.j Crimes--Total number of wanted stars attained and evaded I.5.k Crimes--Criminals wasted I.5.l Crimes--Gang members wasted I.5.m Crimes--Cost of property damaged I.5.n Gangs I.5.o Achievements--Flight time I.5.p Mission--Mission Attempts/Missions Passed I.5.q Miscellaneous--Progress made I.6.a Some distinctions between the PS2 and original PC versions I.6.b Adapters for PS2 and Xbox controllers I.6.c Gamepad controls ******** I.7 Controls A couple of instant replays that should have been (and other odd moments) WTF screenshots ******** I.7.a Foot Controls Note: I remap Spacebar and Left Shift Foot Controls so each does the job of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City." I.7.aa Climbing trees I.7.aaa Taking Photographs I.7.b Initial fight moves Controls I.7.bb Having C.J. punch his neighbors to get to know them I.7.c Swimming Controls Walking, driving, and flying underwater Swimming mania hits San Andreas ******** I.7.d Vehicle Controls Note: I remap Horn from Caps Lock to Left Shift--same reason. I.7.e Four-Wheel vehicle Controls The things you can find in the back of trucks I.7.f Motorcycle or Bicycle Controls I.7.ff Stunt information Wallride Bump The Wheelie method for a faster bicycle Airgrab The San Andreas Superjump Monster Superjump Quad front flips The BMX Stoppie glitch The Two Wheeler gimmick Quadruple Insane Jumps I.7.g Note for all the flying vehicles Where the three airline entrances are I.7.h Plane or Jet Controls I.7.i Hydra Controls I.7.j Helicopter Controls I.7.k Parachute Controls I.7.l Jetpack Controls I.7.m Crane Controls I.7.n Boat Controls ******** I.8.a A rundown of some of the vehicles and some of their real names Flying vehicles Boats Hybrids Land vehicles I.8.b A rundown of some of the people who drive them I.9 Wanted Ratings One wanted star and bribes Some basics for handling a wanted rating Things that remove any number of wanted stars The Stat for how long C.J. can make a five star wanted rating last Fun with wanted ratings The off-limits area of Area 69 The off-limits area of Easter Basin Naval Base I.10 Ghost hell, ghost world, ghost heaven, and Liberty City Interior heaven Liberty City Entrance markers in the sky How to enter the Bone County "Stowaway" Andromada by MOrt(at)nius and me Fireman's, edisoncarter's, and pdescobar's coordinates Going through the Jefferson Motel skylight by me Hole in a ceiling of the Prickle Pine safehouse Ghost World and Blue hell entrances The Pro-Laps, Alexander's Toys and Vulgari, and Mulholland house entrances The Las Colinas and Santa Maria Beach entrances Ghost mountain The_Raven's Mount Chiliad entrance to Blue Hell Ghost garage entrance Mxyzptlk's entrance to Blue Hell W of the LV Turning Tricks Driving School Great Saiyaman's Blackfield entrance Ghost 69 How to enter the interior of Area 69 from the start of the game Mxyzptlk's method hdsgf and zmoonchild's method jedisociety's method Ring_of_Fire's way to open the door to Ghost World Fireman's method to make extra interiors available at the start of the game Rough draft/Go through everything world 1 by sum GTA Guy and gamefarter Driving a blown-up boat by Ring_of_Fire Ghost land vehicles for travelling into buildings Ghost Beagle and Mower "Ghost" Glendales, etc. Ghost upside-down chili vendor Ghost house Ghost 3D office building Ghost woman in a pawn shop wall A very minor ghost world find Ghost Garver Bridge Ghost walls Benjimino234's invisible wall behind the Willowfield Cluckin' Bell bagga rabbit's invisible wall on the porch of Cranberry Station Ghost fence The Vinewood cemetery I.11 Odds and Ends Rebirth: a suggestion for how to make music in a future GTA, where to get the 1st two GTA's and "Wild Metal Country" free, how to see the coordinates on the PC "GTA2," how to get Darkel into "III," find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt patch, etc. let Claude leave Portland early, use Robert De Niro as Travis Bickle for the lead player of "III," how to pick the version of "Mafia: The City of Lost Heaven" you run, and some GTA clones you might try I.12 Glitches I.12.a Problem glitches Cures for the gym and basketball glitches Pdescobar's cure for the Taxi mission glitch The extra gang territory glitch Hmvartak's Online Glitch Repair Tool System error's advice at GTA Forums regarding various other glitches The Fire Extinguisher glitch The Xoomer garage and Flips glitches I.12.b Fun glitches, gimmicks, etc. Pdescobar's way to explore areas that create a wanted rating without creating a wanted rating Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92 Invincible C.J. 1 by tommy vercetti guy Invincible C.J. 2 by ? Invincible C.J. 3 by most anyone who's observant, which, at times, includes me Invincible ped by GTAFAN4LIFE Invincible gang member by gtamike123 and digimetal Invisible gang member 1 by xspudx Invisible gang member 2 by gtamike123 and Drizz Invisible Vagos How to make the Flint trailer park photographers appear Lemmings gimmick 1 Lemmings gimmick 2 Lemmings gimmick 3 How to make the Jetpack appear at a save place beyond the airstrip Invincible Police Mavericks by spaceeinstein and GTA_Phreak How to enter the Verdant Meadows "Stowaway" Andromada by El Petone The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak How to jack a police helicopter by GTA Phreak How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak "Stowaway" earthquake glitch by Mike_Toreno Make any vehicle explosion and bullet-proof by gtamike123 How to cause a Packer toss by Redtier999666 and Webdude06 Rhino glitch by Jérémie Blanc Rhino "camera" front for cannon speed boost by Diego Mendez Rhino sub by GTA Phreak Boat flinging by Haro 5th Quarry mission Double Insane stat by FlannelMenace Crane gimmicks Kill a crowd by killing one of the people in it by spaceeinstein Auto-aim the Minigun by Mr Killer Destroying an Artificial Intelligence-guided helicopter with one shot from a Sniper Rifle, one Hand Granade, or several Molotovs by voodoochild19, TheTank, and GTA_Phreak Infinite ammo by 2Shores Fiery ballistic pool balls Burglary ski mask outside of the Burglary mission by The Demon Burglarizing Freddy's house by lord fido Basketballs aplenty by gamefarter I.13 Radio I.14 Codes I.15 Video walk-through/people who help with missions/entire games "Done Quick" I.16 How to get as much done as possible before starting the main missions Four star survival guides (and cycle jumps) by Orion_SR and rubregg Airborne bribes How to open the fast food places before doing the main missions Flying vehicles available early and how to keep them from blowing up &&&&&&&&&&&&&&&&&&&& II The beginning II.1 "The Introduction" II.2 "The San Andreas Theme Song" Lyrics by Young MayLay II.3 Los Santos 1st main missions II.4 "In The Beginning" The Johnson garage is free and immediately available II.5 "Big Smoke" Carl Johnson II.6 "Sweet and Kendl" Carl Johnson The Johnson house is available A Camera is in C.J.'s room Sweet Johnson calls about local turf battles II.7 "Ryder" Carl Johnson The restaurants, barber shops, and tattoo parlors are open &&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your radar, and a trainer: how to control space and time III.2 Spraying Tags 100 Tags C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov Cocktails are available in the kitchen of the Johnson house. III.3 Weapons 8 Ball's Bomb Shop III.4 Armor and Bribes III.4.a When Armor, Health, Bribe, and weapon pickups, and fast food vendor booth markers, reappear III.5 Maximum Stats of all kinds in one sitting and the fastest way to raise weapon Stats on PS2 III.6 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays on a bike better, and he can Bunny Hop higher III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission III.8 BMX Challenge III.9 The Taxi Driver mission (a Sub-mission) 50 fares unlimited NOS Boost for Taxis and Cabbies III.10 "Burglary" (a Sub-mission) Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. III.11 Kill Criminals III.12 Inside Track Betting The Horse Races gimmick III.13 Save houses III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage III.14 Weapon Stats and Gang Respect III.14.a Initial weapon gathering III.14.b What weapon upgrading does III.14.c Upgrading weapon skills while earning Respect III.15 Recruiting gang members C.J. has more moves for all, and can dual wield some, weapons, and, with more Respect, can recruit up to seven gang members III.16 Lung Capacity III.17 Oysters Good for Sex Appeal III.18 Sex Appeal Oo-oo! The wardrobe glitch by bamspeedy1298 III.19 Flying Stat The airport opens, flying vehicles handle better, and C.J. gets a Parachute if he bails III.20 Bike Stat (motorcycle) C.J. stays on a motorcycle better III.21 Driving Stat C.J.'s four-wheel vehicles handle better III.22 Pimping Mission (a Sub-mission) level 10 Hookers pay C.J. GTA Phreak's Pimping and Vigilante vehicle health boost gimmick III.23 Firefighter Mission (a Sub-mission) level 12 C.J. gets the fire- proof feature, good for using Molotovs III.24 Vigilante Mission (a Sub-mission) level 12 C.J. gets 150 Armor The N San Fierro Cluckin' Bell Vigilante gimmick III.25 Paramedic Mission (a Sub-mission) level 12 maximum Health III.25.a Firetruck, Vigilante, and Paramedic mission pay III.26 8-Track Los Santos Forum A Hotring Racer and a Monster Truck are available III.27 Some non-mission vehicle locations and Orion_SR's explanation of how impound garages work III.28 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" Sweet Johnson The basketball game is available IV.2 "Cleaning the Hood" Sweet Johnson IV.3 "Drive-Thru" Sweet Johnson Opens all three Gyms IV.4 Los Santos gym Build Stamina and Muscle fast and beat the trainer for boxing moves. IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions A Pistol is at Emmet's place IV.6 Clothes Binco, Pro-Laps, and Sub Urban clothes stores are open IV.7 "Drive-By" Sweet Johnson Opens Ryder missions The earliest opportunity to enter the off-limits areas without a wanted rating. IV.8 "Sweet's Girl" Sweet Johnson IV.9 "Cesar Vialpando" Sweet Johnson Unlocks Loco Low Co. lowrider mod- ding garage, "Lowrider Challenge," and Cesar's missions Transfender modding garage is open IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it and the next mission Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando The Ryder missions IV.12 "Home Invasion" Ryder IV.13 "Catalyst" Ryder IV.14 "Robbing Uncle Sam" Ryder The Big Smoke missions IV.15 "OG Loc" Big Smoke IV.16 "Running Dog" Big Smoke IV.17 "Wrong Side of the Tracks" Big Smoke IV.18 "Just Business" Big Smoke The OG Loc missions IV.19 "Life's a Beach" OG Loc IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions IV.21 "Management Issues" OG Loc The "Management Issues" way to make a copy of C.J. IV.22 "House Party" OG Loc The C.R.A.S.H. missions IV.23 "Burning Desire" C.R.A.S.H. Girlfriend Denise and more Sweet Johnson missions are available IV.24 "Gray Imports" C.R.A.S.H. The Sweet missions continued IV.25 "Doberman" Sweet Johnson C.J. can take territories from gangs, but any taken are lost after "The Green Sabre" Ammu-Nations are open Body Armor $200, 9mm Pistol $200, Silenced 9mm Pistol $600, Tec9 $300, Micro SMG $500, SMG $2,000, Shotgun $600, Sawnoff Shotgun $800, and Grenades $300, are at Ammu-Nation. Two of four Ammu-Nation Challenges are avail- able, but you need four in a row to complete the mission and the 4th isn't available till Las Venturas opens up IV.26 "Los Sepulcros" Sweet Johnson The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" Sweet Johnson Two opportunities to enter the off-limits areas without a wanted rating IV.28 "The Green Sabre" Sweet Johnson Cesar tips C.J. to the sight of Big Smoke and Ryder with a couple of Ballas, officer Tenpenny, and officer Pulas- ki, who drives the green Sa- bre used when C.J.'s Mom was gunned down. The Badlands and San Fierro are officially open The Badlands and Red County save houses are now available &&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries V.1.a Snapshots 50 Use the camera you're given in IV.28--it has an unlimited amount of film. The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro V.1.b Weapon gathering V.2 Save houses V.3 Barber and Tattoo shops V.4 Weapons V.5 Armor and Bribes V.6 Oysters V.7 Mount Chiliad Challenge 7:00 to 18:00 (three races) V.7.a Race 1 Scotch Bonnet Yellow route V.7.b Race 2 Birdseye Winder Yellow route V.7.c Race 3 Cobra Run V.8 Hippy Shopper Courier Asset Mission (four stages) V.9 NRG-500 Challenge V.10 Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys) A Bloodring Banger will be by Corvin Stadium V.11 San Fierro Gym Get stamina and muscle past the buff stage, and beat the trainer to get martial arts moves V.12 Beat the Cock 1st of two triathlons Not needed for 100% completion V.13 Some non-mission vehicle locations V.14 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 Badlands C.R.A.S.H. VI.2 First Date Catalina cut scene--she wants to rob four places VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission The Truth calls ******** The RS Haul Trucking Asset mission (part one) VI.4.a 1. Timed: 2:15 VI.4.b 2. Fragile cargo VI.4.c 3. Three star wanted level VI.4.d 4. Timed: 6:00 VI.4.e 5. Fragile cargo VI.4.f 6. Three star wanted level ******** The Truth calls and you can meet him for missions VI.5 "Body Harvest" The Truth The Rifle, $1,000, and Remote Explosives, $2,000, are at Ammu-Nation Cesar calls VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene Save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" VI.7 "First Base" Catalina Catalonia cut scene C.J. can rob the three remaining places VI.8 "Against All Odds" Catalina Cesar calls about street racing VI.9 "Gone Courting" Catalina Catalina cut scene VI.10 "Local Liquor Store" Catalina Cesar calls about courier missions VI.11 "Made in Heaven" Catalina Catalina cut scene VI.12 "Small Town Bank" Catalina ******** VI.13 Big Smoke's Cash/Yay Courier (not needed for 100% completion of the game) ******** Cesar calls about street racing in the country. Get a Cheetah, Hotring Racer, Buffalo, Elegy--something like that--and go to: VI.14 "Wu Zi Mu" Cesar Vialpando VI.15 "Farewell, My Love" Cesar Vialpando The Truth calls C.J. can get five wanted stars Free save place in Doherty The Xoomer garage W edge of C2 garage free VI.16 "Are You Going to San Fierro?" The Truth A glitch lets you send C.J. to the blocked off areas without a wanted rating. The San Fierro missions ******** VI.17 Save houses VI.18 Clothes Zip clothes stores are open ******** The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero Buy his RC shop The Zero RC Store Asset missions VI.20 "Air Raid" Zero VI.21 "Supply Lines" Zero VI.22.a "New Model Army" Zero Completes Zero RC Store asset-- it makes $5,000 a day and max. ******** VI.22.b "Beefy Baron" Not needed for 100% completion of the game ******** The Garage missions continued VI.23 "555 WE TIP" Carl Johnson The Valet outfit is available Opens the Valet mission ******** VI.24 Valet Parking Asset Mission (5 Levels) Vank Off Hotel in Financial The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" Carl Johnson Jethro calls--Driving School opens ******** VI.26 "Back To School" Turning Tricks Driving School Have C.J. start dating Michelle before finishing driving school to avoid the glitch of her not showing up very often. VI.26.a "The 360" VI.26.b "The 180" VI.26.c "Whip and Terminate" VI.26.d "Pop and Control" VI.26.e "Burn and Lap" VI.26.f "Cone Coil" VI.26.g "The '90'" VI.26.h "Wheelie Weave" VI.26.i "Spin and Go" VI.26.j "P.I.T. Maneuver" VI.26.k "Alley Oop" VI.26.l "City Slicking" "Back to School" is completed ******** The Syndicate missions VI.27 "Photo Opportunity" VI.28 "Jizzy" Opens Wu Zi Mu missions, which need to be done before "Yay Ka-Boom-Boom." VI.29 "T-Bone Mendez" VI.30 "Mike Toreno" VI.31 "Outrider" VI.32 "Snail Trail" Flying trains VI.33 "Ice Cold Killa" VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation VI.35 "Toreno's Last Fight" The Woozie missions VI.36 "Mountain Cloud Boys" Wu Zi Mu VI.37 "Ran Fa Li" Wu Zi Mu VI.38 "Lure" Wu Zi Mu AK-47 $3,500 at Ammu-Nation VI.39 "Amphibious Assault" Wu Zi Mu VI.40 "The Da Nang Thang" Wu Zi Mu The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation Someone calls using an electronic voice disguiser. Jethro calls and a CV icon appears at Wang's Autos. The Desert and Las Venturas (and the Miniguns there) are officially available. Three save houses can be bought. The Steal Cars missions VI.42 "Zeroing In" Cesar Vialpando Wheel Arch Angels mod shop opens VI.43 "Test Drive" Cesar Vialpando VI.44 "Customs Fast Track" Cesar Vialpando Export/Import boards open VI.45 Exports and Imports for the Cranberry Crane (30 vehicles) VI.46 "Puncture Wounds" Cesar Vialpando Completes Wang Car asset $8,000 a day and max. &&&&&&&&&&&&&&&&&&&& VII The Desert and Las Venturas Preliminaries VII.1 Save houses VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available VII.3 Ammu-Nation and weapons VII.4 Armor and Bribes VII.5 Oysters VII.6 Bayside Marina Boat School VII.6.a "Basic Seamanship" VII.6.b "Plot a Course" VII.6.c "Fresh Slalom" VII.6.d "Flying Fish" VII.6.e "Land, Sea, and Air" VII.7 RS Haul Trucking Asset Mission (final two missions) VII.7.a Mission 7 VII.7.b Mission 8 VII.8 Horseshoes $100 x 50 and $100,000 The Combat Shotgun, Remote Explosive, M4, and SMG are in front of The Four Dragons Casino VII.9 Las Venturas Bike School VII.9.a "360" VII.9.b "180" VII.9.c "Wheelie" VII.9.d "Jump and Stop" VII.9.e "Stoppie" VII.9.f "Jump and Stoppie" VII.10 Burger Shot Courier Asset Mission (4 runs) VII.11 Kick start and Dirt Track (Blackfield Stadium) VII.12 The Freight Train mission $50,000 and free train rides VII.13 The Ammu-Nation "Shooting Range Challenge" VII.13.a "Pistol Challenge" VII.13.b "SMG Challenge" VII.13.c "Shotgun Challenge" VII.13.d "AK47 Challenge" VII.14 Las Venturas Gym Stamina and Muscle should be past the buff stage, so beat the trainer to get kick boxing moves. VII.15 Beat the Cock 2nd of two triathlons Not needed for 100% completion VII.16 Some non-mission vehicle locations VII.17 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VIII The Desert and Las Venturas The Desert The Toreno missions VIII.1 "Monster" Mike Toreno VIII.2 "Highjack" Mike Toreno VIII.3 "Interdiction" Mike Toreno C.J. can get six wanted stars VIII.4 "Verdant Meadows" Mike Toreno Jethro calls about street races-- four checkered flag icons appear VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission Two Rhinos are available at Area 69 The Airstrip missions VIII.6 "Learning to Fly" (Pilot School) VIII.6.a "Takeoff VIII.6.b "Land Plane" VIII.6.c "Circle Airstrip" VIII.6.d "Circle Airstrip and Land" VIII.6.e "Helicopter Takeoff" VIII.6.f "Land Helicopter" VIII.6.g "Destroy Targets" VIII.6.h "Loop-the-Loop" VIII.6.i "Barrel Roll" VIII.6.j "Parachute onto Target" All bronze awards--the Rustler at Verdant Meadows All silver awards--the Stuntplane at Verdant Meadows All gold awards--the Hunter at Verdant Meadows and Easter Basin The Four Dragons Casino is a free save place Wu Zi calls with work at the Four Dragons Casino VIII.6.k How to jack a Rhino from Area 69 ******** VIII.7 Buy the remaining save houses VIII.8 Clothes The Victim clothes store is open ******** VIII.9 Los Santos Race Tournaments VIII.9.a "Lowrider Race" VIII.9.b "Little Loop" VIII.9.c "Backroad Wanderer" VIII.9.d "City Circuit" VIII.9.e "Vinewood" VIII.9.f "Freeway" VIII.9.g "Into the Country" VIII.9.h "Badlands A" VIII.9.i "Badlands B" VIII.10 San Fierro Race Tournaments VIII.10.a "Dirtbike Danger" VIII.10.b "Bandito County" VIII.10.c "Go-Go Carting" VIII.10.d "San Fierro Fastlane" VIII.10.e "San Fierro Hills" VIII.10.f "Country Endurance" VIII.11 Las Venturas Race Tournaments (Cars) VIII.11.a "San Fierro to Las Venturas" VIII.11.b "Dam Rider" VIII.11.c "Desert Tricks" VIII.11.d "Las Venturas Ringroad" VIII.12 Las Venturas Race Tournaments (Aircraft) VIII.12.a "World War Aces" VIII.12.b "Barnstorming" VIII.12.c "Military Service" VIII.12.d "Chopper Checkpoint" VIII.12.e "Whirly Bird Waypoint" VIII.12.f "Heli Hell" ******** The Airstrip missions continued VIII.13 "N.O.E." VIII.14 "Stowaway" VIII.15 "Black Project" The 1st part of the mission The layout of the interior of Area 69 The 2nd part of the mission SAM sites: blowing them up, the blind spot between them, and fun with SAM sites the Desert Eagle is at Ammu-Nations $1,200 the Thermal Goggles are available VIII.16 "Green Goo" the airstrip will make $10,000 a day and max. the Jetpack is available The Casino missions VIII.17 "Fender Ketchup" The Four Dragons Casino VIII.18 "Explosive Situation" The Four Dragons Casino Opens The Heist missions and Hunter Quarry missions ******** Hunter Quarry Asset missions VIII.19.a Mission 1 VIII.19.b Mission 2 VIII.19.c Mission 3 VIII.19.d Mission 4 VIII.19.e Mission 5 VIII.19.f Mission 6 VIII.19.g Mission 7 Hunter Quarry makes $2,000 a day and max. ******** The Casino missions continued VIII.20 "You've Had Your Chips" The Four Dragons Casino VIII.21 "Don Peyote" The Four Dragons Casino Combat Shotgun $1,000 at Ammu-Nations VIII.22 "Intensive Care" Caligula's Palace VIII.23 "Misappropriation" C.R.A.S.H. VIII.24 "The Meat Business" Caligula's Palace VIII.25 "Fish in a Barrel" The Four Dragons Casino VIII.26 "Madd Dogg" Madd Dogg VIII.27 "Freefall" Caligula's Palace VIII.28 "High Noon" C.R.A.S.H. VIII.29 "Saint Mark's Bistro" Caligula's Palace ******** VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos ******** The Heist missions VIII.31 "Architectural Espionage" The Heist VIII.32 "Key to Her Heart" The Heist Girlfriend Millie is available VIII.33 "Dam and Blast" The Heist VIII.34 "Cop Wheels" The Heist VIII.35 "Up, Up, and Away!" The Heist A Minigun ammo gimmick VIII.36 "Breaking the Bank at Caligula's" The Heist Night Vision Goggles are available VIII.37 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino Thermal Goggles are in the bar room, and a heart pickup--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is available. Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report that doing so corrupts their save game and causes the basketball to not appear at courts. If you want to save in the area, save at the mansion nearby. The basketball doesn't always appear at all courts, and the glitch may come and go, anyway. You can download a fix for the PC version of it (I.12). IX.2 "Vertical Bird" Carl Johnson The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which has two, and on the E end of the Easter Basin aircraft carrier. The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada) ranch. IX.3 "Home Coming" Carl Johnson IX.4 "Cut Throat Business" Carl Johnson The Grove Street missions IX.5 "Beat Down on B-Dup" Sweet Johnson IX.6.a "Grove 4 Life" Sweet Johnson ******** IX.6.b Territory takeover You need 35% (about 19) or more of the gang territories to finish the game. Get all of them and C.J. won't be attacked by rival gang members again. ******** The Riots missions IX.7 "Riot" Carl Johnson IX.8 "Los Desperados" Carl Johnson IX.9 "End of the Line" Sweet Johnson 100% completion IX.10 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& X Basic skins, modding (use at your own risk), music, and screen shot tutorial Modding section Special note about "San Andreas" v.2 Rockstar support for modding X.1 Compressed File Utility X.2 Web sites for skins and mods X.3 Mods X.4 Un-check the green dot 1st X.5 Make backups (and where to find other SA backup files) X.6 Tools: The IMG Tool v.2 IMG The TXD Workshop CFG Studio 2 The GTA: San Andreas GXT Editor The San Andreas Ultimate Editor X.7 Installing most car, bike, or pedestrian mods: changing .dff and .txd files X.8 Skin viewing and editing X.9 Women X.9.a The Hot Coffee mod X.9.b Other hidden San Andreas pedestrians DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod X.9.c The Nude Girlfriends mod X.9.d How to change the way they walk X.10 Cars and bikes (TGIOPC) X.10.a How to change their wheels X.10.b How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz X.10.c Game play advantages X.10.d Making vehicles weaker or stronger X.10.e How to create your own "Alloy Wheels of Steel" Freeway X.10.f How to change their colors X.10.g How to change their on-screen names X.10.h How to change the traction of surfaces X.11 Weapons and Attackers How to lessen or beef up the severity of attacks X.12 Helicopters How to make a helicopter easier to fly X.13 Miscellaneous mods, etc. X.13.a The San Andreas Place Manager X.13.b The Map Teleporter/Vehicle Spawn X.13.c The GTA SA Control Center X.13.d The Skateboard mod X.13.e The No Rust and Dirt mods X.13.f 2x, 4x, and 10x Draw Distance mods X.13.g John Lennon's glasses X.13.h The Horseshoe Help mod X.13.i The Driver mod X.13.j The Roberto Clemente shirt X.13.k The Tommy Vercetti shirt and Tommy's Shirt X.13.l Pizzadox's Plus 27 Trainer X.13.m Heli Magnet X.13.n Darkpact SA X.13.o Analogue Speedometer X.13.p Gradius and Gyruss games mod X.13.q Pawfect Skin Changer Mod v1.1 X.13.r MP5 ReSkin and more... X.13.s rc vehicles (drivable) X.13.t Spurtster X.13.u Heavens on Earth X.13.v The Homie Mod X.13.w Grove Gang Revision Mod X.13.x 2 Player Mod X.13.y Easter Bay Aircraft Carrier Beta 2 X.13.z Jarra Mono Arsenal v1.3 X.13.aa Detailed Radar mod X.13.bb Holla Back Girl X.13.cc 1963 Chevrolet Corvette X.13.dd Half-Life 2 Buggy X.13.ee SCM Hook X.13.ff PLPynton's mission mods X.13.gg Pillager X.13.hh Audio Toolkit X.13.ii The All In One Mod X.13.jj 1957 Chevrolet Bel Air X.13.kk Transfender Fix X.13.ll Chain game save games X.13.mm Unmodded weapons remake X.13.nn CLEO mods X.13.oo Parkour mod X.13.pp The "Design Your Own Mission" mod X.13.aaa Mod requests X.14 Music MP3s and wav files How to save hard disk space with shortcuts X.15 Screen shots and videos Fraps, the Easy Graphic Converter, and Virtual Dub How I make videos &&&&&&&&&&&&&&&&&&&& XI. And there's always more XI.a Unique Jumps XI.b Girlfriends and jealous girlfriends XI.c Basketball XI.d Video games XI.e Gambling &&&&&&&&&&&&&&&&&&&& I Introduction A few things I've noticed about "San Andreas" are different than in "Vice City." Besides SA being bigger, C.J. needs to use the food system or his Health will go down. It's gone from being a funny option to being like the Gasometer (gas station) mod for "Vice City": it keeps interrupting things to make the lead character get into a shaft of light and make his money goes down. Heart pickups are only available during certain fighting missions--the only one with a fixed location is at Madd Dogg's Crib after "A Home in the Hills." There are gas pumps and birds (white gulls and black buzzards; red hawks?) in "San Andreas." You can't make the birds explode by shooting them--they just disappear, but you can blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street to let the traffic blow it up). The little Dodo that always flew around in the sky has been replaced by a variety of planes that sometimes run into the ground and blow up, but they're just as capable of being blown up by a Rocket Launcher. You might even have C.J. jack a Police Maverick (space- einstein says the Sherman Dam is a good place to have him try). Some of the shadows move across the scenery, including at night, even when the only light source, the moon in the S, doesn't move. The pedestrians sometimes ran into walls then bent over like they were throw- ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas" women get up from a beach towel or lounging in Glen Park, they may do a little of the sashay some of the "Vice City" women did. There are a lot more clothes in SA, although I've usually had Tommy in his de- fault blue jeans and shirt, and I've had C.J. do something like that in SA. I guess it replaces being able to use the "stilllikedressingup" code in VC. It offers some variety, if not as much novel variety (such as having an old lady, or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use clothes to morph to a motorcycle or wear a cop outfit to go onto a military base without a wanted rating, but a hat, shades, or something for torso or legs can remove not just two but any number of wanted stars. If C.J. takes over all the gang territories by the end of the game, you don't have something like the attacks of Mafia or Haitian gangsters making it hard to use an area to do stunts afterward. C.J. can swim with the fish, fly through the clouds, and shoot the ball through a hoop. C.J. can climb, including the trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club--to have him do it, have him jump from beyond a corner of the base to the highest of the bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to catch them as often. He can swim out if they fall in the ocean, though. The early '90's CA "Scarface" sources for themes and in-jokes includes Allen and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen "Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers and undecided jury for a fourth, and the subsequent riots. (In 1994, two offi- cers were sentenced to 30 months in prison for violating King's civil rights, and "Rodney" has since gotten into several troubles--drug and spousal abuse, violence, and motoring offenses--on his own.) (Al Pacino was funnier.) http://www.rottentomatoes.com/m/menace_ii_society/ http://en.wikipedia.org/wiki/Rodney_King http://www.time.com/time/specials/2007/la_riot/article/0,28804,1614117_ 1614084,00.html The "camera" doesn't look ahead of the lead player or their vehicle as strict- ly in SA. Where previously you swiveled the standing lead player around, "cam- era" behind them, with one move of the mouse, you now swivel the "camera" around the standing lead player, and, as you move him with the keyboard, the "camera" gets behind him again. This can be interesting in playing at making a movie, but it isn't as good for aiming, something GTA's Mouse Steering was especially good for. Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and trying to aim a fast Banshee while admiring the view behind it during "Burn and Lap," are a couple of examples of situations I've heard a lot of complaints about. The way just a tap of acceleration sent the "camera" looking ahead of the ve- hicle in "Vice City" was better than pressing acceleration and crashing into things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of the vehicle, or having to press the RMB and turn the mouse, or have C.J. look behind himself for a moment, to aim the "San Andreas" "camera" forward. (Using the Number Pad "camera" controls in SA won't always point the "camera" ahead of the vehicle--it may just make it spin in a view that's looking down from above, for some forsaken reason.) The ability of the VC vehicle "camera" to aim forward with a tap of accelera- tion combined with the SA ability to press the RMB to look around the vehicle would be better than the current SA vehicle "camera" controls. If either Tommy or C.J. would have a problem from running into something be- fore they get to a vehicle door, I don't remember Tommy having such a problem finding the door otherwise. I've seen C.J. run in a circle then go all around the vehicle before he gets in, which is fun when you're in a hurry.... And if someone made a mod to make the instant replays have the slow motion of the Unique Jumps and a variety of "camera" angles, show the fire trails from ve- hicles on fire and the turning of motorcycle wheels, and keep the lead charact- er's legs from looking so jittery in motorcycle replays, like the ones in "Vice City," I'd grab that right up. The land vehicles are bouncier and feel flimsier. You might see them run not only over but under each other, like some strange way worms mate or something. And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his bike, you can even turn it around by running it into a wall. I guess something about making the flying vehicles able to go higher and have more to fly over means the land vehicles become flimsier, like pizza dough that's been spread out too much. You're going to drive a lot in a GTA, and land vehicle traction was better in "Vice city." Because it's supposed to be parts of California and Nevada, the Hermes and all look like they've been preserved better, but the landscape is so big the shading got screwed up. Some things, like distant sections of the road, come into focus as the lead character approaches them like in the PC version of the game "Ma- fia." Compared to before, vehicles with fixed locations may not show up till the lead character has gone by the spot two or three times, and his latest ve- hicle is more prone to disappear. The spinning propellers don't look as good, the escalators don't work (unless C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't revolve, and none of the lighthouses have lights that revolve, as in "Vice City." The SA pedestrian's mouths move when they talk, but not like in "Ma- fia"--it's sort of like a 1950's wax museum of the Presidents of the United States made by an Asian company with a cheap translator. And the occurrence of enter-able and funny places is more spread out just to give the flying things more to fly over. An exception is that there are a lot of bathrooms but they're bland-looking and C.J. can't even interact with the sinks (but see X.9.b). "North Point Mall" was a funny take on a suburban mall, but I'd probably just drive past the SA interiors, and a slot machine isn't as funny as a pinball machine could be. (You could make the ball do insane jumps, give things on the board rag doll physics, use funny voices and sound effects-- don't get me started.) More importantly, wherever you go, things are less shaded (some even bleached- looking, like some of the U.S. flags) and have less of a mixture of hues, or are so much lighter they seem that way, than in "Vice City." A lot of the things in "San Andreas" remind me of a colorized black and white movie--one whole wall is one shade of orange, one whole roof is one shade of brown, etc. Compare the hues of otherwise identical VC and SA junkyard sheds in screenshots from my por- tion of I.1: the SA versions look like sketches for what in VC are like impres- sionist paintings of a variety of richer hues. http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg http://img146.imageshack.us/img146/5420/saguide4cx9.jpg Compare the contrast, therefore depth of dimension created by shine and shad- ow, and the clarity of the darker things, on a "Vice City" and "San Andreas" PCJ600 at the next two links. http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg http://img146.imageshack.us/img146/396/saguide6pd5.jpg And that's with a good computer--the SA hues are supposed to look like that. I like a little unique surreal impressionism with care taken for rich hues bet- ter than a lot of sloppy bland realism just like I'd rather watch a good Looney Tune than read Prince Valiant from a paper that's been out in the rain. It's like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it looked more like a real rabbit?" More likely, it's due to wanting more to ap- pear on a bigger map. The rule should be to make the game as big as it can be and still look good and no bigger. The graphics include more cloud effects, bleached light things, realistic mid- range hues except for a lot of uncoordinated shading (things that glow in the dark that shouldn't, mis-matched door and house colors), less shaded, and paler (rainbows, etc.) things, and murky dark things (use daylight for You Tube vid- eos). Much of SA looks like the same artwork for outlines but a bad Xerox copy of VC for hues. How some people say the graphics look better, I have no idea. With "Vice City" you can use the Liberty City mod to give it "III" with the PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that tried to give SA the hues of VC. In "San Andreas," you need a better computer--what's currently considered a moderately good computer--to turn the graphics fancies up to get it to look its best. I think one reason for lagging PC sales of SA is that some people are waiting to upgrade their PCs. Another may be that new copies are probably Se- cond Edition copies, which you can't mod as much. And it's made the li'l Dodo, always bright red and white, cheerful in the face of adversity, look gray and sad in the middle of a field on a bright sunny day (and the li'l mouse isn't thrilled, either). And you can't do that. And I know why the "camera" and controls changed and the graphics were dimin- ished--a lot of message board posts complained that the flying vehicles need to be easier to fly and over a bigger landscape. Compromises were made to make planes and jets very easy to fly and even more to make the landscape bigger. Nevertheless, I've read complaints by reviewers about the flying controls for "San Andreas" and praise for the graphics. These people aren't wired up right. We need our motorcycle stunts with the slow motion replays and different cinema- tic angles in scenery that's good to look at--it's one of the coolest things GTA's ever did. This may be a plot on the part of competing game makers to have Rockstar ruin the scenery and the handling of vehicles on the ground. People who can't fly the Skimmer get on the message boards, and Sony and Wal- Mart money looks at the boards for marketing trends, and Rockstar looks at Sony and Wal-Mart money. Since Skimmer weenies play an important part in why GTA has gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's important to try to understand what they are. I'll try to depict a Skimmer weenie--you try to figure out what it is: "I want it real big, like the last two in one. You can have motorcycles and stunts but you don't have to do them. I want to buy some snacks--you have to get the snacks. And I want the cars to just rub each other a lot (pause for a strange smile)...and make little scratchy sounds when they do. And I want the Minigun to show up late in the game and hum like the blender I make my pancakes with. And I want to go for a swim. I don't want any sunken subs or boats down there, they scare me--just little fish, and when you go by them, they swim away real quick." "I want as little aiming as possible--it gives me a complex for the game to make me shoot targets. Let me just press a button for that. The "camera" doesn't have to stay behind the lead character or their vehicle real good--I want to be able to turn them around to see if I bought them some nice shorts. I want him and his girlfriend to be like Barbie and Ken--people get worried enough if I see that--in case I see that sex thing. The lighting and draw distance doesn't have to be good, just good enough to show the scenery I watch when I ride low in the seat in the back of a car. I want the planes to be easy to fly--you have to force them at the ground to wreck so I can forget that and watch the clouds. Some old movies light up the lead character in a dark room so you can see their acting--I want them in shadow in a bright place because I don't think anyone has done that since Ed Wood....Could you just make The Sims for Sony with different music?" Let me read the box again--do you have to be over 18 or under? Who are these people? I'll try a suggestion. Even if you didn't know the controls for a Skimmer, you'd try the ones you know, and the Skimmer uses the same controls as a motor- cycle. Skimmer-weenies aren't 'cycle people. You're gonna have Skimmer ween- ies, and you should be nice to them, but you don't put them in charge of the GTA's. I think their favorite thing about "Vice City" was North Point Mall ex- cept they wished they could shop there more. By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC cycles onto roofs. I don't mean all 17 year olds, although there's some common ground with the controversy makers with what I'm saying: if the "Skimmer ween- ies," at least, among those under 18 years old don't handle the issues the soft sex cartoon brings up any better than they try to fly the Skimmer, they could become social aberrants. I think I've isolated the weirdness of the Skimmer weenies. They actually can fly the Skimmer but are too quick to complain before giving it the effort to learn. So Rockstar makes the learning curve lower to accommodate the impression of a common learning curve this laziness creates. It's not the actual general learning curve or the Microsoft flying series wouldn't be popular. You can just push a button to have C.J. ride a jet to another city--you don't have to fly it. If shopkeepers keep letting Skimmer weenies get this game, get on message boards, and influence Rockstar, pretty soon no more flying, no driving cars--you just push a button. And you can buy him some shorts, and some new socks, and make him deep and sensitive, and it's going to be "The Sims." And, for some reason, we don't know why--zombies. A few things in "San Andreas" are the same as in "Vice City," such as the things I learned before about using copies your User Files to play again with certain things already done. This isn't usually brought up in reasons to be partial to the PC version, but I'd put it among things at the top of the list: if anything is hard or repetitive, the things I learned before about changing vehicles and weapons with the handling and weapons files, to make racing and fighting things easier, work for either the original version or second edition of San Andreas (TGIPC). The programming is basically the same as for "Vice City" with some added parameters. Some of the people comparing next generation PC hardware and consoles seem totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap- on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee- Zire's mod to put a load of deleted missions and dialogue back into the game (and let C.J. ride the trolley, etc.). As before, somebody might get back up after C.J. runs over them with a vehicle if he doesn't do it too fast. One curious thing about a main plot point is that bad guy Officer Tenpenny holds it over C.J.'s head that he could frame him for the death of a police officer. All he's have to do is follow C.J. around with a camcorder for a half an hour, let alone what he'd have by the time you're nearly through with the game, and why would he bother threatening to make anything up? You play a guy who thinks nothing of running down five old ladies to drive down the street to beat the timer in a race, and the plot resolution is to kill a bad guy. But the lead character is a bad guy. But a different bad guy. The guy gets rich and still runs around stealing cars. That's a desperate poor person thing to do. Who would risk getting shot to get a car when they get rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a nicer guy)? Oprah Winfrey and Paul McCartney don't run around stealing cars. Another curious thing: C.J. spends a lot of the game killing drug people to clean up the area for Sweet, but in the end at least one, Ken, of his close friends is still a drug addict. After "End of the Line," his gang members still buy things from the pushers outside and help finance organized crime. If he killed them, his Respect Stat would go down. I guess it's who you know. It's those weenies again--"he's more sensitive and deeper now." Less 'centric and more sensitive than who--Hitler? Does the phrase "dramatic sense" register as a blip anywhere on their radar scope? But as a work of fiction with a sense of tongue-in-cheek humor about finding a way to come up with an excuse to play with the videogame weapons and vehicles, it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a kind of early Mad magazine take on a world of the bad adults of all the groups. A more serious, ethical approach usually means it's relatively boring, and even seems kind of silly for the context. You'll probably point and click your way around to some boring incidental music and with a big sheaf of clerical work papers to kill big muscle guys with lizard heads. If the shopkeepers won't keep the Skimmer weenies from the game, Rockstar has to keep that in mind when they read the message boards--some kind of Hot Weenie mod censor. http://en.wikipedia.org/wiki/Mad_Magazine http://en.wikipedia.org/wiki/Harvey_Kurtzman http://en.wikipedia.org/wiki/Will_Elder http://en.wikipedia.org/wiki/William_Gaines http://en.wikipedia.org/wiki/Don_Martin http://en.wikipedia.org/wiki/Sergio_Aragones Complaints aside, the GTA series is still a blend of surreal gaming tradi- tions, the real world, and humor in a blend I like. The most important thing is that the little Dodo is back--awwwr! Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev- in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and Emanuele of GameBorder. I can use all the help I can get--and thanks to every- one for giving so much. (PS: I've since learned that the letters "IGN" aren't initials for words anymore--"IGN" just represents the company like "DMA" once did for another company.) http://www.gamefaqs.com/ http://www.ign.com/ http://www.supercheats.com/ http://www.stuckgamer.com/ http://www.neoseeker.com/ http://www.1up.com/ http://www.mycheats.com/list/hot/0/games http://forums.gamershell.com/ http://www.gamerhelp.com/ http://www.gamerevolution.com/ http://www.gameborder.com Thanks to freewebs, now called webs, for giving this walk-through a web site where you can click the links instead of copying and pasting the web addresses to the URL bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is why the vertical columns and lists are out of alignment a bit): http://www.freewebs.com/glenster1/index.htm http://members.freewebs.com/ http://www.webs.com/ Thanks to Tim at Game Revolution for giving this walk-through a site with ac- tive links that open web sites in separate windows (which is good for comparing the real and game cars, etc.) at: http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas http://www.gamerevolution.com/ Thanks to Icey, of the MultiEdit listed at the start of the "Vice City" data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for letting me run this walk-through through a parser, which lets it have active links for both the Internet sites, which open in separate windows, and for the chapter designations, so you can click around rather than have to explore around the huge thing: http://iceyboard.no-ip.org/ Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and) "San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again leading the way (don't go blaming him for where I go running after that) with his very sensible organization and strategies for the game. http://www.gamefaqs.com/ http://faqs.ign.com/articles/588/588661p1.html You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the same web site. it contains a lot of dialogue he extracted from the PS2 version of the american.gxt file--dialogue that Rockstar created but didn't use in the final release of the game. http://www.gamefaqs.com/computer/doswin/file/924362/39957 Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet, planetgrandtheftauto, moddb, and gta-action for hosting my mission select save games. http://www.filefront.com/ http://www.gtagarage.com/mods/index.php http://www.thegtaplace.com/ http://www.fileplanet.com/ http://planetgrandtheftauto.gamespy.com/ http://www.moddb.com/ http://gta-action.gamona.de/ Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of use- ful maps (except for the screw-ups; I took a pen to some of the dots on the maps--why couldn't they pinpoint correct locations with darker dots that way?) and screenshots, and statistics for the percentage of Fat, percentage changed in Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of us would never have known without it. Either Rockstar told them or they figured it out with the files of the game somehow. http://www.bradygames.com/index.asp?rl=1 Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cer- bera," which is a British sports car.) http://projectcerbera.com/ Thanks to Spaceeinstein for taking the time from his many, many contributions to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is at x.13.ii) to help make this walk-through a better place for the world with a batch of helpful ideas he wrote to me about. If anyone knows a good strategy (including the the fastest ways to do "Explosive Situation" and "Black Pro- ject"), from the information given in the mission to the coding it's based on, it's him, and I've enjoyed hearing from him. http://www.freewebs.com/spaceeinstein/grandtheftauto.htm http://www.gtamodding.com/index.php?title=User:Spaceeinstein http://en.wikipedia.org/wiki/Einstein Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air hardtop has been converted for "San Andreas" twice in separate efforts by Bren- dan62 and Escandero (see X.13.jj). http://www.gta-classics.de/ http://grandtheftauto.filefront.com/file/1957_Chevrolet_Bel_Air_2Door_ Coupe%3B53326 http://gta.com.ua/klarny/ Thanks to OrionSR for giving me a lot of possibilities to pick from and writ- ing the Darkpactor script for the additions made to "Glenster's Go On, San An- dreas v.1 Mission Select Save Games," I.3.b. (Now there's an Andromada at Ver- dant Meadows, you can save at Madd Dogg' Crib without getting the basketball glitch, etc.) I'm glad his help runs through this guide in telling us how im- pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17, getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16, recommendation to stop the frame limiter for boat school, VII.6, etc. Thanks to Colin Attle for being my friendly correspondent for U.K. references, I.1, which he's also helped with for "Vice City," and his explanation of emer- gency vehicle mission pay, III.25.a. Thanks for the E-mails and message board responses from the good friends among my readers who've included: A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City" walk-through acclaim), Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk- through), Ghostchild (for the mighty stunting help, I.7.ff), Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start of the game, and the jealous girlfriends section, XI.b, etc.), Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona Beach gym is open immediately, the Voodoo license plate can be shot to make the Voodoo explode, etc.), Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and "Los Sepulcros," IV.26), Gman8 (real names for vehicles, I.8.a), sonofkorol (the real name of the Windsor, I.8.a), Peter Jong (the Cargobob fuselage real name help, I.8.a), Pete Zsolnay (real names of places, I.1), Shane Wong (people without assigned vehicles and who follow C.J. can swim, I.7.c), Steve Harvey ("A Home in the Hills" entertainment references, IX.1), Kristan McGuinness (who was a Maccer before there was a "San Andreas," VIII.21), Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3), zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1), Tony B (the "Pier 69" exploration glitch, VI.34), Bryan Lowe (Control Center/Freight train mission advice, VII.12), Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1), Wolfie2k5 (real names of places, I.1), fonz808 (the madonna wall painting similarity, I.1), Garrett Daniels (tip to ensure the Tag spraying registers, III.2), anOILERSfan (the slot machine tip, XI.e), Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24, etc.), Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a), Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.), scorpion_great (recommending pdescobar's cure for the Taxi mission glitch, I.12.a), Morgoth (N.O.E. videos, VIII.13), GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer," VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick, III.22, etc.), juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a), rubregg (a kind mention of my walk-through in his "Early Side-Missions In Locked-Off Areas" guide, I.16), ryan92 (I.3.c, "How to use save games from v.1 for v.2...."), gui (reminded me to give a link to a copy of the paper map, III.1), pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3), Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1), Hitokri Battusai (Ghost Cops, I.7), Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up boats, I.10), punknoodle (Las Colinas ghost world entrance, I.10), Great Saiyaman (Blackfield ghost world entrance, I.10), Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a), DazzaJay (Linerunner and Packer I.D. help, I.8.a), Logan King (range of years for the real life versions of the Rancher/Ranger, F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a), dj_chrismanno (the programming explanation for train derailments, VI.32), DarkJ5 (you can derail the train and drive it with the Control Center, VI.32), gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win- ning horse every time you bet after the 1st time, III.12, though I still have to figure out the circumstances that cause it to work), David Anderson (British slang, VIII.21), and Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and Maverick for "Interdiction," VIII.3). Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E- mails. Sometimes it feels like I'm trying to write a newspaper without a staff, but it feels a lot more worthwhile when I get friendly help and encouragement. ******** A special thanks to Young MayLay, the trampoline high, ultra Visine (see tram- poline high), call out the Marines young man about the town, and the star of the show, for kindly dropping me a note (and he must have a hundred people tugging on his coat sleeve all the time) after I asked him to help when I messed up his lyrics a little bit. http://www.myspace.com/youngmaylay ******** Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh- beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The Control Center (see X.13.c), for the help in finding the Tags, etc., faster. (For the last address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.gtagarage.com/mods/show.php?id=296 http://www.gtaforums.com/index.php?showtopic=194346&st=0 http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT% 20Tool&st=0 Thanks to pdescobar for the way to explore areas that create a wanted rating without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h, advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch, I.12.a, etc. Thanks to a post by Old School Hustla at GTA Forums for his considerably time- saving file-changing tip which lets you maximize all vehicle, weapon, Stamina, etc., Stats a lot faster. http://www.gtaforums.com/index.php?showtopic=202014 Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky: "Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a). http://www.gtagarage.com/mods/show.php?id=28 http://en.wikipedia.org/wiki/Hot_Coffee_minigame_controversy Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming the vowel shortage where he comes from to further Shaft21's formidable list of "San Andreas" secrets and references... http://faqs.ign.com/articles/584/584765p1.html ...and oversee the GTA Forum expansion of it, supplying very useful maps for it as well. http://www.gtaforums.com/index.php?showtopic=174800&st=0 Thanks to thedude777 for both his contributions to the topic and for taking the helm of the message board for it since mid-June, 2006: http://www.gtaforums.com/index.php?showtopic=174800&st=3100 http://www.gtaforums.com/index.php?showtopic=174800 http://www.gtaforums.com/index.php?showtopic=267401 Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me I could relay his sensibly organized method of doing the NRG-500 Challenge in the least amount of time. I'd been passing along a few tips I'd picked up from his web site, which features videos he's made showing how to pass the missions, but I thought this mission deserved a fuller rendition of his treatment. You can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded" (which Rusk told me I might think was fun some time ago), and many others at: http://www.stuckgamer.com/ Thanks to the ASCII Generator web page for the "San Andreas" I used in the title. (For the freewebs version, which uses a different font, I used Microsoft Paint, which is not the easiest thing for me to try to draw with.) http://www.network-science.de/ascii/ Thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/ Thanks to imageshack for letting me make copies of a lot of the pictures so you wouldn't have pop-ups or have the pictures disappear when sales are over. http://imageshack.us/ Thanks to the Internet Movie Data Base (IMDb) site for much of the information about the voice actors we're going to spend so much time with. http://www.imdb.com/ thanks to Merriam-Webster Online and Wikipedia for being my Internet diction- ary and encyclopedia. http://www.m-w.com/ http://en.wikipedia.org/wiki/Main_Page Note: although some have called Wikipedia's accuracy into question recently, this study by Nature magazine found that their accuracy was at least as good as that of Britannica: http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=14 Thanks to the Urban Dictionary site for translations of some of the slang. http://www.urbandictionary.com/ Thanks to the babelfish web site for the translations of some of the Spanish phrases. http://babelfish.yahoo.com/?fr=avbbf-us Personal info: I was born about a month after "Roll Over, Beethoven" came out and a little over two years before "Johnny B. Goode." http://www.youtube.com/watch?v=w_Bd5-APPBw http://en.wikipedia.org/wiki/Chuck_Berry I live in an apartment in Pittsburgh, PA, and was raised in a lower middle- class house in Bridgeville (which I liked better), PA, about eight miles SSW of Pittsburgh, where I lived till I was about 35. http://en.wikipedia.org/wiki/Pittsburgh http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania Bill Winstein won the Golden Quill Award for newspaper excellence in 1971, and his art and cartoons were in the Baseball, Football, and Basketball Halls of Fame, and a number of local bars and barbershops, like Evangelista's. It was cool to watch him draw, and he knew a lot more of the cooler comedians and movie stars than the other kids parents (you have to imagine an eight year old going around thinking, "Well, they're just kids, they don't know....") And my Mom, who was a volunteer at the local library and hospital, had such and inven- tive sense of gentle silliness and sing-song voice delivery I can't imagine any- one imitating it. Something about them was passed over by the world it didn't mesh with, and was passed on to me. My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived on in them, and live on in me. And that's bigger than anything in these two PC- choking walk-throughs of mine combined. "Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, 2008, 2009, and 2010 Glen T. Winstein This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed pub- licly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. (What a dope you'd have to be to be scared by me.) "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005. And all the other Internet things I mention are by people who have their copy- rights for that stuff (however you're supposed to say that). &&&&&&&&&&&&&&&&&&&& I.1 Paying tributes and having things in common Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005 (C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000 voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess that's something like the People's Choice Awards in the U.S.A.. http://news.gamewinners.com/index.php/news/3731/ Thanks to Shaft21 for a very healthy-sized list of secrets, references, and in-jokes of "San Andreas." http://faqs.ign.com/articles/584/584765p1.html Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very helpful maps for it. Go to the web addresses I give here for the maps and more secrets like these. http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle Thanks to thedude777, given a number of times below as a worthwhile contribu- tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006: http://www.gtaforums.com/index.php?showtopic=174800&st=3100 http://www.gtaforums.com/index.php?showtopic=174800 http://www.gtaforums.com/index.php?showtopic=267401&st=0 Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web site: http://www.gamefaqs.com/computer/doswin/file/924362/34165 A lot of the ideas brought from earlier Grand Theft Autos are described at this link (to use it, Copy and Paste the 2nd line to the 1st in the Address bar): http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Continuity_with_ other_Grand_Theft_Auto_games The locations of San Andreas are described in this article: http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29 In Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." (The closest examples initially are in the Ten Green Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the game said that in lights with the lights burned out except "U SAVE." (Some of you may want to go there and ask for forgiveness from the prince of peace for what you've been doing in the rest of town occasionally. On the other hand, controlling an interactive movie is a little like playing God yourself, like in the game "Black and White," so you might just use your prerogative to think of it as a pun about the saving part.) http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg (There's more about this near the end of this section, in my contributions to physical likenesses fans have found with things in the game.) A guy with "Keep out" written on the box on his head, and "God is playing with us" written on the sign hanging from his neck, can be found in San Fierro near Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of the light gray block S of where "DOHERTY" is written on the paper map. It's as if he rebels against the idea of you playing with him in a game, or like some- thing out of the movie "The Truman Show," 1998. He and a guy with a sign that says, "Weel work for pot," also found around there, may say some curious things. I found another guy with a sign, "Will bet for money," in Redsands East.) http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg A church with the Rockstar logo near the top of the designs in the stained glass window is at the NE corner of the block above "SON" of "JEFFERSON." http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg Pedestrians may walk up to the Drive Thru Confessions booth on the SE block that's surrounded by road of downtown Palomino Creek. http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg A roller with designs on the face of the roller, S of the Santa Maria save house and across the parking lot, looks like the one created by Chen Chang in 1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to make designs in the sand. http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg http://www.publicartinla.com/sculptures/sm_art_tool.html The game controller, called a CJD 500, in the Johnson house, Wu Zi's place, and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early 1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The "C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M" and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of it as referring to "Mega Drive.") (Thanks to thedude777.) http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg http://en.wikipedia.org/wiki/Sega_MegaDriv Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is in Tucson, Arizona. (Thanks to Shadenfreude.) http://img118.imageshack.us/img118/5615/saguide19payingtributesgy5.jpg I'll just add that the part that's similar is the 309th Aerospace Maintenance and Regeneration Group (AMARG), also called "The Boneyard." It's the main site for the storage and preservation of decommissioned aircraft in the U.S.. http://www.thepepper.com/tucson_airplane_graveyard.html http://en.wikipedia.org/wiki/309th_Aerospace_Maintenance_and_Regeneration_Group Burgher Shots have Freedom Fries--what French Fries were called in the U.S. Capitol in response to the lack of support from France during the Iraq war of 2003. http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg http://en.wikipedia.org/wiki/Freedom_fries (The International Corporation set up by Saddam Hussein to launder money from his various enterprises was called "Montana Management." Tony Montana is the name of the title character of "Scarface," 1983, another major organized crime leader, if not as grand in scope, damage, and fatalities.) http://www.scarface1983.com/trivia.html http://en.wikipedia.org/wiki/Montana_Management The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen- berg were named after people involved in the trial of Julius and Ethel Rosen- berg, executed, after a confused trial about spying, in 1953. (Thanks to thedude777.) Some good articles about the Rosenberg trial are at: http://www.trutv.com/library/crime/terrorists_spies/spies/rosenberg/1.html http://www.pbs.org/wgbh/nova/venona/intercepts.html http://en.wikipedia.org/wiki/Harry_Gold http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked anyone over in my life who didn't have it coming to 'em." Tony Montana, played by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a vari- ety of references. (See "Glenster's Guide to Some of Vice city," section I.2.) http://www.imdb.com/title/tt0086250/quotes http://velvet_peach.tripod.com/fpacscarface.html Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of "Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's, Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the aircraft carrier at Easter Basin), and trains. http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar published the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne 2: The Fall of Max Payne." The station is featured in "San Andreas" in "Tanker Commander." http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg http://en.wikipedia.org/wiki/Max_Payne There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA- LANTE" in Las Venturas. There's a V-Rock building, where Lovefist records, Downtown in "Vice City." Lovefist is referred to, and seen in pictures in vari- ous places, in "San Andreas," too. http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg A construction site sign, at the S side of Blueberry, Red County, says, "Avery Construction," referring to crooked realtor Avery Carrington in "Vice City." An area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he advertised in "Vice City"). Avery himself appears as the Vegas Vic sign of Las Vegas on the Old Ventura Strip. http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III" is in the dog food section of some of the 24-7 stores. They all sell "Cherry Poppers" ice cream, the brand made in the place of that name in "Vice City." One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and another is on the block N of the block with "O" of "THE STARFISH CASINO," Las Venturas. http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg A little similar to knocking off a store in "Vice City," C.J. can shoot a cash register (in a clothes store, 24-7, etc.) apart and make paper money appear briefly. He can't run through it to make it disappear and add to his cash, though. http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg Similar to the Goodfellas nature of the body hanging in the freezer near Sonny Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re- frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood comes out. (Thanks to a post by Jediranger at GTA Forums.) http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg The Video Poker machines in the Casinos of Las Venturas have cards with pic- tures of people from "III" and "Vice City." The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice City." (Thanks to PresidentKiller.) (It's also used in "Black Project.") http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain." (Thanks to Cojanfee; "Winstein" is German, but I didn't know that.) (The bill- board advertises the factory that's W of lower downtown Blueberry.) http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI- CALS," look like a caricature of a woman facing E taking a stream of fluid be- tween her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP). http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg A graveyard with several tiers in Hashbury has rows of gravestones that have the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones are easi- er to read at night when they're lit up by nearby lampposts. Some think "oppo- sition" refers to competing game developers, but I think it's more likely a ref- erence to game makers or others who did what they did in opposition to Rockstar. http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who became infamous, and was hanged, in England in 1910 for murdering his wife and calculatingly disposing of her remains. (Thanks to Mogyle.) http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen http://www.crimelibrary.com/notorious_murders/family/crippen/1.html There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT"; there's a broken circle, representing a rock formation, SW of where the W segment curves N; the pit with the bags is on the W side of the rock formation.) (In "Vice City," there are two guys underwater with their feet in cement.) http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED COUNTY," there are three mounds of recently filled in graves. (There's a shal- low open grave in "Vice City" behind Funeraria Romero, which is a reference to director George Romero, who filmed "Night of the Living Dead," 1968, and several sequels). http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg http://en.wikipedia.org/wiki/George_Romero There's a biowaste well in a lot in the middle of the block E of the Montgom- ery hospital. Since there's a Sprunk building on the block to the E, it could be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in the U.K. in 2004 after the water was found to contain illegal levels of bromate. (A controversy making a company recall so many products--did you ever hear of such a thing?) http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg http://en.wikipedia.org/wiki/Dasani Shazard saw that Blueberry and Montgomery have shop windows with skeletons as mannequins. (In Blueberry, the shop is on the S side of the S of the two W blocks. In Montgomery, the shop is across the street E of the E block.) http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg The W side of the Los Santos Graveyard in Vinewood contains a crypt with a TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five years of the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup. On the E side of the graveyard, between 20:00 and 6:00, there are several ghost tags/examples of graffiti on the walls. The graveyard is on the block N of the one with "WOOD" of "VINEWOOD." http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29 In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the game series, 1996 onward, "Resident Evil," which seem influenced by Romero's zombie movies, too. You can enter the building through the roof or on any cor- ner but the SW. The statue in the center of it represents a genetic code strand in the shape of a double helix. (This, and the jet rides you take with the push of a button, may be a premonition of what's to come if the little Skim- mer weenies ruin the game--sensitive zombie sims that can't drive. And a smat- tering of the latest hit songs. It's not right.) http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg http://en.wikipedia.org/wiki/Resident_Evil http://en.wikipedia.org/wiki/DNA http://en.wikipedia.org/wiki/Helix Mogyle saw that, if you look from far to the E of it, you can imagine you're looking at one of the big statues of a head (moai) that are found on Easter Is- land when you look at a shack that's on top of an Arco del Oeste rock formation. Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which star the character Solid Snake, likes to hide images of those statues in his games. And a little to the S of Verdant Meadows is a snake farm. http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg http://en.wikipedia.org/wiki/Moai http://en.wikipedia.org/wiki/Metal_gear_solid There's a blood stained empty wheelchair at the end of a dock, with a shack nearby that has a light red glow inside at night, at Fisher's Lagoon. Some think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few "Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are also popular games sold by Konami. Use "Edit" > "Find" with "wheelchair" at this site: http://en.wikipedia.org/wiki/Silent_Hill trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game "Manhunt," 2003, although the textures (.txd files) for it are different. The "Manhunt" version is gray and the two big wheels have spokes, but the shape oth- erwise is the same. He thinks the textures are from "Manhunt," too, because the font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM," along with some other numbers) is like font used in "Manhunt." The big wooden spools by the dock say "J ARTHUR CABLE COMPANY CARCER," and Carcer is the city "Manhunt" takes place in. "J ARTHUR" reminds me of J. Arthur Rank, who was a movie producer in the early days of movies. It may be a the reference to a scene in one of his movies, but, according to the Wikipedia arti- cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to masturbate (wa*k)," which, in a GTA, is probably all it refers to. http://en.wikipedia.org/wiki/J._Arthur_Rank I'll add that the handlebars have a couple copies of a picture wrapped around them--one around each handlebar. The picture looks to me like the kind of speed limit sign seen around schools--if it is, it has the times the speed limit is in effect at the bottom of the sign. http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 (I still think it may be a kind of "Silent Hill" use of an abandoned wheel- chair. GTA's rib popular games, and context is important. You put a guy with a sore foot in that wheelchair in a post office, and it doesn't have the same mys- tery.) The wall of art in many bars shows a black and white depiction of the upper body of a soldier wearing red goggles and holding a gun in his hand. It looks like the concept art you can unlock of one of the Cerberus Foot Officers in "Manhunt." http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg (According to a Wikipedia article about "Manhunt," the design for the officers is the same as for the French police in "Mall Shootout" in "Vice City" except the coloring is different and the officers have a gas mask instead of a regular helmet. http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg The same article adds: - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi- dy's trailer in "Vice City." It says Cash kills the gang member to get a nail gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails. - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers, etc., is the one used by the gang called the Skins in "Manhunt"; - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An- dreas"; - "San Andreas" stealth knife kills were developed during the making of "Man- hunt"--the victim falls in the same position, too; - and the use of a cone that points down to a target's head and goes from green to black to indicate health to death was developed for "Manhunt" before "San Andreas.") http://en.wikipedia.org/wiki/Manhunt_(video_game) K-Rose features an advertisement for Carcer City, where "Manhunt" takes place. (Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City and where a police chief was cleared of corruption charges. It's also mentioned by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot- ball.) The police station in NE Las Venturas has a couple of bulletin boards with pictures of James Earl Cash and a hood from "Manhunt." http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg (Thanks to Wikipedia for this batch: the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers, etc., is the one used by the gang called the Skins in "Manhunt"; Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas"; "San Andreas" stealth knife kills were developed during the making of "Man- hunt"--the victim falls in the same position, too; and the use of a cone that points down to a target's head and goes from green to black to indicate health to death was developed for "Manhunt" before "San An- dreas.") http://en.wikipedia.org/wiki/Manhunt_(video_game) Big Smoke's crack den is on the NE corner of the block that's W of the one with "F" of "LOS FLORES." The door mat outside the door on the top floor says, "Not Welcome" and "Rockstar North." http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or- ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most block of Downtown, and an alley S of the pay phone used at the start of "Loose Ends" in "Vice City." Sway-4829 showed that the end credits for "San Andreas" give C-J Dick as an Interior Environment Artist, probably the same person the "Vice City" booklet calls Map Designer Campbell J. Dick. http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg The windows of the buildings to the E of the five silos NE of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are shown as reverse images. There are others that aren't reversed on the corner of the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD." http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden package. (It's like something you'd see on the shore of Easter Island except shaped like a royal Asian pelican that flew into a window.) (Fragger, in a dif- ferent post at the site, says it, without the statue, is in LA on Western at the corner on Western and Santa Monica.) http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg Racso562 saw the resemblance between the Angelyne billboards around Los An- geles and a Candy Suxxx billboard in Los Santos: http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg http://en.wikipedia.org/wiki/Angelyne On a phone booth in Bayside (others?), the bottom sex ad sticker has the same depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto the side of a Downtown "Vice City" building at night from the end of the "G- Spotlight" mission and onward. The sticker uses the same depiction of that which shows up on the posters of Candy that appear in Tommy's Ocean View apart- ment. http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg Across the street from the Angel Pine Cluckin' Bell are three trash cans. You can knock over the two with open tops to find maps of Vice City inside them. http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port- land in "III." http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg ArturP at GTA Forums noticed that the interior of a Transfender mod garage has some of the same interior features as Joey Leone's garage in Portland in "III." (The shafts of light are black in "San Andreas" for some weird reason.) http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas," too. (I think the board of wrenches and "Dude" company name appear in all three, too.) According to the Merriam-Webster web site, a crouton is "a small cube of toasted or crisply fried bread," so "Kruton" might refer to the small cube-like shape of the computer. http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg A number of places or things in the game feature the names of people who have been employed by Rockstar North. Steven Mulholland, one of those who worked on the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice City," has his name on a tombstone in the window of Funeraria Romero in "Vice City" and has a neighborhood and an intersection named after him in Los Santos in "San Andreas." (Mulholland is also a wealthy Drive in LA.) http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg http://en.wikipedia.org/wiki/Mulholland_drive Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who worked on the countryside art for "San Andreas, is named on a tombstone in the game (in the SW corner of the SW block of Palomino Creek in NE Red County). http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg http://www.mobygames.com/developer/sheet/view/developerId,21721/ http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/ thedude777, at the same message board, suggests these possible sources for names: Steven Mulholland--Los Santos art--the city "Mulholland"; Lee Montgomery--interior environment art--the city "Montgomery"; Toks Solarin--character art--the PC "Solarin Industries" sign that replaces the PS2 "Shady Industries" sign in San Fierro; http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg Nicholas Montgomery--cut scene supervising sound editor--the city "Montgomery"; Noelle Sadler--voice-over production, the voice of Bettina (also seen as the blonde lady with her tongue out in a loading screen), a radio commercial voice, and a pedestrian voice--the "Sadler" truck; and Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add to the reason there was a reference to the director of "Night of the Living Dead," 1968, George A. Romero.) http://www.mobygames.com/developer/sheet/view/developerId,87509/ http://www.mobygames.com/developer/sheet/view/developerId,50593/ http://www.mobygames.com/developer/sheet/view/developerId,50055/ http://www.mobygames.com/developer/sheet/view/developerId,163633/ http://www.mobygames.com/developer/sheet/view/developerId,87658/ http://www.mobygames.com/developer/sheet/view/developerId,163910/ Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible loading screens at the start of the game, the screen that shows a blond lady with a tattoo on her breast,... http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg ...shows Bettina, voice acted by Noelle Sadler. The .txd file of her is Cut- scene.IMG/CSBettina.TXD http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png She's a prostitute abused by Jizzy after talking back to him in "Ice Cold Killa." Her scene appears after you have C.J. get about halfway across the 1st floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen shot below, and I added another: http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg The fuselage of the Hydra jet has "DMA56" printed on it. (Many from DMA De- sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand Theft Auto," became part of Rockstar North, the main developers of the GTA se- ries. Originally, "DMA" didn't stand for anything, leading to a member of it to joke it stood for "Doesn't Mean Anything." In "GTA III," the big ROCKSTAR jets that don't fly have "DMAir" on the tail fins.) http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg http://en.wikipedia.org/wiki/Rockstar_North In "Vice City," the Tourist Guide indicated that people couldn't survive the deep water because of sharks. The shark wasn't employed for "San Andreas," but the people in it other than C.J. still drown in water that's too deep to stand in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that isn't required to use a specific type of vehicle; see I.7.c.). I think I've figured out an explanation for it--even for the photographer by the Flint Inter- section trailer park--you can use with confidence if it comes up on the Inter- net game message boards: they don't swim. They lay forwards with their arms down, and, of course, drown. The question then becomes: "Why do they do that?" You look around for some- thing in the game to explain it in the context of the world the game creates, and I think it could be the chili dogs. They eat that heavy food just before going in for a swim, and they develop a cramp. (The ones who walk off of the roof of the Emerald Isle could be self-destructive, but they sound too surprised to be doing it deliberately. I think someone may have just given a large party of nearsighted new tenants the wrong directions to some part of the hotel or such.) This segues pretty nicely into: Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben- ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic- tion" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield in that.) http://en.wikipedia.org/wiki/Pulp_Fiction (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented as a hypoglycemic reaction to the ice cream. Besides, "San Andeas" 24-7's sell the "Vice City" Cherry Popper brand, and God only know what they put into that.) On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the one in Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergen- cy) vehicle into it, which causes the vehicle to have a bomb with a timer in- stalled in it. Press F or Enter while C.J. is in the vehicle to prime the eight second or so timer, and have C.J. leg it. http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb shop that works the same way. http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg BlOoDStReAm101 detected that the last six numbers of the phone number of 8 Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears in the picture of him on the "GTA III" paper map, and the last five numbers of it are the zip code of the address of Rockstar Games in New York City, NY. http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg http://www.take2games.com/index.php?p=global_contacts ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in 1995, are parodied on WCTR in "San Andreas," and is probably meant as the one referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free Kevin!" before hanging up. The book that comes with the PC "SA" gives "Kevin Mitnick" as one of the Radio Station callers, and the radio segment seems to play off the fact that it was rumored (confirmed to be a rumor), while he was controversially held four years in prison without bail, trial, or charges listed against him, that he could start a missile crisis by whistling into a telephone and pressing a few numbers on the keypad. (The four years he was held was counted towards the five years he got.) http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st=1520 http://en.wikipedia.org/wiki/Kevin_Mitnick http://www.rotten.com/library/bio/hackers/kevin-mitnick/ pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor- in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a radio caller in "III," "Vice City," and "San Andreas." In the Area 53 section of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel. I’m really worried about hackers sending a nuclear bomb after me—-you know, through the phones. Do you think they could pinpoint my location?" According to United States District Judge Lewis A. Kaplan: "2600: The Hacker Quarterly has included articles on such topics as how to steal an Internet domain name, how to write more secure ASP code, access other people's e-mail, secure your Linux box, intercept cellular phone calls, how to put Linux on an Xbox, how to remove spyware, and break into the computer systems at Costco stores and Federal Express...." http://en.wikipedia.org/wiki/Eric_Corley Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell. I just thought you should know, because the Emmanuel Goldstein you mention was only using that name as a pseudonym. It would appear to me that he chose this moniker because he essentially was doing the same thing." Thank you to Frank Bernson--I think that's interesting. It's a good ethical point (and a good book). I read that book years ago, but I forgot about that. http://en.wikipedia.org/wiki/Nineteen_Eighty-Four The Mothership van of The Truth has a license plate that says, "OUTTHERE" in mirror image. The 1993-2002 TV series about UFO's and such, "The X-Files," used the slogan: "The truth is out there." http://en.wikipedia.org/wiki/The_X-files The license plate of a car in the "Badlands" mission says "ASSMAN," which is what Kramer, played by Michael Richards, was upset to learn his new license plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom "Seinfeld." http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg http://en.wikipedia.org/wiki/The_Fusilli_Jerry The number on the NRG-500 is 46, the number of MotoGP race champion Valentino Rossi. You can find the bike by the largely bowl-shaped dry dock shown on the paper map by the big square NW of the ship that's E of "DOHERTY." (There are also two in the multi-story parking garage at the S end of the "L"-shaped block two blocks N of the E side of Los Santos Forum. Valentino used a Honda NSR 500 in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and be the world champion in 2001.) http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg http://en.wikipedia.org/wiki/Valentino_Rossi http://www.dreamgate.ne.jp/nsr/pics/rossi500.html It's also the number on the nose of the Hydra (probably because its also fast for the category it's in). http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of a rabbit is a take on the Ferrari logo. (The Cheetah is based on a Ferrari.) http://img258.imageshack.us/img258/182/aferrari1yf1.jpg http://img407.imageshack.us/img407/6127/aferrari2hr2.jpg http://img258.imageshack.us/img258/449/aferrari3ia0.jpg All I have for the word "grotti" is that it was UK slang for "grotesque" in the 1960's. Screenplay writer Alun Owen had George Harrison say it in the movie "A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles didn't use the word in real life. He had a Ferrari, though. http://www.peevish.co.uk/slang/g.htm http://en.wikipedia.org/wiki/A_Hard_Day%27s_Night_%28film%29 Police can be seen beating up someone in the impound lots, such as a pair of policemen in the garage of the Los Santos police station. The entrance is on the W side of the building that's at the S end of the pretzel-like intersection S of the Mulholland intersection. (C.J. can enter without a wanted rating if he uses a police vehicle. The victim seems to be able to take interminable abuse. If C.J. drives closer, they all stand still, but the errant policemen don't seem happy about it.) http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod- ney" King beating by corrupt LA police men on 3/3/1991. The 4/29/1992 1st judgement on the officers acquitted three, with jurors undecided about a fourth, which created a shocked reaction that led, hours later, to the LA riots, which left 53 people dead, over 7,000 people arrested, and created more than $1 bil- lion in property damage.) (The riots at the end of the game seems meant to reflect those LA riots, ex- cept C.J. goes right to the source, although King's subsequent violence and driving abuses make him about as likely a nominee for a good-guy hero, and scan- dals involving some of the other LAPD officers seem to ring a bell with the GTA officers, too.) http://www.rotten.com/library/bio/misc/rodney-king/ http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html (On 8/16/1993, officers Koon and Powell were convicted of violating King's civil rights and sentenced to 30 months in prison.) http://jurist.law.pitt.edu/trials24.htm http://en.wikipedia.org/wiki/Rodney_King There's a bribe pickup in an underground tunnel. The N opening is lower on the hill and W of where the winding road to the Big Ear leaves the main road, and the S opening is about due S of the N opening and by a RR track. I guess it's for people who are timid about going on a very minor unofficial rampage. http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991. He wears an orange shirt but it has a square instead of a round black shirt pocket. His face, like that of the manager C.J. targets in "Management Issues," looks more like Will Smith's face. http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg http://www.rottentomatoes.com/m/boyz_n_the_hood/ http://en.wikipedia.org/wiki/Will_Smith One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson as Tat Lawson. Like O-Dog, the gangster has short dreadlocks, and he wears the kind of green and black checkered shirt that O-Dog wore at times. http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg http://en.wikipedia.org/wiki/Menace_II_Society There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport, like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955, was filmed. One of the stars, Dennis Hopper, did the voice acting for Steve Scott in "Vice City." http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg http://en.wikipedia.org/wiki/Griffith_Observatory http://www.skylightweb.com/losangeles/gobservatorypan.html Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy. Dennis Hopper was one of the stars and writers, and the director, of the movie "Easy Rider," 1969. Another star of it, and co-writer (along with Terry South- ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas." http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg http://en.wikipedia.org/wiki/Easy_Rider Some think one blonde lady pedestrian in a short white dress looks like Sharon Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It must be the blonde hair and white dress--her face isn't the same to me.) http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg http://en.wikipedia.org/wiki/Basic_Instinct After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid" mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were taken from the Star Wars series, too. http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An- geles are represented in Jefferson, Los Santos. (Simon is the 2nd person from the right of the top row of people on the cover of the album "Sgt. Pepper's Lonely Hearts Club Band," 1967.) According to the Taxi mission, the "San An- dreas" version is called "Sculpture Park." http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg http://en.wikipedia.org/wiki/Watts_Towers http://www.arts.ufl.edu/art/rt_room/watts/tower2.html The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali- fornia. (Thanks to Macsandnines.) (GTW note: I'll guess that the canal that goes N from between Verona and Santa Maria beaches is supposed to be similar to one of the canals in Venice, CA.) http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg http://en.wikipedia.org/wiki/Venice,_California http://en.wikipedia.org/wiki/Muscle_Beach (Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie "Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach, renamed Verona Beach, Los Angeles.) http://en.wikipedia.org/wiki/William_Shakespeare%27s_Romeo_%2B_Juliet In San Fierro, the wreckage of some buildings seems to reflect the Oct.17, 1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed section of paved road along the N side of the onramp to the Garver Bridge reflects the dam- age the quake did to the San Francisco-Oakland Bay Bridge. http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg http://www.sfmuseum.net/alm/quakes3.html#1989 There's a crack on the ocean floor by San Fierro that's similar to the San Andreas fault. (It runs E-W N of the two ships that are N of San Fierro. From the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs about parallel to the runway on the N side of it. In some spots, C.J. can go to the bottom of the fault and make the screen go pitch black.) http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg http://en.wikipedia.org/wiki/San_Andreas_fault The tallest building in Los Santos, which is on the NE side of the block that's NW of the intersection that looks like a pretzel S of the Mulholland In- tersection, has a Parachute at the top. C.J. can enter the building on the NE side to be transported to the top. C.J. can go on foot or use a two wheel vehi- cle to enter this building--if C.J. uses a motorcycle, he can take a passenger. C.J. has the option to return to the spot where he appeared on top to return to the bottom. http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL," has a Parachute at the top and messages about it on signs at the bottom. C.J. can enter the building on foot on the S side to be transported to the top. C.J. has the option to return to the spot where he appeared on top to return to the bottom. http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes on top, too. C.J. can enter the N side of the base of the 1st tower on foot and be transported to the top, but he has to fly or Parachute to get on top of the 2nd one. http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg Those Parachutes, and others in high places, reflect the BASE jumping that's illegal at most spots it could be done from in the U.S.A. because many have died from trying it. BASE (Building, Antenna, Span--bridges, etc., and Earth-- cliffs, etc.) jumping is like sky diving, except it involves jumping from some- thing tall for the thrill of the rush toward the ground before opening the para- chute. BASE jumps are usually made from 1,000 ft. or less, and sky divers are told to deploy their parachutes at no less than 2,000 ft.. At 1,000 ft.or less, the parachute must be quickly deployed, with less ability to correct movement once it's deployed, and there would be no time to deploy a 2nd chute if the 1st one malfunctions. http://en.wikipedia.org/wiki/BASE_jumping The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting items: http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute atop the N tower and this sign on the S tower: http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall building N of the onramp for the Garver Bridge. The windows of it light up at night to form letters: "C" on one side and "K" on another. Some imagine an "R" and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag- inative interpretation or wishful thinking to do so. Mokiesmoky wonders if it could be related to the CoK cigarette pack found on the floor by Cluckin' Bell cashiers, and some wonder if it's related to "C"esar and "K"endl. http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg (I dunno. In earlier GTA's, we had the letters just before them: B and J. I know what they meant.) The number 69 figures prominently at the Easter Bay airport runway, in shop windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME-369. It might reaffirm my suspicion that the "369" part was a reference to a mutual oral sex threesome to see that the number 69 figures prominently in the overall punning and kidding around about sex in "San Andreas.") Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru- mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off- limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas. It's been the victim of rumors about it harboring evidence of outer space folks from a Roswell space craft crash, etc. (It's also fictionalized as the Black Mesa Research Facility in the game "Half Life." The lead character of it, Gordon Freeman, is popularly known to use a crowbar as one of his weapons, which Area 69 kids by displaying a red and white crowbar on a table in a lab room.) http://en.wikipedia.org/wiki/Area_51 http://www.csicop.org/si/9609/highway.html (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken- style, some dark marks of the side of a cliff to those in Nazca, as being an- cient yet requiring modern technology to make them. The Cliff is along the N side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.") (Serious editorial interlude: Erich Von Daniken got famous with cooked-up, allegedly compelling, possibilities about flying saucer people being required to explain various acts of ancient ingenuity, typically picking on darker- skinned African and South American people and not the makers of Stonehenge or such. I think he manages to con as many people as he does because the remedy to his effort is information that's obscure to most, as in his book "Chariots of the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968. Look for a lot of "no other reasonable way to explain it"-type persuasive rheto- ric in it.) (For a good remedy that's entertaining as well, see your local library, possi- bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan. It's good to remember that in any area of sincere religious or non-religious belief or speculation, there will be bilko artists who cook stuff up to sell the be- lievers what they want to hear. Both the sincere believers in the possible and non-believers should be on the same page that fibbing is unethical and untrust- worthy, serves neither of them any good, and that making money from that is a form of stealing.) http://members.shaw.ca/mjfinley/vondaniken.html http://www.debunker.com/texts/vondanik.html http://www.channel4.com/history/microsites/R/real_lives/daniken.html http://skepdic.com/vondanik.html http://www.csicop.org/si/7601/daniken.html http://www.rotten.com/library/imagery/nazca-lines/ http://www.rotten.com/library/bio/mad-science/erich-von-daniken/ http://en.wikipedia.org/wiki/Erich_von_D%E4niken http://www.astrosociety.org/education/resources/pseudobibprint.html http://en.wikipedia.org/wiki/James_Randi http://en.wikipedia.org/wiki/The_Space_Gods_Revealed (In a similar line of concern, there's a representation of a set as imagined for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and, most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as one of a number of conspiracy ideas he's fallen for.) http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg http://www.badastronomy.com/bad/tv/foxapollo.html The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in Rachel, Nevada (near Area 51). (The abbreviation for "little" is "li'l," but the game uses "lil'." I guess someone at Rockstar is fond of someone named Lil- lian.) The Lil' Probe Inn and Toreno's cabin each contain a map with markers. The map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno would regard certain locations with a significance unknown to the rest of us. The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall. http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg http://www.littlealeinn.com/ http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg http://unifiedworlds.com/LittleAleInn.jpg (Some have wondered if the blinking light that leaves a trail across the sky, as in "Vice City," is meant as a UFO. I go along with the ones who think you're supposed to imagine it as a jet flying across the stratosphere. It goes kind of fast, but some of our jets are fast, and the evidence of the combustion techno- logy we're familiar with for getting across shorter distances and that leaves a trail isn't an indication of an advanced kind needed for getting across the cos- mos. If the idea of an alien origin for it is arbitrarily imaginable, there's no compelling reason to think so beyond that.) (If you manage to get close enough to see that it's just a corona of light and try to imagine what that would be in real life, it could be some kind of testing device being blown along in a high wind current. Again, the idea of an alien origin would be arbitrary, not compelling. But I think you're supposed to ima- gine it as a high flying jet seen from ground level.) (I don't want to spoil your fun if you want to imagine it's an alien ship. But if so, they must be little eeny aliens. It is, after all, just a little dot of light. They must be like bugs.) http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg (There have been many fans who wondered if the rumors about a Sasquatch or Ye- ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil- derness. There is a Monster truck S of the Flint Intersection, and Bigfoot is the name of the original Monster truck.) (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.) http://en.wikipedia.org/wiki/Bigfoot_%28truck%29 http://www.bigfoot4x4.com/ (Here's the most famous film alleged to be of the nearly human, hairy-type Bigfoot. The shakiness has been stabilized and reveals the gait of a guy in a monkey suit.) http://www.bigfootencounters.com/files/mk_davis_pgf.gif (Despite nobody bringing to light the live or dead body of a Bigfoot animal, those determined to look for the creature in a game might like Steve Purcell's PC game "Sam and Max Hit the Road," 1993.) http://en.wikipedia.org/wiki/Steve_Purcell http://pc.gamespy.com/pc/sam-max-hit-the-road/ http://top100.ign.com/2005/061-070.html http://www.samandmax.net/ (To solve the problems of trying to play it on any version of Windows more re- cent than Windows 98, you could use the updated .exe file for it.) http://www.samandmax.net/2006/page/2/ (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which was created by fans to play many of the Lucasarts 2D adventure games on newer computers. It let me play the game in full screen mode with all the audio on Windows Home XP. It also lets Mac OS X and Linux users play the game.) http://www.scummvm.org Adding to the similarity of the Garver and Kincaid bridges to ones in Scot- land, mentioned below, lucho writes that a lot of the license plates in the game are Scottish or Scottish football-related. "Amato, Gazza, McCoist all played for" the "Rangers, which, going by previous games cheats ('9inarow' for exam- ple), are the team of R*'s choice. 'BAW BAG'" (the license plate of an imported Journey) "is also a Scottish derogatory term. This also applies to some of the horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing legend Henrik Larsson had his jaw smashed in a tackle by an opposition player." http://www.rangers.premiumtv.co.uk/page/Home/0,,5,00.html http://en.wikipedia.org/wiki/Henrik_Larsson At the same forum, pes4rules11 adds these references to Scotland on license plates that appear randomly (I added a few notes): R4N G3RS The popular football (soccer) team: Rangers F.C. ("F.C." stands for "football club"; the Rangers have won more trophies than any other football team) http://en.wikipedia.org/wiki/Rangers_F.C. GL4S G0W a city (the largest in Scotland and home of the Rangers) AM0 RUS0 a Rangers F.C. player GA ZZA an ex-English football player (the nickname of Paul John Gascoigne) MC C01ST Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist) MR J0BBY "jobby" is slang for feces BAW BAG slang for scrotum And thedude777, who's compiled a list of the plates, adds some likely refer- ences: ARRAN the Isle of Arran off the west coast of Scotland (noted golf courses) ZID ANE French international footballer--pdescobar adds that it refers to Zinedine Zidane AMAT0 Gabriele Amato, forward for the Rangers from 1998-2000 ******** Here are some findings from the gamers at the GTA Forums regarding the real life names and places of those in the game: http://www.gtaforums.com/index.php?showtopic=189424&hl=ogf_ak Thanks to ogf_ak for the names of these casinos: Pink Swan The Flamingo Hotel and Casino (The lighting outside the Pink Swan resembles the lights that look like the plumes of a flamingo over the entrance of the Flamingo since 1972.) http://img266.imageshack.us/img266/5260/00gta1screen223rv.jpg http://img28.imageshack.us/img28/4418/00gta1flamingoneon6mk.jpg http://img28.imageshack.us/img28/3772/00gta1flamingo1ex.jpg http://en.wikipedia.org/wiki/Flamingo_Hotel Caligula's Caesar's Palace Casino and Resort (I noticed it also features a copy of the Caesar's Palace copy of the statue Winged Victory.) (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://img199.imageshack.us/img199/6569/00gta1screen319zu.jpg http://www.destination360.com/north-america/us/nevada/las-vegas/caesars-pal ace.php http://img28.imageshack.us/img28/6791/s0fo.jpg http://img464.imageshack.us/img464/2126/00gta1caligulas14fa.jpg http://img81.imageshack.us/img81/3182/00gta1caligulas23ae.jpg http://en.wikipedia.org/wiki/Caesar%27s_Palace http://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace Four Dragons The Four Queens Hotel and Casino (similar in name, not appearance--likewise, Franco Dragone) http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg http://img252.imageshack.us/img252/3743/saguide328fourqueens2tv8.jpg http://en.wikipedia.org/wiki/Franco_Dragone Come-a-lot The Excalibur Hotel and Casino http://img266.imageshack.us/img266/8227/00gta1screen243bb.jpg http://img28.imageshack.us/img28/3696/00gta1excalibur7sp.jpg http://en.wikipedia.org/wiki/Excalibur_Hotel_and_Casino The Visage The Mirage Hotel and Casino http://img199.imageshack.us/img199/3037/00gta1screen286mg.jpg http://img28.imageshack.us/img28/3714/00gta1miragehotel4yr.jpg http://en.wikipedia.org/wiki/The_Mirage Pirates in Men's Pants Treasure Island Hotel and Casino (and the Gilbert and Sullivan operetta "The Pirates of Penzance," 1879) http://img199.imageshack.us/img199/6091/00gta1screen276pu.jpg http://www.ankylosaur.com/defcon/treasureisland.html http://img28.imageshack.us/img28/8391/00gta1treasureisland5nq.jpg http://img28.imageshack.us/img28/3929/00gta1treasureislandpirate1320.jpg http://en.wikipedia.org/wiki/Treasure_Island_Hotel_and_Casino It's advertised in "GTA III" and the Liberty City mod. http://img142.imageshack.us/img142/4408/00gta1screenvc254xq6.jpg The Clown's Pocket and nearby crane Circus, Circus (with the crane nearby to prepare for the large dome with an amusement park inside put up in 1993-1994) (thanks to milkymilky) http://img199.imageshack.us/img199/2931/00gta1screen298gv.jpg http://img199.imageshack.us/img199/9969/00gta1screen307zs.jpg http://img28.imageshack.us/img28/9920/00gta1circus2rg.jpg http://img363.imageshack.us/img363/3992/00gta1circuscircussx9wv.jpg ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism (referring to a homosexual male or a heterosexual female) based on the idea that clowns wear baggy clothes with big baggy pockets. http://www.urbandictionary.com/define.php?term=clown+pocket matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign, seen across the street from the Vegas Vic-looking depiction of Avery Carring- ton, looks identical to the sign that Vegas Vic currently stands on. (There's more about Vegas Vic in the last section of I.1.) http://img124.imageshack.us/img124/3086/00gta1screen723nd.jpg http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg ******** Thanks to those whose findings were given at the GTA-SanAndreas web site for some more real life names. http://www.gta-sanandreas.com/ Thanks to fonz808 for this batch: A one-floor house in Los Santos (I think fonz808 means the save house NE of Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House No. 22, aka the Stahl House. http://img409.imageshack.us/img409/8615/00gta1screen111a4fb.jpg http://img45.imageshack.us/img45/1281/00gta1screen111b7ct.jpg http://www.usc.edu/dept/architecture/slide/koenig/008/008Km.jpg http://www.jetsetmodern.com/koenigarticle.htm http://en.wikipedia.org/wiki/Pierre_Koenig In one of the wall paintings in LA, the part that depicts the Madonna, with flame-like shading around her, is like that part of the "Jesus Saves" wall painting in Los Santos. (There's more on that in my segment near the end of this section.) http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg The Big Pointy building looks like the Transamerican Pyramid. (It's on the block E of the one with "AL" of "FINANCIAL.") http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg http://img46.imageshack.us/img46/204/00gta1screen1195sr.jpg http://en.wikipedia.org/wiki/Transamerica_Pyramid Tuff Nut Donuts (and other little shops with big replicas of donuts on the roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with a big replica of a doughnut on top. http://img45.imageshack.us/img45/9058/00gta1screen1161ux.jpg http://en.wikipedia.org/wiki/Randy%27s_Donuts The Los Santos City Hall building looks like Los Angeles City Hall. http://img312.imageshack.us/img312/2337/00gta1screen2727hf.jpg http://img347.imageshack.us/img347/7618/00gta1screen394ox.jpg http://img66.imageshack.us/img66/7811/00gta1lacityhall0xq.jpg http://img66.imageshack.us/img66/1007/00gta1cityhalllosangeles1zc.jpg (The Cathay building looks like) Grauman's Chinese Theatre in Hollywood. http://img153.imageshack.us/img153/796/00gta1screen600bl.jpg http://img28.imageshack.us/img28/5387/00gta1graumanschinese4ff.jpg (I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of actress Rhonda Fleming. But many still call it "Grauman's Chinese Theater." "Cathay" is the Anglicized version of "Catai" and an alternative name for China in English. The Cathay building is on the S side of the block that's W of the block with the bottom of "TE" of "TEMPLE.") http://en.wikipedia.org/wiki/Cathay http://www.seeing-stars.com/Theatres/ChineseTheatre.shtml The sidewalk by the Cathay building is like the Hollywood Walk of Fame. http://en.wikipedia.org/wiki/Walk_of_fame http://www.hollywoodusa.co.uk/walkoffame.htm In Los Santos, Blastin' Fools Records, which makes rap records, looks like The Capitol Records building. (It's on the NE part of the block that's N of "ARKET" of "MARKET" in Los Santos.) (Thanks to nsupra27.) http://img519.imageshack.us/img519/4845/saguide228thecapitolrecof6.jpg http://www.seeing-stars.com/Landmarks/CapitolRecords.shtml http://en.wikipedia.org/wiki/Welton_Becket The Los Santos Conference Center looks like The Los Angeles Convention Center, where The Electronic Entertainment Expo is held. (Thanks to yensed.) http://img232.imageshack.us/img232/6739/00gta1screen372sh.jpg http://img66.imageshack.us/img66/805/00gta1conventioncenter6uo.jpg The San Fierro building with window lights that spell "C" and "K," mentioned earlier, looks like the Bank of America Center in San Francisco. (Thanks to krackhead80s.) Some think it refers to "C"esar and "K"endle, and Mokiesmoky thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin' Bell cashiers. Ice cold killa, in turn, thinks "CoK Filters" refers to condoms. http://img221.imageshack.us/img221/6994/00gta1screen1206oj.jpg http://img66.imageshack.us/img66/4872/00gta1bankofamerica0zg.jpg The Sherman Dam is like the Hoover Dam. http://img297.imageshack.us/img297/7298/00gta1screen161a3kd.jpg http://img302.imageshack.us/img302/1237/00gta1screen161b0qn.jpg http://img196.imageshack.us/img196/1632/00gta1screen161c3lt.jpg http://img63.imageshack.us/img63/8758/00gta1hooverdamstatue5ey.jpg http://img63.imageshack.us/img63/6504/00gta1hooverdamgenerators7co.jpg http://en.wikipedia.org/wiki/Hoover_dam The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection) looks like the one by a road at the edge of Las Vegas. http://img108.imageshack.us/img108/3749/00gta1screen335af.jpg http://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe Hotel and Casino. (The Hard Rock Hotel has a big replica of a Fender Strato- caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson flying V guitar on the roof.) http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg http://en.wikipedia.org/wiki/Hard_Rock_Hotel_and_Casino http://www.fender.com/ http://www.gibson.com/ The name of the Hippy Shopper store is like the Happy Shopper line of foods, also some shops, in the U.K.. (Thanks to martinson-line.) (It's on the W side of the block N of "HASH" of "HASHBURY.") http://img392.imageshack.us/img392/1485/00gta1screen4465gc.jpg http://img63.imageshack.us/img63/7650/00gta1happyshopper3ao.jpg http://en.wikipedia.org/wiki/Happy_Shopper Rodeo in Los Santos looks like Rodeo Drive. (Thanks to vivatforx.) http://img354.imageshack.us/img354/1769/00gta1screen3009ga.jpg http://img188.imageshack.us/img188/6175/00gta1screen3017us.jpg http://img140.imageshack.us/img140/9048/saguide244rodeorr0.jpg A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park (similar bridge or strip of land over a pond, location, and ethnic group)... http://img388.imageshack.us/img388/1844/00gta1screen306a5wd.jpg http://img357.imageshack.us/img357/3282/00gta1screen306b1vg.jpg http://img123.imageshack.us/img123/6854/00gta1screen306c4an.jpg http://img388.imageshack.us/img388/426/00gta1screen306d4xk.jpg http://img66.imageshack.us/img66/5425/00gta1macarthurpark8mr.jpg http://en.wikipedia.org/wiki/MacArthur_Park ... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard and the Pacific Coast Highway. (Thanks to Mokiesmoky.) http://img212.imageshack.us/img212/6579/00gta1screen311a3ow.jpg http://img210.imageshack.us/img210/5535/00gta1screen311b3ik.jpg http://img163.imageshack.us/img163/355/00gta1screen311c5hy.jpg http://en.wikipedia.org/wiki/Sunset_Boulevard http://img66.imageshack.us/img66/9862/00gta1pacificcoasthighway5vq.jpg The Avispa Country Club at the S edge of San Fierro is similar to the Olympic Golf Club on the SE edge of San Francisco. (The 1st photo is by Arnold Palmer.) http://img108.imageshack.us/img108/4684/00gta1screen2684au.jpg http://img66.imageshack.us/img66/3277/00gta1olympicgolfclubphotobyar.jpg http://en.wikipedia.org/wiki/Olympic_Club http://www.dbonnell.com/golf.htm Esplanade East in NE San Fierro is like the Embarcadero, which is a water front. (Thanks to thedudley.) http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in Kodachrome Basin State Park, Utah. (Thanks to flying fox; I'm not sure which of us thought of it 1st.) http://img88.imageshack.us/img88/5796/00gta1screen503a1sn.jpg http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg Thanks to -La-RaZa, who came up with a whole batch to thank for (although the "Haight" part of "Haight-Ashbury" is disputed; I supplemented the information where I could): Los Santos Los Angeles http://you-are-here.com/info/map.html http://en.wikipedia.org/wiki/Los_angeles Ganton Compton http://en.wikipedia.org/wiki/Compton%2C_California Idlewood Inglewood http://en.wikipedia.org/wiki/Inglewood%2C_California Willow Field Willowbrook http://en.wikipedia.org/wiki/Willowbrook%2C_California East Los Santos East LA http://en.wikipedia.org/wiki/East_L.A. Vinewood Hollywood http://en.wikipedia.org/wiki/Hollywood Mulholland Beverly Hills http://en.wikipedia.org/wiki/Beverly_Hills%2C_California Santa Maria beach Santa Monica http://en.wikipedia.org/wiki/Santa_Monica Las Colinas El Monte http://en.wikipedia.org/wiki/El_Monte Glen Park Morningside Park http://en.wikipedia.org/wiki/Morningside_Park Palomino Creek Palmdale http://en.wikipedia.org/wiki/Palmdale (Downtown Downtown Los Angeles) http://en.wikipedia.org/wiki/Downtown_Los_Angeles San Fierro San Francisco http://www.virtuar.com/ysf2/ http://en.wikipedia.org/wiki/San_francisco Easter Basin Naval Docks Hunter's Point Naval Shipyard http://img64.imageshack.us/img64/5673/00gta1hunterspointnavalshipyar.jpg http://en.wikipedia.org/wiki/Hunters_Point Chinatown Chinatown (lol) http://en.wikipedia.org/wiki/Chinatown%2C_San_Francisco Hashbury Haight-Ashbury http://www.rockument.com/links.html http://en.wikipedia.org/wiki/Haight-Ashbury Queens Castro http://en.wikipedia.org/wiki/The_Castro Paradiso Presidio http://en.wikipedia.org/wiki/Presidio_of_San_Francisco Juniper Hollow Pacific Heights http://en.wikipedia.org/wiki/Pacific_Heights%2C_San_Francisco%2C_California (Financial The Financial District) http://en.wikipedia.org/wiki/Financial_District%2C_San_Francisco%2C_California (Beach SW of Gant Bridge Baker Beach) http://en.wikipedia.org/wiki/Baker_Beach Las Venturas Las Vegas http://www.pbs.org/wgbh/amex/lasvegas/index.html http://en.wikipedia.org/wiki/Las_Vegas Blackfield Spring Valley http://en.wikipedia.org/wiki/Spring_Valley%2C_NV Rockshore Henderson http://en.wikipedia.org/wiki/Henderson%2C_Nevada Redsands Paradise http://en.wikipedia.org/wiki/Paradise%2C_Nevada Roca Escalante Winchester http://en.wikipedia.org/wiki/Winchester%2C_Nevada Prickle Pine Sunrise Manor http://en.wikipedia.org/wiki/Sunrise_Manor%2C_NV KACC Military Fuels (Nellis) Air Force base http://en.wikipedia.org/wiki/Nellis_Air_Force_Base (The Strip The Strip) http://www.oldvegaschips.com/lasvegasmap.htm http://en.wikipedia.org/wiki/Las_Vegas_Strip Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more like MacArthur Park and similarly located, although Morningside Park also looks very similar, and Grove Street could be Martin Luther King Boulevard (or "The Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street. ******** Reader Wolfie2k5 gets my thanks for telling me he recognized these similari- ties: Interglobal Film Studios has two water towers like the one of Warner Brothers studios. (Interglobal Film Studios in "Vice City" has a tower like it, too.) http://img140.imageshack.us/img140/8391/saguide259interglobal2dz9.jpg http://img64.imageshack.us/img64/7/00gta1warnerbrosstudioswaterto.jpg http://www2.warnerbros.com/main/homepage/homepage.html The tallest building, the one with a Parachute on top, in Los Santos (it's at the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec- tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate World Center) http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg http://img254.imageshack.us/img254/2165/00gta1screen250a2pn.jpg http://www.pcf-p.com/a/p/8316/s.html http://www.glasssteelandstone.com/US/CA/LosAngelesLibraryTower.html http://en.wikipedia.org/wiki/Library_Tower Santa Maria pier--Santa Monica pier (The "...SPORT FISHING BOATING...." sign over the start of the road leading down to it is about identical except it doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement rides.) http://img254.imageshack.us/img254/8020/00gta1screen2694kq.jpg http://www.santamonicapier.org/ http://www.westland.net/piercam/ http://en.wikipedia.org/wiki/Santa_Monica_Pier The High Roller--Bally's Las Vegas (It has similar columns lit blue at night, moving sidewalks, and elevators.) http://img302.imageshack.us/img302/8226/00gta1screen214mm.jpg http://www.las-vegas-hotel-tours.com/ballys-hotel.php http://www.rtldlightyears.com/images/ballysblue.jpg http://www.vegas.com/resorts/ballys2/ The round tower, covered with windows, with four shorter such towers surround- ing it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has a bridge to the E to the Atrium)--the Westin Bonaventure Hotel http://img254.imageshack.us/img254/2228/00gta1screen2716rt.jpg http://img342.imageshack.us/img342/5555/00gta1screen367ld.jpg http://www.seeing-stars.com/Hotels/Bonaventure.shtml http://en.wikipedia.org/wiki/Westin_Bonaventure_Hotel Starfish Casino--the Barbary Coast http://img216.imageshack.us/img216/3803/00gta1screen715le.jpg http://img122.imageshack.us/img122/5623/00gta1screen824ph.jpg http://en.wikipedia.org/wiki/Barbary_Coast_%28hotel_and_casino%29 ******** Thanks to my reader Colin Attle, who contributed a number of references to my "Vice City" walk-through, for finding the references in this section. N across a block and street from the "AR" of "MARKET" (also a couple of blocks W of the Market Ammu-Nation) is a store called "SPACEY!" http://img379.imageshack.us/img379/5347/0cjspaceyds6.jpg Colin wrote to me that it probably refers to arcade video games like "Space Invaders." When he was young, he and some of his friends called such games "spaceys." http://www.spacies.co.nz/about.html http://www.spacies.co.nz/ Colin also wrote to me that he remembers a scene like the one in the chase of "End of the Line," in which Sweet holds onto the ladder extended behind a fire- truck, performed before by 007 in the 1985 James Bond movie "A View to a Kill." http://en.wikipedia.org/wiki/A_View_to_a_Kill You can find the same "San Andreas" ladder truck used in the mission behind the San Fierro Fire Dept., which is S of the Doherty garage. (I'll add that the movie chase takes place in San Francisco, and San Fierro is where you can find the "San Andreas" ladder truck.) The PIK N' GO MARKET, west of the Jefferson Hotel, may be a reference to the British Pick 'n' Mix Sweets method of buying candy. It's to take various can- dies, each type offered in a separate bin, and put them in a single bag to have the cost determined by weight. http://www.bbc.co.uk/dna/h2g2/A5142520 (It sounds like the way you buy candy at the downtown Pittsburgh Candy-Rama store at 212 Fifth Avenue.) To the east of the park with the Watts Towers "there is a shop called 'IDEAL HOMIES STORE'--this is a reference to a magazine... http://www.idealhomemagazine.co.uk/ "...and a yearly show." http://www.idealhomeshow.co.uk/ One passenger in the Taxi mission says, "Let's go, Mr. Driver," which is a quote from the game "Chase H.Q.." It was released as an arcade game in 1988 and later in other formats. ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/c/ChaseH.Q..txt http://en.wikipedia.org/wiki/Chase_H.Q. The "Legal" cinema, in Market, with "Legal" put over "Regal" on the sign, is a reference to the chain of Regal Cinemas in the U.K. (I'll add there's a chain by the same name in the U.S.). http://www.regal-melton.co.uk/ http://en.wikipedia.org/wiki/Regal_Entertainment_Group The "Locals Only!" shop in Blueberry is a reference to the "Local Shop" of the U.K. TV series "The League of Gentlemen." https://www.thisisalocalshop.com/ http://en.wikipedia.org/wiki/The_League_of_Gentlemen The GTA San Andreas/data/Decision folder has a folder named "Craig" and anoth- er named "david"--they may be named after the U.K. singer. http://en.wikipedia.org/wiki/Craig_David Colin Attle noticed that the sofa seen in the N room of the 1st floor of the Diaz > Vercetti mansion in "Vice City" looks like the sofa seen in some of the landings of the Jefferson Motel in "San Andreas." In the eastern LVA freight depot area is a business called "SHAFTED APPLI- ANCES." Someone who was shafted was swindled or stolen from, but in this case it probably refers to the appliances as having been stolen. http://www.peevish.co.uk/slang/s.htm Nearby, over some loading bay doors, are signs that say "CARRIE & GOODES." "This is a retail shop that sells most things like 24/7s in the United States." The name may also have been chosen due to law enforcement use of the words "car- rying goods" in phrases like "carrying goods across the border" or "carrying stolen goods." Colin caught the reference of "Chuff" security vans to a British security firm called Chubb. http://www.chubbsafes.com/NR/exeres/9BD9FA28-D4AA-41E2-8FA4-4597C360C489.htm http://en.wikipedia.org/wiki/Chubb_Locks In the western LVA freight depot area "is a business called 'Sumo'" which ap- peared in "GTA III." In "III," Sumo is advertised on a billboard and a "van had the logo: 'sumo, the industry heavyweight,'" which is meant as a comparison with the heavyweight wrestlers of Japan called sumo wrestlers. http://en.wikipedia.org/wiki/Sumo Colin also noticed that "kakagawa," written over some storage building doors, is similar to the name of a city in Japan. It's probably a pun based on combin- ing "Kakegawa," the name of the city, and "caca" (changed to "kaka"), which means "cr*p." http://en.wikipedia.org/wiki/Kakegawa,_Shizuoka http://www.urbandictionary.com/define.php?term=caca He also noticed that the ped in a green jacket (with a voice by Danny Dyer, who plays Kent Paul) refers to Richmond, which is a section of London (and a lady mainly in black with a blonde ponytail is a Cockney), and an LV car show- room is called "Auto-Bahn," which refers to the high speed German road. http://en.wikipedia.org/wiki/Richmond,_London http://en.wikipedia.org/wiki/Autobahn He also thinks "Frogs Pawn," the name of a warehouse in LV, may refer to a frog getting "pwned" (owned, defeated) in the 1981 game "Frogger." http://en.wikipedia.org/wiki/Pwn http://en.wikipedia.org/wiki/Frogger ******** I better slip in a few of the ones I came up with myself (if not necessarily as the 1st to do it): Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger Terminal, "The last of America's great rail stations." It's at 800 N. Alameda St., Los Angeles, CA. http://img509.imageshack.us/img509/9162/00gta1unitystation4d5dy.jpg http://www.westworld.com/~elson/larail/laus.html Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of the Bandits," is like minor (Pacific Coast) league ball park Cashman Field, which is N of the main casino area. http://img373.imageshack.us/img373/7664/00gta1screen193ie.jpg http://img64.imageshack.us/img64/5447/00gta1cashmanfield0fc.jpg http://www.minorleagueballparks.com/cash_nv.html The depiction of an airplane over the entrance to Easter Bay Airport looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan- caster. (Thanks to thedude777 for pointing out the three blade type of propel- ler.) http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg http://en.wikipedia.org/wiki/Avro_Manchester Thanks to reader fonz808 for writing that there are similarities between the Los Angeles and Los Santos wall paintings of a Madonna. I'll add that the "San Andreas" painting says, "Jesus Saves," which is what the "GTA 2" save house says with an electric sign that has some of the letters burned out to read "U SAVE." I also found some real life examples that are similar to the "San Andreas" wall painting. As mentioned near the start of this section, in Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." Flame- colored symbolism of holiness emanates from Mary, who wears a robe, with the hood over her head, that's blue with white stars. It shows her from the up- per torso and up. http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg Several outdoor murals in LA show something similar, particularly a couple of them. http://home.att.net/~rpmurals/virgin.html The most similar depiction of Mary, and relevant to overall context, to me is the traditional depiction of a Madonna and child with an angel nearby on an outer wall of St. Lucy's Catholic Church in Los Angeles. The depiction of Mary is part of a mural called "El Tepeyac de Los Angeles" by George Yepes. Mary is contrasted with a similar image of a Latina mother cradling her slain gang mem- ber son. "El Tepeyac" is a holy site in Mexico where a 17th century campesino (Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary. http://www.grconnect.com/murals/html/pc261069.html http://www.lamurals.org/MuralFiles/ELA/Tepeyac.html The middle of the church, and the cross symbol it uses, have shapes similar to the church and cross symbol (placed differently) in Jefferson, Los Santos, that has a Rockstar symbol near the top of the stained glass. http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks like Grace cathedral. http://img224.imageshack.us/img224/5965/00gta1gracechurch1d9jv.jpg http://img101.imageshack.us/img101/2070/00gta1gracechurch2d7ul.jpg http://img458.imageshack.us/img458/9978/00gta1gracecathedral9rk.jpg http://www.gracecathedral.org/ http://www.nobhillassociation.org/GC.asp The dove in the wall art in San Fierro looks exactly like the peace symbol used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood, Idaho. http://img19.imageshack.us/img19/7808/00gta1screen4494qh.jpg http://img41.imageshack.us/img41/9724/saguide277dovebenedicti.jpg http://www.stgertrudes.org/ Grand Theft Auto/Half Life references: In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a caller to Lazlow's Chatterbox FM talk radio station, says that a worse threat than killer bees are killer ants--"they're like sheep." http://en.wikipedia.org/wiki/Lazlow_Jones http://en.wikipedia.org/wiki/List_of_characters_in_Grand_Theft_Auto:_Vice_ City#Dwaine_and_Jethro http://en.wikipedia.org/wiki/List_of_characters_in_Grand_Theft_Auto:_San_ Andreas#Dwaine_and_Jethro In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a low rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't move!" Laszlo moves a bit, some antlions kill him, and the guy on the rock tells Gordon Freeman, "Dear God! Poor Laszlo! The finest mind of his genera- tion come to such an end. We were heading to the Vortigaunt camp, hoping to pick up some bugbait so these damn things would leave us alone. But without Laszlo what's the point?" http://en.wikipedia.org/wiki/Half-life_2 http://en.wikipedia.org/wiki/Antlion_%28Half-Life_2%29 As a guy is about to get off a train near the start of HL2, he says, "Well, end of the line." The last mission in "San Andreas" is called "End of the Line." The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69 in SA--both seem to be references to Area 51 and the rumors about it. A crow- bar, the distinctive melee weapon used by Gordon Freeman, the star of the Half- Life series, is on a table in one of the lab rooms of Area 69. http://en.wikipedia.org/wiki/Half-Life http://en.wikipedia.org/wiki/Black_Mesa_Research_Facility http://www.nextdimension.org/bmrf/ http://en.wikipedia.org/wiki/Area_51 Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has refer- ences to "Half-Life 2" and "San Andreas." http://gtw6437.tripod.com/ Wikipedia gives a variety of possibilities for what might have influenced Rockstar North to use the name "Epsilon," a letter of the Greek alphabet, for the "Epsilon Program." There's another possibility not listed there. In "No One Lives Forever 2," 2002, in chapter 12, "Undersea," "Submarine bay," Epsilon is referred to in one of the intelligence papers Cate Archer can pick up for skill points. http://en.wikipedia.org/wiki/Epsilon http://en.wikipedia.org/wiki/No_One_Lives_Forever_2:_A_Spy_In_H.A.R.M.%27s_Way "H.A.R.M. The leading experts in World Domination To: Professor Hibbard From: Commander Pim I understand you have filed a complaint with headquarters about the cancella- tion of Project: Epsilon. My dear Professor, you cannot possibly consider that mess salvageable. The last thing we need this close to Condition Omega is an overly ambitious, inadequately managed distraction like Epsilon draining our re- sources and undermining morale. DESTROY AFTER READING" http://img269.imageshack.us/img269/3553/nolf2submarineepsilonin.jpg There are other references to Epsilon in later levels: http://img11.imageshack.us/img11/3553/nolf2submarineepsilonin.jpg I suppose this is kind of obvious, but I don't see it come up much: I think the reason the name "San Andreas" was picked may be because it's cracked (so a metaphor for "crazy"). I don't mean the illicit smoke, although that's not an unlikely thought, either. http://en.wikipedia.org/wiki/San_Andreas_Fault "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice City." It's on the roof of the Vinyl Countdown at the intersection N of the N corner of the block that's NE of the "EO" of "RODEO." It says, "Let's go to Dundee!! The care in the community...." (I can't make out the last word. The phrase sounds like a Community Care program slogan to me.) http://img140.imageshack.us/img140/4874/00gta1screen620rh.jpg http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg The sashay some of the women did in "Vice City" lives on in the way some of the women walk in "San Andreas" when they get up from lounging on a towel at the beach or the grass in Glen Park. http://img486.imageshack.us/img486/5794/00gta1screen3079tw.jpg http://img469.imageshack.us/img469/448/00gta1screen3074yq.jpg http://img486.imageshack.us/img486/1954/00gta1screen307a0ah.jpg http://img469.imageshack.us/img469/7708/00gta1screen307c8cy.jpg http://img82.imageshack.us/img82/6197/00gta1screen423a8id.jpg http://img137.imageshack.us/img137/3148/00gta1screen423b2qh.jpg The Xymposium with a depiction of a "Vice City" hidden package in front, men- tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard in Los Angeles. http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg http://en.wikipedia.org/wiki/Tiki_Ti http://www.tiki-ti.com/ Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by and possibly drive a car, was preceded by the "Vice City" black fellow who pre- tended to be blind but could get around without a guide dog or cane and could fight and drive. http://img154.imageshack.us/img154/8863/00gta1screen921dt9.jpg http://img144.imageshack.us/img144/5760/00gta1blindguyvc10vv.jpg http://img209.imageshack.us/img209/3063/00gta1blindguyvc26cc.jpg http://img232.imageshack.us/img232/9296/00gta1screen518jh.jpg This store front has been known about since "San Andreas" came out, but it took a while before I found it. Across the street to the N of the "RK" of "MAR- KET" is a store that displays three clocks--for London (11:23 or so), Los San- tos (2:30), and Liberty City (5:20). All three have been used as settings in GTA's: "London, 1969," "San Andreas," and "III." (A bit to the W is spaceein- stein's store. I got a Park named after me, anyway--you see an old bum lounging around in it now and then.) http://img528.imageshack.us/img528/912/00gta1screen128pl.jpg http://img95.imageshack.us/img95/7451/00gta1screen5606wp.jpg http://img469.imageshack.us/img469/1691/00gta1screen3080kp.jpg What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut gazebo with torches, etc., and a Polynesian theme on the N side of the block that's a block S of El Swanko Casa in "Vice City," also appears on the buildings of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An- dreas." http://img149.imageshack.us/img149/2905/00gta1screen962asa3.jpg http://img149.imageshack.us/img149/5963/00gta1screen962btk8.jpg http://img149.imageshack.us/img149/4545/00gta1screen962ccu8.jpg http://img230.imageshack.us/img230/8326/00gta1screen962dgk2.jpg I think the name of the RC Cam, which appears to be a flower pot till it's used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets hidden in ordinary objects. This is also shown by the trophies of deer heads with red glowing eyes that, as shazard pointed out, are above the exit door at Palomino Creek and Blueberry Ammu-Nations. They were preceded by the air condi- tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice City," that has a small sign on it that says "george's bug." http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg http://img228.imageshack.us/img228/8056/00gta1screenvc47nu4.jpg The U.S.S. Numnutz is a solid version of the submarine that's underwater N of North Point Mall in "Vice City." http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg The name of the SA area "Back o' Beyond" comes from the lyric of "Scarface (Push It to the Limit)" (Giorgio Moroder, Arthur W. Barrow) from "Scarface," 1983, and Flashback FM in "III." In "III," catacorner to the SW corner of the multi-story parking garage of Staunton, one of the messages of an electric sign with moving letters is that shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin- uing beyond the end of "San Andreas." http://img406.imageshack.us/img406/5660/00gta1secretsiii12th.jpg http://img139.imageshack.us/img139/3622/00gta1screen916eq4.jpg You can find Pier 69 where your paper map shows a big gray projection at the NE end of San Fierro. If C.J. goes into a blackened doorway along the SE side of it, he appears at a doorway on the roof. If he goes into that doorway, he appears at the 1st doorway. SE of that, C.J. can swim through underwater holes in the rock display used in "Amphibious Assault" (VI.39). http://img262.imageshack.us/img262/732/00gta1screen204a2kf.jpg http://img262.imageshack.us/img262/2476/00gta1screen204b3jh.jpg At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING." But if you have C.J. go to the top of the ramp, every time he looks away and looks back you'll see a vehicle appear and drive up the ramp. http://img118.imageshack.us/img118/1149/00gta1screen227a7cq.jpg http://img118.imageshack.us/img118/4998/00gta1screen227b7fj.jpg C.J. can break some of the bottles in a bar. http://img448.imageshack.us/img448/3029/00gta1screen447a1cj.jpg http://img448.imageshack.us/img448/4167/00gta1screen447b7pt.jpg The guy who gets to kiss a woman the most in "San Andreas" appears in a party about five people are having by a fire on a little island by the Speeder C.J. can use to chase Ryder's Speeder in "Pier 69." This guy's just nuts about this lady: http://img139.imageshack.us/img139/9632/00gta1screen927lv1.jpg USS Numnutz: I think the name of the submarine at the coast of Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz, who helped design and served in submarines during much of his early naval ca- reer, was the United States signatory to the surrender terms aboard the battle- ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran- cisco community affairs in the last years of his life. http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg http://www.history.navy.mil/faqs/faq36-4.htm The Big Ear looks like one of the 27 antennas of the Very Large Array on the Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W of Socorro, New Mexico. Thanks to Leatherface of the GTAGuides.com forum. http://img526.imageshack.us/img526/3600/00gta1screen202aa6uu.jpg http://img220.imageshack.us/img220/1880/00gta1screen202b1nr.jpg http://en.wikipedia.org/wiki/Very_Large_Array I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa- tory, which is aka Ohio State University Radio Observatory (OSURO). The Observ- atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope named after Dr. John D. Kraus, the founder and director of the observatory and the designer and builder of the telescope. Big Ear covered more area than three football fields. The telescope was famous for discovering some of the most dis- tant known objects in the universe, the loud "Wow!" signal, and made the long- est-lasting search for extra-terrestrial intelligence entered into the Guinness Book of Records. After nearly 40 years, it was destroyed in 1998. http://www.bigear.org/ As noted earlier, Scott Wilson, who worked on the countryside art for "San An- dreas, is named on a tombstone in a graveyard in the SW corner of the SW block of Palomino Creek in NE Red County. I took the screen shot at the link below during a flash of lightning to read the tombstone better. I'm not sure if it actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL" (Corporal), "US ARMY," and "KOREA." http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg The blue building with zig zag neon lights at night, on the N side of the block that's N of the block with "WOOD" of "VINEWOOD," is similar to Sunset Tow- er... http://img221.imageshack.us/img221/9787/saguide1000easterncolumkk9.jpg http://en.wikipedia.org/wiki/Sunset_Tower ...with coloring more like the Eastern Columbia Building at 849 S. Broadway in the Broadway Theater District of downtown Los Angeles. The Eastern Columbia Building was also the setting for the 1991 movie "The Last Hour," which featured Danny Trejo as Spider. Danny did the voice acting for Umberto Robina in "Vice City." http://img142.imageshack.us/img142/9705/saguide1000easterncolumva1.jpg http://img142.imageshack.us/img142/6317/saguide1000easterncolumby5.jpg http://en.wikipedia.org/wiki/Eastern_Columbia_Building http://www.imdb.com/title/tt0102271/ The Mulholland Intersection looks like the intersection of the Harbor Freeway, I-110, and the Glenn Anderson Freeway (the Century Freeway), I-105, in Los An- geles. Steven Mulholland is one of those who worked on the Los Santos art for "San Andreas." http://img394.imageshack.us/img394/4179/00gta1screen3084oc.jpg http://en.wikipedia.org/wiki/Interstate_110_%28California%29 http://en.wikipedia.org/wiki/Century_Freeway The Xymposium with a depiction of a "Vice City" hidden package in front, men- tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard in Los Angeles. http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg http://en.wikipedia.org/wiki/Tiki_Ti http://www.tiki-ti.com/ The Vinewood sign looks like the Hollywood sign. (I know about everybody knew that the second they saw it, but I forget who claimed it 1st on the message boards so I put it here.) http://img188.imageshack.us/img188/5227/00gta1screen3028kx.jpg http://www.hollywoodsign.org/ http://en.wikipedia.org/wiki/Hollywood_sign The Vinewood building with pictures of the cover of "Vice City" on the front, mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in West Hollywood. http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg http://en.wikipedia.org/wiki/Whisky_a_Go_Go A little building on Santa Maria Beach looks like the Venice Beach Recreation Center and police sub-station. http://img447.imageshack.us/img447/1139/00gta1screen680a1mn.jpg http://img447.imageshack.us/img447/9605/00gta1screen680venicebeachrecr.jpg The home on a hillside in Mulholland that looks like somebody liked the Lil' Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the Chemosphere. http://img339.imageshack.us/img339/6748/00gta1screen699a0op.jpg http://img413.imageshack.us/img413/9043/00gta1screen699b3hs.jpg http://www.waltlockley.com/chemosphere/chemosphere.htm http://en.wikipedia.org/wiki/Chemosphere The restaurant in Vinewood that looks like it was converted from an old train car looks like Carney's Restaurant on the Sunset Strip. http://img314.imageshack.us/img314/549/00gta1screen7014sg.jpg http://www.seeing-stars.com/ImagePages/CarneysPhoto.shtml http://carneytrain.com/ Across the street to the east of that is a Temple hotel with an upside-down sign that says "the Bogstandard," which refers to the Standard Hotel chain which uses an upside-down sign and has a hotel in Los Angeles. "Bog standard" is a U.K. phrase that means "ordinary," sometimes with a derisive implication. http://img152.imageshack.us/img152/9646/saguide325bogstandardga8.jpg http://www.standardhotels.com/los-angeles/ http://www.phrases.org.uk/meanings/bog-standard.html The City Hall building in San Fierro looks like San Francisco City Hall with- out the spire on top. http://img147.imageshack.us/img147/8299/00gta1screen4454al.jpg http://www.sfgov.org/site/cityhall_index.asp http://en.wikipedia.org/wiki/San_Francisco_City_Hall The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one used by Fitzgerald's Casino and Hotel, which is part of a design that symbolizes the pot of gold at the end of a rainbow of Irish folk stories. http://img160.imageshack.us/img160/9195/00gta1screen708pu.jpg http://img160.imageshack.us/img160/9067/00gta1screen692ip.jpg The light display on the corner of the casino that's a game save place, at the corner S of the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light display on a corner of The Four Queens Casino. http://img77.imageshack.us/img77/7140/00gta1screen740zo.jpg http://img252.imageshack.us/img252/3743/saguide328fourqueens2tv8.jpg - There's a Disgraceland territory in "GTA2." Disgraceland refers to Grace- land, which was Elvis Presley's home. There's an Elvis gang in "GTA2"--if you have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE BUILDING" (shown in the 1st screen shot below which is from the Gouranga web site). The code to create them is "LASVEGAS." - One of the discarded newspapers seen blown around by the wind in "III" and "Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad- vertised as a sign pulled through the sky by the Dodo in "Vice City." It kids the rumors that Elvis faked his death and had been seen alive since then. - There's a jukebox with a couple of Elvis-looking performers pictured on it-- one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and Robina's Cafe Cubano in "Vice City." Elvis is also the name of the pet alligator Sonny Crockett, played by Don Johnson, keeps on his sailboat in the 1984-1989 TV series "Miami Vice," which "Vice City" makes some references to. http://en.wikipedia.org/wiki/Miami_Vice - Three of the pedestrians in "San Andreas" are Elvis impressionists. They're mainly found in Las Venturas, although imut_knight noticed that one comes past in a Walton on a dirt path during the race in "Wu Zi Mu." - There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in Las Venturas. - And the code "BLUESUEDESHOES"--named after a Carl Perkins tune Elvis cov- ered--creates a lot of the Elvis impressionists among the pedestrians in "San Andreas." http://img188.imageshack.us/img188/8053/00gta1screen511a1np.jpg http://img455.imageshack.us/img455/7312/00gta1screen6055xe.jpg http://img220.imageshack.us/img220/4615/00gta1screen6046mr.jpg http://img108.imageshack.us/img108/193/00gta1screen990xr4.jpg http://img176.imageshack.us/img176/9329/00gta1screen5116mc.jpg http://img212.imageshack.us/img212/1654/00gta1screen511c7io.jpg http://img147.imageshack.us/img147/2092/00gta1screen440a8wl.jpg http://img147.imageshack.us/img147/3526/00gta1screen440b4yk.jpg http://img210.imageshack.us/img210/4370/00gta1screen5210xy.jpg http://www.youtube.com/watch?v=pHhNr-BAvpM http://en.wikipedia.org/wiki/Elvis_presley http://en.wikipedia.org/wiki/Graceland http://www.elvis.com/graceland/ http://en.wikipedia.org/wiki/Elvis_has_left_the_building http://en.wikipedia.org/wiki/Elvis_sightings http://en.wikipedia.org/wiki/Blue_Suede_Shoes As noted earlier, the windows of the buildings to the E of the five silos NE of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and "Vice City" (the pictures are horizontally reversed on some windows). It seems to me that several also have a blurry depiction of the old RCA logo of Nipper the dog listening to a Victrola. If so, that would seem to connect with the idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to the Elvis impersonators in Las Venturas in "San Andreas.") http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg http://www.stephenbliss.com/ http://en.wikipedia.org/wiki/Nipper The license plate of the Windsor in the "Home on the Hills" mission says "J LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative of Vincent Lomax, a voice actor for one of the gangsters). http://www.jackielomax.com/story.html (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas a lot?) (If it weren't for them popularizing Mosrite guitars, there might never have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought me for a graduation present.) http://img469.imageshack.us/img469/9915/00gta1mosritefront7yv.jpg http://img469.imageshack.us/img469/6366/00gta1mosritehead4rd.jpg http://en.wikipedia.org/wiki/The_Ventures http://en.wikipedia.org/wiki/Mosrite "Las Venturas" in Spanish is "the lucks." It also looks like the French phrase "les aventures" (the adventures). One license plate that can appear (I had it show up on the back of the Elegant C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to jazz composer/musician/band leader Sun Ra, who passed away in 1993. A number of George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun Ra. http://img156.imageshack.us/img156/1655/00gta1elegant4b6lw.jpg http://en.wikipedia.org/wiki/Sun_Ra A theater in Angel Pine advertises "Chuffed to Bits" as a horror movie as a pun. In the U.K., "chuffed" commonly means "pleased" or "proud," so the title suggests a phrase like "pleased to pieces," but "chuff" is also slang word for "vagina." http://www.urbandictionary.com/define.php?term=chuffed http://www.urbandictionary.com/define.php?term=chuff A few books are found on the bed in the Angel Pine and Whetstone save places in SA: "The Space Gem" by G.M.Bertolli, a book by Philip R. Jones, and "A Few Good Hens" by John Craig. http://img507.imageshack.us/img507/5584/sabooksel2.jpg - "Space gem" may be a reference to one of the gem effects in the 1995 Capcom video game "Marvel Super Heroes." http://en.wikipedia.org/wiki/Marvel_Super_Heroes_%28arcade_game%29 http://www.arcade-history.com/?n=marvel-super-heroes&page=detail&id=1571 - "Philip R. Jones" might be the author referred to at the next link (or a relative of Lazlow Jones?): http://www.bookfinder.com/author/philip-r-jones/ https://www.researchgate.net/author/Philip+R+Jones Colin Attle pointed out to me that one of the author's books, "Sign and Symbol Communication for Mentally Handicapped People," seems relevant to the fact that people in GTA's express themselves with their hands a lot. - "A Few Good Hens" is a pun based on the phrase "A Few Good Men," which was part of a slogan of the U.S. Marines Corps ("we're looking for a few good men"), a play by Aaron Sorkin, then a movie in 1992. "John Craig" may be a reference to the Scottish John Craig educated at the University of Edinburg who's des- cribed at the second link below. http://en.wikipedia.org/wiki/A_Few_Good_Men http://en.wikipedia.org/wiki/John_Craig Thanks again to Colin Attle for telling me that "hen" in Scotland is slang for a woman you know affectionately. http://www.firstfoot.com/php/glossary/phpglossar_0.8/index.php?letter=h Since some fans imagine a barrage of them, I'll give what I think are safe to call "Texas Chainsaw Massacre," 1974, or Ed Gein references. http://en.wikipedia.org/wiki/The_Texas_Chain_Saw_Massacre http://www.crimelibrary.com/serial_killers/notorious/gein/bill_1.html - A model of Piggsy of "Manhunt," 2003, is on sale at Berkley's RC Shop. Piggsy used a chainsaw and animal skin, not human skin, for a disguise, which is similar to Leatherface in "Texas...." using a chainsaw and human skin for a dis- guise. Leatherface has the use of the skin of corpses in common with Gein, but Gein didn't use it for a disguise for murdering people or kill with a chainsaw-- he killed with a gun. A direct GTA movie chainsaw reference is made to "Scar- face" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to "Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San Andreas." http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 http://www.crimelibrary.com/serial_killers/notorious/texas_chainsaw_massa/1_ index.html - You might wonder if the house at The Farm/Helena's house in Flint Range/the save place in Whetstone is loosely based on the house in TCM although there are too many differences to call it a match. (Thanks to mythmaster for the tip to make the comparison.) http://img386.imageshack.us/img386/1043/gtasa2007091105460105zp7.jpg http://img471.imageshack.us/img471/176/gtasa2007091105485934ex7.jpg http://www.texaschainsawmassacre.net/TCMMain.html - Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City." http://en.wikipedia.org/wiki/The_Texas_Chainsaw_Massacre_2 - Hannibal Liquor is on the N block of Montgomery. In "Silence of the Lambs," 1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes from human skin. Ed Gein may have done the 1st and was known to have done the 2nd. http://en.wikipedia.org/wiki/The_Silence_of_the_Lambs_%28film%29 Texas Chain Saw Miscreant Edited For TV--a Li'l Dodo film by Glen T. Winstein In response to posts about Leatherface on GTA message boards--a heartwarming fantasy for children of all ages. All the violence and lurid sex has been removed for TV and will be available later as a DVD extra. The Superjump fantasy is just like the part in "The Wiz- ard of Oz" where Dorothy's house is caught up in a cyclone except instead of two men in a row boat it's Gman in a row boat and instead of Margaret Hamilton on a bike it's C.J.. It'll play a lot smoother once we get Alfred Hitchcock's special effects man to do it with matte shots. You can download this file (TexasChainSawMiscreant_EdV.wmv 99.03 MB) from filefront: http://files.filefront.com/TexasChainSawMiscreantEdiVwmv/;12964826;/ fileinfo.html You can download any of my video files or "Glenster's Go On San Andreas v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at this link: http://hosted.filefront.com/glenster/ I haven't see this in "San Andreas" since the last time I installed it on my PC, but an earlier installment had a glitch whereby if C.J. looked in a mirror, the reflection of his face wasn't the same as his real face. The reflection constantly had an open-mouthed smile with some of the teeth missing--see the screenshots at the next several links. http://img157.imageshack.us/img157/213/00gta1club66cr.jpg http://img84.imageshack.us/img84/4238/00gta1screenshot100b8me.jpg http://img84.imageshack.us/img84/685/00gta1screenshot100a5fg.jpg It reminded me of the same sort of famous horror story idea as some of us in- terpreted to be suggested by the mirror on the 2nd floor of the Malibu Club in "Vice City." As was true with Dracula as played by Bela Lugosi in the 1931 movie "Dracula," based loosely on the 1897 Bram Stoker novel and following a European myth about vampires, you couldn't see the reflection of the lead char- acter, Tommy Vercetti, in the mirror. In C.J.'s case, the mirrors were more like the portrait in the 1890 Oscar Wilde novel and, most famously, 1945 movie starring Hurd Hatfield, "The Portrait of Dorian Gray." Like that painting, the mirrors could be thought to reflect the evil things C.J. had been doing while his own appearance never got older. http://img154.imageshack.us/img154/2976/00gta1screenvc96ys3.jpg http://en.wikipedia.org/wiki/Dracula_%281931_film%29 http://en.wikipedia.org/wiki/Vampire http://en.wikipedia.org/wiki/The_Portrait_of_Dorian_Gray The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly Zone, and not far from Las Venturas, probably came from the idea of the Chicken Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada, which is the recent version of the one closed in 1973 in La Grange, Texas, that the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is what the song "La Grange" by ZZ Top refers to. http://img88.imageshack.us/img88/1428/00gta1screen5021ji.jpg http://www.chickenranchbrothel.com/ http://en.wikipedia.org/wiki/Chicken_Ranch Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in syndication. may be the source of the name Fort Baxter in Vice City, Doberman may be named after Private Doberman, played by Maurice Gosfield. http://www.jumptheshark.com/topic/Phil-Silvers/Phil-Silvers-General-Comments/ 1551 http://news.bbc.co.uk/1/hi/entertainment/tv_and_radio/3148934.stm http://en.wikipedia.org/wiki/The_Phil_Silvers_Show The Brown Streak railroad company seems to be a reference to the movie "Silver Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder. http://www.rottentomatoes.com/m/1019017-silver_streak/ "San Andreas" has a character named Mike Toreno and "III" has Uncle BJ's Deli. In the movie "Heat," 1995, Richard Torena (Tone Loc) at BJ's tells Lt. Vincent Hanna (Al Pacino) that a violent ex-con named Michael Toreno has some kind of crime underway. [Toreno is aka Waingro (Kevin Gage), the long-haired, bearded guy who kills the hostages unnecessarily during a robbery of a security van and whom Neil McCauley (Robert De Niro) kills near the end of the movie. Richard Torena says Toreno calls people "Slick," and a law enforcer tells Hanna that one of the criminals of the group that killed hostages unnecessarily called someone "Slick."] http://en.wikipedia.org/wiki/Heat_(1995_film) There are some spherical gas tanks C.J. can climb to the top of in Green Palms in the desert, and there are others on the E side of the block that's S of the block with an Ammu-Nation icon that's S of "WILLOW FIELD." But I don't think the ending of "White Heat," 1949, with James Cagney fits into the context of anything in the game. C.J. is a gangster, but his love of his Mom seems normal, not psychotic. I guess you could have C.J. throw down some Molotovs at the top of one and do a parody of it, though, during a high wanted level. http://img426.imageshack.us/img426/5728/00gta1screen3a5hx.jpg http://img54.imageshack.us/img54/6903/00gta1screen3aa3gk.jpg http://img329.imageshack.us/img329/9378/00gta1screen47bt.jpg http://img188.imageshack.us/img188/6636/00gta1screen92n4qf.jpg http://en.wikipedia.org/wiki/White_Heat The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale and Hotel. "Casino Royale" is also the name of Ian Fleming's 1st James Bond book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the usual James Bond film makers and was largely panned. However, the theme song for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording of a Burt Bacharach song. http://img182.imageshack.us/img182/261/00gta1screen205dg.jpg Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was filmed in 1968, and the origin of the flying cars code for the PC "GTA III": "CHITTYCHITTYBB." http://en.wikipedia.org/wiki/Ian_Fleming http://www.herbalpert.com/ http://en.wikipedia.org/wiki/Herb_Alpert http://en.wikipedia.org/wiki/Burt_Bacharach http://www.imdb.com/title/tt0061452/ At the Los Santos airport, the unique-looking building with big arches, which appeared basically the same way in "III," looks like the Theme Building at LA International Airport. According to the Wikipedia article at the 1st link be- low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the Theme Building, which in turn was then made to have a "Jetsons" look. http://img54.imageshack.us/img54/615/00gta1dodo15ox.jpg http://img91.imageshack.us/img91/2885/00gta1themebuildingbest2yw.jpg http://en.wikipedia.org/wiki/Los_Angeles_International_Airport The name of the store "The Pink Oboe" might be a reference to the euphemism of a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who is Pink Oboe." The Goon Show was very popular in the U.K. in the '50s and in reruns since then. http://img124.imageshack.us/img124/6195/00gta1screen1050wh1.jpg http://en.wikipedia.org/wiki/The_Goons http://goonshowscripts.afraid.org/Spy_or_Who_is_Pink_Oboe.html A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to Mxyzptlk for the San Fierro Fud fact). ("Fud" can also be Edinburgh slang for anus or vagina.) If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint- stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like the park Yogi Bear lives in--Hanna Barbera) International. http://img233.imageshack.us/img233/3108/00gta1screen201a1rt.jpg http://img233.imageshack.us/img233/826/00gta1screen201b2hr.jpg http://img263.imageshack.us/img263/1766/00gta1screen201c6xn.jpg http://www.dsl.ac.uk/dsl/ http://www.peevish.co.uk/slang/f.htm The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote," which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man- cha." "Rocinante" means it was but no longer is a nag. http://img299.imageshack.us/img299/4319/00gta1screen1460tl.jpg http://en.wikipedia.org/wiki/Rocinante http://en.wikipedia.org/wiki/Don_Quixote Another horse you can gamble on is called Kinnear's Demise. The name refers to Roy Kinnear, who was in some movies directed by Richard Lester such as "Help!" and who died in 1988 after being thrown from a horse. http://en.wikipedia.org/wiki/Roy_Kinnear The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street, looks like Lombard St. in San Francisco (which I remember from "Driving in San Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965 Grammy award for Best Comedy Performance). http://img122.imageshack.us/img122/5718/00gta1screen2128ka.jpg http://en.wikipedia.org/wiki/Lombard_Street%2C_San_Francisco http://en.wikipedia.org/wiki/Bill_cosby http://parentingteens.about.com/cs/familytime/p/bill_cosby_bio.htm That may be why the nearby railroad bridge, on the E side of San Fierro, is called the Kincaid Bridge. On the TV show "The Bill Cosby Show," 1969-1971, Bill Cosby played gym teacher Chet Kincaid. http://img147.imageshack.us/img147/847/00gta1screen5173fa.jpg http://img210.imageshack.us/img210/9009/00gta1screen5228wu.jpg http://www.imdb.com/title/tt0063871/ At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals," which are what George Bailey (Jimmy Stewart) was glad to find were still in the pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes), near the end of the 1946 movie "It's a Wonderful Life." http://img161.imageshack.us/img161/7568/00gta1secretszuzuspetals1a1mk.jpg http://www.imdb.com/title/tt0038650/ La Vie est Merveilleuse--a Li'l Dodo film by Glen T. Winstein A GTA Christmas stunt movie When Denise feels sad, C.J. helps her see it's a wonderful life by encouraging her to do some stunts. The Mount Chiliad runs were the most fun. (Denise's Hustler was sped up a bit in order to make the first San Fierro roof jump.) http://www.youtube.com/watch?v=Hz4cPMFtsr0 You can download this file (LaVieEstMerveilleuse3.wmv 73.40 MB) from file- front: http://files.filefront.com/LaVieEstMerveilleuse3wmv/;13015107;/fileinfo.html You can download any of my video files or "Glenster's Go On San Andreas v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at this link: http://hosted.filefront.com/glenster/ "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due to the size of it. Mt. Chiliad looks like....? I vote for El Capitan, aka Agathla Peak in Nava- Jo, just S of beautiful Monument Valley, Arizona, which director John Ford showed off in movies including "Stagecoach," 1939, "My Darling Clement," 1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956. Some of "Easy Rider," 1969, was filmed there, too. O.K., it's not an identical match--more of a similar big rock natural monument with something like paths spiraling down the side. It sure is purty, though. http://img244.imageshack.us/img244/1145/00gta1screen251a0uh.jpg http://img341.imageshack.us/img341/2716/00gta1screen251b8fj.jpg http://img113.imageshack.us/img113/1425/00gta1screen251c3lj.jpg http://img118.imageshack.us/img118/9388/00gta1screen251d2iw.jpg http://img118.imageshack.us/img118/1204/00gta1screen251e1aj.jpg http://imagesoftheworld.org/GrandCircle/capitan.html http://img458.imageshack.us/img458/6119/00gta1elcapitan9cm.jpg The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown in the web site below, looks like the one W of Verdant Meadows. http://www.imagesoftheworld.org/GrandCircle/GC.htm The Area W of Las Venturas is like Red Rock Canyon National Conservation Area. It's about 12 miles W of Las Vegas, can be seen from The Strip, and features Keystone Thrust--large sandstone peaks and walls. http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area Regular Tom--some geyser at Yellowstone National Park that's less impressive than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which only sprays 10-15 feet high. http://img99.imageshack.us/img99/438/00gta1screen504a3id.jpg http://img99.imageshack.us/img99/3346/00gta1screen504b5ha.jpg http://en.wikipedia.org/wiki/Yellowstone_National_Park http://en.wikipedia.org/wiki/Old_Faithful_Geyser http://en.wikipedia.org/wiki/Box_Spring Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these lesser geysers: http://www.uweb.ucsb.edu/~glennon/geysers/lesser/ Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith- ful, which sprays 60 feet high through the casing of a well: http://www.wyojones.com/of_califonia.htm There are ancient Native American ruins just E of the roads of Los Barracks (Spanish for "The Ravines") on the side of a cliff across the street from the cemetery that's behind the church with two bell towers. http://img185.imageshack.us/img185/8749/00gta1screen165gl.jpg http://img136.imageshack.us/img136/4392/00gta1screen680xa.jpg The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the Spanish translated, it's called "Evil Village, The Lost Town"). It's at the end of a dead end road in Tierra Robada (Spanish for "Robbed Earth"). http://img249.imageshack.us/img249/7046/00gta1screen5583mu.jpg The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi- cate they're representative of the ancient ruins of towns around the dam, in- cluding many, like The Lost City, that were covered by Lake Mead when the Hoover Dam was completed. The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell- ings, even though their culture was centered in the common borders of Utah, Col- orado, New Mexico and Arizona--the Four Corners area--to the E. http://www.thefurtrapper.com/mesa_verde.htm http://en.wikipedia.org/wiki/Anasazi http://en.wikipedia.org/wiki/Mesa_Verde http://img141.imageshack.us/img141/3476/00gta1screen815ol.jpg As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge c**k, as do some rocks in Foster Valley, San Fierro. (In "Glenster's Guide to Some of Vice City," referring to the 11 pm to midnight light display of the WK Chariot hotel, I wondered if there would be something like that in "San An- dreas.") "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon- ville, Utah (also found by flying fox in the group given above). (For the full WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on top of it.) http://img157.imageshack.us/img157/699/00gta1screenshot111a8sp.jpg http://img101.imageshack.us/img101/8661/00gta1screenshot111c1hj.jpg http://img157.imageshack.us/img157/5961/00gta1screenshot111d8cc.jpg http://img469.imageshack.us/img469/1482/00gta1bigstoney26mz.jpg http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg I think the only caption you need for the screen shot at the 1st link above is: "Hey, when will I know when I get to Bone County?" (shazard found another "Big Stoney" in Commerce. It's in a raised garden in an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.") http://img426.imageshack.us/img426/9458/00gta1screen29iu.jpg (I don't know about a female version, unless it's the big rock arch SW of Ver- dant Meadows or the fault under the N San Fierro ship.) In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of "Vice City" on the wall. Since the Hot Coffee controversy has died down, maybe attention can turn to figuring out the secret of the San Fierro Rockstar baseball player statue (on the block of "ANC" of "FINANCIAL"). He has an extra invisible bat. (I added extra screen shots since he's on such a tall pedestal he's hard to see from the ground, and maybe someone will recognize his face.) http://img427.imageshack.us/img427/7083/00gta1screen94b9qn.jpg http://img427.imageshack.us/img427/1378/00gta1screen95c7ol.jpg http://img395.imageshack.us/img395/5561/00gta1screen96d9dw.jpg http://img475.imageshack.us/img475/2904/00gta1screen97g4jl.jpg http://img395.imageshack.us/img395/4858/00gta1screen99b6tw.jpg With this, my place in the history of GTA's is assured. Stand back so you don't get hurt. He's across the street and a bit to the E from the San Fierro gym, and by the S Doherty save place, in "San Andreas," and in several places in Little Haiti in "Vice City." It's...it's...WONderboy: http://img185.imageshack.us/img185/6721/00gta1screen171a7ew.jpg http://img185.imageshack.us/img185/5371/00gta1screen171b5vr.jpg http://img220.imageshack.us/img220/535/00gta1screen171c7xz.jpg http://img233.imageshack.us/img233/3744/00gta1screen171d6bo.jpg You can treat me like a regular person. The San Fierro buildings W of the one with "C" and "K" on it seem to have an upside-down "R," below it an "S," and the little one has what could be an "A." Taken together, and dropping the upside-down "R," it spells "SACK." Any old person could have a sack, but this is a secret sack. Well, now. http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg E of Mt. Chiliad, near the corner where the road meets the river, is Angel Pines Junkyard. It's NE of the last "E" of "WHETSTONE." There are four big dirty orange-pink sheds on the N side of the lot, and all of them are copies of sheds in "Vice City." The domed building in the middle of the N row of three is a replica of the one in the Junkyard--Lance Vance is held captive in it in "Death Row." In both cop- ies of the shed, if you go into the back left of it, there's a window you can see through, but if you look for the window on the outside of the building, it's not there. (There's no bloody chair in there, though.) http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg http://img138.imageshack.us/img138/8075/00gta1screen9a8ln.jpg http://img156.imageshack.us/img156/7903/00gta1screen9a0yn.jpg http://img148.imageshack.us/img148/6675/00gta1screen107xl.jpg http://img67.imageshack.us/img67/9027/00gta1screen10a0qy.jpg The W shed of the N row of three is a replica of the one with a Hidden Package at Phil's Place except the entrance is walled shut. http://img148.imageshack.us/img148/1410/00gta1screen114il.jpg http://img222.imageshack.us/img222/2183/00gta1screen11a7ze.jpg The outer two sheds are both replicas of the one Phil uses to store his Patri- ot. http://img222.imageshack.us/img222/4143/00gta1screen11b9pz.jpg http://img108.imageshack.us/img108/452/00gta1screen11bb4vk.jpg Thanks to thedude777 for pointing out that some other things in the Junkyard look like ones from the "Vice City" Junkyard, too. As mentioned earlier in this section, the Angel Pine Junkyard is said to look like a setting in "Manhunt." This junk gets around. http://img137.imageshack.us/img137/5451/00gta1screen4228ez.jpg The big ship in Ocean Docks is basically the same as the one used in "Spilling the Beans" in "Vice City." You could use it for a unit of measurement if you want to compare the size of the maps of the two games. http://img115.imageshack.us/img115/1103/saguide453shiptsp9.jpg http://img146.imageshack.us/img146/6227/00gta1screenvc29ayl0.jpg The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin areas that are similar to the cabin area of the "Vice City" ship, too, except they're simplified and have two smaller smoke stacks instead of one bigger one. http://img84.imageshack.us/img84/2479/00gta1screenvc29clo6.jpg http://img146.imageshack.us/img146/7370/00gta1screenvc29dyj6.jpg The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill- board in Staunton in "GTA III." (In the screen shot, look to the right of the tail of the Maverick.) "Learning to Fly" is also the name of a 1987 tune by Pink Floyd. http://img143.imageshack.us/img143/5949/00gta1screenvc256ja1.jpg http://en.wikipedia.org/wiki/Learning_to_Fly_(song) As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosenberg were named after people involved in the trial of Julius and Ethel Rosenberg, who were executed after a controver- sial trial about spying in 1953. It's debated whether or not they were guilty. (See I.17A "In the beginning" in "Glenster's Guide to Some of Vice City" for similar GTA references to controversial figures and criminals.) http://en.wikipedia.org/wiki/Julius_and_Ethel_Rosenberg Looking at an online drug slang dictionary, I've noticed that various names in the GTA games are also slang words for crack: Xoomer could be pronounced "Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson (also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even rock star, possibly others. Since the subject of cocaine comes up in this and the last GTA (it's what Vice City hidden packages contained, etc.), and given the game maker's inclination to punning, it may be more than a coincidence. http://parentingteens.about.com/cs/cocainecrack/l/blsldiccrack.htm Some babelfish translations of Spanish: Avispa Country Club Wasp Country Club Las Barracks the Ravines El Quebrados the Fraction Aldea Malvada Evil Village Valle Ocultado Hidden Valley Arco Del Oeste Arc of the West Las Brujas the Witches El Castillo Del Diablo the Castle of the Devil Tierra Robada Robbed Earth Las Venturas the Lucks (the Good Fortunes, I guess) Los Sepulcros Cemetery the Tombs Cemetery http://babelfish.yahoo.com/?fr=avbbf-us According to the Merriam-Webster online dictionary, "Esplanade" comes from Middle French and means "a level open stretch of paved or grassy ground, espe- cially one designed for walking or driving along a shore." http://www.m-w.com/ ******** I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a video game in 2002, has some people in common with "Vice City" and/or earlier GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen- derson, and John Zurhellen. "Mafia" also has these people in common with "San Andreas: - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of the pedestrian voices in "San Andreas," - Bill Buell and Steve Kenezevitch, who did various voices for "Mafia," are among the pedestrians voices in "San Andreas," - Judy Henderson returns as the casting director, and Renaude Sebbane, produc- er/director of voice overs and Barry Stark in "III" and "Vice City," returns as a motion capture model. http://pc.ign.com/articles/369/369550p1.html http://www.imdb.com/title/tt0338221/ http://www.mafia-game.com/ ******** Rusk has at least several real-life similarities to add that I know of, too: "Body Harvest," the name of a mission for The Truth in "San Andreas," is also the name of a Nintendo 64 game made by DMA Design (some of whom later helped form Rockstar North) in 1998. http://en.wikipedia.org/wiki/Body_Harvest "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How do I know this? That's because I used to work there at the Namco CyberStation Arcade which was at the front of the pier (1991-1993). Rockstar did a good job in recreating the tourist attraction except that they did not put in an arcade where you can play the arcade mini-games within San Andreas. What's up with that?." http://www.danheller.com/sf-piers.html http://www.virtuar.com/ysf2/pier39.htm http://arch.ced.berkeley.edu/kap/gallery/gal048.html ("Embarcadero" means "wharf." For screen shots, see the 2nd sub-section be- low.) "When I first saw the town of Fort Carson on the enclosed map I had to smile. You see, there is a real life Fort Carson. It is located on the southern edge of Colorado Springs, Colorado and is also one of the largest Army bases in the US. Fort Carson is also my birthplace (4/24/1967)." http://img82.imageshack.us/img82/4701/00gta1screen412a8av.jpg http://img132.imageshack.us/img132/4790/00gta1screen412b8ow.jpg http://en.wikipedia.org/wiki/Fort_Carson That's when he was just a li'l baby Rusk. Awwr! And thanks to Rusk for explaining this glitch: If you have C.J. follow a hooker to her room at the same motel during "Reunit- ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission degree of) full Health. (Before the Paramedic mission, C.J.'s maximum Health is 2/3rds of what it becomes after the Paramedic mission. If C.J. has done the Paramedic mission, has full Health, and kisses her, his Health goes down to 2/3rds of the maximum. **** Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi- cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003. http://img192.imageshack.us/img192/3214/00gta1screen2225gu.jpg http://www.sonypictures.com/movies/swat/site/downloads/samuelsize1.jpg **** Thanks to the International Movie Data Base web site for the next batch: "Farewell, My Lovely" (1975) A mission in "San Andreas" has the same name. "Red Dawn" (1984) In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a docu- mentary. (GTW note: this clip is used as an Ammu-Nation commercial in "Vice City," in which part of the story of "Red Dawn" is also referred to by Pastor Richards on VCPR.) "To Live and Die in L.A." (1985) A chase in "San Andreas" is similar to one in "To Live and Die in L.A." (GTW note: the car chase in the movie goes past a bridge like the one by C.J.'s house and part of the car chase is in a big drainage ditch like the one used in the chase in "Just Business." The movie also has a few things in common with "Vice City," which I cover in my walk-through for VC.) "The Color of Money" (1986) C.J.'s pool opponent asks him to "show me the color of your money." "New Jack City" (1991) Big Smoke's crack palace looks like the Carter Apartment Buildings, crack dealer Nino Brown's headquarters, in "New Jack City." "South Central" (1992) Big Bear, the former Grove Street gang member who's become a base head who cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer) base- head friend in prison in South Central (1992). Carl Johnson and Bobby Johnson have similar looks, the same last name, and both experience betrayals, hopeless- ness, and gang activity. The Grove Street and Deuce gangs have similar strate- gies. "GoldenEye" (1995) C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning of the movie "GoldenEye." "Con Air" (1997) "Reuniting the Families" has a similar shot of doughnuts hitting the ground. "One Eight Seven" (1997) Cesar played Cesar in "One Eight Seven," in which he looked and talked the same way. "Donnie Darko" (2001) The "Fearitdoit" program is like the program of motivational speaker Jim Cun- ningham (Patrick Swayze). "Ocean's Eleven" (2001) The heist of Caligula's is similar to the casino heist of "Ocean's Eleven." "The Transporter" (2002) "The Da Nang Thang" has C.J. save refugees from a container on a ship, which is similar to a situation in "The Transporter." "Lost" (2004) Some of the pedestrians say they watch "Lost." "Terminator 2: Judgment Day" (1991) "Just Business" features a scene in which a Packer drops into a drainage ditch to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judg- ment Day." "Reservoir Dogs" (1992) A movie theater marquee advertises "Reservoir Dregs" which is a parody of "Reservoir Dogs." "The Last of the Mohicans" (1992) The movie poster for "The Last of the Mullets" looks like the movie poster for "The Last of the Mochicans." "A Few Good Men" (1992) The movie poster "A Few Good Hens" is a parody of "A Few Good Men." http://www.imdb.com/title/tt0402224/movieconnections The submarine in San Fierro has stabilizers on the sail like a Russian submar- ine but has a "USS" name. http://www.imdb.com/title/tt0402224/goofs The military base called KACC Military Fuels refers to the computer club KACC--"Kingsway Amateur Computer Club." Some who went there later became part of DMA Design, and some who were part of DMA Design became part of Rockstar North. The Comet looks like it did in the beta version of "Vice City." Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in "Carlito's Way" (1993). Sean Penn's brother Chris Penn appears in "San Andreas" as a C.R.A.S.H. officer. Sean Penn played a C.R.A.S.H. officer in "Colors" (1988). Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k." http://www.imdb.com/title/tt0402224/trivia **** Thanks to wikipedia for noting the following similarities between real life places and places in the game. http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee. Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com- pany in "Vice City" and "San Andreas," are named after a mental hospital in Mon- trose, which is near Dundee. The Grove is like the NWA-era Compton, Inglewood, and E LA. http://en.wikipedia.org/wiki/Compton%2C_California http://en.wikipedia.org/wiki/Inglewood%2C_California http://en.wikipedia.org/wiki/East_Los_Angeles%2C_California Mulholland is a wealthy neighborhood like Rodeo Drive. http://en.wikipedia.org/wiki/Rodeo_drive Richman, Los Santos, is like Bel-Air, LA. http://en.wikipedia.org/wiki/Bel_Air%2C_Los_Angeles%2C_California (The Los Santos Conference Center and) The Los Angeles Convention Center http://img73.imageshack.us/img73/3019/00gta1screen951ln3.jpg http://www.laavenue.com/convention.htm (The Cathay building and) Grauman's Chinese Theater http://img508.imageshack.us/img508/1044/00gta1screen950vs8.jpg http://img295.imageshack.us/img295/6120/00gta1screen938cr0.jpg http://en.wikipedia.org/wiki/Grauman's_Chinese_Theater The name "Bayside" combines the name "Tayside" with "bay." From 1975 to 1996, the city of Dundee was one of the districts of Tayside, a local government re- gion of Scotland. And San Francisco is by a bay. (Dertyjerzian adds that the name combines "Bay Area" with "West Side." I'm going to go with a combo of those and "Tayside.") http://en.wikipedia.org/wiki/Tayside The Esplanade East docks, Pier 69, and the Esplanade East building with a clock tower--the Embarcadero, Pier 39, and the Ferry Building http://img262.imageshack.us/img262/84/00gta1screen122a5qd.jpg http://img46.imageshack.us/img46/5341/00gta1screen122b5or.jpg http://img290.imageshack.us/img290/4076/00gta1screen122c0nn.jpg http://img184.imageshack.us/img184/9770/00gta1screen121a4ol.jpg http://img184.imageshack.us/img184/3535/00gta1screen121b3hc.jpg http://img180.imageshack.us/img180/1876/00gta1screen121c0dh.jpg http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html http://en.wikipedia.org/wiki/Pier_39 http://www.virtuar.com/ysf2/pier39.htm http://en.wikipedia.org/wiki/Ferry_Building (GTW note: I think the interior of the long lower segment of the Ferry build- ing looks a little like the interior of the train station that's E of the Xoomer garage save place. I haven't found a good match for the train station yet.) http://www.inetours.com/images/Snglimg2/Mkt_Place_0921.jpg The Castro district's gay culture is ribbed by naming the comparable San Fier- ro section Queens. http://img71.imageshack.us/img71/4808/00gta1screen4438la.jpg http://en.wikipedia.org/wiki/The_Castro%2C_San_Francisco%2C_California The Gant Bridge looks like the Golden Gate Bridge. http://img119.imageshack.us/img119/7233/00gta1screen217a2yc.jpg http://img119.imageshack.us/img119/2594/00gta1screen217b8dq.jpg http://img119.imageshack.us/img119/3716/00gta1screen217c9zr.jpg http://img126.imageshack.us/img126/4504/00gta1screen941ps8.jpg http://en.wikipedia.org/wiki/San_Francisco-Oakland_Bay_Bridge (The loud horn you can hear near it when it's foggy is based on the foghorn of the Golden Gate Bridge. Click the link called "Listen to Golden Gate Bridge foghorn" at the bottom of the article called "Foghorn" at Wikipedia.) http://en.wikipedia.org/wiki/Foghorn http://www.youtube.com/watch?v=YVLoWLEfAxk http://www.youtube.com/watch?v=uaQwmx4DYfQ Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the Gant Bridge, is based on. (For Jizzy's, it's given a central roof and different interior paint and furnishings.) http://img162.imageshack.us/img162/2429/00gta1screen955awy2.jpg http://img61.imageshack.us/img61/8407/00gta1screen955bbl5.jpg http://img304.imageshack.us/img304/7800/00gta1screen955cjr6.jpg http://img304.imageshack.us/img304/1215/00gta1screen955dto9.jpg http://en.wikipedia.org/wiki/Fort_Point Bayside is like Sausalito. http://img423.imageshack.us/img423/9593/00gta1screen217e6yu.jpg http://en.wikipedia.org/wiki/Sausalito The two bridges from Easter Basin to Bone County look like a couple of bridges in Fife, Scotland. They're W of Edinburgh, the capital city of Scotland and where Rockstar North is based. (The ones in the game are SE of Esplanade North.) http://img423.imageshack.us/img423/8937/00gta1screen2546ew.jpg http://img527.imageshack.us/img527/8103/00gta1screen165c3ob.jpg The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus- pension bridge), which is a bit west of the Forth Bridge mentioned below. (Some say it looks like the Oakland Bay Bridge to San Francisco, too. I think the resemblance caused Rockstar to want to make a visual pun by putting the Kin- caid Bridge, which resembles the Forth Rail Bridge, near it.) http://img322.imageshack.us/img322/9094/00gta1screen165b7hb.jpg http://img126.imageshack.us/img126/5838/00gta1screen940ag0.jpg http://www.edinburgh-scotland.net/images/ForthRoadBridge03L.jpg The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar- ranged in horizontal diamond shapes), which is nine miles west of Edinburgh. http://img278.imageshack.us/img278/6317/00gta1screen165a3dr.jpg http://img418.imageshack.us/img418/8540/00gta1screen5598zu.jpg http://www.edinburgh-scotland.net/images/ForthBridge03L.jpg Mount Sutro's Sutro antenna tower is like the one on Missionary Hill. http://img119.imageshack.us/img119/9104/00gta1screen2341tt.jpg http://en.wikipedia.org/wiki/Sutro_Tower The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi- no. http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg http://en.wikipedia.org/wiki/Imperial_Palace_%28hotel_and_casino%29 The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of Fitzgerald's Casino and Hotel. http://img432.imageshack.us/img432/6752/00gta1screen324be.jpg http://images.hotel-rates.com/hotels/LAS_FITZ-exter-1.jpg http://renoscasinos.com/fitzgeralds/fitz.jpg The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid. http://img266.imageshack.us/img266/4567/00gta1screen252li.jpg http://img108.imageshack.us/img108/351/00gta1screen265qy.jpg http://en.wikipedia.org/wiki/Luxor_Hotel One place on Old Venturas Strip looks like The Pioneer Club (of Fremont Street) of 1942-1956, and 1983-1995, with Vegas Vic replaced by Avery Carring- ton. http://img432.imageshack.us/img432/9199/00gta1screen349ps.jpg Another display on the same road depicts Candy Suxxx. Across the street from Vic, over a strip joint, was Sassy Sally, later called Vegas Vicki, who was posed, and originally raised and lowered one lower leg, the same way at Glitter Gulch. http://img144.imageshack.us/img144/4130/00gta1screen355wc.jpg http://img232.imageshack.us/img232/7057/00gta1screen35a8re.jpg Today they can be found as part of the Fremont Street Experience, an outdoor mall with a canopy and a light show. http://en.wikipedia.org/wiki/Fremont_Street_Experience http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg http://img140.imageshack.us/img140/7122/00gta1screen81vickie5fz.jpg http://img53.imageshack.us/img53/7045/00gta1fremontstreet1nb.jpg The casinos on Old Venturas Strip have light displays like those of Binion's Horseshoe Hotel and Casino and The Fremont Hotel and Casino. (See my notes be- low.) http://en.wikipedia.org/wiki/Binion's_Horseshoe http://en.wikipedia.org/wiki/Fremont_Hotel_and_Casino (GTW note: on the corner near the sign that looks like Candy Suxxx is a curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and Casino. The vertical columns of blue lights are similar, too.) http://img141.imageshack.us/img141/4371/00gta1screen759zv.jpg http://img100.imageshack.us/img100/8572/00gta1screen79binionsh7ny.jpg http://img215.imageshack.us/img215/2632/00gta1screen80binionsh20rq.jpg (GTW note: the lights at the intersection of The Strip and Old Venturas Strip, on the corner S of the depiction of Avery Carrington, are similar to the lights of The Fremont Hotel and Casino.) http://img91.imageshack.us/img91/582/00gta1screen734qs.jpg http://img99.imageshack.us/img99/2641/00gta1screen77fremont4mr.jpg http://img134.imageshack.us/img134/6485/00gta1screen5309dh.jpg The Glory Hole Theme Park references on the radio refer to holes between stalls in sex joints used for anonymous sex. "San Andreas" features playable games similar to the arcade games Gyruss (They Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d). http://en.wikipedia.org/wiki/Gyruss http://en.wikipedia.org/wiki/Defender_%28game%29 http://en.wikipedia.org/wiki/Gradius Thanks to Wikipedia again for the next two examples. http://en.wikipedia.org/wiki/Sprunk#Easter_eggs The six body bags in a hole mentioned earlier are probably the result of a couple of Mafia men in the Introduction video who dump the dead bodies of their victims in a hole in the desert. (GTW note: the one with a cigarette looks vaguely like a De Niro character.) In the movie "Casino," 1995, Sam Rothstein (Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of their "problems" by burying them in the desert. http://img138.imageshack.us/img138/35/00gta1screen960bz1.jpg http://img138.imageshack.us/img138/4029/00gta1screen961vw6.jpg http://en.wikipedia.org/wiki/Casino_%28film%29 In the Andromada of "Stowaway," some "men in black" act out the myth of aliens that dress like government agents to silence people who've found evidence of aliens on Earth. They call C.J. a "carbon-based buffoon" and tell him "You evolved from shrews." And there's a lighter green circle of grass, like one of the crop circle hoaxes, SE of Montgomery. http://en.wikipedia.org/wiki/Men_in_Black http://en.wikipedia.org/wiki/Crop_circle &&&&&&&&&&&&&&&&&&&& I.2 PC Health I.2.a Clean your disk, disk player, and PC Clean your Play disk and use a CD laser lens cleaner disk in your player. Turn off your PC and use a can of compressed air and clean out your PC box, CD/DVD player compartment, and keyboard. If you spill something into your key- board, disconnect it, flush it thoroughly with water, and let it dry for a few days. (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on sale at department and drug stores.) I.2.b Get your hard drive clean and in order After using the Internet go to Start, All Programs, Accessories, System Tools, and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files, and Recycle Bin. The Temporary Internet Files can help you surf the web faster, but I search it fast enough without them and they can build up into a huge batch of bytes in no time. Get the free software versions, at least, of Malwarebytes, Ad-aware, or Spy- bot. You might like to go to the Downloads section of the Microsoft web site and try their free beta version of AntiSpyware. Keep them updated and run them regularly. Malwarebytes http://www.malwarebytes.org/ Spybot http://www.safer-networking.org/en/download/index.html Adaware http://www.lavasoftusa.com/software/adaware/ Buy an anti-virus program, keep it updated, and run it regularly. Disable auto protect to play games or download drivers. I currently use and recommend BitDefender. (If you do that, don't use software like the three I mentioned above--it can cause compatibility problems.) http://www.bitdefender.com/ca/ http://www.pcworld.com/article/124475-1/article.html At least once a month--even a week--run the Disk Defragmenter. For Windows XP Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk De- fragmenter. Run it after crashes and after you make any big changes to your PC, too, like after installing or removing new graphics card drivers or a big game demo or such. Even better is Diskeeper, which is what the Windows defragmenter is a scaled down version of. I recommend the Professional version--it lets you do a boot time defragmentation, which defragments the Pagefile and Master File Table. Your other files run in co-ordination with those, but you can't defragment those with the Windows defragmenter. http://www.diskeeper.com/defrag.asp I.2.c Use the latest updates On your browser, click Tools and run Windows Update about once a week. Make sure you have the latest updates for your sound (Creative Labs, etc.) and graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi- crosoft web site Downloads section), mouse, keyboard, and whatever else you use for the game you can get updates for. Go to Run, type in "msinfo32," and click OK if you're not sure what your com- puter specifics are, and see how they compare with the requirements for comput- ers given on the bottom flap of the box of the game. You might want to upgrade something. You could try the same thing except type in "dxdiag," too. Better yet, try something like SiSoftware Sandra Lite, mentioned below in the Tweak guides part of this section, and run the various modules it contains. You can not only learn what your various PC components are, but get helpful recom- mendations about changing settings and making upgrades to improve the perfor- mance of your PC. (I talk the recommendations over with an expert 1st.) http://www.sisoftware.co.uk/ I.2.d Turn off unnecessary applications before running the game and use only one processor core Run a free utility called End-It-All 2 and use the "Close all" button to shut down other applications before running the game. http://www.docsdownloads.com/ If you have a multi core computer, the game may play too fast unless you use only one processor core. Run the game, press Alt and Tab to go to your Desktop, and open the Task Manager by right clicking the Task Bar and selecting Task Man- ager or by pressing Ctrl Shift and Esc. (In Vista, you can get there from the Desktop by pressing Ctrl Alt and Delete then selecting it from the menu. If you change your mind, press Esc to exit the menu.) Click the Processes tab, right click gta_sa.exe, and un-check one of the CPUs. (Thanks to silentexistence whose tip was given by DXNathan in his pinned topic at Gamefaqs) I.2.e Take-Two Games web site and support For technical support, check the support section for the PC "San Andreas" at the Take-Two Games web site. Go to Take2 Games, Support, Grand Theft Auto: San Andreas (PC). They have a page that lets you send an E-mail to some nice people who offer personal support. Help them isolate the source of your problem by do- ing the other things recommended in this section 1st. Try to avoid things that make your game freeze so you have no ability to get out of the game with the keyboard. Turning your PC off at the main power button is bad for your computer, so use the reset button (just below the main power button on my PC) instead at such times. You may have to remove a mod because you made an installation mistake or it's corrupted due to a faulty download, etc. My PC has bad reactions to some other- wise, too, for some reason. Try getting advice from the creator of the mod, from GTA Forums web site, etc. If worse comes to worse, for whatever reason you may never learn--some unfortunate combination of the mod with some component or setting of your PC--you may need to just remove it. According to the "Read Me" for the game: For support please visit: http://www.rockstargames.com/support http://www.rockstargames.com/support/req_support_detail.php?product=191%2C3%2 CGrand+Theft+Auto%3A+San+Andreas%2CPC%2CRockstar_Games%2Cgtasa&submit=Submit If you prefer to contact tech support via e-mail or phone please use the fol- lowing: For US Support Phone: 1-866-405-5464 E-mail: usa@rockstarsupport.com For Canadian Support Phone: 1-800-269-5721 E-mail: canada@rockstarsupport.com They also have phone numbers and E-mail addresses for the U.K., Australia, New Zealand, Spain, Germany, France, and Italy. ******** The v.1.01 patch Softpedia has the v.1.01 patch. http://games.softpedia.com/get/Patch/Grand-Theft-Auto-San-Andreas-Euro- Patch.shtml You might also want to follow the posts on the topic at GTA Forums > GTA Se- ries > GTA San Andreas > Xbox & PC Chat > PC Patch up... http://www.gtaforums.com/index.php?showtopic=208932 On the plus side, it helps with DVD streaming, lets vehicles get dirty and clean, and makes the dance game easier (I'd be more concerned to have "Lowrider Challenge" made easier). You can use your old save games with the patch in- stalled. It shouldn't create a problem with .txd and .dff mods you've already installed. On the negative side, the game often didn't start for me when I used the patch, and a menu that says "the original disk could not be found or authenti- cated" appeared instead. A spokesperson at Take-Two said the cure for that is to uninstall and reinstall the game without the patch, and that Rockstar doesn't plan to put out another patch at this time. The patch also can have compatibil- ity problems with the DVD player/burner you use to play the game, and if your model has been discontinued and you can't get an update for it, you're out of luck. You'll need to check to see if a tool you'd use to make further mod changes with, or a trainer, is compatible with v1.01 if you use the patch. For in- stance, the GTA SA Control Center is compatible with both the patched and un- patched versions, but doesn't have the ability to stop timers that count down (Sub-missions, "Kick Start") yet. The Pizzadox Plus 27 trainer stops timers that count down, but isn't compatible with the patch. The unpatched version would be compatible with the broadest range of modding tools and trainers. I've kept the patch awhile to see what else I'd see. When C.J. said "Yes" to Michelle's invitation to go inside to have some coffee, the game screen, black with "Downtown" in the lower right corner, froze and I had to use the Device Manager to get out of it. Opius, at GTA Forums, explained that the patch makes the game react to that by going into an infinite loop instead of loading the animations and models. If, instead, it censored the indoor coffee scenes with a variable at the start of the file, it would let the game show the short scene of the outside of the house jostling, but that wouldn't be as thorough and would cause problems for modding the SCM file. So if you use the patch, press "N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need to press your computer's reset button. Another glitch I've had with it, which I haven't seen a report of anywhere else, is that a date with Michelle ended with her giving C.J. a BJ (suggested; you couldn't see the Johnson Johnson) on the sidewalk. (Update: Katie did the same thing. I didn't have the HC mod removed, but the patch is supposed to pre- vent that.) ******** v.2 and the Special Edition You can use or make more kinds of mods with v.1 than v.2. See the start of the modding section (see X) to see what kinds of mods you can use or make for v.1 and v.2, and how to convert v.2 to be able to mod it like v.1. You need to use the data\script folder of v.1 to use v.1 save games with v.2, and visa versa (See I.3.c). The Special Edition on PS2 features "The Introduction" and a documentary di- rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali- fornia's low rider car club, The Majestics. http://ps2.ign.com/objects/773/773077.html I.2.f Tweak guides Go to the TweakGuides.com web site, as recommended in the helpful "Tweak Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos. http://www.neoseeker.com/resourcelink.html?rlid=92606&rid=86023 It makes a good point about the value of the various helpful, informative guides by Koroush Ghazi at the Tweak Guides web site: http://www.tweakguides.com/ If you're like me, and have had a glitch or freeze or stuttering frame rate now and then and couldn't afford to pay dozens of dollars every time you had a question, it's good to know you're at least using preventative medicine to give your computer every chance to work as efficiently as it can. You'll get the best performance out of it for games and maximize the mileage you'll get out of that expensive computer hardware. And if you do need to hire someone, you'll be more well-informed when you talk to them. A couple of such tips I picked up from "The TweakGuides Tweaking Companion" there: By using SiSoft Sandra Lite (free software, or freeware), you can not only find out a lot of information about the components of your computer, but get useful tips on what might work better with a different setting or upgrade. Sometimes glitches and freezes are due, at least partly, to poor PC perform- ance--overheating alone can cause such things. At the SiSoftware site, click on the icon for the latest version of SiSoftware Sandra, then click to download the shareware (Lite) version, then, below the column labeled "Lite," click "Download." http://www.sisoftware.co.uk/ http://www.sisoftware.net/index.html?dir=dload&location=sware_dl_3264&langx=en If you want to learn more about your components and how they compare to others at running games, you could go to the Futuremark web site and download a free version of 3DMark. It's a popular benchmarking tool that has been used at var- ious web sites to get test results of new components. http://www.futuremark.com/download/ I especially recommend you make backups and carefully use the advice given in: TweakGuides Tweaking Companion ATI Catalyst Nvidia Forceware VIA Hyperion FAQ Gamer's Graphics & Display Settings It especially focuses on getting good performance out of your PC, and a good frames per second (fps) rate, etc., for games. It has special sections for "Half Life 2 and Source Engine," "Morrowind," "Oblivion," "Bioshock," "Crysis," Unreal Tournament 2004," "Far Cry," "F.E.A.R.," "Need for Speed: Most Wanted," several "Battlefield" games, and some others. And there's a section on "Game Music Extraction" which is a topic someone has a question about now and then on the Gamefaqs message boards. To read the "TweakGuides Tweaking Companion," a PDF file, an alternative to Adobe Reader which takes less disk space and is faster (and doesn't use ads like Foxit) is the Drumlin Reader/Publisher. http://en.wikipedia.org/wiki/Drumlin_PDF_reader http://www.drumlinsecurity.co.uk/ Use System Restore (Start, All Programs, Accessories, System Tools, System Re- store, or Start, Control Panel, Performance and Maintenance, System, System Re- store) if you screw up and aren't sure how you did it and need to revert to your old configuration. I.2.g Volume If your sound card software is similar to mine (for a Sound Blaster Audigy 2), you can adjust the volume of the game with your general volume control or the sound mixer's wav control. (I once had a glitch that caused the game to get quiet. I thought I needed another sound card update download when I stumbled onto the fact that the Wave slider of the Surround Sound mixer of the card had gone to the bottom, for some reason. I just turned it back up.) I like to keep a volume control icon in the taskbar in the lower right of my screen as well. After installing an update for the driver, I have to make sure the "Digital Output Only" box is unchecked for headphones in Speaker Settings, too. The de- fault settings make it checked but then I can't hear the sound with my head- phones. To use the general Windows way to put a volume icon in your taskbar, go to Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these three choices--Adjust the system volume or Change the speaker settings or Sounds and Audio Devices--to bring up the Sounds and Audio Devices menu. Check the box by "Place volume icon in the taskbar." You can adjust your system volume from there, too. I.2.h System requirements Minimum System Requirements: 1GHz Intel Pentium III or AMD Athlon Processor 256MB of RAM 8x DVD-ROM Drive 3.6 GB of free Hard Disk space for a minimal install 64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better) DirectX 9 compatible Stereo Sound Card Keyboard and Mouse Recommended System Requirements: Intel Pentium 4 or AMD Athlon XP processor (or better) 384(+) MB of RAM 16x DVD-ROM drive 4.7 GB of free Hard Disk space for a full install 128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better) DirectX 9 compatible Surround Sound Card Game pad with twin axis analog controls (USB or Joystick Port) Keyboard and Mouse Supported operating systems: Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus DirectX 9 Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus DirectX 9 http://www.gtagaming.com/sanandreas/pcxb/requirements I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium. Thanks to billhitman for recommending a web site that makes an online check of your computer to see if it can run any of dozens of games: www.srtest.com I.2.i PC hardware and software on a budget I've gotten some letters from some of the nicest people you'd ever want to meet who live in India. I get the idea that the latest good graphics cards and DSL aren't very common there, so I thought I'd add a section about things that might help you out if you're in the same boat. For new computer gear, comparison shop for the best quality at the lowest price by reading reviews. Check the dates on them because it's a fast-changing field. Putting the name of a graphics card or such and "review" in the Google search engine makes a lot of reviews turn up. Some of the review and informa- tion sites include: http://en.wikipedia.org/wiki/Main_Page http://www.3dgameman.com/index.php http://www.anandtech.com/ http://benchmarkreviews.com/index.php http://www.bit-tech.net/ http://www.dailytech.com/ http://www.extremetech.com/ http://www.firingsquad.com/ http://gear.ign.com/ http://www.guru3d.com/ http://www.hardwarecanucks.com/ http://www.hardwaresecrets.com/ http://www.hexus.net/ http://www.jonnyguru.com/ http://www.madshrimps.be/ http://www.motherboards.org/ http://www.neoseeker.com/ http://www.overclockersclub.com/reviews/ http://www.pcmag.com/ http://www.pcper.com/ http://www.pcstats.com/ http://www.pcworld.com/ http://review.zdnet.com/ http://www.sharkyextreme.com/ http://www.silentpcreview.com/ http://www.softpedia.com/ http://techreport.com/ http://www.tomshardware.com/ http://www.virtual-hideout.net/ http://www.xbitlabs.com Check the percentage of purchasers who like the product at newegg. http://www.newegg.com/ Then use price comparison sites such as Google Shopping, with prices sorted from low to high, or Amazon. http://www.google.com/prdhp?hl=en&tab=wf http://search.live.com/products/ http://www.amazon.com/ http://dmoz.org/Home/Consumer_Information/Price_Comparisons/ Some other U.S. sites to check for the lowest price include: http://www.pricegrabber.com/ http://www.bizrate.com/ http://www.nextag.com/ http://www.shopzilla.com/ http://www.mysimon.com/ If you don't find the PC bargains you want at newegg, provantage, zipzoomfly, or tigerdirect... http://www.newegg.com/ http://www.provantage.com/ http://www.zipzoomfly.com/jsp/Home.jsp http://www.tigerdirect.com/ http://en.wikipedia.org/wiki/Newegg http://en.wikipedia.org/wiki/Zipzoomfly http://en.wikipedia.org/wiki/Tigerdirect ...and you want something that's cheaper still, use eBay: http://www.ebay.com/ http://en.wikipedia.org/wiki/Ebay I recommend eBay in my walk-throughs as a place I've gotten some of my games for a real bargain. Make sure to check the dealer's ads for what's included and the dealer's reputation of reliability. Be VERY careful about that if you go for computer gear that way. If the feet of your mouse wear off, an alternative to buying a new mouse is to buy new Teflon feet for them: http://www.slicksurf.com/ To speed up slow dial-up speed, you might download and use a free web acceler- ator. (I haven't used one since I got DSL. When I used Proxyconn, which you have to pay for, I didn't use it for photos I wanted to see clearly--the fast speed messed them up a bit.) A number of web sites for web accelerators is at: http://en.wikipedia.org/wiki/Web_accelerator I.3 How to save games I.3.a The convenience of copies of your GTA San Andreas User File You can save your achievements--Stats--for a number of efforts at the game in a number of save game slots at the same time. It's good to know your whole set of save game statistics for each of your save game slots are saved in My Documents in "GTA San Andreas User Files." A very useful gimmick to know is that you can keep a copy of it in My Docu- ments (I'd right-click one of the folders and rename it something that describes what's done on it) and continue playing on the other one. You can open the User Files folder and copy the individual file for a save game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of the game done on it. I'd rename it something that tells me what's done on it, and paste it in a folder I'd create for save game files in My Documents. Here are a couple of important uses for a copy: 1. If, for whatever reason, you need to reinstall the game, you don't have to lose your accomplishments. When you uninstall, it doesn't uninstall My Docu- ments\GTA San Andreas User Files (including User Tracks tunes), which it leaves for you to uninstall manually. The old User File should serve the new install and not be replaced by a new one. (But considering the glitches that can happen, I add "Backup of" or such to the name of my User file, let the new installation create a new User File by playing the game a little, delete the new User File it creates in My Documents, then rename the old "Backup of...." folder by taking "Backup of...." off the name. It may not be necessary to go through that, but it makes me feel a little more confident that I'll save my work.) 2. You can save one or more backup copies with parts of the game already done on them. For example, I keep a copy for each stage of the game where I've gotten cer- tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done certain missions up to a batch of missions I'd like to try again or try new tricks for. And I keep one copy with 100% completion. This way, I can play with the game more like one that lets you pick which mission you want to do, which is a real convenience for a game that has so many missions but doesn't offer that choice in the menu. If you want to get certain preliminaries done faster despite the lack of mis- sion selection, you can speed the Stat building a LOT by changing data\ ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50 Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a and the two sections after that), save the game, and copy the save file. You'll al- ways have the choice to play the game with all those missions over with, and with all the abilities and weapons that come from them, to enjoy everything else about the game with. I recommend making a copy of your save game at a few big turning points in the game in my walk-through, but do it at as many places in the game as you want to. Make a separate folder in My Documents for such copies and use them as spares you don't use except to make copies from. I.3.b Glenster's Go On, San Andreas v.1 Mission Select Save Games - Two initial save games: all initial Los Santos things done, and all initial San Andreas things done - Save files for all the main missions, EP vehicles in garages, etc. All Stats maximized, and no hospital visits, times drowned, busts, cheat count, problem glitches, or creepy guys coming by the arcade offering to show you puppies. There are 2 optional files for any version to make the Tec9 as strong as a Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats quickly. http://www.gtaforums.com/index.php?showtopic=334079 http://www.gtaforums.com/index.php?showtopic=312059 The updated version is available at GTA Garage, The GTA Place, fileplanet, planetgrandtheftauto, moddb, and gta-action. http://www.gtagarage.com/mods/show.php?id=4012 http://www.thegtaplace.com/downloads/file.php?id=2631 http://www.fileplanet.com/187348/180000/fileinfo/Glenster's-Go-On,-San-An dreas-v.1-Mission-Select-Save-Games?r=5 http://planetgrandtheftauto.gamespy.com/View.php?view=GTASAMods.Detail&id=106 http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/glensters- san-andreas-v1-mission-select-savegames http://gta-action.gamona.de/ The updated version, with the title changed a little--"SA v.1 MissionSelect," is available with my video files at filefront. http://files.filefront.com/SA+v1+MissionSelect/;10523257;/fileinfo.html http://hosted.filefront.com/glenster New and improved for June, 2008: I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added in April, 2008 and practically nothing else done. It has EP versions of the better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons are Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in- creased a little bit, and he has a little over $110,000. New and improved for May, 2008: You should only save, and get a message of a successful save, once per file with OrionSR's code, and I'd done that more than once for files 45, 99, 100, 101, and 104, causing some glitches. (C.J.'s Armor was too low, etc.) I've fixed those files. New and improved for April, 2008: I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro mis- sions, so I reduced his Fat for them. I added a lot to C.J.'s ammo for both initial save games, the last save game, and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might want to go on a run of shooting missions--after a school and before the terri- tory takeover). There's more ammo available otherwise, too (see below). OrionSR and I deliberated on some new features to add to this edition--a spe- cial thanks to OrionSR for writing the Darkpactor code for it. Maximum Armor is increased by 100 (200 before the Vigilante mission and 250 afterward). The save disk in Madd Dogg's Crib has been moved to the northeast room of the upper floor so you can save your game there without triggering the basketball glitch. License plates: - Cheetah at Verdant Bluffs observatory: ORION SR - Cheetah at Glen Park: GLENSTER - Infernus at Spacey! in Market: SPACEEIN - Turismo at the Fort Carson sign: ROB RUSK The interior of the dance club in each of the three main areas, and the roof of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4, Combat Shotgun, and Desert Eagle. The pickups for them, in those places and elsewhere, have more ammo: - Minigun 2000 (fast respawn) - Heat-Seeking Rocket Launcher 50 (fast respawn) - M4 250 - Combat Shotgun 125 - Desert Eagle 100 (fast respawn) There are also a couple of the more personal gifts for girlfriends behind the bar inside each of the three dance clubs. The dance clubs are indicated on your paper map by purple martini glass icons. - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD." - Gaydar Station: the west side of the block that's a couple blocks north of the "SH" of "HASHBURY." - A club that isn't named, and the icon is misplaced on the paper map--the biggest feature of the mural on the front is a woman's face: on the north side of the block of "OE" of "THE CAMELS TOE." The Ten Green Bottles bar is a couple blocks west and across the street from the Johnson house. There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at: - the Verona Beach Pay N Spray - Michelle's garage - the Fort Carson Pay N Spray - the Redsands East Pay N Spray (The five cane pickups in southwest San Fierro, and seven pickups that aren't used in the game because they spawn in objects, etc., were deleted to make room for the extra pickups.) The Truth's crops appear and can be burned from the start of the game. A Jetpack is available in each of the three main areas: - by a tree in the alley behind the Johnson house - on the south side of the Doherty garage - in front of The Four Dragons casino The Infrared Goggles will respawn. An Andromada is parked by the southwest end of the Verdant Meadows runway. The horizontal vent is open at Area 69. Open interiors: - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND") - Vagos Gang House (the north side of the block that's east of the block of the Jefferson Hotel) - Crack Den (northwest across two streets and a railroad track from the Los Santos gym) - Zero's RC Shop (by the "C" of "GARCIA") - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J. exit through the roof or the graphics will be messed up till he uses another interior) - City Planning Department (north of the "L" of "COME-A-LOT") - Sindacco Abattoir (the northeast corner of the block of the bottom of the "EST" of "WHITEWOOD ESTATES") Import vehicles that normally may appear at certain spawn points during the Import mission may be found at them throughout the game. On patched early save games, the vehicles disappear after the Import mission. On save games patched after the Import mission, the vehicles will appear in those spawn locations. I.3.c Some advice about saving the game How to use save games from v.1 for v.2 and vice versa When you save your game at one of those floppy disks, make sure C.J. has his full Armor (saving and loading the game restores full Health), the weapons he'll need (each run through a weapon pickup after the 1st adds to the ammo it has), and the vehicles he'll need saved in his garages, so he's prepared for whatever he'll need the next time you load the game. You can't save during a mission--the floppy disks disappear until you either pass or fail it. Saving the game advances the game clock six hours. You can use this to pre- pare the time clock so it's a certain time at a convenient place when you load the game. This is handy for making multiple efforts from C.J.'s save place for missions that are only available at certain places at certain times, like the "Burglary" Sub-mission, "Kick Start," etc. Saving the game restores all weapon pickups, which can be handy in stocking up on ammunition. Since weapon pickups reappear in six game hours, you might in- stead plan a loop for C.J. to make through several weapon pickups to stock up on ammunition. You can get rid of a wanted level by saving a game (you don't have to reload the game, etc., as was the case for "Vice City"). I get rid of wanted ratings without saving them, though. Don't save your game at Madd Dogg's mansion after "A Home in the Hills." A glitch, which Orion_SR has identified as being due to saving near a basketball court, may cause that to corrupt your Stats and make the basketballs disappear from all the courts of San Andreas. Take-Two recommends that you have C.J. get something to eat at least every other day, preferably every day, to avoid the glitch that causes C.J. to be un- able to use the gym equipment. See "Glitches" (I.12) for downloads that fix the basketball and gym glitches. Some PS2 players have reported game Stats corruption by saving your game right after "The End of the Line," so I'd play it safe for PC and do something else before saving. Try to save just one hard to replace vehicle in any one garage. Saving more than one in a garage has been known to make mods and paint jobs, even whole ve- hicles, disappear. How to use save games from v.1 for v.2 and vice versa Ryan92 explained how to use v.1 save game files for v.2 of SA at the next link (and thanks to him for enduring all the questions I had about it): http://www.gtaforums.com/index.php?showtopic=294446 If you have v.2 of SA and want to use both v.1 and v.2 save game files: 1. Rename your Data\Script folder v2Script. 2. Download the Downgrader Patch (10.39 MB) applicaton and use it. http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661 3. Put the v.1 Script folder JAJ supplied at the next link (it also has a copy of a v.2 Script folder) in your Data folder. http://rapidshare.com/files/88864513/V1_-_V2_backup.zip.html Rename the Script folder you use Script and Rename the one you don't use with a v1 or V2 prefix accordingly. An option is to use rubregg's script switcher: http://www.gtaforums.com/index.php?showtopic=244165&st=0 If you have v.1 of SA and want to use v.2 save game files: You need to use a v.2 Data\Script folder. JAJ supplies one as noted above. The save games created that way can be used by someone who has v.2 of SA if the save file is dragged and dropped onto pdescobar's save game file converter (96 kb) at the next link. http://pdescobar.home.comcast.net/gta/sa_id_convert.zip http://www.gtaforums.com/index.php?showtopic=226633 You can find some SA backup files and folders at: http://www.gta-downloads.com/database.php?act=category&id=94 I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps you need to tend to gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli- cation called SAMA--the San Andeas Mission Analyzer. It's available at this web site: http://www.gta-sanandreas.com/forums/index.php?showtopic=59013 If you have .NET Framework 1.1, SAMA creates screens with your mission comple- tion information and maps of the Tags, Jumps, etc., you need to take care of. If you don't have .NET Framework 1.1, you can use a version of SAMA that gives you a print out. Since .NET Framework is a resource hog which detracts from the ability of your PC to run games, you shouldn't install .NET Framework unless you're a programmer of some kind who already has a need to have it installed. Thanks to plaka, at GTA Forums, for spreading the word about it: http://www.gtaforums.com/index.php?showtopic=220426 If you already have .NET Framework installed (if you have Vista, like me, you do), or are considering installing it, you might want to read the passages about cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the Tweakguides web site by Koroush Ghazi. http://www.tweakguides.com/ATICAT_3.html http://www.tweakguides.com/ I.3.e A mod that shows you the locations of items left to find on your radar Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Snap- shots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshots, it also puts a green marker by the ones you haven't taken pictures of yet to make them easier to find. I.3.f 100% completion guide You can find a checklist of missions you need to complete for 100% completion of the game at: http://www.gtasanandreas.net/checklist/ A "San Andreas" mission tree: http://en.wikigta.org/wiki/Mission_Tree_%28GTA_San_Andreas%29 &&&&&&&&&&&&&&&&&&&& I.4 Settings Configuration I use the Mouse and Keys setting. The Joypad choice is similar to the Classic Controls setting of "Vice City": you don't get mouse steering but you can use auto-aim by pressing the RMB. The number of things you can use auto-aim with has been increased for "San Andreas." In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw, a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm. I mainly use it with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or hear the pedestrians say things they only say when held up by auto-aim. GTA's are more like interactive movies than other games, and my favorite movies don't star robots. In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and you can use both mouse steering and a gamepad. In the Joypad Configuration, targeting features auto-aim but you can't use mouse steering along with your gamepad. The shooting generally isn't the hardest thing to do in a GTA, so un- less you really need the auto-aim of the Joypad Configuration at the expense of being able to use mouse steering, I recommend using a gamepad to supplement the Mouse and Keys Configuration and turning on Steer with Mouse. For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b. For gamepad settings, see I.6.c. Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the mouse forward, the view will go down, etc. (If you do that, remember to draw the mouse back to send the cue forward for Pool, too.) Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four wheel vehicles, with the mouse. It doesn't disable the keys you can use to steer, notably to set a tipping four wheel vehicle upright or when using a mo- torcycle for stunts. I usually don't use it for two wheel vehicles, especially if I need C.J. to do a forward drive-by with one. You can steer, control Up and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse out of the way while you do--the steering for a two wheel vehicle goes out of control if you try to steer it with the keyboard and bump the mouse. Fly With Mouse lets you steer aircraft with the mouse, which I usually don't use. You can add recordings to the My Documents\GTA San Andreas User Files\User Tracks folder, then hear them on a User Tracks radio station in the game. The game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files. You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for them. (You have them if you have Windows Media Player 9 or above, a recent Ap- ple Quicktime Player, or a combined CODEC package installed.) Audio Setup > Radio EQ On causes the radio to have a different sound quality depending on what vehicle C.J. drives. Audio > Radio Audio Tune causes a vehicle to play the same radio station that C.J. was listening to in his last vehicle. Audio Setup > User Track Options > Play Mode Radio Commercials appear between User Tracks Random User Tracks play without commercials in random order Sequential User Tracks play in alphabetical order If you add recordings to the User Tracks folder, have the game scan for them in order to hear them in the game. The options for that are: Audio Setup > User Track Options > Automatic Media Scan causes the game to scan for User Tracks each time you load the game. Audio Setup > User Track Options > Scan User Tracks lets you choose when to have the game scan for User Tracks (such as just after adding something to User Tracks). (Note: C.J. looks like he's changing the station when you switch stations.) Display Setup > Store Gallery Photos lets you save pictures taken by the Cam- era in the game to My Documents\GTA San Andreas User Files\Gallery. Display Setup > Advanced For a better frames per second (fps) rate, you'll have to know your graphics card and PC capabilities. The PC Health section may offer some information that's useful in getting a good performance out of the game in conjunction with these concerns. Having a decent fps is so basic to the smooth performance of the action, I'd start at a low setting and stop at higher ones if they cause lags, etc., and just try anything higher for a screen shot. A complete instal- lation is less likely to have performance troubles, too. The options you can adjust accordingly are: Draw Distance determines how far away things are visible. If you have a bet- ter PC setup, there are mods you can download or make that let you increase this two or four times beyond the original limit (X.13.f). http://www.gtaforums.com/index.php?showtopic=195903 http://www.gtagarage.com/mods/show.php?id=3225 Frame Limiter The game plays at 25 frames per second when this is on. Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count slower with the frame limiter off. Orion_SR adds that damage (important in some school tests) happens faster. He recommends leaving the frame limiter on for "Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent NPCs from getting killed too soon in timed situations. You can further increase the fps, and slow down timers, by turning down visual detail (Visual FX Quality, Mip Mapping, and Anti-Aliasing) and the Draw Distance. I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted stars blink a lot faster for probation periods, vehicles don't coast as far, the Skimmer won't take off from the water, vehicle sirens couldn't be turned off, and C.J. had a normal reflection in mirrors (not the kind with some teeth mis- sing I mention in I.1) with the frame limiter off. There weren't as many cases of things not appearing fast enough to avoid hitting them as I saw with the frame limiter off in "Vice City," but there were a couple of close calls with trees that appeared suddenly before C.J. while flying, and some land vehicles that suddenly appeared backwards or imbedded in the road, so I might like to turn off the frame limiter to have faster fps occasionally for some of the timed things. The fps may be lower if you turn up the antialiasing or anisotropic filtering or such. Visual FX Quality (Low/Medium/High/Very High) Changes the number and degree of effects used, such as shadows and how detailed they are. The shadows of Low are more like "GTA III" shadows. MIP Mapping This smoothes out differences in textures, such as the distant parts of roads that don't fully appear till you near them. Anti-Aliasing (Modes 1--6). I typically had my graphics card set to Applica- tion Preference and use the Anti-Aliasing offered by an individual game. With my recently updated computer, I've set both Antialiasing and Anisotropic Filter- ing to 2 on my graphics card. If you do something like that, you then set each one you changed with your graphics card to 0 or 1 in your games, if it isn't grayed out, to avoid a conflict. Resolution I've read that it's good to make this the same as you use for your Desktop to avoid a performance conflict. &&&&&&&&&&&&&&&&&&&& I.5 Stats How to check the Stats Changes in Stats are shown in the upper left corner of the screen. The Res- pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen in the lower left of the screen by pressing Tab. All the Stats can be seen in the menu by pressing Esc and clicking Stats. STATS .HTML file If you pause the game, click on "STATS," and press S, you can save your stats as an .HTML file. The order of the "CRIMES" and "GANGS" categories are switched, though. (Thanks to T Money) I.5.a Criminal Rating -10,000 to -6,000 Crackhead Derogatory term like "moron," based on derog- atory things to call someone who helps fi- nance organized crime by smoking crack, which makes you wonder how it got on this side of the list; rock star not Rockstar; cluckin' but not at the Bell. -5,999 to -4,000 Bitch-made Misogynist term for either a man who does what a woman wants him to do or is like a woman therefore less than a man. -3,999 to -2,000 Off-Brand Not the genuine article; faulty; janky; has no friends or fashion sense. -1,999 to -500 Scandalous So bad it's liable to cause gossip. -499 to -1 Player-hater One who hates others for having more than they do, notably out of jealousy for a playa who has game; someone critical of the type of playa given for "playa part- ner"; a Ph'in' c**k blocker. 0 to 19 Vic Victimizes others or is a victim. 20 to 49 Square Considered boring for not being trendy; a punk a**. 50 to 74 Civilian A stranger; it may be derogatory. 75 to 99 Rat More derogatory than snitch for someone who betrays a criminal. 100 to 119 Snitch Doesn't keep a criminal's secrets for them that allow them to get away with the crime; busta in the sense of crime-buster. 120 to 149 Dry Snitch Says something critical or incriminating about someone intending that someone else overhears it but pretends it's inadvertent; may be used about a sexually unresponsive woman (as if "a" were used instead of "i"). 150 to 199 Transformer Someone who changes in a negative way: seems less attractive up close, changes fashion too often, etc. 200 to 239 Punk-a** Bitch Misogynist derogatory term for a man, like "pu**y" combined with "punk." 240 to 269 Sucka Generic derogatory term; a hoo rider mark; a hoe cake. 270 to 299 Poot Butt A stupid, lazy person, often said with "moth- erfu**er," probably because it sounds silly by itself. 300 to 329 Buster A youngster trying to be a gangster; generic de- rogatory term like "fool"; busta; a phoney that doesn't deserve respect; seems to have nothing to do with the actual Keaton. http://www.youtube.com/watch?v=t8XfCvXoN_s http://www.busterkeaton.com/ http://en.wikipedia.org/wiki/Buster_Keaton 330 to 369 Mark Busta. 370 to 399 Chump Busta, possibly fooled by something. 400 to 449 Trick A woman who's a tease, a whore; a man who's a client of a whore; something a whore does to her client. 450 to 499 Red-headed Stepchild Someone who doesn't fit in, possi- bly bullied. 500 to 549 Peon Like "peasant" is meant when used conde- scendingly as an insult; a person of low standing. 550 to 599 Pee-Wee A young gangster; a small pe*is; $5 of crack. 600 to 609 Prankster A buster gangster. 610 to 649 Fool Someone who lacks intelligent judgement. 650 to 699 Street Cat Urban (possibly poor)/underground/hip-hop/ gangster culture-oriented person. 700 to 849 Thug Generally a brutal criminal (not simply someone who's gone through struggles as when meant in the Tupac Shakur sense). 850 to 999 Hustler In this context probably not just some- one who's energetically ambitious but one who will scam and cheat people to obtain things. 1,000 to 1,049 Playa Partner A sexual partner or friend of a guy who tries to con a lot of women to have sex with him; the more his range of influ- ence, the greater his "game," therefore respect among those so inclined to re- spect that. 1,150 to 1,299 Mack A playa in the sense of "playboy"; in this context, probably even a pimp. 1,300 to 1,499 Pimp Hustles patrons for whores aka ho's. 1,500 to 1,699 Crime Partner The friend or sex partner of someone who commits offenses against the law and/or morality. 1,700 to 1,999 Homeboy Homie; folkie; friend 2,000 to 2,099 Homie Homeboy; homeslice; friend 2,100 to 2,299 Road Dawg A loyal friend whether in or out of prison; a woman who's become less attractive with age: a d-dub-a. 2,300 to 2,499 Hoodsta A term originated on the W coast for someone from the 'hood, probably in a gang. 2,500 to 2,749 Hard-a** A tough person; in this context, probably one who picks on others and starts fights to show off for whoever is stupid enough to admire that. 2,750 to 2,999 Banger In this context, probably a gang banger; mari- juana; cocaine in Dublin, according to one source. 3,000 to 3,499 Li'l G A little gangsta/gangster/criminal, in this var- iation often accompanied by crimes against lan- guage, or at least spelling; a buster. 3,500 to 3,999 Loc Someone who shows a love of crips; a crip (com- munity restoration in progress) was originally a member of a gang in LA that wanted to eliminate crime in their neighborhood; ironically, the crips became gangsters themselves; a local per- son or a crazy loco person or both. 4,000 to 4,999 Jacker Thief, especially a carjacker. In a multi-play- er video game, they shoot someone who was al- ready shot and claim credit for the kill. 5,000 to 7,499 Shooter Gangsta term of brotherhood for another; the gambler who is rolling the dice at the craps table. 7,500 to 9,999 Foot Soldier Standard initial rank of a gang member; in- fantry gangster. 10,000 to 19,999 Hoo-Rider An annoying person or Mrs. Pete Townsend. 20,000 to 29,999 Soldier A gangster (in this context, not just some- one who fights through rough times). 30,000 to 39,999 Hawg Acronym for Heterosexual Aging White Guy (how'd I get up this high on this list? Hey?!) 40,000 to 49,999 Gangsta Criminal. 50,000 to 69,999 Ghetto Star A popular gangsta. 60,000 to 79,999 Monster A very successful threatening force that's considered crazy; a truck with very big wheels; a socially misunderstood person who meant well but became ostracized and vio- lent in a sensitive performance by Boris Karloff. 80,000 to 99,999 Big Homie A well-respected homeboy; A friend character- ized by the acronym for Business Instead of Games (Notorious Big--rapper). 100,000 to 149,999 Boss Hawg Someone that's extremely selfish with their money; a feisty, chubby, rich, and corrupt politician (thank you imdb) in a TV show I didn't see. 150,000 to 199,999 Shot Caller Someone who gives orders. 200,000 to 299,999 OG An original gangster--what a gangsta is considered if they shoot someone. Then they're no longer a BG--a baby gangster. 300,000 to 374,999 High Roller Someone who wagers large sums of money at the casino. 375,000 to 499,999 Four-Star General The leader of a gang; Patton. 500,000 to 999,999 Godfather An organized crime leader; an ori- ginator of extreme motorcycle stunts; James Brown. 1,000,000 and above King of San Andreas A GTA Master of all they survey Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and others for the list given at: http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id= 68&game=3 For definitions, thanks to http://www.urbandictionary.com/ http://en.wikipedia.org/wiki/Hip_hop_slang http://www.blackstate.com/ http://www.gizoogle.com/index.php?translate=false http://www.scummagazine.com/backissues/issue18/gangstaslang.html http://www.lvol.com/lvoleg/hist/lvlingo.html http://www.riceplate.com/rap/rap.php http://www.rapdict.org/ I.5.aa Increasing the Criminal Rating Some of the rules are: $5,000 increase = 1 Point Getting Busted/Wasted = -3 Points Completing a mission = 5 Points Using a cheat = -10 Points (Thanks to Chase "AggroSk8er" Ansok who credits GTADomain) Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating points. Unlike VC, use of any code, not just certain ones, subtracts ten CR points. You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely get CR points. I'm not sure if it matters which weapon or non-flying vehicle is chosen since C.J. infrequently got CR points that way in the little testing I've done for it. Having C.J. change clothes or use bribes to get rid of a wanted rating adds nothing to his Criminal Rating. If doing those things, you're more liable to get points for that, and get more points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher wanted rating (three wanted stars or higher may create more CR points than two, possibly after killing more pedestrians and destroying more vehicles--?). (You might get more points by having C.J. use a Pay 'n' Spray after using the method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?) The fastest way to use that method to increase CR points is to have C.J. leave a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher wanted rating nearby and get into or onto the vehicle. This often creates six to twelve CR points, sometimes more or less. The fastest way to get "King of San Andreas" on PC Use a trainer with a hotkey for the $250,000 and all vehicles explode codes. The GTA SA Control Center (X.13.c) lets you use codes without creating a record of using codes. Either click the "Player Data" tab and click "Auto-Clear Status after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before saving. hesoyam $250,000 and full Health and Armor allcarsgoboom All vehicles explode As in "Vice City," the vehicles blow up repeatedly without needing to be repaired. Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points for using a code = 40 points per use of the code--till C.J. has the maximum amount of money--$999,999,999. (Once C.J.'s cash is maximized, using the code just subtracts ten points.) (Thanks to pdescobar.) You'll have at least 40,120 CR points--"Gangsta." (Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice City?" If so, that's 40 uses of the code.) The Dodo and Shamal are available at Los Santos Airport from the start of the game, and, providing you'd rather do this without a wanted rating, you can use one of pdescobar's wanted rating-free exploits to send C.J. to the aircraft at Easter Bay Airport (though only the Maverick there is available to fly) or Las Venturas Airport and blow them up. Put any two aircraft near each other and blow them up with the "allcarsgoboom" code to blow up all vehicles. At 30 points per vehicle minus ten points for using a code, that's 50 points per use of the code. Later, but faster at one sitting, you could have C.J. put a lot of flying ve- hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code to blow up all vehicles (in an SA update to Zarathustra's VC method using the Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus ten points for using a code. For example, destroying five flying vehicles = 150 points minus ten points = 140 CR points per use of the code. (The vehicles don't need to heal between ex- plosions but the hanger can keep them corralled in one area and saved that way if you want to do this again later.) If you use a trainer with a hotkey, that's 140 points added each time you press the hotkey, and they're added as fast as you can press it. How to make the fastest way available from the start of the game Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data" tab of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles away from the police. Click the "Keyboard Shortcuts" tab, click "Misc," and highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys. Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up over and over for 30 points per vehicle per explosion. Either click the "Player Data" tab and click "Auto-Clear Status after insert- ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear Cheated 'Status' and 'Count'" to remove your cheat count afterward. I.5.b Health in relationship to Stats Health isn't given in the Stats, just as a red bar in the heads up display (HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies. C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet and Kendl," which is the 1st time you can save the game. All that's available to eat are snacks and soft drinks (such as in front of the bar a block to the W of the Johnson house). You can have C.J. use a snack vending machine about 80 to 100 times in a row to give him about 20% Fat. The Fat burns off slowly, so you can replenish it with snacks, keep his red Health bar full, and build up his other Stats. But his Health can be diminished quickly and C.J. can die after some confron- tations with traffic or the bullets of policemen and rival gangsters, and snack and soft drink vending machines aren't shown on the radar or in-game map. So this walk-through reflects the fact that the first time I played "San Andreas," I waited till after "Ryder," after which the restaurants are open and shown on the radar and in-game map, to have C.J. do the various preliminary things that increase his weapon and vehicle skills. Once C.J. develops some Muscle, he can get stronger even faster using the out- door gym at Verona Beach (the indoor ones open up after "Drive-Thru"). Reader Timo Hakala told me C.J. can start using the Verona Beach gym at the start of the game. (After doing the preliminaries, I'd make a copy of my save game in case I want to play it again with all that work already done. If you don't get it done till after the 1st few missions, at least those missions don't require C.J. to have any special skills, so you can always start a new game to see those without wor- rying about it.) Keep C.J. healthy by feeding him every day or two and giving him Armor to pro- tect him from injury. There's an Armor pickup under the W side of the bridge that's a bit N along the big drainage ditch E of the Johnson house. The amount of Health and Armor C.J. has is given in the HUD; the amount of Armor is given in the Player Stats, too. The Paramedic mission gives you a fast way to increase C.J.'s maximum Health Stat potential. The hooker gimmick works like it did in the previous couple of GTA's with a few changes: The hookers, like the drug dealers and convenience stores, are open for business 24 hours a day. (In "Vice City," the hookers just showed up during what is usually sleep time, so I don't think they made as much money.) If C.J. drives one of most of the four-wheel vehicles (a convertible will work in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y" for "Yes," and she'll get into the vehicle. Have him park somewhere secluded (the back tires don't have to kick anything up like before). If you have the subtitles on and pick a place where the gimmick works, a subtitle will say, "This looks like a good spot." The vehicle rocks for about 15 seconds (a little over 15 minutes in game time) during which she charges $28 while C.J.'s Health goes up a bit (almost as much as for a Sprunk machine--see below). After the Pimping mission, she pays him for it. ******** One hooker asks, "Did somebody say 'milkshake'?" milkshake: 1. Slang - A woman's body and the way she carries it. http://www.urbandictionary.com/define.php?term=milkshake The qualities a sh*t woman uses to attract men; whether her body, personality, face, money etc. Kelis said it means "whatever you do well" on MTV. "My milk- shake brings all the boys to the yard" -- Kelis featuring Pharrell, Pusha T (Milkshake (Remix)) [1] http://www.ohhla.com/anonymous/misc/r_and_b/milk_rmx.kel.txt I'm with Rusk--I just thought it meant her t*ts. ******** If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en- ters an Ambulance, and even more the 1st time he enters a Hotdog van, too. I used the Control Center, X.13.c, to check increases in C.J.'s Health: Entering an Ambulance for the 1st time: up 20 Hooker: up 28 Vending machine (Sprunk or snacks): up 35 Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60 Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J. gets 40 Health points the first time he enters a Hotdog van, too. http://www.gamefaqs.com/computer/doswin/file/924362/47686 Small meal: up 20 Medium meal: up 40 Big meal (not salad): up 70 Salad meal: up 40 A Heart pickup increases it 100%. Full Health before completing the Paramedic mission: 100 Full Health after completing the Paramedic mission: 150 If you use the Control Center (see X.13.c), you can have C.J.'s Health set to 176 so he doesn't die if he falls a great distance onto the ground while wearing a Parachute. I.5.c Player--Muscle and Fat Stats Basically, you keep a little Fat there for C.J. to burn off instead of burning off Muscle. I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too flabby, he won't run as athletically or jump as high. (If you plump him up in- stead of pump him up after completing the game, he won't be able to jump high enough to grab the top of the wall behind Sweet's basketball hoop to get onto Sweet's roof for the Hydra there.) If both of those Stats are depleted, C.J. will lose Health and die. But Fat burns off slowly, so it's easy to keep enough in the Fat Stat. Take-Two recommends having C.J. eat once a day to avoid the glitch that can appear late in the game and doesn't let him use the gym equipment at all. Before the restaurants open, you can increase C.J.'s Fat by having him go to the human vendors and vending machines for food. You can have C.J. stuff his face about 80 to 100 times in a row at a snack vending machine to give him about 20% Fat. Once the restaurants open, after "Ryder," have him eat the big non- salad meals for the fastest way to increase Fat. I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat level: Vending machine: up 2 Human vendor (at a stand or in a Hotdog van): up 5 Big meal (not salad): up 27 If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it off instead of Muscle and not be flabby, you can give C.J. a meal every day or two, and keep his Health bar full, with salad meals, snacks, and soft drinks, too. Have him go running, swimming, or cycling to convert Fat to Muscle (and in- crease his Stamina). Once he gets to the Buff stage, the game says he's allowed to use gyms, but the indoor gym equipment is unavailable because the indoor gyms don't have yel- low entrance lights in front of the doors until "Drive-Thru." Before that, the fastest way is to have him lose Fat is to use the stationary bike of the outdoor gym at Verona Beach. (You could give him 11 meals in a row to make him throw up and he'll lose a lot of Fat, too, if not gain Muscle or Stamina.) To have him use the dumbbells and bench press weights at the Verona Beach gym, quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the LMB. He'll develop even more Muscle, which mainly improves the strength of his melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat. When he's real lean and muscular, he's built like a contest-ready Arnold Schwarzenegger. (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls like the ones I use for "Vice City.") The maximum Stat for Muscle is 1,000 points. The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds in one sitting" (see III.5). I.5.d Player--Stamina and Lung Capacity Stats Stamina is, with Muscle and Lung Capacity, another health Stat you want to increase to maximum strength. C.J.'s ability at biking fast, swimming fast, and running for a longer time is improved by having him do one or more of them. It doesn't diminish, and it's good to build it up early in the game. (For the infinite sprint, complete the "Burglary" mission.) The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under- water. It's increased by having him swim underwater till his air bar gets low then surface. The maximum Stat for Stamina and Lung Capacity is 1,000 points. The fastest way to raise these Stats is at "Maximum Stats of all kinds in one sitting" (see III.5). I.5.e Player--Total Respect and Sex Appeal Stats Respect Running Respect: 40% Mission advancement: 36% Territories owned: 6% Amount of money: 6% Muscle (physical fitness): 4% Progress with girlfriend: 4% Appearance: 4% Running Respect: Killing a drug dealer: +.005% Killing a rival gang member: +.5% Killing one of your gang members: –.0005% One of your gang members dies: –2% Territory won: +30% (a major part of the final Los Santos section of the game) Territory lost: –3% Thanks to the Brady guide for those figures. How do they figure out numbers like -.0005%? There must be math in a file, like the one that determines how fast stats increase (see III.5), they look at to figure that out. The main way C.J. can increase his Respect Stat is by killing lots of rival gang members and corrupt law enforcers, recruiting Grove Street Family gang members to help him, then by taking over rival gang territories. Taking over rival gang territories is possible after "Doberman" (see IV.23), but C.J. loses any territories he gains in Los Santos when he leaves it after "The Green Sabre" (see IV.28). He keeps the Respect, though, so I'll leave the choice open. Mission success is the other big factor that determines Respect, and an impor- tant mission that's available early is to spray 100 Tags. Respect can also be increased by having C.J. be healthy and use the better vehicles, clothes, hair- cuts, and tattoos. Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair- cuts, and tattoos with a big Sex Appeal value. The vehicles with a big Sex Ap- peal Stat (see III.18) seem to make the biggest contribution of those last four things. Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap- peal can be increased by having him succeed with dates, too, which is made easi- er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl- friends won't care how much C.J. weighs, etc.). I.5.f Player--vehicle Stats The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air- craft--the higher the skill Stat for that type will be till the Stat is maxed out and the type of vehicle gets the easiest handling it will get in the game. When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny Hop higher and reverse faster without falling off. When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the gates will open for him at all the airports. (If you have C.J. get this, the game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight School success.) When the Stat reaches 100%, C.J. gets a Parachute when he bails from an aircraft. The maximum Stat for a vehicle skill is 1,000 points. The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all kinds in one sitting" (see III.5). I.5.g Player--Pilot Ranking The rankings are the same as in "Vice City" with a lot more aircraft to climb the list with. The "Vice City" glitch that causes the Stats to consider you an "Ace" too soon is back. Most importantly, the little Dodo is back. Awwwr!-- the little one.... Pilot ranking 0:00 to 0:04 No Ranking 0:05 to 0:09 Flyboy 0:10 to 0:19 Aircraftman 0:20 to 0:29 Pilot Officer 0:30 to 0:59 Corporal 1:00 to 1:29 Lieutenant 1:30 to 1:59 Sergeant 2:00 to 2:29 Captain 2:30 to 2:59 Biggs 3:00 to 3:29 Wedge 3:30 to 3:59 Red Baron 4:00 to 4:29 Goose 4:30 to 4:59 Viper 5:00 to 5:59 Jester 6:00 to 6:59 Chappy 7:00 to 7:59 Iceman 8:00 to 8:59 Maverick 9:00 to 9:59 Noops 10:00 to 10:59 Air Chief Marshal 20:00 to 30:00 Ace From what I can tell from the little I've tested it, it looks like the "Vice City" glitch of "Ace" showing up too fast is back. See "Glenster's Guide to Some of Vice City" for more about the rankings. Since the Dodo is of paramount importance, I'll repeat something I wrote in my walk-through for "Vice City": special mention should be made of Poland's young Andrew Noops n Gleh, who used to frequent the ign.com message boards. From what seems most reliable from looking at various web pages, he flew the GTA "III" Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat- ing in "Vice City." You still have to be an Air Chief Marshal or Ace to do bet- ter than that in "San Andreas." This isn't one of those people that can't fly the Skimmer--this is a two- fisted, red-blooded, Dodo-flying man. Rockstar, if you read this, this is what we want. Don't listen to those Skimmer weenies. If you want to make things big and easy, at least make two versions--one rated M and one rated SW. For SW, you can push a button, and you don't have to aim, drive, or fly anything, and you can have the lead character buy some shorts and go for a swim. And leave the motorcycles and the Dodo the way "Vice City" intended them for the M. Flight time is given in Achievements. I.5.h Player--Gambling and Luck Stats Having C.J. bet on the horses at Inside Track (which doesn't have a limit on the amount wagered) over and over won't make C.J. win more often. C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas and his Gambling Stat can be increased by spending money on the several ways to gam- ble in Las Venturas casinos (see XI.e), so you might not worry about those things till you send C.J. there. Giving C.J. those things won't give you any advantage at getting 100% for the game other than that C.J. needs to collect 50 Horseshoes for that. If you want C.J. to make a lot of money from gambling, the fastest and safest ways are to either have him bet a lot of money on the long shot at Inside Track and only save the game if he wins, or have him use GTA_Phreak's gimmick for winning at Blackjack (XI.e). Since C.J. doesn't need to build any Gambling Stat to use the Inside Track gimmick, there really isn't any need for C.J. build his Gambling Stat to have enough money to buy all the properties in the game. Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at casino gambling, but I'm not sure what it does. For example, GTA_Phreak pointed out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as C.J. remains at the table, and the dealer always hits when the total of his cards is under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances of winning in those circumtances, at least. When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000; when he spends $10,000 that way, he can bet or borrow $10,000, etc. up to $1,000,000. The more he can bet and borrow, the higher his Gambling Stat. According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001 points for every dollar spent on casino games--slots, video poker, blackjack, roulette, and wheel of fortune. C.J. reaches the highest gambling skill, 1000 points, the Whale level, if he spends $1,000,000, regardless of whether he wins or loses. I tell you the truth, if I wanted to play card games, I'd have used the ones that come with Windows XP, and I didn't. I can't see buying a 64 bit processor and all for a card game or the video version of the lottery tickets at the con- venience store. Now a pinball game in the bars--that could get me going a lit- tle bit. A Future Pinball game might be a lot of megabytes for one aspect of a bar in a GTA game, but maybe a decent one wouldn't have to be very big. GTA could do it up good with sound effects and voices--maybe having the ball get a Unique Jump cinematic as it goes over a ramp. http://www.futurepinball.com/ I.5.i Weapons C.J. can improve the weapon Stats certain weapons have by shooting rival gang- sters or law enforcers. Shooting the gangsters creates less of a problem with getting rid of wanted ratings. Likewise, he can improve his various vehicle Stats by using the vehicles. These are covered more in the "Preliminaries for Los Santos" section. The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in one sitting" (see III.5). Current Weapon Skill: the skill level of the weapon C.J. is equipped with if it has a skill level. The highest level is 1,000 points. I.5.j Crimes--Total number of wanted stars attained and evaded The total number of wanted stars attained is increased by each wanted star c.J. gets. They're considered as evaded if he gets rid of them by using a Pay 'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by putting on a hat, shades, or clothes for torso or legs. They aren't considered as evaded if they just go away while C.J. stays away from law enforcement. Wanted stars attained during missions and erased by completing those missions aren't considered as evaded, either. Unless you're going to reload the game every time C.J. gets rid of a wanted star one of those two last ways, the best you can do is keep Attained from getting too much bigger than Evaded. I.5.k Crimes--Criminals wasted Criminals wasted refers to the number of times C.J. killed criminals, which includes four drug dealers (see III.11). The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR, SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA, MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG. BMYCG black guy, hospital mask over mouth, dark brimless cap, dark gray jer- sey with white short sleeves, gray pants, white shoes. BMYCR black guy, a bit unshaven, silver chain, light and dark vertical striped short sleeve shirt, green-gray calf-high pants, white sneakers. HMYCM white guy, hospital mask over mouth, dark gray shorts with a red band at the end of each leg, brown and black slippers. HMYCR Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer- sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and white shoes. SBMYCR black guy, bit unshaven, dark shades, white baggy cap like nurses wear, white jersey with blue unbuttoned shirt, light gray green pants, white shoes. SHMYCR Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray pants, brown and black shoes. SWMYCR Asian guy, short dark hair, green short sleeve jersey over black long sleeve jersey, blue jeans, light and dark gray shoes. VBMYCR black guy, a bit unshaven, short hair w/dreads in back, mostly gray plaid jacket, gray pants and shoes. VHMYCR Asian guy, short hair, short mustache and beard, horizontal black and white striped jersey, blue jeans, gray and black shoes. VWMYCR white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots. WMYCR white guy, short brown hair combed straight back, light beard, silver chain, black jersey, black leather vest, light brown pants to above the ankle, gray shoes. WFYCRK white woman, hospital mask over mouth, white "X" taped on nipples, white thong bikini bottom, black and see-through gray shoes. MAFFA white chunky guy, black jersey/suit/shoes. MAFFB white chunky guy, bald with brown mustache, gray jersey with dark gray horizontal stripes, brown-gray jacket, pale gray pants, brown shoes. MAFFBOSS white guy, short dark hair and goatee, pale pink-peach shirt with a white collar, gray suit with a white handkerchief in the pocket, black shoes. BIKDRUG white guy, light brown short mustache and beard, black headband and bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf- high gray pants, gray shoes. BMYDRUG black guy, short goatee, black muscle t-shirt, brimless black cap, silver chain and bracelet, gray pants, black and white shoes, often has his hands folded before him. HMYDRUG Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt, dark gray pants, red-gray bandana, tattoos on arms. WMYDRUG white guy with a smirk, gray Rockstar hoody pulled up over his head, dark baseball cap, blue jeans, white sneakers, often has his hands folded before him. See X.8 "Skin viewing and editing" for some methods you can use to view them. See I.8.b for the vehicles they drive. Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants, gray shoes), isn't given a criminal status like the pimp in bold red and black in "Vice City." And, as before, the prostitutes and gang members aren't given a criminal status, either, I guess just because the lead character interacts dif- ferently with them. I.5.l Crimes--Gang members wasted The Gang members wasted by C.J. can belong to one of eight gangs. According to data\peds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family, the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia, the Triads, and the Varrio Los Aztecas. See I.8.b for the vehicles they drive. I.5.m Crimes--Cost of property damaged The costs of vehicles, shown in column ac of data\handling.cfg, go toward cal- culating this. (Thanks to Ben "Cerbera" Millard.) I.5.n Gangs The size of the three biggest gangs is given in the order of the number of territories held by each. I.5.o Achievements--Flight time Flight time in "San Andreas" is created by how long you fly both planes and helicopters. I.5.p Mission Pdescobar says that you might as well ignore the fact that Missions Passed won't grow to be as large a number as Mission Attempts: "Many things (such as entering a gym) will increment that stat" (Mission Attempts) "even though they aren't completable missions." I.5.q Miscellaneous--Progress made The percentage of the game you've completed. &&&&&&&&&&&&&&&&&&&& I.6.a Some distinctions between the PS2 and original PC versions The PS2 version comes out 1st because poor Sony doesn't have enough money. I'm thinking of starting a telethon. (What kind of PR blurb would that be?: "The graphics aren't as good, you can't mod it or put in songs, and you get a limited range of controllers. Buy two!" So they put it out without competi- tion.) The graphics aren't diminished for the PC version. A good article about it, and refinements made to GTA since "Vice City," is an interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris Rothwell--which can be found at the Gamespot web site: http://www.gamespot.com/pc/action/gta4/preview_6126774.html A good article on the history of Playstation 2 is: http://en.wikipedia.org/wiki/PlayStation_2 ******** A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif- ferences is at: http://www.gtaforums.com/index.php?showtopic=214501&st=0 The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for target practice, at various Ammu-Nations. In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not found in the other tattoo parlors, and there are more "objects"--for example, Grove street for the PC (maybe Xbox) version has things like boxes, garbage bags, and trees (trees?), etc. (Thanks to tommy vercetti guy.) The loading times are much faster, and it's a lot easier to mod things, in the PC and XBox versions. (Thanks to the venerable spaceeinstein.) Draw Distance (the distance at which the graphics are loaded) is greater for the PC and Xbox versions, and the graphics can be seen to be better in a lot of ways--the surface of roads, the look of lightning storms, etc. ******** In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An- dreas User Files/User Tracks for your own radio station. To save space, notably if you want to use the same songs for more than one GTA, right click the song file, click "Create Shortcut," copy the shortcut, and paste it in the User Tracks folder. Then Delete the original shortcut. In the Play Mode section, you can choose "Radio" to have the game play them with the commercials, etc., provided to make it seem like another of the sta- tions of the game. Otherwise, "Sequential" plays them in alphabetical order and "Random" plays them in a random order. To have them play on the radio station, run "Scan User Tracks" 1st in "Audio Setup." Automatic Media Scan will make the radio start with the 1st track after the game loads. ******** You can use or make a variety of mods (modifications) with the PC version. Normally, more kinds of mods are possible with v.1 than v.2, but see the start of the modding section (see X) for jarjar's method to convert v.2 to be able to mod it like v.1. The PS2 two player mini-games have been dropped for the PC version. The PC version has online multi-player mods. GTA Tournament: http://www.gtat.org/ SA:MP http://www.sa-mp.com/ MultiTheftAuto: http://www.multitheftauto.com/ Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two player games on PC (see X.13.x). Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San Andreas" missions and things that aren't in any of the (unmodified) versions of the game. ******** The moon stays full and doesn't go through phases as pre-release information said it would. Thanks to Spaceeinstein for telling me it goes through phases in the PS2 version. The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a tire doesn't work for PC. Again, see III.5 for a way to make any Stat climb as fast as you like on PC. The basketballs appear at the start of the PS2 version but don't appear in the PC version till after "Tagging Up Turf." The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC. (On PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the flag, bail a second later and open the Parachute, and soon have C.J. morph to the bike with the Parachute attached and open above him.) Demarest's Steed mod, that lets you choose to have the lead GTA player never fall off their motorcy- cle, has been adapted for the PC "San Andreas," though, including by Spaceein- stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col- lection. The gimmick to have C.J. switch to a Camera and click a photo to unhitch a trailer from a truck cab doesn't work for PC, either. You could use the GTA SA Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a trailer to unhitch it, though. The gimmick of switching to another radio station and switching back before the dialing noise is over to skip a song on the radio doesn't work on PC--at least not the original version. The song "White Room" by Cream has been added to later PC and Xbox versions. Shady Industries has been renamed Solaris Industries for PC. (I'm guessing an actual Shady Industries didn't like the association with Avery Carrington's Shady Acres, etc., in "Vice City." Then again, I never figured out that PS2 "Vice Point Langer"/PC "W.K. Chariot" hotel name change.) Some Benson trucks still say "Shady Industries," though. (Thanks to PresidentKiller at GTA Fo- rums.) On PS2, the cars get dirty and you can clean them by using a save garage, Pay 'n' Spray, or by driving in the rain. In the original PC version, they just stay however dirty they are. The car washes weren't functional for anybody. There is a mod for the PC version that keeps the dirt off, though: "The No Rust mod" (see X.13.e). The v 1.01 patch (see I.2.e) for v.1 lets you clean the dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set FX quality to medium or higher, too, to make it work. One thing that was different about the PC version of "Vice City"--that the pedestrians taken hostage in jacked vehicles were rarely heard to make funny screams as they did on PS2--has been fixed for the PC "San Andreas." An easy way to test it is to have C.J. jack a Hotdog van with a vendor in the back. ******** Thanks to Rusk and his information about the differences between the original and Second Edition of the PS2 version for helping me make these comparisons: "Supply Lines" is easier in any version other than the original PS2 version because the RC Baron doesn't use fuel when it glides. The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the original PS2 version, is noted on the in-game map in the PC version and the PS2 Second Edition. The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be- tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but worked in the original PS2 version, isn't noted on the in-game map and doesn't work for the PC version, and Rusk writes that it was completely removed for the PS2 Second Edition. Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox version. It's just the door that doesn't work. You can modify the mission script or placement file to open that Pay n Spray door. The Pay n Spray works." The original PS2 version glitch that caused pool to be unavailable after C.J. aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi- tion. I don't remember it being reported as a problem for PC. ******** Be wary of reviews of the PC version that start out with the person taking hours to get used to the controls. Would you want to know if you should buy a car on the advice of someone who'd never driven before? (If, afterward, they still find it hard to fly--accelerate, up, down, left, right--this should be a little hint. Time for: "I can't fly the Skimmer. I'll give you a web site--fly it for me...." I would not entrust the li'l Dodo to such reckless hands.) Different games are better on different formats, and people can go with what they're used to. But when it comes to GTA and I read about people fussing about which version is better--usually knowing the PS2 version and wondering about the PC version, I think of this: Imagine there was a button on your PC monitor. And if you pressed it, your GTA graphics would be worse, you couldn't add your own music, you couldn't play with the data files or add models to the game, you were limited in what control- lers you could use, no more hand held "camera" freedom--who the he** would push that button? The only thing I heard that gave me pause about that was when someone said they liked PS2 better since they liked to watch the game on TV. It was a brief pause--I used to use an ATI All In Wonder 9800 Pro graphics card. ******** I.6.b Adapters for PS2 and Xbox controllers If you want to use an adapter that lets you use your PS2 or Xbox controls for PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can plug them into: SmartJoy PLUS - PlayStation 2-USB adapter SmartJoy X - Xbox-USB adapter http://pc.gamespy.com/articles/637/637880p8.html You might also want to see this message board about the San Andreas Advanced Control: http://www.gtaforums.com/index.php?showtopic=198093 I.6.c Gamepad controls I recently got a Logitech Rumblepad 2, which is like a PS2 controller and is much easier to connect to your PC. It doesn't have a PS2 pressure-sensitive vehicle acceleration button--acceleration is determined for each vehicle in data > handling.cfg, and you regulate how much to use with presses or taps of a key of the keyboard or a button of a gamepad, in PC GTAs. Turning for sprinting, swimming, and land, water, and flying vehicles (includ- ing the Jetpack) is done with the left analogue stick instead of with mouse steering and the keyboard. It makes turning while swimming, falling with the Parachute deployed, and flying with the Jetpack look different--you see more of a range of motion, like turning with them was designed more for gamepad use. The ability of the left analogue stick to combine the keys that tilt a helicop- ter up, down, left, or right makes it a bit easier to fly one. Why the game developers didn't utilize the "Vice City" method that ties both forward movement and forward "camera" aim together, for which a little forward movement sends the "camera" aim ahead, is beyond me. If anything, I'd have added that for the helicopters, too. The tendency of the "camera" to aim somewhere other than forward for a turning helicopter, and the length of time it takes to aim the "camera" forward by send- ing a helicopter forward, is the biggest problem of flying a helicopter whether you use a keyboard or a gamepad. Having the "camera" glimpse backward sends the aim of it forward, but it's still a disadvantage to have to do that while a he- licopter is turning and being moved into position to fire at a moving target. A gamepad isn't as smooth at moving the lead character, and aiming a weapon is awkward with the left analogue stick. I think the auto-aim feature that comes with the Joypad Configuration, and the way the "camera" moves around while the lead character uses auto-aim to fire at targets, is meant to compensate for that, although auto-aim isn't available for weapons that bring up a scope. The "camera" movement created by using the right analogue stick is limited in speed and range and feels clumsy compared to aiming the "camera" with the mouse. While the left analogue stick controls leaning forward or back on a motorcy- cle, a gamepad may have more of the control of a keyboard for motorcycle stunts if you program a couple of buttons for that. But since the keyboard still func- tions while you use a gamepad, I'd probably use the keyboard for motorcycle stunts to have a couple more buttons available on the gamepad for more general things. If you leave the gamepad attached while you use the mouse and keyboard, you may get the glitch of the "camera" circling C.J. uncontrollably. If that hap- pens, unplug the gamepad. The gamepad works in both the Mouse and Keys and Joypad Configurations, but Steer with Mouse is only available in the Mouse and Keys Configuration, so I see the advantage, claimed by some posters on the game message boards, in using the Mouse and Keys Configuration and having the gamepad available to fly a helicop- ter or just for enjoying the variety it adds. Thanks to Orion_SR for telling me the gamepad setup given below: Foot Controls Fire Joy3 Next Weapon Joy8 Prev Weapon Joy7 Zoom In Joy1 Zoom Out Joy2 Enter+Exit Joy4 Camera Joy10 (or Joy9) Jump Joy1 Sprint Joy2 Aim Joy6 Crouch Joy11 (or Joy12) Action Joy5 Look Behind Joy12 (or Joy11) Vehicle Controls Fire Joy3 Secondary Fire Joy5 Accelerate Joy1 Brake Joy2 Enter+Exit Joy4 Horn Joy11 Sub-mission Joy12 Camera Joy10 (or Joy9) Handbrake Joy6 Look Left Joy7 Look Right Joy8 Look Behind Joy7+8 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7 Controls F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene. Esc Pause the game and go to the menu. To have a longer look at onscreen in- structions or dialogue, press Esc and go to Brief. You can go back through ear- lier instructions and dialogue by pressing Up and go forward through them with Down. Prt Scr See X.15 for how to use Prt Scr, etc., to make screenshots. If you leave the controls alone, the HUD will disappear and the "camera" will act like a hand held camera operator is getting bored from inactivity and will zoom in on and back from this and that activity. F1 Instant Replay F2 Save replay (press at the end of the replay) F3 Play back last saved replay. Only one replay can be saved at a time un- less you want to rename the My Documents\GTA San Andreas User Files\replay.rep file so it isn't overwritten. If you want to save videos of the game, you might want to download FRAPS. http://www.fraps.com/ I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type instant replay with slow motion for Unique Jumps and a variety of "camera" an- gles. Some things are different in GTA instant replays. In "San Andreas" instant replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point down on the Hydra even in replays of scenes in which they were pointed back, a black thing--a landing wheel?--appears below the back end of, at least, some of the planes, the Jet Pack doesn't appear, train engines face backward, etc. One of the new differences that's the most unusual, and which I haven't read any explanation for, is that instead of certain action scene co-stars such as Big Smoke, Kent Paul, or Maccer appearing, another guy does. It gets more unu- sual when he replaces both Kent and Maccer at the same time or replaces Catali- na as he does in the scene at the link below: http://img216.imageshack.us/img216/9489/00gta1wtfcatalinareplay6qo.jpg Spaceeinstein sent me this "Explanation: Rockstar became lazy. The replay didn't load the special actor models. That ped in the picture is the default ped for the special actor model to replace. Special actor models aren't con- sidered as peds in the game so it has to replace an existing ped like the one in the picture." ******** A couple of instant replays that should have been (and other odd moments): - I had C.J. get a six star wanted level and land his Jetpack on the Ferris wheel at Santa Maria Beach. A Police Maverick landed beside him, and C.J. jacked it! Those things take off too slow for him to have gotten away, and something about the getting busted cinematic screwed up the instant replay so it didn't register. (If it ever comes up for you, have him shoot the corrupt offi- cers 1st.) - C.J. was driving a motorcycle through the oil fields toward Las Venturas, hit something, the bike kept rolling while C.J. ran to get it, and he got back on and kept riding like something out of a wild west show or a stunt movie air grab. I must have hit the wrong button, though, because the instant replay just showed the last few seconds of him standing somewhere afterwards. - I'll add something to those two because this is the closest category to put it in, other than the one for ghost world. C.J., in an SUV, was drive-bying the attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo. So I had him try to run into them, and he knocked a couple off their bike. One got back on the back of the seat of the bike, and C.J. ran the other one down. But the bike with the person on the back still followed him around. It would run into him now and then--plomp--but that's about it. If C.J. stopped, it stopped. It was more like a frisky dog than an attacker. Hitokri Battusai wrote to me he had a similar experience with what he called Ghost Cops during a gang fight, too: the police car driver was killed but the car kept following C.J.'s car. - Using Molotovs for "The End of the Line" gave me a couple of glitches. One gangster kept running into the corner of an alcove till he went through it, like Claude in the "III" gimmick to get a Mafia Sentinel. Another survived the fire--I guess running into the wall protected him a bit--and said, "You can't do that to me, man," and resumed firing till he got a moment of another Molotov! WTF screenshots http://img119.imageshack.us/img119/7595/00gta1wtf90wk.jpg http://img50.imageshack.us/img50/3052/00gta1wtf106jn.jpg http://img85.imageshack.us/img85/9366/00gta1wtf236du.jpg http://img85.imageshack.us/img85/2158/00gta1wtf30x9ou.jpg http://img232.imageshack.us/img232/8240/00gta1wtf44d7lm.jpg http://img265.imageshack.us/img265/1189/00gta1wtf997ai.jpg http://img129.imageshack.us/img129/6355/00gta1wtf55a6uw.jpg http://img129.imageshack.us/img129/668/00gta1wtf55b3om.jpg http://img227.imageshack.us/img227/795/00gta1wtf453up.jpg Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till it was bumped again: http://img50.imageshack.us/img50/1663/00gta1wtf18truckstoppie1qe.jpg Low flying Rustler: http://img119.imageshack.us/img119/3168/00gta1wtf113rn.jpg http://img50.imageshack.us/img50/8329/00gta1wtf123xh.jpg http://img119.imageshack.us/img119/6421/00gta1wtf143gi.jpg Flying train: http://img53.imageshack.us/img53/1346/00gta1wtf33b3lw.jpg http://img53.imageshack.us/img53/2155/00gta1wtf33c4dv.jpg http://img53.imageshack.us/img53/6549/00gta1wtf33d7mv.jpg Invisible motorcycle policeman: http://img149.imageshack.us/img149/1509/00gta1wtf873ri.jpg http://img232.imageshack.us/img232/9900/0gta1wtf888yq.jpg After downing the helicopter in "Toreno's Last Flight": http://img138.imageshack.us/img138/537/00gta1screen928tm7.jpg Really bad gang car (the game wasn't modded--I haven't seen this since) http://img146.imageshack.us/img146/7586/gtasawtfgangbeatupglendoe6.jpg http://img357.imageshack.us/img357/6240/gtasawtfgangbeatupglendvc7.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.a Foot Controls ******** Note: I remap Spacebar and Left Shift so each does the job of the other--Jump is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City." ******** W Forward S Backwards Mouse Steering or A Left Mouse Steering or D Right You can turn the "camera" with the mouse so to face C.J., then press S to keep him going in the same direction in the scenery yet now towards you and the cam- era; a similar thing can be done with A and D. W,S,A, and D can also be used for the dance game, and A and D can be used to go through the food selection at a restaurant. Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di- rection for pairs of beats, to give C.J. a little dance move paradiddle you can throw in now and then, like when C.J. sings, for some snazz. Mouse Look anywhere, though you need to move C.J. to look directly up or down. When standing still, C.J. doesn't swivel as you move the mouse as Tommy Vercetti or Claude Speed did. You get a greater va- riety of views of him that way, but it makes aiming him busier. While he faces in one direction, you can look in another with the Mouse; if you want to face him in the new direction, press W,S,A, or D as needed. I usually press W, which makes him go in the direction the Mouse is pointed, to turn him. F or Enter (Return) Enter or get on a vehicle, have C.J. buy a soft drink or snack, end a transaction at a restaurant or barber shop, etc., end a phone call, spend $100 for, or quit watching, a lap dance, open the freezer at the Abattoir, detach a deployed Parachute, and let go of something he's hanging from The camera swirl after C.J. leaves a vehicle can be disorienting for a moment. When that happens, you may speed things up by pressing W to turn him in the di- rection you want him to go, then W again to continue. If two choices are equally near when you press F, C.J. goes in the direction of the vehicle or vending machine he's pointed toward. Otherwise, he'll turn and go to the closer one. ******** Left Shift Sprint (I remap it from Spacebar) when added to W. The sprint lasts longer as C.J. gets stronger, as does the faster sprint created by pressing it quickly and repeatedly. Complete the Burglary mission for the infinite sprint. Left Shift is also used to buy food at a restaurant, preview/buy a haircut, etc. Spacebar Jump, grab something to climb, or climb something (I remap it from Left Shift). ******** Left Alt Walk Add Left Alt to W,S,A, or D to make C.J. walk. I mainly use this because I think it looks funny to have C.J. stop scrambling and act normal till he's just past a police officer. If you add Left Alt while C.J. moves in a crouch, he moves slower, too. If you equip C.J. with a one of the rifles or automatic rifles, he can walk faster, so you might use that when C.J.'s in a big house during the Burglary mission. Tab or \ View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats, what day it is, and the Weapon Skill C.J. has for an upgradable weapon if he's equipped with one, in a menu in the lower left corner of the screen. You can also use it to have C.J. answer a cell phone, give a gift to or kiss a girlfriend (awwwr!), buy property, and equip the weapon of the pickup C.J. is standing in to replace the weapon currently in that slot. C Crouch Use W,S,A, and D to have C.J. move while crouching, and tap one of them repeatedly, or add Left Alt, to have C.J. do it slowly. It can help C.J. sneak up on enemies. End a crouch with Spacebar, Left Shift, F, Enter, or the LMB. C.J. can't crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap- on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or either rocket launcher). C and hold the RMB C.J. crouches and can target someone (see "RMB or Caps Lock" below). Crouching can help C.J. fire a gun with more accuracy and make him harder to hit. If you press A or D, he rolls left or right and takes aim again. LMB Fire, punch, hit with a melee weapon, throw, spray paint, deploy a Parachute while C.J. is falling, change the "camera" view of a lap dance, and take a snap shot. As in "Vice City," you can hold the LMB down to keep a Chainsaw revved up and pointed for- ward, then move with W,S,A, or D to create fast Chainsaw at- tacks. Unlike Tommy, C.J. can't jump while he's equipped with it, though. RMB or Caps Lock Target someone or bring up the scope of a Sniper Rifle, Rocket Launcher, or Heat Seeking Rocket Launcher so it can be aimed and fired. In the case of a Heat-Seeking Rocket Launcher, it also makes a green reticle appear over the target, and the green turns to red as the system locks on- to the target. To target someone, aim C.J. or his weapon at them and press RMB or Caps Lock. It makes an arrow point down at their head. The color of the arrow indicates their health. It turns from green to red to black and disap- pears as they weaken and die. If C.J. is equipped with a Knife and you target someone from behind with the RMB, C.J. prepares for a stealth kill he'll execute if you press the LMB. It also creates the potential for C.J. to see if they can be recruited into his gang (see below). RMB or Caps Lock, and G or H Press the RMB to target one of his gang members (see above) and press G, and if C.J. has enough Respect, they'll follow him as a gang member (into a vehicle, swimming, sometimes over walls, etc.) and attack oppos- ing gang members and criminals--they may also attack law enforcers who pursue or attack C.J.. With 80% Respect, C.J. can recruit seven gang members. Press G to draw them to C.J. if they run away, and press H to have them wait in place (I remember the keys by thinking of "G" for "Gang" and "H" for "Hang back"). They may ignore the last command if one of those they attack comes by, and C.J. doesn't have to go far for them to ignore a command to stay in place and run toward him, though. If you want a recruit to leave the group, such as when their health gets low, make the arrow ap- pear over them and press H. To disband the whole group, hold H or have C.J. go far away from them. RMB and LMB To have C.J.'s recruits attack someone, target the victim with the RMB then press the LMB. E or Mouse Wheel Down Next weapon/Target Q or Mouse Wheel Up Previous Weapon/Target X or Mouse Wheel Up Zoom In Z or Mouse Wheel Down Zoom Out Y Conversation "Yes" N Conversation "No" Besides using these two to have C.J. respond to someone in a mission or to a hooker or drug dealer, it can let him respond to some of the things the pedestrians say. V View: you can pick one of several distances for a 3rd person view that mainly follows C.J. from behind. NP1 or MMB Look Behind ******** I.7.aa Climbing trees C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City." One tall one is at the N side of the swamp in Back O Beyond. http://img234.imageshack.us/img234/2523/00gta1screen1297qu.jpg He can jump from the ground into the kind of trees on square boxes on the sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the base at the highest of the bottom limbs. If he jumps on a vehicle 1st, about a vehicle hood distance from the next to the lowest limb with his head in or by the leaves, sometimes he climbs up into the same trees. He can jump up and climb the sort of trees with white trunks that you can find by one with a thick gray trunk--it's on a grass strip behind a white picket fence S of the lot that's on the S side of the Fleischberg plant that's SW of downtown Blueberry. He can climb the kind, with pale marbled beige bark and gray limbs, you find an example of across the street and NE of the hospital in Fort Carson. He can climb onto the trees that look like little squat palm trees, and onto the cactus (that has the basic shape of Saguaro cactus except with a smooth skin), in the desert. On the W side of the park that has a statue of a baseball player, on the block of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a tall tree with white bark. ******** I.7.aaa Taking Photographs Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or the Mouse Wheel, and snap the photo with the LMB. Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to follow C.J., or a girlfriend, and they'll pose for a picture. With the Camera equipped, press Tab around a GSF gang member recruited to fol- low C.J. to have them take the Camera. Pose C.J. with W,S,A,D,C, and/or Space- bar, then either press Tab again for them to take C.J.'s picture, or F or Enter to have them return the Camera. You can save the pictures taken with it in your GTA San Andreas User Files in My Documents if you turn the option for Store Gallery Photos on in the menu. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.b Initial fight moves Controls Hold the RMB and press the LMB Advances with left and right jabs Hold the RMB and press F Advances with Right jabs and right kicks Hold the RMB and W and press the LMB Advances at a trot with right jabs ******** Note: I remap Left Shift and Spacebar for Foot Controls so each does the job of the other. ******** Hold the RMB, W, and Left Shift, and press the LMB Runs with right jabs Hold the RMB and press Spacebar Blocks with both arms; this can also be done while C.J. trots or runs See the several gym sections for moves C.J. learns later. He needs to beat all three trainers and learn their fight moves for 100% completion of the game. Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the fight moves used by the last instructor he beat, so you could send him to an earlier trainer if you like their style better, etc. The fight moves can be supplemented with a melee weapon. Reader Chen Dong shows this to good effect with C.J. armed with a Knife for "Gray Imports" and "Los Sepulcros." It's a good combination of C.J. being able to run fast for a chase, knock the target down, and use a strong weapon on them. I.7.bb Having C.J. punch his neighbors to get to know them A couple of pedestrians you might see in Fort Carson: The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let them take me again," "He's one of them!" "For Earth, man!" "You can't steal my mind," "You're not probin' me again," and "I know things." A cowboy with sunglasses, a light beard, and a blue checkered shirt over a blue jersey: "You won't abduct me--no, you won't." &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.c Swimming Controls No key Tread water; if underwater, slowly rise to the surface W Swim forward with a breast stroke Mouse Steering Turn ******** Note: I remap Left Shift and Spacebar for Foot Controls so each does the job of the other. Left Shift Swim forward fast with a crawl; press it quickly and repeatedly to have C.J. swim faster Spacebar Jump till the water is about knee high; climb out of water ******** W then add LMB Dive underwater W then add LMB (dive), then hold Left Shift Swim underwater Once he's underwater, you just need Left Shift, with Mouse Steering, to have him keep swimming there. Press Left Shift quickly and repeatedly to have C.J. swim faster. Mind the breath meter, and notice that most of the marine life swims away if C.J. gets close to them--the way they react to people in real life. (You might try the Joypad option, which you can't use mouse steering for, to see what swimming looks like with it. When C.J. is underwater, hold down Left Shift and alternate between W and S, and C.J. goes forward by waving up and down like a fish. Turning strokes, with A or D, look more active, too.) Walking, driving, and flying underwater Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch that lets C.J. walk, drive, etc., underwater. One of the places you can send C.J. to create the glitch is N of the curve in the highway between Hanky Pank Point and the pretzel-shaped intersection to the W of it. Have him dive at the S side of the floor of San Andreas Sound and swim at the place where the floor meets the cliff. His breath bar will rise then disappear, he'll stand on his feet, and C.J. will be able to explore the under- water area like he can on dry land. http://img143.imageshack.us/img143/9420/00gta1screen5258ni.jpg You can use a code to spawn a vehicle or have C.J. push one into the water ahead of time. (If C.J. walks onto non-solid ground, like at the edge of the map, he'll fall then appear on nearby dry land.) http://www.gtaforums.com/index.php?showtopic=222794 Thanks to Spaceeinstein for sending me a link to his video that shows how to have C.J. drive underwater: http://youtube.com/watch?v=3iRt0Glfl30 If you have C.J. push the vehicle to the same spot that lets C.J. walk under- water, it will show the properties it does on land, too, so C.J. can drive it. Thanks to Demarest for explaining it as matter of finding a way to put C.J. underwater without the game considering him as having crossed through the sur- face of the water--the game won't treat him as if he's underwater and he can walk along the bottom. Thanks to GTA_Phreak for recommending that you look for the difference in the lighting (lighter) waviness (none) and sound (no gurgling or whatever that is) to find the spot, also indicated by the fact that it's the only underwater sur- face that C.J. can create fires on, and if it's hard to put the vehicle in it, you can sometimes get the same effect by having C.J. enter the vehicle. He adds several more places where you can use the glitch: - at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the SW corner of the big brown square, - in the middle of a NW to SE section of coast that's S of the W edge of the "O" of "FLINT COUNTY," and - at the SE coast of Flint County W of the "S" of the compass shown on the ocean on the paper map. Using the map and radar in the game, going S to N, you can see the coast has a straight line then a curved one--the spot is most of the way N along the curve. Orion_SR found another spot for the gimmick at the base of a gray corner of the coast that's N of the T intersection that's N of the 1st "A" of "EASTER BAY CHEMICALS." KingBulleT 8747's method can be used for C.J., if not his vehicle, in loca- tions where the shore is directly by water which is over C.J.'s head if he stands in it, such as by the edge of a dock: Have C.J. park parallel to the water with enough space between the vehicle and the water for C.J. to stand in with a few feet to spare. Have him punch someone to make them fight then have C.J. get in the vehicle and get jacked. When C.J. falls in the water, he can do things underwater as he can on land without a bar for his air level. http://www.gtaforums.com/index.php?showtopic=375951 Swimming mania hits San Andreas The general understanding is that C.J. is the only one in the game who can swim; an exception to that is that Ryder can swim in "Pier 69." http://img121.imageshack.us/img121/1961/00gta1swimming93vj.jpg Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives into the water with her while he has his choice of places to rob and she follows him. That's the kind of thing that's interesting to me--it shows the depth of the world Rockstar has created for us to have fun with. So I asked Shane to let me know what any other testing about that turned up. It turns out all kinds of people can swim in "San Andreas." If C.J. leads any GSF gang members who follow him into water, they can swim. If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water, Sweet will get out and drown. But if C.J. drives a car that's optional for Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get out and swim after C.J.. Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike Toreno and T-Bone can swim in the mission "Mike Toreno." Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if they get into water, but since they are assigned vehicles, I guess they fit the rest of the idea. It sounds to me like anyone that follows C.J., including people codes cause to follow him, can swim if C.J. leads them into water, including ones who get out of vehicles that are optional for missions. They drown if they get out of a ve- hicle they must use for a mission. Thanks to Shane Wong for a real good find! http://img205.imageshack.us/img205/4631/00gta1swim19jo.jpg http://img221.imageshack.us/img221/4539/00gta1swim21dw.jpg http://img221.imageshack.us/img221/2547/00gta1swim37ew.jpg http://img152.imageshack.us/img152/4476/00gta1swim46iy.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.d Vehicle Controls Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for "Vice City." I.7.e Four-Wheel vehicle Controls Note for all non-flying vehicles: turn on STEER WITH MOUSE in the OPTIONS menu. W Accelerate S Reverse; activates rear lights Mouse Steering or A Left Mouse Steering or D Right Don't press the keys for acceleration and turning at the same time if you want your vehicle to have better grip during turns. A and D can also be used to correct the tipping of a vehicle, which can be easier if you do it while accelerating. Spacebar Brake; four wheel steering for a Monster truck or Rhino In some cases, such as in front of the barber shop in "Ryder," II.7, having C.J. drive into a red shaft of light during a mission will stop his vehicle, too. Q Look or aim left E Look or aim right Q and E or MMB Look behind LMB Fire RMB Look all around using the mouse; auto-aim for Rhino cannon F or Enter Exit a vehicle (if the vehicle is moving slowly, one press stops the vehicle and another press makes C.J. exit) ******** Left Shift (I remap it from Caps Lock or H) Horn; Mr. Whoopee jingle; Taxi or Cabbie Boost Jump after delivering 50 fares; siren and flashing lights for emergency and law enforcement vehicles. ******** NP+ or 2 Sub-mission Y Trip Skip: in some missions that start with a long driving section, if C.J. fails the mission and you have him go back to the shaft of light to start the mission again, you'll get a prompt asking if you want to use the Trip Skip to skip past the initial section to get to the rest of the mission--if you do, press Y. Some missions that let you skip initial driving section are, at least, "OG Loc," "Badlands," "Lure," and "Interdiction." ("End of the Line" does something like that automatically for both the timed section of getting out of Big Smoke's place and the Fire- truck chase.) V Change "Camera" View; while using Cinematic View--the variety of views-- you can select from among the views it has with NP4 Up "Camera" positioned higher (good for seeing ahead near hilltops) Down "Camera" positioned lower (good for reading C.J.'s license plate) NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise F5 User Track Skip--skip a song on the User Track radio station Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station Left Ctrl or NP0 Nitro Boost--available for certain vehicles at mod shops and for Taxis and Cabbies after delivering 50 fares Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and Packer ramp: NP2 Raise NP8 Lower The Tractor can pull a Plow behind it. (I've also used it to tow a sedan.) Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail- er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile set of steps, to hitch it. To unhitch it, jackknife the combo (which may throw the hitched part a distance away, for some reason) or run the front of the back part into something. A Baggage trailer may be hitched to another Baggage trail- er or to a tall set of mobile steps. The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to find anything that hitches to it. A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see "Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not sure if that trailer is in the unmodified game. So far I've only seen it by using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer." The Forklift, Dozer, and Combine Harvester are steered by turning the rear wheels, which makes the vehicle steer in the opposite direction than the one you're used to. It may be easier to get used to steering one if you use the keyboard and not the mouse. But if you want to make one steer with the front wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in the data\handling.cfg file with Ben "Cerbera" Millard's CFG Studio 2. Hydraulics: Left Shift Raise or lower the body; the body holds this mode after the key is pressed NP+ Raise or lower the body; the body holds this mode while the key is pressed NP4 Raises the left side while pressed when the body is lowered, and lowers the left side while pressed when the body is raised NP6 Raises the right side while pressed when the body is lowered, and lowers the right side while pressed when the body is raised NP2 Raises the back end while pressed when the body is lowered, and lowers the back end while pressed when the body is raised NP8 Raises the front end while pressed when the body is lowered, and lowers the front end while pressed when the body is raised You can combine one front or back number pad key with one right or left side number pad key to raise or lower a corner of the vehicle. If Left Shift is pressed, and so the mode is changed from raised to lowered or lowered to raised, while one or two number pad keys are pressed, the effect of the number pad keys pressed changes accordingly: a lowered front in raised mode changes to a raised front end in lowered mode, etc. If NP+ is pressed while one or two number pad keys are pressed, it raises the lowered part while pressed when the body is in lowered mode, and lowers the raised part while pressed when the body is in raised mode. The things you can find in the back of trucks Barracks - wooden crates stencilled "AMMUNITION" and "DO NOT EAT!" Benson - Discount Furniture: two chairs - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave - Uphill Gardner: a potted flower Boxville - boxes Berkley's Van - RC toy boxes Mule - Shafted Appliances: refrigerators and a microwave - Semi: boxes with labels that say "SEMI" - Toy Corner: Toy Corner boxes Pony - a sound system (not just in a Pony in "Life's a Beach"--every Pony has one) http://en.wikipedia.org/wiki/Sound_system_%28DJ%29 Securicar - a caged-off section containing a cabinet with security deposit drawers Yankee - Big Gas: a crate with a Big Gas label - RS Haul: a crate with an RS Haul label and a microwave The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health, has the effect of the Health code of the last two GTA's and repairs any vehicle C.J. is in. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.f Motorcycle or Bicycle Controls W Accelerate; for a bicycle, press it repeatedly and quickly to have C.J. stand and pump the pedals to go faster S Reverse the front wheel on a bicycle; Reverse the rear wheel on a motorcycle Spacebar Brake rear wheel Spacebar and S Stronger braking by adding a bit of reverse In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J. drive into a red shaft of light during a mission will stop his vehicle, too. Mouse steering or A Left Mouse Steering or D Right It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer- ing alone and use my right hand for the Up, Down, and either Fire button. ******** Left Shift Motorcycle horn or bicycle bell (I remap it from Caps Lock or H) ******** F or Enter Get off a motorcycle or bicycle (if the vehicle is moving slowly, one press stops the vehicle and another press makes C.J. get off) NP0 or Left Ctrl C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to Bunny Hop. The bicycle hops higher as his cycling skill im- proves. Press the LMB to fire a submachine gun just after releasing NP0, and sometimes C.J. hops a great deal higher. 2 or NP+ Sub-mission Vigilante for HPV1000 Y Trip Skip: in some missions that start with a long driving section, if C.J. fails the mission and you have him go back to the shaft of light to start the mission again, you'll get a prompt asking if you want to use the Trip Skip to skip past the initial section to get to the rest of the mission--if you do, press Y. Some missions that let you skip initial driving section are, at least, "OG Loc," "Badlands," "Lure," and "Interdiction." ("End of the Line" does something like that automatically for both the timed section of getting out of Big Smoke's place and the Fire- truck chase.) Up Stand and lean Forward--part of a Stoppie. Pressing it quickly and repeatedly, without letting C.J. stand up, makes a motorcycle go faster. Down Lean back--part of a Wheelie. It can be used for sharper turns, too. Up and Down can level the wheels for safer landings. Q Look, aim submachine gun or package left E Look, aim submachine gun or package right Q and E Look behind RMB Look all around using the mouse LMB or Left Alt Fire SMG (while looking forward, left, or right); do this just after letting go of NP0 to Bunny Hop and sometimes C.J. hops real high. Mouse Wheel Up or 4 Next Radio Station on a motorcycle Mouse Wheel Down or R Previous Radio Station on a motorcycle F5 User Track Skip--skip a song on the User Track radio station on a motorcycle All motorcycles seat two except the Pizza Boy. All bicycles seat one. If C.J.'s motorcycle is reversing and you think he may fall off the 'cycle, you can sometimes have him avoid a wreck by having his motorcycle turn instead. The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health, has the effect of the Health code of the last two GTA's and repairs any vehicle C.J. is in. The OUIQDMW code, besides giving C.J. the ability to aim in any direction while using a land vehicle, makes it easy for him to do airgrabs and less likely to fall off of his motorcycle. I.7.ff Stunt information Si J'ai des Sauts pour L'amour (Ending Edited By Act Of Congress) A Li'l Dodo film by Glen T. Winstein C.J. does stunts for Michelle. I think this reflects the work I did with Stroheim. I also suggested the oat variety for his grain bread, athough I didn't get credit for it. http://www.youtube.com/watch?v=ZlPgsCzZDf8 You can download this file (Si J'ai Des Sauts Pour L'amour 80.6 MB) from filefront: http://files.filefront.com/GTASiJaidesSautspourLamouswmv/;12967940;/ fileinfo.html You can download any of my video files or "Glenster's Go On San Andreas v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at this link: http://hosted.filefront.com/glenster/ The 70 Unique Jumps, not needed for 100% completion of the game, are in sec- tion XI.a. Also see "Glenster's Guide to Some of Vice City" for some stunt info. Another place to try is The GTA Place Forums > Grand Theft Auto Gaming > Stunting. http://www.thegtaplace.com/forums/index.php?showforum=67 You can find a lot of GTA Stunt videos at: www.thegamersalliance.com http://www.youtube.com/ You might also try http://www.filefront.com/ Then go to "Grand Theft Auto: San Andreas," "Media," "Videos and Trailers," and see dozens of choices. "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car- son) is a snazzy stunt video by Pep and Kr3mlin. http://www.gtagaming.com/news/comments.php?i=777&saniChar=&saniImage= http://www.youtube.com/watch?v=H6YBDmZ2WKE "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme Stunting Alliance, has good motorcycle and car stunts. http://www.youtube.com/watch?v=HOYAgdRQ-3Q "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car stunts from gtastunting directed by daffy. http://youtube.com/watch?v=IvoiKAnL26I http://www.thegtaplace.com/forums/index.php?s=78ba9eb0c86f29ac8192210d73d7813 e&showtopic=8967 "GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL http://www.youtube.com/watch?v=sVFhTgY2DGU "Overwatch" by Xtreme Stunting Alliance http://www.youtube.com/watch?v=K9UQEhQNUL0 "GTA San Andreas Stunts #1" by gelenkigeOma http://www.youtube.com/watch?v=0bJaIvYWHVo "GTA SAN ANDREAS - POLICE HELICOPTER JACKING!!!!" by newgame http://www.youtube.com/watch?v=pwiT47YCC6w "gta longest stoppie wheelie EVER!! in youtube" by kkingss4 and backward stoppies to grinds by Daksad vs GangstaG http://www.youtube.com/watch?v=n_VdvwR0IB0 You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have C.J. and his vehicle appear on the roof (where there's a Parachute). It makes a good jump spot, and C.J., and any GSF gang member he takes on the motorcycle, won't get hurt if you can have him land while staying on the vehicle. All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy to hold the wheelie position (hold down the Up key) except: - the Wayfarer (the back fender won't let it), - the Mountain Bike can do it but you need to pump the Up key and low acceler- ation a while before you can get the bike to hold the wheelie, and - the Sanchez, ironically, is too lousy at it to bother. If you pump the Up key and low acceleration, you can get it to do it a bit. Wallride According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, to do a wallride: - wheelie before the wall (unless there's already a slope up to it at the base of it), and - hit the wall and press and hold right (if the wall is to the right) or left (if the wall is on the left). (For SA, he also recommends you hold Lean Forward--NP9.) http://www.thegtaplace.com/forums/index.php?showforum=67 http://www.youtube.com/watch?v=JNzBX3fy_00 The drainage ditches, including one E of C.J.'s house, can be used for an easy way to get used to doing wallrides. Bump Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has the motorcycle wheelie so the front wheel hits the top of the ledge 1st. For small ledges, wheelie just before the ledge; for higher ledges, wheelie higher from farther back from the ledge and press Lean Forward (NP9) upon impact. For a curb bump. wheelie at about 80 degrees so the back of the motorcycle hits the curb. http://www.thegtaplace.com/forums/index.php?showforum=67 For a double bump, wheelie at least 45 degrees to hit the sidewalk with the back of the motorcycle at the time of the 1st bump. http://www.youtube.com/watch?v=w7p4pCs49qo The Wheelie method for a faster bicycle According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, if C.J. makes a bicycle wheelie to about a 45 degree angle as he ac- celerates, it gives him a higher top speed. A wheelie closer to 90 degrees can let C.J. go even faster, but if it's too high it will slow him down. http://www.thegtaplace.com/forums/index.php?showforum=67 http://www.youtube.com/watch?v=7UN01elJmR4 I'll add that you should release Up once C.J. has a wheelie. Airgrab Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has advice for a few different kinds of airgrabs. http://www.youtube.com/watch?v=u5RNDT-_qb4 http://www.thegtaplace.com/forums/index.php?showforum=67 Ground Grab Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground, at which time you have C.J. bail, and press F/Enter quickly and repeatedly. Fall Grab Have C.J. push a motorcycle off the edge of a high place like the roof of a building. Press F/Enter quickly and repeatedly as it starts to fall. Ground Grab to Fall Grab Combine the two methods given above. Have C.J. drive a motorcycle toward the edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as it hits, and press F/Enter to have C.J. do the grab as the bike goes off the edge. The San Andreas Superjump Spuds725, at the message board below, gave a good explanation of how to do the San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web site message board. http://www.gtplanet.net/forum/showthread.php?t=40233&page=1&pp=20 You have C.J. drive the motorcycle along the front of the right wing of the Cropduster or Hydra toward the fuselage and try to drive under the engine or where the wing meets the body. He's teleported somewhere else, sometimes with a lot of rotations. So far, on PC, I've only managed to make the plane hover in mid-air in a wheelie position. The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't used in "San Andreas," and certain PS2 codes that have the effect of keeping C.J. on his motorcycle don't do that for the PC version. Spuds says to use the PS2 "full weapon aiming while driving" code--on PC, that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats. I can reaf- firm that one. In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle, put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have him get on the motorcycle, and put the code in again to disable it. Bryceroni69 reports that Mxyzptlk's idea--to have C.J. get on a motorcycle then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle, works for some collisions for PC. http://www.gtaforums.com/index.php?showtopic=223369 Monster Superjump Have C.J. drive a Monster to an intersection where vehicles are stopped and drive it onto the engine hood of a vehicle that's stopped. Have C.J. exit to stop the truck in that position then try to enter the other vehicle. Various things can happen. Before C.J. can enter the other vehicle, it may become imbedded grill downward in the street--sometimes in a larger, flatter condition. It may disappear or spin off somewhere nearby. When the driver doesn't try to drive away and stays in the vehicle while C.J. takes it from them, it may take C.J. spinning for a super jump. (If so, the vehicle may ex- plode before landing.) Lordjonash made a video of it called "Gta San Andreas - Insane Monster Truck Glitch." http://www.youtube.com/watch?v=un6DKSsv5XU Quad front flips by EVOLUTIONGSR8 When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up, while holding down Brake, Spacebar, and Reverse, S--in other words, do what you do to have him do a Stoppie on a motorcycle--and he'll do a front flip. You can have him do it down Mount Chiliad for a lot of flips (then fire an SMG like Samus Aran). http://www.gtaforums.com/index.php?showtopic=189294&hl= http://en.wikipedia.org/wiki/Samus_Aran The BMX Stoppie glitch The BMX can be used for a long stoppie time, although it's more of a glitch than a long stoppie. To do it, have C.J. do a stoppie with the BMX and lean so far forward that the BMX becomes stuck in one spot, which you maintain by hold- ing Up/Lean Forward. The Two Wheeler gimmick A "Vice City" gimmick I learned from Chris of the GTA Place web site... http://www.thegtaplace.com/vicecity/glitches.php works in "San Andreas," too. It lets you use a helicopter to get a big Two Wheeler score. To do it, get C.J. into a Maverick or such and give W a tap to get the helicopter off the ground. Press S and either A or D to press one land- ing rail to the ground. When you've got as long a time for it as you want, have C.J. exit the helicopter and enter a land vehicle. The Two Wheeler score will appear on the screen. (The score has a glitch of giving you a longer time per- iod than you used for the stunt.) http://img102.imageshack.us/img102/6992/00gta1screen936aoa6.jpg http://img128.imageshack.us/img128/5986/00gta1screen936bpp6.jpg Quadruple Insane Jumps PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one to three of these four things: -more than 40 meters long -more than 4 meters high -2 flips or more -more than 360 degree of rotation z (around a vertical axis) He says you can get the game to recognize Quadruple Insane Jumps by changing the data\main.scm file. You find the heading: :HJ_238 The 2nd line there is: 0020: $1304 > 4.0 ;; floating-point values Change it to: 0018: $1292 > 4 ;; integer values You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to change the data\main.scm file so you won't have to create a new save game file for it. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.g Note for all the flying vehicles You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't). You might want to remember where the airborne bribes are. When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al- timeter appears to the left of the radar. As in "Vice City," the horizontal traffic light posts aren't solid--the verti- cal ones are. Candy Suxxx' lifted leg and the big chicken head aren't solid, either. A flying vehicle can take some damage and keep flying, although the flying ability may be impaired and it may smoke. A Hydra can get hit by a missile, show some flames for a bit, then continue that way. When C.J. is flying with a wanted rating, have him fly low to avoid attracting Police Mavericks that fire bullets (three or more stars) and Hydras that fire heat-seeking missiles (four or more stars). It can let you practice for "N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to spaceeinstein for reminding me). Where the three airline entrances are - Los Santos International Airport: east of the terminal building that looks like the Theme Building (similar to the one in "III") is a rectangle of pairs of roads paired with one over another. The airline entrance is north of "LOS" by the north side of the upper street of the pair that are the northern east to west pair. http://en.wikipedia.org/wiki/Theme_Building - Easter Bay Airport: it's another case of roads paired with one over another. The entrance is by the northeast section of the inner part of the upper circular road south of "ER." - Las Venturas Airport: the entrance is just south of the middle of the east side of the basically "X"-shaped terminal building--just southwest of the west tip of the "V" of the big "LAS VENTURAS" letters. C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport to another. Each airline office is open from the start of the game but only makes rides available to territories that are legally available, so rides are available when C.J. makes at least two territories legally available. An air- line ride gets rid of any number of wanted stars, too. Thanks to Orion_SR for telling me that when the Badlands become legally available C.J. can get an air- line ride from Las Venturas, which clears the wanted rating he got from going there, to Los Santos. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.h Plane or Jet Controls W Accelerate S Reverse Mouse Steering or A Bank left (right flap down, left flap up) Mouse Steering or D Bank right (right flap up, left flap down) Q Rudder--turn left while Q is pressed E Rudder--turn right while E is pressed While the craft turns, the "camera" view lags behind it in making the turn. The "camera" aims ahead while the craft moves forward after the turn. Down Up Up Down F or Enter Exit the vehicle (if the vehicle is moving slowly on the ground, one press stops the vehicle and another press makes C.J. exit) 2 or NP+ Raise or lower landing gear--planes and jets go faster with it raised; start or stop the release of dust from the Crop Duster and red smoke from the Stuntplane Left Ctrl or NP0 Fire the machine gun of the Rustler and RC Baron Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view RMB Look all around using the mouse NP8 Raise and close the hatch on the back of the Andromada NP2 Lower and open the hatch on the back of the Andromada NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise Controls for the Dodo: http://img3.imageshack.us/img3/2661/00gta1dodosacontrols7qu.jpg Controls for the Skimmer: http://img3.imageshack.us/img3/8713/00gta1dodocontrols22rr.jpg Don't turn off the frame limiter when you have C.J. fly the Skimmer or it won't be able to take off from the water. Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and AT-400's have auto-pilot. (I'll add the Hydra and Andromada to the list--in other words, all the jets have it.) Once you give one of those jets enough al- titude, you can let go of the controls and it will fly, a bit slower and at the same altitude, in the same direction. Banking turns cause a drop in altitude which you can compensate for with ac- celeration and by turning the vehicle up (the Down key). Rudder turns don't cause that problem but don't allow as sharp a turn. Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras during a high wanted rating. People who aren't used to the PC controls for planes, and complain that the controls make planes hard to fly, might want to see this stunt video, "Wichita," by Ghostchild: http://www.thegtaplace.com/pafiledb.php?action=file&id=745 I have his word that he did it on PC with a keyboard and mouse setup and not a gamepad or joystick. (If you saw his motorcycle stunt videos for "Vice City," you shouldn't be too surprised.) ******** According to Rockstar North lead level designer Craig Filshie, early 2005: "Planes, like the rest of San Andreas, are drawn around CJ as he moves through the state. In Los Santos, you'll see high-flying commercial jets thousands of feet in the air. On the beaches of Santa Marina, there might be the occasional flyby of a biplane. Out in the country, smaller private aircraft are constantly buzzing around. When we first implemented the feature, we found that every once in a while a plane would spawn with a trajectory that led it directly into the side of a mountain or right into the ground. And we loved it, so it stayed." http://planetgrandtheftauto.gamespy.com/View.php?view=Articles.Detail&id=2 I'll add that sometimes the planes come trailing smoke down to the ground. The area near the SW side of the Big Ear is a good spot to see it more often. http://img76.imageshack.us/img76/4532/00gta1wtfplanecrash17xs.jpg http://img139.imageshack.us/img139/9293/00gta1wtfplanecrash25ub.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.i Hydra Controls Hover mode (like controls for a helicopter) W Up S Down Mouse steering, A, or Left Bank left Mouse steering, D, or Right Bank right Q Rudder--Pivot left E Rudder--Pivot right Up Dip forward Down Raise back NP8 Hold until it changes to jet mode--four thruster nozzles pointing back Jet mode W Forward S Reverse Mouse Steering, A, or Left Bank left Mouse Steering, D, or Right Bank right Q Turn left E Turn right Up Down Down Up NP2 Hold until it changes to hover mode--four thruster nozzles pointing down Either mode F or Enter Exit the Hydra (if it's moving slowly on the ground, one press stops the vehicle and another press makes C.J. exit) Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view RMB Look all around using the mouse NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise 2 or NP+ Raise or lower landing gear; raising it lets the Hydra go faster Spacebar Target; it causes a green reticle to appear over the target, and the green turns to red when the system locks onto the target. NP0 or Left Ctrl Fire a rocket LMB, Left Alt, or Right Ctrl Drop chaff (strips like aluminum foil, or clus- ters of fine wire, meant to throw off radar de- tection) and a flare (to throw off heat detec- tion). You can use this, and change the path of the Hydra, to elude missiles, which are in- dicated on the radar and by a sound effect. You might like to try flying the Hydra upside-down for a change. You can point the thrusters at an angle for a slow forward speed. The Hydra jolts for an instant when you go from hover mode to jet mode or back (Thanks to GTA_Phreak). The screen shot at the 2nd link below reflects that I remapped Fire from NP0 to hyphen--"-"--to make it easier to fire while taking a screen shot with F10 with FRAPS. http://img209.imageshack.us/img209/8835/00gta1hydracontrols11fg.jpg http://img209.imageshack.us/img209/4533/00gta1hydracontrols37zn.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.j Helicopter Controls W Up S Down Mouse steering, A, or Left Bank left Mouse steering, D, or Right Bank right Q Pivot left E Pivot right Up Dip forward Down Raise back F or Enter Exit the helicopter Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise ******** Left Shift (remapped from Caps Lock or H) Stop the horizontal movement; turns the Police Maverick search light on and off from 19:00 to 6:00 ******** 2 or NP+ Sub-mission: "Brown Thunder" for the Hunter Left Ctrl or NP0 Fire the machine gun (Hunter or Sea Sparrow) LMB, Left Alt, or Right Ctrl Fire a rocket of the Hunter; activate or deactivate the magnet of the RC Goblin in "New Model Army" and of the Leviathan in "Up, Up, and Away!" The lag of the turn of the "camera" behind the turn of a vehicle is the worst for the helicopters. Going to a backward view for a moment aims the "camera" ahead again. The Hunter machine gun has auto-aim for the Vigilante mission. In "San Andreas," C.J. and others sometimes make superhuman jumps to get into vehicles, which I noticed playing around with the BUBBLECARS code. Law enforc- ers can do this to bust C.J., too, so avoid flying low to the ground during a wanted rating. http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9aj.jpg For something a little different to look at more than it's generally useful, a helicopter can be tilted to use the big spinning blades as a weapon that flings targets a good distance. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.k Parachute Controls Select Parachute in the weapon/gift slot Falling before opening the parachute: Down/S slow descent, arms and legs spread Up/W fast forward descent, arms to body and legs together A or D Twirl LMB Deploy a parachute while C.J. is falling Parachute deployed: S or Down C.J. pulls his knees up, which slows his descent and moves him forward A or Right Fly left D or Left Fly right F or Enter Detach the parachute (preferably as C.J. nears the ground) V "Camera" view Sometimes, with full Armor and Health, C.J. can survive a long fall, but will die if he falls the same distance but lands wearing an unopened Parachute. Sometimes it doesn't open if C.J. doesn't fall enough 1st. To avoid that, try not to cut it close--give him a high altitude where he can deploy it safely. When C.J.'s Parachute is deployed and it looks like he may overshoot his land- ing spot, you can have him fly in a circle to delay his advance toward it. C.J. can jump from a flying vehicle into deep water without harm if the water is deep enough. If he has a Parachute, it's a way to let him make such a jump yet keep his Parachute afterward, too. http://img254.imageshack.us/img254/1337/00gta1screen690e0gp.jpg http://img254.imageshack.us/img254/9463/00gta1screen690f2xe.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.l Jetpack Controls Left Shift Up Spacebar Down W or Up Forward (overrides Up) S or Down Backwards A or Left Left D or Right Right Mouse Steering Aim C.J. in any horizontal direction you want him to go RMB Press to have C.J. immediately go in the direction the mouse is aimed LMB or Left Ctrl Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can fire a 9mm Pistol; any of them can be dual-wielded with the Jetpack. F or Enter Remove the Jetpack--it may not remain where C.J. leaves it if C.J. uses something else, like a Parachute, in that slot, or uses a vehicle, and might disappear if C.J. goes into a building that loads the graphics for the interior. It often appears in front instead of behind him at removal, leading to moments more like Maxwell Smart than James Bond when he's in a hurry. C.J. can't enter a building that loads an interior while wearing the Jetpack. C.J. has to remove the Jetpack to switch from one of the several weapons he can fire while wearing it to another, even if the weapon he's equipped with while wearing the Jetpack runs out of ammo. Within limits, the Jetpack will go higher if operated over a higher surface. An interesting feature for the Jetpack in the Joypad Configuration is to let you have C.J. hover motionless by pressing the buttons or keys for strafe left and strafe right at the same time. Combined with the auto-target feature, it can be handy for having C.J. keep some distance while he shoots human targets. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.m Crane Controls F or Enter In the red shaft of light near the crane, Enter the crane; Exit the crane W or Up Move the magnet farther away S or Down Move the magnet closer A or Left Move the magnet left D or Right Move the magnet right ******** Left Shift (remapped) Lower the magnet ******** Spacebar Raise the magnet Tab Deactivate or activate the magnetism of the magnet V Close or distant "camera" view of the magnet You use the same controls for the crane in Hunter Quarry except you use the LMB to activate or deactivate the magnet for it, and V doesn't work to change the view. The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar- ry, Bone County, work on vehicles. (You can have C.J. get into an attached ve- hicle and make a swing of it. This can also help you get Insane Stunt and Two Wheeler stats.) The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on the boxes in the area. Once the boxes are lifted, they hover in space. All three have magnets that look a little like they're from "Plan 9 from Out- er Space" by Ed Wood, 1959. The wrecking ball crane, in San Fierro at the N end of the big brown block N of where it says "DOHERTY" on the paper map, can be used to attack pedestrians and vehicles. It doesn't reach beyond the lot, though, so C.J. has to bring one into the range of the crane. A wanted rating will bring the corrupt law en- forcers and their vehicles around. It can kill a pedestrian in one drop of the wrecking ball, but it takes a number of drops or swings of it to do much damage to a vehicle. Since it's impractical, it's a sort of Rube Goldberg contraption. http://en.wikipedia.org/wiki/Rube_goldberg http://www.rubegoldberg.com/ &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.n Boat Controls W Accelerate S Reverse A Left D Right F or Enter Enter a boat and man the steering wheel; release the steering wheel Q Look, aim submachine gun left E Look, aim submachine gun right Q and E Look behind LMB Fire Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view RMB Look all around using the mouse NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise The Predator police boat, just as in "III" and "Vice City," has a built-in machine gun that fires forward or to either side. C.J. can jack a boat. Have him swim to the front of it and press Spacebar to have him grab the side, and again to have him climb aboard. As in "Vice City," the pilot jumps off and can't swim. If it's a Predator, you may have a police- man stand on the front and fire at C.J., though. See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the speedboats like a flying Rhino. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.8.a A rundown of some of the vehicles and some of their real names There are pictures of the vehicles at: http://www.gtawh.com/sanandreas.php http://www.gta-series.com/it/sanandreas/veicoli.html http://thegtadomain.com/sanan/vehicles.php http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images I especially thank the gta-series web site for having the screen shots I re- lied on the most till I came up with my own. http://www.gta-series.com/ I'm sorry if some of the screen shots have looked look a little murky. For about half a year, I had to use an old GeForce4 MX 440 graphics card to see the game vehicle proportions to make real vehicle comparisons. If I put all the settings low, I could get rid of graphic distortions in C.J.'s immediate area by switching between a couple of the lowest resolutions. With a shot lined up, I'd crank it to 1024x768 and medium detail for the shot. Otherwise, it would look like this: http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic.jpg Going from a graphics card that barely manages to play the game to one that's moderately good, with a moderately good PC, otherwise, really makes a differ- ence. It's like the difference between seeing a sketch of something compared to seeing it with the color shading and little light effects added. A good card, etc., lets you use a draw distance mod, too, so screenshots look a lot better. If I go on too much with certain vehicles, it's because the new card makes me go, "Oo-oo, look at that!" at everything--I'll calm down. As noted at the start, this walk-through, with active links, is at: http://www.freewebs.com/glenster1/index.htm Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare screenshots to photographs of vehicles, you might bring a page up twice and click a link from each. The vehicles that return unchanged from "Vice City" are covered in "Glenster's Guide to Some of Vice City" in sections I.9.B to I.9.E. A few of the new ones are also covered in this guide at "Exports and Imports for the Cranberry Crane" (VI.44). Sometimes, the years I give for a model aren't the entire range of years the model looked like that. The Wikipedia article that accompanies a model may give the years of the "generation" of a model. Google Image Search may help me nar- row the range of years beyond that. It's not a perfect system, so if anyone has any helpful ideas, please let me know. At this writing, I could use the proper names for, at least, some of the boats, the Sweeper, and the Dozer. If a web address I give doesn't work by the time you read this, try using the beginning of the address and searching the site (or just scouring Google or such like I did). ******** Flying vehicles Abandoned AC tower--photos of a short fat plane the Gee Bee Model R The Gee Bee Model R Super Sportster, the "Flying Silo," was made by Granville Brothers Aircraft of Springfield, Mass. The R-1 was flown by Jimmy Doolittle to win the 1932 Thompson Trophy cross-country speed race, and he set a new world landplane speed record of 476 km/h (296 mph) in the Shell Speed Dash. http://www.airminded.net/geebee/gbr.html http://en.wikipedia.org/wiki/Gee_Bee_Model_R http://img207.imageshack.us/img207/6105/saguide736shortfatplanexf1.jpg AT-400 Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is similar The AT-400 is in a big hanger at the SE corner of Las Venturas Airport. C.J. can also get a ride in one as a passenger at each of the three airports. If you have C.J. try to go around the surface of it with a Jet Pack, you find it has some unusual collision files. There are big invisible parts over the wings, and a bumpy strip of it over the fuselage. C.J. can go through the wheels, the middle of the tail fin, and fly up into part of the belly of the fuselage, which can leave it in a wheelie position. I haven't tried the VC su- perjump, except using an SA AT-400 for the VC Packer, with it, though. C.J. can enter an AT-400 on the right or left side, but I'm not sure if the AT-400 seats one or two. I haven't yet tried to get the right door near a plat- form high enough for one of C.J.'s gang members to enter it, if they can. They won't go up the steps he can tow to a door. Thanks to Mxyzptlk for the Airbus A320 tip http://en.wikipedia.org/wiki/Boeing_737-400 http://en.wikipedia.org/wiki/Airbus_A320 http://img397.imageshack.us/img397/8977/00gta1screen6110qr.jpg http://img60.imageshack.us/img60/4466/00gta1screen707a0ra.jpg http://img212.imageshack.us/img212/8761/00gta1at40022dk.jpg http://img212.imageshack.us/img212/4130/00gta1at40036ze.jpg http://img212.imageshack.us/img212/5535/00gta1at40040mn.jpg http://img83.imageshack.us/img83/3856/00gta1screen707x4vj.jpg http://img83.imageshack.us/img83/1600/00gta1screen707y9du.jpg http://img83.imageshack.us/img83/1651/00gta1screen708a1sh.jpg http://img214.imageshack.us/img214/4633/00gta1screen708b2bx.jpg Andromada The Lockheed C-5 Galaxy is a good match for the wings and engines and may be the origin of the name--the name of a galaxy. The fuselage has the right bulge along the lower sides and proportion to the wings and engines, but the nose is too pointed and the Galaxy is entirely too big and moosey to be the Andromada. http://img69.imageshack.us/img69/5090/00gta1andromedalockheedc5a0rs.jpg http://img51.imageshack.us/img51/1851/00gta1andromedalockheedc57xh.jpg http://en.wikipedia.org/wiki/C-5_Galaxy A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the 1992 time frame of the game, and the most similar models (without the upturned tips on the main wings) have the right round nose. The proportion between fuse- lage and engines is wrong but it's a good indication of the overall size of the Andromada. http://img222.imageshack.us/img222/3258/00gta1andromedaboeingc17globem.jpg http://en.wikipedia.org/wiki/Boeing_C-17 An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's too long and thin with too long a fuselage in front of the main wings. http://en.wikipedia.org/wiki/C-141B_Starlifter You might say it's mainly a Galaxy reduced to the size of a Globemaster and given the nose of the Globemaster. It's featured in "Stowaway" and "A Home in the Hills." On PC, you can also make it appear with the GTA SA Control Center (X.13.c). You can open and close the hatch in back (but can't get anything in it) with NP8 and NP2. The Andromada seats two. http://www.gtaforums.com/index.php?showtopic=198750 http://img180.imageshack.us/img180/5774/00gta1screen703a4xp.jpg http://img350.imageshack.us/img350/2232/00gta1andromeda01ol.jpg http://img482.imageshack.us/img482/4626/00gta1screen703b1zd.jpg http://img402.imageshack.us/img402/3254/00gta1screen703c4bo.jpg http://img402.imageshack.us/img402/2921/00gta1screen703d6jz.jpg http://img165.imageshack.us/img165/9596/00gta1screen703e0jo.jpg http://img165.imageshack.us/img165/8800/00gta1screen703f7kz.jpg http://img142.imageshack.us/img142/1514/00gta1andromeda50lt.jpg http://img216.imageshack.us/img216/8211/00gta1andromeda12a2af.jpg http://img402.imageshack.us/img402/9080/00gta1screen703g5wx.jpg Beagle Britten-Norman Islander It's high wing, twin prop plane. If they made a more stubby-nosed version, it would be perfect. The 1st Islander, the G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I found. The name may come via a pun with the name of the C-2 Greyhound, which has a few similar features, and the fact that the black bulb on the nose of new- er Islanders, combined with the two big front windows, makes it look a little like a beagle. The Beagle seats two. http://www.bnhistorians.co.uk/page4.html http://img527.imageshack.us/img527/663/00gta1brittennormanbn2t4sdefen.jpg http://img527.imageshack.us/img527/5928/00gta1brittennorman2b26bulb1ms.jpg http://www.britten-norman.com/products/bn2t4s/ http://en.wikipedia.org/wiki/Britten-Norman_Islander http://en.wikipedia.org/wiki/RAF_Aldergrove http://en.wikipedia.org/wiki/C-2_Greyhound http://img217.imageshack.us/img217/6963/00gta1beagle17xr.jpg http://img142.imageshack.us/img142/3438/00gta1beagle27em.jpg http://img217.imageshack.us/img217/4137/00gta1beagle30me.jpg http://img217.imageshack.us/img217/1241/00gta1beagle40pp.jpg http://img142.imageshack.us/img142/7181/00gta1beagle59gu.jpg http://img142.imageshack.us/img142/1690/00gta1beagle66or.jpg http://img142.imageshack.us/img142/9751/00gta1beagle72tq.jpg Cargobob Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage, and Eurocopter EC135 tail prop. This is sort of the Glendale of helicopters (and about as much fun to drive). It looks to me like someone took a CH-53 and smoothed it off and shaped it like a Chinook on the way back to one of those distinctive Eurocopter tail props. And thanks to photographer Peter Jong, who I think is right about the Cargobob looking like it has the fuselage of a Boeing CH47D Chinook. It also makes the name funnier: The name is, I think, a play on the idea of a shiskebab. You take a Eurocop- ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo helicopter on it--and you get a Cargobob. It seats two. (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.) http://img527.imageshack.us/img527/9679/00gta1sikorskych53c3lc.jpg http://img527.imageshack.us/img527/7417/00gta1boeingch47dchinook8zd.jpg http://img527.imageshack.us/img527/8962/00gta1eurocopterec135samu9ga.jpg http://img527.imageshack.us/img527/8885/00gta1eurocopterec135wnbc41uw.jpg http://en.wikipedia.org/wiki/Sikorsky_CH-53 http://en.wikipedia.org/wiki/CH-47_Chinook http://en.wikipedia.org/wiki/Eurocopter http://img124.imageshack.us/img124/9620/00gta1cargobob11bi.jpg http://img124.imageshack.us/img124/5404/00gta1cargobob21zn.jpg http://img124.imageshack.us/img124/1001/00gta1cargobob38fn.jpg http://img124.imageshack.us/img124/4184/00gta1cargobob43tn.jpg http://img124.imageshack.us/img124/3094/00gta1cargobob50ed.jpg http://img124.imageshack.us/img124/5020/00gta1cargobob78if.jpg Cropduster Grumman G-164 AgCat Use 2 or NP+ to make the dust start or stop appearing from the back end. The Cropduster seats one. http://www.kiwiaircraftimages.com/agcat.html http://img204.imageshack.us/img204/7299/00gta1cropduster11df.jpg http://img80.imageshack.us/img80/4152/00gta1cropduster25zm.jpg http://img80.imageshack.us/img80/4615/00gta1cropduster31xm.jpg http://img473.imageshack.us/img473/7476/00gta1cropduster47us.jpg http://img80.imageshack.us/img80/2531/00gta1cropduster59de.jpg http://img473.imageshack.us/img473/5389/00gta1cropduster68cj.jpg Dodo Cessna 150--called a 152 since 1978 The Dodo seats two. http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg http://img39.imageshack.us/img39/8596/00gta1dodosa1ti.jpg http://img39.imageshack.us/img39/5449/00gta1dodopanoramaleft9lb.jpg http://img39.imageshack.us/img39/4695/00gta1dodoonrestaurant9bo.jpg http://se.cessna.com/ http://en.wikipedia.org/wiki/Cessna_150 http://img395.imageshack.us/img395/7451/00gta1dodoatfarm3gb.jpg http://img395.imageshack.us/img395/2817/00gta1dodocity05ao.jpg http://img395.imageshack.us/img395/2777/00gta1dodocity13nd.jpg http://img395.imageshack.us/img395/6373/00gta1dodogoinghome5wx.jpg http://img395.imageshack.us/img395/7504/00gta1dodohome18md.jpg http://img213.imageshack.us/img213/4654/00gta1dodohome8cb.jpg See? "San Andreas" graphics make it look gray and sad in the middle of a sunshiny field. Someone should make a mod to throw more light on C.J. and his vehicles. The Dodo should be lit up more like this (without the fire): http://img67.imageshack.us/img67/7242/00gta1dodosflamethrower9af.jpg Easter Bay Airport entrance: the depiction of an airplane over the entrance looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lancaster. (Thanks to thedude777 for pointing out the three blade type of propeller.) http://www.rcaf.com/aircraft/bombers/manchester/index.php?name=Manchester http://en.wikipedia.org/wiki/Avro_Manchester http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg Flying Saucer Could be a replica of a flying saucer. Could be a flying sau- cer. Could be a promotion for yoyos sold in the lobby. Could be to bring yoyos into the lobby. I do know this: the real one, at the Little A'Le'Inn (as in "little alien") in Rachel, Nevada, is on a cable strung through a crane, and this one is stuck on a stick. http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg http://www.littlealeinn.com/ Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92 The Hunter, the HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce- ment vehicles to use for the Vigilante mission (III.24). The Hunter seats one. http://www.youtube.com/watch?v=1OdM4ZkZaeg http://en.wikipedia.org/wiki/Apache_helicopter http://img225.imageshack.us/img225/7664/00gta1hunter1a5ff.jpg http://img225.imageshack.us/img225/6066/00gta1hunter2a6yu.jpg http://img139.imageshack.us/img139/986/00gta1hunter3a6wa.jpg http://img139.imageshack.us/img139/1341/00gta1hunter4a7xm.jpg http://img139.imageshack.us/img139/3608/00gta1hunter5a2pa.jpg http://img225.imageshack.us/img225/2707/00gta1hunter6a0ve.jpg http://img139.imageshack.us/img139/6043/00gta1hunter7a3lg.jpg Hydra http://img266.imageshack.us/img266/5248/zzzhydrakf2.jpg The wings, back of the cockpit, and shorter nose are like a Harrier II verti- cal/short takeoff and landing (V/STOL) jet. http://img252.imageshack.us/img252/7503/saguide621harrieriihb9.jpg http://en.wikipedia.org/wiki/AV-8_Harrier_II The tailpiece, thinner body, the rest of the cockpit, and the intake on the bottom (not one on each side as with a Harrier II) are like an F16. http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg http://en.wikipedia.org/wiki/F-16 The word "Hydra" has had many uses. It began to be associated with something fierce as the name of a mythical monster with more than one head. In recent years, a Hydra-like problem, or Hydra, is one that increases in problems as you as you try to solve it. http://en.wikipedia.org/wiki/Lernaean_Hydra The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk 40, "originally used during the Korean and Vietnam wars," "from about 20 differ- ent firing platforms, both fixed-wing and armed helicopters, by all US armed forces. Today, the AH-64D Apache Longbow carries the Hydra rocket launcher standard on its weapon pylons." The relationship of this rocket to the type of helicopter the Hunter is based on is probably the source of the name of the "San Andreas" Hydra. http://en.wikipedia.org/wiki/Hydra_70 The Hydra seats one. http://img204.imageshack.us/img204/7834/00gta1hydra17xm.jpg http://img101.imageshack.us/img101/4576/00gta1hydra2a6yd.jpg http://img204.imageshack.us/img204/6794/00gta1hydra39ob.jpg http://img204.imageshack.us/img204/1636/00gta1hydra41ou.jpg http://img101.imageshack.us/img101/9391/00gta1hydra53xj.jpg http://img101.imageshack.us/img101/3104/00gta1hydra67gt.jpg http://img204.imageshack.us/img204/6486/00gta1hydra73dr.jpg http://img204.imageshack.us/img204/4173/00gta1hydra80jz.jpg http://img204.imageshack.us/img204/8953/00gta1hydra98ax.jpg http://img101.imageshack.us/img101/2169/00gta1hydra108yh.jpg http://img136.imageshack.us/img136/2914/00gta1hydra117fk.jpg http://img101.imageshack.us/img101/3842/00gta1hydra120cx.jpg http://img302.imageshack.us/img302/4087/00gta1hydra337px.jpg Jet Pack Jet Pack or Rocket Pack In text\american.gxt, it's called both a "jet pack" and a "jetpack." Sean Connery used one in the James Bond movie "Thunderball," 1965. In real life, it's mainly useful in outer space where the small fuel supply isn't taxed as much. http://en.wikipedia.org/wiki/Rocket_belt http://img393.imageshack.us/img393/8954/00gta1jetpack12nh.jpg http://img393.imageshack.us/img393/4886/00gta1jetpack21vl.jpg Leviathan Sikorsky H-3 Sea King. The Leviathan can land on water. A "Levia- than" in the Bible is a large sea creature, possibly a crocodile; the word has come to have a broader meaning and refer to something big, like a big ship. The Leviathan seats one. http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd.jpg http://en.wikipedia.org/wiki/H-3_Sea_King http://en.wikipedia.org/wiki/Leviathon http://img393.imageshack.us/img393/2430/00gta1leviathon15qb.jpg http://img393.imageshack.us/img393/3516/00gta1leviathon26fo.jpg http://img225.imageshack.us/img225/2383/00gta1leviathon39zt.jpg http://img225.imageshack.us/img225/2117/00gta1leviathon45rj.jpg http://img212.imageshack.us/img212/9972/00gta1leviathon57fe.jpg Little dot that flies around in the sky Some say "flying saucer." Cooler heads prevail and say "jet flying through the stratosphere." But on closer in- spection, it proves to be a little dot that flies around in the sky. We don't know about the little dot that flies around in the sky. We like it, but we don't know. And that's how we like it. http://img351.imageshack.us/img351/2817/00gta1screen6910zt.jpg http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg Maverick Bell 206L-4 The Maverick seats four. http://img530.imageshack.us/img530/7412/saguide645maverick1he7.jpg http://img141.imageshack.us/img141/9342/saguide645maverick2bb1.jpg http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm http://en.wikipedia.org/wiki/Bell_206 http://img488.imageshack.us/img488/1996/00gta1maverick19eg.jpg http://img296.imageshack.us/img296/6461/00gta1maverick27tj.jpg http://img296.imageshack.us/img296/518/00gta1maverick39im.jpg http://img296.imageshack.us/img296/1562/00gta1maverick49ym.jpg http://img488.imageshack.us/img488/6889/00gta1maverick58jc.jpg http://img488.imageshack.us/img488/8154/00gta1maverick63ry.jpg http://img296.imageshack.us/img296/7316/00gta1maverick79tn.jpg http://img296.imageshack.us/img296/4231/00gta1maverick89ph.jpg http://img488.imageshack.us/img488/6979/00gta1maverick94dy.jpg http://img488.imageshack.us/img488/3368/00gta1maverick108cx.jpg http://img488.imageshack.us/img488/8541/00gta1maverick112nq.jpg http://img296.imageshack.us/img296/5825/00gta1maverick120vj.jpg http://img296.imageshack.us/img296/4034/00gta1maverick146ch.jpg http://img296.imageshack.us/img296/4433/00gta1maverick1155zf.jpg Nevada Douglas C-47 (modified DC-3) Skytrain "Dakota." The Nevada seats one. http://img222.imageshack.us/img222/8452/00gta1nevada7rg.jpg http://img51.imageshack.us/img51/6220/00gta1nevada50km.jpg http://img51.imageshack.us/img51/5687/00gta1nevada49ew.jpg http://img51.imageshack.us/img51/1493/00gta1nevada33ke.jpg http://img51.imageshack.us/img51/4409/00gta1nevada26nb.jpg http://www.vectorsite.net/avc47.html http://img217.imageshack.us/img217/208/00gta1nevada19uh.jpg http://img142.imageshack.us/img142/1462/00gta1nevada2a3zk.jpg http://img217.imageshack.us/img217/5934/00gta1nevada3a1vd.jpg http://img217.imageshack.us/img217/7585/00gta1nevada4a8an.jpg http://img142.imageshack.us/img142/2989/00gta1nevada5a2lo.jpg http://img217.imageshack.us/img217/2040/00gta1nevada65nx.jpg http://img217.imageshack.us/img217/4976/00gta1nevada70um.jpg News Chopper Bell 206 B, B2, or B3 JetRanger except with a smaller body in the back, and the front side window is bigger than the rear side window instead of vice versa as with most of the models I found. The News Chopper seats two. http://img89.imageshack.us/img89/8885/saguide675newschopper1fc5.jpg http://img89.imageshack.us/img89/5431/saguide675newschopper2vkk6.jpg http://img405.imageshack.us/img405/1550/saguide675newschopper3rc3.jpg http://img89.imageshack.us/img89/4212/saguide675newschopper4ze1.jpg http://img153.imageshack.us/img153/8670/saguide675newschopper5onr7.jpg http://en.wikipedia.org/wiki/Bell_206 http://img212.imageshack.us/img212/8103/00gta1newschopper07yq.jpg http://img212.imageshack.us/img212/6812/00gta1newschopper15mh.jpg http://img452.imageshack.us/img452/5017/00gta1newschopper27lh.jpg http://img452.imageshack.us/img452/2052/00gta1newschopper33ks.jpg http://img452.imageshack.us/img452/5083/00gta1newschopper49ks.jpg http://img452.imageshack.us/img452/5287/00gta1newschopper4a3re.jpg Parachute A parafoil http://img211.imageshack.us/img211/8986/00gta1parafoil6ni.jpg http://en.wikipedia.org/wiki/Parachute Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern. (It has what we in North America call a plaid pattern, and it signifies a Scottish clan. It's probably related that Rockstar North is based in Scotland.) http://en.wikipedia.org/wiki/Tartan http://img406.imageshack.us/img406/8766/00gta1parachute43he.jpg http://img439.imageshack.us/img439/5232/00gta1screen690a3ro.jpg http://img439.imageshack.us/img439/5334/00gta1screen690b3dx.jpg http://img225.imageshack.us/img225/691/00gta1screen690c5pd.jpg http://img225.imageshack.us/img225/5067/00gta1screen690d3fl.jpg http://img256.imageshack.us/img256/8250/00gta1screen602e2hh.jpg Police Maverick Bell 206L-4 Left Shift can activate the search light from 19:00 to 6:00. The Police Maverick seats four. http://img141.imageshack.us/img141/7809/saguide686policemavericja1.jpg http://img141.imageshack.us/img141/8540/saguide686policemavericdc4.jpg http://en.wikipedia.org/wiki/Bell_206 http://img151.imageshack.us/img151/3765/00gta1policemav15ss.jpg http://img151.imageshack.us/img151/7370/00gta1policemav25hv.jpg http://img213.imageshack.us/img213/2290/00gta1policemav33zd.jpg http://img213.imageshack.us/img213/9598/00gta1policemav40wk.jpg RC Baron An RC toy biplane version of Manfred von Richthofen's (the Red Bar- on's) Fokker Dr.I triplane. http://en.wikipedia.org/wiki/Manfred_von_Richthofen http://en.wikipedia.org/wiki/Fokker_Dr.I http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg http://img51.imageshack.us/img51/6293/00gta1redbaron20bx.jpg http://img51.imageshack.us/img51/9444/00gta1redbaron32wq.jpg http://img441.imageshack.us/img441/3255/saguide693rcbaronxz3.jpg http://img150.imageshack.us/img150/1997/saguide694rcbarongu8.jpg http://img150.imageshack.us/img150/8706/saguide695rcbaronme2.jpg http://img150.imageshack.us/img150/869/saguide696rcbarontr7.jpg The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to play Beefy Baron longer. http://img152.imageshack.us/img152/4817/saguide698rcbaronrf0.jpg Raindance Sikorsky UH-60 Black Hawk. It may be related that GTA stars Bill Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001 movie "Black Hawk Down." The Raindance seats two. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7ve.jpg http://www.1000pictures.com/view.htm?caircraft/helos+fblackhawk-deck-land ing.jpg+x1024+y768 http://en.wikipedia.org/wiki/UH-60_Black_Hawk http://img452.imageshack.us/img452/6899/00gta1raindance12bx.jpg http://img283.imageshack.us/img283/8968/00gta1raindance28ax.jpg http://img452.imageshack.us/img452/1576/00gta1raindance35oe.jpg http://img452.imageshack.us/img452/5449/00gta1raindance42xo.jpg Rustler Curtiss P-40D Warhawk "Kittyhawk" http://img183.imageshack.us/img183/5117/saguide700rustlernq0.jpg Thanks again to GTA Phreak--this time for specifying the D version of the P40. Like the Rustler, it's stubbier than preceding models, the front end is differ- ent, and the machine guns were moved from the center to the wings. P40B (3rd photo down gives a profile) http://www.p40warhawk.com/Models/Reviews/Models/Trumpeter/P-40B/P-40B.htm P40D http://aeroweb.brooklyn.cuny.edu/specs/curtiss/p-40d.htm http://aeroweb.brooklyn.cuny.edu/database/aircraft/getimage.htm?id=10952 http://home.att.net/~jbaugher1/p40_7.html The Rustler seats one. http://www.aviation-history.com/curtiss/p40.html http://en.wikipedia.org/wiki/Curtiss_P-40 http://img213.imageshack.us/img213/4473/00gta1rustler05ft.jpg http://img459.imageshack.us/img459/8693/00gta1rustler1a2du.jpg http://img213.imageshack.us/img213/3839/00gta1rustler26oh.jpg http://img213.imageshack.us/img213/5454/00gta1rustler3a0hq.jpg http://img459.imageshack.us/img459/9043/00gta1rustler4a3tb.jpg http://img213.imageshack.us/img213/61/00gta1rustler6a2fz.jpg http://img211.imageshack.us/img211/3967/00gta1rustler7a1is.jpg http://img211.imageshack.us/img211/5003/00gta1rustler82sa.jpg http://img112.imageshack.us/img112/7156/00gta1rustler92nu.jpg http://img211.imageshack.us/img211/1466/00gta1rustler103lk.jpg http://img211.imageshack.us/img211/2225/00gta1rustler111sw.jpg http://img112.imageshack.us/img112/9656/00gta1rustler145qs.jpg http://img211.imageshack.us/img211/5813/00gta1rustler164zo.jpg Sea Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) helicopter with pontoons This looks like the kind the Coast Guard might use. The Sea Sparrow seats two. http://www.rotorhead.org/military/h13.asp http://img444.imageshack.us/img444/3268/00gta1bell478xb.jpg http://img452.imageshack.us/img452/6864/00gta1seasparrow18qp.jpg http://img127.imageshack.us/img127/6682/00gta1seasparrow2a8ph.jpg http://img452.imageshack.us/img452/8703/00gta1seasparrow3a1hb.jpg http://img452.imageshack.us/img452/4396/00gta1seasparrow42ba.jpg http://img452.imageshack.us/img452/9108/00gta1seasparrow54pi.jpg http://img124.imageshack.us/img124/2033/00gta1seasparrow6a8gu.jpg Shamal Bombardier Learjet 55 "Shamal" is the name of the NW wind in the low- er valley of the Tigris and Euphrates and the Persian Gulf. (Thanks to a post at the GTA Forums message board by pdescobar.) A "Shamal" is also a Pokemon. The Shamal seats one. http://www.airliners.net/info/stats.main?id=128 http://en.wikipedia.org/wiki/Shamal http://www.urbandictionary.com/define.php?term=shamal http://en.wikipedia.org/wiki/Pokemon http://img141.imageshack.us/img141/8168/00gta1dodovc2c9ca.jpg http://img141.imageshack.us/img141/9038/00gta1shamal15tr.jpg http://img141.imageshack.us/img141/7868/00gta1shamal22mq.jpg http://img142.imageshack.us/img142/4688/00gta1shamal33ub.jpg http://img142.imageshack.us/img142/8260/00gta1shamal49xi.jpg http://img85.imageshack.us/img85/7029/00gta1shamal50ta.jpg http://img85.imageshack.us/img85/8936/00gta1shamal69oa.jpg http://img85.imageshack.us/img85/193/00gta1shamal77kb.jpg http://img85.imageshack.us/img85/6862/00gta1shamal83je.jpg http://img35.imageshack.us/img35/6003/00gtasacjintheshamaloverlossan.jpg Skimmer Cessna 150 on floats The Skimmer seats two. I had to get it on ground before one of C.J.'s gang members would enter it, so you might try that in shallow water along a coast to be able to take off afterward. http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg http://flickr.com/photos/doneastwest/71243736/ http://img452.imageshack.us/img452/2889/00gta1skimmer15eo.jpg http://img124.imageshack.us/img124/7979/00gta1skimmer2a3ln.jpg http://img124.imageshack.us/img124/6286/00gta1skimmer30ze.jpg http://img124.imageshack.us/img124/636/00gta1skimmer44fp.jpg http://img124.imageshack.us/img124/1750/00gta1skimmer54st.jpg http://img208.imageshack.us/img208/5253/00gta1skimmer60qz.jpg http://img124.imageshack.us/img124/8905/00gta1skimmer75gi.jpg http://img208.imageshack.us/img208/8009/00gta1skimmer84mj.jpg http://img208.imageshack.us/img208/6500/00gta1skimmer97nx.jpg http://img83.imageshack.us/img83/7186/00gta1skimmervc6h3uc.jpg http://img83.imageshack.us/img83/929/00gta1skimmer10a3xy.jpg http://img479.imageshack.us/img479/8647/00gta1skimmer115do.jpg http://img208.imageshack.us/img208/641/00gta1skimmer125dh.jpg http://img479.imageshack.us/img479/2555/00gta1skimmer147qw.jpg http://img208.imageshack.us/img208/7788/00gta1skimmer155ko.jpg http://img479.imageshack.us/img479/7016/00gta1skimmer169pd.jpg http://img208.imageshack.us/img208/5125/00gta1skimmer171rt.jpg Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli- copter A Bell 47D-1, an earlier model, is suspended for viewers as an example of excellence in design at the Museum of Modern Art in New York City. The Spar- row seats two. http://img141.imageshack.us/img141/1849/saguide759sparrow1vl6.jpg http://img141.imageshack.us/img141/7550/saguide759sparrow2un7.jpg http://img147.imageshack.us/img147/2217/saguide759sparrow3qo6.jpg http://en.wikipedia.org/wiki/Bell_47 http://img208.imageshack.us/img208/5691/00gta1sparrow19hm.jpg http://img361.imageshack.us/img361/7873/00gta1sparrow28sq.jpg http://img361.imageshack.us/img361/1572/00gta1sparrow32fy.jpg http://img361.imageshack.us/img361/6331/00gta1sparrow43vu.jpg http://img361.imageshack.us/img361/49/00gta1sparrow59lx.jpg http://img361.imageshack.us/img361/4932/00gta1sparrow67so.jpg http://img208.imageshack.us/img208/944/00gta1sparrow71aq.jpg Stuntplane (Curtis Pitt's) Pitt's Special Use 2 or NP+ to make red smoke start or stop appearing from the back end. The Stuntplane seats one. http://img51.imageshack.us/img51/4930/00gta1stuntplane35pp.jpg http://img69.imageshack.us/img69/6393/00gta1stuntplane56bq.jpg http://img51.imageshack.us/img51/9041/00gta1stuntplane69ek.jpg http://img69.imageshack.us/img69/3196/00gta1stuntplane73gz.jpg http://img51.imageshack.us/img51/482/00gta1stuntplane81nl.jpg http://img51.imageshack.us/img51/8638/00gta1stuntplane106pr.jpg http://img51.imageshack.us/img51/1130/00gta1stuntplane110ox.jpg http://img51.imageshack.us/img51/7079/00gta1stuntplane124xj.jpg http://img51.imageshack.us/img51/504/00gta1stuntplane90nn.jpg http://img51.imageshack.us/img51/4969/00gta1stuntplane142qy.jpg http://www.steenaero.com/PittsS1/history.cfm http://img208.imageshack.us/img208/8316/00gta1stuntplane16hg.jpg http://img221.imageshack.us/img221/3733/00gta1stuntplane29dc.jpg http://img221.imageshack.us/img221/5933/00gta1stuntplane3a0sj.jpg http://img208.imageshack.us/img208/8733/00gta1stuntplane41te.jpg http://img208.imageshack.us/img208/9612/00gta1stuntplane5a2rq.jpg http://img221.imageshack.us/img221/5231/00gta1stuntplane6a6gi.jpg http://img205.imageshack.us/img205/1835/00gta1stuntplane7a6gr.jpg Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400, Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt- plane. http://www.gamefaqs.com/computer/doswin/file/924362/33174 ******** Boats Coastguard A low flats boat, about 20', with a couple of outboard motors, good in shallow water, with a rollover bar-looking thing with several antennae in the back. It's the same as the one used in "Vice City." Whether it is or isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's a plausible example of how one could look. It could also pass for someone's lake and stream fishing boat. http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg http://en.wikipedia.org/wiki/Coast_guard http://en.wikipedia.org/wiki/Water_police http://img131.imageshack.us/img131/8607/00gta1coastguard13oj.jpg http://img131.imageshack.us/img131/1/00gta1coastguard26gz.jpg http://img208.imageshack.us/img208/4526/00gta1coastguard39xy.jpg Dinghy An inflatable fast rescue, landing, diving, or recreational boat. It looks like an inflatable life raft in the front and sides with a steering wheel stuck in the front and two motors in the back. It could be used as a dinghy--a smaller boat used as a utility boat by a larger boat. http://img134.imageshack.us/img134/1139/saguide789dinghy2kw0.jpg http://img514.imageshack.us/img514/8588/saguide789dinghy1qw3.jpg http://en.wikipedia.org/wiki/Inflatable_boat http://img82.imageshack.us/img82/8010/00gta1dinghy2acf8.jpg http://img82.imageshack.us/img82/5496/00gta1dinghy2bio5.jpg http://img82.imageshack.us/img82/6791/00gta1dinghy2cdk4.jpg http://img135.imageshack.us/img135/1014/00gta1dinghy2dlx1.jpg http://img135.imageshack.us/img135/8607/00gta1dinghy2euq9.jpg Jetmax A turbine jet boat. A jet boat is propelled by sending water out through nozzles in the back instead of using propellers. It has a showy inboard motor with an air scoop and two exhaust pipes. http://en.wikipedia.org/wiki/Jet_boat http://www.zaxisracing.com/ http://www.njbaracing.net/gallery/gallery.php http://img127.imageshack.us/img127/8201/00gta1jetmaxvc10wm.jpg http://img127.imageshack.us/img127/3788/00gta1jetmax10mc.jpg http://img127.imageshack.us/img127/7843/00gta1jetmax27gr.jpg http://img87.imageshack.us/img87/2430/00gta1jetmax31xg.jpg http://img127.imageshack.us/img127/2395/00gta1jetmax43aa.jpg http://img127.imageshack.us/img127/6105/00gta1jetmaxiii7qo.jpg Launch It looks like one of the Police Coast Guard patrol crafts, possibly of either the New Generation Patrol Craft (PC Class) or Interceptor Craft (PK Class), that can have a general purpose machine gun fitted in the back. http://en.wikipedia.org/wiki/Image:Special_Task_Squadron_Boat.jpg http://en.wikipedia.org/wiki/Police_Coast_Guard The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na- tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar boat. It would need a metal hull, if it doesn't have one, to be more of a match. http://img90.imageshack.us/img90/1026/saguide803launchtiger1aca5.jpg http://img90.imageshack.us/img90/7894/saguide803launchtiger2aqq6.jpg http://img90.imageshack.us/img90/5899/saguide803launchtiger3akb9.jpg http://www.the-river-thames.co.uk/police.htm http://www.the-river-thames.co.uk/riverthames.htm It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe- cial Operations Craft (SOC) is a bigger version of a similar boat. Even more recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but would need to be stretched out to have a longer open deck to be a good match. http://en.wikipedia.org/wiki/Mark_V_SOC http://www.defense-update.com/products/i/interceptor-DV-15.htm A "launch" is a motorboat with an open or half open deck. The Launch has a machine gun fitted on the back but it doesn't work. It's in the 2nd covered dock S of the 2nd "S" of "Easter Basin." http://img110.imageshack.us/img110/935/00gta1launch19fp.jpg http://img110.imageshack.us/img110/2383/00gta1launch22zz.jpg http://img110.imageshack.us/img110/7185/00gta1launch33vy.jpg http://img152.imageshack.us/img152/3070/00gta1launch47jl.jpg http://img152.imageshack.us/img152/980/00gta1launch54hg.jpg http://img152.imageshack.us/img152/2049/00gta1launch60qh.jpg http://img82.imageshack.us/img82/9454/00gta1launch78uu.jpg http://img114.imageshack.us/img114/8903/00gta1launch86ph.jpg http://img82.imageshack.us/img82/2995/00gta1launch93da.jpg http://img114.imageshack.us/img114/8844/00gta1launch107gd.jpg http://img114.imageshack.us/img114/3755/00gta1launch119xp.jpg http://img82.imageshack.us/img82/1012/00gta1launch124xm.jpg http://img114.imageshack.us/img114/3798/00gta1launch141gc.jpg http://img114.imageshack.us/img114/3575/00gta1launch158hg.jpg http://img82.imageshack.us/img82/7698/00gta1launch163uk.jpg Marquis 69 It looks like the Endeavour 42 sailboat, a sloop, Crockett had in the TV series "Miami Vice" except smaller--more the length of an Endeavor 32, 33, or 35. A 35' model is shown at the next link. http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg http://www.endeavourowners.com/ http://www.endeavourowners.com/photos.html http://www.endeavourowners.com/boats/e32/e32specs.html http://www.endeavourowners.com/boats/e33/e33specs.html http://www.endeavourowners.com/boats/e35/e35specs.html http://www.infracity.de/miamivice/ausruestung.html http://carlgaffney.users.btopenworld.com/miamifacts.html http://img90.imageshack.us/img90/7765/00gta1marquis17ea.jpg http://img90.imageshack.us/img90/9004/00gta1marquis23xu.jpg http://img125.imageshack.us/img125/6884/00gta1marquis35dn.jpg http://img90.imageshack.us/img90/9348/00gta1marquis40rv.jpg http://img125.imageshack.us/img125/7613/00gta1marquis52wt.jpg http://img125.imageshack.us/img125/254/00gta1marquis68gl.jpg http://img125.imageshack.us/img125/7306/00gta1marquis71dw.jpg http://img90.imageshack.us/img90/5442/00gta1marquis84rn.jpg Predator A police boat. I found a couple of basically comparable fast patrol boats, shown at the 1st two links below. It's a little launch with a radar that doesn't revolve on top. Like the Predator of "III" and "Vice City," it has a built-in machine gun that shoots forward or to either side. http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg http://img87.imageshack.us/img87/782/00gta1predatorvc15nt.jpg http://img87.imageshack.us/img87/8114/00gta1predatorvc26jw.jpg http://img87.imageshack.us/img87/8057/00gta1predatorvc32wf.jpg http://img87.imageshack.us/img87/9720/00gta1predator16an.jpg http://img83.imageshack.us/img83/5084/00gta1predator23mt.jpg http://img87.imageshack.us/img87/1549/00gta1predator39fy.jpg http://img87.imageshack.us/img87/3236/00gta1predator43cu.jpg http://img83.imageshack.us/img83/2237/00gta1predatorghost39bn.jpg Reefer A sport fisherman boat. It's like a little Orca, the fishing boat Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws," 1975. The radar on top revolves. http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg http://img508.imageshack.us/img508/4297/00gta1sportfishermanboat51cd.jpg http://img508.imageshack.us/img508/9265/00gta1sportfishermanboat4bt.gif http://img145.imageshack.us/img145/627/00gta1reefer17gb.jpg http://img212.imageshack.us/img212/4261/00gta1reefer27fz.jpg http://img212.imageshack.us/img212/5986/00gta1reefer30ex.jpg http://img212.imageshack.us/img212/5062/00gta1reefer47nd.jpg http://img212.imageshack.us/img212/4649/00gta1reefer58ke.jpg http://img145.imageshack.us/img145/1160/00gta1reefer63pj.jpg http://img145.imageshack.us/img145/5906/00gta1reefer78zw.jpg http://img145.imageshack.us/img145/1875/00gta1reefer81gz.jpg http://img145.imageshack.us/img145/2830/00gta1reefer90fk.jpg Speeder It's a propeller-driven, original-style "cigarette" speedboat (from the 1960's when Donald Aronow designed that type of speedboat, probably). http://en.wikipedia.org/wiki/Donald_Aronow http://img83.imageshack.us/img83/4577/00gta1speedervc16qt.jpg http://img85.imageshack.us/img85/4594/00gta1speeder13en.jpg http://img85.imageshack.us/img85/8248/00gta1speeder25lb.jpg http://img85.imageshack.us/img85/7296/00gta1speeder39oh.jpg http://img85.imageshack.us/img85/2789/00gta1speeder45ga.jpg http://img85.imageshack.us/img85/4808/00gta1speeder59sc.jpg http://img85.imageshack.us/img85/268/00gta1speederiii24yc.jpg Squalo III As in "Vice City," it looks like a "cigarette" speedboat Crockett had in the TV series "Miami Vice" (except with a rounded windshield, etc.). In "San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi- lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV used for the 2nd season and on. The first link below is for a Chris Craft Stinger, and the next five are Well- crafts, the last three of which show the one Wellcraft made for Don Johnson (thanks to posts by DJdude at the Miami-Vice.org forum for those five pictures of Wellcrafts). http://img80.imageshack.us/img80/2927/saguide858squaloiii1chrtg5.jpg http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg http://www.fiftiesweb.com/tv/miami-vice-1.htm http://img131.imageshack.us/img131/6026/00gta1squaloiii01ff.jpg http://img520.imageshack.us/img520/3052/00gta1squaloiii18wp.jpg http://img131.imageshack.us/img131/2092/00gta1squaloiii24xb.jpg http://img520.imageshack.us/img520/788/00gta1squaloiii35tk.jpg http://img520.imageshack.us/img520/3039/00gta1squaloiii41ow.jpg http://img55.imageshack.us/img55/8372/00gta1squaloiii54kd.jpg http://img55.imageshack.us/img55/5745/00gta1squaloiii65bd.jpg http://img55.imageshack.us/img55/7731/00gta1squaloiii74oo.jpg Tropic A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown by the 1st link below. http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg http://powerboat.about.com/cs/boattype1/p/sedan_bridge.htm http://img91.imageshack.us/img91/6454/00gta1tropic18ww.jpg http://img91.imageshack.us/img91/9699/00gta1tropic29we.jpg http://img85.imageshack.us/img85/3358/00gta1tropic40os.jpg http://img85.imageshack.us/img85/3200/00gta1tropic53mq.jpg http://img91.imageshack.us/img91/6969/00gta1tropic39uq.jpg USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a solid version of the non-solid one that's underwater N of North Point Mall in "Vice city." http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg As mentioned in section I.1, I think the name of the submarine at the coast of Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz, who helped design and served in submarines during much of his early naval career, was the United States signatory to the surrender terms aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac- tive in San Francisco community affairs in the last years of his life. http://www.history.navy.mil/faqs/faq36-4.htm Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft carriers, named after the same Fleet Admiral, is the biggest--the aircraft car- rier at Easter Basin is relatively puny. Vortex A hovercraft souped up for racing See I.12.b, "Fun glitches, gim- micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver- sion of "San Andreas." Thanks to GTA Phreak for telling me that if C.J. has 40% Flying Skill, he gets a Parachute if he bails from a Vortex. (I used VGGGDKP to spawn a Vortex on the tallest LS skyscraper and had C.J. drive off--he wouldn't exit the airborne Vortex when I pressed F, but he ended up with a Parachute.) http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc.jpg http://en.wikipedia.org/wiki/Hovercraft http://img520.imageshack.us/img520/2696/00gta1vortex10us.jpg http://img55.imageshack.us/img55/3786/00gta1vortex29ge.jpg http://img55.imageshack.us/img55/3767/00gta1vortex33ah.jpg http://img55.imageshack.us/img55/661/00gta1vortex44se.jpg http://img55.imageshack.us/img55/1280/00gta1vortex58fw.jpg ******** Hybrids One observation: some people need the Stallion to be a pure Ford Mustang, which the middle of the Stallion may be a modified version of, but they overlook the Mustangs of the Hotring Racer, which is a better car, and which they usually call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B is. Bike Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975 Schwinn Sting-Ray. http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30plu.jpg http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray0.jpg http://www.bicycledesigner.com/lowrider_bicycle_history.html http://schwinnstingray.net/ http://img148.imageshack.us/img148/2507/00gta1bike18fw.jpg http://img154.imageshack.us/img154/3908/00gta1bike22ij.jpg http://img79.imageshack.us/img79/5050/00gta1bike35ho.jpg http://img148.imageshack.us/img148/4651/00gta1bike43wi.jpg http://img403.imageshack.us/img403/388/saguide888bike2ta8.jpg Blade Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass Most of the basic body shape: 1967 Chevrolet Camaro with the front end made shorter by the changes given below http://www.firstgencamaro.com/1967.html http://en.wikipedia.org/wiki/Chevrolet_Camaro http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg Front wheel wells, which are repeated in style for the back ones, front of the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964 Chevrolet Bel Air http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3tr.jpg http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12p.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcapr.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg Brake lights and the similarity of the shape of the body to the metal plate the Blade has them on: 1963 Chevrolet Biscayne http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg http://en.wikipedia.org/wiki/Chevrolet_Biscayne http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg Front of the engine hood (similar to the Bel Air) and two pairs of headlights with a space between each pair where a third is placed on the Blade: 1967 Olds- mobile Cutlass http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecut.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg Buffalo 1992 Dodge Daytona 1985-1992 Chevrolet Camaro IROC-Z 1987-1993 Ford Mustang GT The back is the Daytona with smaller rear side windows (similar to the Mustang rounded off). http://www.cardomain.com/ride/808163 http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg The middle is the Camaro without the back dividing strip of a rear window. http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg In the front, the engine hood has a point in the middle of the front like the Camaro, and the grill area has the slant of the Mustang. The headlights are like none of them. Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can- ada rules at Gamefaqs for the lead on the Mustang. http://en.wikipedia.org/wiki/Dodge_Daytona http://en.wikipedia.org/wiki/Ford_Mustang http://en.wikipedia.org/wiki/Chevy_Camaro http://img118.imageshack.us/img118/2518/00gta1buffalo1a7wj.jpg http://img118.imageshack.us/img118/2619/00gta1buffalo2a9fr.jpg http://img118.imageshack.us/img118/3295/00gta1buffalo3a8bz.jpg http://img118.imageshack.us/img118/3760/00gta1buffalo4a1xx.jpg Comet Porsches and Jaguars http://en.wikipedia.org/wiki/Porsche http://en.wikipedia.org/wiki/Jaguar_Cars It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E- type. http://img3.imageshack.us/img3/2415/00gta1jaguarxkeconvertible42f1.jpg http://img3.imageshack.us/img3/538/00gta1jaguarxke1970headlights0.jpg http://en.wikipedia.org/wiki/Jaguar_E_Type It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911 Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared off on the Comet) (the Targa has a removable top and back window)... http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg http://img400.imageshack.us/img400/3857/00gta1porsche911targa19670vr.jpg http://en.wikipedia.org/wiki/Porsche_911 http://en.wikipedia.org/wiki/Targa_top ...except the back of the roll bar is vertical and covered except for a little horizontal window, smaller than the ones on the back of Jaguar series 2 E-type convertible roofs (with unfortunately little rear visibility for the driver). It's different than the back of the cab of the "Vice City" Comet. It's like a squared-off version of the back window of the GTA Hustler. I haven't found a real good match for it. The top of the front of the body of one of those Porsche 911 Targas has been smoothed flat from side to side and is horizontal over the engine but slants down from across the back of the headlights to the front bumper. The bumpers are like those of those 1967-1973 Porsche 911 Targas except that the bumpers are thicker and the back bumper goes completely across the back end. The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale tail." http://img3.imageshack.us/img3/1192/00gta1porsche911sc19834oh.jpg http://img3.imageshack.us/img3/7899/00gta1porsche911sctarga19795uy.jpg The bumpers are thicker like those on those 911's as well, except the two ver- tical black segments of the rear bumper are slimmer and repeated on the front bumper, resembling all-blackened versions of the ones found on some of the bump- ers of the 1967-1973 models mentioned above. And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S. http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg http://en.wikipedia.org/wiki/Jaguar_xjs http://img125.imageshack.us/img125/4702/00gta1comet10ae.jpg http://img125.imageshack.us/img125/2543/00gta1comet20vx.jpg http://img90.imageshack.us/img90/2702/00gta1comet3sa4yd.jpg http://img125.imageshack.us/img125/6180/00gta1comet48gr.jpg Esperanto 1978 Cadillac Eldorado Coupe 1980 Lincoln Continental Town Car 1972-1979 Lincoln Continental Town Coupe It's a stocky version of the "Vice City" Esperanto, which is also mainly a 1978 Cadillac Eldorado Coupe. But for the "San Andreas" version, different things are used to change the front and back ends. The long oval vertical brake light housings of the Eldorado have been turned upside-down and the black pads and the housing for them have been removed. http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg http://en.wikipedia.org/wiki/Cadillac_Eldorado The horizontal brake lights look like those of a 1980 Lincoln Continental Town Car with the middle horizontal brake light replaced--it looks like it was painted with a color that nearly matches the one used for the body. http://img239.imageshack.us/img239/78/00gta1esperanto1980lincolntown.jpg The grill and headlights look like those on a 1972-1979 Lincoln Continental Town Coupe but with a flattened grill. A 1978 model is shown at the 1st link below. http://img141.imageshack.us/img141/3682/00gta1esperanto1978lincolntown.jpg http://en.wikipedia.org/wiki/Lincoln_Town_Car http://img204.imageshack.us/img204/1965/00gta1esperantosa27tn.jpg http://img151.imageshack.us/img151/5811/00gta1esperantosa34sn.jpg http://img505.imageshack.us/img505/2568/00gta1esperantosa10fq.jpg Glendale 1957 Chevrolet Bel Air 1961 Dodge Dart Pioneer four-door 1960 Dodge Dart Phoenix It has headlights above the grill, which has a round spear-like bumper project from it on either side, like a smoothed-out, simplified front of a 1957 Chevro- let Bel Air. For example, Rockstar North removed the horizontal bar that goes across the middle of the front. (A 1955 Buick is similar and would be simpli- fied, too.) http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957grill.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except for two things. One, once at the back of the trunk, the Glendale strange tail fins slope down to the rear bumper and the 1961 Dodge Dart strange tail fins curl forward in a horizontal line to the middle of the side of the body. http://img152.imageshack.us/img152/5033/00gta1glendaledrtad27hk.jpg http://www.musclecarclub.com/musclecars/dodge-dart/dodge-dart-history-1.shtml http://en.wikipedia.org/wiki/Dodge_Dart And two, it has the housing of the brake lights of a 1960 Dodge Dart Phoenix except smoothed off from front to back. http://img416.imageshack.us/img416/7463/00gta1glendale1960dodgeqy1.jpg http://en.wikipedia.org/wiki/Dodge_Phoenix http://img137.imageshack.us/img137/1547/00gta1glendale1a4bt.jpg http://img100.imageshack.us/img100/7889/00gta1glendale2a5hb.jpg http://img137.imageshack.us/img137/4996/00gta1glendale3a7iw.jpg http://img137.imageshack.us/img137/4752/00gta1glendale4a5ei.jpg http://img100.imageshack.us/img100/5315/00gta1glendale5a8pw.jpg http://img91.imageshack.us/img91/784/00gta1glendale5aa9qa.jpg http://img100.imageshack.us/img100/187/00gta1glendale6a2jf.jpg http://img100.imageshack.us/img100/4859/00gta1glendale72cd.jpg The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below). Hotring Racer (Los Santos Forum after "8-Track") 1983-1986 Ford Mustang LX 1987-1988 Ford Mustang GT hatchback It has "SUMO" on the engine hood. 1983-1986 Ford Mustang LX (preferably 1986 because it got stronger through that period) with some 1987-1988 Ford Mustang GT hatchback features. You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex- cept each pair of headlights are merged into one rectangular headlight as found on a 1987-1988 Ford Mustang. You give it the sort of windows of a 1986 LX and the airfoil found on the back edge of the trunk of some of the 1987-1988 GT hatchback versions. Then you improvise a few other NASCAR design changes for the front and back ends. The Wikipedia article at a link below has a section on popular ways the Mustang has been customized. A couple of 1986 LX models and a 1987 GT hatchback version are shown in the 1st three links below. The 2nd 1986 model has been customized a bit in the Hotring way. http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg http://en.wikipedia.org/wiki/Ford_Mustang http://img209.imageshack.us/img209/5168/00gta1hotring13mg.jpg http://img209.imageshack.us/img209/8406/00gta1hotring28zp.jpg http://img80.imageshack.us/img80/7254/00gta1hotring38ey.jpg Hotring Racer A 1984-1986 Chrysler Laser/Dodge Daytona 1973-1975 Vauxhall Firenza 1989-1992 Ford Thunderbird It has "Panoramic" and "hinterland" on the engine hood. The front end looks like a 1984-1986 Chrysler Laser/Dodge Daytona... http://www.cardomain.com/ride/2087340 http://daytona.vehmic.com/gallery/ http://en.wikipedia.org/wiki/Chrysler_Laser ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot." http://en.wikipedia.org/wiki/Vauxhall_Firenza It looks like the front end of one of those cars listed was grafted onto a 1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker divider between the side windows and less body behind the rear side window like those on a 1989-1992 (more a "San Andreas" time frame though it appeared in "Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below). http://en.wikipedia.org/wiki/Ford_Thunderbird http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg http://img209.imageshack.us/img209/8985/00gta1hotringa17qf.jpg http://img209.imageshack.us/img209/1815/00gta1hotringa25aq.jpg http://img209.imageshack.us/img209/6757/00gta1hotringa36ub.jpg http://img80.imageshack.us/img80/162/00gta1hotringa42hb.jpg Hotring Racer B 1986 Chevrolet Monte Carlo Aero Coupe Notchback 1984 Hurst/Olds 1986 Buick Regal T-Type/Grand National It has "BOBO" on the engine hood. It's a 1986 Chevrolet Monte Carlo Aero Coupe Notchback. The Aero Coupe model, introduced in 1986, has a shorter trunk, which is good for the match, but has a rear window that slopes out more from the back of the cab, which is bad for it. A Notchback doesn't have that big rear window. Champion Dale Earnhardt is pictured with one below. http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo http://www.montecarloss.com/archive.html The grill is longer vertically and is made up of vertical bars, which look like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in the middle like on the front end of a 1986 Buick Regal T-Type/Grand National. http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg http://en.wikipedia.org/wiki/Buick_Regal http://img80.imageshack.us/img80/8590/00gta1hotringb10fe.jpg http://img209.imageshack.us/img209/518/00gta1hotringb24io.jpg http://img225.imageshack.us/img225/5629/00gta1hotringb32xt.jpg The same three Hotring Racers appeared in the Hotring races at Hyman Memorial Stadium in "Vice City." (Thanks to Ben "Cerbera" Millard for telling me the 3rd one appeared there.) Oceanic 1961 Dodge Dart Pioneer 1955 and 1956 Chevrolet Bel Air It has the grill and front end of a 1961 Dodge Dart Pioneer... http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm http://en.wikipedia.org/wiki/Dodge_Dart It has the wheel wells of a 1955 Chevrolet Bel Air. http://jalopnik.com/5208654/1955-chevrolet-bel-air-sedan http://en.wikipedia.org/wiki/Chevrolet_Bel_Air It has the loop of color on the side of a 1956 Chevrolet Bel Air four door except the loop goes from the middle toward the back instead of the front. http://www.tri-5chevy.com/CLSSY56/CLSSY56.html It has the back end and brake lights of a 1956 Chevrolet Bel Air except each red brake light covers the entire back of the metal plate for it. http://www.youtube.com/watch?v=lgPoq7az69M I haven't found a great match for the cab yet. It's roughly like a cab for a 1957 four door Chrysler Windsor with the little window dividers removed, and with the back window of a 1956 Chevrolet. http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg http://www.youtube.com/watch?v=XJUH7g9UKUM The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see above). http://img135.imageshack.us/img135/3263/saguide971oceanic2jj0.jpg http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg http://img95.imageshack.us/img95/2787/00gta1oceanic4f7qs.jpg http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg Rancher and Ranger 1983-1988 Chevrolet K5 Blazer and S10 Blazer 1984-1992 Jeep Cherokee The Ranger is basically a Rancher that's been adapted for police use and is usually found beyond the main cities. They're both shaped like the "Vice City" Rancher. A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any other), the 1st time he enters any of the Police cars or a Ranger 1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body with each pair of headlights simplified into one. Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip. And thanks to reader Logan King for pointing out that the models of this range of years make a better match for the grill and headlights. A 1988 model is at the next link. http://img391.imageshack.us/img391/8277/saguide976rancherk5blazum7.jpg http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer http://www.answers.com/topic/chevrolet-k5-blazer The parking lights on the front corners are like those on a Chevrolet S10 Blazer from the same period. A 1988 model is at the next link. http://img391.imageshack.us/img391/6858/saguide977ranchers10blact7.jpg http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer The back window and brake lights look like those on a 1984-1992 Jeep Cherokee XJ but only the lower sections, about the size of those on a Blazer, of the brake lights light up. A 1992 model is at the next link. http://img208.imageshack.us/img208/1558/00gta1rancher1992jeepcherokee7.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29 http://img145.imageshack.us/img145/7356/00gta1rancher45hg.jpg http://img239.imageshack.us/img239/6329/00gta1rancher53mw.jpg http://img239.imageshack.us/img239/854/00gta1rancher61bp.jpg http://img145.imageshack.us/img145/8586/00gta1rancher76mo.jpg http://img145.imageshack.us/img145/641/00gta1ranger12cc.jpg http://img145.imageshack.us/img145/1493/00gta1ranger20mk.jpg http://img145.imageshack.us/img145/2599/00gta1ranger39wt.jpg Romero Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse It's not the same as Romero's Hearse in "Vice City." Front bumper, raised section in the middle of the engine hood, and wheel wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the front of the bumper should be removed. A 1985 model is shown at the link below. http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse.jpg http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham The front sides of the hood and parking lights are like those on a 1974-1979 Lincoln Continental. A 1977 model is shown at the link below. http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine.jpg http://en.wikipedia.org/wiki/Lincoln_Continental Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park wagon. A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are shown at the two links below. http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvii.jpg http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII http://en.wikipedia.org/wiki/Mercury_Colony_Park Back bumper: 1975 Mercury Marquis Colony Park wagon. http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg The headlights of any of these examples are replaced with two large square ones. The engine hood should come down farther in the front in a straight horizontal line. The front end, above the bumper, should be customized to be a bit like that of a 1971 Chevrolet Impala. http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq.jpg http://en.wikipedia.org/wiki/Chevrolet_Impala The 1974 custom Cadillac station wagon shown at the next link has vertical bars for a grill that's similar to the one on the Romero. http://img515.imageshack.us/img515/4606/00gta1romero1974customcadillac1.jpg http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.jpg http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg Sabre 1971-1972 Buick GSX 1970 Oldsmobile 442 1970 Chevrolet Chevelle 1971-1972 Buick GSX for the pairs of round headlights and the sides of the front bumper. Of the three cars listed, it also comes the closest to matching the middle of the grill, although it should be flat and not project to a verti- cal line in the middle. The 1970 Buick Gran Sport GSX is remembered as the pow- erful GSX since GM requirements of the next two years--to use low lead gasoline, etc.--made the GSX less powerful. If we choose the Buick, the "Vice City" Sabre Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models. Thanks to nekkidhillbilly at GTA Forums for the Buick GSX http://www.hubcapcafe.com/ocs/pages01/buic7101.htm http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg http://en.wikipedia.org/wiki/Buick_GSX The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper right but the grill is less of a match. Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442 http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass. 1970 Chevrolet Chevelle for the body It matches the arch at the back of the side window better than the two listed above. The "Vice City" Sabre Turbo could be the SS 454 (see the Wikipedia article at the link below). Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums http://www.youtube.com/watch?v=l_dEDoOEGaA http://en.wikipedia.org/wiki/Chevrolet_Chevelle The back end looks like that of a 1970 Oldsmobile 442 convertible, with the hard top cab of one of the Chevelle given a window squared off to be a bit smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile 442. http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg http://img122.imageshack.us/img122/9391/00gta1sabre1a6gu.jpg http://img122.imageshack.us/img122/7826/00gta1sabre2a2ba.jpg http://img232.imageshack.us/img232/8940/00gta1sabre3a4xo.jpg http://img122.imageshack.us/img122/7171/00gta1sabre4a1js.jpg Sandking 1984-1992 Jeep XJ Cherokee 1993 Jeep Grand Cherokee, aka a Jeep ZJ The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen- sion and wheels, a hood vent, an air foil on the back of the roof, and the head- lights made the same vertical length as the grill. A 1986 and 1992 model, and three models of unknown years, are shown at the links below. http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29 The body looks a little fatter in relation to the windows and upper cab area. The body, except the front end, has been rounded like a 1993 Jeep ZJ to look more aerodynamic. http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee http://www.jedi.com/obiwan/jeep/misc/models.html It's about the same as the "Vice City" Sandking. It could be used off road, such as for Baja racing. (This isn't to be confused with one of the San Andreas pedestrians calling someone a "baha." "Baha" is pronounced the same but is a derogatory term for a hippie that doesn't bath or such.) http://www.urbandictionary.com/define.php?term=baha The bigger suspension makes it credible that it could raise so much when it has hydraulics, which it has about one in ten-fifteen of the times it appears by the Big Ear. http://img103.imageshack.us/img103/7132/00gta1sandking16sv.jpg http://img103.imageshack.us/img103/1639/00gta1sandking23jm.jpg http://img234.imageshack.us/img234/7719/00gta1sandking33ro.jpg http://img103.imageshack.us/img103/760/00gta1sandking43um.jpg Stallion 1978 Oldsmobile 442 1971-1973 Ford Mustang Mach 1 1987-1992 Ford Mustang LX Early 1970's/1978 Oldsmobile 442 It has the head lights and grill of a 1978 Oldsmobile 442. http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 http://img344.imageshack.us/img344/1513/00gta1stalliongrill12av.jpg It has a pair of hood scoops similar to those seen on some 1971-1973, at least, models of the Ford Mustang Mach 1. A 1973 model is shown below. http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1 http://img418.imageshack.us/img418/5518/00gta1stallionhoodventszp6.jpg Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with the back rounded off and the wheel wells squared off. A 1988 and 1989 Ford Mus- tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are shown below. http://img136.imageshack.us/img136/3317/saguide1019stallion1988qy7.jpg http://img458.imageshack.us/img458/382/00gta1stallion1989fordmustangc.jpg http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg http://img231.imageshack.us/img231/1567/saguide1019stallionamk8.jpg http://en.wikipedia.org/wiki/Ford_Mustang The Ford Mustang LX rear side windows have been covered with vinyl so the front side edge is above the back of the doors. The rear side window dividers are slid forward to make little nearly triangular rectangular front side windows except the dividers are vertical. The back windows look like those on the Mus- tang convertible. A 1992 Ford Mustang LX is shown below. http://img212.imageshack.us/img212/9839/00gta1stallion1992fordmustangl.jpg http://img107.imageshack.us/img107/3366/saguide1019stallionbuj7.jpg http://img231.imageshack.us/img231/2600/saguide1019stallioncum0.jpg It has a back bumper and brake lights like a simplified version of those on an early 1970's Oldsmobile 442/"Vice City" Stallion. It's as though compressing the "Vice City" Stallion to make the "San Andreas" Stallion made the brake lights bigger, like those on the back of a later Oldsmobile. Thanks to Prodi- gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip. A 1972 Olds- mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and "San Andreas" Stallions, are shown at the 1st four links below. http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobilede.jpg http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.jpg http://en.wikipedia.org/wiki/Oldsmobile_442 http://en.wikipedia.org/wiki/Oldsmobile_Delta_88 If I had to simplify all that, I'd say it looks like a Mustang with a modified cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff on the ends. http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg Stretch Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin- coln) stretch limousine--possibly some Ford Mercury limos thrown in for good measure It's not the same as the "Vice City" Stretch. Most, not all, limousines are customizations of cars by Cadillac or Lincoln. Some features are better indications of the customizer than of the original car. Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or more, and identifying the original car could get tricky. I mainly used photo- graphs of Cadillac and Lincoln Town Car limousines to identify a few things about the Stretch. http://en.wikipedia.org/wiki/Limousine http://en.wikipedia.org/wiki/Cadillac_Fleetwood http://en.wikipedia.org/wiki/Lincoln_Town_Car Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across like the one on the Stretch, but the bumpers should wrap around the sides like the ones on the Ford Mercury limo given a few paragraphs below. The two verti- cal pieces that are on the bumper in front of the grill should be removed, too. http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownca.jpg Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac Fleetwood limo. http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownca.jpg http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacfleet.jpg Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without the little horizontal reflector strip (?) just above the bumper. It's the same as on the "Vice City" Stretch. http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and other Cadillacs. At the link below, a regular Deville is shown. I'd like to see how good a match the limo version is, but I didn't find one the last time I checked the Internet. http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevil.jpg Another good match for the wheel wells is the Ford Mercury limo (year?) shown at the link below. The black line on the sides, and wrap around bumpers, are similar, too. Unfortunately, this is the only picture of it I found the last time I checked the Internet. http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryli.jpg http://en.wikipedia.org/wiki/Mercury_%28car%29 http://img368.imageshack.us/img368/1017/00gta1stretch1a5vo.jpg http://img368.imageshack.us/img368/8760/00gta1stretch2a8lp.jpg http://img368.imageshack.us/img368/344/00gta1stretch3a0dy.jpg http://img185.imageshack.us/img185/9774/00gta1stretch4a6fv.jpg http://img368.imageshack.us/img368/1083/00gta1stretch5a0fj.jpg http://img368.imageshack.us/img368/1031/00gta1stretch6a9md.jpg Walton Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd Series 3100 "Task Force" pickup '55 and a wooden cargo bed. http://www.pickuptruck.com/html/history/chev_segment6.html http://img47.imageshack.us/img47/1135/00gta1walton18ny.jpg http://img47.imageshack.us/img47/7433/00gta1walton25il.jpg http://img113.imageshack.us/img113/2518/00gta1walton38rk.jpg http://img47.imageshack.us/img47/2589/00gta1walton44qd.jpg ******** Land vehicles http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d.jpg The car shown at the link above is a 1960 Austin Healey Sprite. Isn't it cute? Imagine it with hydraulics bouncing along to some tunes. http://en.wikipedia.org/wiki/Austin_Healey_Sprite Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names list by nekkidhillbilly for the ones marked with an asterisk. http://www.gtaforums.com/index.php?showtopic=157661&st=0 I thank FORDSUCK for the ones marked with two asterisks. FORDSUCK's "Real Life Car List" can be found at: http://faqs.ign.com/articles/574/574107p1.html I thank PRB051 for the ones marked with three asterisks. PRB051's "Real Car Names List/FAQ" can be found at: http://faqs.ign.com/articles/565/565990p1.html Admiral 1976-1985 Mercedes Benz E-Class (W123) http://img57.imageshack.us/img57/7538/00gta1mercedesbenzw123300dturb.png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://img134.imageshack.us/img134/1111/00gta1admiral17bq.jpg http://img134.imageshack.us/img134/4782/00gta1admiral25ep.jpg http://img134.imageshack.us/img134/2848/00gta1admiral39dk.jpg Alpha 1991-1996 Dodge Stealth* http://auto.consumerguide.com/auto/used/reviews/full/index.cfm/id/2143/ http://en.wikipedia.org/wiki/Mitsubishi_GTO http://img228.imageshack.us/img228/6476/00gta1alpha17ly.jpg http://img110.imageshack.us/img110/5325/00gta1alpha26ph.jpg http://img110.imageshack.us/img110/1248/00gta1alpha39zv.jpg Ambulance 1992 Ford E350 type 3 Ambulance (cube style), a newer model of the kind found in "Vice City." It's used for the Paramedic mission, III.25. If C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu- lance, he gets a little Health. http://img443.imageshack.us/img443/7148/saguide1072ambulancehd3.jpg http://en.wikipedia.org/wiki/Ford_E-Series http://img132.imageshack.us/img132/7906/00gta1ambulance1a5mh.jpg http://img132.imageshack.us/img132/7961/00gta1ambulance2a3cw.jpg http://img54.imageshack.us/img54/594/00gta1ambulance3a3pq.jpg http://img132.imageshack.us/img132/3884/00gta1ambulance4a1vl.jpg http://img132.imageshack.us/img132/7238/00gta1ambulance5a3qb.jpg BF Injection A Volkswagen Beetle-based, or similar, fiberglass, street reg- istered beach buggy. Thanks to pdescobar at GTA Forums for seeing the reference in the name to the phrase "hot beef injection," which is used as a reference to hot dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used as a euphemism. http://www.manxclub.com/ http://en.wikipedia.org/wiki/Beach_buggy http://www.urbandictionary.com/define.php?term=hot+beef+injection http://img161.imageshack.us/img161/1668/00gta1bfinject12yl.jpg http://img54.imageshack.us/img54/8541/00gta1bfinject24tq.jpg http://img54.imageshack.us/img54/8606/00gta1bfinject36wu.jpg http://img161.imageshack.us/img161/2629/00gta1bfinject44kf.jpg http://img54.imageshack.us/img54/8264/00gta1bfinject59ba.jpg BF-400 Honda VFR 400 The BF-400 may or may not have a windshield but always has two separate round headlights. A "B" may have been added to the "F" of "VFR" to refer to the same thing as the "BF" in the listing above. http://img388.imageshack.us/img388/4008/00gta1hondavfr40019921nw.jpg http://img56.imageshack.us/img56/7773/00gta1hondavfr40019913ry.jpg http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg http://www.essexbikers.co.uk/galleries/vfr400r.htm http://dot.com.ph/uncle/vfrhist.html http://en.wikipedia.org/wiki/Honda_VFR400 http://img125.imageshack.us/img125/5708/00gta1bf40013lp.jpg http://img220.imageshack.us/img220/7339/00gta1bf40026jh.jpg http://img354.imageshack.us/img354/9756/00gta1fcr9007h5vw.jpg http://img159.imageshack.us/img159/2782/00gta1bf40066gf.jpg http://img220.imageshack.us/img220/2734/00gta1bf40036wz.jpg http://img220.imageshack.us/img220/2496/00gta1bf40041rd.jpg BMX Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X)) http://www.cycle-info.bpaj.or.jp/english/ride/fbmx.html http://www.youtube.com/watch?v=9ajjGkxEJVM http://img99.imageshack.us/img99/8683/00gta1bmx01wv.jpg http://img455.imageshack.us/img455/8694/00gta1bmx19gl.jpg http://img455.imageshack.us/img455/328/00gta1bmx2a9zk.jpg http://img99.imageshack.us/img99/4025/00gta1bmx3a7kq.jpg http://img455.imageshack.us/img455/3653/00gta1bmx4a3ax.jpg http://img455.imageshack.us/img455/1795/00gta1bmx54hj.jpg http://img99.imageshack.us/img99/6822/00gta1bmx6a7os.jpg http://img99.imageshack.us/img99/8421/00gta1bmx8a5hy.jpg Baggage 1985 Equitech M40 baggage tractor is close. (As with the same vehi- cle of "Vice City," an Equitech for another year is possibly the match, but I couldn't find it. Some models by other companies are nearly matches, too.) http://img518.imageshack.us/img518/9867/00gta1baggage11kv.jpg http://img518.imageshack.us/img518/2184/00gta1baggage26hi.jpg http://img515.imageshack.us/img515/2333/00gta1baggage37tu.jpg http://img518.imageshack.us/img518/8178/00gta1baggage40ao.jpg http://img518.imageshack.us/img518/9853/00gta1baggage59sj.jpg http://img515.imageshack.us/img515/4350/00gta1baggage69kd.jpg http://img515.imageshack.us/img515/2127/00gta1baggage73kq.jpg http://img515.imageshack.us/img515/1778/00gta1baggage84wy.jpg http://img515.imageshack.us/img515/9781/00gta1baggage95ty.jpg Bandito It's a pipe frame dune buggy, sometimes called a sand rail. Gordon Freeman drives one in the game "Half Life 2," 2004, which is also referred to with the crowbar in Area 69. http://en.wikipedia.org/wiki/Sand_rail http://pc.gamespy.com/pc/half-life-2/566212p2.html http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7cv.jpg http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailpho.jpg http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg Banshee 1992 Dodge Viper*** with variations mainly to the front and back ends (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the address bar.) http://www.motorcities.com/contents/01/1992-Dodge-Viper-RT-10-No.14-Mule-re d_01HMG124758212.html http://en.wikipedia.org/wiki/Dodge_Viper I'll add that the brake lights look more like those on the 1995 model shown at the next link. http://img135.imageshack.us/img135/2775/saguide1124banshee95vippr9.jpg http://img137.imageshack.us/img137/8426/00gta1banshee18nl.jpg http://img137.imageshack.us/img137/2588/00gta1banshee23eo.jpg http://img137.imageshack.us/img137/4869/00gta1banshee39dk.jpg http://img83.imageshack.us/img83/3667/00gta1banshee43zg.jpg Barracks M923 U.S. military transport truck. http://www.globalsecurity.org/military/systems/ground/m923.htm http://img83.imageshack.us/img83/3021/00gta1barracksvc17tc.jpg http://img83.imageshack.us/img83/4505/00gta1barracks17an.jpg http://img137.imageshack.us/img137/9655/00gta1barracks28qm.jpg http://img137.imageshack.us/img137/2591/00gta1barracks33cm.jpg http://img137.imageshack.us/img137/6946/00gta1barracks47vu.jpg http://img80.imageshack.us/img80/5808/00gta1barracksiii11kg.jpg http://img80.imageshack.us/img80/9362/00gta1barracksiii21uf.jpg http://img80.imageshack.us/img80/9809/00gta1barracksiii36ce.jpg http://img80.imageshack.us/img80/1254/00gta1barracksiii40ur.jpg http://img137.imageshack.us/img137/9118/00gta1barracksiii55fa.jpg http://img19.imageshack.us/img19/5057/00gta1barracksiii68aa.jpg Benson 1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van. U- Haul attaches prefabricated truck boxes to Ford and GMC trucks. A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera- tion), which is a later model but which is shown in use as a U-Haul truck, are at the next two links. http://img525.imageshack.us/img525/9725/saguide1141benson11986fyg9.jpg http://img525.imageshack.us/img525/6535/saguide1141benson2uhaulrl9.jpg http://en.wikipedia.org/wiki/Ford_F_Series http://www.uhaul.com/trucks/ http://en.wikipedia.org/wiki/U_Haul http://img527.imageshack.us/img527/3010/saguide1142bensonik8.jpg http://img147.imageshack.us/img147/1796/saguide1143bensondh8.jpg http://img147.imageshack.us/img147/8373/saguide1144bensonya4.jpg http://img147.imageshack.us/img147/4615/saguide1145bensonlz9.jpg http://img119.imageshack.us/img119/1613/saguide1146bensonjh0.jpg Berkley's RC Van 1971-1974 Honda Life with some minor design changes The windows should be a bit smaller, but it's the best match for the body size and shape I've seen. The 1986 GMC Vandura and Dodge Ram van or B series van are too fat, etc., to be matches, but the headlights look like those on one of the Dodge vans. Berkley's RC van is little--he only has nine model kit boxes in the back. The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the same. A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be- low. http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.gif http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan.jpg http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my.jpg http://en.wikipedia.org/wiki/Honda_Life http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg http://en.wikipedia.org/wiki/Dodge_B_Series http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img375.imageshack.us/img375/5838/00gta1berkleysrcvan16me.jpg http://img375.imageshack.us/img375/513/00gta1berkleysrcvan22cz.jpg http://img375.imageshack.us/img375/8256/00gta1berkleysrcvan34ra.jpg Bike See the section above on Hybrids. Blade See the section above on Hybrids. Blista 1983-1987 Honda CR-X with a front bumper guard. http://en.wikipedia.org/wiki/Honda_CR-X http://www.musclecarclub.com/other-cars/imports/honda-crx/honda-crx.shtml http://img99.imageshack.us/img99/1299/00gta1blista18zj.jpg http://img99.imageshack.us/img99/4350/00gta1blista21az.jpg http://img455.imageshack.us/img455/8121/00gta1blista35cf.jpg Bloodring Banger It's a Glendale customized for demolition derby. The de- scription of a Glendale is in the Hybrids section above. http://en.wikipedia.org/wiki/Demolition_derby http://img137.imageshack.us/img137/839/00gta1bloodring18sg.jpg http://img137.imageshack.us/img137/6035/00gta1bloodring21ck.jpg http://img137.imageshack.us/img137/369/00gta1bloodring35sc.jpg http://img137.imageshack.us/img137/7991/00gta1bloodring42ny.jpg Bobcat 1982-1988 Ford Ranger (the models of the last couple of those years have a similar horizontal black band on the bumpers) with rounder wheel wells, like those on a Chevrolet S-10 pickup truck A 1988 Ford Ranger is shown at the 1st link below. http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we.jpg http://en.wikipedia.org/wiki/Ford_Ranger http://en.wikipedia.org/wiki/Chevrolet_S-10 http://img132.imageshack.us/img132/7835/00gta1bobcat1a6qd.jpg http://img132.imageshack.us/img132/4262/00gta1bobcat2a2yx.jpg http://img54.imageshack.us/img54/6071/00gta1bobcat3a9rg.jpg http://img54.imageshack.us/img54/9153/00gta1bobcat4a3zs.jpg http://img54.imageshack.us/img54/4614/00gta1bobcat5a8fp.jpg http://img54.imageshack.us/img54/1097/00gta1bobcat6a4mm.jpg http://img356.imageshack.us/img356/6265/00gta1bobcat7a2hg.jpg http://img54.imageshack.us/img54/2424/00gta1bobcat8a8gn.jpg http://img356.imageshack.us/img356/416/00gta1bobcat9a3pb.jpg http://img54.imageshack.us/img54/5734/00gta1bobcat10a6sd.jpg http://img100.imageshack.us/img100/1975/00gta1bobcat11a7ti.jpg Boxville 1988 (range of years?) Chevrolet Step Van P-30 except the roof slants down a bit from back to front over the cab (a little bigger than a Mr. Whoopee van). http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg http://img57.imageshack.us/img57/3277/00gta1boxville2a6ef.jpg http://img57.imageshack.us/img57/9995/00gta1boxville41pe.jpg http://img143.imageshack.us/img143/6520/00gta1boxville68am.jpg Bravura 1985 Oldsmobile Calais* (with a different slant of the rear window) If C.J. stands on the roof, his feet go though it and into the cabin. http://www.cardomain.com/ride/13069 http://img57.imageshack.us/img57/8400/00gta1bravura14np.jpg http://img57.imageshack.us/img57/6931/00gta1bravura26dl.jpg http://img143.imageshack.us/img143/1308/00gta1bravura33lu.jpg Broadway 1947 Cadillac Series 62 convertible with a shorter top bar on the grill, some of the features stripped off, and the rear wheels uncovered. http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacseri.jpg http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html http://www.car-nection.com/yann/Dbas_txt/Phocad47.htm http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm The back of the back fenders are vertical like they are on a 1941 Cadillac Series 62, and it has brake lights in a variation of the ones on the back of some 1939 Cadillacs. A 1941 Series 62 and a 1939 Cadillac are shown at the 1st two links below. http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.jpg http://img484.imageshack.us/img484/9938/00gta1broadway100qq.jpg http://img143.imageshack.us/img143/7963/00gta1broadway9a8jc.jpg C.J. can use any Broadway for the Pimping mission, III.22. One Broadway is parked by a gas station in the NE area of the block of the Idlewood 24/7. Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis- sion gives the Broadway 200% Health--the extra endurance is gone after the car is saved in a garage, but it's easy to start and stop the mission anytime. The Broadway is also the vehicle represented over Michelle's garage door. http://img409.imageshack.us/img409/7172/00gta1broadway17oh.jpg http://img93.imageshack.us/img93/1299/00gta1broadway3a0ic.jpg http://img409.imageshack.us/img409/9296/00gta1broadway49nn.jpg http://img409.imageshack.us/img409/1387/00gta1broadway5a0oz.jpg http://img93.imageshack.us/img93/7315/00gta1broadway6a7zr.jpg http://img409.imageshack.us/img409/5566/00gta1broadway8a6ov.jpg Brown Streak Amtrak F40PH made by General Motors Electro-Motive Division since 1976. The Brown Streak and the Freight can be used for the Freight Train mission, VII.12. http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG http://en.wikipedia.org/wiki/EMD_F40PH http://en.wikipedia.org/wiki/General_Motors_Electro-Motive_Division http://img93.imageshack.us/img93/7694/00gta1brownstr12nj.jpg http://img93.imageshack.us/img93/6804/00gta1brownstr23dj.jpg http://img460.imageshack.us/img460/6748/00gta1brownstr39vd.jpg http://img93.imageshack.us/img93/7051/00gta1brownstr48wi.jpg http://img93.imageshack.us/img93/1796/00gta1brownstr58yn.jpg http://img158.imageshack.us/img158/9857/00gta1brownstr63kb.jpg http://img19.imageshack.us/img19/4238/00gta1brownstr74bv.jpg http://img158.imageshack.us/img158/2529/00gta1brownstr89vt.jpg http://img158.imageshack.us/img158/8962/00gta1brownstr91lr.jpg http://img439.imageshack.us/img439/64/00gta1brownstr105lq.jpg Buccaneer Chevrolet Monte Carlo** of the 1970-1972 1st generation with the roof squared off a bit at the back of the top, the back window squared off and a little smaller, and the rear side window dividers changed to slant forward from bottom to top. The models for 1970, 1971, and 1972 are shown at the links below. http://img480.imageshack.us/img480/3083/00gta1buccaneer1970chevmonteca.jpg http://img382.imageshack.us/img382/6809/00gta1buccaneer1971chevmonteca.jpg http://img382.imageshack.us/img382/7223/00gta1buccaneer1972chevmonteca.jpg http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo http://img250.imageshack.us/img250/9762/00gta1buccaneer1a0aq.jpg http://img306.imageshack.us/img306/6312/00gta1buccaneer2a8tj.jpg http://img404.imageshack.us/img404/6788/00gta1buccaneer3a2xe.jpg http://img339.imageshack.us/img339/8058/00gta1buccaneer4a8mq.jpg Buffalo See the section above on Hybrids. Bullet 2005-2007 Ford GT** supercar with a smaller hood vent. It's based on the GT40's of the mid and late 1960's. Of those GT40's, I think it most resem- bles an MkII with the angles smoothed out and a few design simplifications--a 1966 model is shown at the next link. http://img259.imageshack.us/img259/2950/saguide1216bullet11966fho3.jpg http://en.wikipedia.org/wiki/Ford_GT http://www.me.mtu.edu/~prater/GT40/GT40.html http://en.wikipedia.org/wiki/Ford_GT-40 http://img439.imageshack.us/img439/5844/00gta1bullet19fp.jpg http://img439.imageshack.us/img439/5349/00gta1bullet2a4bq.jpg http://img439.imageshack.us/img439/7006/00gta1bullet33mz.jpg http://img158.imageshack.us/img158/2247/00gta1bullet42ze.jpg http://img158.imageshack.us/img158/5466/00gta1bullet56bt.jpg http://img158.imageshack.us/img158/6364/00gta1bullet60uu.jpg Burrito 1981-1992 Dodge Ram Van except the fenders flare out a bit and the flare of the front fenders continues around the bottom of the front a bit simi- lar to Pimp Daddy Snapp's customization of a 1987 model It looks like the "Vice City" Burrito. Three 1983 models, one from 1985, the front of Snapp's 1987 cus- tomization, and a 1992 model are shown at the links below. http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg http://www.cardomain.com/ride/478459 http://en.wikipedia.org/wiki/Dodge_Ram_Van As Mxyzptlk showed with some funny videos at GTA Forums, get a black version of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre- tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team." It comes close to looking like the 1983 GMC G-15 of the show. http://en.wikipedia.org/wiki/The_A_Team http://www.classictvcars.com/gmc-van.php I changed the subtitles for a couple of the screenshots because the walk- through sites aren't M-rated. http://img69.imageshack.us/img69/8898/00gta1burrito11el.jpg http://img138.imageshack.us/img138/5781/00gta1burrito2c0oj.jpg http://img138.imageshack.us/img138/7429/00gta1burrito3c1vx.jpg http://img138.imageshack.us/img138/659/00gta1burrito47sj.jpg Bus Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan- dard Coach but with wheel wells that are more squared-off. A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12 are shown below. http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af.jpg http://www.geocities.com/njt4148/greyhound.html http://en.wikipedia.org/wiki/Greyhound_Lines http://en.wikipedia.org/wiki/Motor_Coach_Industries http://img477.imageshack.us/img477/8938/00gta1bus11tr.jpg http://img477.imageshack.us/img477/5992/00gta1bus21ot.jpg http://img477.imageshack.us/img477/2274/00gta1bus31yw.jpg Colin Attle wrote to me (and thanks again for all his help!) to remind me that the word "canny" (displayed with a drawing of a Scottish thistle), besides pos- sibly referring to "cannibis," as many of us thought, also means "shrewd, cau- tious, or crafty." http://www.firstfoot.com/php/glossary/phpglossar_0.8/index.php?letter=c http://en.wikipedia.org/wiki/Cannabis Cabbie 1956-1982 Checker Cab The Cabbie and the Taxi can be used for the Taxi Driver mission, III.9. The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice City"). http://en.wikipedia.org/wiki/Checker_Cab http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg http://img158.imageshack.us/img158/8018/00gta1cabbie16zd.jpg http://img477.imageshack.us/img477/8536/00gta1cabbie28jk.jpg http://img158.imageshack.us/img158/5076/00gta1cabbie36xc.jpg Caddy: Golf cart/car/buggy. A Western 400 is similar--a more squared-off ear- lier version than the recent model at the next link might match. http://www.sunshinegolfcar.com/western.htm#400 http://img69.imageshack.us/img69/6247/00gta1caddy12op.jpg http://img69.imageshack.us/img69/5526/00gta1caddy22yb.jpg http://img138.imageshack.us/img138/7449/00gta1caddy35oe.jpg Cadrona 1988-1994 Chevrolet Cavalier** with the back side windows of the Chevy Cavalier Coupe. Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop. (I did the Coupe part.) http://en.wikipedia.org/wiki/Chevy_Cavalier http://img477.imageshack.us/img477/2466/00gta1cadrona16oa.jpg http://img477.imageshack.us/img477/7586/00gta1cadrona26cg.jpg http://img158.imageshack.us/img158/1402/00gta1cadrona32hc.jpg Camper 1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully, or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried- out Kombi ..."). The Truth's model is custom painted. http://www.hubcapcafe.com/ocs/pages01/vbus6601.htm http://en.wikipedia.org/wiki/Volkswagen_Type_2 http://img438.imageshack.us/img438/5723/00gta1camper13cp.jpg http://img438.imageshack.us/img438/6113/00gta1camper26bx.jpg http://img438.imageshack.us/img438/619/00gta1camper32zs.jpg http://media.gta-series.com/images/sanandreas/vehicles/van/camper.jpg Cement Truck 1986?-1991 Ford L8000 or 9000 Concrete Mixer The wide rectangu- lar arc-shaped grill of the Ford is similar but should be widest at the base instead of the middle, and the Ford headlights should project from the front of the fenders a bit instead of being recessed into them. The L of the Ford L series is more common than the LT or LTS, which look similar. The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is a 1988 LT8000. http://img472.imageshack.us/img472/8527/00gta1cementford900019864ln.jpg http://img207.imageshack.us/img207/6750/00gta1fordl8000cementmixer1990.jpg http://img207.imageshack.us/img207/3083/00gta1fordlt8000cementmixer198.jpg http://img81.imageshack.us/img81/8765/00gta1cement11dp.jpg http://img438.imageshack.us/img438/7093/00gta1cement23zs.jpg http://img81.imageshack.us/img81/2061/00gta1cement32cd.jpg http://img204.imageshack.us/img204/7131/00gta1cement49zo.jpg http://img438.imageshack.us/img438/2439/00gta1cement53tn.jpg Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa. ("Ferrari" means "red head.") http://www.youtube.com/watch?v=uhbR2AnjiH0 http://en.wikipedia.org/wiki/Ferrari_Testarossa#Testarossa http://img80.imageshack.us/img80/3130/00gta1cheetah13sl.jpg http://img80.imageshack.us/img80/4528/00gta1cheetah28ed.jpg http://img80.imageshack.us/img80/3595/00gta1cheetah34jw.jpg http://img80.imageshack.us/img80/1200/00gta1cheetah41fk.jpg http://img80.imageshack.us/img80/5671/00gta1cheetah56nv.jpg http://img80.imageshack.us/img80/50/00gta1cheetah62tn.jpg http://img137.imageshack.us/img137/2792/00gta1cheetah75rr.jpg Clover 1969-1972 Oldmobile Cutlass with the rounded wheel wells of the early part of that period and the brake lights changed to horizontal ones. (A 1968 Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to DazzaJay. Two 1969 models and one 1971 model are shown below. http://img221.imageshack.us/img221/6046/saguide1280clover69oldsjk3.jpg http://img221.imageshack.us/img221/1981/saguide1280clover69oldssm7.jpg http://img120.imageshack.us/img120/8804/saguide1280clover71oldsay7.jpg http://en.wikipedia.org/wiki/Image:Oldsmobile_Cutlass_Convertible.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass http://img69.imageshack.us/img69/15/00gta1clover15jx.jpg http://img138.imageshack.us/img138/8444/00gta1clover2a7tb.jpg http://img69.imageshack.us/img69/3065/00gta1clover31yg.jpg Club Volkswagen Golf GTI Mk1 or Citi Golf. (Thanks to FORDSUCK for the Volkswagen Golf tip.) The brake lights and rear window of the Club look more like those on early 1990's Golfs. The Volkswagen may have two pairs of head- lights like the Club except the Club has the larger of the two pairs of head- lights as the inside pair. The body of the Club is more squared off. A 1992 Golf GTI is at the next two links. http://img407.imageshack.us/img407/9747/saguide1283club1golfgtiae8.jpg http://img407.imageshack.us/img407/3433/saguide1283club2golfgtilo9.jpg http://en.wikipedia.org/wiki/VW_Golf http://en.wikipedia.org/wiki/Volkswagen_Citi http://img155.imageshack.us/img155/2056/00gta1club19nf.jpg http://img155.imageshack.us/img155/9799/00gta1club25df.jpg http://img141.imageshack.us/img141/3273/00gta1club39on.jpg http://img155.imageshack.us/img155/9425/00gta1club42ix.jpg http://img155.imageshack.us/img155/3493/00gta1club52ae.jpg http://img157.imageshack.us/img157/213/00gta1club66cr.jpg Coach Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto the front of the roof to show destination (see the Motor Coach Industries arti- cle below), MCI C3 European Style Coach (see the richfieldbus article below--I think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or 102DL3. Thanks to robin24k at GTA Forums for the tip about adding the 102DL3. A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3 are shown below. http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg http://www.richfieldbus.com/page4.html http://www.geocities.com/njt4148/greyhound.html http://en.wikipedia.org/wiki/Greyhound_Lines http://en.wikipedia.org/wiki/Motor_Coach_Industries http://img69.imageshack.us/img69/343/00gta1coach18rm.jpg http://img138.imageshack.us/img138/7143/00gta1coach24mt.jpg http://img138.imageshack.us/img138/6561/00gta1coach30cu.jpg http://img138.imageshack.us/img138/1450/00gta1coach47uo.jpg Combine Harvester A combine with a straw chopper attached to the front. Some of the John Deere combines I saw are the most similar to the GTA one in shape. Many of them have a cab with a yellow roof like the GTA one, too. A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John Deere 8820, and a 1984 8820 are shown at the links below. http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere7720.jpg http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an.jpg http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere8820.jpg http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820.jpg Aside from the cab, the GTA combine is mainly gray-red. The closest matches in color I found so far are bright red Massey Ferguson and Case International combines like the ones shown at the web addresses below. http://img213.imageshack.us/img213/5025/00gta1combine1978masseyferguso.jpg http://img213.imageshack.us/img213/7382/00gta1combine1980masseyferguso.jpg http://www.toytractorshow.com/caseinternational_axial-flow_combines.htm All the real ones I saw were different in having thicker front, and usually thicker back, wheels. http://img82.imageshack.us/img82/963/00gta1combine15nc.jpg http://img82.imageshack.us/img82/2594/00gta1combine24qi.jpg http://img85.imageshack.us/img85/1912/00gta1combine30yy.jpg http://img82.imageshack.us/img82/27/00gta1combine48kn.jpg http://img82.imageshack.us/img82/4374/00gta1combine51qb.jpg http://img82.imageshack.us/img82/8739/00gta1combine63ae.jpg http://img85.imageshack.us/img85/6798/00gta1combine76rv.jpg http://img82.imageshack.us/img82/161/00gta1combine80ie.jpg http://img82.imageshack.us/img82/8385/00gta1combine96rz.jpg http://img82.imageshack.us/img82/7932/00gta1combine101wg.jpg http://img85.imageshack.us/img85/9664/00gta1combine116ch.jpg http://img82.imageshack.us/img82/6207/00gta1combine127vo.jpg Comet See the section above on Hybrids. DFT-30 A late 1980's to late 1990's (range of years?) Ford Cargo CF8000 Ford Cargo is a Ford of Europe truck. The "FT" may stand for "Ford Truck." I don't know how you designate the kind with the 3rd window on each side. It's a good match for cab shape, fenders, and side windows. Thanks to Mxyzptlk at GTA For- ums for showing that it's a better match if, like similar Mitsubishi cargo trucks, it's given a horizontal black band below the windshield. The bottom of the band should be the height of the bottom of the front side window. The DFT30 is a six wheel truck that's missing the middle wheel on the left side. The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631. If the DFT30 is thought to look like a 4x4 on the left side, it matches a number of 1980's Ford Cargo 4x4s. The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next four links. http://img515.imageshack.us/img515/2449/saguide1317dft301987em8.jpg http://img504.imageshack.us/img504/6335/saguide1317dft301988vr0.jpg http://img515.imageshack.us/img515/6413/saguide1317dft301990bm6.jpg http://img504.imageshack.us/img504/997/saguide1317dft301997uf0.jpg http://en.wikipedia.org/wiki/List_of_Ford_vehicles http://img459.imageshack.us/img459/9420/00gta1dft3017ex.jpg http://img141.imageshack.us/img141/5827/00gta1dft3028jc.jpg Dozer ? Wheel loader It's called a Dozer, which has tracks like a tank. But, like the Rhino, it has wheels instead, so it's a near match for a number of (late 1980's?) Cater- pillar, Case, Ford, Komatsu, etc., wheel loaders. I haven't found a good match for the fenced platform in front of the cab. I wonder if that's from another vehicle and this is another example for the Hybrids section. http://img54.imageshack.us/img54/6562/00gta1dozer0a2bz.jpg http://img54.imageshack.us/img54/4551/00gta1dozer1a6dt.jpg http://img100.imageshack.us/img100/9323/00gta1dozer2a0mf.jpg http://img54.imageshack.us/img54/9936/00gta1dozer3a9gh.jpg http://img54.imageshack.us/img54/3350/00gta1dozer4a7nq.jpg http://img54.imageshack.us/img54/7530/00gta1dozer5a3hw.jpg http://img213.imageshack.us/img213/3420/00gta1dozer6a7sm.jpg http://img54.imageshack.us/img54/6357/00gta1dozer7a1ds.jpg http://img54.imageshack.us/img54/4928/00gta1dozer8a7wv.jpg http://img54.imageshack.us/img54/6848/00gta1dozer9a6hs.jpg http://img486.imageshack.us/img486/1935/00gta1dozer10a9qa.jpg http://img486.imageshack.us/img486/9688/00gta1dozer11a5dk.jpg http://img512.imageshack.us/img512/2024/00gta1dozer12a4on.jpg Dumper (Iveco) Astra Rigid Dump Truck, an articulated dump truck. An "artic- ulated" vehicle is built in sections that are hinged or connected in some way to allow flexibility of movement (thanks to my Webster's unabridged). Like the Monster trucks, the Dumper is good for running over other vehicles-- it sends one flying now and then, too. http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg http://www.astraspa.com/dumperrigidi_eng.htm http://www.europe-machinery.com/used/picture/1/dump-truck.html http://img102.imageshack.us/img102/2774/00gta1dumper11dy.jpg http://img369.imageshack.us/img369/606/00gta1dumper25ro.jpg http://img397.imageshack.us/img397/7610/00gta1dumper38bc.jpg http://img369.imageshack.us/img369/1153/00gta1dumper46tx.jpg http://img369.imageshack.us/img369/3768/00gta1dumper54kk.jpg http://img102.imageshack.us/img102/4339/00gta1dumper63ty.jpg http://img369.imageshack.us/img369/5729/00gta1dumper79qb.jpg http://img369.imageshack.us/img369/3963/00gta1dumper80pq.jpg http://img369.imageshack.us/img369/1096/00gta1dumper93of.jpg http://img71.imageshack.us/img71/3295/00gta1dumper106is.jpg http://img369.imageshack.us/img369/9353/00gta1dumper111bk.jpg http://img71.imageshack.us/img71/439/00gta1dumper128go.jpg http://img502.imageshack.us/img502/2079/00gta1dumper148dh.jpg Dune A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest match of the models I saw. It's one of the kinds of trucks that might be used in the Paris-Dakar Rally. The Mercedes-Benz SK is similar but I didn't find a version of it as a 4x4. There are similar trucks by MAN (LE2000, ME2000, TG-A, etc.). Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the trucks used in the Dakar. The 1st link shows a 1991 Mercedes-Benz AK 4x4. http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915jo.jpg http://www.man.fr/news/archives/news%2001.htm http://www.answers.com/topic/paris-dakar-rally http://en.wikipedia.org/wiki/Paris-Dakar http://img85.imageshack.us/img85/7461/00gta1dune19gk.jpg http://img85.imageshack.us/img85/7025/00gta1dune27vz.jpg http://img96.imageshack.us/img96/6743/00gta1dune32uq.jpg http://img85.imageshack.us/img85/9301/00gta1dune41cc.jpg Elegant 1992 Buick Roadmaster*** with the grill upside-down and a vertical bar in the center of it as on a 1992 Buick Roadmaster wagon http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast.jpg http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast.jpg http://en.wikipedia.org/wiki/Buick_Roadmaster http://img156.imageshack.us/img156/7736/00gta1elegant5b3wi.jpg http://img55.imageshack.us/img55/5101/00gta1elegant10mg.jpg http://img55.imageshack.us/img55/3205/00gta1elegant24lz.jpg http://img55.imageshack.us/img55/7977/00gta1elegant33jm.jpg Elegy 1981--1985 Nissan Skyline DR30*** A 1982 model is shown at the 1st link below. Half-a**ed effort with Microsoft Paint (not my favorite medium) by GTW removed the epithet about Japanese people from the license plate. http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylinedr.jpg http://img126.imageshack.us/img126/5159/00gta1elegy16zt.jpg http://img123.imageshack.us/img123/1589/00gta1elegy29pv.jpg http://img19.imageshack.us/img19/6572/00gta1elegy36rw.jpg http://img19.imageshack.us/img19/1981/00gta1elegy41yb.jpg http://img19.imageshack.us/img19/3286/00gta1elegy54fw.jpg http://img128.imageshack.us/img128/3382/00gta1elegy64lq.jpg http://img19.imageshack.us/img19/1408/00gta1elegy73hr.jpg Emperor 1990-1992 Infiniti Q45 Thanks to Gman8 at GTA Forums A 1991 model is shown at the 1st link below. http://img51.imageshack.us/img51/2410/00gta1emporer1991infinitiq459a.jpg http://en.wikipedia.org/wiki/Infiniti_Q45 http://img502.imageshack.us/img502/4205/00gta1emporer10tq.jpg http://img336.imageshack.us/img336/8297/00gta1emporer22kg.jpg http://img336.imageshack.us/img336/1081/00gta1emporer31hv.jpg http://img336.imageshack.us/img336/9383/00gta1emporer44ny.jpg Enforcer It could be in the heavy rescue, armored car, or crowd control cate- gory. Except for the front fenders, it looks similar to the 1986 Freightliner Heavy Rescue truck shown at the 1st link below. It could be modified to be an armored law enforcement vehicle like the ones in the 2nd link below. http://img422.imageshack.us/img422/175/00gta1enforcer1986freightliner.jpg http://www.alpineco.com/armored/swat/trucks.htm The front fenders look similar to those on a 1988 or so Mack Superliner. http://img440.imageshack.us/img440/6734/00gta1enforcer1988macksuperlin.jpg C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor is knocked down by law enforcement, you might have him jack an Enforcer. http://img96.imageshack.us/img96/1148/00gta1enforcervc13mz.jpg http://img96.imageshack.us/img96/838/00gta1enforcer10zh.jpg http://img154.imageshack.us/img154/1196/00gta1enforcer27bh.jpg http://img96.imageshack.us/img96/540/00gta1enforcer35tu.jpg http://img154.imageshack.us/img154/8976/00gta1enforcer44sx.jpg http://img154.imageshack.us/img154/9238/00gta1enforcer52rx.jpg http://img136.imageshack.us/img136/7081/00gta1enforcer66cv.jpg http://img136.imageshack.us/img136/3359/00gta1enforceriii14ha.jpg Esperanto See the section above on Hybrids. Euros 1989-1992 Nissan 300ZX* A 1990 model is shown at the 1st link below. http://img476.imageshack.us/img476/5475/00gta1euros1990nissan300zx7jg.jpg http://en.wikipedia.org/wiki/Nissan_300ZX http://img463.imageshack.us/img463/5914/00gta1euros14qm.jpg http://img463.imageshack.us/img463/8296/00gta1euros28zq.jpg http://img511.imageshack.us/img511/4002/00gta1euros33rd.jpg http://img474.imageshack.us/img474/7695/00gta1euros44pp.jpg http://img463.imageshack.us/img463/6945/00gta1euros51au.jpg http://img511.imageshack.us/img511/4499/00gta1euros62cq.jpg http://img463.imageshack.us/img463/9792/00gta1euros77lj.jpg http://img463.imageshack.us/img463/4336/00gta1euros86el.jpg F.B.I. Rancher 1983-1988 Chevrolet Suburban except each pair of headlights has been simplified into one and the parking lights have been moved to the front corners. Thanks to reader Logan King for pointing out that it's like the Subur- ban of the handful of years (1983-1988) around the "Vice City" era (1986). One picture of a 1985 model and two pictures of 1986 models are at the links below. http://img520.imageshack.us/img520/6559/guide345fbirancher1985cvx8.jpg http://img455.imageshack.us/img455/2264/guide347fbirancher1986cnl2.jpg http://img459.imageshack.us/img459/2893/guide346fbirancher1986cbj6.jpg http://en.wikipedia.org/wiki/Chevy_Suburban http://img420.imageshack.us/img420/5968/00gta1fbirancher06gh.jpg http://img314.imageshack.us/img314/6371/00gta1fbirancher16gc.jpg http://img314.imageshack.us/img314/8797/00gta1fbirancher22ef.jpg http://img420.imageshack.us/img420/8148/00gta1fbirancher35km.jpg http://img310.imageshack.us/img310/6369/00gta1fbirancher48dg.jpg http://img310.imageshack.us/img310/3851/00gta1fbirancher52mb.jpg http://img310.imageshack.us/img310/1857/00gta1fbirancher64eb.jpg F.B.I. Truck 1984-1992 Jeep Cherokee It looks to me like somebody took the Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop, then rubbed off a couple of patches on the front windshield with the elbow of their shirt sleeve to look through. This truck is in the game files but not activated for the game. In the PC version, you can use a mod, or a vehicle spawner like the GTA SA Control Center (X.13.c) has, to put it in the game if you like a gloppy Jeep. http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html http://en.wikipedia.org/wiki/Jeep_Cherokee http://img91.imageshack.us/img91/6604/00gta1fbitruck1a4cq.jpg http://img91.imageshack.us/img91/1757/00gta1fbitruck2a2ky.jpg http://img91.imageshack.us/img91/9831/00gta1fbitruck3a0wj.jpg FCR-900 Honda CBR 900 RR Fireblade It looks like a PCJ-600/Honda CBR 600 ex- cept with a bigger engine (900cc). "RR" stands for "race replica." The FCR- 900, with a windshield, has two bulbs in the headlight; without the windshield, it has a single headlight. The "F" may come from "Fireblade" and the "CR" may come from "CBR." http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebla.jpg http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.jpg http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw.jpg http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg http://en.wikipedia.org/wiki/CBR900RR http://en.wikipedia.org/wiki/Honda_Fireblade http://img336.imageshack.us/img336/7972/00gta1fcr90015kk.jpg http://img502.imageshack.us/img502/5161/00gta1fcr90020za.jpg http://img502.imageshack.us/img502/120/00gta1fcr90033af.jpg http://img98.imageshack.us/img98/1383/00gta1fcr90041av.jpg Faggio 1984-1986 Piaggio Vespa PX 200 http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg http://en.wikipedia.org/wiki/Vespa http://img136.imageshack.us/img136/1889/00gta1faggio06yz.jpg http://img136.imageshack.us/img136/6825/00gta1faggio11pj.jpg http://img159.imageshack.us/img159/6262/00gta1faggio24ky.jpg http://img136.imageshack.us/img136/1407/00gta1faggio30jh.jpg http://img159.imageshack.us/img159/6574/00gta1faggio46ll.jpg Feltzer 1972-1988 Mercedes Benz SL-Class convertible*** http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh.png http://en.wikipedia.org/wiki/Mercedes-Benz_SL http://img354.imageshack.us/img354/5746/00gta1feltzer14xx.jpg http://img354.imageshack.us/img354/3073/00gta1feltzer20qr.jpg http://img354.imageshack.us/img354/1989/00gta1feltzer35ke.jpg http://img98.imageshack.us/img98/1487/00gta1feltzer45mv.jpg http://img98.imageshack.us/img98/654/00gta1feltzer53gm.jpg http://img411.imageshack.us/img411/127/00gta1feltzer62js.jpg http://img411.imageshack.us/img411/4073/00gta1feltzer72ak.jpg Fire Truck (on the NE corner of the block due E of "COMMERCE," in the middle of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight- er Submission, III.23) 1992 Spartan (Crimson Fire since merging with Luverne Fire Apparatus and Qual- ity Manufacturing in 2003) fire truck http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanre.jpg http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4g.jpg http://img100.imageshack.us/img100/8113/00gta1firetruckls14th.jpg http://img100.imageshack.us/img100/4404/00gta1firetruckls24fc.jpg http://img411.imageshack.us/img411/2185/00gta1firetruckls32ry.jpg Fire Truck (on the block S of the save place that's on the brown block E of "GARCIA," and in the "End of the Line" mission) I think it's one of the cuter vehicles in San Andreas (and not bad for getting through traffic). I think it's a late 1980's Maxim Aerial Ladder fire truck. A 1983 model is shown at the 1st link below. http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj.gif http://img100.imageshack.us/img100/5560/00gta1firetrucksf18ah.jpg http://img91.imageshack.us/img91/6619/00gta1firetrucksf2z9fz.jpg http://img91.imageshack.us/img91/7523/00gta1firetrucksf3d5dt.jpg Flash 1990-1992 Nissan Pulsar GTi-R Thanks to pinky at GTA Forums http://www.cardomain.com/ride/236329 http://en.wikipedia.org/wiki/Nissan_Pulsar http://img100.imageshack.us/img100/231/00gta1flash40ky.jpg http://img374.imageshack.us/img374/5128/00gta1flash54xh.jpg http://img100.imageshack.us/img100/8803/00gta1flash69uf.jpg Flatbed 1983-1992 M-939 military truck. http://www.globalsecurity.org/military/systems/ground/m939.htm http://img374.imageshack.us/img374/930/00gta1flatbed16gq.jpg http://img100.imageshack.us/img100/8105/00gta1flatbed21st.jpg http://img100.imageshack.us/img100/5650/00gta1flatbed37na.jpg Forklift The 1996 Hyster E100XL electric forklift shown at the 1st link below is similar. The Hyster E100XL (year?) shown at the 2nd link shows that the seat is on a box that opens up (to access the battery or store tools in, I guess). http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100xl.jpg http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr.jpg http://en.wikipedia.org/wiki/Forklift http://img390.imageshack.us/img390/4564/00gta1forklift18yj.jpg http://img390.imageshack.us/img390/1998/00gta1forklift24lp.jpg http://img390.imageshack.us/img390/5274/00gta1forklift34vr.jpg http://img100.imageshack.us/img100/2971/00gta1forklift47ox.jpg http://img100.imageshack.us/img100/3274/00gta1forklift57ex.jpg http://img390.imageshack.us/img390/1319/00gta1forklift64ud.jpg Fortune 1989-1997 Ford Thunderbird*** http://en.wikipedia.org/wiki/Ford_Thunderbird http://img209.imageshack.us/img209/8608/00gta1fortune2a4kh.jpg http://img390.imageshack.us/img390/2893/00gta1fortune23jf.jpg http://img100.imageshack.us/img100/7059/00gta1fortune35ae.jpg http://img390.imageshack.us/img390/7810/00gta1fortune40im.jpg Freeway 1966-1985 Harley Davidson Shovelhead The best matches I found were made in 1976. Freeway exhaust pipes are only on the right side in "San An- dreas."At the 3rd link, for which you have to Copy and Paste the 2nd line to the 1st in the address bar,you can look at hundreds of Harley Davidsons to choose from (I hope you don't have the slow speed, dial-up modem). http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg http://www.bikepics.com/harley/shovelhead/76/pics.asp http://en.wikipedia.org/wiki/Harley_Davidson http://img390.imageshack.us/img390/8676/00gta1freeway08fv.jpg http://img100.imageshack.us/img100/1953/00gta1freeway12ax.jpg http://img100.imageshack.us/img100/6444/00gta1freeway2a1of.jpg http://img390.imageshack.us/img390/8422/00gta1freeway35qj.jpg http://img390.imageshack.us/img390/8299/00gta1freeway47ji.jpg http://img100.imageshack.us/img100/3997/00gta1freeway57qe.jpg http://img390.imageshack.us/img390/1151/00gta1freeway62gl.jpg Freight Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972 to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo- tive Division. The Freight and the Brown Streak can be used for the Freight Train mission, VII.12. You can put the name of one of the locomotives, and other preferences, in the search engine at the 1st site given below for photos. http://www.railpictures.net/index.php http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg http://en.wikipedia.org/wiki/EMD_SD40 http://en.wikipedia.org/wiki/EMD_SD40-2 http://img100.imageshack.us/img100/2180/00gta1freight16yp.jpg http://img485.imageshack.us/img485/4865/00gta1freight2a4zg.jpg http://img485.imageshack.us/img485/9541/00gta1freight3a0av.jpg http://img100.imageshack.us/img100/9608/00gta1freight4a9sv.jpg http://img485.imageshack.us/img485/7717/00gta1freight57fa.jpg http://img485.imageshack.us/img485/9333/00gta1freight6a2mh.jpg http://img100.imageshack.us/img100/282/00gta1freight73se.jpg Glendale See the section above on Hybrids. Greenwood A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981- 1989 Dodge Diplomat. Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer- 69, for the Dodge Diplomat tip A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below. http://img127.imageshack.us/img127/7688/00gta1greenwood1985chryslerfif.jpg http://img223.imageshack.us/img223/7688/00gta1greenwood1985chryslerfif.jpg http://img208.imageshack.us/img208/3420/00gta1greenwooddodgediplomat19.jpg http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue http://en.wikipedia.org/wiki/Dodge_Diplomat http://img432.imageshack.us/img432/9470/00gta1greenwood21dp.jpg http://img432.imageshack.us/img432/3163/00gta1greenwood33if.jpg http://img432.imageshack.us/img432/5919/00gta1greenwood42ec.jpg http://img234.imageshack.us/img234/9836/00gta1greenwood53fi.jpg http://img432.imageshack.us/img432/7057/00gta1greenwood65ua.jpg HPV1000 Kawasaki KZ1000-P21 Thanks to Mxyzptlk for explaining that "HPV" could stand for "Highway Patrol/Police Vehicle," and can could also be thought to refer to a form of genital warts. The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of the law enforcement vehicles to use for the Vigilante mission, III.24. 1987 and 1992 Kawasakis are at the next two links below. http://www.bikepics.com/pictures/087594/ http://motordoctor.net/ http://img87.imageshack.us/img87/6402/00gta1hpv10001a3mb.jpg http://img87.imageshack.us/img87/5184/00gta1hpv10002a4kd.jpg http://img101.imageshack.us/img101/9560/00gta1hpv100011qj.jpg http://img101.imageshack.us/img101/7076/00gta1hpv100020pf.jpg http://img204.imageshack.us/img204/757/00gta1hpv100039rf.jpg Hermes 1949 Mercury two-door with uncovered rear wheel wells and two pairs of brake lights instead of one pair The 1st one given below was driven by James Dean in "Rebel Without a Cause," 1955, which also starred Dennis Hopper, who does the voice of Steve Scott for "Vice City," and which features Griffith Observatory, which is what the one in Verdant Bluffs in "San Andreas" is modeled after. http://our.tentativetimes.net/dean/49merc.html http://www.youtube.com/watch?v=6uSiyvbbMso http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg Hotdog A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a mobile concession stand. http://en.wikipedia.org/wiki/Volkswagen_Type_2 http://img86.imageshack.us/img86/741/00gta1hotdog0a8co.jpg http://img204.imageshack.us/img204/4125/00gta1hotdog01pa.jpg http://img204.imageshack.us/img204/4043/00gta1hotdog13yg.jpg http://img101.imageshack.us/img101/5039/00gta1hotdog25pi.jpg http://img204.imageshack.us/img204/3236/00gta1hotdog33pp.jpg http://img98.imageshack.us/img98/2433/00gta1hotdogedwarddwoodjr0xm.jpg http://img111.imageshack.us/img111/2586/saguide1516hotdogplan9qz8.jpg http://img111.imageshack.us/img111/6508/saguide1516hotdogtorxe6.jpg http://img101.imageshack.us/img101/5108/00gta1hotdog43wh.jpg Hotknife 1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders, and front side exhausts. The most popular cars from this era to customize as hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three window coupe customized that way. It looks like the original grill was removed and a smaller grid and a couple of bars partly cover the hole. But the hole indicates the grill isn't from a Ford. The closest comparison I know for it is with a 1933 Hudson Pacemaker 8 Coupe. (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear side windows when the hood for the cab is created.) A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four links below. The 1st Hudson and 1st Ford look about identical except for the grill--the Ford grill is shown better on the Ford hotrod. http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker8.jpg http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrapl.jpg http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoupe.jpg http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323wi.jpg http://en.wikipedia.org/wiki/Three_window_coupe http://en.wikipedia.org/wiki/Hudson_%28automobile%29 http://en.wikipedia.org/wiki/Terraplane http://img101.imageshack.us/img101/6528/00gta1hotknife1g7mf.jpg http://img204.imageshack.us/img204/1913/00gta1hotknife2g6io.jpg http://img204.imageshack.us/img204/3098/00gta1hotknife3g5rf.jpg Hotring Racer See the section above on Hybrids. Huntley 1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the one on a 1989-1992 Ford Bronco. The 1st two links below show a 1989 and 1990 Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a 1989 Ford Bronco. A link below that shows a LRRR used by a main character in the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station Master Sounds 98.3 at I.13. http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh.jpg http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergri.jpg http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahead.jpg http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri.jpg http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html http://en.wikipedia.org/wiki/Land_Rover_Range_Rover http://www.rangerovers.net/modelspecs/1989.html http://img517.imageshack.us/img517/8340/00gta1huntley1a3xy.jpg http://img517.imageshack.us/img517/8492/00gta1huntley2a0gk.jpg http://img512.imageshack.us/img512/9596/00gta1huntley3a4do.jpg http://img512.imageshack.us/img512/296/00gta1huntley3aa1tq.jpg http://img512.imageshack.us/img512/5265/00gta1huntley4a9kg.jpg http://img117.imageshack.us/img117/9984/00gta1huntley4aa0fb.jpg http://img517.imageshack.us/img517/151/00gta1huntleygrill4co.jpg Hustler 1933-1935 or so five window (the windshield isn't counted) coupe with some hot rod customization: the roof is lower than on the typical coupe of the time. A lot of cars of this period have similar features as one another, and the roof and windows of a lot of them, even pickup trucks, from this period have gotten the same sort of hot rod treatment, the most popular choices for it being 1932-1934 Fords. This isn't a Ford, though. The grill isn't very wide, doesn't flare forward at the bottom as some grills from this period do, and the sides of it are parallel instead of getting closer together from top to bottom. The closest comparison for the grill I've found so far is a 1935-1936 Willys (pronounced "willis"). http://img138.imageshack.us/img138/6473/00gta1hustler1935willysoverlan.jpg http://img138.imageshack.us/img138/1773/00gta1hustler1935willysstandar.jpg For comparison, it looks like a 1935 Chevrolet three window coupe that's had the back of the doors and cab moved back a bit and has been made into a five window coupe. http://img106.imageshack.us/img106/5845/00gta1hustler1935chevrolet2doo.jpg http://img106.imageshack.us/img106/619/00gta1hustler1935chevrolet2doo1.jpg http://img106.imageshack.us/img106/7303/00gta1hustler1935chevrolet2doo2.jpg Either due to body customization or the model it is, the back of the back fenders curl down more than most of the cars of the time, and the trunk curls down father back than the fenders. The fenders of most cars of the period flare back beside the flare of the trunk, all at the same 135 degree or so an- gle. http://img138.imageshack.us/img138/2041/00gta1hustler16ii.jpg http://img124.imageshack.us/img124/2303/00gta1hustler20vo.jpg http://img138.imageshack.us/img138/3630/00gta1hustler34mu.jpg http://img124.imageshack.us/img124/517/00gta1hustler40va.jpg http://img138.imageshack.us/img138/1472/00gta1hustler54nb.jpg http://img124.imageshack.us/img124/9329/00gta1hustler66qb.jpg Infernus 1991-2001 Honda Acura NSX Thanks to the Real Car Name List by PRB051 http://en.wikipedia.org/wiki/Acura_NSX http://img505.imageshack.us/img505/4356/00gta1infernus13lb.jpg http://img505.imageshack.us/img505/6885/00gta1infernus26zg.jpg http://img505.imageshack.us/img505/2981/00gta1infernus34th.jpg http://img505.imageshack.us/img505/7552/00gta1infernus43sn.jpg http://img106.imageshack.us/img106/9026/00gta1infernus55dw.jpg Intruder 1989-1994 Subaru Legacy (with the headlights and grill squared off) Thanks to Gman8, reaffirmed by kpeters, at GTA Forums Models from 1989, 1992, and 1994 are shown at the next three links. http://img166.imageshack.us/img166/199/saguide1553intruder1989ux0.jpg http://img166.imageshack.us/img166/8675/saguide1553intruder1992nj7.jpg http://img515.imageshack.us/img515/1139/saguide1553intruder1994bz4.jpg http://en.wikipedia.org/wiki/Subaru_Legacy http://img87.imageshack.us/img87/8500/00gta1intruder11ga.jpg http://img87.imageshack.us/img87/3860/00gta1intruder29gc.jpg http://img87.imageshack.us/img87/8026/00gta1intruder38gx.jpg http://img87.imageshack.us/img87/8861/00gta1intruder43cm.jpg Jester 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.* http://en.wikipedia.org/wiki/Toyota_supra http://www.cardomain.com/ride/690930 http://img161.imageshack.us/img161/4370/00gta1jester1a9dk.jpg http://img161.imageshack.us/img161/9886/00gta1jester2a0bv.jpg http://img511.imageshack.us/img511/3889/00gta1jester3a2nt.jpg http://img161.imageshack.us/img161/9720/00gta1jester4a5fq.jpg Journey Winnebago with a GMC grill and headlights. It's a recrea- tional vehicle used as a motor home. http://en.wikipedia.org/wiki/Recreational_vehicle The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine. It would be a better match if it had two pairs of headlights. http://img217.imageshack.us/img217/3762/saguide1564journey1978cvm0.jpg http://img140.imageshack.us/my.php?image=saguide1565journey1pv2.jpg http://img217.imageshack.us/img217/3369/saguide1565journey2kx0.jpg http://img119.imageshack.us/img119/7413/saguide1565journey3fo2.jpg http://img217.imageshack.us/img217/1777/saguide1565journey4fx1.jpg http://img139.imageshack.us/img139/8375/00gta1journey28im.jpg http://img225.imageshack.us/img225/9185/00gta1journey39yj.jpg http://img140.imageshack.us/img140/5730/saguide1567journey2qc7.jpg Kart Kart. A go cart--in particular, the kind of kart that's a racing kart. For more on the races with the kind of go carts called karts, the Association of British Kart Clubs (ABkC). etc., see these web pages: http://www.nkn.com/home.asp http://www.karting.co.uk/ABkC/ http://en.wikipedia.org/wiki/Kart_racing I see some similarity between the Kart and some Tony Kart karts shown at the 1st two links below. http://en.wikipedia.org/wiki/TonyKart http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevorte.jpg http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg http://img388.imageshack.us/img388/6468/00gta1kart08gv.jpg http://img367.imageshack.us/img367/9018/00gta1kart1a3zi.jpg http://img388.imageshack.us/img388/8093/00gta1kart2a3yw.jpg http://img367.imageshack.us/img367/4950/00gta1kart37ah.jpg http://img388.imageshack.us/img388/4638/00gta1kart41ad.jpg Landstalker 1991-1994 Ford Explorer I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and was used in "Vice City," which takes place in 1986, and if you need it to be something from the right time period, I'd say 1986 Chevrolet Suburban but with the windows, grill, and wheel wells of a Ford Explorer. Personally, I'd just say the model is based on a 1991 to 1994 Ford Explorer. (See below; brawling will be restricted to the rules according to Hoyle.) http://en.wikipedia.org/wiki/Ford_Explorer http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm http://www.cardomain.com/ride/487172/2 http://en.wikipedia.org/wiki/Jeep_Cherokee http://img71.imageshack.us/img71/462/00gta1landstalker03he.jpg http://img215.imageshack.us/img215/3479/00gta1landstalker14gv.jpg http://img71.imageshack.us/img71/3715/00gta1landstalker21qc.jpg http://img71.imageshack.us/img71/1974/00gta1landstalker34wz.jpg Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the right level engine hood but the headlights aren't built into the front fenders. http://img517.imageshack.us/img517/8180/saguide1589linerunner2pqx6.jpg http://en.wikipedia.org/wiki/Peterbilt DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for the way the headlights are built into the fenders; it otherwise looks similar to the Peterbilt but the engine hood is slanted. http://www.devilliertrucks.com/freight.htm http://en.wikipedia.org/wiki/Freightliner_LLC http://img87.imageshack.us/img87/9762/00gta1linerunner12zy.jpg http://img393.imageshack.us/img393/1491/00gta1linerunner23nw.jpg http://img87.imageshack.us/img87/6953/00gta1linerunner30ry.jpg http://img87.imageshack.us/img87/4889/00gta1linerunner46po.jpg Majestic 1982-1987 Buick Regal*** http://en.wikipedia.org/wiki/Buick_Regal http://img367.imageshack.us/img367/3865/00gta1majestic10pw.jpg http://img367.imageshack.us/img367/8905/00gta1majestic27xu.jpg http://img362.imageshack.us/img362/8338/00gta1majestic30jz.jpg http://img302.imageshack.us/img302/2405/00gta1majestic49yo.jpg http://img302.imageshack.us/img302/2530/00gta1majestic52xq.jpg http://img367.imageshack.us/img367/8275/00gta1majestic69mi.jpg http://img302.imageshack.us/img302/6061/00gta1majestic70ig.jpg Manana 1987-1992 Dodge Shadow/Plymouth Sundance (Prior to "San Andreas" it was a 1981-1984 Dodge Aries coupe.) Thanks to Tornado_2 for the tip about the Manana being a slightly modified 1987-1992 Dodge Shadow/Plymouth Sundance. 1991 and 1987 models are shown below. http://en.wikipedia.org/wiki/Dodge_Shadow http://en.wikipedia.org/wiki/Plymouth_Sundance http://img211.imageshack.us/img211/7497/vcdodgeshadow1991nm3.jpg http://img265.imageshack.us/img265/2859/vcdodgeshadow1987if0.jpg http://img87.imageshack.us/img87/8807/00gta1mananavc17hg.jpg http://img127.imageshack.us/img127/2959/00gta1manana15nc.jpg http://img127.imageshack.us/img127/3267/00gta1manana23ct.jpg http://img127.imageshack.us/img127/4377/00gta1manana35vv.jpg http://img87.imageshack.us/img87/8946/00gta1manana43ff.jpg http://img87.imageshack.us/img87/3999/00gta1mananaiii12qc.jpg http://img127.imageshack.us/img127/6123/00gta1mananaiii25gw.jpg Merit 1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9) The 1992 and 1993 (a year after the time of the game, but the style is the same) models are shown at the links below. http://img369.imageshack.us/img369/8844/00gta1merit1992mazda9293tm.jpg http://img369.imageshack.us/img369/423/00gta1merit1993mazda9290xq.jpg The headlights, grill, and brake lights are more like the boxier ones on the 1986-1992 Mazda 929 (Mark 3). (The years of the Mark 3 and 4 overlap). The Merit has a few variations of those--for example, the inner edges of the brake lights are slanted parallel to the slant of the light divider in the middle of them. And the outside edges of the parking lights are slanted a little differ- ently. A 1987 and 1990 model are shown at the links below. http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3mo.jpg Thanks to Gman8 at GTA Forums for the Mazda 929 tip http://en.wikipedia.org/wiki/Mazda_929 http://img199.imageshack.us/img199/2155/00gta1merit1a6gd.jpg http://img417.imageshack.us/img417/7248/00gta1merit2a6ro.jpg http://img417.imageshack.us/img417/7744/00gta1merit3a7zd.jpg http://img417.imageshack.us/img417/9286/00gta1merit4a1ky.jpg http://img417.imageshack.us/img417/8643/00gta1merit5a7yf.jpg http://img417.imageshack.us/img417/7982/00gta1merit6a2in.jpg http://img417.imageshack.us/img417/2928/00gta1merit7a2bm.jpg Mesa 1987-1996 Jeep Wrangler (It's the "Mesa Grande" of "Vice City.") http://en.wikipedia.org/wiki/Jeep_Wrangler http://en.wikipedia.org/wiki/SUV http://img296.imageshack.us/img296/7690/00gta1mesa19zt.jpg http://img213.imageshack.us/img213/2166/00gta1mesa20ll.jpg http://img213.imageshack.us/img213/7653/00gta1mesa33ih.jpg http://img213.imageshack.us/img213/7831/00gta1mesa46xt.jpg http://img213.imageshack.us/img213/2472/00gta1mesa55ev.jpg http://img296.imageshack.us/img296/3917/00gta1mesa65ld.jpg The next three are monster truck modifications--pickup trucks given large wheels and suspension. http://en.wikipedia.org/wiki/Monster_truck Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck glitch: if you drive a front wheel of a Monster truck up to, or a bit over, another vehicle, then use acceleration and brake at the same time, you can send the other vehicle flying. (Just run over other vehicles enough with the Dumper and you'll see it happen, too.) Monster A (Los Santos Forum after "8-Track") 1984-1986 Ford F-series truck with sharply angled wheel wells and horizontally narrower headlights and parking lights (A 1985 model and a 1986 monster truck version are shown at the 1st two links below.) http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk.jpg http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mons.jpg http://en.wikipedia.org/wiki/Ford_F_Series http://img240.imageshack.us/img240/8315/00gta1monstera12jh.jpg http://img240.imageshack.us/img240/6882/00gta1monstera21id.jpg http://img64.imageshack.us/img64/885/00gta1monstera34rg.jpg http://img240.imageshack.us/img240/3503/00gta1monstera43ey.jpg Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup truck A 1982 Datsun 720 is shown at the next link. http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg http://en.wikipedia.org/wiki/Datsun_720 http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck http://img240.imageshack.us/img240/910/00gta1monsterb16bl.jpg http://img240.imageshack.us/img240/298/00gta1monsterb27nx.jpg http://img240.imageshack.us/img240/8065/00gta1monsterb37jy.jpg http://img221.imageshack.us/img221/2483/00gta1monsterb46rv.jpg http://img115.imageshack.us/img115/8486/00gta1monsterb52mg.jpg http://img392.imageshack.us/img392/8760/00gta1monsterb68eo.jpg Monster ("Monster" and "Exports and Imports" missions; Flint Intersection trailer park) 1994 Chevrolet S-10 with an extended cab and the grill of a 1983- 1992 Ford Ranger (Other vehicles made after the 1992 time period of the game are the matches for the Slamvan and Bullet. The vehicle match for the Trashmas- ter and Yankee was made in 1992 though they appear in "Vice City," which takes place in 1986. See "Yankee.") http://img20.imageshack.us/img20/1048/00gta1monster3front1994chevrol.jpg http://en.wikipedia.org/wiki/Chevrolet_S-10 http://img212.imageshack.us/img212/3883/00gta1monster3grill1992fordran.jpg http://en.wikipedia.org/wiki/Ford_Ranger http://img213.imageshack.us/img213/4233/00gta1monster09ty.jpg http://img296.imageshack.us/img296/6376/00gta1monster1a7wf.jpg http://img213.imageshack.us/img213/6223/00gta1monster24nf.jpg Moonbeam 1985 to 1992 Chevrolet Astro Van.* http://en.wikipedia.org/wiki/Chevrolet_Astro http://img392.imageshack.us/img392/3387/00gta1moonbeam17rt.jpg http://img392.imageshack.us/img392/9459/00gta1moonbeam21bc.jpg http://img392.imageshack.us/img392/6064/00gta1moonbeam33ii.jpg Mountain Bike Schwinn Mesa Mountain Hardtail? http://www.youtube.com/watch?v=xZcuj1c259s http://img319.imageshack.us/img319/3760/00gta1mountainbike1a7wz.jpg http://img319.imageshack.us/img319/2425/00gta1mountainbike2a5vd.jpg http://img319.imageshack.us/img319/2637/00gta1mountainbike3a6sg.jpg http://img319.imageshack.us/img319/9939/00gta1mountainbike4a9ap.jpg Mower John Deere 455 Garden Tractor, aka a diesel Compact Tractor The model of another year than whatever the one I show is might have the right headlights. http://img56.imageshack.us/img56/3760/00gta1mowerjohndeere455diesel8.jpg http://img56.imageshack.us/img56/2969/00gta1mowerjohndeerecenterdeck.jpg http://img55.imageshack.us/img55/1682/00gta1mower11co.jpg http://img55.imageshack.us/img55/9808/00gta1mower28be.jpg http://img55.imageshack.us/img55/9089/00gta1mower37sw.jpg http://img55.imageshack.us/img55/7933/00gta1mower4a3mp.jpg http://img297.imageshack.us/img297/8799/00gta1mower5a9uw.jpg http://img55.imageshack.us/img55/5176/00gta1mower61id.jpg Mr. Whoopee 1986-1992 (wide range of years) GMC Grumman Step van and Chevro- let Step Van P-10 (a little smaller than a Boxville) modified to be a mobile concession stand http://www.imcdb.org/vehicle_6340-Grumman-Delivery-Truck.html http://mclellansautomotive.com/photos/B28207.jpg http://img392.imageshack.us/img392/8577/00gta1mrwhoopee13nt.jpg http://img115.imageshack.us/img115/3977/00gta1mrwhoopee24jo.jpg http://img115.imageshack.us/img115/8403/00gta1mrwhoopee34lh.jpg http://img161.imageshack.us/img161/7609/00gta1mrwhoopee41kw.jpg Mule 1983-1991 Ford E-350 cube/box truck except the windows have sharp cor- ners The box is similar to ones used by U Haul, which makes their moving trucks by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks. The roof of this box slants down a bit from back to front over the cab. ("Vice City" Mule and Spand Ex trucks have the same basic shape except the roof of the box is flatter.) A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links below. http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5d.jpg http://en.wikipedia.org/wiki/Ford_E-Series http://en.wikipedia.org/wiki/U-Haul http://img161.imageshack.us/img161/1911/00gta1mule10tq.jpg http://img161.imageshack.us/img161/8474/00gta1mule2a7gr.jpg http://img161.imageshack.us/img161/7725/00gta1mule30st.jpg http://img115.imageshack.us/img115/5162/00gta1mule49sn.jpg NRG-500 2001 Honda NSR 500 A 1992 model is similar enough and suits the time frame of the game. The Honda NSR 500 was used in the 500cc class of motorcycle Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world champion in 2001. The NRG-500 often has the only number he uses: 46, the racing number of his father. "NRG" sounds like "energy" and it's also the name of a model of scooter by Piaggio. http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg http://www.rossifiles.com/ http://en.wikipedia.org/wiki/Valentino_Rossi http://img117.imageshack.us/img117/1879/00gta1nrg500aqy0.jpg http://img117.imageshack.us/img117/5028/00gta1nrg500but1.jpg http://img117.imageshack.us/img117/2985/00gta1nrg500ckm5.jpg http://img157.imageshack.us/img157/114/00gta1nrg500dun0.jpg http://img112.imageshack.us/img112/8759/00gta1nrg500eqv1.jpg http://img124.imageshack.us/img124/2248/00gta1nrg500fsi0.jpg http://img77.imageshack.us/img77/5530/00gta1nrg500gbx6.jpg http://img77.imageshack.us/img77/2664/00gta1nrg500hco5.jpg http://img124.imageshack.us/img124/7364/00gta1nrg500iss6.jpg http://img124.imageshack.us/img124/8016/00gta1nrg500jtn2.jpg http://img124.imageshack.us/img124/5350/00gta1nrg500kpo6.jpg http://img124.imageshack.us/img124/5669/00gta1nrg500lrw9.jpg To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage- ment Issues"--"The 'Management Issues' way to make a copy of C.J." http://img56.imageshack.us/img56/3760/00gta1screen9057qk.jpg http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg Nebula 1982-1988 Oldsmobile Cutlass Ciera The back end of the coupe and sedan were changed, and the roof of the sedan was changed, in 1989; the last year for it was 1996. Thanks to Captain Holland at GTA Forums A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below. http://img235.imageshack.us/img235/6823/00gta1nebula1987oldsmobilecutl.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Ciera http://img483.imageshack.us/img483/8988/00gta1nebula17hk.jpg http://img483.imageshack.us/img483/9837/00gta1nebula22lg.jpg http://img483.imageshack.us/img483/1407/00gta1nebula32gs.jpg Newsvan 1986-1991 Ford Econoline cargo van with the front end of a 1986-1992 Dodge Ram or B series van except the little section below the headlights and main front corner backup lights of the Dodge should be removed. It has an an- tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your save place, though). A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below. http://img472.imageshack.us/img472/6114/00gta1newsvan1989forde3500fr.jpg http://en.wikipedia.org/wiki/Ford_Econoline http://img366.imageshack.us/img366/4583/00gta1newsvan1990dodgeramvan3c.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img87.imageshack.us/img87/5163/00gta1newsvan10pw.jpg http://img95.imageshack.us/img95/6581/00gta1newsvan21cy.jpg http://img87.imageshack.us/img87/6951/00gta1newsvan35mv.jpg Oceanic See the section above on Hybrids. PCJ-600 1992 Honda CBR 600 The headlight has a smaller, less demented-look- ing smile than it did in "Vice City," but it still has, along with the Wayfarer, one of the biggest smiles of any motorcycle headlight in the game, and earns its keep the most of the two. The engine has an exhaust pipe on either side. The only guess I have for the initials is that "PC" may come from the favored format for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with "Vice City." http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalva.jpg http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp.jpg http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joerichar.jpg http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4t.jpg http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0lr.jpg http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttobl.jpg http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg.jpg http://www.sportbikez.net/pictures/mod/cbr600f2/9 http://en.wikipedia.org/wiki/Honda_CBR_series http://img490.imageshack.us/img490/8240/00gta1pcj60017lo.jpg http://img490.imageshack.us/img490/7412/00gta1pcj60026ab.jpg http://img80.imageshack.us/img80/209/00gta1pcj60033sf.jpg http://img490.imageshack.us/img490/2038/00gta1pcj60043jh.jpg http://img490.imageshack.us/img490/8257/00gta1pcj60054rm.jpg http://img80.imageshack.us/img80/7515/00gta1pcj60064sj.jpg http://img80.imageshack.us/img80/6027/00gta1pcj60074ob.jpg http://img490.imageshack.us/img490/75/00gta1pcj60083sy.jpg http://img253.imageshack.us/img253/2571/00gta1pcj600166wx.jpg Packer It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379 but with pairs of round headlights built into the fenders like those on a 1994 Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981 (range of years?) Kenworth W900, except the Packer fenders are angled in the back more like those of a Ford LT9000 or Mack Superliner. The 1st link shows a Peterbilt 379 with a car hauler ramp. The picture at the 2nd link doesn't have a matching truck but shows a ramp similar to the one a Packer has. The 3rd link shows a 1990 Peterbilt (model?) car hauler. http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900p.jpg The 1976-1981 (range of years?) Kenworth W900 is basically similar to the Packer, and has pairs of round headlights fitted into the fronts of the fenders, but, like the Peterbilt, the fenders and wheel wells are too round, and the Ken- worth windshield is about the right size but should be flatter: http://img168.imageshack.us/img168/2976/saguide1724kenworthw900uz5.jpg The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the fenders that are closer, not identical, to those on a Packer, http://img147.imageshack.us/img147/3849/saguide1724packer1987fotw6.jpg http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg http://en.wikipedia.org/wiki/Peterbilt http://en.wikipedia.org/wiki/Freightliner_LLC http://en.wikipedia.org/wiki/Kenworth http://en.wikipedia.org/wiki/Mack_superliner Whichever it is, it's attached to a four or five vehicle transport trailer--a car hauler--with a straight rigid upper ramp. It's the same as the Packer in "Vice City," but the back of the upper ramp can now be raised and lowered (NP8 and NP2) so it can haul vehicles as well as serve as a jump ramp. Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained how to do something that was mentioned in an earlier post by Webdude06--how to get an Insane Stunt bonus with a Packer. Have C.J. raise the ramp of the Packer and back it up to a pedestrian--if they walk under the ramp, the Packer may fly. http://img80.imageshack.us/img80/3456/00gta1packer19sl.jpg http://img80.imageshack.us/img80/3232/00gta1packer24qn.jpg http://img490.imageshack.us/img490/2733/00gta1packer32eb.jpg http://img80.imageshack.us/img80/8691/00gta1packer44qo.jpg http://img403.imageshack.us/img403/330/saguide1728packer1vx2.jpg http://img405.imageshack.us/img405/7581/saguide1728packer2yi4.jpg http://img80.imageshack.us/img80/699/00gta1packer58ed.jpg http://img490.imageshack.us/img490/5641/00gta1packer6aa8pz.jpg Patriot 1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian Hummer) http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle http://en.wikipedia.org/wiki/Hummer http://img19.imageshack.us/img19/3766/00gta1patriotvc1c3ae.jpg http://img87.imageshack.us/img87/8748/00gta1patriotvc2c1py.jpg http://img87.imageshack.us/img87/4290/00gta1patriot1a4uw.jpg http://img87.imageshack.us/img87/3805/00gta1patriot2a1nl.jpg http://img19.imageshack.us/img19/5237/00gta1patriot3a3ic.jpg http://img87.imageshack.us/img87/8871/00gta1patriot4a4sr.jpg http://img19.imageshack.us/img19/3363/00gta1patriotiii14oz.jpg http://img19.imageshack.us/img19/5464/00gta1patriotiii20pv.jpg http://img19.imageshack.us/img19/1290/00gta1patriotiii33vd.jpg http://img19.imageshack.us/img19/8066/00gta1patriotiii44xu.jpg Perennial 1962-1965 Chevrolet Nova (or "Nova II") station wagon http://www.geocities.com/MotorCity/Downs/2779/ http://en.wikipedia.org/wiki/Chevrolet_Nova http://img490.imageshack.us/img490/4417/00gta1perennial09xi.jpg http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg Phoenix 1979-1981 Pontiac Firebird Trans Am The separating strip was removed from between each pair of headlights, and the optional engine hood vent was enlarged. The dividing strip between the side windows was narrowed and made vertical, and the side windows were made more nar- row horizontally--seen in profile, the "San Andreas" version looks like the ends of the "Vice City" version were pushed to make the car shorter and fatter. It has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor- vette. (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking Big Poppa's in "A Home In The Hills." You can also make one appear with the GTA SA Control Center, X.13.c.) A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are shown at the 1st three links below. http://www.youtube.com/watch?v=BpDOBsG8Wbg http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi.jpg http://www.youtube.com/watch?v=nIJX_WOdzmM http://en.wikipedia.org/wiki/Pontiac_Trans_Am http://en.wikipedia.org/wiki/Pontiac_Firebird http://img406.imageshack.us/img406/2056/00gta1phoenix14oh.jpg http://img58.imageshack.us/img58/6286/00gta1phoenix25by.jpg http://img58.imageshack.us/img58/6335/00gta1phoenix37wt.jpg http://img58.imageshack.us/img58/4392/00gta1phoenix40zv.jpg Picador 1971 Chevrolet El Camino/GMC Sprint http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca.jpg http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5.jpg The El Camino/Sprint body would need to be shorter from front to back--more like a 1964-1967 El Camino. A 1965 Chevrolet El Camino is shown below. http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca.jpg Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners. Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip. A 1974 model is shown below. http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca.jpg The upper back of the cab should be squared off a bit, too. http://en.wikipedia.org/wiki/Chevrolet_El_Camino http://img211.imageshack.us/img211/1523/00gta1picador14nx.jpg http://img151.imageshack.us/img151/9643/00gta1picador22bh.jpg http://img151.imageshack.us/img151/2289/00gta1picador30qc.jpg Pizza Boy 1984-1986 Piaggio Vespa PX 200 customized http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869db.jpg http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986res.jpg http://www.vespausa.com/ http://img406.imageshack.us/img406/2686/00gta1pizzaboy07rj.jpg http://img406.imageshack.us/img406/8013/00gta1pizzaboy10ec.jpg http://img209.imageshack.us/img209/1724/00gta1pizzaboy28xo.jpg http://img209.imageshack.us/img209/7337/00gta1pizzaboy3a8ns.jpg http://img209.imageshack.us/img209/1525/00gta1pizzaboy4a3wf.jpg Police (Los Santos and San Fierro) See Taxi. (Though these three are based on the same car, the data\handling.cfg file is a little different for each.) http://img221.imageshack.us/img221/9136/00gta1policels16pt.jpg A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any other), the 1st time he enters any of the Police cars or a Ranger (a police ve- hicle seen more often in the country or desert). Police (Las Venturas) Mid-1980's-1990 Chevrolet Caprice without the little divider strip on the back side windows. Thanks to Tornado_2 for the tip. A 1990 model is shown below. http://img356.imageshack.us/img356/1773/sachevcaprice1990backeb7.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice http://en.wikipedia.org/wiki/Image:Chevrolet_Caprice_Classic_1985.jpg http://img215.imageshack.us/img215/7939/00gta1policelv10hr.jpg http://img122.imageshack.us/img122/3070/00gta1policelv22dk.jpg http://img215.imageshack.us/img215/8969/00gta1policelv34vu.jpg http://img20.imageshack.us/img20/3288/00gta1policelv42ge.jpg http://img122.imageshack.us/img122/3658/00gta1policelv56fz.jpg http://img20.imageshack.us/img20/638/00gta1policelv62ic.jpg Pony See Berkley's RC Van http://img148.imageshack.us/img148/4605/00gta1pony16ym.jpg http://img154.imageshack.us/img154/1458/00gta1pony27oz.jpg http://img154.imageshack.us/img154/2973/00gta1pony30pm.jpg http://img79.imageshack.us/img79/3356/00gta1pony42ly.jpg http://img148.imageshack.us/img148/6567/00gta1pony50gi.jpg Premier 1991-1994 Chevrolet Caprice* with the top of the cab squared off a bit and a horizontal bar put in the middle of the grill http://en.wikipedia.org/wiki/Image:1991chevroletcaprice.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice http://img19.imageshack.us/img19/7695/00gta1premier1a0rg.jpg http://img19.imageshack.us/img19/8817/00gta1premier2a7gp.jpg http://img19.imageshack.us/img19/3319/00gta1premier3a7sc.jpg http://img19.imageshack.us/img19/435/00gta1premier45td.jpg http://img212.imageshack.us/img212/1169/00gta1premier53wt.jpg http://img212.imageshack.us/img212/5342/00gta1premier63es.jpg Previon 1982-1990 Honda Prelude Thanks to Gman8 at GTA Forums http://en.wikipedia.org/wiki/Honda_Prelude http://www.youtube.com/watch?v=ake8sDbYqnk http://img362.imageshack.us/img362/299/00gta1previon17xv.jpg http://img174.imageshack.us/img174/4817/00gta1previon23ca.jpg http://img362.imageshack.us/img362/1643/00gta1previon30lu.jpg http://img362.imageshack.us/img362/3852/00gta1previon46xb.jpg http://img362.imageshack.us/img362/9456/00gta1previon58tr.jpg Primo 1986-1991 Toyota Camry* http://en.wikipedia.org/wiki/Toyota_Camry http://www.youtube.com/watch?v=TScu73ssUIs http://img151.imageshack.us/img151/2430/00gta1primo13nh.jpg http://img151.imageshack.us/img151/8515/00gta1primo21vf.jpg http://img151.imageshack.us/img151/4605/00gta1primo32zh.jpg Quadbike 1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle) The GTA version has a running board on either side for C.J. to rest his feet on. The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take your pick. (I once gave a Quad hydraulics, but I forget how I did it. It may have just been a glitch.) The Quadbike seats two. http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm http://87trx250x.tripod.com/ http://img137.imageshack.us/img137/3523/00gta1quad39al.jpg http://img137.imageshack.us/img137/65/00gta1quad46aw.jpg http://img137.imageshack.us/img137/5764/00gta1quad54zl.jpg http://img137.imageshack.us/img137/8008/00gta1quad19tj.jpg http://img84.imageshack.us/img84/2337/00gta1quad23bw.jpg RC Cam Light orange-brown clay flower pot without a bottom. It travels si- lently like a futuristic hovercraft with the handling of an inflatable punching toy that's weighted at the bottom and rights itself after it's hit. It has the appearance of being mostly filled with dirt, but only if viewed from above, and C.J. passes through it and parts of the pot to sit in it. It's round but leaves a square shadow. C.J. opens an invisible door before he sits in it, and steers with an invisible steering wheel. It has headlights and brake lights and passes through other vehicles. The name may come from the idea of surveillance gadgets hidden in ordinary things like flowerpots (or the trophies of deer heads with red glowing eyes that shazard pointed out are above the exit door at Palomino Creek and Blueberry Am- mu-Nations; there's another in Toreno's ranch but the eyes don't glow). http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg The name may also be due to it letting C.J., in the 1st person view, pass though other vehicles to see the people inside them. http://img379.imageshack.us/img379/4247/00gta1screen6027jm.jpg It also seats two and can be used with the speedfreak, wheelsonlyplease, ripazha, and bubblecars codes. http://img181.imageshack.us/img181/1798/00gta1screen640c3gd.jpg http://img167.imageshack.us/img167/1703/00gta1screen640d5xp.jpg http://img167.imageshack.us/img167/8205/00gta1screen640e3ej.jpg http://img181.imageshack.us/img181/2712/00gta1screen640f2ao.jpg http://img167.imageshack.us/img167/3598/00gta1screen640g8pm.jpg http://img379.imageshack.us/img379/6463/00gta1screen640h8vn.jpg You can use something with a vehicle spawner, like the GTA SA Control Center, X.13.c, to make the RC Cam appear. http://img154.imageshack.us/img154/8575/00gta1rccam1aa0mz.jpg http://img151.imageshack.us/img151/5844/00gta1rccam12yl.jpg http://img117.imageshack.us/img117/1600/00gta1rccam29ft.jpg http://img447.imageshack.us/img447/8679/00gta1rccam34po.jpg http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg http://img428.imageshack.us/img428/788/00gta1screen5629bg.jpg Rancher See "Rancher and Ranger" in the Hybrids section above. Ranger See "Rancher and Ranger" in the Hybrids section above. Regina 1985-1992 Volvo 740 wagon except for some changes including some to the front and that the bottoms of the rear windows are a little higher. A 1988, 1987, and 1988 model are shown at the links below. http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5i.jpg http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg http://en.wikipedia.org/wiki/Volvo_740 The front of the engine hood is higher and curves down to the grill in a look some Cadillacs have. It has a small version of the grill and front bumper of a 1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward to give it a Cadillac look. The "Vice City" Regina is the same. Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip. A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be- low. http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg http://en.wikipedia.org/wiki/Pontiac_Parisienne The closest I found for a definition for "Regina" in Urban Dictionary are a couple of phrases it's part of that use the word to mean a woman who thinks they're better than they are--I cleaned that up a little. This could be symbol- ized in the Regina with the customized Cadillac front though the rest isn't a custom Cadillac. The name could also be due to the fact that "Volvo" sounds a little like "vulva." http://www.urbandictionary.com/browse.php?word=regina http://img154.imageshack.us/img154/8485/00gta1regina1a9ue.jpg http://img208.imageshack.us/img208/1713/00gta1regina2a6pm.jpg http://img208.imageshack.us/img208/9785/00gta1regina3a6hu.jpg Remington Mid-1970's Lincoln Town Coupe with custom fenders One example I found, which doesn't feature the same curve on the back of the fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider: http://www.layitlow.com/members/slamn78/ Unless a better match comes along, I'm going to figure the fenders may be meant as a sight gag to rib the 1958-1962-era Cadillac fenders. A good web site to look around in to see what I mean is Hubcap Cafe at the 1st link below: http://www.hubcapcafe.com/ocs/cadillac.htm http://img174.imageshack.us/img174/6464/00gta1remington14su.jpg http://img174.imageshack.us/img174/1417/00gta1remington2a8pi.jpg http://img362.imageshack.us/img362/5756/00gta1remington3a9nc.jpg http://img408.imageshack.us/img408/4117/00gta1remington4a0yg.jpg http://img507.imageshack.us/img507/2892/00gta1remington5a9kw.jpg http://img408.imageshack.us/img408/9379/00gta1remington67iu.jpg Rhino An M1 Abrams tank The Rhino, the HPV1000 motorcycle, and the Hunter helicopter are the most popular of the law enforcement vehicles to use for the Vigilante mission, III.24. http://www.globalsecurity.org/military/systems/ground/m1-pics.htm http://en.wikipedia.org/wiki/M1A1_Abrams http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg http://img115.imageshack.us/img115/6103/00gta1rhinodenise38cc.jpg http://img145.imageshack.us/img145/9364/00gta1rhinodenise49hv.jpg Roadtrain 1977-1993 Mack Superliner (still made as a light version of the Australian Titan) except the fenders/headlights are different in the front (more similar during a segment of that period?). Thanks to DazzaJay for the tip on the Mack and the photos at the 1st link below. http://files.potholestudios.com/dazzajay/stuff-for-nubs/roadtrainmack.jpg http://en.wikipedia.org/wiki/Mack_Super-Liner http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg http://en.wikipedia.org/wiki/Mack_Titan The grill covering and fenders look more like the kind on caertain heavy duty International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the next two links. Several such trucks, such as some models of Ford LTL 9000, have similar headlights. http://img526.imageshack.us/img526/7385/00gta1roadtraininternationalsf.jpg http://img231.imageshack.us/img231/6184/00gta1roadtrain1980internation.jpg http://img145.imageshack.us/img145/7690/00gta1roadtrain15jn.jpg http://img115.imageshack.us/img115/1434/00gta1roadtrain20rv.jpg Romero See the section above on Hybrids. Rumpo 1981-1986 Dodge Ram Van Conversion, aka Hi-Top. A Dodge Camper Van, if the same size, looks similar. The owners gave these vans special religious hats. Don't curse them out in traffic--you'll die. If God doesn't get you, the owner--no, no, no... I added a later model to show one with the same Hi-Top shape. http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img145.imageshack.us/img145/6851/00gta1rumpo10zz.jpg http://img115.imageshack.us/img115/5817/00gta1rumpo21mw.jpg http://img115.imageshack.us/img115/2402/00gta1rumpo30jj.jpg S.W.A.T. van Cadillac Gage V-100 Commando It's also like an OT-65 Otter (FUG) Scout Car. You can activate a vigilante mission with it, but it's better at just having good handling for a moderate speed vehicle, and for having a working water can- non on top to squirt people with now and then, which is some fun. http://en.wikipedia.org/wiki/V-100 http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg http://www.globalsecurity.org/military/world/europe/ot-65.htm http://img207.imageshack.us/img207/7682/00gta1swat14fc.jpg http://img161.imageshack.us/img161/8282/00gta1swat26vj.jpg http://img161.imageshack.us/img161/4214/00gta1swat32xo.jpg http://img223.imageshack.us/img223/1996/00gta1swat48ey.jpg http://img161.imageshack.us/img161/1156/00gta1swat51ht.jpg http://img162.imageshack.us/img162/3379/00gta1swat69ny.jpg http://img161.imageshack.us/img161/8669/00gta1swat74rj.jpg Sabre See the section above on Hybrids. Sadler 1976-1977 Ford F-series pickup truck. http://img206.imageshack.us/img206/7686/00gta1fordf2501977c9bv.png http://img489.imageshack.us/img489/3596/00gta1fordf2501977a1ac.jpg http://en.wikipedia.org/wiki/Ford_F_series http://img132.imageshack.us/img132/6954/00gta1sadler13hb.jpg http://img132.imageshack.us/img132/8537/00gta1sadler23xn.jpg http://img132.imageshack.us/img132/8742/00gta1sadler31ym.jpg Sanchez 1989-1992 Yamaha DT 200 dirt bike The 1989 and 1992 models are shown at the links below. http://img118.imageshack.us/img118/8039/00gta1sanchez1989yamahadt2007d.jpg http://img215.imageshack.us/img215/7334/00gta1yamahadt20019929jr.jpg http://img457.imageshack.us/img457/7052/00gta1sanchez1aa4mt.jpg http://img522.imageshack.us/img522/5830/00gta1sanchez16ro.jpg http://img20.imageshack.us/img20/4324/00gta1sanchez07fc.jpg http://img224.imageshack.us/img224/815/00gta1sanchez1a7qy.jpg http://img125.imageshack.us/img125/4449/00gta1sanchez26hq.jpg http://img125.imageshack.us/img125/4246/00gta1sanchez34qv.jpg http://img522.imageshack.us/img522/2447/00gta1sanchez45us.jpg Sandking See the section above on Hybrids. San Fierro trolley California Street line San Francisco cable car. A cable car is pulled by a cable in a conduit underneath a slot between the rails. San Francisco has the only permanently operational manually-operated cable car sys- tem. http://en.wikipedia.org/wiki/San_Francisco_cable_car_system http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf.jpg http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg I used the Camera on a two car San Fierro trolley that wasn't moving and read the triangular sign that's inside it--it says "Powell & Mason Sts." http://img151.imageshack.us/img151/3858/00gta1trolley53ol.jpg Thanks to imut_knight at GTA Forums for telling me it's a reference to real life and is referred to on this toy trolley: http://img48.imageshack.us/img48/5084/00gta1trolley9m3lj.jpg According to the next link, the Powell and Mason Streets line is one of the oldest cable car lines still operating in San Francisco: http://www.cablecarmuseum.org/archive/Today/index.html Normally, nothing stops the San Fierro trolley, so some people at the "San An- dreas" message boards have dubbed it "the trolley of doom." At one link given below, a screenshot shows a car stuck sideways in the back car of a two car trolley. A better example of that is near the end of the "San Andreas" stunt video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck sideways in there to wreak havoc down the street. http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrotr.jpg http://img55.imageshack.us/img55/6411/00gta1trolley03uw.jpg http://img234.imageshack.us/img234/4601/00gta1trolley11uj.jpg http://img221.imageshack.us/img221/186/00gta1trolley22bm.jpg http://img225.imageshack.us/img225/8541/00gta1trolley35xv.jpg http://img225.imageshack.us/img225/633/00gta1trolley46et.jpg Savannah 1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of three brake lights). As with the Blade, all I have for the shape of the plate around the brake lights is that it's a bit like the shape on the back end of a 1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be- low). http://img247.imageshack.us/img247/3203/00gta1savannah1964belaike0.jpg http://img217.imageshack.us/img217/9301/00gta1savannah1964chevrjg8.jpg http://img292.imageshack.us/img292/9752/00gta1savannah1964belair2ov5.jpg http://img292.imageshack.us/img292/2299/00gta1savannah1964belair4eg9.jpg http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg http://en.wikipedia.org/wiki/Chevrolet_Biscayne http://en.wikipedia.org/wiki/Chevrolet_Bel_Air http://img362.imageshack.us/img362/9851/00gta1savannah37uw.jpg http://img507.imageshack.us/img507/452/00gta1savannah13ht.jpg http://img408.imageshack.us/img408/5116/00gta1savannah22st.jpg Securicar International Navistar 4900 Truck modified like the SWAT Truck "Bulldog" II sold by Alpineco. http://www.alpineco.com/armored/swat/trucks.htm http://img221.imageshack.us/img221/4247/00gta1securicar15ve.jpg http://img221.imageshack.us/img221/9172/00gta1securicar29gt.jpg http://img221.imageshack.us/img221/664/00gta1securicar34ke.jpg http://img225.imageshack.us/img225/2878/00gta1securicar47ro.jpg Sentinel 1984-1987 BMW E28 M5 four door sedan without the little rear side window divider, with the grill and headlights made rectangular... http://www.youtube.com/watch?v=_m4ZuGrmNuY http://en.wikipedia.org/wiki/BMW_M5 ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW M635CSi, aka M6, coupe The mix of the two is a little different than is used in "Vice City." Two 1988 models are shown at the 1st two links below. http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3q.jpg http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn.jpg http://en.wikipedia.org/wiki/BMW_M6 http://img55.imageshack.us/img55/8361/00gta1sentinel12oj.jpg http://img55.imageshack.us/img55/1187/00gta1sentinel28pf.jpg http://img55.imageshack.us/img55/3612/00gta1sentinel31bf.jpg http://img156.imageshack.us/img156/4682/00gta1sentinel40ul.jpg http://img55.imageshack.us/img55/1161/00gta1sentinel59po.jpg http://img55.imageshack.us/img55/8269/00gta1sentinel63oj.jpg Slamvan 1994-present Dodge Ram body and cab modified to be a lowrider and a bit squared off with rounded wheel wells. I know the time frame is off for a 1992 GTA setting, but I think this is it. http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido.jpg http://en.wikipedia.org/wiki/Dodge_ram http://img221.imageshack.us/img221/5594/00gta1slamvan17sk.jpg http://img221.imageshack.us/img221/3848/00gta1slamvan2a3zv.jpg http://img221.imageshack.us/img221/9280/00gta1slamvan3a5as.jpg http://img204.imageshack.us/img204/2570/00gta1slamvan4a5tc.jpg Solair 1986-1991 Ford Taurus station wagon*** http://www.stationwagon.com/gallery/1990_Ford_Taurus.html http://en.wikipedia.org/wiki/Ford_Taurus http://img182.imageshack.us/img182/5061/00gta1solair10fs.jpg http://img182.imageshack.us/img182/5276/00gta1solair22ak.jpg http://img362.imageshack.us/img362/3449/00gta1solair36zi.jpg Stafford 1971-1981 Rolls Royce Corniche Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead http://en.wikipedia.org/wiki/Rolls_Royce_Corniche http://img205.imageshack.us/img205/3919/00gta1stafford15wm.jpg http://img205.imageshack.us/img205/1977/00gta1stafford25kr.jpg http://img129.imageshack.us/img129/6687/00gta1stafford31ai.jpg http://img362.imageshack.us/img362/3161/00gta1stafford40mw.jpg Stallion See the section above on Hybrids. Stratum 1991-1992 Honda Accord station wagon*** http://www.youtube.com/watch?v=1t5NTUnIb3E http://www.edmunds.com/insideline/do/Features/articleId=46009 http://img221.imageshack.us/img221/6779/00gta1stratum14oq.jpg http://img204.imageshack.us/img204/1377/00gta1stratum25wn.jpg http://img204.imageshack.us/img204/2885/00gta1stratum35wq.jpg http://img221.imageshack.us/img221/6629/00gta1stratum42or.jpg Stretch See the section above on Hybrids. Sultan 1990-1994 Subaru Legacy http://www.youtube.com/watch?v=PwPm-YrKkm8 http://en.wikipedia.org/wiki/Subaru_Legacy http://img55.imageshack.us/img55/5923/00gta1sultan13ie.jpg http://img55.imageshack.us/img55/7610/00gta1sultan28wm.jpg http://img55.imageshack.us/img55/2682/00gta1sultan31rm.jpg http://img156.imageshack.us/img156/731/00gta1sultan45do.jpg Sunrise 1989-1991 Nissa Maxima Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda Ac- cord. http://www.cardomain.com/ride/473004 http://www.youtube.com/watch?v=kRI-Ntc9BpA http://www.cardomain.com/id/mn077 http://en.wikipedia.org/wiki/Nissan_Maxima http://img362.imageshack.us/img362/4019/00gta1sunrise12mn.jpg http://img129.imageshack.us/img129/6825/00gta1sunrise27tb.jpg http://img129.imageshack.us/img129/7286/00gta1sunrise33ro.jpg http://img461.imageshack.us/img461/7358/00gta1sunrise43km.jpg Super GT 1991-1992 Mitsubishi 3000 GT*** http://www.youtube.com/watch?v=B7xLqntktro http://en.wikipedia.org/wiki/Mitsubishi_3000GT http://img362.imageshack.us/img362/8228/00gta1supergt17xw.jpg http://img182.imageshack.us/img182/1362/00gta1supergt27wd.jpg http://img322.imageshack.us/img322/6634/00gta1supergt30td.jpg Sweeper I haven't found a real good match for it. It's really more of an en- closed compact ride on litter vacuum sweeper made to handle a small neighbor- hood, beach, or park. The sloped front reminds me a little of the front of an Elgin Pelican, a big street sweeper I'm more familiar with. A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin Crosswind, just given as basic examples of a compact sweeper truck, are shown at the 1st five links below. An Elgin Pelican is shown at the sixth link. http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi.jpg http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact9.jpg http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000compa.jpg http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl.jpg http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg http://en.wikipedia.org/wiki/Street_cleaner It looks like a little electric vehicle, an EV, possibly an electric truck, converted into a street sweeper or floor scrubber or such. A few examples of electric trucks are shown at the next three links. http://img70.imageshack.us/img70/1201/00gta1sweepercanadianelectrict.jpg http://img70.imageshack.us/img70/5409/00gta1sweeperevmeltic0sc.jpg http://img70.imageshack.us/img70/2629/00gta1sweeperevtruck20044gz.jpg http://img236.imageshack.us/img236/9360/00gta1sweeper13re.jpg http://img236.imageshack.us/img236/2700/00gta1sweeper26ph.jpg http://img236.imageshack.us/img236/2541/00gta1sweeper33dg.jpg http://img49.imageshack.us/img49/2299/00gta1sweeper46ig.jpg Tahoma 1990 (range of years?) Chevrolet Caprice Brougham with a flattened 1981-1982 Chevrolet Monte Carlo back end. The Monte Carlo is also better for the front end in the pictures I found for not having parking lights on the front corners (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero Coupe Notchback.) The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990 Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham), and five of a 1990 Chevrolet Caprice Brougham. http://img412.imageshack.us/img412/9900/00gta1tahoma1981chevmontecarlo.jpg http://img422.imageshack.us/img422/9900/00gta1tahoma1981chevmontecarlo.jpg http://img146.imageshack.us/img146/9069/saguide1957tahomazccap1vs2.jpg http://img412.imageshack.us/img412/6189/saguide1957tahomazccap2xs0.jpg http://img146.imageshack.us/img146/9619/saguide1957tahomazccapblg8.jpg http://img412.imageshack.us/img412/815/saguide1957tahomazccapbbt4.jpg http://img146.imageshack.us/img146/5082/saguide1957tahomazccapbfu3.jpg http://img146.imageshack.us/img146/5016/saguide1957tahomazccapbpq8.jpg http://img146.imageshack.us/img146/1852/saguide1957tahomazccapbez0.jpg http://img362.imageshack.us/img362/448/00gta1tahoma19sh.jpg http://img322.imageshack.us/img322/4608/00gta1tahoma26mi.jpg http://img182.imageshack.us/img182/9104/00gta1tahoma35ge.jpg http://img182.imageshack.us/img182/3968/00gta1tahoma47ro.jpg http://img322.imageshack.us/img322/699/00gta1tahoma50bk.jpg http://img362.imageshack.us/img362/2086/00gta1tahoma68wt.jpg http://img322.imageshack.us/img322/530/00gta1tahoma78be.jpg http://img457.imageshack.us/img457/5052/00gta1tahoma89rd.jpg Tampa 1965-1969 Chevrolet Corvair body styling that's been made longer and flatter--the size of the body below the cab roof seems more like that of a 1965 Chevrolet Chevelle Malibu. It's also been given a flatter front end with a six-sided grill. The grill looks like the inside edges of the Corvair headlight plates have been reversed for the outside edges of the Tampa grill, and it's a little smaller than the grill of a 1965-1966 Ford Mustang. It might be a clue to a longer, flatter car the Corvair is a blend with, and it just be there to throw people off when they try to guess the real car comparison for it--I haven't seen a match for it yet. Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro- let Corvair tip. A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford Mustang are shown at the links below. http://www.hubcapcafe.com/ocs/pages01/chev6503.htm http://www.hubcapcafe.com/ocs/pages01/chev6501.htm http://www.hubcapcafe.com/ocs/pages01/must6501.htm http://en.wikipedia.org/wiki/Chevrolet_Corvair http://en.wikipedia.org/wiki/Chevrolet_Chevelle http://en.wikipedia.org/wiki/Ford_Mustang http://img152.imageshack.us/img152/9689/00gta1tampa19re.jpg http://img152.imageshack.us/img152/5708/00gta1tampa24yo.jpg http://img221.imageshack.us/img221/7658/00gta1tampa33fh.jpg http://img152.imageshack.us/img152/171/00gta1tampa49jk.jpg Tanker 1980-1989 (range of years?) Mack R or DM 10-wheeler truck http://www.hankstruckpictures.com/apa_tribute.htm http://www.hankstruckpictures.com/james_hurley_construction.htm http://en.wikipedia.org/wiki/Mack_truck http://img221.imageshack.us/img221/6339/00gta1tanker13wb.jpg http://img152.imageshack.us/img152/9982/00gta1tanker20vk.jpg http://img152.imageshack.us/img152/8171/00gta1tanker36nt.jpg http://img221.imageshack.us/img221/1197/00gta1tanker41lx.jpg http://img221.imageshack.us/img221/9813/00gta1tanker57ma.jpg Taxi It's a 1984-1986 Holden VK Commodore, or some other variety of Holden Commodore, except without a slant to the grill and with a smaller triangular rear side window. The grill is more like the one on a 1990's Chevrolet Ca- price.* (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at least, 1985.) The Taxi and the Cabbie can be used for the Taxi Driver mission, III.9. The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice City"). Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989 Holden VR Commodore tip. http://www.users.on.net/~nweber/commodore/vk/index.html http://members.home.nl/godriespijkers/holden23.html http://www.avonhill.com/thumbnails/taxi/1992_Chev_NYC_taxi.jpeg http://en.wikipedia.org/wiki/Holden_Commodore http://en.wikipedia.org/wiki/Chevrolet_Caprice http://img44.imageshack.us/img44/5573/00gtasacjandtaxi1tc.jpg http://img221.imageshack.us/img221/4316/00gta1taxi05bm.jpg http://img221.imageshack.us/img221/9901/00gta1taxi18ns.jpg http://img217.imageshack.us/img217/310/00gta1taxi29rd.jpg Tornado 1958 Chevrolet Bel Air Thanks again to FORDSUCK for noticing the grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air (shown at the 3rd link). The front of the front bumper is shaped more like the one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th link). http://img515.imageshack.us/img515/4674/00gta1tornado58belair2bb1.jpg http://img110.imageshack.us/img110/248/00gta1tornado58belairwl8.jpg http://img156.imageshack.us/img156/9216/00gta1tornado57chevy1mb4.jpg http://img102.imageshack.us/img102/4862/00gta1tornado57plymouthob3.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air http://en.wikipedia.org/wiki/Plymouth_Savoy http://img156.imageshack.us/img156/8436/00gta1tornado02is.jpg http://img81.imageshack.us/img81/8446/00gta1tornado11el.jpg http://img81.imageshack.us/img81/9721/00gta1tornado27vi.jpg http://img81.imageshack.us/img81/1631/00gta1tornado31jh.jpg Towtruck 1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the horizontal bars on the grill The F550 has a thicker engine area than the hand- ful with lower numbers in the F series, so the back of the engine hood and bot- tom of the windshield is higher, so they're higher than the bottoms of the side windows. At the third link below, the Holmes unit on the back of the F350 looks similar except for the back of the top of it. (For the "holmes wrecker" that wants to wreck it with a truck, I guess.) It has bumpers that began appearing in the later 1980's. I had a hard time finding an F550 for the time period, let alone one that's a wrecker, on the Internet, so you'll have to imagine it pieced together from what I could find. The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re- cent, styled differently, but you can see it's moosier), then a 1988 Ford F450 wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes wrecker), then a (year?) Ford F350 with a Holmes wrecker. http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46c.jpg http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn.jpg http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wrec.jpg http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e.jpg http://en.wikipedia.org/wiki/Ford_F_Series http://en.wikipedia.org/wiki/Tow_truck http://img217.imageshack.us/img217/5674/00gta1towtruck17jt.jpg http://img217.imageshack.us/img217/8387/00gta1towtruck29sn.jpg http://img113.imageshack.us/img113/6613/00gta1towtruck30qh.jpg http://img113.imageshack.us/img113/881/00gta1towtruck42dx.jpg Tractor 1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor This Ford tractor was part of a product line that extend by 1000's from 2000 to 9000 and ran from 1965-1975 (see the history of it at the 3rd link below). In the range of it I 1st listed, some matched the headlights (built into the front instead of on either side of it), the body over the front sides of the motor, and fenders, but I didn't find all of that with as slim a body covering along the top of the sides. A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified year, are shown at the 1st two links below. http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy.jpg http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.jpg http://www.ssbtractor.com/features/Ford_tractors.html http://img486.imageshack.us/img486/1977/00gta1tractor1a0qq.jpg http://img486.imageshack.us/img486/4486/00gta1tractor2a5xo.jpg http://img486.imageshack.us/img486/259/00gta1tractor3a2sh.jpg http://img486.imageshack.us/img486/7173/00gta1tractor4a0xy.jpg http://img152.imageshack.us/img152/4127/00gta1tractor5a3fm.jpg http://img152.imageshack.us/img152/6249/00gta1tractor6a4yk.jpg Trashmaster 1992 Ford F800 ten-wheeler used as a rear loader garbage truck It's the same truck as the Yankee, and both are the same as the same-name trucks in "Vice City." For more about this model, a 9th generation (1992-1996) F series truck, appearing in the time period of that game, 1986, see "Yankee." A 1995 Ford F800 and a 1992 International DT360, just shown to show the big trash box on the back, are shown at the 1st two links below. A 1997 Ford F800-- 10th generation, but it looks the same to me--with a similar trash box is shown at the 3rd link. http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg http://en.wikipedia.org/wiki/Ford_F-Series http://en.wikipedia.org/wiki/Garbage_truck http://img105.imageshack.us/img105/5567/00gta1trashmaster15xw.jpg http://img105.imageshack.us/img105/8384/00gta1trashmaster25sk.jpg http://img105.imageshack.us/img105/3870/00gta1trashmaster39rq.jpg http://img105.imageshack.us/img105/1451/00gta1trashmaster49qh.jpg http://img105.imageshack.us/img105/4113/00gta1trashmaster56ti.jpg http://img105.imageshack.us/img105/3104/00gta1trashmaster67wm.jpg http://img488.imageshack.us/img488/7016/00gta1trashmaster77do.jpg Tug Baggage tractor. As with the Baggage, there are a lot of similar-looking models but I couldn't find an exact match. The one shown at the web address given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, basically looks like a Tug. Although the Tug has a hitch on the back as a Baggage vehicle does, I've yet to find anything that can be hitched to it. http://img523.imageshack.us/img523/9846/saguide2020tugharlanzl2.jpg http://img362.imageshack.us/img362/9895/00gta1tug12ea.jpg http://img457.imageshack.us/img457/9808/00gta1tug28mc.jpg http://img385.imageshack.us/img385/8519/00gta1tug34sf.jpg http://img457.imageshack.us/img457/8460/00gta1tug44jm.jpg http://img385.imageshack.us/img385/9779/00gta1tug50yu.jpg http://img385.imageshack.us/img385/31/00gta1tug61tj.jpg Turismo 1987-1988 Ferrari F40** http://en.wikipedia.org/wiki/Ferrari_F40 http://img385.imageshack.us/img385/4525/00gta1turismo00pn.jpg http://img385.imageshack.us/img385/262/00gta1turismo11hn.jpg http://img457.imageshack.us/img457/4328/00gta1turismo2a1ps.jpg http://img385.imageshack.us/img385/5058/00gta1turismo3a7dx.jpg http://img362.imageshack.us/img362/434/00gta1turismo47mi.jpg http://img268.imageshack.us/img268/6397/00gta1turismo5a2id.jpg http://img268.imageshack.us/img268/813/00gta1turismo6a3st.jpg http://img268.imageshack.us/img268/1605/00gta1turismo7a5we.jpg Uranus 1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser* http://en.wikipedia.org/wiki/Mitsubishi_Eclipse http://img113.imageshack.us/img113/3245/00gta1uranus10jv.jpg http://img181.imageshack.us/img181/7300/00gta1uranus27px.jpg http://img113.imageshack.us/img113/3992/00gta1uranus38mw.jpg Utility Van mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a Ford F-series front A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown at the 1st two links below. http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche.jpg http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar.jpg http://img113.imageshack.us/img113/9065/00gta1utilityvan10fn.jpg http://img113.imageshack.us/img113/7540/00gta1utilityvan24ts.jpg http://img47.imageshack.us/img47/8789/00gta1utilityvan32gb.jpg A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm not sure if it's in the unmodified game. So far I've only seen it by using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer." http://img135.imageshack.us/img135/4808/00gta1utilityvan8a5qc.jpg Vincent an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip to divide off the little rear side windows and a squared off cab) with BMW 5 Series (round) headlights Thanks to NSX of the GTA Forums site http://en.wikipedia.org/wiki/Audi_5000 http://img207.imageshack.us/img207/9484/00gta1vincent17zu.jpg http://img103.imageshack.us/img103/8783/00gta1vincent21me.jpg http://img207.imageshack.us/img207/474/00gta1vincent36rv.jpg Virgo 1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977- 1979 Lincoln Continental Mark V. It's like the "Vice City" Virgo except it doesn't have the horizontal brake lights of the Lincoln. Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip. A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at the links below. http://www.mercuryarchive.com/1973to1978/1978CougarXR7.jpg http://en.wikipedia.org/wiki/Mercury_Cougar http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V http://img84.imageshack.us/img84/6391/00gta1virgo1a3wy.jpg http://img84.imageshack.us/img84/9554/00gta1virgo2a9oq.jpg http://img84.imageshack.us/img84/3417/00gta1virgo3a3eg.jpg Voodoo 1960 Chevrolet Bel Air coupe low-rider The 1960 Chevrolet Biscayne Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im- pala had three per side. The Biscayne Fleetmaster was the least expensive, with some parts painted instead of being chrome-plated. The regular Biscayne had less "brightwork," as the Wikipedia site describes it, than the Bel Air. Some of the small number of Biscaynes and Bel Airs I found with the Google search engine have been fixed up and painted, and I can't be sure which, if any, of the Biscaynes I saw are Biscayne Fleetmasters. The Voodoo has a chrome plate across the back that the brake lights are set in. The Bel Air had that chrome plate or a chrome ring around the same area. Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne didn't have the chrome plate or ring. The Voodoo doesn't have chrome-plating on the edges of the tail fins. All the Biscaynes I found had that chrome plating on them, so the lack of it could be a detail of a Biscayne Fleetmaster or just a detail that was left off. The chrome stripe on each side of the Voodoo looks wider than the one on the Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or a customization. The "Vice City" Voodoo is similar. http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air http://en.wikipedia.org/wiki/Chevrolet_Biscayne Thanks to reader Timo Hakala for writing to me that Rockstar designed it so you can blow it up by shooting the license plate in the back because the gas cap is behind the license plate on an Impala. (So I guess it's the same for a Bis- cayne or Bel Air.) http://img47.imageshack.us/img47/7205/00gta1voodoo10np.jpg http://img113.imageshack.us/img113/640/00gta1voodoo24in.jpg http://img113.imageshack.us/img113/1289/00gta1voodoo37dd.jpg http://img113.imageshack.us/img113/9443/00gta1voodoo47oj.jpg http://img47.imageshack.us/img47/553/00gta1voodoo52hk.jpg Walton See the section above on Hybrids. Washington 1984(?)-1987 Lincoln Continental The body looks like a model from the latter part of the 1982-1987 generation--more rounded. It doesn't have the round raised section, where the spare tire goes, on the trunk. The outside edges of the parking lights have been made vertical and the top of the grill is a bit lower. In addition to the vertical brake lights, it has the horizontal brake lights of a Lincoln Town Car except the middle section is replaced by a license plate. (The "Vice City" Washington and FBI Washington have a body and grill more like a Lincoln Continental from the 1982-1983 part of the time range.) A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987 Lincoln Town Car is at the fourth link. http://img66.imageshack.us/img66/8886/00gta1washington1986lincolncon.jpg http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg http://img66.imageshack.us/img66/3585/00gta1washington1986lincolncon2.jpg http://img405.imageshack.us/img405/8213/00gta1washington1987lincolntow.jpg http://en.wikipedia.org/wiki/Lincoln_Continental http://en.wikipedia.org/wiki/Lincoln_Town_Car http://img103.imageshack.us/img103/5758/00gta1washington16fd.jpg http://img103.imageshack.us/img103/6592/00gta1washington27uu.jpg http://img103.imageshack.us/img103/9858/00gta1washington38hp.jpg Wayfarer 1988-1992 Honda Goldwing GL1500 suits the time period, but the back end, seen in profile, looks more like a 2001-2004 model. http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892.jpg http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.jpg http://www.goldwingworld.com/pages/History.htm http://en.wikipedia.org/wiki/Honda_Goldwing http://img207.imageshack.us/img207/8448/00gta1wayfarer16aj.jpg http://img113.imageshack.us/img113/6564/00gta1wayfarer23pk.jpg http://img113.imageshack.us/img113/1662/00gta1wayfarer33xy.jpg http://img207.imageshack.us/img207/5036/00gta1wayfarer44qv.jpg http://img113.imageshack.us/img113/9353/00gta1wayfarer58ia.jpg Willard 1988-1989 Dodge Dynasty* or Chrysler New Yorker. http://www.cardomain.com/ride/294951 http://www.allpar.com/model/dynasty.html http://en.wikipedia.org/wiki/Dodge_Dynasty http://img156.imageshack.us/img156/6636/00gta1willard17rm.jpg http://img125.imageshack.us/img125/3987/00gta1willard27eh.jpg http://img125.imageshack.us/img125/3971/00gta1willard35je.jpg Windsor 1966 Alfa Duetto (later models, a bit different, are called Alfa Romeo Spider) It was made popular as the car Dustin Hoffman's character, Ben- jamin Braddock, drove in the movie "The Graduate," 1967. Thanks to a post at the Gamefaqs message boards by sonofkorol who nailed this one. http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettoto.jpg http://en.wikipedia.org/wiki/Alfa_Romeo_Spider http://www.autozine.org/Classiccar/html/Alfa/Duetto.html http://img207.imageshack.us/img207/3039/00gta1windsor10fl.jpg http://img207.imageshack.us/img207/6753/00gta1windsor28au.jpg http://img207.imageshack.us/img207/5172/00gta1windsor30tt.jpg http://img207.imageshack.us/img207/2231/00gta1windsor42fy.jpg This is the glitch that happens if C.J. lets the lady in the screenshots for the Launch, Reefer, Maverick, and S.W.A.T. van drive: http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg Yankee 1992 Ford F800 used as a box truck It's the same truck as the one used as a Trashmaster. The earliest matching picture I found was from 1994, so it's probably from the F series 9th generation (1992-1996) described in the Wikipedia article below. If so, since it appeared in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life counterpart that appeared after the time frame of the game. (The Yankee 1st ap- peared, and looked about like it does in "San Andreas," in "GTA III," which has a 2001 or so time frame.) I try to pick vehicles that appeared within the time frame of the game when I can, but to adhere to that too strictly is impossible. Many of the vehicles, like the Glendale, are mixtures that never appeared in that combination in any period in real life at all. I only have a hard and fast rule that if a vehicle has a real life counterpart, it has to appear before the game was created--af- terward is right out...unless someone mods a Mercury to look like the Cuban Hermes after "Vice City" comes out or such. A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are shown at the 1st two links below. http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg http://en.wikipedia.org/wiki/Ford_F-Series http://img84.imageshack.us/img84/8444/00gta1yankeevc12zx.jpg http://img154.imageshack.us/img154/8479/00gta1yankee10gv.jpg http://img154.imageshack.us/img154/6119/00gta1yankee25an.jpg http://img88.imageshack.us/img88/2493/00gta1yankee35sn.jpg http://img88.imageshack.us/img88/1554/00gta1yankeeiii14pe.jpg Yosemite 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup truck It's like the Monster B except the wheel wells are squared off. Thanks again to reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a similar body and make a better match for the wheel wells, and about the Monster B/Yosemite similarity. A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links. http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg http://img487.imageshack.us/img487/5283/saguide2100yosemite1988sy9.jpg http://en.wikipedia.org/wiki/Datsun_720 http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck http://en.wikipedia.org/wiki/GMT400 http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg ZR 350 1989-1991 (1992?) Mazda RX-7*** with an air foil on the trunk The ZR 350 headlights open or close depending on how bright the surroundings are. http://www.youtube.com/watch?v=x5Id5tOP-S4 http://en.wikipedia.org/wiki/Mazda_Rx-7 http://img362.imageshack.us/img362/8435/00gta1zr3501a3oo.jpg http://img362.imageshack.us/img362/8909/00gta1zr3502a9em.jpg http://img362.imageshack.us/img362/5456/00gta1zr3503a6ch.jpg http://img114.imageshack.us/img114/5076/00gta1zr35033fv.jpg ******** Some performance notes so far: Fast motorcycles with good handling: NRG-500, FCR-900, and PCJ-600. Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam- age: Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and Banshee (SA). Fast cars with Sex appeal but frail: Infernus, Turismo, and Comet. Fast bicycle: Mountain bike (I like the CJPHONEHOME code for it, too). Moderate speed with good handling: Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve- hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune. SUV's: Sandking (fast and durable), FBI Rancher, and Rancher. Little, light, fast cars: Comet (SA but not real durable), Blista, and Flash (SA). Burly bruisers: Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck with a ladder, and Dumper. Fast boats with Sex Appeal: Squalo III (SA) and Speeder (SA). Roll over-- things: Dumper, Monster truck, and various vehicles when given hydraulics; people: Combine Harvester. Roll around with a-- hostage: Hotdog van or some jacked vehicles; gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro- mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or Leviathan. ******** I'll see if I can find out more later; in the meantime: I.8.b A rundown of some of the people who drive them The criminals, gangs, and hookers of "San Andreas" have their own automotive preferences. According to data\cargrp.dat: The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials, Blades, and Clovers. Drug dealers are among those who drive Ranchers. The hookers are among those who drive Perennials. These gangs are among those who drive the vehicles following their names: The Ballas Majestics and Tahomas The Grove Street Family Greenwoods, Savannahs, and Voodoos The Los Santos Vagos Oceanics, Tornados, and Hermes The San Fierro Rifa Sabres, Stallions, and Blades The De Nang Boys Buccaneers, Mananas, and Tampas. The Italian Mafia Sentinels, Admirals, and Feltzers The Triads Sultans, Stratums, and Elegys The Varrio Los Aztecas Hermes, Broadways, and Glendales &&&&&&&&&&&&&&&&&&&& I.9 Wanted Ratings - One star causes a policeman or two to chase on foot or in one or two Police Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a boat or in the water, or flying low enough over water, travelled by boats, po- lice may attack with a Predator or two, firing 9mm guns and the machine gun of the Predator, - two, the police chase and attack more aggressively, - three, the police chase and attack with 9mm pistols and sometimes Shotguns, roadblocks of destructible sawhorses and Police cars with police men who attack with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick firing a machine gun joins to chase and attack. The police on the ground are mostly replaced for the three higher wanted rat- ings, and the replacement for each of the three is unique to that wanted rating. Otherwise, Predators of police still fire 9mm pistols or the machine gun of the Predator if C.J. is in a boat or in the water, or flying low enough over water, travelled by boats, and a Police Maverick still fires a machine gun in each case. In addition, a Hydra that fires missiles may appear if C.J. is flying high enough in each case. - four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T. agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En- forcers, rappel from another helicopter, and attack with Mini-SMGs, - five, roadblocks of destructible sawhorses and FBI Ranchers with FBI agents who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at- tack with SMGs, and a News Chopper, and a second Police Maverick that attacks with a machine gun, may appear near the Police Maverick that attacks with a ma- chine gun, and - six, roadblocks of destructible sawhorses and Barracks with Army soldiers who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second Police Maverick that attacks with a machine gun, may appear near the Police Mav- erick that attacks with a machine gun. C.J. can get five wanted stars after "Farewell, My Love" (VI.15). C.J. can get six wanted stars after shooting down the five Mavericks in "In- terdiction" (VIII.3) (thanks to rubregg for the tip). In San Fierro, social worker policemen, who tell C.J. they offer counseling and understanding as an alternative but attack just like the other policemen, appear among the policemen. Thanks to Orion_SR for the extra information about what triggers the game to create law enforcement, etc. During a one star wanted level, only one police man on foot will chase C.J. at a time--the one that's closest to C.J.. If a second one joins in shooting at him, the one farther away stops when they're through with their current round of shots. They get confused someetimes, though, as when Orion_SR had C.J. get behind a police man who didn't take up the attack on C.J. and a second police man kept shooting the first one. And the map has hundreds of spawn points for the appearance of law enforce- ment, so you can remember some of them and plan C.J.'s crime spree routes ac- cordingly. **** One wanted star and bribes For one star, I think having C.J. get away from a pedestrian area, get on foot, and crouch helps end it. Otherwise, you can just have C.J. keep driving, flying, or sailing, fast enough that the police can't bust him till the star goes away. Unlike "Vice City," where only one star might go away in time, I've had higher numbers of stars do that in "San Andreas." Rusk says up to four might do that depending on what C.J. did to get them. A bribe gets rid of one wanted star. Once a bribe is used, another appears in the same location in five hours of game time (a little over five minutes) if C.J. is at least 20 feet (?) from the spot it usually appears in at the time it can reappear. Some airborne bribes, or ones near the ground with enough clearance around them, can help if C.J. is flying. For the locations of the airborne bribes, see "How to get as much done as possible before starting the main missions" (I.16). http://img296.imageshack.us/img296/4818/00gta1newschopper58wi.jpg http://img488.imageshack.us/img488/8843/00gta1newschopper67oe.jpg ******** Some basics for handling a wanted rating Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex- plorations into the off-limit areas with a four star wanted level--tips that have good general application in having C.J. survive a high wanted level (I.16): For a higher wanted rating, the firing at C.J. increases, and knocks down his Armor and Health if he's on foot, so try to keep him driving. Have C.J. drive fast enough to keep the Police from being able to bust him, but drive slow enough to be able to brake to avoid Police cars that drive in front of him. Have him try to drive off-road, even away from where pedestrians appear, and cross the street in the middle of blocks instead of at intersections, as much as possible to cause the Police to lose track of him. If he's flying, have him fly low to the ground to try to avoid some of the shots fired from Police Maverick helicopters. Flying low can also cause any Hy- dras, which fire heat-seeking missiles at him, to lose track of him (as in "N.O.E."). C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor is knocked down by law enforcement, you might have him jack an Enforcer. C.J. will probably be shot at if he's on foot or swimming when he's wanted. Sometimes he's busted instead if he's in a vehicle that's on the ground, or a flying vehicle hovering near the ground, when the corrupt law enforcers attack him. Law enforcers like to ram his vehicle with their land vehicles, so it's frequently a good evasive maneuver to have C.J. brake instead of accelerate when that's about to happen. ******** Things that remove any number of wanted stars Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's garage, or a mod shop, having him put on a hat, shades, or clothes for torso or legs, get a haircut, get a ride on an airline from one of the three airports to one of the other ones, and sometimes end a mission, can get rid of any number of wanted stars. Having C.J. take off and put on the same torso, etc., clothes works, too, so you can have him do that at the very start of the game when he only has one out- fit, or later if you don't want to change his look. According to MisterKrawk at the Gamefaqs message board, you can cancel a wanted level by having C.J. use the monitor at any school then just exit the screen--it also creates good weather. Each of the three airport airline offices (I.7.g) is available for rides when its territory is legally available--C.J. has to make at least two territories legally available to use the airlines for rides. Thanks to Orion_SR for telling me that when the Badlands become legally available C.J. can get an airline ride from Las Venturas, which clears the wanted rating he got from going there, to Los Santos, too. (Having C.J. get wasted or busted clears a wanted rating, too, but I don't save the game after that. Saving the game can do it, but I don't save the game while C.J. has wanted stars, either.) (At the other extreme, having C.J. drive a law enforcement vehicle makes a wanted rating last at least as long as he drives it.) **** The Stat for how long C.J. can make a five star wanted rating last One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S Idlewood, Los Santos. Leave a vehicle in it so C.J. can get rid of the rating before getting killed. A save place with a wardrobe closet that has clothes in it will work just as well, especially one with an awning, like the Clown's Pock- et, that also lets C.J. run for cover from helicopter fire. Another good place is the mid-N side of Corvin Stadium in San Fierro. The low ground between the stadium and the road the law enforcers show up on makes a kind of moat. There's a chili dog vendor and a soft drink machine on the porch if C.J.'s Health gets low. **** Fun with wanted ratings As with the last couple of GTAs, it can be fun to lead the law enforcer's ve- hicles over Unique Jumps. Another gimmick is to cause their vehicles to fall down slopes, such as the side of Mount Chiliad. Another spot like that is Fisher's Lagoon, mostly S on the beach under the "L," in Red County. When I tried it, the law enforcement vehicles kept coming over the guard rail of the road to the W. They couldn't handle the slope from it very well, and they usually either tried to get back up the slope, ignoring C.J., or slid right past the beach into the water. At that stage, I didn't see any helicopters, for some reason. Before helicopters showed up, C.J. had little to shoot--the biggest worry is he would die of starvation from how long he could stand around and watch this. Then I flew him to a vehicle left in a Pay 'n' Spray. A similar spot you might like for C.J. if he gets a wanted rating during a rain is an area of Chinatown with steep streets on three sides. The law en- forcement vehicles slide back down those streets when they try to drive up to him. In one test I did, a police car would fly down from a roof onto the E part of the E to W street of the N side of the "wine glass" shape of the Emerald Isle area while C.J. drove E to W on it. It's sort of a Lemmingsmobile. Orion_SR wrote to me that the proper place for the Police car to come from is through the gate of the LVPD garage to the E, but there's no Z axis figure (vertical place- ment) for the car, so it may come from the roof. (He also said pictures by GTA Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco- bar to try to figure out trigger zones.) He said a similar Police Lemmingsmobile may fly from the roof of the LV Court House garage instead of through the gate for the same reason. The gate is N of the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE." If you have C.J. drive E then S around that corner, you might see the Police car crash on the road farther S (in the area of the garage with a Minigun). voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's easier if he shoots at the front of the propeller motor box on the roof. A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot- ing them down with missiles, can be exciting. One gimmick which might help you target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes slowly. **** The off-limits area of Area 69 http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg From the start of the game till "Farewell my Love" (VI.15), having C.J. go over the off-limits section of Area 69 causes a four star wanted level. After that mission, it causes a five star wanted level till C.J. leaves the area, when it drops down to four. The fenced-in sections of Area 69 give the best reference for the off-limits areas of it--it's a smaller area within the one surrounded by the dirt path shown on the map and radar in the game. The boundaries of the off limits areas are: - W: about four feet outside the W fence, and extending straight south to a 90 degree angle with the S boundary. - N: in the NW, straight E from the middle of the SAM missile launcher and along the inside of the W half or so of the N fence, and a couple feet outside the E half or so of the N fence. - E: a couple of feet outside the E-most E fence, and extending straight S to a 90 degree angle with the S boundary. - S: a couple of feet outside the S-most S fence, and extending E to a 90 de- gree angle with the E boundary, and extending W to a 90 degree angle with the W boundary. For more about the blind spots of the SAM sites in Area 69, see the end of "Black Project," VIII.15. The four SAM sites at Area 69 are active throughout the game. **** The off-limits area of Easter Basin Naval Base http://img143.imageshack.us/img143/7480/00gta1screen996tx8.jpg From the start of the game till "Farewell my Love" (VI.15), going over the off-limits area of the Easter Basin Naval Base causes a four star wanted level. After that mission, it causes a five star wanted level till C.J. leaves the ar- ea, when it drops down to four. Below the SW corner is a set of steps, not indicated on the map, that lead up E from a low pier, which is shown as a small square. The N-S border line I drew is N of the base of the steps. The off-limit area extends about two feet N of the entrance--from there, E to the shore and W to about halfway along a little section of fence. The SAM sites on the ship are only active during "Vertical Bird" (IX.2. &&&&&&&&&&&&&&&&&&&& I.10 Ghost hell, ghost world, ghost heaven, and Liberty City To explore the interior world of "San Andreas," go to the GTA Forums web site, GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton Gym! Go to page one, etc., and the various links offered: http://www.gtaforums.com/index.php?act=ST&f=116&t=166773 http://www.geocities.com/carpetdweller2000/ints4begs.html For PC teleportation devices, see: The San Andreas Place Manager (X.13.a) Map Teleporter/Vehicle Spawn (X.13.b) The GTA SA Control Center (X.13.c) Make sure it works with v1.01 if you use the patch for the game. The GTA SA Control Center works with the unpatched or patched version of the original game. **** Interior heaven Most of the hidden interiors are rendered separately from the exterior SA world and are grouped in "heavens," high above the usual height limit of the game, which include commonly available places on the ground, like Cluckin' Bell. Entering a commonly available one gives you access to the others of the group. See "Hidden Interiors via the Ganton Gym!" at GTA Forums and the article on Hidden Interiors at en.wikigta.org: http://www.gtaforums.com/index.php?showtopic=166773 http://www.gtaforums.com/index.php?showtopic=166773&st=1760 http://en.wikigta.org/wiki/Hidden_interiors_%28GTA_San_Andreas%29 If you want to teleport C.J. to a Hidden Interior, make sure you send him somewhere he can get there from 1st--an interior of the same interior heaven group. For example, from the inside of the Prickle Pine save house, C.J. can teleport to the Andromeda interior used in "Stowaway." If you don't do that, you may just watch C.J. fall a long way to invisible ground. Which interiors to use to get into the others of the group: http://www.gtacentral.com/carpetdweller/interiorwishlist01.html The places in each heaven: http://www.gtacentral.com/carpetdweller/heavgro02.html http://www.gtamodding.com/index.php?title=Interior#San_Andreas_2 You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a safe landing if he falls. The Jetpack code is ROCKETMAN. I've had C.J. fall and it didn't give him a Jetpack till he hit the ground, which wasn't much use, yet the Parachute appeared in time for the same fall. A GTA Forums message posted by Fireman gave Edison Carter's list of the coor- dinates for the PC version of the hidden interiors: http://www.gtaforums.com/index.php?showtopic=214434 http://www.gtaforums.com/index.php?showtopic=166773&st=1760&#entry2954737 A number of the interiors are listed in the data\maps\Audiozon.ipl file. Have C.J. enter a place that loads the graphics for the interior, then tele- port him to an interior of the same group. Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to have C.J. go to the hidden interiors, too. The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors appear inside their exteriors, but only the last two interiors appear at the same time as the outside world. The Verdant Meadows safehouse, Welcome Pump truck stop, and Lil' Probe Inn interiors are all below ground in basically the same area as their exteriors. The Atrium and the Doherty garage are distinctive hidden interiors in that their interiors appear with some exterior elements added. You can compare ex- terior things seen from outside and inside to see the difference. The Jetpack works in the Atrium so you can use it to look through the upper windows. Opius says that the reason most interiors are created separately from their exteriors is that many are larger than the exteriors and, since some use a lot of polygons, it saves the game from having to render a batch of them unnecessar- ily. **** Liberty City I'll give you a multiple choice of ways to see Marco's Bistro, from the easi- est to the hardest. - Install the Liberty City mod for "Vice City," which uses the interior and back lot and yard of Marco's Bistro from "San Andreas" except for the snow, and send Claude there to look at it. He can use a helicopter to look at the rest of Liberty City, too. http://www.gtaforums.com/?showforum=104 - Teleport. According to Fireman: http://www.gtaforums.com/index.php?showtopic=195114&st=0 Send C.J. into any interior that has a yellow entrance cone (C.J's house, a fast food place, etc.), then use these coordinates to send C.J. to the inside of a warehouse: x 1416.725 y 2.203633 z 1000.926 Then have C.J. teleport from the warehouse to Liberty City: My coordinates for the street in front of Marco's Bistro: X -737.7181 Y 492.2733 Z 1371.977 Fireman's coordinates for the back lot of Marco's Bistro: x -819.465 y 504.4395 z 1362.436 From there, C.J. can use the back door to see the interior. You can have C.J. shoot a gun and see what causes a ricochet to see what's solid. Downhill from the front of Marco's, the street and sidewalks are solid until beyond the first intersection. N from Marco's at the top of the hill, the street and sidewalks are solid up until past the first gray door on the left. In front of Marco's, the building N of Marco's isn't solid, and the darks walls of the S part of Marco's aren't solid. The Jetpack won't help C.J. fly in Liberty City, but you can use the "kanga- roo" code so he can jump over a wall from the highest patio in front to the back lot. The back lot, yard, and walls that enclose them are solid. You can have C.J. do a "kangaroo" jump to the N over a couple of walls and walk on a couple of al- leys. If you use the SCM Hook (X.13.ee), you can remove the height limit for the Jetpack and let C.J. fly to get a better look at the scenery. More of Portland can be seen than you might have expected, although the graphics are mostly pret- ty plain. http://www.gtaforums.com/index.php?showtopic=222397 According to edisoncarter, "You can teleport straight to LC if you go into SubUrban or Caligula's Casino, although the sky color probably won't be right." If you have C.J. teleport to the warehouse, you can have him use the Jetpack to fly to the Doherty garage since approaching it this way causes the N garage door to be open. The "camera" views used while C.J.'s inside the garage aren't the best for exploring, but you can have C.J. use his Camera to get a close look at everything. - Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City on PS2 and Xbox, also a long method that works for all versions of "San Andreas," at the next link. http://www.gtaforums.com/index.php?showtopic=184944&st=0 **** Entrance markers in the sky A yellow inverted cone of light, the kind used by C.J. to enter and exit buildings, for the interior of the Cluckin' Bell hovers high above the ground level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the E side of the stem of the "Y" formed by two roads E of the main residential sec- tion of blocks. (To get to the cone of light, you might use the "SCM Hook" mod, X.13.ee, to remove the height limit for the PC Jetpack, or you might try the method rwesterh used for the next example.) rwesterh found a yellow entrance marker for a 24-7 high above the middle of the E side of the brown oval of Blueberry Acres. He used the GTA SA Control Center, X.13.c, to teleport C.J. up to it. The coordinates he used to get C.J. up there in a flying Dinghy are: X: 1.277 Y: -31.309 Z: 990.962 Fireman says there are a lot of them high above Catalina's place, too. **** How to enter the Bone County "Stowaway" Andromada by MOrt(at)nius and me MOrt(at)nius writes that the coordinates for the interior of the Andromada used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88. I'll add that you could have C.J. enter the Prickle Pine save house in NW Las Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to teleport C.J. to this Andromada interior. The exterior of the jet, with a red windshield, isn't solid, so you can't have C.J. teleport up about 10 feet more and walk around on it. You could use the SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have a look at it. **** Fireman's, edisoncarter's, and pdescobar's coordinates Thanks to Fireman for these coordinates (I found the return trip ones): Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or Caligula's, then teleport him to: X 2524.27, Y -1679.94, Z 1015.497 (Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.) Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's living room is off, but if he's equipped with a weapon, the light is on. Ryder's place--send C.J. into The Pig Pen, then teleport him to: X 2464.109863, Y -1698.659912, Z 1013.509949 (Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.) Thanks to edisoncarter for these coordinates (I found the return trip ones): Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele- port him to: X -1863.149902, Y -19.6598, Z 1061.149902 (Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322, Z 1002.023, Angle 270.) http://img174.imageshack.us/img174/1450/00gta1screen999xg4.jpg Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier- ro gym, or the Las Venturas Sex Shop, then teleport him to: X 744.54, Y 1437.6, Z 1102.7. (Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.) Brothel 2--send C.J. into the Johnson house, Pro-Laps, Inside Track Betting, Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then teleport him to: X 964.106995, Y -53.205498, Z 1001.179993. (Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.) The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if he isn't, as Fireman noticed about Sweet's house. Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman Dam, then teleport him to: X 377.098999, Y -192.439987, Z 1000.643982. (Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.) Thanks to pdescobar for these coordinates (I found the return trip ones): The RC Battleground--send C.J. into the Four Dragon's casino or any Burger- shot, then teleport him to: X -1042, Y 1060, Z 1345.9. (Send him back to either the Four Dragon's casino: X 1994.244, Y 1018.036, Z 994.8906, or Burgershot: X 369.9607, Y -72.40347, Z 1001.508.) Wuzi's Betting Shop--send C.J. into any interior, then teleport him to: X-2159, Y 643.1, Z 1052.4. (Send him back to any interior accessible from the exterior world except those only accessible during missions.) **** Going through the Jefferson Motel skylight by me One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a floppy disk, like the ones you save games with, hovers in it. (Between the Mul- holland Intersection and the E coast, the radar and in-game map show a thick N-S section for the railroad where it's between two streets. The Jefferson Motel faces it on the W side of the N end. In a waiting room on the 3rd floor, there's a pitch black rectangle where a skylight would be. Stand C.J. on the N end of the room and look S up into it to see a revolving floppy disk just past the S edge.) http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg About anything I read had C.J. do that Kangaroo jumping jazz. Nuh-uh. Send C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo- tel. There's a rectangular skylight in the ceiling, and above and beyond the S edge of it is a save game cassette revolving in a black sky. You could teleport C.J. from within the motel onto the ledge by the marker with the GTA SA Control Center (X.13.c). One possible set of coordinates: X: 2244.554; Y: -1185.505; Z: 1040.797; Angle: 75.9. Once he's up there, you can see there are five save game cassettes revolving, each above and beyond one side or another of the surface C.J. can walk on. If C.J. drops off the side of of the motel, he falls through Black Hell, I guess it's called, and ends up near the rest of the motel in scenery that has most of the graphics missing. You may want to use the SCM Hook (X.13.ee) with this gim- mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around the game save cassettes above an interior that's higher than the usual height limit of the game. You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a safe landing if he falls. http://www.gtaforums.com/index.php?showtopic=247971&hl= **** Hole in a ceiling of the Prickle Pine safehouse On PC. you can enter the high jump code, KANGAROO, send C.J. into the house, have him turn right, and have him jump through the ceiling onto the solid plate above the ceiling of the next room. (It's part of the same interior heaven as the inside of the safehouse.) (The PS2 glitch of having C.J. jump from outside into a window to enter blue hell doesn't work on PC.) http://www.gtaforums.com/index.php?showtopic=235051&hl ******** Ghost World and Blue hell entrances What I called "Ghost World" in my "Vice City" walk-through is more commonly known as "Blue Hell." (For example, one way there in VC is to fly a helicopter up into the porch roof of the WK Chariot hotel. You could see parts of it in many places with the Rocket Launcher gimmick, which doesn't work in SA.) (Never mind it isn't always blue and doesn't seem to have anything Hellish about it). The easy thing about leaving the big underground type of Blue Hell is the same as it's been since "GTA III." You don't have to find a missing collision file to leave. Pick a spot of the regular game world you'd like C.J. to appear in, then let C.J. sink so far down below that spot that the game puts him above the ground there. If C.J. wears the Jet Pack, he can fly around the ghost world under San An- dreas and get a view similar to the one you could get of Vice City with the gim- mick of sending the Sea Sparrow up through the porch roof of the WK Chariot hotel. There's an additional concern in the San Andreas version: solid river and sea beds, which you may need to do some maneuvering to get around. When you think C.J. has seen enough of it, send him low enough and he'll appear on the land above. The main game use for Ghost World is to use it to get into Area 69. Since some things are there from the start of the game, and especially since some things are only there from "Black Project" on or afterward, I think Rockstar ex- pected us to find a way to get inside it using Ghost World. Several ways to do that are given below. Mxyzptlk's spot I call "Ghost wall" is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a way to get to the interior of Area 69 while meant to be restricted to Los San- tos. The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is an easy, fast way to enter it, too, if requiring a cheat code and more dangerous other than during a glitch that lets C.J. explore without a wanted level, as he can use during "Drive-By." Other than by using the GTA SA Control Center to teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have C.J. go to the interior of Area 69 without using a cheat code. Otherwise, it's still something to play with if you think it's fun to explore and like the change of scenery. **** The Pro-Laps, Alexander's Toys and Vulgari, and Mulholland house entrances Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get to Ghost World from Los Santos. Some screen shots for it are at: http://gtadomain.gtagaming.com/index.php?id=sanan/secrets Mangymonki found a way to send C.J. to Ghost World at the Los Santos Pro-Laps. Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex- tends over the front door/yellow entrance marker, then have him go forward. As The Duff Man says, "The whole block is pretty messed up, as you can also get in- to blue hell through Alexander's Toys and Vulgari." Alexander's Toys and Vulgari is next door to Pro-Laps to the S, has a bigger front porch to fly up into, and it doesn't have some invisible solids inside to get C.J. past as Pro-Laps does. ArturP found that C.J. can see a little of Ghost World at the site of a Sniper Rifle in Mulholland. It's the big light beige house with a dirty pink surround- ing wall at the SW end of the block that's N of the Pay 'n' Spray. Have C.J. Jetpack against the middle of the lower, more enclosed balcony, and he can walk inside the balcony. (If you send him further back in and down through the house, more of the house becomes invisible, but you may have a hard time finding the way out through the invisible barriers.) **** The Las Colinas and Santa Maria Beach entrances Punknoodle found several other Los Santos entrances: the 2nd building on the right side of the road that goes N from the Jefferson Motel has an enclosed porch, with four open windows with round tops, on the top floor. The porch ceiling isn't solid. Punknoodle also found a couple entrances in Santa Maria Beach: one at the con- crete northern part of the ceiling of the southern overpass of the two with the big "SPORT FISHING BOATING" signs, and the other about a block east of that at the northern part of the ceiling of the walk beneath the boardwalk west of the base of the Unique Jump that goes up the steps through the boardwalk. http://www.youtube.com/watch?v=GnlfYj7Ii2o http://www.youtube.com/watch?v=-vgOtfXyMPU **** Ghost mountain The_Raven's Mount Chiliad entrance to Blue Hell On the in-game map, there are three small green splotches NW of the brown spot that represents the peak of Mount Chiliad. The blue hell entrance is a strip of ground at the base of the cliff on the S side of the path S of the W end of the E green splotch. On the paper map, it's on the S side of the 2nd crossing of the path N of the "C" of "CHILIAD." In the screenshot at the next link, the entrance is indicated by the white blob at the base of the cliff beyond C.J.'s head. http://img338.imageshack.us/img338/5338/saguide2117ghostmountaiwb3.jpg If you have C.J. enter it with his Jetpack and have a hard time finding the way out for him, just let him drop far enough and he'll appear above land but without the Jetpack. **** Ghost garage entrance A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world. Have C.J. go to the San Fierro Airport, go right instead of going through the gate, go around to the parking garage, enter it on the right lane, and go ahead to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling. C.J. can go through the 3rd pillar ahead, fall through ghost world, and land on the ship used for the Export/Import mission. **** Ghost cliff entrance A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that kind of ghost world. Have C.J. Jetpack against the cliffs, a little higher than the water level, E of Sobell Rail Yard in Las Venturas. The Duff Man, in his Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to where that section of cliff ends in a ledge, then turning left into the ledge to send C.J. through the cliff. C.J. can then make his way N through a little channel of invisible stuff, and go on a surreal exploration. ***** Mxyzptlk's entrance to Blue Hell W of the LV Turning Tricks Driving School This entrance to Blue Hell is conveniently close to Area 69. Beside the Las Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of Blackfield Stadium) is an opening to a big lot. The opening is made of two curved walls. The Blue Hell entrance is the inside of the straight length of wall beside the E curved part. Have C.J., equipped with the Jetpack, go forward into it then go down. http://www.gtaforums.com/index.php?showtopic=190590&hl=blue%20hell&st=20 **** Great Saiyaman's Blackfield entrance Great Saiyaman found a non-solid part of a wall just a bit N of the previous one. It's on the N side of the dark gray horizontal E-W bar S of the "C" of "BLACKFIELD." The non-solid part, NE of the 5th bench from the W, is on the W side of the wall that extends N-S into the lower lot. **** Ghost 69 How to enter the interior of Area 69 from the start of the game Mxyzptlk's method Mxyzptlk also showed a way to enter or leave the interior of Area 69 using Blue Hell: the ceiling isn't solid above the grate against the wall by the en- trance to the shallow W trench. See the map I made (VIII.15) for the location. Mxyzptlk's video is at this link: http://www.zippyvideos.com/4384278432935426/mxyzescape69/ Mxyzptlk has C.J. descend below Hunter Quarry until he appears above the ground there. Another way to have C.J. get out of Blue Hell at Hunter Quarry is to send him up under the crane till you get the prompt to press F or Enter to have him use the crane. Press it twice to have him enter and exit the crane and be in the regular world. Wherever you send C.J. low enough into Blue Hell, he'll appear in the game world above that. You can send C.J. to the Ghost World entrance of the interior of Area 69 from the start of the game with the Ghost World entrance in the porch ceiling of Alexander's Toys and Vulgari, which is beside the Los Santos Pro-Laps and men- tioned above, or via the Las Colinas and Santa Maria Beach entrances mentioned above, with the ROCKETMAN code, and get a Minigun earlier than usual. Before- hand, you might use the Never Wanted button of the GTA SA Control Center, X.13.c. The Control Center lets you use either the "Auto-Clear Status after in- serting cheats" button before you use any codes or the "Clear Cheated 'Status' and 'Count'" button before you save the game. hdsgf and zmoonchild's method zmoonchild has a video showing another method of getting into and out of the interior of Area 69. It uses Ring_of_Fire's method of having Tommy transport through things while getting onto a motorcycle in VC, except it only works in this case in SA with a Freeway. hdsgf used it to enter Area 69. Have C.J. park the Freeway along the N side of the ventilator shaft and Exit to appear underground at the Minigun pickup. zmoonchild added the way for C.J. to get out. To have C.J. leave, have him go up to the north edge of the same shaft and press Enter. http://www.youtube.com/watch?v=Fa1tb49t1TE&fmt=18 jedisociety's method jedisociety uses a Cleo 3 gravity gun to take the doors off. http://www.youtube.com/watch?v=_rZfs9ktz6k **** This pair of examples lets C.J. enter and leave Area 69 from the exterior world. The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007. Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531. You can use the GTA SA Control Center (X.13.c) to send C.J. there from any- where in the exterior SA world. Press the Locations tab, the "Read from GTASA" button, and write down the coordinates. Then put in a set of coordinates for the inside of the air vent entrance and press Teleport. After getting the Minigun or such, put in the coordinates you wrote down and press Teleport. C.J. gets a four star wanted level for entering the part of Area 69 shown on the map of it I made (I.9) (VIII.15). Once the Badlands and San Fierro are freely available, C.J. gets five stars that goes down to four once C.J. leaves that part of Area 69. **** Ring_of_Fire's way to open the door to Ghost World Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and Skimmer to send Tommy to Ghost World in "Vice City," found a way to use a BMX or motor- cycle to send C.J. to Ghost World in "San Andreas." In certain circumstances, you can equip C.J. with a Jetpack and have him push a bicycle or motorcycle to hold open the doors with entrance markers of safe- houses and stores, not those for gyms, and go through the entrance box of some into Ghost World. According to Ring_of_Fire, it works: - at the Johnson house (and some others) after the screen prompts you to "Go get the SWAT Tank" in "End of the Line." - during "Customs Fast Track." http://www.youtube.com/watch?v=a2ZMInhQBFA - during a mission if it has a mission vehicle (like the Black Boxville of the Burglary mission or the BMX of a Courier mission) which C.J. can put nearby. http://www.gtaforums.com/index.php?showtopic=304538 - during a mission with a lead character that has a blue cone pointing down at them whom you can put nearby. **** Fireman's method to make extra interiors available at the start of the game Another way to see interiors of the game is described in this message board, started by Fireman, at GTA Forums: http://www.gtaforums.com/index.php?showtopic=192857 To see the interiors, start a new game. After the scene in which C.J.'s head is bumped while he's being put into a Police car, the screen goes black for a moment. During the scene in which C.J. is being driven N, you enter the code to spawn a Jetpack: "ROCKETMAN." The "Cheat activated" message lingers till the end of the scene. C.J. gets "Wasted" and appears by the hospital but without the text that usually appears when that happens. Type "ROCKETMAN" again so C.J. can fly somewhere else, the text appears, then the yellow entrance cones appear for many of the interiors that you normally only see during missions. The interiors include: - the Vagos Gang house ("Burning Desire") is on the N side of the block that's E of the thick N-S line on the map, indicating a RR track with a road on either side of it, by "JEFFERSON," - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S end of the Gant Bridge, - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block of the bottom of the "EST" of "WHITEWOOD ESTATES," and - the City Planning Department ("Architectural Espionage") is N of the "L" of "COME-A-LOT." Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations, and clothes stores open, too. A special thanks to Fireman for contributing one of the reasons that I like exploring in GTA's more than in other games. ******** Note--places that load interior graphics and that are already open without the glitch: - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd block N of the "B" of "EAST BEACH" and on the same road as the "B," - the Atrium ("Just Business"), which has two doors and is on the block W of the martini glass icon that's N of "LITTLE MEXICO," - the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N of "SON" of "JEFFERSON," - "Generator Hall," which has an entrance on the N side of the E tower of the Sherman Dam by the road that goes over the dam (it's a different entrance than the one used in "Dam and Blast"), - Caligula's Palace, which has two roof doors and a Penthouse door below them inside ("Breaking the Bank at Caligula's"), and - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of "Redsands East. On PC, you can't knock open Big Smoke's crack den before "End of the Line." C.J. can also enter these places for which the interior graphics are a part of the outside world: - the liquor store that's across the street to the E of the N block of down- town Blueberry, - an abandoned diner on the E side of the biggest block of Palomino Creek, - until you've done the mission that uses it--"Small Town Bank" with Catalina, a bank at the S end of the W side of the block that the Palomino Creek Cluckin' Bell is on (you can't break down the door later on PC), - a shack, with a red glow inside at night, on the NE shore of Fisher's La- goon, - the "Truck Terminal" truck shop on the S block of Blueberry, - a shack in Shady Creeks where the path from Angel Pine bends N, - Wang Cars, NE across the street from the Xoomer garage save place, on the border of Doherty and Downtown in San Fierro, - Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi- erro, - and various barns in Red County and Flint County. **** Rough draft/Go through everything world by sum GTA Guy and gamefarter Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the entry above). Use the in-game Map and put a marker at the Bayside Boat School. Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there. (There's a long drop through Black Hell 1st. The radar shows what direction the marker is in but nothing else. Use the in-game map to check your progress.) Have C.J. get into the red marker for the school mission. (You may need to have him run against the school awhile to find the door on the E side of the little building. Look at it in the regular game to see that the door is partly surrounded by a couple of little low walls that make an opening on the S end.) Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO- BOOM or CPKTNWT. C.J. is dropped into the water--have him swim to shore and give him a Jetpack with which he can explore this world of non-solid partial graphics. The graphics are often the blurry kind used for things when seen from a distance. To exit this world without exiting the game, have C.J. fly to the Atrium in Los Santos--there's a solid section by a door on the side with escalators. The Atrium is E of the building that looks like four vertical blue glassy cylinders. When he exits, he'll be in the regular world. http://www.gtaforums.com/index.php?showtopic=195935&hl= **** Driving a blown-up boat by Ring_of_Fire Have C.J. get off a boat, and press F/Enter when he touches the water--C.J. walks underwater to get back on the boat. Type "allcarsgoboom" to teleport C.J. onto the boat (not when C.J. is very close to the boat or C.J. won't teleport-- he'll just be hurt by the explosion). Type "hesoyam" before the boat explodes again and C.J. can drive a blown-up boat. It can be destroyed again with weap- ons. I'll add that it makes a Predator look like the Ghost Missing boat in "GTA III." **** Ghost land vehicles for travelling into buildings You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip) factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69, to enter it. Their interiors are rendered with the outside world. The only skyscraper in Los Santos with a 3D interior (at the N end of the block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"), the Gasso station with Max pane glass with bullet holes (on the SW block of Dillimore; the S wall worked for me; the floor is solid except for the hall be- hind the counter), http://img184.imageshack.us/img184/9576/00gta1screen998iz7.jpg and Big Smoke's crack den (on the NE corner of the block that's W of the one with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be- fore "End of the Line" on PC), are easy to enter that way, too. **** Ghost Beagle and Mower xox_vanzant_xox saw that an airplane called a Beagle may appear with the left side embedded in, or laying on, a house in Fort Carson (on the N side of the SE block). (In the PS2 version of the game, the Mower appears in a tree trunk in Dillimore. Thanks to Cube623.) http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg **** "Ghost" Glendales, etc. On PS2, a scratched-up, discarded Glendale appears and coasts downhill near the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (On PC, the couple of Glendales I see there are just sitting there.) It's been nick- named the Ghost Car, and it's useful in providing a ride out of the wilderness. (I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and I've never seen anyone inside the trolley.) http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg (The dented Glendale also appears elsewhere in the game, as does a scratched and dented Sadler pickup truck.) **** Ghost upside-down chili vendor If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the Santa Maria pier, it appears upside-down in the water under the pier. If he swims into the red shaft of light by it to buy a chili dog, he'll eat it if you have him climb onto the stand. The vendor stays nearby in the drowned position as long as C.J. stays there. (That was known when somebody posted it, but I can't remember where I read it originally.) http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg **** Ghost house A GTA Forums post by imut_knight showed an unorthodox way to enter a house that's N and across the street from the 2nd "O" of "IDLEWOOD." Have C.J. jump at the garage door on the S side of the house, and he can hang on to the top edge and climb in. When he's inside, the ceiling is invisible. He can climb out where he climbed in. http://www.gtaforums.com/index.php?showtopic=218657 **** Ghost 3D office building The one skyscraper in Los Santos with a 3D interior is at the N end of the block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS." As Fireman ex- plained at GTA Forums, you can point C.J. at the building (from the sidewalk edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot- ring Racer A appear with one side imbedded in the building, and have C.J. enter the car and go out the other side to enter the building. http://img505.imageshack.us/img505/8450/00gta1screen207a2fx.jpg http://img505.imageshack.us/img505/5206/00gta1screen207b7vk.jpg http://img309.imageshack.us/img309/6773/00gta1screen207c8pf.jpg Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can look around--the things inside it aren't solid. You might also use the GTA SA Control Center, X.13.c, and use coordinates to transport him into and out of it. A possible pair of sets of coordinates I came up with are: Inside: X: 1819.59300 Y: -1287.79900 Z: 13.600860 Angle: 92.935470 Outside: X: 1839.620000 Y: -1280.601000 Z: 13.545330 Angle: 128.297200 (It's not the only 3D building in Los Santos. For one example, the shopping center S of the E block of Glen Park has 3D windows, too.) **** Ghost woman in a pawn shop wall I found this one: If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house and look SW at the yellow pawn shop, you can see a woman, shown from about waist up, with brown hair and a red dress. She's in the rectangle-shaped indentation on the near yellow wall of the shop. C.J. can get closer to see her if you turn the draw distance down. http://img509.imageshack.us/img509/2862/00gta1wtfsecretlady1a1ya.jpg If you have C.J. go closer to her,she's covered over with a lighter or darker color (depending on the time of day) than the wall. http://img509.imageshack.us/img509/17/00gta1wtfsecretlady2a8ox.jpg The Rocket Launcher gimmick that let you see through walls in the last two GTA's doesn't work in "San Andreas," so I don't know how to get a closer look. The same yellow building except with a barber shop appears on the SW corner of the block of "S" of "PLAYA DEL SEVILLE." You can see the ghost woman on the W side of the S wall if C.J. is far enough away. I couldn't get the woman to ap- pear on the wall of the yellow pawn shop behind the Johnson house. **** A very minor ghost world find I'm on a roll here for your ghost excitement--I found this, too. Go S from the little loop of road in Mulholland to the T intersection, go S from the end of the double yellow line in the middle of the street and across the intersection to the tan stucco house with a dirty white picket fence. C.J. can walk into the non-solid grass in the lawn at the SE side of the house till the grass is over his head. He gets the best view of Ghost World from the spot by looking N. http://img484.imageshack.us/img484/6301/00gta1ghostw19xe.jpg http://img484.imageshack.us/img484/3610/00gta1ghostw24xk.jpg http://img104.imageshack.us/img104/5733/00gta1ghostw37mz.jpg http://img104.imageshack.us/img104/3281/00gta1ghostw49sr.jpg At the top of the driveway, you may find a couple of garbage pails that have "Vice City" maps inside them (as found across from the Angel Pine Cluckin' Bell). http://img116.imageshack.us/img116/1752/00gta1ghostw51vb.jpg **** Ghost Garver Bridge Zmoonchild showed a way to get into the underside of the Garver Bridge, which was also found earlier by pdescobar and others. At the SW end of the Garver Bridge, just past the N end of the length of earthquake damaged highway, have C.J. go up the gray embankment. If you send him out along the edge of the bridge while pushing to his right, he'll find the entrance to the underside of it. He can go to the other end of the bridge, where there's a gray wall. http://www.gtaforums.com/index.php?showtopic=301648 **** Ghost walls Benjimino234's invisible wall behind the Willowfield Cluckin' Bell Benjimino234 found an invisible block--as punknoodle described, it's "beside the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a diagonal to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house. http://img66.imageshack.us/img66/3432/zsaghostwalljx8.jpg http://www.gtaforums.com/index.php?showtopic=298697 bagga rabbit's invisible wall on the porch of Cranberry Station bagga rabbit found an invisible wall on the front of the porch of the street entrance to the Cranberry train station. http://www.gtaforums.com/index.php?showtopic=299102 More names on the mantle of explorers of ghost world--good finds! **** Ghost fence Masterkraft found a section of fence without a collision file. It's the SW to NE section of fence along the coast W of the S end of the Gant Bridge. punknoodle found that the W end of it isn't solid, either. http://www.gtaforums.com/index.php?showtopic=299102 **** The Vinewood cemetery C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood cemetery, which is on the N side of the block N of the block with "WOOD" of "VINEWOOD." The top couple of feet of dirt is missing from the grave, which is covered with a solid invisible plate with a few tufts of grass on it. It's given rise to rumors of her having left the grave to haunt C.J.'s house. Besides it and a similar grave (except covered with a dark plate that's easier to see through at night) a few plots W creating a couple of places for the "camera" during "Sweet and Kendl," it just looks like the top couple of feet of the hole of each were filled in with polyurethane topped with a few tufts of artificial grass, so it doesn't suggest anything to me if I had to think of a real life or movie refer- ence explanation (ghost dirt?). Likewise, some rumors of the place being haunted have arisen from gang graffi- ti appearing on the cemetery walls from 20:00 to 6:00. Since Sweet tells C.J. several gang members are buried there, you might imagine C.J. remembering the late spirits of gang members killed in gang wars for that. &&&&&&&&&&&&&&&&&&&& I.11 Odds and Ends At the start of the game, before all the railroad tracks are free to travel, you might see the Brown Streak diesel locomotive, which has two cars hitched to it, or a Freight train with several flat cars. When one stops at a train sta- tion, C.J. can jack it and go back and forth over the length of the track in the legally allowed Los Santos and Red County areas. The view while driving a train is the cinematic view, in which you can pick a view with NP4. There are barri- ers at either end of the allowed section, and, with the train travelling at a moderate speed, the game makes the train come to a stop before either of them. But if the train goes fast enough, it can go through the barriers and travel the whole circuit around San Andreas. When I did this, I had the train go from the NE Red County end at full acceleration, only releasing acceleration a bit in SE Los Santos when I could see the train shake a bit (if you floor it long enough, you can derail the train). The train went through the barriers in Rich- man. C.J. got a four star wanted rating but the law enforcers can't stop the train. (You can do it without the wanted rating if you use the "Reuniting the Families" glitch). The game made the train stop on the Frederick Bridge before going through the NE Red County barriers again, though--I don't know if the train would have gone through them if I'd floored it again. (My Dad was a brakeman on the railroad in the 1930's before he became an art- ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes 1st. There aren't any 30's steam engines in "Mafia," so I'll take what I can get.) You can drive into the full size trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and knock them over. C.J. can climb them, and several other kinds of trees, too. (For more examples, see I.7.aa.) C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground-- there's one, a tall pine tree, leaning over the N end of the big pond of Back O' Beyond. You might have already seen this in stunt videos--you can drive a motorcycle up the cables of the Garver Bridge. Going down the cable on the other side is trickier, especially twice. The Alhambra is a dance club. It has flaming torches in front, and is tan by day but is lit up red and blue at night, along the middle of the W side of the block with "IDL" of "IDLEWOOD" in Los Santos. The locations of the other dance clubs are given at "Life's a Beach" (IV.19). If you have C.J. go inside one and walk into the shaft of light, he dances with a lady while you press W,S,A, and D for up, down, etc., in time with the music at the time each arrow rolls into a stationary circle in the middle of the screen. He dances better if you get it right. You get a Stat for your highest score. The Pig Pen strip club is on the W side of the block that's N of the one with a martini glass symbol that's W of "LOS FLORES." C.J. can throw money down by the strippers for them to do one of those Jane Fonda aerobics moves they do. He can also pay $100 when in a shaft of light to go into a room to be seated while one of several strippers does a private dance for him. You can use the LMB to pick from several views to watch it. The other strip clubs can be found between the W side of Las Venturas and the E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN- TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of the block with "OT" of "COME-A-LOT." ******** Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the other posters in expansion of Shaft21's "San Andreas" secrets--for the next couple of tips. http://faqs.ign.com/articles/584/584765p1.html http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle In the original versions of "San Andreas": The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map. On PS2, you can see the inside of it as your vehicle is sprayed and the floor has a non-solid spot. On PC, it's non-functional. To get there, go N from the S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd left, then turn right and look for it on your left. There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac- tion"), in the N area of Tierra Robada, that isn't on the map. ******** Apropos of nothing more than that they're GTA-related concerns, and I wanted a place for the Internet to have them: Rebirth: a suggestion for how to make music in a future GTA If anyone from Rockstar North reads this, I have a suggestion for an extra feature for the next GTA. The lead player could go into a music store and play with something like ReBirth 2.0.1 by Propellerhead. Previously sold for about $160, it's been discontinued and is now freeware. The game player doesn't need to know how to play an instrument to have fun with it, and Rockstar North could give the lead player and the pedestrians some moves to do to the rhythm. It's easier to play with, and more fun, than the dance game, and it's only a little over 4 MBs. http://www.freefunfiles.com/software/audiovideo/musiccreation/re birth-2.0.1.html http://www.rebirthmuseum.com/ A good article about it is here: http://en.wikipedia.org/wiki/ReBirth The article shows a picture of the interface--you can click the picture to see an enlargement of it. The article mentions a CD you need to play the full free version, but you don't need the CD to play the demo version I gave a "freefun- files" link for above that. If you try it, there are two bass synthesizers and two drum machines. Each of them has four sets--A to D--of eight buttons each on the left side of the dis- play. Any one combination--C6, A4, etc.--represents a one measure pattern of music. You don't need good timing--the combo you pick will start playing at the start of the next four beat measure; if you don't make a selection, the pattern keeps repeating. You can change the notes, bend them, adjust the tones, of the bass lines with the keyboard, etc., displays. You can pick the percussion in- struments and adjust their tones on the two bottom displays. You can choose from two overall sets--Pattern or Song mode--at the top of the screen. ******** Where to get the 1st two GTA's and "Wild Metal Country" free You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic shooter between futuristic Rhinos) for free at: http://www.rockstargames.com/classics/ How to see the coordinates on the PC "GTA2" "GTA2" doesn't have a radar or in-game map. The walk-throughs for it give the location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug- gles" code doesn't make the coordinates appear on PC. To see the coordinates on PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power Manager" by Harry Denholm, aka Ishani. http://www.gouranga.com/ Click the "Debug" tab at the top and check the box for "Do Bebug Keys." Dur- ing the game, press C to see the coordinates. ******** How to get Darkel into "III" Darkel is a tramp created for "III" then edited out of the game before it was released. His name and voice actor--Bill Fiore--are listed in the credits, though, and his .dff and .txd files and some others are still in the game. It was widely rumored that he led a group of bums, now found among the other pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland bomb shop, and he sent Claude Speed to do missions that later became the Ram- pages and the "I Scream, You Scream" mission for El Burro. Some think Claude was to meet Darkel in the tunnel. Here's an excerpt from an article about the then-upcoming "GTA III" at the Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about the article): Another mission source is a street urchin named Darkel (according to Game Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2). Darkel is a rather odd addition who asks you to commit various random acts of violence. One such act mentioned in the IGN preview is to steal an ice cream truck, load it with dynamite, and then set off the bomb after attract- ing a large enough crowd. Sounds pretty dark but I'd imagine that its just the tip of the iceberg. http://www.gouranga.com/nf-info-gta3.htm Some rumors have it that he was edited out of the game because he had Claude create destruction that was somehow similar to the Sept.11, 2001 tragedy which happened not long before the game was released. (One rumor has it Darkel had Claude fly a plane into the tallest skyscraper, the one Donald Love lives in, and that the fast deletion of Darkel caused the disappearance of Donald Love to be abrupt and unexplained.) This Wikipedia article has some more about it. It makes it sound possible that Darkel was removed, among other changes, due to the tragedy, but says there weren't any plane missions to remove: http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts.2C_changes.2C_and_the _9.2F11_effect You can put Darkel into "III" with Notepad. Un-check the green dot 1st (X.4). Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\de- fault.ide and data\pedgrp.dat. (Don't try it by renaming their .txd and .dff files with each other's names or you end up with a white Darkel ghost. This just changes which .dff and .txd files the game calls for.) You might try using him as your lead character a bit with the "ifeellikedress- ingup" code. How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt patch, etc. Mods for "III" are getting harder to find. But I just saw a lot of mods for "III," including Odie's Miss Liberty (the Statue of Liberty), at the GTA Place and gta-downloads web sites: http://www.thegtaplace.com/pafiledb.php?action=category&id=21 http://www.thegtaplace.com/pafiledb.php?action=file&id=1020 The Wichita-Airport Bridge by MrMilti connects Wichita Gardens to Francis In- ternational Airport, and makes Sub-missions around there a lot easier: http://english.mrmilti.at/index.php?p=gta1 http://www.mrmilti.de.vu/ The Naktpatch by Sveni didn't cause such a scandal back when GTA prostitute mods just dared show half of each niblet: http://www.ggmania.com/cheat.php3?cheat=5093 OnePiece's High Quality/HD GTA Cars for "GTA III": http://www.gtaforums.com/index.php?showtopic=303247 GTAIII XBOX Version by rmws. http://www.gtaforums.com/index.php?showtopic=399016 How to let Claude leave Portland early To let Claude Speed leave Portland the fastest, easiest way, un-check the green dot (X.4), go into data\handling.cfg--where you might go, anyway, to soup up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and give a vehicle a -1 in column I: percent submerged. Then, when Claude drives it off one end of the destroyed Callahan bridge and it falls into the water, it will appear on the other end of the bridge. This works to get across the lift bridge before it's working, too, to get to Shoreside Vale. Besides the popular choice--typing "chittychittybb" and having Claude fly a Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods I learned from Rusk's PS2 testing work on PC, too: If you send Claude W along the N side of the destroyed Callahan Bridge, down to about 5' (?) from the end of the 2nd straight length of a bent red girder that projects beyond the end of Claude's side of the bridge, Claude can jump over to the thick silver-gray pipe of the other side of the bridge. He can en- ter the subway at the S end of Staunton and use it to get to Shoreside Vale. Another way is to have Claude back the back wheels of the Easy Autos Banshee out over the water from the concrete tunnel roof in NW Portland, backing out to about where the middle of the road below is and until the Banshee teeters on the verge of falling. Have Claude exit and he lands on the tunnel roof. Send him W while aiming the view with the mouse to see the tunnel roof below the blue stuff. He has to jump over an obstruction then can go over the middle of the tunnel roof to Staunton, where some invisible solid stuff won't let him continue to Shoreside Vale unless he uses the ledge at the side of the roof. When you want Claude to appear in either town, have him jump from below the town into the blue stuff and he'll appear on the land above. Thanks to variable veracity verifier Orion_SR for some creative gameplay that leads him to add that you can send Claude from Staunton to Shoreside by having him drive a Yankee into the subway in S Staunton, onto the far side of the same upper platform, and having Claude jump from the Yankee roof through the subway ceiling onto the roof over the tracks. Unlike the case in "Liberty City Stor- ies," the roof nearby is invisible, though, so it isn't easy to navigate even if you have Claude shoot it to see where the ricochets appear. Claude can also make the trip by bailing from a Fire truck he tips into the water over the tun- nel by NW Staunton (W of the stadium). The radar doesn't show the tunnel there in "III," so send him into the tunnel 1st to see where it is on the radar. (Copy and Paste the 2nd halves to the 1sts in the Address Bar for the next two links to Orion_SR's videos.) http://video.google.com/videoplay?docid=-302702346800932511&q=liberty+ city+stories http://video.google.com/videoplay?docid=7165373602840521860&q=liberty+ city+stories How to use Robert De Niro as Travis Bickle for the lead player of "III" gtadude1 has come up with a mod that looks so much like Robert De Niro as Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked it out from there. If you ever wondered what it would be like to have De Niro as a lead player, you won't get a better chance than this. gtadude1 wrote that he'd work on it more if there was support for it, so I encourage you to show him some. http://www.gtagarage.com/mods/show.php?id=1932 http://en.wikipedia.org/wiki/Taxi_Driver (The 1st screen shot also shows the one electric sign I've found so far in "III" that tells the correct time.) http://img85.imageshack.us/img85/3854/00gta1screen975lg0.jpg http://img147.imageshack.us/img147/2364/00gta1screen976kx8.jpg http://img147.imageshack.us/img147/6269/00gta1screen977qx4.jpg http://img120.imageshack.us/img120/909/00gta1screen978gl7.jpg http://img85.imageshack.us/img85/8421/00gta1screen979ti0.jpg http://img147.imageshack.us/img147/2271/00gta1screen980pi0.jpg http://img147.imageshack.us/img147/1269/00gta1screen981fm4.jpg ******** Where to get the "Liberty City" mod for "Vice City" Also apropos of nothing more than it's a GTA concern: the Liberty City mod, used with a copy of "Vice City," and which I describe in "Glenster's Guide to Some of Vice City," can be found at the GTA Forums web site: http://www.gtaforums.com/index.php?showtopic=268361 It has an automatic installer now that worked smoothly for me. The "Vice City" modding, trainer, etc., concerns apply because it's built on the VC engine (and has the VC PCJ-600, helicopters, etc., too.) To use a trainer with it, un-check the green dot (X.4), go to the Liberty City folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to "ChangeTaskBar=0" then Save and exit. ******** How to pick the version of "Mafia: The City of Lost Heaven" you run The solution for the problem of being unable to use mods or trainers that are only compatible with certain versions of "Mafia" Even more tenuously apropos than the sections above: you can get the Mafia Swap program at: http://mafiascene.com/modules.php?name=downloads&cat_id=3&last_id=0&page=2 The instructions have you change a file of the game, then you run the program at the start of the game. It asks you to enter a number to indicate which mod you want to use--I enter the number that means I don't have a mod installed. Then it lets you pick which version of Mafia you want to run. My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which lets you use the +19 trainer, the detour gimmick for the race, and give some of the mods a try. http://pc.ign.com/articles/369/369550p1.html http://www.gamespot.com/pc/action/mafia/review.html http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven http://mafiascene.com/ You might also try Mafia II: http://en.wikipedia.org/wiki/Mafia_ii ******** Some GTA clones you might try Here's an article about GTA clones that might help you decide on a GTA-type game to try: http://en.wikipedia.org/wiki/GTA_clone &&&&&&&&&&&&&&&&&&&& I.12 Glitches I.12.a Problem glitches Cures for the gym and basketball glitches Artem Khassanov has a web site that offers fixes for the PC version of the gym and basketball glitches. (Thanks to silentexistence for the tip about Ar- tem's new web site.) http://www.artemkh.com/gtasa.php According to System error, at the GTA Forums web site, you shouldn't save your game at Madd Dogg's mansion or the game may not produce any basketballs. Orion_SR has confirmed, by modding the location of the save cassette, that the glitch is due to saving near a basketball court. And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember, before you decide that you have the glitch) that the basketball doesn't always appear at all of the courts, and the glitch that causes it not to appear at all may come and go, anyway. The fix for it resets the counters in the save files. (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.") According to SuGGaK at the GTA Forums web site, Take-Two suggests that you have C.J. eat a couple of meals at least once every two days, preferably once a day, to prevent the glitch of C.J. being unable to work out at the gyms. (If you get the gym glitch, it often appears late in the game and causes C.J. to be unable to use the exercise equipment in the gyms. Instead, he gets the message telling him he's worked out enough for today--come back tomorrow.) Ring_of_Fire's cure for the gym glitch is to exit the game completely and start it again, or save the game six times in a row. **** Pdescobar's cure for the Taxi mission glitch Rusk has reported to me that there's a glitch for this in the original ver- sion on Xbox and was told it's true for the original PC version, too: it seemed that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com- pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and C.J. couldn't find the location of Toreno in "Mike Toreno." Thanks to scorpion_great for recommending this cure: Pdescobar isolated the problem as commonly caused by corruption of zone infor- mation. One thing that causes that cause is to send C.J. to the edge of the map, so try to avoid sending him to the border of the map (which could happen while you have C.J. fly to get a Pilot's license). The map zone information for the save game becomes corrupted that way--when the Taxi mission needs a pedes- trian to be the customer, the game doesn't know what to do. If you save the game, the glitch appears on new games you start, too. He used a hex editor to make the map zone information what it should be. http://www.gtaforums.com/index.php?showtopic=257759 http://www.gtaforums.com/index.php?showtopic=257968 Orion_SR adds that he's gotten the glitch after doing the Firefighter and Paramedic missions without flying or going to the edge of the map, but not if he did the Taxi mission 1st. I'd play it safe and avoid whatever all may cause the map zone information corruption by having C.J. do the Taxi mission early. But if you got the glitch and want to cure it, drag and drop pdescobar's file, found at the link below, over the gta_sa.exe file found in the main folder of the game: http://pdescobar.home.comcast.net/gta/taxi_fix.rar **** The extra gang territory glitch Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site: To cover all of San Andreas, including the country areas, with gang turf, have C.J. fly or sail to a corner of the map in a constant direction for at least 30 minutes. The longer you do, the more gang turf there is, with San Andreas com- pletely covered with it in two to three hours. On PS2, you then hold X, pull out the controller, and reinsert it to get con- trol back. Have C.J. jump out of the plane, land in the sea, and drown. Be- sides creating a lot of gang territory, it causes drug dealers to appear in San Fierro and Las Venturas, and each turf war is only one wave. It's not really worth it because the more turf C.J. wins over, the less percentage he attains for it in the Stats. http://www.gtaforums.com/index.php?showtopic=174800 http://www.gtaforums.com/index.php?showtopic=161643&st=1120 (Planet grand theft auto also discourages it by adding that winning that turf causes Grove Street Family gang members to appear everywhere, and their cars aren't fun to drive at all.) http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=68& game=3 **** Hmvartak's Online Glitch Repair Tool hmvartak created an Online Glitch Repair Tool to fix the Pedestrians Riot code (AJLOJYQY can't normally be removed once the game is saved), basketball (no basketballs), Taxi (no fares), Pool (no pool player), and barriers (bridge bar- riers not removed in save games modded from v.1 to v.2 or vice versa) glitches. The tool, for unmodded v.1 and v.2 saves and ones with the barrier glitch, is at the next link. (Thanks to Orion_SR) http://hmvartak.110mb.com/fix.htm http://www.gtaforums.com/index.php?showtopic=348331 **** System error's advice at GTA Forums regarding various other glitches Don't store any other vehicles in a garage where you save a vehicle with a special look, like the Mothership, or the special paint job may disappear. Give a modded car it's own garage so the garage door doesn't take a long time to open. If a girlfriend isn't home for a week from the day of a missed date, save the game repeatedly till a day in game time passes to get her to show up. Date Michelle before C.J. finishes Driving School or she'll show up a lot less often. Get a permanent haircut then get tattoos, or remove all tattoos before getting a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos disappear. A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap- pear. (GTW note: two player games aren't used in the PC version.) Don't save your game right after "End of the Line"--complete another mission 1st or your save game may become corrupted. The Longest 2 Wheels Distance Stat may become very big while the Longest 2 Wheels Time Stat remains normal. (GTW note: this happens in the PC version, too.) There's a glitch that causes C.J. to retain his money and weapons after being busted or wasted even though he hasn't successfully dated Katie or Barbara. (GTW note: since I never save the game after C.J. gets busted or wasted--I press Esc before the game can show the cut scene about it--I might never know the dif- ference.) **** The Fire Extinguisher glitch According to tommy vercetti guy at the GTA Forums web site: Starting a new game from the start menu after playing another game can make all the fire extinguishers disappear. (GTW Note: I haven't run into this prob- lem with the PC version.) **** The Xoomer garage and Flips glitches The San Fierro Xoomer garage has a reputation for eating cars, so don't put anything hard to replace in it. In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly given in degrees. In one save file I have one degree for that, and in another save file I have five degrees for it. ******** I.12.b Fun glitches, gimmicks, etc. Thanks to GTA Forums, mainly: the Glitch Index compiled and contributed to by Fireman, and http://www.gtaforums.com/index.php?showtopic=218917 the Glitch list compiled and contributed to by Cubanjetmax, http://www.gtaforums.com/index.php?showtopic=186022&hl= for the glitches in this section. I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for codes, to do some of these gimmicks for which time is of the essence. You can use the Control Center to erase the cheat count, too. I've divided it into sections for missions, people, vehicles, weapons, and other things. Pdescobar's way to explore areas that create a wanted rating without creating a wanted rating "No wanted level" mission exploits by pdescobar unless otherwise noted. His explanations are at the GTA Forums message board at this link: http://www.gtaforums.com/index.php?showtopic=232358&hl= Loop removal mission The wanted level occasionally flashes and disappears. Police appear but ignore C.J.. Police vehicles appear, and Rangers, Enforcers, and FBI Ranchers appear on the dirt road around Area 69. Ignored by police mission C.J. can get a wanted level but police ignore him. The two exceptions are that Hydras will shoot at him if he has four or more wanted stars and he's flying, and that if C.J. enters an interior with a wanted level, a few police will appear and attack. But if C.J. evades or shoots the police, there won't be more. Los Santos Missions "Drive By" Send C.J. anywhere but into Sweet's Greenwood. "Just Business" by srg Send C.J. away when he and Big Smoke leave the Atrium. To best avoid the ways this can fail, srg recommends having C.J. kill the three Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo- site direction (toward the airport). "Los Sepulcros" by srg Ignored by police mission After C.J. jumps the wall and talks to Sweet, don't have C.J. attack the Ballas. Have him tell his gang to stay put and he can go exploring. "Reuniting the Families" contributed to Rusk's walk-through by "The Chadness" C.J. can safely explore either after he gets into the red marker at the motel, or after he shoots down the helicopter on the roof if you don't have him follow Sweet. Badlands Missions "Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er Loop removal mission C.J. can safely explore after shooting down the helicopter and getting into the Mothership. San Fierro Missions "Mountain Cloud Boys" by srg Ignored by police mission The police will ig- nore C.J. once he goes through the alley to the open gate and triggers the cut- scene. Have C.J. kill all but the last guy, and try but fail to enter the locked Sentinel. Wu Zi will be able to open it and will get in--have C.J. leave him there and explore, getting rid of any wanted rating before returning to kill the last guy and continue. "Lure" by srg Loop removal mission The wanted level is kept to zero once the Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher. (Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want to dunk it to fail the mission and store the Rancher.) "Amphibious Assault" The wanted level is frozen when C.J. enters the marker at the pier. Have him swim through the rocks then explore. Have C.J. Use stealth to reach the pier steps or have him blow up the boats, or snipe the men on them, 1st. The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's walk-through/srg Loop removal mission C.J. can safely explore once he's in the water. "Mike Toreno" by srg Ignored by police mission When it's time to destroy the van, don't have C.J. do it. Instead, he can drive away in the Premier he ar- rived in. "Outrider" Send C.J. to the gas station, watch the cutscene, have him drive to the marker, and possibly get the weapons, but don't have him get on the bike. "Pier 69" by srg Loop removal mission As soon as you have control of C.J., he can explore. Don't send him onto the roof. Desert Missions "Learning to Fly" C.J. can fly over Area 69. "N.O.E." by srg Flying overe military bases won't create a wanted level but SAM sites still operate. "Black Project" by srg After C.J. gets the Jetpack he can safely explore. Las Venturas Missions "You've Had Your Chips" C.J. can safely explore after going near the factory and being told the gates are guarded. This is the 1st time C.J. can get a Rhino without any trouble. "A Home in the Hills" Have C.J. lead the 2nd set of Triads from the roof to the door, but don't send him inside. Have him hop the wall and explore. Finale Missions "Vertical Bird" C.J. can roam the naval base (and get the two nearby Oysters or the Patriot) without a wanted rating. "Los Desperados" by srg Loop removal mission Send C.J. somewhere other than the train station. It's easy for him to jack an FBI Rancher from the dirt road near where the vehicles are parked at Area 69. "End of the Line" Either don't have C.J. get in Sweet's Greenwood, or take Sweet to Big Smoke's place 1st so the car becomes indestructible. Pdescobar adds that some of the missions that drop the setting for "sensitiv- ity to crime" (opcode 03C7) from 1.0 to to 0.0 (making it harder to raise a wanted level) for at least part of the mission are "Stowaway," "Burning Desire," "Catalyst," "Just Business," "Madd Dogg's Rhymes," and "Deconstruction." "555 We Tip" uses a setting of -1.0 for part of the mission. Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92 When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all 100. (Until C.J. sprays those several Tags , you can find Sweet in his car by C.J.'s house. The car is locked, but you can have C.J. kill him, which causes Sweet to fall out the door. C.J. can use the damage-proof Greenwood.) http://www.gtaforums.com/index.php?showtopic=191187 **** Invincible C.J. 1 by tommy vercetti guy C.J. can make a standing jump from touching the N fence on top of the tallest building in San Fierro and won't get hurt. http://www.gtaforums.com/index.php?showtopic=186022&hl= Invincible C.J. 2 by ? C.J. can fall from any height onto the flat surface of a vehicle and won't get hurt. (An exception to the above is if C.J. jumps out of the Andromada of "Stowaway" too early, which causes him to land on the top of an Admiral.) Invincible C.J. 3 by most anyone who's observant, which, at times, includes me C.J. can fall from any height in a vehicle and won't get hurt. An exception is if he's in one that blows up, so try to get him to bail to avoid the fast crash of a flying vehicle. Leveling the wheels of a two wheel vehicle usually makes for a safe landing. C.J. can fall from any height into water, and, if it's deep enough, he won't get hurt. If he has full Health and Armor and isn't equipped with a Parachute when he lands, he can fall from any height onto ground and survive with a lit- tle Health, but if he falls even a fraction as far with an unopen Parachute, he dies. (I forget where I 1st read about those two examples. If you use the Con- trol Center and have C.J.'s Health set at 176, he won't die from the unopen Parachute fall.) He won't get hurt if he falls without opening the Parachute provided near the end of "Breaking the Bank at Caligula's." Invincible ped by GTAFAN4LIFE Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi- cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin- cible. http://www.gtaforums.com/index.php?showtopic=189832&hl= Invincible gang member by gtamike123 and digimetal Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro" (VIII.29) to see C.J. talking to Maccer by a car Ken is in. Type in the "blow up all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Use one of the "recruit any- one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket launcher), and have C.J. recruit Maccer. Digimetal's plan is about the same except he has C.J. take the Jetpack to The Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you" code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a "recruit anyone" code and enters the "peds hate you" code again to disable it. (Don't save the game with a "peds hate you" cheat enabled.) http://www.gtaforums.com/index.php?showtopic=229625&hl= Basically, the more general idea to take from both plans above is to fail a mission and have C.J. recruit Cesar, Sweet, etc., before they walk away. The next three examples could go in the Ghost World category, too. Invisible gang member 1 by xspudx Have C.J. recruit a gang member to follow him, and have him get them to take his picture with the Camera (press Tab when prompted). Have C.J. aim a gun at the "camera" (at you) and fire. This kills the gang member and there's blood on the ground but no homie. If an Ambulance comes, the paramedic brings the invis- ible homie back to life. You can put put Satchel Charges on the gang member to see where he is. http://www.gtaforums.com/index.php?showtopic=203168&hl= Invisible gang member 2 by gtamike123 and Drizz Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs from in "End of the Line." When the Firetruck goes left over a bridge, have C.J. get out of his car, get a safe distance from it, then enter the "blow up all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Have C.J. rush to recruit him-- target the back of the ladder where Sweet was hanging. You could use a code to spawn a vehicle to rush C.J. to Sweet quicker. (VROCKPOKEY spawns Hotring Racer A.) Drizz adds that the same gimmick can be used at the end of "Home Invasion." After the last cutscene, Ryder fades from view as he walks away. Quickly get C.J. to recruit Ryder before he's gone. http://www.gtaforums.com/index.php?showtopic=217991&hl= I'll add that using the Control Center (X.13.c), which lets you use hotkeys for codes, can make it easier to do this gimmick. Invisible Vagos If C.J. gets too far ahead of the train in "Wrong Side of the Tracks" (IV.17), you fail the mission but Vago ghosts, with only their SMGs visible, will go by on the train. (I had C.J. jump on the train to get them, anyway.) http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg How to make the Flint trailer park photographers appear By the W coast of Los Santos inlet, S of the S-most bridge across it, is a trailer park. One of various pedestrians may appear as a photographer at the coast S of the entrance. They thoughtfully survey the scenery for subjects for photos, take one or a few photos, then they walk into the water and drown. (Ap- parently, they're more upset by a few aspects of the graphics than me.) If you send C.J. into the park enough to change the location name shown at the bottom right corner of the screen, then send him toward the entrance enough to change it back, a different pedestrian appears as the photographer. http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg Lemmings gimmick 1 On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is a telephone pole pedestrians appear from. Have C.J. stand where it says "RE- SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot and look S at the pole. http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg Another spot to watch from is by the little brick pile E of the Tag that's above the porch roof of the shopping center S of the Cluckin' Bell parking lot. http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg The pedestrians appear about 15' up, slide down part of the way, fall the rest, and keep walking. You can turn C.J. away and back to help them spawn. Lemmings gimmick 2 Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians, seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a building and walk off. http://en.wikipedia.org/wiki/Lemmings http://en.wikipedia.org/wiki/Rockstar_North To see them, have C.J. go to the alley on the W side of Welding and Weddings, which is on the SE section of the block that's W of "ISLE" of "THE EMERALD ISLE," and go N in that alley to where it intersects an alley that goes W from it. Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle skyscraper (by day, the upper W part of the building looks gray-blue with dark gray-blue horizontal stripes). http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg If you have C.J. stand in the right several foot-wide spot, the pedestrians appear on that corner of the ledge and walk off, falling out of view behind a beige--light gray lit by daylight--wall. I've also seen some pedestrians appear a bit below the ledge and fly up to it 1st, then walk off, which is strange. I think it helps spawn them to have C.J. go a bit S to change the name of the lo- cation, shown in the lower right corner of the screen, and change it back again. http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg You might hear a scream as they fall, and maybe a crunching sound, possibly followed by the sound of other pedestrians screaming and running away in a pan- ic. You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you get the best idea of what's happening there by having C.J. go up a bit with the Jet Pack. http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg It just looks like someone may have made a typo in programming the ped path for the sidewalk below along a corner of the building. http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg It might even have been left in deliberately, like the flying vehicle wrecks. Most of the ones that fall get up and walk away. I've even seen some disappear into the side of the building before they hit the ground. Lemmings gimmick 3 Thanks to Freeform mixer for reporting to GTA Forums what I think is the most dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming that it works on PS2 but not PC. It may cause 2-80 peds a minute to rain from the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title character of the game "Bloodrayne," 2002). At the start of "Breaking the Bank at Caligula's," send C.J. to the front of Caligula's to trigger the warning message to "Avoid attracting attention in the casino...." but don't send him in- side. Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped section, remove the Jetpack, and stand still. In a minute or two the peds start falling from the sky and landing near C.J.. Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W, of the tall middle section, or a bit more S on the apex of the base of the T, facing S. It's okay to move the "camera" while C.J. is still, but moving him stops the rain for a minute or so. Once the rain starts, have C.J. get on the apex of the roof if he isn't already and wait for the rain again for big num- bers. It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too. **** How to make the Jetpack appear at a save place beyond the airstrip Thanks to zmoonchild and others for noticing this, and pdescobar for the ex- planation: "When you take the jetpack off, you might notice it doesn't immediately disap- pear--instead it becomes a special one-time-only pickup that expires after a certain amount of time kinda like dropped money and guns. If you save while one of these dropped jetpacks is still around, it stays in the save and doesn't go away until very shortly after you reload. By dropping the jetpack in the exact position you reappear on save (or the exact position you appear when leaving a savehouse), CJ is able to equip it before the part of the game that recycles old pickups has a chance to remove it." http://www.gtaforums.com/index.php?showtopic=305686 Invincible Police Mavericks by spaceeinstein and GTA_Phreak If you have C.J. shoot Police Mavericks down into water and it's deep enough, they accumulate on the ocean or river bed without looking blown up. You might try this about 500 meters S of Los Santos Airport. If you can use Satchel Charges or such to push one to the shore, it may fly away. If so, it won't reg- ister with targeting as a live target and you can't shoot it down. http://www.gtaforums.com/index.php?showtopic=205061&hl=Glitches (I'll add that Police Mavericks do something similar in the pool by Pirates in Men's Pants, probably any shallow water, except they keep exploding.) GTA Phreak adds that if you have C.J. push a "destroyed" AI helicopter to one of the spots used for the gimmick of having C.J. walk underwater (I.7.c), "it will take off and keep continously exploding while flying off trailing black smoke. No need to be gentle while undrowning it so just move it with the mini- gun." How to enter the Verdant Meadows "Stowaway" Andromada by El Petone Send C.J. into the red marker to begin "Stowaway." Toreno says, "I'm too hip, I've got to go; I'm outta here, okay?" and, a few moments later, that scene ends. Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or "CPKTNWT" as men in black load crates into the back of an Andromada and the screen turns black. Finish typing it as C.J. is on his way to the motorcycle-- don't let him get close to it or he'll be hurt by the explosion. Have him kill the government agents or they'll kill C.J.. Send C.J. below the door of the Andromada and press F or Enter. C.J. can en- ter it but can't exit, and it doesn't move. The back hatch can be made to go up and down with NP8 and NP2. http://www.gtaforums.com/index.php?showtopic=186481 "Stowaway" earthquake glitch by Mike_Toreno Just when the cutscene starts and the Andromada is about to land on C.J.'s airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM." (Press the LMB to end the pause that creates.) The screen goes black then C.J. appears on the motorcycle. Have him kill all the men in black, go away for a bit, such as into the desert, then come back. If the Andromada wasn't gone al- ready, it will be gone. Send C.J. to the W end of the runway, and you may get the glitch in which the whole scene shakes the way it does when C.J. is in the Andromada in the mission--it's like an earthquake. (When I had C.J. stay there for a minute, the effect lasted while C.J. went anywhere else in the game.) You can have C.J. fly a normal plane to get the impression of the turbulence that can happen during plane flight. http://www.gtaforums.com/index.php?showtopic=221165 The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak Orion_SR and GTA Phreak came up with some more good finds--ways to get the PS2 gimmick of having C.J. drive a Vortex like a submarine to work on PC. http://www.gtaforums.com/index.php?showtopic=280997&st=120&# http://www.gtaforums.com/index.php?showtopic=300524 GTA Phreak wrote that the game regards the Vortex as a plane and a car, so you can have C.J. do Unique Jumps with it, get the unique "camera" view for them though not get the game to count the jumps as accomplished, and having C.J. drive it adds to his driving experience yet Hydras fire missiles at C.J.'s Vor- tex during a high wanted rating. "Vortex Submarine" by GTA Phreak: http://www.youtube.com/watch?v=loLk4owk_a0 GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC by having him use the Vortex for some, not all, of the Unique Jumps that allow C.J. to land in water, such as from the concrete ramp at the west edge of Easter Bay Airport, at the jump over a garage and small house toward water or a narrow dock at Valle Ocultado (the jump is at the E end of the bridge that's at the N end of the water N of the dam), and the ledge of the coast west of the T intersection in the southwest section of the Panopticon, and have him land in water. (I'll add that you might want to use the GTA SA Control Center, X.13.c, to spawn Vor- texes since you might only get the jump to work a small percent of the time.) Being careful not to let the Vortex hit anything, using the radar to drive if necessary, have C.J. drive it into the distance while maintaining acceleration and leaning forward (holding down the Up key). The Vortex will submerge, and you regain the normal "camera" view for driving once it hits the ground underwa- ter. While having C.J. drive it underwater, maintain speed or the Vortex will rise to the surface. Try not to have it hit anything, which sometimes causes C.J. and the Vortex to return to normal operation. Have C.J. slow down and keep the Vortex level to rise to the surface. If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex re- turn to normal. Orion_SR got the gimmick to work sending C.J. west to east over the broken bridge northwest of Palomino Creek, too. How to jack a police helicopter by GTA Phreak GTA Phreak made a video to show one way that "Jacking a Police Helicopter" can be done. Have C.J. run up and down a steep hillside or such to draw the heli- copter to the top of it, then have him run up and jack it. http://www.youtube.com/watch?v=BspEMqBGZjQ How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak "Recruit some homies and get them in your vehicle of choice--filling all seats works best. Drive/fly it into a girlfriend marker to trigger a date (Barbara works well with airplanes). Triggering a date dissolves the gang but the homies don't get out before the gf gets in (which she can't if all seats are taken). Take off leaving the gf behind (the date will fail). "When CJ next leaves the vehicle one of the homies will take over control." Have them try to sly from a high spot with a lot of room around it, like the top of Mount Chiliad, because "They can't really fly on their own (they'll try to drive the aircraft away on the ground), so they need a little help to get in the air." "Helicopters can be parked near the edge of the roof on a tall building and pushed off the building. The Emerald Isle building works well--after send- ing them off, parachute to the helipad below and give chase with the Maverick found there." http://www.youtube.com/watch?v=KvvBmUZLLaU Make any vehicle explosion and bullet-proof by gtamike123 Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make the vehicle explosion and bullet-proof but not blow up other vehicles. It re- tains the durability if you save it in a garage. http://www.gtaforums.com/index.php?showtopic=223081 How to cause a Packer toss by Redtier999666 and Webdude06 Redtier999666, on a PS2 message board, explained how to do the Packer gimmick that was mentioned in an earlier post by Webdude06. Have C.J. raise the ramp of the Packer and back it up to a pedestrian. If they walk under the ramp, the Packer may be tossed in the air. (I'll add that you might get the same result by having C.J. recruit a gang member to follow him under the ramp of the Pack- er.) Rhino glitch by Jérémie Blanc Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted, "AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT," which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino, "AIWPRTON." Do this in a big open area like the W area of Verdant Meadows. Have C.J. accelerate, look behind, or at least sideways, which causes the cannon to aim that way, and keep shooting the cannon rapidly. Turn hard--add Brake, which for the Rhino (or Monster truck) lets it make sharper turns, and try to flip it upside down--when it is, keep firing. The Rhino spins, bounces off things, and flies high into the air at tremendous speed, even warping to other areas. http://www.gtaforums.com/index.php?showtopic=190003&hl= Boat flinging by Haro Haro came up with a good find--a way to make a boat do something similar to the Rhino glitch. While C.J. drives a boat forward, use the code that spawns a Rhino: AIWPRTON. Don't have C.J. drive too fast because you want the Rhino to fall on the bow of the boat, not the middle. When it works, the boat spins away, and might even fly across the map! http://www.gtaforums.com/index.php?showtopic=296249 Rhino "camera" front for cannon boost by Diego Mendez Rhino sub by GTA Phreak Shooting the Rhino cannon backward for a speed boost is harder to do in SA be- cause the aim of the "camera" and turret are locked together unless you use Die- go's gimmick. Hold Q and E, and when the turret turns 180 degrees and stops, press V to change to 1st person view, release Q and E, and the turret will be locked pointing backward. Press V to return to the normal "camera" to unlock the turret. GTA Phreak says it works with cinematic view, too, and can boost the speed from 94 to 160 kph. He adds that the cannon works even when the motor is drowned. To restart the motor when it stops in water, boost the Rhino onto land then have C.J. exit and enter. And the boost allows the Rhino to be used as a submarine, to which you can add the driving underwater gimmick (I.7.c). (I'll add that the code for infinite air is CVWKXAM.) Driving below 100m causes a warp which adds to the stunt stats. http://www.gtaforums.com/index.php?showtopic=436601 5th Quarry mission Double Insane stat by FlannelMenace The 5th Quarry mission, delivering explosives to Verdant Meadows, may count the whole mission as one big Insane Stunt and give you a stat for it. Crane gimmicks In San Fierro at Easter Basin, at the N end of the dead end road on the pro- jection of land N of Easter Bay Airport, you can attach the magnet of the big yellow crane to a car, take the slack out of the cable, then drive the car to make a swing out of it. It can also help you get an Insane Stunt or Two Wheeler score. There's another crane like that in Hunter's Quarry. http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg The crane in the lot by the Xoomer garage save place in Doherty has a wreck- ing ball. The ball doesn't reach beyond the lot, but having C.J. get a wanted rating before he enters it will draw some of the corrupt law enforcers and their vehicles to it. The wrecking ball doesn't have much effect if you have C.J. brush it against them. But since the corrupt law enforcers tend to run against the base of the crane with their vehicles parked nearby, you can have C.J. get some results by sending the wrecking ball out as far as it will go then drawing it back in, dropping it as it gets near them. http://img82.imageshack.us/img82/6664/00gta1screen935agw1.jpg http://img147.imageshack.us/img147/9224/00gta1screen935bcp0.jpg http://img338.imageshack.us/img338/1947/saguide2171cranegimmickuh9.jpg http://img140.imageshack.us/img140/5935/saguide2171cranegimmickna9.jpg http://img141.imageshack.us/img141/8716/saguide2171cranegimmicklo9.jpg The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven- turas, can't lift vehicles. But if you use it to lift the nearby boxes and re- lease them above the ground, they hover in place. http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg **** Kill a crowd by killing one of the people in it by spaceeinstein Have C.J. throw Tear Gas into a crowd inside a dance club and kill one of the people in it from behind with a Knife using auto-aim and the others will all die in synchronization. http://www.youtube.com/watch?v=NwsKnKXg7wg Auto-aim the Minigun by Mr Killer C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this gimmick. Have C.J. equip the Minigun. Have C.J. equip the Jetpack (type the Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol. Have C.J. go to someone you want him to auto-aim at and press F/Enter. C.J. can auto-aim with the Minigun. http://www.gtaforums.com/index.php?showtopic=218893&hl= Destroying an Artificial Intelligence-guided helicopter with one shot from a Sniper Rifle, one Hand Granade, or several Molotovs by voodoochild19, TheTank, and GTA_Phreak Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak, that C.J. can shoot down a helicopter with one shot from a Sniper Rifle. Ac- cording to GTA Phreak, "It only works with helicopters in flight like news and police choppers. And you need to shoot it from the front on the cowling just below the rotor." http://www.gtaforums.com/index.php?showtopic=297951&st=20&#entry1057254570 GTA_Phreak adds that so far he hasn't had the method work on helicopters used for missions (like during "Mike Toreno"). http://www.gtaforums.com/index.php?showtopic=295616&st=10 But he has had a variation of the gimmick work with Grenades and Molotovs. The Grenade "needs to drop right behind the windshield, then it will somehow get stuck inside the helicopter until it blows." "Molotov's work as well, but it takes 2-3 hits to take one out." Infinite ammo by 2Shores Have C.J. walk into the red marker for the shooting contest at Ammu-Nation, cancel the mission immediately, and the ammo doubles (or increases to some de- gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat Shotgun, and M4. You can repeat this and have unlimited ammo. (I think it's just a large number beyond the count shown on the screen. It makes the regular Shotgun disappear, though.) A similar gimmick works for VC, too. http://www.gtaforums.com/index.php?showtopic=243590&hl= Fiery ballistic pool balls If you start a game of pool then exit the game, the balls stay on the table and you can have C.J. shoot them with the Sniper Rifle. (The balls can go a lot faster and create sparks. Occasionally, one creates sparks from within the table or ends up on the floor, where C.J. may be able to move it around by just approaching it.) http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg **** Burglary ski mask outside of the Burglary mission by The Demon Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the head (glasses, hats, etc.). Have him wear whatever clothes otherwise you'd like him to wear while he wears the Burglary mask, because changing clothes makes it disappear. (This also means you can't have him change clothes to get rid of a wanted rating while you want him to wear the Burglary mask.) (It's the top of the Gimp outfit, I think. It's probably Rockstar's sense of humor again: "You look like you're ready to rob someone's house.") Start the Burglary mission outside of a safe house with a wardrobe closet around 5:00 so you don't have to wait a long time. Send C.J. inside to the closet. Select Remove Items and highlight Special (don't press Run/Left Shift for it yet). When the timer for Daylight runs down to 00:00, press Left Shift. The screen freezes for a couple of seconds. C.J. will come out looking normal. Press F/Enter and he goes back into the closet and comes out wearing the Bur- glary mask. Press F/Enter to get him out of the clothes closet screens. It has a Respect and Sex Appeal value of 2. C.J. hunches forward when he walks. He walks through doors sometimes--otherwise, you can see him do it by adding Left Alt to W. http://www.gtaforums.com/index.php?showtopic=192084&hl=Ski+mask Burglarizing Freddy's house by lord fido In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG Loc are put on a motorcycle. If you have C.J. get off, OG will, too. If you have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door. If C.J. goes inside, he gets a scene like one from the Burglary mission, com- plete with somebody--not Freddy--sleeping in Freddy's bed, except without a noise meter or wanted rating for waking the person up. C.J. can take some- thing (when I tried it, there was a Desert Eagle in the living room), but once he leaves, the yellow entrance marker doesn't reappear. The various glitches of zooming the Camera to look through mirrors of clothes stores and tattoo parlors to see other interior heaven things, like the inside of Ammu-Nation, don't work on PC. Basketballs aplenty by gamefarter Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs." When Big Smoke gets in the car, have C.J. damage it so it's about to blow up. Before it blows up, send C.J. to Sweets's basketball lot. When the car blows up, a bas- ketball appears by the usual one. If C.J. stays in the immediate area, starts the mission again, and repeats this enough times, it's possible to make at least 24 basketballs appear. http://www.gtaforums.com/index.php?showtopic=242789&hl= **** Also see: I.7.c Walking, driving, and flying underwater I.7.ff The BMX Stoppie glitch and The Two Wheeler gimmick I.16 How to open the fast food places before doing the main missions II.13.a Storing a Sea Sparrow on top of the N. Mulholland garage III.12 The Horse Races gimmick III.18 The wardrobe glitch III.22 GTA Phreak's Pimping and Vigilante vehicle health boost gimmick III.24 The N San Fierro Cluckin' Bell Vigilante gimmick IV.21 The "Management Issues" way to make a copy of C.J. IV.26 "Los Sepulcros" bullet-proof/fire-proof/explosion-proof/damage-proof Admiral VI.3 "Tanker Commander" BP/FP/EP/DP Sabre VI.13 "Big Smoke's Cash" BP/FP/EP Patriot VI.16 "Are You Going to San Fierro?" EP Camper--the Mothership VI.32 Flying trains VIII.15 "Black Project" BP/FP/EP/DP Mothership VIII.23 "Misappropriation" BP/FP/EP/DP Maverick IX.9 "End of the Line" BP/FP S.W.A.T. Some of the listings for I.10, "Ghost hell, ghost world, ghost heaven, and Liberty City" are similar. &&&&&&&&&&&&&&&&&&&& I.13 Radio There's a lot of information about the songs and DJs, and about the connec- tions with earlier GTAs, at: http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas_soundtrack Thanks to Joe Dawson for this tip about phone numbers given on the radio in the game. The following phone numbers have recorded messages. At the end of each, you're told to press your area code and FAX number, then the pound sign, #, to have something sent to you. http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=68 1-866-FUN-CULT 1-866-386-2858 The Epsilon Tract 1-866-FACE-FEAR 1-866-3223-3327 Inversion Therapy Thanks to Spaceeinstein for the links to copies of what they send you: http://img.photobucket.com/albums/v41/spaceeinstein/inversion_large.png http://img.photobucket.com/albums/v41/spaceeinstein/crimson_large.png There's a blank slot you can use to turn the radio off. But sometimes you'll do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will start with a song you don't want to hear. To save time, you can turn the sound for the radio off in the Audio options for the duration of the mission. Mod shops play your favorite radio station. (Thanks to CubanJetMaX) http://www.gtaforums.com/index.php?showtopic=186022&hl= This list is subjective--there's no right or wrong about that aspect of music. Some that have grown on me include: bounce FM Funk DJ: the mighty Funktipus--George Clinton. "Loopzilla," George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud- son. CSR 103:9 Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell Biv Devoe). K Jah Radio West Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and Johnny Lawton--Robert "Robbie" Shakespeare. I'm giving some things I'm not used to a chance to grow on me with some of the things on the soundtrack, but so far nothings growing here. K-DST Old Rock DJ: W. Axl Rose as Tommy "Nightmare" Smith. "Some Kind of Wonderful" by Grand Funk Railroad, "Green River," Creedence Clearwater Revival, "Woman to Woman" by Joe Cocker is bouncy. (I'd have preferred his cover of Ray Charles' "Unchain my Heart.") Later PC and Xbox versions have Cream's "White Room." (I'd have picked "Crossroads.") Flying vehicles that don't use the po- lice radio station have this station selected when C.J. enters them. http://www.youtube.com/watch?v=Wr-XlnZalWQ Tommy "Nightmare" Smith says his 1970's rock band was "The Crystal Ship," which is the name of the third song on "The Doors," 1967. (Thanks to The Soft Parade) http://en.wikipedia.org/wiki/The_Doors_%28album%29 K Rose Country DJ: Mary-Beth Maybell--Riette Burdick. "Hey, Good Lookin'" by Hank Williams (Sr.), "Amos Moses" by Jerry Reed. (I remember my Mom doing the title line of "Make the World Go Away" as a parody of melodrama.) Master Sounds 98.3 Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har- ris. "The Payback" and "Funky President" by James Brown, "Green Onions" by Booker T. and the MGs, "Low Rider" by War. Thanks to Mogyle, at the GTA Forums web site, for noticing that two of the songs of this station are also heard in both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000, in which the lead character runs a casino. http://www.youtube.com/watch?v=GLHyT1kzTYg Play Back Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a coffee commercial) vocal timbre flavorings of Chuck D. My guess for why Chuck D. is good-humored about having Forthright MC go on about meeting aliens of flying saucers is that Chuck D.'s group Public Enemy praised Louis Farrakhan, such as on their 1988 album, "It Takes a Nation of Mil- lions to Hold Us Back," which said Louis "Farrakhan is a prophet." In an Oct. 24, 1989 press conference, Nation of Islam Supreme Minister Farrakahn claimed to have had a vision of being taken aboard a flying saucer, which he alleged to been described in the Book of Ezekiel 1:15-18, to get instructions from the late Elijah Muhammad. I get the idea that Farrakhan, when talking like an old 'centric retro man about Caucasians, Jewish people, and homosexuals, is about as insincere as Erich Von Daniken or a Jehovah's Witnesses writer that branched out and hit a differ- ent marketing group. (P.S.: the NOI and the JWs leaders have also shared some of the same false criticisms of the mainstream Christian belief in Jesus, which I cover in my "GTJ Brooklyn" article.) http://en.wikipedia.org/wiki/It_Takes_a_Nation_of_Millions_to_Hold_Us_Back http://en.wikipedia.org/wiki/Louis_Farrakhan#Farrakhan.27s_Vision_Experience http://www.noi.org/statements/transcript_891024.htm http://en.wikipedia.org/wiki/UFO_religion#Nation_of_Islam http://en.wikipedia.org/wiki/Ancient_astronaut_theory "The Godfather" by Spoonie Gee has a bouncy rhythm track (from "Soul Power" by James "Godfather of Soul" Brown). http://www.youtube.com/watch?v=Ry-o4DwEoFY Radio Los Santos New Hip-Hop DJ: Julio G as himself. "Nuthin' But a 'G' Thang,'" Dr. Dre (partly because my 1st initial is "G"). http://www.youtube.com/watch?v=vsMUnCqHSGk http://en.wikipedia.org/wiki/Hip_hop Radio: X Alternative (New Rock) DJ: Sage--Jodie Shawback. Sometimes you hear this stuff in stunt videos. It's a little (little?!) over the top. "Pre- tend We're Dead" by L7 is a nice, peppy song about pretending you're dead. SFUR House DJ: DJ Hans Oberlander--Lloyd Floyd. House music is the one that's drum, etc., machine and sampled music with a repetitive rhythm, and some words you don't understand, but it's not gangsta Hip-Hop. The German host sounds like he's using a bad babelfish.altavista web site translation to speak English. So it's, y'know...different. Thanks to Silent Claude for noticing that Hans is referred to on the radio in the Medieval Millennium Fair commercial in GTA "III" as "a mysterious prancing German named Hans." http://en.wikipedia.org/wiki/House_music WCTR Talk Radio Lazlow Jones, a little naive, is back in the "Entertaining America" segment, and Fernando Martinez: Frank Chavez, a little too experienced, is back in the "Lonely Hearts Show" segment. It's like a John Ford welcome cast of regulars. (Turn the mouse to get a lot of sky in the picture--John liked that in shots.) One caller reprises a reference to the lunar landing hoax hoax, used as a sight gag in the movie studio in "Vice City." http://www.lazlow.com/ http://frankchavez.voice123.com/ Here's a picture of Lazlow from his web site (thanks to the tip by Sherlock at the Gamefaqs web site), an interview, and an article: http://lazlow.com/lazlowshow/show_pictures_files/image004.jpg http://www.lazlow.com/interview.html http://en.wikipedia.org/wiki/Lazlow Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox on "GTA III," as one of the callers (on WCTR?). Renaud Sebbane, who was the nudist guy, a motion capture actor, and produced the pedestrian chatter in the last two GTA's, is in the models section of the credits, so you might look for a secret naked guy to take over when the Hot Coffee controversy dies down. http://www.mobygames.com/developer/sheet/view/developerId,50649/ User Tracks (TGIPC) You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My Documents\GTA SA User Files\User Tracks, run one of the scan tracks functions (automatic when- ever you load the game or manual), and have your own radio station. My changing list includes: "San Andreas Theme Song" by Young MayLay, "Viva Las Vegas," "La Grange," "Tush," and "Sharp Dressed Man" by ZZ Top, "The Power of Love" by Huey Lewis and the News, "California" by Joni Mitchell, "Dr. Wu" (for Wuzi) and "Chain Lightning" by Steely Dan, a different take of "Roll Over, Bee- thoven" by Leslie West and Mountain than I used for "Vice City," "Pack Fair and Square" by the J. Geils Band live, "I Will Be There" by Van Morrison, "(What's So Funny, 'Bout) Peace, Love, and Understanding?" by Elvis Costello, "Escapade" by Janet Jackson, "International Feel" and "Le Feel Internacionale" by Todd Rundgren, "And She Was" by Talking Heads, "Montana" by Frank Zappa and the Moth- ers, "I Touch Myself" by Divinyls (a Fernando favorite), "Cucumber Slumber," "Black Market" and "Teen Town" by Weather Report, "Chameleon" and "Hang Up Your Hangups" by Herbie Hancock, "Ruby Ruby," "Runaround Sue," and "The Wanderer" by Dion, "Montego Bay" by Bobby Bloom, "King of the Road" by Roger Miller, "The Magnificent Seven" by Elmer Bernstein, "Take the 'A' Train" (Billy Strayhorn) by Clark Terry and Red Mitchell and by Duke Ellington with Ray Nance, "Good Times (Let the Good Times Roll)" by Phoebe snow, and a Beethoven Sonata Parody (the "Colonel Bogey March" from "The Bridge on the River Kwai," 1957) by Dudley Moore. http://www.youtube.com/watch?v=kxnd9_N-d6Q http://www.youtube.com/watch?v=ofhDF9ltv0M http://www.youtube.com/watch?v=P_kY8MioVYs http://www.youtube.com/watch?v=D7fOetV0ha4 http://www.youtube.com/watch?v=hXhXoIq-IQE http://www.youtube.com/watch?v=mnTpQ1dWIWM http://www.youtube.com/watch?v=GazlqD4mLvw http://en.wikipedia.org/wiki/Bridge_on_the_River_Kwai Rollo Interior (Zappa) Ruth Underwood and Dweezil Zappa http://www.youtube.com/watch?v=fSmyCuU_pEo http://en.wikipedia.org/wiki/Ruth_Underwood http://en.wikipedia.org/wiki/Frank_zappa http://en.wikipedia.org/wiki/Dweezil_Zappa For no particular musical reason: George Carl... http://www.youtube.com/watch?v=sEHCE-vLh5U http://www.youtube.com/watch?v=3E3_SpDo7Wg http://www.youtube.com/watch?v=dIxP5gV-m8A http://en.wikipedia.org/wiki/George_Carl ...and Monty Python's "Argument Sketch." http://www.youtube.com/watch?v=kQFKtI6gn9Y http://en.wikipedia.org/wiki/Monty_python Another option I'm trying is Young MayLay's "The Original Mix Tape," 2005. Sometimes you get some funny co-incidences with what's going on in the game in a way I like with that, too. &&&&&&&&&&&&&&&&&&&& I.14 Codes To enter as code, type it in during the game. Thanks to Swordsman Kenshin for correcting me with his Gamefaqs post saying that you can't can't enter a code while the game is paused (Esc) as I was used to doing (usually with "aspirine" and a PCJ-600) for "Vice City." Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA San Andreas, Cheats and Tricks, PC Cheats, Page 1. http://www.gtaforums.com/index.php?showtopic=194192&st=0 I experimented with some codes with a copy of a save file. If you go to save a game you used a code for, you get a warning saying one or more cheats have been used, and a recommendation to not save the game. If you save a game you used a code for, you get a Stat showing the number of times you cheated. Even if you don't use another code, there's a glitch that makes the warning show up when you go to save subsequent games, for some weird reason. Various posts at GTA Forums indicate that while a code can lower your Criminal Rating title, it won't lower or hold back your percentage of completion of the game. Saving after a "pedestrians riot"-type cheat, though, can make some or all of the effects of it linger in your game. One of the missions said to be ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J. can get the truck beneath him. The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'" function on the right side of the "Vehicle and Game Data" page. It will reset your cheat count to zero. Lead player codes HESOYAM C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in is repaired (as with the effect of the Health code on the lead player's vehicle in the last two GTA's) BAGUVIX C.J. has sturdier Health: fire and melee attacks don't hurt and the effect of bullets is diminished; C.J. can still be hurt by drowning or the strong physical impact from explosions, getting run over, etc.; it must be subtle, because I haven't seen it add anything to C.J's Health bar or heal a vehicle he's using CAINEMVHZC C.J. has infinite Health but can still be hurt by explosions and falls. KVGYZQK C.J. is skinny with no Muscle or Fat BTCDBCB C.J. has maximum Fat BUFFMEUP C.J. has maximum Muscle VKYPQCF C.J. has maximum Stamina AEDUWNV C.J. never gets hungry WORSHIPME C.J. has maximum Respect HELLOLADIES C.J. has maximum Sex Appeal GOODBYECRUELWORLD C.J. commits suicide; please send him for help 1st. CVWKXAM C.J. has an infinite ability to stay underwater; to disable, type it again KANGAROO C.J. can jump real high but loses a little bit of Health when he lands; C.J. can make some surprising grabs of things he can climb onto like Tom Cruise as Ethan Hunt at the start of "Mission: Impossible," 1996; to disable, type it again ANOSEONGLASS Slow motion and sound and C.J. has a more powerful punch, simi- lar to the effect of an Adrenaline pill in "Vice City" except the punch doesn't send people flying so far; like it, it can be cancelled by doing a Unique Jump; for a more powerful punch than that "Vice City" one (but pedestrians have it, too), use "IAVENJQ" AEZAKMI C.J.'s wanted level won't increase but it also won't decrease with bribes or cheats, and he can still be arrested; this can be disabled by typing it a 2nd time TURNDOWNTHEHEAT or ASNAEB C.J.'s wanted level is cleared TURNUPTHEHEAT C.J.'s wanted level is increased by two stars BRINGITON C.J. has a six star wanted level ******** If you miss the "Vice City" stilllikedressingup code, you might try using the Pawfect Skin Changer Mod v1.1 (X.13.q) or the similar function of spaceein- stein's SA "All in One Mod" (X.13.ii). ******** Lead player and pedestrian codes For the next five codes, pedestrian changes don't effect the emergency vehicle drivers, fast food workers, gang members, bartenders, etc. The effect on pedes- trians and v ehicles is disabled by typing the code again, but C.J. retains the new outfit or Katana. BEKKNQV prostitution style: a lot of the pedestrians are pimps in brown fur coats and prostitutes; C.J. attracts the prostitutes, who have sex toys; if C.J. is attacked, a prostitute may beat the attacker with her sex toy; C.J. is given the Gimp suit CRAZYTOWN carnival style: a lot of pedestrians are fast food workers and clowns, and many street vehicles are Mr. Whoopees, Pizza Boys, BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.; C.J. gets red hair and his apparel changes to the (Groucho Marx car- icature) joke mask, white boxer shorts with red hearts, and some kind of gray boots LIFESABEACH beach style: a lot of the pedestrians are ones found at the beach; when I tried it, a lot of the vehicles were BF Injec- tions, Mr. Whoopees, Mesas, and Glendales; the women in swim suits that drive vehicles have the pulled up breasts glitch; beach towels appear on the sidewalks and the beach people may sunbathe on them; C.J. wears no shirt and has shorts, sun- glasses, and flip flops FVTMNBZ country style: a lot of the pedestrians and vehicles are ones found in the country and include Ranchers, big trucks like Tankers, and bikers on Freeways; C.J. gets bib overalls, a plaid shirt, and a "Born 2 Truck" baseball-type cap NINJATOWN ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's gang--with Katanas; vehicles are black and include more motor- cycles; C.J. get a Katana STINGLIKEABEE or IAVENJQ C.J. and pedestrians have a very powerful punch; to disable, type it again (thanks to Spaceeinstein for the STINGLIKEABEE tip). Before heavyweight boxer Muhammad Ali fought Sonny Liston, Mu- hammad claimed he would "float like a butterfly and sting like a bee." http://en.wikipedia.org/wiki/Muhammad_Ali ******** To disable either of the next two codes, type it again SJMAHPE C.J. can recruit anyone except someone that's attacking him; if the recruit doesn't have a weapon, they get a 9mm Pistol (so FBI, Army, etc., recruits have stronger weapons) and may at- tack those C.J. shoots at (especially if they fire back), law enforcers, sometimes anyone outside the gang that fires a gun, and others (criminals, I think). ROCKETMAYHEM C.J. can recruit anyone except someone that's attacking him; if the recruit doesn't have a weapon, they get a Rocket Launcher and may attack those C.J. shoots at (especially if they fire back), law enforcers, sometimes anyone outside the gang that fires a gun, and others (criminals, I think). This can very easily get the recruit and C.J. wasted. If C.J. recruits a prostitute, his regular gang members may try to jack her from a vehicle and kill her. When I tried having C.J. recruit policemen, C.J. would get a wanted star whenever he got them into a Police car, and the police- men would get out--presumably to bust him, so I had him drive away. Pedestrian codes BLUESUEDESHOES a lot of pedestrians, except, at least, policemen, gang members, fast food workers, etc., are Elvis Presley wan- nabes in black, white, or blue outfits like Elvis wore onstage in Vegas in the 1970's ONLYHOMIESALLOWED gangs appear in any area including ones which are normally territories of other gangs; a combination of members of different gangs can appear in a vehicle; the gang members fight the members of other gangs; no other pedestrians appear except the police, fast food workers, etc. BIFBUZZ gangs fight; no other pedestrians appear except police, fast food workers, etc.; the traffic only appears in gang territories. ******** Thanks to OrionSR for testing to determine "the only built in codes that ap- pear to alter data that is saved": - PC Peds Attack Each Other AJLOJYQY - PS2 Pedestrian Riot, Down, Left, Up, Left, X, R2, R1, L2, L1 "I tested all the other codes that had anything to do with peds and did not find any problems. A quick check can be performed for this glitch; load the save, visit a Vending Booth (Chili Dogs, Cherry Poppers, Noodle Stand), and if the vendor attacks C.J. or other peds then the glitch is active." For PC, "hmvartak has written on online glitch repair tool that can fix this problem, and many other common and rare glitches found in San Andreas": http://hmvartak.110mb.com/fix.htm To disable one of the next five codes, type it again. Don't save the game after using "AJLOJYQY." BAGOWPG pedestrians attack C.J. with their usual weapons--Fists, if no oth- er FOOOXFT pedestrians have, at least, Rocket Launchers, M4s, Shotguns, Pis- tols, and Bats, and will fire back if attacked AJLOJYQY pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns, Pistols, and Bats attack each other and may attack C.J. if he at- tacks one of them BGLUAWML pedestrians have, at least, Pistols, Rocket Launchers, etc., and at- tack C.J.; the pedestrians include Army men, country guys in cow- boy hats, and construction workers; there are a lot of abandoned vehicles on the road STATEOFEMERGENCY pedestrians riot, loot TVs (which disappear as soon as the pedestrian does anything else, like fight or run in fright), attack each other and C.J., and smoke appears in many places (it's like the situation during "End of the Line" except all over San Andreas) ******** Time and weather codes YSOHNUL the clock and weather are very fast, but motion and sound are nor- mal; to disable it, type it again SPEEDITUP fast clock, weather, and motion; sound is normal; disable with SLOWITDOWN SLOWITDOWN slow clock, weather, motion, and sound; disable with SPEEDITUP PLEASANTLYWARM sunny TOODAMNHOT very sunny CFVFGMJ fog ALNSFMZO overcast SCOTTISHSUMMER thunderstorm (AUIFRVQS does this, too) OFVIAC it's always 21:00; to disable it, type it again NIGHTPROWLER it's always midnight--00:00; to disable it, type OFVIAC twice CWJXUOC sandstorm Vehicle codes All but NATURALTALENT and VKYPQCF disabled by typing again NATURALTALENT C.J. has maximum vehicle skill Stats RIPAZHA C.J.'s cars fly and can be controlled like planes; you can also get some incredible Insane Stunt Stats with this JCNRUAD C.J.'s vehicle makes other vehicles blow up when it bumps them Bad`Boys#17 passed along this gimmick: type in the code while C.J. is in or on a vehicle, have C.J. shoot the vehi- cle till it's on fire, then have C.J. get back in or on it and type the code again to disable it, and C.J.'s vehicle will stay on fire and be BP, even under water; lastikboy95 added that it's EP unless you start a Sub-mission like the Vigilante mission, which makes it explode. CJPHONEHOME C.J. can do a VERY high bunny hop on a bike; use Q or E for a side view, and try the multi-view with V; if the bike nicks something and spins, C.J. can get some pretty good Insane Stunt statistics--using A or D helps; he can also do some skyscraper jumping; level the wheels for a safe landing and C.J. won't lose any Health; to disable it, type it again FLYINGFISH C.J.'s boats can fly; I give one of the several fast speed boats a side view with Q or E, then make the front end tip a little above and below horizontal with Up and Down; once the boat gets some altitude, you can fly it without doing that and fly pretty high (like with the flying Rhino gimmick of the last two GTA's); you could also use this with the BUBBLECARS code, have C.J. bump one boat with another, then jetpack to the flying boat. BUBBLECARS C.J.'s vehicle makes other vehicles float in the air when it hits them; then they continue to float, possibly bouncing off things, till they float away; by shooting at them, C.J. can change their direction and scare passen- gers out of them; C.J. and pedestrians can make extra high jumps to get into a floating vehicle; C.J. can bump one vehicle with another that's by the garage door in one of his garages, then get in the floating one for some- thing like a balloon ride. STICKLIKEGLUE C.J.'s four-wheel vehicles have strong road grip and the taxi boost jump ("PGGOMOY" does this, too) Traffic codes All but CPKTNWT disabled by typing again SPEEDFREAK all four wheel land vehicles that C.J. drives, and some driven by peds, have nitro. The ped vehicles also have nitro if C.J. touches them. The RC Cam has nitro. The flames appear on the engine hood of the Baggage and you can't see them on the Rhino. The flame appears on the Vortex, and Terminator-UK noticed that a nitro flame ap- pears on the front left side of the Rustler, but it doesn't make those two go faster. ZEIIVG traffic lights are always green YLTEICZ aggressive drivers IOWDLAC black vehicles except, at least, the Hunter, Shamal, Hydra, Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito, Combine Harvester, Hotknife, Kart, Monster trucks, Patri- ot, and RC Cam LLQPFBN pink vehicles (same exceptions as above) GHOSTTOWN few pedestrians and little traffic; parked vehicles appear; instant replays are longer (thanks to Buzzsaw at GTA Stunting for the replays tip) EVERYONEISPOOR cheap cars (data\cargrp.dat calls them "s**t cars") EVERYONEISRICH fast cars WHEELSONLYPLEASE only the wheels of four-wheel vehicles are visible ALLCARSGOBOOM or CPKTNWT blow up all four wheel vehicles, motorcycles, flying vehi- cles, boats, and RC vehicles Vehicle spawning codes You can spawn a vehicle, like a Hotring Racer, so it appears with one side im- bedded in a door or wall, and have C.J. enter it on the near side and get out on the far side. This can be useful as a way to let him get past the big locked door, locked beyond the "Black Project" mission, of the interior of Area 69, or get into the only skyscraper of Los Santos with a 3D interior, etc. Don't ask me why he goes out the other door for the gimmick, all I know is it works. The Trashmaster and Hotring Racer are popular choices for that. ROCKETMAN Jetpack AIYPWZQP Parachute OLDSPEEDDEMON Bloodring Banger RZHSUEW Caddy ITSALLBULL Dozer OHDUDE Hunter JUMPJET Hydra MONSTERMASH Monster the one available after beating "8 Track" FOURWHEELFUN Quadbike VROCKPOKEY Hotring Racer A "Panoramic" and "hinterland" on the engine hood VPJTQWV Hotring Racer B "Bobo" on the engine hood JQNTDMH Rancher AIWPRTON Rhino WHERESTHEFUNERAL Romero CELEBRITYSTATUS Stretch FLYINGTOSTUNT Stuntplane AMOMHRER Tanker truck TRUEGRIME Trashmaster KGGGDKP Vortex hovercraft Weapon codes PROFESSIONALKILLER C.J. has Hitman level in all weapon Stats OUIQDMW C.J., using the positions his recruits use when they do a drive-by, shoots forward with an SMG with the "camera" aimed ahead of him whatever position his vehicle is in; you can aim his fire otherwise if you press the RMB and aim with the mouse, though it's hard to aim that way when the vehicle is moving because the "camera" quickly turns the view back to forward--it's easier do it if you 1st stop and aim C.J.'s weapon and the "camera" with NP2, NP4, NP6, or NP8, but it's more of a novelty than convenient. The best thing about it is it makes it easy for C.J. to do airgrabs on a motorcycle and makes it less likely for him, or a passenger he takes, to fall off of it--it's the "San Andreas" variation on "Vice City" morphing; C.J. can also hold a Stoppie on a BMX for a long time even after his BMX has stopped FULLCLIP C.J.'s weapons have infinite ammo and no reload time; the rifles and rocket launchers can be fired as fast as you can fire them; to disable, type it again LXGIWYL C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG, AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can. PROFESSIONALSKIT C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4, Sniper Rifle, Flame Thrower, Grenades, and a Fire Extinguisher. UZUMYMW C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4, Sniper Rifle, Heat Seeking Rocket Launcher, and Remote Explosives. I.15 Video walk-through/people who help with missions/entire games "Done Quick" You might find it helpful to see videos of the missions. Strategies for all of the missions are offered on video by Kevin Walter, aka savior, at the Stuckgamer web site: http://www.stuckgamer.com/index.shtml (Kevin told me the nickname "savior" was originally a name he came up with for the web site of the DexDrive, a PS2 product that let people upload and download game saves with their PCs. He ended up working for the company that made it, Interact, and writing for their GameShark.com site and GameShark Magazine, and somewhere along the line the nickname stuck.) Thanks to Spaceeinstein for telling me that the "gtamissions.com" site "con- tains youtube video walkthroughs of almost all GTAs": http://www.gtamissions.com/ You might try the "Save N Play" message board at GTA Forums to look for some- one who can take your save game file and pass a mission you're stuck on: http://www.gtaforums.com/index.php?showforum=200 http://www.gtaforums.com/index.php?showtopic=208616 For some of the videos that show an entire game ("San Andreas" and dozens of others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at: http://speeddemosarchive.com/GameList.html They can be admirable and sometimes funny. (I never get tired of the joke of the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam- era" up and down, I guess because I do that sometimes in games. No matter how serious a science fiction drama or shoot-'em-up it is, my lead player tends to be a big goofy kid, for some reason. I think that's part of the reason I gravi- tate to GTA's.) If you like them done quick, you might also like the Speed Run videos (among all the other helpful ones mentioned above) and enjoy the frenetic finesse of Kevin Walter at: http://www.stuckgamer.com/ I.16 How to get as much done as possible before starting the main missions Four star survival guides (and cycle jumps) by Orion_SR and rubregg Orion_SR's "GTA San Andreas--4 Star Survival Guide" has advice and instructive videos that can help you get everything done that's available at the start of the game aside from the main missions. http://www.gtplanet.net/forum/showthread.php?t=88099 Rubregg's "Early Side-Missions In Locked-Off Areas" guide can help you like- wise. You can learn how to have C.J. survive a four star wanted rating and create a save game with the earliest available side missions done. http://www.gtaforums.com/index.php?showtopic=280997&st=0 As a cycle stunt fan, I'll make a special note of rubregg's easy way to make a cycle jump to Las Venturas: go NNE from due N of the "O" of "MONTGOMERY." http://www.youtube.com/watch?v=8IVqe6pfuOA Thanks to rubrick for telling me to check out his GTA Forums message board for more findings on the subject. Orion_SR's cycle can get past the roadblocks and out of Los Santos by using the lip at the N edge of the bridge to the S side of the Flint Intersection. The coast on the far side is steep and it's easy to lose your cycle there, so it would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of speed. It can make it back the other way, too. "In Like Flint" by Orion_SR. http://video.google.com/videoplay?docid=9003354552777119574 Another cycle jump he may use is N to S from the Panopticon (S of the "CO") to Fallen Tree, another one with a steep landing area. The runway is hilly, so "wait until you've got good traction before gunning it." The video below shows the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside ledge. (Going N from Easter Bay chemicals, he crosses onto the bridge from the E side and goes N, and, before he get to the barriers, he gets onto the ledge on the outer W side and continues N.) "Panopticon Playground" by Orion_SR http://video.google.com/videoplay?docid=4962165154254066140 Orion_SR also jumps a cycle from the road that goes S from Blueberry to a grassy hill near the train tracks. And if you take Katie on a date on a cycle then go stunting with it, she "will remain on the back of the bike for 6 minutes before she bails and runs off." "Katie's passenger comments can be fun in slow motion" (during Unique Jumps). Airborne bribes These bribes have the added usefulness of being ones C.J. can use while air- borne in a helicopter or while using the hover mode of the Hydra. - over the N arch of the bridge that's N of the "OC" of "OCEAN DOCKS," - at the end of a narrow space in a lot NW of the previous bribe, - over the steep incline of the northmost E to W road in NE Las Colinas, - in the back yard of the house that's N of the W end of the bridge W of Madd Dogg's mansion, - in a narrow space under the base of the S loop of the Montgomery Intersec- tion (approach from the W), - over the bend in the dirt path of SE Blueberry Acres, - over the rock ledge at the N side of the bend in the river N of Dillimore and E of Blueberry--just SW of the "C" in "COUNTY" on the paper map, - over the NW dirt crossing of the two of the inlet of Shady Creek, - by the W end of the skinny loop of road on Missionary Hill, - over the train track between two train tunnels by the coast in Easter Basin, - on the E side of the road that's E of the N end of Area 69, - on a ridge of the coast that's NE of the Abandoned AC tower, - beyond the ramp of the Unique Jump that's in a lot SE of the Emerald Isle, - a bit W of the Unique Jump ramp of the pirate ship in front of Pirates in Men's Pants, - over the S end of the building that's N across the street from the NE corner of the block of The Camel's Toe pyramid, - in a lot that's across the street SW from the SW corner of The Four Dragons Casino, and - over the concrete highway divider where the "A" is of "JULIUS THRU WAY SOUTH" (by the intersection of it and the S end of the Strip). GTA Phreak's video "Bribe Skimming" shows a useful way to collect four of those bribes with the Skimmer: http://www.youtube.com/watch?v=bi-rZa2-qOs GTA Phreak adds that Hydra missiles "...do work underwater! They just move ridiculously slow, like walking pace." How to open the fast food places before doing the main missions zmoonchild showed us that the fast food places can be opened (though the icons for them don't appear) before "Big Smoke" by having C.J. initiate a date (let it fail due to the wanted rating) with one of the three girlfriends available from the start of the game: Katie, Michelle, or Barbara. (I'll add that, unless you have C.J. collect all the Oysters first, those three are fussier than Denise about C.J.'s muscle and/or fat. Katie likes mus- cle, Michelle likes fat, and Barbara likes C.J. fat but in good shape. You can have C.J. use the gym at Verona Beach to build muscle, have him go to the out- door fast food stands to get fat, and have him stand by a car with greater sex appeal--see section XI.b--when he meets one of them.) The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open from the start of the game. Flying vehicles available early and how to keep them from blowing up Flying vehicles available from the start of the game (thanks again to zmoonchild): - the Dodo and Shamal (at all three airports but only open at Los Santos In- ternational and Las Venturas Airports), - the AT-400 (in the big hanger in the SW section of Las Venturas Airport), - the Skimmer (by the coast across the Sherman Reservoir N of the dam), - the Maverick (in the SE section of Easter Bay Airport), - the Seasparrow (at a dock SE of the dam and at the coast by the valley N of Verdant Meadows), and - the CargoBob (Area 69). GTA Phreak adds that both Cropdusters are available from the start of the game. (One is on the hilltop at the end of the dirt road W of The Farm, and one is NW of the bend in the road that's NW of Greenglass College.) Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade the missiles from Hydras that attack during a high wanted rating, besides his advice given in the section about wanted ratings, I.9--to have C.J. fly low, is to fly close to cliffs and buildings when possible, and to constantly alternate your view with the "look-behind" view then "cut hard to one side to avoid almost all the missiles." He found that it's usually a new Hydra that spawns behind C.J. when you look there--the old one usually disappears unless C.J. doesn't move. (I'll add that for those who want to try one of these things, notably have C.J. date the girlfriends, without the wanted rating, you could use the GTA SA Control Center--X.13.c. Click the tab for "Player Data" then click the buttons for "Auto-Clear Status after inserting cheats" and "Never Wanted.") &&&&&&&&&&&&&&&&&&&& II The beginning II.1 "The Introduction" A prelude to the sequel (to "Vice City") prequel (to "III"): A synopsis of the bonus DVD that you get with either the two CD's of music from "Grand Theft Auto: San Andreas" or the Special Edition of the game. In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've threatened someone to do things their way, and will need to do the same to the officer assigned to work with them, Hernandez, if he doesn't play along. Ten- penny is more concerned about Pendlebury (probably the one Tenpenny talks to on the phone a bit later). The Ballas gang is dealing drugs and wants to hold power over Grove Street. Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street back from the Ballas by competing in the drug trade. In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez, gives the orders and makes the deals of a vicious big time drug dealer. At a game of craps in Los Santos, Jeffrey says he wants to be considered a gangster named OG Loc; the others tell him to forget it, and Sweet tells him to go to college. Big Smoke seems to want Sweet Johnson to think of the big money they could make by competing in the drug trade. Sweet doesn't go for the idea. He says his brother Brian has been dead five years and his brother Carl, who can rot in hell, is running around on the east coast. C.J. steals a car for someone in Liberty City. Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion. Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore to invest five million dollars into a Sindacco gambling casino. Salvatore will go along with it if Johnny can get rid of the guy currently controlling the books and replace him with someone Salvatore and Johnny can control. Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has been disbarred and is struggling stay off of cocaine. Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?) he's paid to commit a murder if they don't carry out the hit. Ken can't get Tommy Vercetti on the phone. Kent Paul, in a recording studio in Salford, England, becomes the manager of the Gurning Chimps, led by drug addict Maccer. C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J. hits him on the head with it. A couple of men in the desert in San Andreas bury the body of the man who used to control the books for the Sindacco casino. Johnny agrees with Salvatore's proposal that they get Ken to take their orders about controlling the books for the casino. Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run by Officer Tenpenny), to do things their way--a lot tougher a way than he ex- pected. In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun on Ken Rosenberg and orders him to get his investment back. Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez to kill the downed officer. Hernandez objects at 1st, but Tenpenny threatens to kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him. Hernandez shoots the officer. (Early in the game, Tenpenny and Pulaski will threaten C.J. that they'll blame him for the murder if he doesn't do as they or- der him.) A couple of Ballas do a drive-by past Sweet's house and kill his mother. Sweet runs into the house, sees what happened to his mother, then prevents his sister Kendl from going inside. Later, as she sits on the porch, Sweet calls C.J.. He tells him the bad news and that he better come home. C.J. bows his head in grief. &&&&&&&&&&&&&&&&&&&& II.2 "San Andreas Theme Song" Lyrics by Young (and famous) MayLay from "San Andreas: 'The Original Mixtape.' http://www.youtube.com/watch?v=kxnd9_N-d6Q http://www.myspace.com/youngmaylay This is kind of a big deal, for me, anyway; I never got a letter from a big celebrity before. I sent a letter to Young MayLay, through the Contact part of his web site, explaining that I couldn't get some of the lyrics he wrote for the "San Andreas Theme Song." I got an e-mail from him today (Mon., July 25, 2005) with the lyrics attached (I hope he doesn't mind--I broke it down into qua- trains): ******** MR.Winstein, Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with them..Hope this solved the problem.. Thanks, Young MayLay..GLEN WINSTEIN ******** SAN ANDREAS THEME SONG Verse 1) Welcome to San Andreas I’m CJ from Grove St. Land of the heinous gang bangers and cold heat. In Los Santos neighbors get no sleep beefing with anybody competing even police. Four deep in a green rag wit gold feet blast with the flag on the strap that’s OG. Stay in shape hit the gym lift the weights get super cut or big and buff nice and straight. You got stats respect, weapon skill stamina muscle fat and sex appeal. You get clothes from Bincos and Prolaps Suburban Zip Victom and D Sach. Watch your back when you in rival hoods they’ll test just to guess if your survivals good. Ducking shells at the Cluck’n Bell jump out busting gunning till they tuck they tail. It seem like I’m on impossible missions twisted predicaments hostile positions. Tennpenny and Polaski harass me cop cars been on our ass the last past week. Because the Dreas for the gangsters homeboy hands is the language for the bangers homeboy. And its dangerous homeboy get your brains blew for how you do your fingers homeboy. Heat cocked we popping them hot one’s dump them out bend the block shaken before the cops come listen for sirens but they don’t got none back another lap catch a straggler with a shotgun. Hittin them up what that Grove St. like in a dirty sling shot and old Levi’s. ******** Boy oh boy, huh? That's something. Now that's straight from C.J. himself. I think that was very nice of him to do that. I'll have to save that. ******** O.G. 1. Original gangster, which you become when you "advertise" a gang. People should talk about you and link your name with the things you done in the past. This includes killings, drive-by shootings, spending time in jail, and living up to your name. O.G. Original Gangster--Ice-T (Original Gangster [1991]). 2. True; original. 3. Someone who is true to the game, who never sold out. http://www.westlord.com/rapdictionary/letter-o.html "Gangster," as in "gangsta" or "G" of gangster rap, can refer to gang related things, in an extreme case being ruthless or cut-throat in doing whatever it takes to get something done. (Now that sounds more like a lead player in a GTA than the idea those "he's so sensitive" people give.) More generally today in America, it's a word of ebonics (I think you need to at least have a semester of Calculus to take that; don't you kids try it at home--you call a professional) to refer to a friend with street smarts. http://en.wikipedia.org/wiki/Gangster http://en.wikipedia.org/wiki/African_American_Vernacular_English &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II.3 Los Santos 1st main missions Written by Dan Houser, James Worrall, and DJ Pooh. DJ Pooh is a film and Hip Hop producer. Dan Houser (Official U.S. PlaySta- tion Magazine, November, 2004) said, "He’s amazing for what we wanted. We thought we were looking for someone to help us with writing. But you look at the films he’s made ("Friday," "Next Friday"), and you see he’s so multi-skilled, plus he has ridiculous hip-hop credibility." http://en.wikipedia.org/wiki/DJ_Pooh II.4 "In The Beginning" Carl Johnson Carl Johnson, aka C.J.: Young MayLay http://en.wikipedia.org/wiki/Young_Maylay Young MayLay, aka Chris Bellard, is a 26 yr. old (in 2004) West Coast rapper who was suggested for the part of C.J. by film and hip hop producer DJ Pooh, but Dan Houser seems to have gone for Young MayLay as soon as he overheard a phone call between him and DJ. Young MayLay was featured on compilations and under- ground mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe Cooley's "Summer Heat," 2002. He wrote most of the tracks on King T's album "Ruthless Chronicles," 2004, DJ Warrior's "Coast Control," 2004, and released his own album in July, 2005 (see below). You can visit his web site, hear some of his music videos, and contact him at: http://www.myspace.com/youngmaylay He also kindly helped me out by sending me a copy of his lyrics to "San An- dreas Theme Song" (see II.2) and has the job I particularly envy as the star of the latest GTA. Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992, (which was co-written by DJ Pooh, who played Red), one of the Jam Boys in "Fear of a Black Hat" (1994) (sort of a rap "Spinal Tap") and the voice of the late comedian Robin Harris in "Bebe's Kids" (1992). http://en.wikipedia.org/wiki/Faizon_Love Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri- fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So- ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic- tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in "Changing Lanes," 2002, etc., and probably has a handful being prepared for re- lease as we speak. Now this guy has a resume. And he's starring in a Grand Theft Auto, even if it is as a bad guy. http://en.wikipedia.org/wiki/Samuel_L._Jackson http://www.samuelljackson.com/ Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J. Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993. (Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006. He was only 40 years old, which is way too young for that. The coroner's report said that he was 300 lbs. and had a history of drug abuse. May his friends and fam- ily find sympathy and heal in time.) http://en.wikipedia.org/wiki/Chris_Penn http://news.bbc.co.uk/2/hi/entertainment/4649390.stm Officer Hernandez: Armando Riesco, who voice acted as the Supplier in "Vice City," 2002 (who was the Supplier? I'd recognize it if I heard it; was that the one who Tommy went to for an ingredient for Lovefist and who took the money and tried to speed away?), Hector in "Midnight Club II," 2003, and played Phelan in Spike Lee's "25th Hour," 2002, and Jesse in "Garden State," 2004. http://www.armandoriesco.com/ http://www.imdb.com/name/nm1269976/ "San Andreas" takes place in 1992, some time between "Vice City" (1986) and "III" (2001?). In "Wear Flowers in your Hair," The Truth refers to the mob (Tommy Vercetti) having bought the Boatyard from Duane and Jethro. Claude Speed and Catalina have gotten together in "Farewell, My Love," and Maria begins being Salvatore Leone's mistress in "Freefall," so it would be about another nine years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and Catalina and Salvatore are killed by Claude, in "III." Claude's silence shrouds unfathomable, if not infinite, patience. C.J., at Francis International Airport, Liberty City, remembers his brother Sweet telling him that their Mom died. When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez. They hit and harass C.J., then take him for a ride in their police car to make sure C.J. knows they think the worst of him and need him to do things their way. Tenpenny frames C..J. for the murder of a dead policeman. Why he bothers holding this over C.J.'s head when he could just follow C.J. around for ten min- utes with a camcorder is never explained. They throw C.J. in an alley (of the block overlapped by the E side of the save place icon that's N of "JEFFERSON"). C.J. knows it's hostile Balla gang terri- tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him away from them. Reminiscent of the booklet that came with "III" calling Liberty City "the worst place in America," C.J. says he's in the "worst place in the world. Rollin Heights Balla country." (Later, while having C.J. spray Tags, you'll see Tags that represent the Ball- as' neighborhoods: Rollin Heights Ballas, Kilo Tray Ballas, Front Yard Ballas, and Temple Drive Ballas.) Have C.J. get on the BMX bike in front of him. Be careful just up ahead-- there's always moving traffic just beyond the alley at 1st. Have C.J. ride to the Johnson house, "C.J." on the radar, a few blocks SE. Now and then, press W quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have him stay off to the side of the train tracks if you have him use the railroad bridge. C.J. starts out with $350. He can't recruit gang members yet. He can get a four star wanted level. The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory Johnson, and Ricky Harris. The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar- rock Burns, and Derrick Edmond. The Johnson garage, at the house icon in Ganton on the paper map that comes with the game, is free and immediately available. C.J. can explore but can't get into the Johnson house for you to save the game till he walks into the red shaft of light in front of the front porch and does the next couple of missions: II.5 "Big Smoke" Carl Johnson C.J.'s Mom Beverly: ? Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe- male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more recently, "Ebony," 1998. She had a top 40 hit in 1991 with "You Can't Play with My Yo-Yo." She played Yo-Yo in "Boyz n the Hood," 1991, and a Girl at Party (with Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in "Menace II Society," 1993. http://en.wikipedia.org/wiki/Yo-Yo_%28rapper%29 http://www.imdb.com/name/nm0926469/ Kendl has to try to be level-headed and bring her brothers and boyfriend to work with one another. Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie "Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker," 2002, and Jeff Brown in "Ray," 2004. http://en.wikipedia.org/wiki/Clifton_Powell http://www.blackfilm.com/20041022/features/cliftonpowell.shtml http://www.imdb.com/name/nm0694066/ While C.J. looks around the Johnson house in mourning, he remembers his Mom and sister talking with him years ago, and takes a picture of his Mom to hold and look at as he sits at the living room table. Big Smoke, the chubby fellow with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a baseball bat, thinking C.J. is a burglar. He recognizes him and they hug. (Like C.J., I don't know what book Big Smoke is talking about, either--Eccle- siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time of love, a time of hate..."? I don't know--that one doesn't mean to have each pair at the same time.) Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the cemetery. II.6 "Sweet and Kendl" Carl Johnson Sean "Sweet" Johnson Lance "Ryder" Wilson: MC Eiht was a lead rapper of Compton's Most Wanted, then a solo rapper with a loyal following, and played A-Wax in the movie "Menace II Society," 1993, which featured his recording "Streiht up Menace." He starred as T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005. "Hood Took Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los Santos. http://en.wikipedia.org/wiki/MC_Eiht http://www.imdb.com/name/nm0563810/ At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a cigar filled with marijuana). Sweet, Ryder, and Big Smoke all wear green, the Grove Street Families gang color. Sweet is PO'ed: he doesn't like that C.J. ran off for five years so he gives him a hard time. Kendl walks off to see Cesar, and Sweet gives her a hard time about that and berates Cesar as unprincipled. He points to several nearby graves of people they knew, like their brother Brian, and tells C.J. the local fighting put them there. As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on it and blow it up. Have C.J. get on a bicycle and follow Sweet then Ryder. The one to follow has a blue cone pointed down at his head and is represented by a blue dot on the ra- dar. C.J. will probably run into less trouble from the pursuing red Voodoo, from which a Balla tries to shoot him, if he rides at a regular pace, ready to brake, on the left side of the road, leading the Voodoo into telephone poles, etc., on the left. Once Sweet splits off from them, the Voodoo won't be following C.J. till after he goes through the bicycle park and makes the jump down to the high- way. (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause and look backward, Q and E, to see they have a remarkable acrobatic ability to do flips and rolls when they land and keep going.) Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat- er). C.J. can enter the Johnson house to save the game at a floppy disk from now on, and there's a Camera in the bedroom. Sweet Johnson calls to warn C.J. that their old gang has split up into warring factions. II.7 "Ryder" Carl Johnson A rider is someone who'll buddy with you and might join your gang or clique: "I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah"). (The next link didn't work the last time I tried it.) http://www.rapdict.org/Rider Basically, a rider is a person who's committed to being your friend, no matter what (which is ironic given how Ryder turns out). http://www.urbandictionary.com/define.php?term=rider Ryder has C.J. agree to help him get even with the owner of a pizza place that keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang). He has C.J. drive to get a haircut at a barber shop, then chides him he looks "jacked up" (not quite right). http://www.urbandictionary.com/browse.php?word=hit+up http://www.urbandictionary.com/define.php?term=jacked+up Reader Timo Hakala wrote to me that Ryder takes back his words about the bar- ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro, Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl). Then Ryder has C.J. get food at the pizza place. Ryder holds a handgun on the owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is so small and he feels sorry for his Dad. When they get outside, the owner comes out to fire a Shotgun at them. Ryder runs for the car; have C.J. drive him home if you're not prepared to have C.J. shoot down the owner. Ryder tells C.J. to see Sweet about Tags. The restaurants, barber shops, and tattoo parlors are open and shown on the radar and in-game map. The barber shop used in this mission, Reece's, has an icon that's obscured on the radar and in-game map by the icon for the tattoo shop it's beside. Reece's is on the E side of the block that's the 2nd block S of the one with "OD" of "IDLEWOOD." Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex Appeal points go away. You might play it safe and get him a haircut before get- ting him a tattoo. If you already had him get a tattoo before getting him a haircut, the tattoo parlor can have it removed for $400. Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor- ry about the Sex Appeal points of tattoos. Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you like: $550), or to Old Reece's for a Cornrow: $500. All are 30 points each for both Sex Appeal and Respect Stats. I got him a Groove Cut. Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for both Sex Appeal and Respect, which are any of them for the back and lower back. I got him an Angel for $450. &&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos I waited till this point to do these preliminaries when I started writing this walk-through, but you can do these things as soon as you get control of C.J.. You need to have C.J. eat or drink, or save the game, for his Health bar. And if he doesn't eat to keep something in his Fat bar, which starts at about 1/6th and diminishes slowly, the Muscle then Health bars will diminish quickly. Though the fast food places open up and appear on the radar and in-game map after "Ryder," snack and soda pop machines only charge $1 and are available from the start of the game, including the ones inside convenience stores and the Alambra club, which are open from the start of the game. Have C.J. stuff his face with about 80 to 100 snacks from a snack vending machine to raise his Fat to about 20%. It won't make C.J. throw up as it does it feed him eleven fast food restaurant meals in a row. You can have him repeatedly use the vending machines faster than repeatedly use the fast food booths with a live vendor (also $1 per snack)--it takes 30 sec. for the red marker for those to reappear. The Los San- tos/Red County Hotdog vans don't appear on PC. Armor, vending machines, and vendors map: http://img371.imageshack.us/img371/2701/saarmorvendingmachinevecw8.png One easy to remember 24/7 convenience store location is on the big E to W road that extends W from the Mulholland Intersection. It's on that road just W of the intersection. Thanks to Rusk's walk-through and the Stats Faq by bamspeedy1298 at Gamefaqs for the following Los Santos snack machine locations: http://www.gamefaqs.com/computer/doswin/file/924362/33432 http://www.gamefaqs.com/computer/doswin/file/924362/47686 Willowfield--at the 6th Street Plaza, an outdoor shopping center, which is along the N side of the block that's S of the block with "OW" of "WILLOW FIELD." Idlewood-- inside the Alahamabra Club, which is on the W side of the block of "IDL" of "IDLEWOOD." Idlewood--inside the 24/7, which is on the same side of the street one block S of the Alambra club. Jefferson--at the outdoor shopping center that's on the E side of the block that's E of the block of "EN" of "GLEN PARK" and W of the block with the Jeffer- son Motel. Las Colinas--on the SW side of the T intersection at the top of a sloped road--the bottom of that road is across the street to the N of the Jefferson Motel. Commerce--inside the 24/7 that's on the N side of the block that's W of the block of "CITY" of "CITY HALL." Dillimore--at the Gasso station that's on the N side of the SW block of Dilli- more. Palomino Creek--at the library that's on the S side of the SW block of Palomi- no Creek. There are three outdoor fast food booths in Los Santos. You can't build up C.J.'s Fat as fast using them, but they do provide more Fat per visit. They're at: Downtown Los Santos--by the 1st "N" of "DOWNTOWN LOS SANTOS" and nearly under the S branch of the Mulholland Intersection. Verona Beach--at the E end of the beach. Santa Maria Beach--on the S end of the pier the Ferris wheel is on. I usually keep C.J.'s Fat between 1/5th and 1/3rd. It puts a good margin of safety on the work it takes to get his Muscle maximized at the outdoor gym at Verona Beach. Whether you do those things or wait till the restaurants open to start on the preliminaries, feed C.J. every day or two. Take-Two Games has said that feeding him every day can prevent the glitch of C.J. being unable to use the gyms, a glitch that may appear near the end of the game. Having C.J. use the weights at Verona Beach is the fastest way to have him build Muscle. Thanks to reader Timo Hakala for telling me C.J. can use the Ver- ona Beach gym from the start of the game. (I think the second fastest way may be to have C.J. swim.) If you manage to make C.J. too Fat, having him use a gym treadmill or station- ary bike is the fastest way to have him lose only the extra Fat. Feeding him 11 times at once at a fast food restaurant to make him vomit makes him lose about all of his Fat, but it's better if he has some. The outdoor gym at Verona Beach has a stationary bike. Keeping C.J. busy doing the things given below seems to be enough otherwise to raise the Stats he needs to improve his strength, weapon, and vehicle abilities. Then I'd make a copy of my save game of my GTA San Andreas User Files in My Doc- uments. Doing them all at once takes a looooooong time, but look at it this way: once you copy the save file, you'll never have to do them again--at least not all at once. See "Maximum Stats of all kinds in one sitting" (III.5) for a much faster way to build Stats in the PC version of the game. As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off areas, he'll get a four star wanted rating that the law enforcers won't let go of, even if you use a code, till C.J. can get back to the allowable areas to get rid of it. Later in the game, when C.J. can get five wanted stars, sending him over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a five star wanted level while he's there, but right now it just gives him four stars. You can get more done early on that way, but it takes a lot of time and effort that doesn't always pay off if you're like me and don't save the game if C.J. gets busted or wasted. (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is right about girlfriend Katie showing up at Avispa golf course in San Fierro at the start of the game as a help for people who want to have C.J. risk the high wanted level attack of going to the areas that are off-limits. A benefit of having C.J. date her is that he keeps his money and weapons if he gets wasted. I'll add that having C.J. initiate dating with Barbara, also available at the start of the game, lets C.J. keep his money and weapons if he's busted.) If you want to save time on certain vehicle missions you're not crazy about that are available in the unwelcome areas, it takes less time to do them when those areas 1st open then make a copy of your save game. So hazarding the un- welcome areas isn't convenient or easier, but you might enjoy the different ex- perience and the challenge. (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J. when he gets back.) Rusk also explains that you can send C.J. to them to complete the Oyster col- lection and get some weapons, like a Minigun or Combat Shotgun (which then has whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit- tle into the 1st missions--see "Reuniting the Families" (and other missions that feature the ability for C.J. to enter otherwise off-limit areas without a wanted rating). The easiest way to get to those things in the PC version is to start the game then click "Never Wanted" in the GTA SA Control Center (X.13.c). In the meantime, I'll just explain how to have C.J. primed to make the most of it when he goes to them. III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your radar, and a trainer: how to control space and time The in-game map Move the cursor over the in-game map to see the names of the neighborhoods in the lower right corner. Use the Mouse Scroller to make the in-game map zoom in and out. When zooming in on a part of the in-game map, you can orient your view of it with the side scroller and by pressing the LMB to have the "camera" move to where you click the cursor. Map markers If you right click a spot on the in-game map, it creates a marker (a black circle with a red cross in it that has a black circle in the middle of it). Un- like icons for fast food places, etc., it will appear at the border of your ra- dar to indicate relative direction even if C.J. is far from it. Right click it again to make it disappear. Since it can help you stay on course during travel, it's used with some methods to get to the hidden interiors, etc. My directions mainly refer to your paper map; once you see the spot I des- cribe, I recommend clicking the spot on your in-game map with the RMB to make a marker so the marker on the radar can guide you right there. Thanks to gui for reminding me that not everyone has a copy of the paper map. A map just like it, except some of the words are in Italian, is at the next link: http://img176.imageshack.us/img176/4043/00gta1screen1000qa3.jpg ******** Other maps The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic- tures, information, and strategies which can be used while playing the game. But for Tags, etc., use the combination of descriptions, maps, and screenshots because the descriptions may be vague, the dots on the map may be off-target in various directions (or even just wrong: the description correctly gives Oyster 10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz- ard manner, and the screenshots are tiny--and the radar on them is even tinier. http://www.bradygames.com/index.asp?rl=1 Some amazingly good maps are by Ian Albert at: http://www.ianalbert.com/misc/gtasa.php They range from less than a MB to over seven MBs, so you might want to save them in My Pictures if you have a dial-up connection. There are some accurate maps at: http://www.gta-sanandreas.com/ Some other good maps can be found at the Gamefaqs and GTA Forums web sites. At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by GamerLady and dark52. At GTA Forums, go to GTA Series--GTA San Andreas--Game play, Maps of San Andrea, page 7, and find some by Smithers and others. http://www.gtaforums.com/index.php?showtopic=153561&st=120 Another link on p.7 takes you to some other good maps. Beside maps for weap- ons, etc., some also give the locations of 2 player free roam missions/rampages, Unique Jumps, and school/asset locations, with screenshots and pictures of the radar for each location. http://hem.bredband.net/708145/ I'd save them in "My Pictures" and print them if you can spare the ink. ******** An interactive map called SAM (San Andreas Map) is at: http://www.gtasanandreas.net/sam/ To find all the locations for a vehicle, for example: Click the "Vehicle" box, and all the vehicle locations appear. Click the "Set Filter" button, then type the name of the vehicle in the "Enter filter string" box, and click the "Done" button. Just the vehicle locations you're looking for are left on the map. Left click the icon used to show the location to have some information about the vehicle appear. You can use the LMB cursor arrow to draw a yellow box around a location to make that area fill the screen, then make it larger or smaller with the + and - buttons, and move around the map with the side and bottom scrollers. Pdescobar has a number of corrections for it for the PC version. I found one, too--if you click the box for Vehicles, click the Set Filter button, put "Sea Sparrow" in the "Enter filter string" box, and click the "Done" button, it mis- takenly locates one on top of the Zombotch building--it's actually a Sparrow. http://www.gtaforums.com/index.php?showtopic=257548 ******** Teleportation All items (Tags, etc.) shown on your radar The fastest way to find the Tags, Oysters, Snapshots, and Horseshoes, and look at Liberty City and the hidden interiors, etc., is by using The San Andreas Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele- porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con- trol Center (X.13.c), which works for either the patched or unpatched version of the original game and lets you use hot keys. You might combine that with Demarest's Pillager (X.13.gg), which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshots, it puts a green marker by the ones you haven't taken pictures of yet to make them easier to find. It works with v.1 or 2 and previous saves. ******** Trainer To freeze the mission timer that counts up, with either the patched or un- patched version of the original game, get The GTA SA Control Center (X.13.c). (If it's ever updated, it may stop mission timers that count down.) A trainer that stops mission timers that count down, that works with the unpatched version of the original game, is Pizzadox's Plus 27 Trainer (X.13.l). Falkman has a trainer for v3, the version of SA you can download from Steam. He's adding features as I write this (March, 2008), but it's already available to use. http://www.gtaforums.com/index.php?showtopic=317987 I'd like to recommend a philosophy about using trainers or such and codes. They let people get over mission difficulties, sometimes found with a mission of one port of a game and not another. Due to the fact that some people aren't as able as others in certain ways, ways that are matters of strengths but not char- acter determinants, these aids can broaden the range of people that can enjoy the game. (And some things, like the CJPHONEHOME code, you might just like to screw around with.) If we all agree on that, consider this choice: One, we get the regular game and people can use those aids if certain things are difficult for them. Two, the programmers look at the message boards and make planes you push a button to have fly for you, and great big maps bad for stunts but good for zom- bies. The last time I looked, you could push a button for a ride at the airport, there was a huge map where driving felt like guiding pieces of tissue paper and the stretched-out graphics could make something look like it's in the shade when it's in the sunshine, and there was a Zombotech building. Keep in mind that GTA's often give you a glimpse of things to come. The Little Dodo, bright red and white and cheerful in the face of adversity, could look gray and sad on an otherwise bright, sunny day. And that's a barome- ter of the whole thing. So the next time someone asks for a trainer or such, please remember that choice and tell them how to get one in the spirit of helpfulness--don't give them a hard time. Then we can have the regular game, and helpful people provid- ing aids for those having trouble with missions, the way the good Lord intended. III.2 Spraying Tags The easiest way to find them all (and easier for me than describing all the locations) is to use a teleportation device (see X.13.a and the two sections af- ter it). You could also use Demarest's Pillager (X.13.gg), which marks all the Tags left to find on your radar. A good map of all the Tag locations is at: http://www.ianalbert.com/misc/gtasa.php After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47, Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the Johnson house. This is one of the ways to increase Respect for C.J., and that allows his gang members to get better weapons--an SMG appears for every several 9mms. The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un- sprayed during that mission so C.J. can spray them again. Have C.J. go behind the Johnson house and jump on the E end of the wall (so he doesn't keep trying to go to the other side of it), then on the roof, then onto the roof of the Pawn Shop to get a can of spray about eight or ten times to build up a good supply of paint, remembering to feed him every day or two. (You could make it a habit for C.J. to get more paint each time you start the game.) A very grateful thanks to Garrett Daniels for offering the following advice (I've condensed) on the Gamefaqs message boards when I was worried about which Tag was the one I'd missed: A second after the message saying you sprayed the Tag appears, the new graph- ics appear and the "blink" sound is made indicating the game counted it in your Stats. It's possible to run out of paint during that second with the graphics partly completed. Before you get confused about which Tags you did and worry that you won't get 100% for the game because of a non-existent Tag glitch, get more paint and spray it again. You won't get the message, just the completed graphics, "blink," and credit in your Stats. III.3 Weapons 8 Ball's Bomb Shop A good map of the weapon and item locations is at: http://www.ianalbert.com/misc/gtasa.php Note: if I give the name of a place in capital letters and quotes, I'm refer- ring to the name as printed on the paper map that comes with the game. The attackers in SA seem a little more responsive to what part of their bodies the lead character shoots, but he can still kill them by shooting any part of them. As before, a head shot does the job the fastest. If you use the Mouse and Keys Configuration and you've gotten C.J. within fir- ing distance of a target, especially if there's just one or a few targets and C.J. doesn't have to move around so much, you can pause the game (Esc), switch to Joypad Configuration, and return to the game to use the auto-aim feature for the duration of the fight. I've played through this game a number of times without doing this, but it might help someone or at least provide a little vari- ety. It's easier to use the mouse to aim weapons that bring up a scope, and auto-aim doesn't always pick the target you want, though. Hand: Fist You forgot to get Brass Knuckles. Brass Knuckles Better than a bare fist. They're found: - under the S side of the bridge over the lot W of C.J.'s house, - and in alley by the Commerce 24/7 (on the N side of the block at the S end of Commerce). Melee weapons: Baseball Bat - some pedestrians get out of a vehicle to fight with one. Nightstick - in the security booth at the entrance to the movie studio at the E side of the block with "WOOD" of "VINEWOOD," and a policeman may have one. Chainsaw C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast Chainsaw attack. But you can have C.J. run with Fist/Brass Knuckles to a tar- get, have him trot and add Fire to get the Chainsaw revved up and pointing for- ward, then aim it in whatever direction with the mouse. You can find a Chain- saw: - beside the W log shelter (in the brown rectangle W of the big brown square on the paper map) in the Panopticon, - in Ocean Docks on a pier at the W side of the island, - between a bin of junk and some piles of tires in a Willow Field scrap yard that's at the W side of the place where the road that loops through the Ocean Docks island curves N on the mainland, - and by a little house at the W side of the S end of the brown dirt road that goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in- tersection. Golf Club - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and some pedestrians get out of a vehicle to fight with one. Katana - behind the corner of the wooden fence E of the 24/7 that's on the block where the "O" of "LITTLE MEXICO" is printed on the paper map. Knife - in front of the E "LOADING BAY" garage door behind the corner of little stores on the SW corner of the block that has "MARKET" printed on it on the pa- per map, a GSF gang member occasionally has one, and some pedestrians get out of a vehicle to fight with one. You can also have C.J. teleport there with the GTA SA Control Center (X.13.c): X 1124.0, Y -1331.0, Z 13.2, Angle 184.0 Pool Cue - in front of the restaurant at the S end of the W side of the SE block of Blueberry, - and from a game of pool at some of the bars in San Andreas, such as the Ten Green Bottles bar W of the Johnson house. Shovel - available behind Ryder's house--the one with holes in the yard to the W of the Johnson house (I don't know how you get shovelfuls of dirt to come out so neatly, and bigger than the holes they're from, like that; I think Ryder is bringing home buckets of sand from the beach for the chipmunks to play with), - under the S porch of an old shack a bit W of middle of the brown square of the Panopticon, - over three unmarked fresh graves by an old house at the light gray dot (a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some pedestrians get out of a vehicle to fight with one. Pistols: 9mm ("Pistol" in data\weapon.dat) Some gang members and policemen carry them.. As Rusk notes, it and Machine Pistols can be used with the Jetpack. C.J. has to remove the Jetpack to switch from a 9mm to a Machine Pistol and vica versa. You can find one: - in a back yard NE of the Johnson house, - at the S end of the empty lot on the N side of the narrow block S of the 1st "S" of "LAS COLINAS," - at the S side of a life guard hut W of Santa Maria pier, - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Nation clerks dual wield them. Silenced 9mm ("Pistol Silenced" in data\weapon.dat) - on the S porch of the E block of the Conference Center in Conference, - and at any Ammu-nation after "Doberman." Desert Eagle Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili- tary Industries) for Magnum Research, Inc. Their guns include the Desert Eagle, Baby Eagle, and others. The Desert Eagle is also called a "Deagle" or "50." "Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference to a 50 cal. Desert Eagle. It's available as a .357, .50, or .44 caliber gun, but converting it from one caliber to another is easy. http://en.wikipedia.org/wiki/Desert_Eagle http://www.urbandictionary.com/define.php?term=Deagle The strongest handgun in the game. You can find one: - by a billboard S of the SE bend in the main road through Playa Del Seville. If you want to have C.J. collect ammo by teleporting into the areas that nor- mally give him a wanted rating, you could do it during one of the missions, like "Drive-By," with a glitch that lets C.J. explore without a wanted rating. An- other option is to use the GTA SA Control Center (X.13.c), go to the "Player Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons. You could also finish the weapon gathering by teleporting C.J. to the Johnson house, where he can change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach) X 2770.0, Y -2184.0, Z 11.1, Angle 50.0 Angel Pines scrapyard (in the dimly-lit corner of a big shed) X -1868.0, Y -1622.9, Z 22.0, Angle 138.0 Hashbury (below the "A" of "GARCIA") X -2214.0, Y 109.0, Z 35.0, Angle 271.0 Bayside (inside corner of low light brown brick wall W of N end of wooden fence on the E shore) X -2354.0, Y 2456.0, Z 6.0, Angle 271.0 Lil' Probe Inn trailer park (under the middle solar panel of three) X 33.0, Y 1372.0, Z 9.0, Angle 271.0 Shotguns: All three types use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang- er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing that adds five shells to the ammo for it. Shotgun Gangster at 20%. You can find one: - on the top floor of the Los Santos and Dillimore Police Departments, - at an Ammu-Nation after "Doberman," it's occasionally used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mission). Sawnoff Shotgun Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis- tance one hit kills). Gangster at 20%. You can find one: - in Ocean Docks in a train car in the blue building shown on the paper map as a dark rectangle on the E side of the block that's at the NE corner of Los San- tos International Airport (have C.J. run across a platform at the door to get inside the box car; if you have him jump, he'll keep trying to grab the upper ledge of the car and hang from it; there's Armor in the car with a wooden plank used for a ramp to the door of it), - S of the A Stage building in the movie lot in Vinewood (on the block that says "WOOD" on the paper map), - on the back porch of the 2nd house from the S end of the E block of the two big rectangular blocks in Palomino Creek, - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of the nearly square block N of the martini glass symbol, shown on the paper map, in N East Los Santos (look at the N side of the building for a section C.J. can jump up to, then onto a higher roof), - and at Ammu-Nations after "Doberman." Combat Shotgun ("SPAS12" in data\weapon.dat) A S.P.A.S. 12 semi-automatic shotgun. Gangster at 20%. You can find one at an Ammu-Nation after "Don Peyote" (a Las Venturas mission). C.J. can get one sooner in Las Venturas. You can have him use it to upgrade his skill for it to Hitman pretty quickly by changing the stat file for it (see III.5). You can use one of the glitches that lets C.J. explore San Andreas without a wanted rating, such as the one near the start of "Drive-By" (IV.7). You can also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons on the GTA SA Control Center (X.13.c). If you use it to teleport C.J. when it give him a wanted rating, you can then teleport him to a place where he can get rid of his wanted rating. As Rusk notes, all three Shotguns use the same ammo, so you can stock up on ammo with any of them and that ammo is added to the round that comes with which- ever Shotgun you get next. For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of where "LVA FREIGHT DEPOT" is printed on the paper map. Go S into the N entrance of the compound, past the garage with a lot of doors on your left, to the rect- angular divider with plants and trees growing in it. The Combat Shotgun is in the shrub in the middle of it. You can also teleport C.J. to it: X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913 If he has a wanted rating, you can teleport him to the Johnson house to change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Submachine guns: Submachine guns are needed to do drive-bys. The 1st two are in the Machine Pistol category. Those two and the 9mm Pistol can be used with the Jetpack. C.J has to remove the Jetpack to switch from a Machine Pistol to a 9mm and vica versa. All three use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Tec9 The weakest SMG. Gangster at 10%. It can be dual wielded, used for drive- bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks," and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a weapon to strengthen as described at "Weapons and Attackers" (X.11). You can find one: - at the Johnson house after spraying 100 Tags, - under the E end of the S highway ramp of the two that end in loops W of the terminal building that looks like the LA Airport Theme Building (also seen in "GTA III"), - at the N side of a little warehouse at the SE corner of the intersection of N Blueberry, - behind the big white house with lots of brown trim on the hill surrounded by a loop of road in Mulholland, - by a chain link fence in a lot S of "NAS" in "LAS COLINAS," - and at an Ammu-Nation after "Doberman." Micro SMG ("Micro Uzi" in data\weapon.dat) Gangster at 10%. It can be dual-wielded and used with the Jetpack. You can find one: - on a lower ledge in the big drainage ditch E of the Johnson house, - on the top floor of the spiral multi-floor parking garage that's on the S side of the "L"-shaped block two blocks N of the E side of Los Santos Forum, - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms), Varrio Los Aztecas (with 9mms), and S.W.A.T. agents. SMG ("MP5" in data\weapon.dat) An MP--the strongest SMG available. Gangster at 30%. You can find one: - at Unity Train Station, which is N of the two prongs of track that extend from the main RR track before the RR tunnel in El Corona, - in the walled-in area at the W side of the building (with a fire-blackened SE corner) on the NE side of the N block of downtown Montgomery, - on the roof of the Jefferson Motel, which is on the block W of the N end of the thick area shown on the radar and in-game map for where the train track has a street on either side of it in Jefferson (the motel stairs are on the S side), - on an upstairs outdoor patio at the E side of an off-white stucco house with a red-orange roof--it's along the N-most road in Las Colinas and W of the gray N-S line indicating a RR tunnel on the paper map, - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often than a 9mm but more often than a Knife) after C.J. can recruit three or four, and it's used by FBI agents after "Farewell, My Love" (a Badlands mission). You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to these coordinates: El Corona (SW corner of walled small lot at SE side of Unity station) X 1766.0, Y -1930.0, Z 14.0, Angle 90.0 Jefferson (roof of Jefferson Motel) X 2199.0, Y -1170.0, Z 33.5, Angle 90.0 Las Colinas (patio at top of stairs where gray line of underground RR goes N from the road W of "LAS COLINAS") X 2268.0, Y -1028.0, Z 59.0, Angle 90.0 Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W street of downtown Montgomery) X 1297.0, Y 395.0, Z 19.5, Angle 160.0 The SMG pickup on the roof of the Jefferson Motel has the most ammo of any SMG pickup in the game (the Four Dragons Casino pickup for it is second). Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs. http://www.gamefaqs.com/ Assault Rifles: Both use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) AK-47 Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take your pick. Gangster at 30%. A good general purpose weapon. You can find one: - at the Johnson house after spraying 100 Tags, - in the SW area of a big warehouse with a band of red around the top of the outside walls in the W section of the block in Ocean Docks that's at the NE cor- ner of Los Santos International Airport, - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD"; enter on the E side of the block, - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul- holland Intersection. M4 Gangster at 20%. A better general purpose weapon. There's one: - between two of a trio of ramps at the SW end of the airport tarmac (have C.J. jump on a vehicle then jump up and climb over the fence by the front gate if he hasn't gotten his pilot's license to have it opened for him), - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission). If you're having C.J. teleport, you could do it during one of the missions, like "Drive-By," with a glitch that lets C.J. explore without a wanted rating. Another option is to use the GTA SA Control Center (X.13.c), go to the "Player Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons. You could also teleport him to the Johnson house, where he can change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Los Santos Airport (between two concrete ramps at the W end of the tarmac) X 1382.0, Y -2547.75, Z 14.0, Angle 83.0. Palisades (W of 3rd white line from the S in N-S series of lines in NW SF) -2905, Y 784.0, Z 35.0, Angle 261.0 Area 69 (under the steps of the SW guard tower) X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0 Pilgrim (E of bldg. at "M" of "PILGRIM') 2577.0, Y 1562.0, Z 16.0, Angle 96.0 Rifles: Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and fire with the LMB. Rifle ("Country Rifle" in data\weapon.dat) Good for long distance two hit kills. There's one: - by the pool in the back yard of a house in the NE area of the block that's N of the block that says, "MULH" of "MULHOLLAND" on the paper map. Sniper Rifle Good for longer distance one hit kills. You can find a Sniper Rifle: - in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob- al Television (on the block N of the "M" in "Marina" on the paper map), - in Mulholland on a high balcony of the S branch of a big light beige house with a dirty pink surrounding wall at the SW end of the block that's N of the Pay 'n' Spray To get it, have full Health for C.J.; have him go NW from the house with the Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel vehicle at the N side of that house, then climb onto the roof of the house. Have him make a fast run and jump from the SE corner of that roof to the NW corner of the 2nd balcony below the roof of the house with the Sniper Rifle; jump down to the balcony lower than that on the S side of the house, get the Sniper Rifle, jump to the next lower balcony, then jump to the ground. He should still have most of his Health, but I'd get him something to eat. - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the tallest section of the beige hospital, just SW of the hospital tower of satel- lite dishes, which is a couple bocks S of the E end of the pond in Glen Park; you need to have C.J. bail, preferably with a parachute, or Jetpack to get there). You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to these coordinates: Jefferson (on top of tallest part of County General Hospital) X 2044.0, Y -1402.5, Z 68.4, Angle 215.0 Vinewood (on outside walkway of Studio 25 at Interglobal Television) X 736.0, -1356.0, Z 23.0, Angle 100.0) Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND") X 936.0, Y -930.0, Z 58.0, Angle 3.0) Heavy weapons: Rocket Launcher While restrained to Los Santos, you can get one at the start of the game. Have C.J. get a Parachute (see below). Then have C.J. jump on a vehicle and climb over the fence by the front gates of the airport, and fly the Dodo to the roof of the building that's on the E side of the 2nd block W of the S tip of Mulholland Intersection. Release acceleration during your approach and use re- verse as you land (crash it into the antenna there if you need to). Then C.J. can fly or Parachute from the roof. (If you don't have C.J. get the Parachute and wreck the plane, or have C.J. use the Parachute to fly to the Rocket Launcher, he'll have to jump to the ground afterward, and, if he had full Health, will have his Health reduced to a tiny amount.) It's good for taking down helicopters. Hold the RMB to bring up the scope and fire with the LMB. If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher: Easter Bay Airport X -1129.0, Y -150.0, Z 14.0, Angle 230.0. Afterward, you could teleport C.J. to the Johnson house if he needs to go in- side and change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Minigun As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA III" M-16. (It still is in "San Andreas.") It's good for quickly taking out anything except Rhinos, and you don't have to upgrade the skill for it. C.J. can get a wanted rating easier with it than with most weapons if he's shooting rival gang members, but it makes it easy to do certain missions that clear the wanted level when you complete them. You can generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher is more commonly available early on. To make up for that, you can modify a file to make a Tec9 as powerful as a Minigun (see X.11). Besides the Minigun not being as accessible as in "Vice City," my main com- plaint about it is that the sound effect for it has been changed to a whir. It may be more realistic, I don't know, but now it sounds like a blender. Thanks to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas" when they're used from within an aircraft they're installed on. But C.J.'s Minigun sounds muffled that way though he's using it on foot. How to send C.J. to all three available Minigun locations while meant to be restricted to Los Santos and Red County You can use one of the glitches that lets C.J. explore San Andreas without a wanted rating, such as the one near the start of "Drive-By" (IV.7). You could also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af- ter inserting cheats" and "Never Wanted" buttons. The "Auto-Clear...." button also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get him into and out of Area 69. If you teleport C.J. to get weapons when it gives him a wanted rating, you could then teleport him to the Johnson house, where he can change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out of Area 69 when it gives him a wanted rating, you could have him go beneath the front of the Johnson house (or any other place where he can change clothes or get a haircut), descend into Ghost World till he appears above ground, then go inside to get rid of his wanted rating. Roca Escalante parking garage Minigun To have C.J. get the Minigun in NE Las Venturas, you can have him enter the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors. You can also have him teleport there: X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0 Rockshore East scaffolding Minigun Another Los Venturas Minigun is on the next-to-the-top level of the scaffold- ing at the "OC" of "ROCKSHORE EAST." Thanks to pez2k_ for the tip that C.J. can climb it to the Minigun--have him do a jump across a bit of an inner 90 degree corner to grab the next level up and repeat as needed. You can also have C.J. reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick across the rails by it and dropping down near it (C.J. can jump higher than you'd think to get back up into the Maverick), or by teleporting there: X 2682.145, Y 835.74, Z 21.766, Angle 85.88 How to get the Area 69 Minigun while meant to be restricted to Los Santos and Red County Other than in the ways to avoid it described above, C.J. gets a four star wanted level for entering the part of Area 69 shown on this map: http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg If C.J. does that once the Badlands and San Fierro are freely available, he gets five stars that go down to four once C.J. leaves that part of Area 69. As explained at "Ghost 69" in the section on Ghost World (I.10), you could have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos Pro-Laps, then use Mxyzptlk's gimmick to get into the interior of Area 69 through the non-solid ceiling over the W shallow trench... http://www.zippyvideos.com/4384278432935426/mxyzescape69/ ...to get the Area 69 Minigun. This map of the interior of Area 69 shows the W shallow trench and Minigun locations: http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg Then have him leave through the same ceiling. Have C.J. go beneath the front of one of his save places with a clothes clos- et, or beneath the front of a barber shop, and descend into Ghost World until he appears above the ground. He can go inside to change clothes or get a haircut to get rid of his four star wanted rating. You could also teleport him to the Area 69 Minigun: X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0 If he has a wanted rating, you could teleport him to the Johnson house to change his clothes (see above). "Mini mini mini mini, mini Some people got to have it Some people really need it Listen to me y'all, do things, do things, do bad things with it You wanna do things, do things, do things, good things with it...." (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by The O'Jays) Thrown: Grenades - behind a pizza stand on the Santa Maria pier, - in East Beach in the NE corner of the 3rd floor of the parking garage on the S side of the big "L"-shaped block two blocks N of Los Santos Forum, - in Las Colinas behind the brown wooden fence and shed at the E side of a house over the head of the cartoon duck swimming E-shaped block N of the thick N-S line, indicating a section of the RR track with a street on either side of it, on the paper map, - and at Ammu-Nations after "Doberman." Tear Gas Good for detaining police officers when C.J. gets a one or two star wanted level while fighting rival gangsters. It's good for getting out of various such tight spots. Jheath recommends that you temper that understanding with the fact that it can raise C.J.'s wanted level like a Molotov, so you might reserve Tear Gas for a more difficult situation created by a four star or higher wanted lev- el. - in Ocean Docks in a train car in the blue building shown on the paper map as a dark rectangle on the E side of the block that's at the NE corner of Los San- tos International Airport (the same big blue warehouse that has a Sawnoff Shot- gun in a railroad car), - and at the top of the steps of the Opera house (a big granite block building with red-orange and yellow-orange vertical banners hanging in front of it) S of the W branches of the Mulholland Intersection. Molotov Cocktails Good for taking out the attackers that emerge when you hit a vehicle--like a Rhino, FBI Rancher, or rival gang car--with one. The spread that helped them attack around corners in "Vice City" is even greater now. They can also get through some walls and floors, as in "End of the Line." You get a Stat for fires started. You can find Molotovs: - in the Johnson house after spraying 100 Tags, - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of the Johnson house, - on the Library roof at the S end of the SW block of Palomino Creek, - and in Mulholland N of the main E-W road next to Hobo's old fashioned light brown wood and gray diner with a RR crossing-type sign out front. Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat) Have C.J. throw one or a number of them, which stick to the surface they hit (a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them. A batch of them are good for taking out Rhinos when no attackers are on foot nearby. C.J. can get a wanted rating just for throwing one. Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a time. After that, he just goes through the throwing animation empty-handed and the count for them doesn't go down. Although he says it's been disputed by some, it holds as true on my original PC version. He also told me Satchel Charges pass through mirrors. Thank you, Anurag, for helping me again. You can find one: - in an alley on the N side of the Inside Track which is on the E side of the biggest block in Montgomery. Handheld Items: Spray Can Used to spray the 100 Tags in Los Santos. He can also immobilize or even kill people with the spray. - on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on the E end of the wall (so he won't keep trying to get to the other side of it), jump on the roof, then run onto the Pawn Shop roof for a Spray Can, - and in Las Colinas behind a little one story light gray house with a stone enclosed porch about where the "C" in "COLINAS" is on your paper map that comes with the game. Camera See I.7.aaa Taking Photographs. - in C.J.'s bedroom at the Johnson house. Fire Extinguisher It can put out fires, and immobilize or even kill people by not letting them breathe. - in most fast food places, which open up after "Ryder." Gifts for girlfriends: Gifts can also be used as melee weapons, so C.J. can knock someone to the ground with some posies, which is different. Cane We're not sure which one uses this--probably C.J. on Millie (the one that likes the Gimp outfit). But I haven't heard of anyone being able to give it to a girlfriend in the game, so it's figured to be a melee weapon in the wrong weapon slot. There's a cane: - at the W side of a lot in the middle of the houses on the block E of the block with the bottom of "PLE" of "TEMPLE," - in front of Didier Sachs clothes store catacorner SE from the "O" of "RO- DEO," - and behind the "N" of the VINEWOOD sign. Flowers The gift that's also the unlikeliest melee weapon C.J. has. Thanks to reader Hameyadea (which means "the information bringer") for correcting me: flowers do reappear at a site after they're taken from it and the game is saved. Maybe it's just a glitch that sometimes causes them not to--I don't know. There are flowers: at the S side of the flower bed that's at the E side of the pond in Glen Park, at the E end of Verona Beach, in the garden S of the front door of Verdant Bluffs Observatory, in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD" printed on it on your paper map, in Mulholland at the NE side of the loop of road, in El Corona in the front yard of the 2nd house from the W on the S side of the block N of the RR track E of where two short tracks veer from it, in Idlewood by the Sprunk machine at the gas station on the NE corner of the same block, and in Las Colinas in front of the off-white stucco house on the N side of the N-most E-W road W of where a gray line extends N from it to indicate a RR tun- nel--it's the 2nd house W of the gray line. Double-Ended D**do C.J. can give it to a girlfriend as a gift or beat somebody over the head with it. (It must not be made of those new flexible polymers). You can find one: - in the shower of the Los Santos and Dillimore police stations. Go in the front door, don't have C.J. draw a weapon, and he should be okay getting this. Apparel Items: Parachute - on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS." Enter the building on the NE side. Jetpack This is available at the bottom of the launch bay during and after "Black Project" and by the Verdant Meadows abandoned AC tower after "Green Goo," a couple of Desert missions. For the way to enter the interior of Area 69 through Ghost World, see I.10. It's useful for getting around the regular scenery and Ghost Hell, Ghost World, Ghost Heaven, and get to Liberty City (I.10), too. The code for it is "ROCKETMAN"--I wouldn't save the game after using it, but it could help you scope out the confusing bunch of locations for weapons, items, etc., of the game. Better, you can also use the GTA SA Control enter (X.13.c) to get rid of your cheat count status automatically or after using the code and save the game without worries. C.J. can use 9mms and either of the two Machine Pistols while flying with it. He has to remove it to change from one of those weapons to another of them. 8 Ball's Bomb Shop On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is 8 Ball's Bomb Shop. It operates like the ones in Staun- ton in "GTA III." You can have C.J. drive a four-wheel (even an emergency) ve- hicle into it for the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to activate the eight second or so timer, and have C.J. leg it. &&&&&&&&&&&&&&&&&&&& III.4 Armor and Bribes Health pckups only appear during certain missions and territory battles except for the one in Madd Dogg's kitchen after "A Home in the Hills." Land vehicles are a kind of armor, too, in that they take the punishment for a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or Health going down at all--if you land right. The real body armor looks like this: http://www.securityprousa.com/bodyarmor.html Some very good maps for Body Armor and Police Bribes are at: http://www.ianalbert.com/misc/gtasa.php http://en.wikigta.org/wiki/Body_Armor_%28GTA_San_Andreas%29 http://en.wikigta.org/wiki/Cop_Bribes_%28GTA_San_Andreas%29 Armor Ammu-Nations after "Doberman." Ganton: in the big flood control ditch E of C.J's house, on the W side of the ditch under a bridge a bit N of the Johnson house. NE Red County: N, across San Andreas Sound, from the W loop of the two of the intersection E of Montgomery Intersection. On the radar and in-game map, there's a pier on the N bank with two gray segments that extend S. The Armor is between the stairs on the W segment. C.J. won't get a wanted rating for climb- ing onto the piers. Red County: in the N area of the brown area, on the paper map, at the NE side of Hampton Barns, under the porch of the little blue one story house. Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S block of Montgomery. Red County: on top of the ramp by the doors at the N side of the big Fleisch- Berg building, which is on the S side of the road that goes W from lower down- town Blueberry. Palomino Creek: between the light pink one story house and the blue two door garage of the 2nd house from the W of the houses N of the NE block of Palomino Creek. East Beach: from the point the "S" of "LOS FLORES" is printed on the paper map, go N past the 1st right and, just before the bridge, turn right into an al- ley, make the 90 degree turn of it, and the Armor is in front of you. Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the W end of the part shown as gray on the radar and in-game map. Mulholland: on the same high balcony as the Sniper Rifle you probably need to fly to. Pershing Square: a Los Santos police cell. Verdant Bluffs: among picnic tables on the patio at the N side of the block that's S of the one that says "HALL" of "CITY HALL" on the paper map. Conference Center: on the porch of the W side of the W block of the Conference Center building. Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is the Atrium. Have C.J. enter on the N or W side; the screen says "Attrium" if he enters on the W side. The Armor is inside on the S side. (In the middle of the 1st floor is a statue of part of a guy miming masturbation; around the out- side of the room are statues of guys covering their eyes.) Los Santos International: on the right end of the little horizontal rectangle of roads is a square of roads: the Armor is by the N side of the lower of the two N roads (one is over the other). Willow Field: behind the gray steps of the 2nd building N of the SE corner of the block that says "WIL" of "WILLOW" on the paper map. Willow Field: on the block E of where it says "EL CORONA" on the paper map. Going E on the S side of the RR tracks that veer S, it's on the E side of the 2nd big dirty orange container of scrap, and W of the big pile of black scrap. Ocean Docks: in the office on the 2nd floor in the W end of the warehouse with a red band around the top of the out side walls in the W section of the block in Ocean Docks that's at the NE corner of Los Santos International Air- port. Ocean Docks: in the train car with a plank as a ramp for the door (by the train car with a Sawnoff Shotgun) in the blue building in the SE section of the block in Ocean Docks that's at the NE corner of Los Santos International Air- port. Bribes: (**** could be a useful airborne bribe for a helicopter) Ganton: from the Johnson house, go W, turn S, then go W into the alley and past the foliage in it. East Los Santos: at the W edge of the big flood control ditch E of the Johnson house, N of the bridge overpass to the N, and between a building and the edge of a fence. Ocean Docks: over the N arch of the little bridge that's W of the S end of the E block of the island.**** Ocean Docks: next to crates SW across a lot from the end of the dead end road of the island. Glen Park: N of the pond, in the tunnel that goes through the stone bridge that goes over the pond. Market: in a clearing between the beige, green/blue, and purple apartments at the SE corner of the block N of the block that says "ARKET" of "MARKET" on the paper map. Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper map.**** Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe is in a narrow alley, over the RR tunnel, between two houses. Mulholland: at the SE corner of the block E of the little loop of road, by the N side of a garage of a house. Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up the W side of the street of the W street of the block that says "MARI" of "MARI- NA." Verona Beach: in the NW corner of the gray alley shown on the radar and in- game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the paper map. Montgomery Intersection: on a dirt road under the E end of the S loop. Blueberry: in an alley between a fence and a building; it's in the middle of the rectangular block E of the upside-down "L"-shaped block. Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of downtown Blueberry. Red County: on some rocks by the N bank of an E-W river, at a crook in the river just SW of the "C" in "COUNTY" on the paper map.**** III.4.a When Armor, Health, Bribe, and weapon pickups, and fast food vending booth markers, reappear An Armor pickup will reappear in six hours of game time (a little over six minutes). It will also reappear if you save the game. The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1) doesn't reappear after it's been used, so I don't save the game after using it (or after using Thermal Goggles, which also don't reappear after they're used). A Bribe will reappear in five hours of game time or if you save the game. A weapon pickup will reappear in six hours of game time or if you save the game. A pickup won't reappear if C.J. is too close to the spot--within about 20 (?) feet from it--at the time it would otherwise reappear. A fast food vending booth marker will reappear in 30 game minutes (a little over 30 seconds in real time). If you don't see the red marker, have the "cam- era" turn away and aim at a spot in front of the vendor's booth again. &&&&&&&&&&&&&&&&&&&& III.5 Maximum Stats of all kinds in one sitting Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way," 2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina wasn't your favorite thing about it. http://pc.ign.com/articles/372/372825p1.html This is the fastest way to get the maximum for all vehicle, weapon, and what- ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the original or second edition of the game. Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold- er (X.5) and make a backup copy (X.6) of the file data\ar_stats.dat. Go to data\ar_stats.dat with Notepad. An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill. At line 5, the STAT_INC_FLYING_SKILL is 50. At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300. That means you increase the skill for using the vehicle by 50 points when you fly it for 300 seconds. Old School Hustla says he changed them to 500 incre- ments of skill for every two seconds of flying and maxed out his flight skill in one very short flight. So you make the number for the line from 0 to 11 bigger and the one from lines 33 to 45 smaller. I didn't increase the amount added to driving skill, 20 points, just lowered the time taken to get a skill increase message to 1 second, and maximized driv- ing skill in a drive around Los Santos with a new message appearing about as fast as it took for the last one to fade from view. An example regarding weapon skill: At line 12, the STAT_INC_PISTOL_SKILL is 0.8. At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50. That means you get a 0.8 increase in skill for using the weapon for every 50 accurate shots made with it. As in the 1st example, make the 1st number bigger and the 2nd one smaller. I changed it to 500 points added per 1 accurate shot and made Hitman for Pistol in a few shots. For a weapon you can upgrade the Skill for, you could also pick small numbers, like 0, 1, and 2, for column Q for the weapon in data\weapon.dat. Those numbers represent the Stat number required for each Skill level: poor, standard (Gang- ster), and pro (Hitman) (see X.11). The last time I did this, I changed lines 0 to 22 to have numbers in the hun- dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3. Do the same and save yourself one he** of a whole bunch of time. Thanks to a post by Old School Hustla at GTA Forums for this considerably time-saving tip. http://www.gtaforums.com/index.php?showtopic=202014 A Stat is maximized at 1,000 points; it continues to grow afterward, but your Skill doesn't increase. So if you're really in a hurry, you might try changing the figures to create 1,000 points in one second (thanks to Ben "Cerbera" Millard). The one exception to getting them all done while restricted to Los Santos would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have C.J. brave the high wanted level he'll get for entering the off-limits areas, or load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW Las Venturas for the Combat Shotgun, then maximize the skill for it, too. If you do, see III.3 for the location of the Combat Shotgun. All shotguns, submachine guns, and assault rifles use the same ammo as any other in the same category, so the new round for one is added to any previous such ammo--thanks to Rusk for the tip. The Sniper Rifle and Boat skills given in data\ar_stats.dat have been dis- abled. The fastest way to raise weapon Stats on PS2 The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat doesn't work for PC. For PC, I'd change the data file as explained above, but I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2, was sent to me by reader Anurag Sinha. Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc," IV.15, is allowed to end, Freddie gets off his bike and taunts C.J.. Freddie can't be killed yet but the shots count extra, like headshots, for raising C.J.'s weapon Stat. He tells me it increases the Stat faster than shooting a tire over and over does on PS2. &&&&&&&&&&&&&&&&&&&& III.6 Cycling Stat (bicycle) The skill for this Stat grows quickly. Have C.J. ride a bike, pumping W to make him go fast, using the Bunny Hop, NP0, now and then, to build up his Cy- cling Stat, Muscle, and Stamina. When it gets strong, C.J. can reverse faster, be less likely to fall off the bike, and use the Bunny Hop like the Jump Boost for Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play with stunt jumps. The fastest way to increase the Stat is at "Maximum Stats of all kinds in one sitting (III.5). ******** The gimmick of having C.J. use a Freight train to raise his Cycling Stat works for PC. To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars pulled by a Freight train, and have it face in the direction the train goes in. When the train starts moving, press W just enough to get the wheels going, and the bicycle will stay in place on the car while the wheels turn at the speed of the train. The bike can slide back if the train goes uphill, such as in some places in Red County; if it does, press W as you need to so the bicycle stays in about the same place on the car till the train gets up the hill. It's easy to handle, but you might have him do this on the front car as a safeguard for that. When I tried this, I also had C.J. and his bicycle disappear for a bit after going through a dark tunnel and reappear when I turned the "camera" for a side view, which I've read has happened when others tried it. A downside to this is that C.J. will get a high wanted rating if he tries this in the blocked-off areas early in the game. Still, it's one of those interest- ing side things I like about GTA's. Sure, "Half Life 2" has some good graphics, but can Gordon Freeman ride a bike on a freight car without pedaling? Can he fly through the ceiling of a gym and go to a lovely restaurant? No. ******** There's always a BMX bike (that doesn't trigger a mission) at the S end of the long pier at Verona Beach, and another at the NE section of the block that's the 2nd block S of the W block of the two that the Glen Park pond is on. A conveni- ent place to let C.J. practice his biking and swimming is the big concrete drainage ditch east of his house--the S end slopes into the water. After C.J. can ride a bike fast and jump high with it, have him do: III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission This is a bit like the "Vice City" pizza delivery mission. It's a set of four consecutive drive-by delivery missions using a BMX bike. Three loops, six packages, three minutes Four loops, six packages, five minutes Five loops, seven packages, five minutes Six loops, eight packages, eight minutes Have C.J. pause beside each several foot-wide glowing red loop, press Q or E then W or S to make sure it's beside C.J., then have him throw the package (which looks like a "GTA III" hidden package) into the loop, which then disap- pears, by pressing the LMB. There are more packages than loops, but each wasted package takes $100 off C.J.'s pay, so if he misses you can have him drive into the package to get it back and try again. In "San Andreas," the vehicles you can use Mouse Steering for include bicy- cles. It can make drive-bies difficult, though, so I'd just use the Mouse to throw the package with the LMB. I reach from A and D to Left and Right to steer when I need the bike to jump or level out afterward, which I need to use Up and Down for. And press W quickly and repeatedly to have C.J. stand and pump the pedals to go very fast. Check the in-game map a lot for the locations of deliv- eries. The Stats record how many deliveries were made whether or not they were made while doing the four sets of deliveries in a row, but you have to do all four in a row for 100% completion of the game. If you have to try it several times, at least, if you keep him fed, you can soon level up Carl's biking ability and let him progress to the buff stage. C.J. gets $10,000 and the pickup in front of the store generates $2,000 a day, the maximum value it can have at any one time. III.8 BMX Challenge You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100% Cycling Stat 1st to make this easier. The BMX bike used for it is by one of the half-pipes at the skate board park in Glen Park. It's on the NE side of the block which is the 2nd block S of the W block of the two that show the pond on the radar and in-game map. There are 19 glowing red loops, and C.J. gets ten seconds added to his allow- able time for each loop he touches and causes to disappear. Several of the glowing red loops you have C.J. cycle through were a little tricky for me to get: a couple, each positioned high over the middle of the sloped concrete chasm, and one positioned on a platform at the side of a half pipe. To get one of the two that are over the chasm, you have to get a good run at the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the loop. For the other loop over the chasm, concrete walls on either side of it prevent handling it the same way. I had C.J. park the bike on the shadow under the loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump extra high. (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I might never have guessed it!) http://www.gamefaqs.com/computer/doswin/file/924362/33834 For another way to get the same loop, thanks to the stuckgamer web site, where I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back at the loop. http://www.stuckgamer.com/index.shtml Dr. Tornado gets my thanks for help by recommending that you put a car under that loop beforehand. You can have C.J. do a little Bunny Hop onto the car, then do a full size one up to the loop. And while C.J. can use one of the half pipes the regular way to get the two disks at either top side of the pipe (I used Left and Right for sharper turns at the apex of C.J.'s efforts to let him make sharp turns back downward), that won't work for the loop on the ledge beside the top of one side of the other half pipe. I had C.J. get that one by getting a fast run (tapping W quickly and repeatedly) at the on-ramp and doing a Bunny Hop at the on-ramp toward the loop on the ledge. Another way to get that one is to park a Packer nearby beforehand so the ramp leads up to it. (Thanks to a post by Reborn Darxtorm at Gamefaqs.) You might find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E of "EL CORONA." &&&&&&&&&&&&&&&&&&&& III.9 The Taxi Driver mission (a Sub-mission) Do the Taxi mission by delivering 50 fares. You might not wait till his Driv- ing Stat is high because the 50 don't have to be done in a row. You'll make money, increase your driving Stat a bit so improve the handling ability of four- wheel vehicles (which is awful initially), and get to know the area better. The Taxi is the best vehicle to do this with. When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission, it makes the little Taxi light on top light up. Have C.J. drive to someone that's hailing a taxi and let them in. The game tells you their destination, shows it on the radar and in-game map, and a timer counts down the time left to deliver them. C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti- vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS Boost, NP0, for Taxis and Cabbies as his rewards. When the NOS Boost runs out, you can have C.J. exit and enter the vehicle to replenish it. Rusk told me some told him about a glitch for this in the original version on Xbox that some said they had in the original PC version, too: if C.J. got his Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis- sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not find the location of Toreno in "Mike Toreno." See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found that the glitch is brought on by corruption of zone information. One way to cause that is to send C.J. to the edge of the map, so try to avoid that. If you go along with the order I offer in this walk-through, you'll avoid the Taxi glitch by having C.J. get the Taxi mission done before going to the edge of the map for "Freefall" or "St. Mark's Bistro." III.10 "Burglary" (a Sub-mission) "I never stole anything in my life. I've purloined a few things."--Jackie Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in the 1st few years of the 1980's. Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is in a black Boxville truck. C.J. has to steal the TV, VCR, game controller, cash, etc., from houses and/or apartments, put the loot in the truck, and get the truck to the lockup garage. There's a so-called "black" Boxville, with a corresponding lockup garage, in each of the three main territories of the game. (Actually, the upper part is dark gray, and the shading of the bottom part is a bit different and moves up and down as C.J. drives.) To find the Los Santos truck, go W from C.J's late Mom's house, go left at the 1st intersection (the one by the bar--don't be fooled by the bridge overpass on the map) to a T intersection, then go right to find the truck by the last blue two-story apartment building on the left side of the road. The lockup garage for it is W of the "S" of "PLAYA DEL SEVILLE." The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the lockup garage for it is on the E side of the same block. I found some SF places C.J. could burglarize on the E side of the block E of the block with "OC" of "OCEAN FLATS." The Las Venturas black Boxville is in a lot on the N side of the block that's S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for it is a bit E in the same lot. I found some LV places C.J. could burglarize on the S side of the block that's E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST." (I found a place C.J. could burglarize in Bayside Marina, but that's a long drive from the SF lockup.) Start at eight p.m.--20:00--to give yourself the most time. Once you find an area you like, have C.J. drive the truck there ahead of time to activate the mission. Residences that can be burglarized each have a yellow inverted cone of light at the entrance door. The Gamefaqs message boards have recommended that you find two such houses beside each other in Playa Del Seville among the apartment buildings by the lockup. That way, C.J. can park the black Boxville between them and put all the loot from one in the truck, then from the other into the truck, then the 1st one again, etc. When you send C.J. into a 2nd house, the items to loot reappear in the 1st one. So even if the 2nd house has a tenant awake in the living room, you can have C.J. go into and right back out of it every time he's finished stealing the loot from the 1st house to load up the 1st house again. The fastest way to do this mission early in the game is to use a pair of houses in the section of little houses of the block of Playa Del Seville that has a dead end road at both the E and W sides. Orion_SR found some small houses in El Corona, too. I backed the truck toward two houses at a dead end and had C.J. steal two things from one house, two from the other house, etc. (Beyond that, you might want have C.J. try this in different neighborhoods, like the street the Johnson house is on, or N Mulholland, for the variety.) (A few of the less expensive Los Santos places had a dark alcove. I don't think they're the kind pedestrians spawn from like the ones in the Washington Beach Police Station, the two in the biker gang compound in "Hogtied," or on the 1st deck of the ship used in "Spilling the Beans," in "Vice City." They're probably just there so C.J. can become unseen by others when he's in shadow, which is a new feature for a GTA lead character, not that I found any need for a dark alcove when testing this.) There's someone sitting on the front porch in front of some of the doors. C.J. can walk right past them. The easiest residences to burglarize don't have any occupants standing or sit- ting in them. They have one or two occupants in bed. There's a bar on the screen that measures C.J.'s noise level indoors. - You can have him crouch, C, while he moves, which he can do slower and qui- eter if you tap W at a certain rhythm. - You can also add Alt to W to make C.J. walk--in this mission, he does it a little hunched over compared to the way he usually walks. He can walk faster when equipped with a rifle or automatic rifle. - Even faster, Orion_SR noticed that you can even have C.J. sprint at the loot and hit F just as he gets to it without waking the tenant in small apart- ments or houses. It also makes C.J. less liable to dawdle before he picks up the loot. If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant exclaim something to C.J. and see the message that he's been detected. When that happens, C.J. has to get out of the house in ten seconds to prevent a three star wanted rating. If he gets the wanted rating, the police will be waiting outside to attack C.J., and they'll appear inside if C.J. doesn't go out. If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV, etc. Fancier houses might have something in the kitchen. Hit F to get him to pick up a valuable (twice if he's crouching to get him to stand up 1st), and send him right back to the door. If C.J. fills the noise bar but you get him outside in less than ten seconds, the burglary can continue like the noise detection never happened, even if you have C.J. return to the same house. So you can rush him to the door when you know he can do it quick enough, which is a good reason to pick small apartments or houses. Have C.J. go back outside immediately if he sees anyone there that isn't in bed. If there are gangsters inside, they might shoot at C.J.. If he turns and goes right back out, there won't be a wanted rating. Violent burglary Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head if they're turned away or in bed, then not worry about noise. The easiest way to do that without getting a wanted rating is to have C.J. use a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant alone in bed and facing away from him. For some reason, even just targeting the Silenced 9mm at their face, or targeting the occupant--even from behind--with any other weapon, will cause them to detect C.J.. C.J. can't use a Knife for a stealth kill because you can't get the RMB to target the occupant when they're lying in bed. Have him shoot them once in the head, or several times in the body, with the Silenced 9mm. If there's nobody else there, the noise bar will disappear. If the noise bar remains and the only other occupant is in bed in another room, C.J. can do the same thing there. If there are two in the bed, have C.J. crouch without facing either of them, or stand at the foot of the bed, and have him shoot one in the head and immediately shoot the other one several times in the head or body. (Welcome to the Boris Karloff school of Burglary.) If he needs to use two or three bullets, the police may be alerted. If two are in bed, shooting one could wake up the other and cause a wanted rating, too. In some cases, there's a weapon inside. I saw a Knife and a 9mm in a couple of living rooms, and a Shotgun revolve into a living room from a bedroom. Since only the Silenced 9mm can be used without getting a wanted rating during some burglaries, I didn't have C.J. use them. If you try a weapon other than a Si- lenced 9mm, have C.J. get outside fast to keep the wanted rating down to one star. If C.J. re-enters the place, the occupant is back in bed or whatever like nothing happened. I have gotten lucky and had C.J. crouch and use the Silenced 9mm to do a head shot at the front of an occupant sitting in the living room without causing a wanted rating, but I wouldn't count on it. Other than when testing ideas for this walk-through, I didn't have C.J. use a weapon on the home owner. This mission is more of a stealth test, it's easy enough without having C.J. kill anyone, and I didn't want to risk having C.J. create a three star wanted rating. The fastest way is non-violent, anyway-- have C.J. pick a small house or apartment, sprint to the loot, hit F as he gets to it, and have him rush to the door. Send C.J. to the back of the truck with each stolen item and press F to have him make the stuff disappear there. It isn't hard to get the hang of Burglary (glitches like C.J. walking too long into a piece of furniture without picking the loot up from it, or the stolen item leaving C.J.'s hands to hover if C.J. hops down from something, notwith- standing). I just reload the game if C.J. creates a three star wanted rating, but it's easy to do the mission without creating one. The value of the TV, clock radio, etc., isn't based on what type of item it is, but increases as the number of things stolen increases. The formula for this is M=20 times N squared, with "M" being "Money" and "N" being the "Number" of things stolen. Thanks to Quincunx' Burglary Guide: http://www.moonatnoon.com/misc/gtasa-burglary.html Therefore, the 1st item stolen with each attempt at the mission is worth $20, the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th $980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc. If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game lets him have five minutes to take the loot to the lockup. You can also end the mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he hasn't delivered to the lockup won't be counted. C.J. has to steal at least $10,000 worth of loot, which can be accumulated over a number of efforts on a number of nights, to complete the mission. If you want to get it all done in one night, you could use the code that makes the clock stop at 21:00: "OFVIAC." To disable it, type it again. When you dis- able it, the clock rushes to the time it would have if you hadn't used the code, so disable it after C.J.'s last trip to the garage with the loot. You can use the GTA SA Control Center (X.13.c) to erase your cheat count before you save. C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and the infinite sprint. C.J.'s sprint can last several blocks near the end of this mission, but it doesn't become infinite till he completes it. Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi- nite sprint reward is given the same way on PS2 as well. http://www.gtaforums.com/index.php?showtopic=196982&st=20 Thanks to Orion_SR for finding that if you have C.J. use a small house, you can have him sprint to the loot and press F as he gets to it without waking the tenant. (Thanks to reader Timo Hakala for his friendly letters which caused me to test this mission more and describe it more clearly.) III.11 Kill Criminals Have C.J. run down or shoot criminals and take their loot. They're the San Andreas version of the "Vice City" Downtown parking meters, and they may have a lot of ill-gotten money on them. There are sixteen of them listed at "Crimes" (I.5.k). Criminals are among those who drive Perennials,Blades, and Clovers (I.8.b). One ped says they have to find some "chronic." Chronic is a potent form of marijuana. http://www.urbandictionary.com/define.php?term=chronic There are four drug dealers among the criminals, too. They're among those who drive Ranchers. Two commonly seen in Los Santos each have their hands hanging down and overlapped before them. One is a young black guy in dark gray pants, a sleeveless black jersey, black sneakers and brimless cap, a silver chain on his wrist and neck, and a goatee... http://img157.imageshack.us/img157/3915/00gta1screen501b2oq.jpg ...and one is a young white guy in blue jeans, a light gray hooded jersey that says "Rockstar," has his hood pulled up over a black cap, and has light gray sneakers. http://img150.imageshack.us/img150/6995/00gta1screen501a3ie.jpg If C.J. gets a verbal reaction (sometimes only written in the subtitles) from a drug dealer, the only difference I've noticed between pressing Y or N is that N has them fire a gun into the air when they run away if C.J. approaches them. They make one of the worst deliberate and on-going contributions to organized crime. Even after you complete the game, and if you have C.J. take over 100% of the gang territories so Ballas and Vagos don't appear, the drug dealers still show up, and the pedestrians--even C.J.'s own gang members, will still go to the drug dealers to make transactions and help finance organized crime. They're part of the main problem C.J. wants to fix with his neighborhood in the game. (I don't know why he doesn't at least fire the gang members--Frank Zappa would. Even Paulie Cicero in "Goodfellas," 1990, would.) Clean up the neighborhood and have C.J. kill the drug dealers and relinquish their funds. It goes into your Crimes Stats as Criminals Wasted. Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi- cycle missions money, etc., and go to: &&&&&&&&&&&&&&&&&&&& III.12 Inside Track Betting Inside Track Betting is available on the E-W road that goes across the S tip of the Mulholland Intersection, Los Santos, and at the S end of the E side of the biggest block of Montgomery, Red County. Use the directional keys and Left Shift to get the most out of the amount you can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100 five times, etc.), then place the bet. As Rusk notes, the message boards say that the odds are about one in five for any of the horses, so bet it all on the long shot at the bottom of the list to get the biggest multiple for your payoff. Save the game if you win, and press Esc to reload the game instead the second you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again. To be on the safe side, do it till you have a few million dollars--that should be more than enough. The Horse Races gimmick Bet a small amount and remember the name and color of the winning horse. Have C.J. stay there and keep initiating races and exiting them when the horse does- n't appear (press F then W then F a lot) till it appears again--preferably on the bottom of the list, which is the horse that pays off the most if you win. Bet the farm on it because it will win. (Thanks to gtahoodlum, aka Wajid.) http://img137.imageshack.us/img137/6458/00gta1screen964tu8.jpg http://img201.imageshack.us/img201/8472/00gta1screen965fd1.jpg http://img201.imageshack.us/img201/8595/00gta1screen966qe3.jpg http://img201.imageshack.us/img201/3684/00gta1screen967bg5.jpg http://img201.imageshack.us/img201/3598/00gta1screen968on7.jpg Update: I tried this again with a new game and it didn't work. But when I tried it with a file for the last mission, "End of the Line," it worked. http://img150.imageshack.us/img150/7343/25355644gd4.jpg http://img168.imageshack.us/img168/7591/15698302ob5.jpg http://img150.imageshack.us/img150/8564/68798682aj4.jpg http://img165.imageshack.us/img165/5421/19224321vu5.jpg I'm not sure what related factor or glitch you need for this gimmick to work-- if you have to play so many missions first or have used the Control Center (X.13.c) during previous gameplay or....? When it worked recently, it was for the last mission, I'd used the Control Center previously, and I went through a lot more lists of horses till the horse I was looking for showed up than when it didn't work. Take the money and buy the available: III.13 Save houses Buy all the save houses shown by green house icons on your in-game map and ra- dar. The coordinates given below are for the paper map that comes with the game. All save houses have closets. Have C.J. enter the shaft of light at the clos- et door and follow the directions onscreen to change his clothes. Until you've completed "Nines and AKs," you can just have him take off and put on the Bincos white tank, blue jeans, and black low-tops he started out with, but even doing that can get rid of any wanted rating. (Take them off if you want the novelty of hearing the pedestrians say different things in reaction to him going around in his shorts.) Willow Field E6 $10,000 S of C.J.'s house Jefferson E6 $10,000 NE of the County Hospital in Jefferson El Corona E5 garage $10,000 N of Los Santos International Airport Verona Beach E4 $10,000 N of Verona Beach Santa Maria Beach E4 garage $30,000 W of the Santa Maria Beach Pier Mulholland D5 garage $120,000 N Mulholland III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage zmoonchild found that you can store four vehicles at the garage of the N Mul- holland save place (not Madd Dogg's--the place NE of that)--two inside and two on top. A Packer makes it easy to put land vehicles on top, which is an advan- tage for those who collect special vehicles, and you can also store a Sea Spar- row or Sparrow on it. It doesn't work with the other flying vehicles, which are larger. The vehicles on top disappear while the garage door is closed (as do the ones inside the garage). &&&&&&&&&&&&&&&&&&&& III.14 Weapon Stats and Gang Respect The fastest way to collect the best weapons is by teleporting (and possibly using Ghost World) (see III.3). The fastest way to raise the Stats for these things is given in "Maximum Stats of all kinds in one sitting" (III.5). If you're going to take the loooong way there, this is one plan you could use to have C.J. collect the ammo for the weapons that are close to each of several save places. III.14.a Initial weapon gathering At the Johnson house I'd save the game at the Johnson house between each of about ten or twelve sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev- ery one or two days, then have him use the weapons on the rival gang members E of the flood control ditch. Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the Armor under a bridge to the N. There are Brass Knuckles in the front yard a couple houses W of his. There's a Pistol (9mm) in the back yard of the house four houses counterclock- wise from his. There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house. Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the Johnson house. (And C.J.'s gang members will have SMGs added to their 9mms if they haven't al- ready.) See X.11 for how to change data\weapon.dat to make the Tec9 more like a Mini- gun. There's a police bribe in the alley a block W of his, and another at the upper W edge of the same drainage ditch about a block to the N of the Armor. Having him go to a wardrobe closet and take off and put on his white tank top or blue jeans can get rid of any wanted rating. At the El Corona save house I'd save the game between each of about ten or twelve sweeps through the weap- ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and SMG), feeding C.J. every one or two days, then send him N to save at the Johnson house to use the weapons on the gangsters E of the flood control ditch. At the S end of a block in Conference, on the porch at the S side of the Con- ference Center, is a Silenced Pistol. There's a Desert Eagle under a billboard S of the SE bend in the main road through Playa Del Seville. There's a Tec9 under the E end of the S highway ramp of the two that end in loops W of the terminal building that looks like the LA Airport Theme Building (also seen in "GTA III."). The SMG (an MP) is S of Unity (train) station N of the three prongs of track at the end of the railroad track in El Corona. There's another on top of the Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is on the block W of the N end of the thick area shown on the radar and in-game map for the section of train track with a street on either side of it in Jefferson. There's a Sawnoff Shotgun in a freight train car in a big building on the cor- ner across the street to the N of the dead end road that goes over a bridge in the Ocean Docks area. Have C.J. run across a platform at the door to get inside the box car; if you have him jump, he'll keep trying to grab the upper ledge of the car and hang from it. (There's Armor in the car with a wooden plank used for a ramp to the door of it.) The AK-47 is in the SW area of a big warehouse with a band of red around the top of the walls in the W section of the same block as the 1st Sawnoff Shotgun given above. There's an M4 between two of the concrete ramps (the kind found in sets of three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then jump up and climb over the fence by the front gate). You might also have C.J. use the Dodo or Shamal of the airport (or the para- chute of the top of the tallest building of Downtown Los Santos--the round one shown as an oval on your radar and in-game map NW of the big intersection that's S of the Mulholland Intersection; enter on the NE side) to get to the roof of a tall Downtown building (it's on the W side of the block that's the 2nd block E of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket Launcher. At the Mulholland save house The Remote Explosives in Montgomery are a change of pace. There are also Molotovs along the N side of the road that goes W from the Mul- holland Intersection after the 4th left. Until C.J. gets the Fireproof feature by completing the Fire truck mission, it might be more convenient to fill that weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any policeman that chases him when he hunts Ballas and Vagos. There's Tear Gas on the front porch of a building on the N side of the T intersection that's SW of the middle of the SW side of the Mulholland Intersection. At the Verona Beach save house There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In- terglobal TV in Vinewood. I'd have C.J. collect a lot of ammo for that. C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault rifles to upgrade his skills for them to the Gangster, then Hitman, level. Shots that connect upgrade the skill. The Tec9 and Micro SMG are both Machine Pistols, so using either one upgrades the Machine Pistol skill for both. While in Los Santos, C.J. can upgrade the skills for any of the weapons he can upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is available later in the game. You can get around that exception if, like Rusk, you load up on the ammo of either Shotgun available then send C.J. to get the Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with- out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or just have C.J. brave the high wanted level. The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo for those after that, although that's nearly at the end of the missions for Los Santos. III.14.b What weapon upgrading does Gangster (percentage of Skill Level required depends on the weapon; see be- low): Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol. For all the others, those things increase plus C.J. can move in the aiming stance and strafe speed increases. Gangster level reached: 9mm: 10%; Silenced 9mm and Desert Eagle: 20%. Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%. Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%. AK-47: 30%; M4: 20%. Hitman (100%): C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat Shotgun, MP5, AK-47, and M4. The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot- gun, Tec9, and Micro SMG. III.14.c Upgrading weapon skills while earning Respect It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect for him from the Grove Street Families gang, to have him to shoot rival gang members. I usually start out by sending him to attack the gangster that show up E of the big concrete drainage ditch just E of his house. It's a short run from the Johnson house to a ramp that goes down to the bottom of the ditch, and there's another ramp across the ditch to the NE that goes up to the street. If you do this, send C.J. up to the street to run around shooting gangsters that aren't in green (Grove Street Family gang members of Ganton and a bit of East Los Santos). Have him shoot the ones with yellow bandanas, Vagos, or, to the W of that part of the ditch, wearing purple, Ballas (except for a young black lady in black and purple jersey--don't have him shoot her), and try to avoid having him shoot other pedestrians or do it near the police. ******** "Ballas" probably comes from: Baller 1. (n) Ballplayer, someone who is good at playing basketball, and has moved up to earning a lot of money and getting a lot of girls from that. "I wish I was a little bit taller, I wish I was a baller" -- Skee Low (I wish [??]). 2. (n) Someone who has established himself in the hood, who is making much money (be it illegitimate or not), and who is good with the ladies; it is a Blood term. The Crip version of this word is "highroller". http://www.westlord.com/rapdictionary/letter-b.html -n.- a high-roller, a money-maker. Hence also the verb ballin' ('balling'), which refers to someone who is doing very well for himself, livin' it up, in terms of money, etc. http://en.wikipedia.org/wiki/Hip_hop_slang 1. A pimp. 2. Someone skilled at sports (not necessarily basketball). http://www.urbandictionary.com/define.php?term=Balla "Vago" means "idler" or "loafer" in Spanish. It's also the name of the bio- tech corporation in "Puzzle Pieces," the third mission of "Oni," 2001. http://www.merriam-webster.com/spanish/vago http://img23.imageshack.us/img23/287/00onivago.jpg http://en.wikipedia.org/wiki/Oni_(video_game) ******** C.J. says, "I'll take those duckets." duckets Cash, money or bills, from "ducats": various gold coins formerly used in cer- tain European countries. Often Mispronounced as "Dunkets" with an "N" instead of a "C". "He's gettin' juiced for his duckets" -- N.W.A. (I ain't the one [1988]). http://www.westlord.com/rapdictionary/letter-d.html http://www.urbandictionary.com/define.php?term=duckets ******** The Vagos bring the word "puta" back from VC and call C.J. one: puta/puto 1. (n) Prostitute. 2. (n) A**hole. "How you like me now, puto"--Cypress Hill (Locotes [??]). http://www.westlord.com/rapdictionary/letter-p.html "Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti- tute. http://www.urbandictionary.com/define.php?term=puta http://www.urbandictionary.com/define.php?term=puto ******** I think head shots make a weapon skill increase faster. It can be easier to do if you have C.J. move while crouching to sneak up on them 1st. An easy way to get head shots is to send C.J. in front of vehicles to stop them, run back along the traffic looking for gangsters, and get a head shot of any gangster that's a driver or passenger--they usually sit still while C.J. aims. The Vagos of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics. If C.J. gets a one star wanted level, he can run back into the ditch till it disappears (I think crouching may speed that up), sometimes getting Armor or a Micro SMG while he waits. If he gets two stars, you can send him to the bribe that's about a block N at the upper edge of the W side of the ditch between the end of a fence and a building, or send him to the car that usually appears in front of a house by his and have him get the bribe in the alley to the W of the block his house is on. C.J. will probably be shot at if he's on foot when he's wanted. Sometimes he's busted instead if he's in a vehicle when the corrupt law enforcers attack him. Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and take off and put on his white tank top or blue jeans, can get rid of any wanted rating. Get him some food every day or two at one of a couple of nearby Cluckin' Bells, then have him drive back and run through the ditch to the street again and shoot more gangsters, etc. ******** The unofficial rampage--at a save place with a wardrobe or at a Pay 'n' Spray--method to increase weapon skills A fast way to build weapon skill, if you're not fussy about who C.J. shoots as long as it isn't members of his own gang, and if you're not going to mod the data\ar_stats.dat file (III.5): Have C.J. shoot everyone who isn't in his gang, including the corrupt police- men and their vehicles, just outside any save place with a wardrobe, such as the Johnson house, till he gets a few wanted stars. Have him go inside and change out of his shirt and back into it to get rid of his wanted rating, replenish any Health, Armor or ammo as needed, and repeat. Save the game regularly to save your work and replenish his Health. Another fast way is to have him load up on the ammo of the weapon you want him to upgrade, get full Armor and Health, then park a vehicle (not a bicycle or emergency vehicle) in a Pay 'n' Spray. It's activated when C.J. gets into or onto the vehicle, so you can have C.J. go on an unofficial rampage there. (I've read that the PS2 C.J. can exit the vehicle before the garage door closes and rampage from within it undetected by the police, but you can't see from behind the PC C.J. to aim till he gets out of the garage, and then the po- lice can detect him.) There's a Pay 'n' Spray in S Idlewood by a pizza store. In the SE to SW range S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in the locations given above. (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to maximize the Stat for each weapon--having C.J. use one to fire at the tire of a vehicle in some remote place like the big drainage ditch E of his house--works for the PC version. One source said to use the backs of the tires--it still didn't work for me. The method at III.5 does, though.) ******** Having C.J. kill rival gangsters is one way to build up his Respect, which enables him to recruit Grove Street Family gang members. III.15 Recruiting gang members Since shooting opposing gang members or corrupt law enforcers, and spraying Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect to recruit a couple of gang members. Have him approach someone in green--a Grove Street Family gang member--and press the RMB. When an arrow points down to their head (green if they're in good health), you can press G to have C.J. try to recruit them. The recruits follow C.J. around, even into or onto a four- or two-wheel vehi- cle, to help him shoot at opposing gang members, sometimes going off in their own direction or yanking gang members from vehicles to do it. They may also fire at attacking policemen and keep them distracted from C.J.. They also have a tendency to shoot at opposing gang members who are in cars, which gets the traffic driving wildly, sometimes running over the recruits. Press G to draw them to C.J. or H to have them stop (if they live that long). To have C.J.'s gang members attack someone, target the victim with the RMB then press the LMB. Holding down H, or going far away, will disband the group. You might try to save a gang member whose health has gone bad by targeting them and holding H. As things go on, C.J. can recruit bigger numbers of them into his gang. At 80% Respect, C.J. can recruit the most gang members--seven. You may want to use a Coach or Bus to transport that many of them. A Coach may appear by the N end of the W side of the "Tosser--The Welcome Pump" gas station--the little rectangle on the map--that's W of the Dillimore Pay 'n' Spray. You may have to send C.J. by the spot several times to have that be the vehicle that appears there. As mentioned before (I.7.c), C.J.'s gang can swim. They can also climb onto and over things. http://img108.imageshack.us/img108/7270/00gta1screen310a6im.jpg http://img108.imageshack.us/img108/5458/00gta1screen310b6bp.jpg &&&&&&&&&&&&&&&&&&&& III.16 Lung Capacity Build this up when you have C.J. swim by having him dive until the bar indi- cating his air is mostly gone and then surface. The easiest way to build this Stat is at "Maximum Stats of all kinds in one sitting" (III.5). A convenient place to let C.J. practice his swimming is the big concrete drainage ditch east of his house. It goes S to a section that slopes into the water. There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats going by. III.17 Oysters Have C.J. swim to find 39 of the 50 Oysters. Collecting all 50 will increase his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in- crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of them still need it. You might hold off on collecting any Oysters if you want to see what happens when a jealous girlfriend shows up when C.J. is dating another woman. I'm not sure, but not having any Oysters collected might be among the things that makes that more likely to happen. For more about that, see "Girlfriends" (XI.b). A good map of all the Oyster locations is at: http://www.ianalbert.com/misc/gtasa.php One easy way to find them is to use a teleportation device (see X.13.a and the next two sections). If you use the Control Center (X.13.c), which already has the coordinates of the Oysters, you might want to add the coordinates of the ar- ea just outside a Los Santos save place with a wardrobe. That would make it easy for C.J. to get rid of his wanted rating after getting the ones in areas that are off-limits--six in San Fierro and five in Las Venturas. You might combine that with Demarest's Pillager (X.13.gg), which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshots, it also puts a green marker above each one you haven't taken a picture of yet to make them easier to find. It works for v.1 or 2 of the game. If you use the directions of the BradyGames Guide for Xbox and PC like I did for the 1st 39, remember that the description correctly gives Oyster 10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the Ferris wheel. The BradyGames maps and directions are on pp.127, 132, 133, 136, 137, and 139. The BradyGames guide gives 15 to find in and around Los Santos. Rusk's PS2 idea to get 39 of the 50 works for PC, too--it includes all but the ones that are inland in the blocked off and unwelcome areas, the one at the Easter Basin aircraft carrier, BradyGames number 17, and the one SW of that, 24. C.J. doesn't get a four star wanted rating as long as he doesn't touch ground in a blocked off and unwelcome area. (C.J. gets a wanted rating if he goes near a blocked off and unwelcome area in a boat, too, which the game considers as C.J. being on land.) If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going for 23, and go near the wall of the landing strip going to and from 18. And stay on the west side of the Los Santos Inlet around the two bridges at the S end of it to avoid the shallow section. Going N from there in that stream, move the view with the mouse often to check the area below C.J. to make sure he doesn't touch anything in a shallow section. I went for the 39 Oysters obtainable without creating a wanted rating, which just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en- ter the off-limits areas without a wanted rating, the earliest such mission be- ing "Drive-By" (IV.7). For some variety, you might use the glitch that lets C.J. explore underwater without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of the Oysters. You can find this suggestion, and a formidable list of glitches and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the Gamefaqs and IGN web sites. http://www.gamefaqs.com/computer/doswin/file/924362/33455 http://faqs.ign.com/articles/657/657327p1.html To do that in the original PC version, patched or unpatched, I'd use the GTA SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro- ject." Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J Have Jetpack." You can then use Alt and J simultaneously as hotkeys during the game to make a Jetpack appear. I haven't tried it, but I'd imagine you might have C.J. swim through the river of the Badlands instead since some parts of it are shallow and C.J. will get a wanted rating if he touches the river bed. (I use a save game with no Oysters collected to see the jealous girlfriend ap- pearances. Having no Oysters collected might contribute to the likelihood of them happening--sorry I'm not more certain.) III.18 Sex Appeal The best thing C.J. can do for Sex Appeal for now, besides building his body, and before the clothes stores open and he gets all the Oysters, is choose what he drives. Some say it counts for more than clothes (which the BradyGames guide gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while C.J. is in or near the vehicle. You can press Tab to see a big drop in C.J.'s Sex Appeal when he gets a certain distance away from one of his cars that have a lot of Sex Appeal. According to the Auto Trader section of the BradyGames guide, the ones with the most Sex Appeal are certain cars and boats: Cars (you might save some of these in your garages): Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah, Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus, Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan, Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350. For a fast car with good handling, durability, and Sex Appeal, I'm partial to the Cheetah. You can make one appear with the GTA SA Control Center (X.13.c). You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or smaller depending on whether or not he's within a certain distance from his car if it's sexy car. Boats: Launch, Reefer, Speeder, and Squalo III. (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them, and he can't take girlfriends for rides in boats, who's this supposed to im- press--the fish? They swim livelier or what?) The wardrobe glitch by bamspeedy1298 Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to Orion_SR for the tip about it) for the wardrobe glitch. If C.J. takes off and puts on clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding them. C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal. As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with his t-shirt about 35 times at the start of the game. It works with tattoos, too, by adding them without removing them, but they're expensive and it takes a lot longer. http://www.gamefaqs.com/computer/doswin/file/924362/47686 &&&&&&&&&&&&&&&&&&&& III.19 Flying Stat This one, like the Bike and Driving Stats, takes a long time to maximize nor- mally. The fastest way is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise: Send C.J. in a four-wheel vehicle to the airport gates at the S end of the map. At the NE corner of the airport area is a square block, an almost square block, and a thin bent rectangle of a block between them. The airport tarmac entrance is at the S end of the W side of the thin block. Have him park along the fence, climb on top of the vehicle, then climb over the fence (Spacebar). Send him to the W end of the tarmac to fly the Shamal, a small private jet, around the skies over the available areas (so the authorities don't try to blast him out of the sky with missiles). (Rusk might also go S off the map then around all of San Andreas. I'd stay over Los Santos and Red County to avoid the possibility of flying so far out to the edge of the map that I'd get the extra gang territory glitch and ending up with some confusing Stats about what per- centage of gang territory is taken over.) Raise the landing gear with 2 after takeoff so it flies, and maximizes the Stat, faster. Lower the landing gear, and press S, Reverse, to slow down the vehicle for landing, too. ******** The dual regard for increasing Flying Skill to 20% for a Pilot's License: The game has a dual regard for Flying Skill and getting a Pilot's license-- the regard of efforts for both prior to "Learning to Fly" (Pilot School) (VIII.6) and the regard of efforts for both during "Learning to Fly." Flying Skill can be increased by flying a flying vehicle except the Jet Pack from the start of the game. You get 5% increases from flying other than in Fly- ing School and 6% increases for each Flying School test passed. Increasing Fly- ing Skill to 18% gives C.J. a Pilot's License and causes any airport gates to open for C.J.. Increasing Flying Skill to 40% causes C.J. to get a Parachute when he bails from a flying vehicle or the Vortex. Increasing Flying Skill doesn't make it easier to handle flying vehicles. (Thanks to rubregg for alert- ing me to GTA Phreak's research about that.) GTA Phreak also told me that since the Parachutes are endlesssly supplied that way, you can get another should you salvage a Skimmer, Sea Sparrow, or Leviathan from water or have the Vortex sur- vive a fall to land. For some reason, if you've already had C.J. get a Pilot's License, even maxi- mize his Flying Skill, before Pilot School, having C.J. succeed at the 1st test of Pilot School causes the game to recognize C.J. as getting a Pilot's License again. You have to get the Pilot's license from doing the "Learning to Fly" mission to cause all the locked flying vehicles at San Fierro Airport to become unlocked (except the Maverick, which remains unlocked from the start of the game), and cause a lot of flying vehicles to appear around the rest of San Andreas (see VIII.6). ******** The Taxi and "Mike Toreno" mission glitches: Robert Rusk told me some people with the original Xbox or PC versions of the game may get a Taxi mission glitch that causes fares not to show up, and they may also get a glitch that causes the player to be unable to find the van with Mike Toreno in "Mike Toreno." Pdescobar found, and Orion_SR reaffirmed, that the glitch is a matter of map zone corruption, and one of the things that can bring that on is going to the edge of the map, so try to avoid that. Get the Taxi mission done before going to the edge of the map with "Freefall" and "St. Mark's Bistro," and avoid the edge of the map while having C.J. fly to build his flying skill. Fortunately, Pdescobar has a cure for the Taxi mission glitch (see I.12). III.20 Bike Stat (motorcycle) Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and drive a bike/motorcycle to improve his Bike Stat. Why this wasn't made more clear and simple, I have no idea. I think one of our friends at Rockstar North has been hittin' the hidden packages. C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in- creases. To help upgrade C.J.'s motorcycle ability, including the ability to stay on the motorcycle, you could have him use the NRG-500--there are two in the parking garage with spiral ramps (like the one for Washington Mall in "Vice City") in the middle of the S end of the "L"-shaped block that's the 2nd block N of the E side of Los Santos Forum. The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise: The Bike Stat takes longer to raise than the Cycling Stat. One way to raise it faster with a lot of open spaces and some jumps is to speed it around at Los Santos International Airport after C.J. gets a pilot's license and the front gates are opened for him. One of the yellow triangle-shaped markers is a Unique Jump, so you get a cinematic shot for doing it. It normally takes about half a day to get to the maximum for the Stat. C.J. gets real good at staying on a motorcycle as the Stat increases. III.21 Driving Stat Have C.J. drive a four-wheel vehicle to raise this. The fastest way to build this Stat is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise: Like the Bike Stat, this one takes longer to raise. You might drive around and look at the stuff in the Odds and Ends section, etc. You can speed up the process by taking a sports car around the tarmac at the airport. It normally takes about half a day to maximize the Stat. Once it's raised enough for you to handle a four-wheel vehicle as good as you like, it will be easier do the missions given below. &&&&&&&&&&&&&&&&&&&& III.22 Pimping mission (a Sub-mission) Do this to level 10 so prostitutes pay C.J. $28 for his services instead of him paying them for their services. Use a car called the Broadway to activate the mission. There's one parked by a gas station in the NE area of the block of the Idlewood 24/7, but any Broadway can activate the mission. It's one of the gang cars of the Varrio Los Aztecas gang of Little Mexico, who wear blue (tur- quoise?) headbands. It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks," if any kids are reading this; "fornicators" is synonymous if any religious people are). C.J. has to transport one rentable lady to one of her customers, then another, then the 1st one again, etc. When the screen message alerts you about an abusive customer, he's always the man represented by a red blip on your radar--not the customer nearby. Have C.J. literally beat the f**k out of the abusive customer (that's "flak" if any kids are reading this, "fornication" is synonymous if you're religious). If the abuser tries to run off without paying and you have C.J. chase him and beat him up to get the money, get C.J. back to the Broadway in time to continue whether he gets the money or not. C.J is paid for each customer served, which starts at $300 and increases as he serves more customers. GTA Phreak's Pimping and Vigilante vehicle health boost gimmick Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis- sion gives the Broadway 200% Health. The extra endurance is gone after the car is saved in a garage, but it's easy to start and stop the mission anytime. A variation of this gimmick works for a Vigilante vehicle, too. Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigil- ante or some other side missions) won't add to your Mission Attempt count if you've already completed it. One possible way to mod the Broadway in data\handling.cfg (see X.10.b) is H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.00. III.23 Fire truck mission (a Sub-mission) Do this to level 12 so C.J. gets the fireproof feature, good for letting him use Molotovs safely. Red County is an easier place to do it according to strategywiki.org. http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Firefighter Some like the E coast road there for keeping the targets in one area. I tried it there once and got to level eight or so, despite the fast, rough traffic, and only stopped because a couple of people on fire, in their panic, ran to an un- reachable spot halfway down a coastal cliff. So I had C.J. do this in the mid- dle of W Los Santos. C.J. has to shoot water from the turret. I position the truck near the target and hold down the RMB while I use the mouse to aim the turret, which is easier to aim, and has a greater range of motion, than the one on the Firetruck in "Vice City." As in "Vice City," C.J. has to put out the fire of a burning vehicle on the first level, then one vehicle and the passenger on fire who comes out of it on the second level, then one vehicle with two burning people on the third level, etc. The maximum is reached on the last level with three vehicles which each have three passengers for a total of nine people to save. When you see white smoke/steam rise from the target, you know you're spraying the right spot of the front of the vehicle. It's easier if you spray the people as they get out of their vehicles--the water knocks them down so they don't run around like nuts. S of Mulholland Intersection is a pretzel-looking intersection. There's a Firetruck on the NE section of the block that the E side of the pretzel over- laps. Water Turret LMB Shoot water RMB Hold it down and the turret points wherever you aim the "camera" view. Num 4 Left Num 6 Right Up Up Down Down Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire truck above the normal amount by completing a couple of levels of the mission and quitting a few times before doing the mission to level twelve. It works better if C.J. completes each level inside the vehicle. The endurance increase isn't as much as this gimmick creates with a Vigilante vehicle, though. The ex- tra endurance is lost once C.J. saves the vehicle in a garage. One possible way to mod the Firetruck in data\handling.cfg (see X.10.b) is H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.00. III.24 Vigilante mission (a Sub-mission) Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is especially handy for all the territory acquisitions he needs to fight for and bike stunts I like to do. The number for Armor is shown in the Stats in the Player section. Spaceeinstein told me "About 246 peds can spawn as criminals and it includes special peds like fast food restaurant workers, girlfriends, and gang members" and "the criminals can do drive-bys at you, doing a lot more damage to you than in previous GTAs." The easiest setting for this is a country setting like Red County. There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth- er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he might find one on most any street due to the frequent traffic jams and fights that break out. If you have C.J. jack one, have him drive it away from the officer a bit then get out to get rid of the wanted rating or it will last interminably. It's eas- ier for me to do a forward drive-by with a motorcycle than do a sideways one from a car. Save your choice in a garage, and have a lot of submachine gun ammo and full Armor. You can go back and forth between the El Corona save house and, a bit to the N, the SMG by the railroad station to build up a lot of ammo. One of the easiest ways, if you don't mind changing a few numbers, is to make the Tec9 like a Minigun as described in X.11. You could also use the GTA SA Control Center (X.13.c) and use the One Hit Kill button. I'd combine the modi- fied Tec9 with an HPV1000. One possible way to mod the HPV1000 police motorcycle in data\handling.cfg (see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.00. But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps with other missions, too. You might change a Police car in data\handling.cfg to have a lot of mass, acceleration, high speed, and 0.00 durability, and just bat the criminal's cars to he** and gone like the silver ball in a Pro Pinball game. See the modding section for the procedure if you want to do that, and change the vehicle back when you're through so you don't have super police vehicles chasing C.J. down now and then. Another gimmick that may help--not a huge help, but a help--is to have C.J. take a gang member with him to do some of the shooting. The N San Fierro Cluckin' Bell Vigilante gimmick The gimmick of sending C.J.'s Police car or motorcycle to a building he can enter, such as a Cluckin' Bell, sending him into the building for about ten or twenty seconds to cause the criminal to be considered dead, then sending him back to the police vehicle, etc., works. In the last few levels, you may need to send him inside two or three times for it to work. But in Los Santos, too many criminals appear in places like Red County that let them elude the police, so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if you don't mind waiting that long for C.J. to get increased armor. (Thanks to strategywiki.org) http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Vigilante Rusk reports that it failed him in later levels of the mission, though. I won't hazard an estimate of what percentage of times it works to level twelve. If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the unpatched original version of the game to stop mission timers that count down and prevent any wanted rating. A pizza store gimmick might fail, but Pizzadox won't. Without using "OHDUDE" and getting a "times cheated" Stat, you normally have to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a Hunter. But you can use the GTA SA Control Center (X.13.c) and spawn one any- time. The GTA SA Control Center works with the patched and unpatched versions of the original game. The Hunter flies like c**p through molasses, but it still provides an easy way to do this mission due to the auto-aim the machine gun has for this mission. Try to make turns with A and D more than with Q and E to keep the "camera" aimed forward--if it still isn't aimed forward, have it glance back for a moment to make it aim forward again. You might try the Hunter with a gamepad in Joypad Configuration, too, but the main problem is with the "camera" aim and it's the same problem either way. Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig- ilante vehicle above the normal amount by completing a couple of levels of the mission and quitting a few times before doing the mission to level twelve. It works better if C.J. completes each level inside the vehicle. Once the mission is started in the vehicle, the tires can't be popped, too. The extra endurance is lost once C.J. saves the vehicle in a garage. III.25 Paramedic mission (a Sub-mission) Do this to level 12 to give C.J. 150 for Health. The Ambulance can hold three patients. The number of patients to deliver to the hospital is the same as the number of the level, and the last level is twelve. Stop the Ambulance with the patient on the right so they don't cross in front of the Ambulance on their way to get into it. In Los Santos, there are two hospitals which each have an Ambulance: one above the "T" of "MARKET" and one on the S side of the block of the bottom of the "J" of "JEFFERSON." If you have C.J. do this mission in Los Santos, it might be easiest to start the mission in the middle of W Los Santos, away from the big intersections in the middle of it, the hilly roads in the N, and the piers to the S. A country setting like Red County might make it easier, too-- there's an Ambulance at the hospital in Montgomery. The general agreement is that this is the easiest in Angel Pine, which also has a hospital and an Ambulance, because the patients all appear right around town. (The downside to that is you'll have to wait till the Badlands are open to get C.J. the maximum for Health.) (Thanks to strategywiki.org) http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Paramedic One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (X.10.b) is H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.00. III.25.a Firetruck, Vigilante, and Paramedic mission pay Thanks to Colin Attle for writing to me that the pay for the 12 levels of the Paramedic mission and first twelve levels of the Vigilante mission is the same as in "Vice City": $50 x (the number of the level) x (the number of the level), which is $50 times the number of the level squared: $50, $200, $450. $800, $1,250, etc. Completing level twelve pays $7,200. But the pay for the Firetruck mission is different in "San Andreas" than in "Vice City" in that the pay for the first level is $200--what the pay for the second level was in "Vice City." Otherwise, the pay for the "San Andreas" Fire- truck mission increases similarly: $200, $450, $800, $1,250, etc. Colin adds that beyond level 12 of the Vigilante mission, the pay formula is the amount for the previous level plus (the previous level number times 100) plus 50. So for level 13 of the Vigilante mission, the formula is: $7,200 + (12 x 100) + 50 = $8,450. III.26 8-Track Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City," on a figure eight course. You need 20% of the Driving Stat to enter, but I'd let it maximize 1st. The course is slippery and the car isn't very durable. Don't go so fast you hit the walls, which slows you down (and I think they're electromagnetic from the way they spark and grip the car). But you can try to nudge the backs of the competing cars to spin them out. Once you get the lead, just go quickly but safely, avoiding wrecks as best you can, like in a careful Taxi mission. Press the keys for acceleration and turning alternately because four wheel ve- hicles have better grip during turns if you don't press acceleration while your vehicle turns. As Rusk recommends, stay on the right as you approach the bridge that goes overhead, and be careful not to hit a spot where the left wall juts out when you turn left going onto the bridge. These are a couple of good spots to use for passing some of the other cars. Kevin Walter, aka saviour, at the stuckgamer web site recommended before, agrees and advises that you shouldn't use what I call the Brake--Spacebar--and instead use what I call Reverse--S--to slow down or you'll make the car spin out too much. One possible way to change the Hotring Racer in data\handling.cfg: uncheck the green dot, etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50. This lets you have it bang into the other cars a bit more, too. It's not hard to win the race without modding the Hotring if you use the advice given above, though. After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the Monster truck will be available by the NW side of Los Santos Forum. III.27 Some non-mission vehicle locations and Orion_SR's explanation of how impound garages work You may need to try an area several times to see some of these vehicles. Thanks to pdescobar for his list of PS2-only spawn spots: Trains Train stops (not the only spawn points): Market Station is at the NW corner of the block S of "WOOD" of "VINEWOOD," and Unity Station is N of the "EL" of "EL CORONA" (see the paper map). Dodo SW of the entrance to the tarmac of LS airport. Shamal where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is. Baggage trailer/ mobile stairs either one can be hitched to a Baggage vehicle, and an exam- ple of each is found on your way from the Dodo to the Sha- mal. A Baggage cart looks like a child's open-topped wag- on and has one of several amounts, including none, of lug- gage on it. (I'm not sure if the closed box-type Baggage trailer appears in Los Santos.) A Baggage trailer may be hitched to another Baggage trailer or to a tall set of mo- bile steps. You can have C.J. use the stairs to get back aboard the AT-400. I couldn't get C.J.'s gang to follow him up the stairs, though. http://img396.imageshack.us/img396/6844/00gta1at4008aa6sh.jpg http://img162.imageshack.us/img162/729/00gta1at4008bb8qx.jpg NRG-500 two are in the garage with spiral ramps at the S end of the "L"- shaped block that's N of the E side of Los Santos Forum: there's one NRG-500 on the second floor and one on the top floor. Sanchez where the SW corner of Palomino Creek meets the beach. Freeway in the SW corner of the big brown square S of "TICON" of "THE PANOP- TICON." BMX Bike at the end of the Verona Beach pier, on the N side of the block that's two blocks E of "EN" of "GLEN PARK"; and at the SE side of the martini glass symbol W of "LOS FLORES." I've seen one in a yard across from the Johnson house infrequently, too. (PS2 only: in an open garage on the N side of the N road of the block that's W of the two E- most blocks of Palomino Creek.) Mountain Bike N of the W side of the N road of the block W of the Blueberry pizza place. (PS2 only: in an open garage at the SE corner of the block that's W of the two E-most blocks of Palomino Creek.) Quadbike by the "R" of "HILLTOP FARMS." (PS2 only: E of the "S" of "BLUEBER- RY ACRES.") Flash about in the middle of the SE quadrant of the Mulholland Intersec- tion. Caddy/ Sentinel in the film studio on the block of "WOOD" of "VINEWOOD." Admiral at the SE corner of the block N of "CONF" of "CONFERENCE"--it han- dles okay, and Denise won't care about the lack of Sex Appeal. Rancher at the S end of the oval by "BLUEBERRY ACRES." Towtruck you have to have C.J. jack one. Hotdog (PS2 only: at the N coast of the Panopticon, at a T intersection in Hampton Barns, and at an intersection NW of "DILLIMORE.") Sweeper under the highway where it goes S of the block of "ALL" of "CITY HALL"; N of the Willow Field Save house on the N side of the same block; and on the beach SE of the block of Los Santos Forum. Mower E of the curve in the road E of the 2nd save place N of "MULHOL- LAND," near the N curve of the block W of the same save house; and S of the two E blocks of Palomino Creek. (PS2 only: in an open garage about where the 1st or 2nd little rectangular dot is N of the Palomino Creek Ammu-Nation symbol; and N of the E block of Dillimore--I think this is the one I've read about that appears imbedded in a tree.) Trailer there are several closed box-shaped trailers in the game to hitch to a truck cab: - two are on the S side of the lower E-W road of the two at the top of the "Y"-shaped block E of "EL CORONA," - another two are E of the middle of the dead end S segment of the road that, several blocks N, goes through the 2nd "L" of "WILLOW FIELD," - another is E of where the main highway goes S of the block with "LL" of "CITY HALL," and - several are along the N side of the block N of the entrance to the LS airport tarmac. (The oil tank trailer shown at the 4th link below doesn't spawn in Los Santos, but I used it to show that any of the several big truck cabs can pull any of these kinds of trailer.) http://img423.imageshack.us/img423/2346/00gta1trailer11yp.jpg http://img141.imageshack.us/img141/8487/saguide2193trailerlz0.jpg http://img338.imageshack.us/img338/3053/saguide2194trailerzs3.jpg http://img163.imageshack.us/img163/7083/00gta1trailer1a0sz.jpg Plow It's a tiller to hitch to the back of a Tractor. The plow revolves as it's pulled and it has a headlight and brake light. (PS2 only: one is SE of the Montgomery Intersection on the E side of the section of the path that's divided into two paths, and another is a bit SE of the brown oval by "BLUEBERRY ACRES.") On PC, if you don't see a farmer using a tractor to pull one, you can make one appear anywhere with the GTA SA Control Center (X.13.c). http://img154.imageshack.us/img154/7277/00gta1tractorplow19aw.jpg http://img208.imageshack.us/img208/6905/00gta1tractorplow24lo.jpg Rundown Sadler (PS2 only: N of the "O" of "HAMPTON BARNS," and another ap- pears, though I've only seen it once on PC, at the E side of the TOSSER gas station that's N of the T intersection that's NE of Montgomery.) Rundown Glendale (PS2 only: in a big open-ended shed on the E end of the S side of the big brown square of the Panopticon.) **** Hustler have C.J. date Denise to 50% success. Ranger have C.J. date Helena to 50% success. Hotring Racer/ Monster NW side of Los Santos Forum after success with "8 Track." Combine Harvester after "Body Harvest" (San Fierro missions): several are E of the brown oval by "BLUEBERRY ACRES." Raindance with Pilot School success (meaning success at VIII.6 of the Desert missions, not flying till you get 20% of your Flight skill): on the beach by the 1st "A" of "SANTA MARIA BEACH." Maverick with Pilot School (Desert missions) success: on top of the oval building (with a Parachute on the roof) S of "LOS" of "DOWNTOWN LOS SANTOS." Enter the building on the NE side. Police Maverick with Pilot School (Desert missions) success: on S end of roof of Pershing Sq. police station. Sea Sparrow after "A Home in the Hills" (final Los Santos missions): at the E side of the gray patch the Mulholland save house is on. Kart after "Cut Throat Business" (final Los Santos missions): at the E side of the gray patch the Mulholland save house is on, and where the road W of Los Santos Forum meets the drainage ditch. Vortex after "Cut Throat Business" (final Los Santos missions): at the "MA" of "MARINA." S.W.A.T. See IX.9 "End of the Line" for a way to get one during the last main story mission of the game. Rhino under the overpass W of the Johnson house with 100% completion. Hydra on Sweet's roof with 100% completion. Thanks to the SAM, San Andreas Map, for some of the locations and times of ap- pearances of the vehicles given above: http://www.gtasanandreas.net/sam/ **** Impounded vehicles Have C.J. use a police vehicle to be allowed into a police impound garage without creating a three star wanted level. There's an impound garage in each of the three main areas of the game--in Los Santos, there's one on the block of "NG" of "PERSHING SQ." The Las Venturas and San Fierro impound lots are the ones in which a flying vehicle has more often been found. Rusk's "Hidden Text FAQ" for SA indicates an impound lot was used for an idea for a mission that didn't make it into the fi- nal game. DeeZire has a mod that puts the mission back in (X.9.b). How impound garages work Orion_SR researched the way vehicle impounding happens in the unmodded game-- see his article "Care and Feeding of a San Andreas Impound Garage" at the next link. http://www.gtaforums.com/index.php?showtopic=304874 Basically, C.J.'s last two vehicles, if in certain locations when C.J. starts certain missions (see below), will be saved in an area of the nearest impound lot. Pimping - radius 30.0 around the Idlewood Broadway spawn Lowrider Game - radius 200.0 around Unity? (untested) Export Ship - radius 9.0 imp, 20.0 exp, not the exported vehicle Trucking - radius 30.0/50/100 (different subroutines) at the RS Haul Asset (untested) Driving School - radius 300.0 Quarry - radius 1000.0 around quarry asset Boat School - radius 1000.0 around Boat School Bike School - radius 300.0 around school Flight School - radius 300/500 (untested) Triathlons - radius 1000001.0 around...doesn't matter Thanks to rubregg for this one: Beefy Baron - radius 1000.0 around Zero's shop Other impounders Emerald Isle Car Park (change floors or leave the building) &&&&&&&&&&&&&&&&&&&& III.28 Make a copy of your save game This would be a good time to make a copy of your save game found in My Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of the save slot, a number you can change to use it for a different save slot. Keep a copy you use just to make copies from. You can always start a new game to see the 1st few missions, and you can replay the Sub-missions or vehicle challenges any time. &&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" Sweet Johnson Poppin' tags: here it means to take someone else's tag--graffiti, meant in this case to stake out a territory--away from them by covering it with a new tag. (C.J. can get a lot of new clothes later, though.) http://www.urbandictionary.com/define.php?term=poppin+tags http://www.urbandictionary.com/define.php?term=Tag Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him spray over some Balla's tags. (Spray with the LMB. Sprayed ones become un- sprayed again for the mission.) C.J. sprays a couple of Ballas, too, while he's at it. We also learn that C.J. can jump up and grab onto a ledge, then climb up onto the roof, or climb over a fence, by pressing the climb/Jump key. (Note: the de- fault Jump button is Left Shift, but I remap my controls to use Spacebar for Jump and Left Shift for Run, which is more like the controls I use for "Vice City.") Sweet gives C.J. $200 and Respect. Officer Hernandez calls and tells C.J. not to leave town. C.J. curses him for just doing what Tenpenny and Pulaski tell him to do. There's a Spray Can in C.J.'s bedroom, and the basketball game is available (XI.c). If you haven't had C.J. do the preliminaries I went on about, he can now re- cruit two gang members. IV.2 "Cleaning the Hood" Sweet Johnson Big Smoke, Sweet, and Ryder, C.J. Mark "B-Dup" Wayne: The Game, aka Jayson Taylor of the mixtape "JT The Bigga Figga Presents: Nas and The Game: QB 2 Compton," 2002, "The Documentary," 2005, and "West Coast Resurrection," 2005. http://en.wikipedia.org/wiki/The_Game_%28rapper%29 Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Jabba Lady/ Fluisa/Naomi in "Deuce Bigalow: Male Gigolo," 1999, and he's been on a number of TV shows, but he's probably the most famous for being the popular host of the Hip-Hop and R&B radio show Los Angeles' Power 105.9 FM. Happily, he's not so big anymore: in response to a bet by Will Smith, he's lost 270 pounds in the last few years. (For the 1st web address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.imdb.com/name/nm0101559/ http://www.king-mag.com/05jul-aug/real/real.html http://en.wikipedia.org/wiki/Big_Boy_%28radio_host%29 Big Smoke sounds like he's trying to talk Ryder into crack dealing. C.J. wants his gang the way they were before and to get old gang members B-Dup and Big Bear back in the fold. After C.J. uses the nearby Greenwood to drive Ryder to B-Dup's place, they see Big Bear has become a subservient crack addict to B-Dup, who tells C.J. to get lost. C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB, press F or Enter to have him attack or Spacebar to have him block. Blocking diminishes the number of attacks on C.J. that can lower his Armor or Health. C.J. and Ryder find the crack dealer. Have C.J. clobber him with a baseball bat. C.J. sees he was a member of the Ballas and lived nearby, so he takes Ryder to the house to kill another drug dealer and other Ballas who put up a fight about it there (at the start of this segment, a prostitute seems to be giving a Balla a BJ in a room at the far right). Then have C.J. drive Ryder home. C.J. earns some more Respect. To help C.J. clean the crack dealers out of the neighborhood otherwise, see I.5.k for their descriptions. Drug dealers are also among those who drive Ranchers. IV.3 "Drive-Thru" Sweet Johnson Make sure C.J. has a lot of SMG ammo. Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken. On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to shoot Sweet, and that some people say they saw a green Sabre drive away from the drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so. While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're driving toward Grove Street, and Sweet calls for a drive-by. Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the side with Q or E, and press the LMB), which the others, except Big Smoke, will help with, till it starts to burn, then drive away from the explosion. Once he's taken care of any Ballas who manage to survive that, have C.J. drive the others to Sweet's and Big Smoke's places. (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so you can blow up a Voodoo by shooting the license plate in the back because the gas cap is behind the license plate in the car the Voodoo is based on. I just want to correct an easy mistake to make that many people have made: he thought the Voodoo was based on a 1960 Chevrolet Impala. It's really a Bel Air, which has two pairs of brake lights--an Impala would have two sets of three.) (I guess we should figure Big Smoke is trying to sound like he's using the Bi- ble as an authoritative source, but he hasn't read it in a long time and is im- provising, to put it nicely, about what it says. Big Smoke, as C.J. kids him, talk a lot of B.S..) Improving the strength of the Tec9 as explained at X.11 makes this go a lot easier. C.J. gets more Respect and $200. IV.4 Los Santos gym Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him to fall out of shape. Have C.J. use the equipment at the Ganton Gym. The treadmill and stationary bike are quick ways to lose Fat, and the weights are a good way to build Muscle (alternate between Left Shift and the LMB to have him use the weights). If he's past the Buff stage, have C.J. fight and defeat the boxing trainer. I typically use the Mouse and Keyboard configuration. With that, it's easier for me to do this if I don't bother with targeting but just have C.J. advance with W, punch with the LMB, and steer him with the mouse. If you use a gamepad in Joypad configuration, you'll see that this GTA allows you to use targeting for punches, so I'd use targeting if you use a gamepad. When C.J. beats the trainer, he's taught some boxing moves: - Running attack: while running, lock onto the target with the RMB and press Enter or F. http://img110.imageshack.us/img110/2668/00gta1fighttrainer1ahy5.jpg - Ground attack: lock onto a downed opponent with the RMB and press Enter or F. http://img118.imageshack.us/img118/6278/00gta1fighttrainer1bsq3.jpg - Combo attack: lock onto the target with the RMB and press Enter or F repeat- edly. http://img110.imageshack.us/img110/9039/00gta1fighttrainer1cnp5.jpg http://img110.imageshack.us/img110/5607/00gta1fighttrainer1ddg7.jpg (To have a longer look at onscreen instructions or dialogue, press Esc and go to Brief. You can go back through earlier instructions and dialogue by pressing Up and go forward through them with Down.) All three indoor gyms are open (but the other two are in areas that are off- limits). (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail- able after "A Home in the Hills," IX.1.) C.J. uses the last fight moves he was shown after beating a trainer, so you can send him to an earlier one if you want to change his fighting style. IV.5 "Nines and AKs" Sweet Johnson Emmet: Eugene Jeter Jr. This is the only role I found for him on the Inter- net, and he only appears once, but if it is his 1st role, a GTA is a pretty good place to start. Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were having. C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se- ville Blvd. gang that's become estranged from theirs, to get some weapons, even if they are old weapons. Emmet is a little confused at 1st and thinks C.J. is C.J.'s late brother Brian. We also learn from Emmet that C.J,'s Mom was called Beverly. C.J. and Big Smoke take a couple of 9mm Pistols. http://en.wikipedia.org/wiki/Dominoes Following Big Smoke's examples, C.J. learns (and we learn) some shooting moves: - Press the RMB to target, then add the LMB to fire. - While locked on, you can cycle through targets by rolling the Mouse Scroller up or down (note: I couldn't get that to do anything for my Keyboard and Mouse configuration). - Crouch (C) to increase accuracy. - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the car up. We also learn that while C.J. is crouching you can hold down the RMB and press A or D to have him roll to the left or right. The OG Loc and Big Smoke missions are available. Emmet's gun store is open and a Pistol is available there; it's in the lot along the N-S alley of the block S of the "OW" of "WILLOW FIELD." The Binco, Pro-Laps, and Sub Urban clothes stores are open. The clothes C.J. buys will be added to the Bincos clothes he started out with and be available in the wardrobe closet of any of his save houses. If he puts on a hat, shades, or something for torso or legs, it removes any wanted rating. He can take off and put on the same ones to do that if you want him to keep the same look. Sweet wants C.J. to get some green clothes to show his solidarity with the Grove Street Families. IV.6 Clothes Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if it comes to a choice between the two, favor the article with better Sex Appeal. Although the Bradygames guide gave the 50% figure, I didn't see clothes make nearly as big a difference to Sex Appeal as cars. Maybe it's a typo and they meant 5%. I'd probably have C.J. get the Oysters then have him dress any way I wanted. The 1st girlfriend, Denise, isn't very fussy about those things, anyway. Having C.J. put on a hat, shades, or something for the torso or legs, even having him take off and put on the same ones, can get rid of any wanted rating. Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants (R:5; SA:5) for $70 (the same R and SA as the various track pants at Pro-Laps but cheaper); and a green rag back hat (R:3; SA:2) for $25; Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17; SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain (R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120; and Pro-Laps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5; SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the things with the highest points for Respect and, especially, Sex Appeal available for now. Fortunately, the green jeans and green rag back let C.J. show the Grove Street Families' color, too. IV.7 "Drive-By" Sweet Johnson Have a lot of SMG ammo. Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for a drive-by they want to do on the Ballas. ******** Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk, who found a batch of missions in which you can have C.J. go to the off-limit ar- eas without a wanted rating. This is the earliest mission in which you can have C.J. do that. Instead of having C.J. get into Sweet's car, you can have him collect Oysters, etc., in the off-limits areas. For a complete list of the missions you can do this with, see Fun Glitches (I.12.b). During this mission, you can have C.J. explore San Andreas with no police rat- ing no matter what you have him do or where you have him go. He can get the re- maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket Launcher. As Rusk recommends, have C.J. prepare by getting a Camera from the Johnson bedroom so he can get a Snapshot that's easier to get without the threat of a wanted rating. The remaining Oyster locations are shown below. Since the shells of any shotgun C.J. gets are added to any shotgun he already has, you might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3) before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the exploration glitch of this mission, before having C.J. get the Combat Shotgun. If you want to maximize the Stat for the Combat Shotgun fast in a way that works for either the original or second edition of the game, you can change the data\ar_stats.dat file for it (see III.5). It's called the SPAS12 in the file. One way to change the stat data for all the shotguns is to change it from 0.6 points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit- man in a few shots. If you want to get the Hitman skill level for the Combat Shotgun but don't change the file, it takes a lot longer, so make sure to get a dozen or more rounds of ammo for either other shotgun 1st. Of the two heavy weapons considered, you can get the most ammo for the Mini- gun if you use the teleporter of the GTA SA Control Center (see X.13.c). It comes with a list of teleport locations that includes the Oyster locations, but you might rather go sightseeing so early in the game. Rusk likes to start by having C.J. fly from LS airport to use the Camera to shoot the bridge of the aircraft carrier to get a Snapshot. On PC, press the RMB to see the Snapshot--violet and blue with a white camera in the middle--then shoot the picture with the LMB. If you got 39 Oysters during the Los Santos preliminaries, you might at least get the two Oysters by the Easter Bay aircraft carrier while it can be done without a wanted rating. But I'd get all 11 remaining ones because it boosts C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who doesn't like him buff and who doesn't like him fat when he starts dating women that are fussier about that than Denise, which makes dating less complicated. There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa Country Club, three are in the Sherman Reservoir, and five are in pools in Las Venturas. 1. under the E end of the aircraft carrier that's N of the "N" of "EASTER BASIN." 2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the middle dock of three. While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer gas station garage for the Export/Import mission later. The garage is on the lower E side of the brown block N of "DOHERTY." If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket Launcher (instead of the Minigun), it's between two of three container tanks at Easter Bay Airport NE of the "T" of "AIRPORT." A few more Oysters: 3. in the little pond, S of the big arc of road and the country club building, S of the "PA" of "AVISPA COUNTRY CLUB." 4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of the two (shown on the radar and in-game map) that project N from the dam. 5. under the bridge over the entrance to the gulf on the W side of the reser- voir. 6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of the wooden pier. You might be sure you have the Hitman level for the Shotgun, then get the Com- bat Shotgun next. The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is printed on the paper map. Send C.J. past the garage with a lot of doors on his left to the rectangular divider with plants and trees growing in it. The Combat Shotgun is in the shrub in the middle of it. The remaining Oysters: 7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the entrance walk. 8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in the pond, and by the big skull display. 9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by a waterfall in the middle. 10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool. 11. E across the street and just past the RR track from the middle of the rec- tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the upper patio pool of the VROCK Hotel. You might get the Minigun next. As an alternative, or addition, to the Minigun, you could make your favorite available weapon as strong as you want (X.11). I recommend the Tec9 for that since it can be dual-wielded, used for a drive-by or with a Jetpack, is more commonly available than a Minigun in the early part of the game, and isn't used by law enforcement. The NE Las Venturas Minigun location: send C.J. into the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors. You can teleport C.J. to it with the GTA SA Control Center (X.13.c). Las Venturas parking garage Minigun: X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0 The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK- SHORE EAST" on scaffolding. It's on the next to the highest level on the E end of the N side. Here are a few ways to get it: - pez2k_ supplies some helpful advice with the tip that C.J. can climb each level of the scaffolding that he needs to by jumping across a bit of the inside 90 degree corners of it to grab the next higher ledge. - You can use the Maverick from the SE area of SF airport. If the gate is locked, C.J. can climb on the booth nearby then drop into the airport. He can rest it across two beams of the scaffolding, drop down to get the Minigun, then jump up higher than you might think if you press F or Enter to have him get back into the Maverick. - You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA Control Center (X.13.c) after getting the Minigun to get rid of the cheat count. Las Venturas scaffolding Minigun: X 2682.145, Y 835.74, Z 21.766, Angle 85.88 To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and one of the entrances to Ghost World/Blue Hell, including the non-solid spot Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10). Area 69 Minigun: X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0 To have C.J. leave Area 69, you could have use the Ghost World route or use the GTA SA Control Center to teleport him to one of the places listed on the Lo- cations page under GTA SA Locations, or click the map on that page to leave a blue dot on the destination you want, click Read from Map, then Teleport. You might use this or a later such exploration glitch to have C.J. collect the Horseshoes or the rest of the Snapshots, or try GTA_Phreak's Blackjack strategy found near the end of this walk-through. You might be thoughtful enough to have him enter a police station, too, and find Denise a lovely gift. Then have C.J. return to Sweet's car for our regularly scheduled program al- ready in progress. ******** Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do drive-bys on them. Ryder is cynical about C.J's ability to do this and keep them from getting killed and Sweet's Greenwood from being ruined, so I'd have C.J. keep the car at least across the street from each group of Ballas and help with the shooting. If the car damage bar gets low after a few groups have been shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the Ballas. After they get the last group of Ballas in Glen Park, C.J. has at least a two star wanted level. You can send the Greenwood through the bribe in the pedes- trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in the block that's across the street S of the Ten Green Bottles bar. If you send the Greenwood to the Pay 'n' Spray to get rid of the two star wanted level, as the game suggests, and you've never done it before, remember to wait till the wanted stars stop flashing. If another crime is committed during the suspension period, the full wanted level is reinstated, and just scraping a lingering police car could do that. Then take C.J.'s group back to Sweet's place. Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch out for the Ballas now that they know C.J. is back helping the Grove Families. Sweet gives C.J. more Respect and $500. The Ryder missions are available. IV.8 "Sweet's Girl" Sweet Johnson C.J. can't find Sweet or Big Smoke in Sweet's house. Sweet calls: he's trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se- ville) families. (These gang members look the same as the Grove Street gang members--I guess Sweet sowed his wild oats a little too close to the house.) Send C.J. to help in a four-door car, like Sweet's Greenwood. The game suggests that you get C.J. a Pistol at Emmet's place and have him crouch behind walls across from the girlfriend's house for cover between shots, but you can do it any way you want. I once had him use a Rocket Launcher from about five houses away to get most of the gangsters, then get into a closer position to snipe the one left. When you have C.J. pick up Sweet and his girlfriend (the same woman who's be- hind the counter in the lobby in "Architectural Espionage," VIII.31) to take them to Sweet's house, Sweet says the Seville Blvd. families are trying to start a war. Seville gang cars try to ram C.J.s car on the way (in one mission ef- fort, when they spun it around backwards into the opening to the back yards by Sweet's house, I had C.J. drive backwards through the yards to get there). Sweet says this set trippin' (violence in the name of a gang)... http://www.urbandictionary.com/define.php?term=set+trip) ...is killing the families. Sweet gives C.J. more Respect. IV.9 "Cesar Vialpando" Sweet Johnson Cesar Vialpando: Clifton Collins, Jr. played Vato #2 in "Menace II Society" 1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995, played another Cesar--Cesar Sanchez--under the name Clifton González González, with Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, and was in the comedy "Hip, Edgy, Sexy, Cool," 2002. He's building on a notable family tradi- tion since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with John Wayne in nearly a dozen movies. (Note: the imdb also shows "Gonzalez-Gonzalez" as "Gonzales-Gonzales.") http://www.gilmarc.com/cliffc/welcomeframe.html http://www.imdb.com/name/nm0004286/ http://en.wikipedia.org/wiki/Clifton_Collins%2C_Jr. C.J. finds Sweet giving their sister Kendl a hard time because she's dating Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant in the derogatory sense of U.S./Mexican half-breed). http://www.urbandictionary.com/define.php?term=cholo After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl are going to. C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big, so he gives C.J. a lowrider. The mechanic says it's the kind used to compete with by "eses" (or "esses"--male gangstas of Hispanic ethnicity). http://www.urbandictionary.com/define.php?term=esse When you drive it into the garage to learn about car modding, you can get it modded if you want to. You can choose to gamble up to $1,000 at the competition, which is like the dance game for lowriders. A hooker gets into the car. Press NP2 for down, NP8 for up, NP4 for left, NP6 for right, and whichever two of those are the closest for diagonal arrows, in rhythm to the music to make the corresponding direction- al arrows light up as they pass in front of the circle in the middle of the screen. I had the best luck the last time I tried by lagging behind the rhythm a bit sometimes to press the keys when the arrow was in the middle of the cir- cle. Cesar's gang is hostile toward C.J. but Cesar has them back off. He especial- ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to accept each other. The Transfender garage of Temple, Los Santos, is open for modding cars. The garage is on the S side of the block that's W of the block of the top of the "T" of "TEMPLE." It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix, Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra- vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto, Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud- er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic- ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair, Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash- ington, and Willard. You can use the Transfender for an additional batch of vehicles with the Transfender Fix by OffRoader23 (see X.13.kk). Loco Low Co, which specializes in customizing the Blade, Broadway, Remington, Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Wil- low Field, Los Santos. The garage is on the S side of the W end of the dead end road that's the eastern of the two dead end roads of the block that's S of the block of the "ELD" of "WILLOW FIELD." Both places are indicated on the in-game map and radar by a red wrench. (In case you're wondering why I described where each is in detail above, it's for anyone who tries to find the garages with the paper map, which misplaces the wrench icons.) A good reference guide to which cars can be modded and how at each mod shop is in the BradyGames guide. Even more detail is provided by the "In-Depth Car Mod- ification Guide" by Mastermind73 at the Gamefaqs web site. http://www.gamefaqs.com/computer/doswin/file/924362/33385 A paint job at a modding shop will take care of any wanted rating. The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J. to a race, which opens the Cesar missions (the CV icon). ******** IV.10 "Lowrider Challenge" Not required for 100% Have C.J. enter the red shaft of light by the guy standing just outside the E wall by Unity Station. It's the same as the musical game with a bouncing low- rider of "Cesar Vialpando." I like a happy lowrider--get that thing bouncing along, singing a song. (I haven't noticed if anyone else has reported this, but I occasionally got a glitch where one or two arrows appeared just before the center circle instead of sliding in from the right side of the screen. Also, it ought to be the same as the dancing game, which I can do easily, but for some reason, it's not. I think it's because the process of pressing the key or keys in a compromise of the beat of the music and graphics instead of pressing them to a beat that's in sync with the graphics is not something you want someone to speed up.) I've read that a Voodoo is easier to do this with. (You use one for the next mission, too.) The last time I did this, I had the lowrider raised so that it lowered during key presses, which made it seem easier, too. Depending on how much you bet, C.J. can win up to $2,000. A lowrider has had the suspension lowered to ride as low as possible; some- times the roof or body is lowered, too. 1961-1964 Chevrolet Impalas were often used, and in cholo culture, originally. If the vehicle has hydraulic suspen- sion, you can raise the body for bumpy roads. A "jumpcar" or "hopper" can be used for bouncing and even jumping: "hitting switches." For a good article on the basics of low riders, see: http://en.wikipedia.org/wiki/Lowrider There's also a documentary by Carol Strong, "Sunday Driver," about it in the Special Edition of "San Andreas." ******** Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando Get a Voodoo, which has the best handling of the lowriders, and take it to Loco Low Co. for 10x Nitrous. (The lowriders that aren't Voodoos handle like cra*. Try not to hit anything if you use one of those, because they spin around easily. Without Nitrous, the Slamvan has the best acceleration of the lowrid- ers, but it has poor cornering ability.) I've often seen a Voodoo in the driveway of a house three houses E of the El Corona save house. Lowriders handle better when they're low to the ground. Use the pit maneu- ver--nudge the back of the side of the car ahead of you to spin it out--whenever you get the chance. It can't be that hard. I did it with a Blade--some lowrider that's slippery for racing--got spun out a couple of times, was sure I'd lost at the finish line, and was surprised to see the mission success message. C.J. gets $1,000. PS: special cars This is a mission that makes Cesar's bullet-proof, at least, Savannah avail- able. One way to get it is to get him out of it at the finish line--I got him to come out by having C.J. hit the driver's door with a knife--have C.J. finish him off, then push it to a garage. Normally, to get a super car on PC, you can pick your favorite car, soup it up with the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, then get X.13.c The GTA SA Control Center, and make it whatever-proof (C.J. too, if you want). The Ryder missions IV.12 "Home Invasion" Ryder This mission is available at Ryder's house (next door to the W of the Johnson house) between noon and 20:00. It's like the "Burglary" mission at III.10 (which the BradyGames guide says becomes available after this mission but which is really available from the start of the game). ("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd Dogg.) Ryder is looking for water in the holes in his back yard. Ryder, whose li- cense plate says "SHERM," has holes in his backyard because that's where he hides the PCP (he calls his "water") he sprays on his marijuana or dips his joints of them in. Marijuana treated that way is called Sherm. http://en.wikipedia.org/wiki/Phencyclidine (I'd wondered if it was something to cook crack with, but Ryder at this time agrees with C.J. in being against crack dealers.) Ryder wants to upgrade their weapons by stealing crates of weapons from Col. Fuhrberger's house. C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has eight minutes to steal at least three crates and drop them at (load them into) the back of the black Boxville. C.J. has to be quiet in the Col.'s house--if the Col. wakes up, C.J. gets two stars, and if the Col. sees him, the Col. uses a Shotgun. Every time C.J. enters the Col.'s house, have him Crouch, C, and press W to have him sneak; you can press W repeatedly at a rhythm that has C.J. sneak slowly, if you want. Use F or Enter to have him pick up a crate, then tap W quickly and repeatedly so C.J. walks forward in wiggles without raising the noise meter except when he opens a door. C.J. got all five crates when I tried it that way. One crate is in the far right corner, a 2nd is through the doors opposite the stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the end of the same hall. Thanks again to a GTA Forums message by pdescobar who figured out that normal police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five crates, in which case police in a car with the license plate "TH3 P1G5" appear. Then drive Ryder in the truck to the lockup in Playa Del Seville. I think he's called "Ryder" partly because he's always testing C.J.'s patience by "rid- ing" him--chiding and insulting him. Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a ghost. You type a "recruit anyone" code during the mission, and as Ryder starts to fade after the last cut scene, you have C.J. quickly recruit him before he fades from view. It's reported on page 2 of this message board: http://www.gtaforums.com/index.php?showtopic=217991&st=0 Despite Ryder's attempts to belittle him, C.J. gets more Respect. IV.13 "Catalyst" Ryder C.J. can get this mission at Ryder's house between 20:00 and 6:00. Ryder is cooking that water now (preparing the PCP to make it more potent?), unconcerned that C.J. wants him to knock it off. Tenpenny, Pulaski, and Hernan- dez come in without asking and accept what Ryder is doing--Tenpenny wants some of the water for his wife (I'm guessing it's to keep her addle-minded enough to stay with him). Tenpenny tells C.J. to check out something that's arriving by train. (In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.") Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I chose an M4). C.J., with the 1st person view, has to throw ten crates of weapons from a flat car of the train to Ryder, who stands in the bed of the Picador which follows the train, in a minute and a half. The longer you hold down the LMB before re- leasing it, the farther C.J. throws; aim with the Mouse. Then have C.J. drive S to the Pay 'n' Spray, to get rid of three wanted stars, and drive Ryder home. Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section) who wrote to me that C.J. can continue driving in the direction of the train and, once the train is in the tunnel W of Unity Station, turn around and take Ryder home without any police on the street. C.J. gets more Respect. IV.14 "Robbing Uncle Sam" Ryder C.J. says Ryder has been a drug dealer since he was ten (and likely getting high on his own supply like he is currently, too). Ryder thinks a local Nation- al Guard Depot would make a good place to steal weapons (see what I mean?). Have C.J. drive Ryder down there in a truck, which is quickly supplied by some- one Ryder only identifies as "LB." Once there, don't open the main gate as prompted. As Rusk instructs, have C.J. go clockwise around the big building to the left, shoot (I chose a Sniper Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock box of the warehouse door to open it, and shoot the two guards inside. As the BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2 to lower it) to put six boxes to the side of the inside of the warehouse door. This will let C.J. load the boxes into the truck faster, and with fewer attack- ing soldiers for him and Ryder to contend with, in the next section. Have C.J. shoot the lock off the main gate. Ryder backs the truck to the warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I chose an M4) any soldiers that shoot at Ryder (about one per crate). The sol- diers spawn from the top of the steps of two little buildings nearby; you might put something at the base of each of the two sets of steps to block their paths. Reader Anurag Sinha gets my thanks again for telling me that the soldiers eventually push the Mesa out of the way. He recommends using crates at the base of each set of steps--Rusk recommends a row of three crates for each--because the soldiers can't get past them. I've still had a soldier appear nearby and shoot. (Does he manage to get over the crates? You might put a vehicle in front of each row.) Rob also noticed that C.J. can break open the crates and find weapons and Health inside. I haven't seen the Health yet. but I've had C.J. find armor that way, too. Spaceeinstein told me "there are 17 boxes in all. Breaking the boxes randomly creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and noth- ing. You can break all but six boxes. Break too much and you fail the mis- sion." If Ryder's Health is shot away, you fail the mission. Once six crates are loaded into the back of the truck, have C.J. drive it to Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD." On the way, Ryder will toss a crate from the back of the truck, to deter the pursu- ing Patriots of Guardsmen, every time you honk the horn. C.J. gets more Respect. The Big Smoke missions IV.15 "OG Loc" Big Smoke Jeffrey "OG Loc" Cross: young Jonathan "Jas" Anderson, who played DJ Chris in "Queen of Media," 2008. http://www.imdb.com/name/nm1750624/ According to an earlier article in Wikipedia, OG Loc is a remnant of a rib of a fued between 50 Cent and Ja Rule: "As 50 Cent was originally intended to pro- vide the voice for Carl Johnson, OG Loc is thought to be modeled after rival rapper Ja Rule (aka Jeffery Atkins) as a sign of mockery. It should also be added that both Ja Rule and OG Loc bear similar first names" (Jeffrey). http://en.wikipedia.org/wiki/OG_Loc#Jeffrey_.22OG_Loc.22_Cross The article said 50 Cent turned the part of C.J. down because he would only perform in a game in which he played himself, which he eventually did with "50 Cent: Bulletproof." (Personally, I'd have grabbed the chance to play C.J. in a Grand Theft Auto in a minute.) http://en.wikipedia.org/wiki/OG_Loc#Carl_.22CJ.22_Johnson http://en.wikipedia.org/wiki/50_Cent:_Bulletproof Thanks to a post by original gangster at GTA Forums for the tip that 50 Cent's real name initials are "C.J." (Curtis James Jackson III). http://en.wikipedia.org/wiki/50_Cent "Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at context to see what applies. http://www.urbandictionary.com/define.php?term=loc Freddie: ? Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison and now calling himself OG Loc, from a police station. He wants Freddie killed for raping him in prison. At Freddie's home, Big Smoke and Sweet leave C.J. alone to help OG Loc. Freddie makes a getaway on a motorcycle. C.J., with OG Loc on board, gives chase on another; have C.J. do a forward drive-by while OG helps. The game is forgiving if you make some wrong turns, but you fail the mission if Freddie gets too far away for too long. Freddy doesn't go so fast if C.J. generally follows from about half a block away. If the chase lasts till the end of the run, Fred- die stops by three Vagos who open fire. Have C.J. help OG shoot all four of them, then take him to Burger Shot. Reader Anurag Sinha has more helpful advice, which I thank him for. This helps with raising weapon Stats. If C.J. gets off of his bike, Freddie taunts him from the corner. If C.J. shoots him before the game lets the chase end, Freddie can't be hurt but the shots count extra, like headshots, toward raising C.J.'s skill Stat for the weapon. He says it's faster than the PS2 gimmick of shooting tires, too. (So if you use a PC, change the Stat data, and if you use PS2, have C.J. unload a bunch of ammo on Freddie.) (Rusk warns that C.J. can get a wanted level doing this.) When I tried this, I had C.J. drive OG Loc to the S end of the 1st street Freddie stopped on, then had C.J. get off the motorcycle. Don't have C.J. get closer than about half a block from Freddie or he drives away. This mission features the Trip Skip feature. If Freddie gets away so you fail the mission, and you start it again without exiting or saving the game, you can press "Y" when prompted to skip the drive to OG's house. The OG Loc missions are available. C.J. gets Respect. IV.16 "Running Dog" Big Smoke Tenpenny and Pulaski, arrogant again, leave Big Smoke's home. Big Smoke wants C.J. to take him to meet his cousin Mary--marijuana--from Mexico. The deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other. Add the fast repeated tapping of Left Shift to W so C.J. can catch him and kill him. C.J. gets Respect. IV.17 "Wrong Side of the Tracks" Big Smoke Tenpenny and Pulaski leave Big Smoke's place again. Big Smoke says Three Deep gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to Unity Station. There, he tells C.J. he's looking for a meeting between some San Fier- ro Rifa and some Vagos, who are making a deal. When Big Smoke sees the Vagos, without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the Vagos "clocked us": beat them there... http://www.urbandictionary.com/define.php?term=clocked ...and the Vagos jump on a moving passenger train to make a getaway. The game wants you to have C.J. take Big Smoke on a Sanchez to speed along the locomotive so Big Smoke can shoot them with a Tec9. The BradyGames guide and most others say to stay just to the right of the track to the right of the train, avoiding the car the train hits, the oncoming train, and taking the high road by the track when Big Smoke says to. I've had good luck lately, like reader Sean Dugan, by keeping the bike along the outside rail to the right of each Vago, back to front, till they fall. (I wonder if something about having my computer upgraded recently helps this come off more smoothly.) If Big Smoke doesn't finish them off before the Red County blockade, he com- plains about C.J.'s driving; I'm not partial to that. Rusk has a particularly cool method of having C.J. speed ahead without Big Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos himself with an M4. I like that. Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the left side of the track, around the left turn, across the street, up the little concrete ramp and siding on the left, over the bridge siding, and over the con- crete siding and ramp to the roof of the 24 Hour Motel. Have him jump onto the train car behind the Vagos. (I don't add W for this jump because it might make C.J. tumble off the far side of the train. I have him jump from about one to one and a half feet back from the edge of the roof.) Have him move right up on them because these Vagos take a lot to take out and time is limited by the overpass which will knock C.J. from the train; the game won't let him crouch under it, nevermind the Vagos being able to stand and go through it. (I once succeeded by having C.J. get into the glitchy area between the engine and the following car, so C.J. managed to pass through the overpass like a Vago. Unfortunately, he might also react to the glitchy area by going into a strange suspended jumping routine, during which he can't fire a weapon, till he jumps off the side of the train.) Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right up on the next one when the preceding one goes down. If you really want to speed this up for the PC version, you can use the "Tog- gle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the patched or unpatched game. It lets C.J. kill with one bullet per target. Com- bine that with an M4, SMG, or a Shotgun. See X.11 to see how to change data\weapon.dat to make Big Smoke's weapon, the Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to see Big fire. Orion_SR gets my thanks for recommending a few strategies you might use any- time: - the train goes faster when C.J. is near it (like a Vigilante target's vehi- cle). If C.J. lags just a bit behind it, it may help to have him stop for a second or two, let the train slow down, then speed to the targets. - once Big Smoke picks a target, he keeps shooting at it till it's down unless C.J. drives far enough away from the targets and back that Big Smoke picks an- other one. - don't waste shots on the Vago in the back of the four--he falls off the train at the first turn. Don't waste time on Vagos hanging from the train, ei- ther, since they don't take damage. I also enjoyed and recommend Orion_SR's creative videos: "Very Wrong Side of the Tracks" (featuring "Folsom Prison Blues" by the Carpet Munchers) with fan- cier jumps, and "Wrong Foot," which has the jumps you're more likely to try. He shows about half a dozen places where he had C.J. drive the Sanchez, with Big Smoke on it, onto the train to do a forward drive-by on the Vagos. Besides driving or using the Minigun from the motel roof mentioned before, he shows you can have the Sanchez jump from steps onto the train, have C.J. jump from the roof of the Glendale on the tracks the moment before impact to land on the train, drop down from the near or far side of the first tunnel (he has to shoot the Vagos before the overpass knocks him off) or overpass, drive from the dirt path above either side of the tracks, or drop from either end of the second tun- nel to land on the train. http://video.google.com/videoplay?docid=5812522022015366112 http://video.google.com/videoplay?docid=6442024316393433154 Of those methods, one of the easiest ways you can pass this mission is to have C.J. get on foot to jump from the far side of the overpass onto the train. GTA_Phreak has another easy method--have C.J. take the road to the intersec- tion where the Glendale appears over the track. (The Glendale doesn't appear when C.J. 1st gets there by this method, though. Have C.J. go N from the lot, take the 1st right E to the curve near a wall, and get on the intersection of the track and the road that goes E beyond the end of the wall.) Don't have him take the track to get there--once C.J. gets close to the train, the game won't let him get very far from the train without failing the mission. Have him use the Sniper Rifle, zoom fully to the S, and snipe the driver of the train to make it stop, then have C.J. shoot the Vagos. (I'll just add that C.J. should shoot without getting close to the train or it will start moving again. And consider- ing that having C.J. shoot could draw police attacks, you could give him some protection by having him shoot from a crouching position on the wall to his right.) This was reported soon after the game came out: if you get too far ahead of the train, you fail the mission but you can see the SMGs, carried by Vago ghosts, go by on the train. I had C.J. jump from the far side of the overpass to get them, anyway. http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg When the gangsters are Vago memories of the past (sorry), have C.J. get back to the Sanchez to pick up Big Smoke and take him home where he can just complain that he doesn't have enough food. C.J. gets Respect. IV.18 "Just Business" Big Smoke Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of whom killed a cousin of his (but remember, he says everyone is his cousin). The Rus- sians are dressed in black and fire at them. Have C.J. help Big Smoke fire at the Russians and get them before Big Smoke's Health is gone. I had C.J. move in a crouch and do side rolls with an M4. The Russians leave behind SMGs C.J. can use if you don't want him to use the Micro-SMG provided, and there's Armor near- by. Then C.J. is driven on a BF-400 by Big Smoke. Have C.J., in the 1st person view, shoot at the shooting pursuers, who use BF-400's. (It's like the 2nd half of "Supply and Demand" in "Vice City.") Each motorcycle has a driver and a shooter, so C.J. can either take out the shooter or disable him by taking out the driver, which makes the bike flip out. C.J. can't take out the big Packer (hey, you kids--settle down), but the Russians don't shoot from it so don't waste time having C.J. shoot at it. There are a couple of blockades nearby when our protagonists stop--one block- ade of shooters by three parked cars is to the side of the path they took and one blockade of shooters by one parked car is to the side of their intended path. If C.J. can blow up the middle car of the set of three, as by hitting the gas tank cap, it may take out all three. Whatever you manage to get C.J. to do about the blockades, Big Smoke takes the pursuit into a drainage ditch. Russians who shoot from pursuing Sultans join the chase. If C.J. can't take out the driver, at least have him set the shooter's Sultan on fire so it blows up. A few parked cars can be used like explosive barrels to help take out the pursuers. When Big Smoke instructs, have C.J. shoot ahead to remove the grate from the drainage ditch tunnel. He can shoot the two shooters in front of it 1st since the grate can be shot off in an instant. Time it so when C.J. fires back at the explosive barrels, it helps take out the pursuers' remaining motor- cycles. C.J. gets Respect. If you used the Micro-SMG provided, it just has 80 rounds. I'd have C.J. go to Ammu-Nation for a lot of either SMG ammo or ammo for a modi- fied Tec9 (X.11). The OG Loc missions IV.19 "Life's a Beach" OG Loc This mission is available by the Marina Burger Shot, which is by the Verona Beach save house, from 22:00 to 6:00. OG Loc wants C.J. to steal a sound system for him. Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the lady at the sound system, which is in the open back of a van, then play the dance game with her (press one of the directional arrows, or W,S,A, or D, as the corresponding arrow rolls before the circle in the middle of the screen and in rhythm to the music). Have C.J. jack the van--the lady gets in but is thrown from it--elude some shooting by party-goers, and park it in a garage. All the Pony vans in the game have the same sound system in the back. C.J. gets some Respect. The v1.01 patch is supposed to make the dance game easier. That probably comes up more as a concern if you want to beat your old time at a dance club as an option, because it's not hard to pass here. The BradyGames guide says this opens the Dancing odd jobs, but the dance game is always available: - in the Alhambra Club at the mid-W side of the block of "IDL" of "IDLEWOOD," Los Santos, - in a club at the S end of the block that the top of the martini glass icon overlaps N of "HASHBURY," San Fierro, and - in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE," Las Venturas. To get a new and more challenging dance, get a dance score over 3,500. To get another more challenging dance, get a score over something around 6,000-6,500. There may be a 3rd score to beat, too. (Thanks to the Stats FAQ by bamspeedy- 1298 at Gamefaqs. http://www.gamefaqs.com/computer/doswin/file/924362/47686 IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions ******** dog (also dogg) -n.- 1. a close & trusted friend. http://en.wikipedia.org/wiki/Hip_hop_slang Dog: Dog can mean a range of things, it just depends on the context in which it’s used. As an insult… “I caught him cheating on me, he’s such a dog!” As a term of endearment…"I love him, he's my dog." It can also mean to criticize or annoy someone…”Quit dogging me.” http://www.nzgirl.co.nz/articles/2608 Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed" species. Natural habitat in the southern US. http://www.urbandictionary.com/define.php?term=Mad+Dawg mad dawg 1. v. (pronounced "mad dog") To stare someone up and down from head to foot as if to initiate a fight. "You best not be mad dawging me boy...I'll bust you up!" http://www.thesource4ym.com/teenlingo/index.asp?Letter=M ******** When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG Loc get amplified--he was just helping a friend), OG Loc wants him to steal rap- meister Madd Dogg's rhyme book (Barnes and Noble and the public library were closed?). C.J. goes to Madd Dogg's mansion. C.J. has to use stealth on the guards there. I had him crouch, C, while tap- ping W to edge him along quietly, had him pause in the shadows, and used the mouse to have the "camera" look around corners. His icon on the radar is white when C.J. is in the light, and is blue when he's in shadow and hard for others to see. The guards are shown as red icons on the radar, and point in the direction the guards face. Have C.J. sneak up behind each guard, armed with the Knife provided, target them with the RMB, and press the LMB for C.J. to treat their neck like something unfortunate at Perdue Farms. Once C.J. has the rhyme book, have him get out the same way except using the Silenced 9mm Pistol he can take from fallen guards. One man, sitting on a sofa playing a video game, says, "This sucks. I mean, how could Refractions mess up so bad? Tanner, you suck a**!" "Vice City" fans might remember that the "Autocide" assassination mission featured six targets with names like those of characters in other video games. One of the names was Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was designed by Reflections Interactive. Tanner in "Driv3r" is voice acted by Michael Mad- sen, who provides the voice of Toni Cipriani in GTA's "III," 2001. (This can't be too hard. The 1st time I tried it, C.J. alarmed a guard who yelled by the pool--fortunately, a forward slash by C.J. had them fall in the pool; C.J. alerted three guys on the way out, so I hurried up and had him use the double Sawnoff Shotguns, I think, on them--he still got out with half his Health. The 2nd time I tried it, C.J. got all the targets with stealth.) Have C.J. use the BMX bicycle outside and get the book to OG Loc. C.J. gets some Respect. The game recommends that C.J. use the stealth skills used in this mission to avoid the police and gang members. Tenpenny calls and wants C.J. to meet him at the donut place in Market, where a "C" with a red, white, and blue stripe in the opening--the C.R.A.S.H. icon--appears. The C.R.A.S.H. missions are available. IV.21 "Management Issues" OG Loc OG Loc has this mission for C.J. from 12:00 to 17:00. OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of the music industry by telling everybody that OG is whack (nuts or horrible) (as about anyone with decent perception has noticed about OG). As C.J. drives off to take care of it, OG Loc calls: the manager's limo driver is going to pick up the manager. If you have C.J. bump the limo with his vehicle, just give it a little bump. Thanks to spaceeinstein for telling me the manager's car is an Elegant and that "It's a whole lot better to just park your car in front of the manager and jack him. The car won't be damaged that way." Have C.J. kill the driver who gets out of it (the 1st time I did this mission, the traffic stirred up by a policeman's shot killed the driver for C.J.), jack the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged, and park it between two limos, parked in the same direction they face. C.J. has to stay between the two limos as they go to park in front of the music awards show building. The manager--the Will Smith look-a-little-alike, gets into the limo. Have C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail just before the end of it. (Have C.J. destroy the pursuers if they show up; whenever I've done this mission, I didn't see them.) C.J. gets some Respect. ******** The "Management Issues" way to make a copy of C.J. including his clothes, haircut, etc. (Thanks to GTA Smart Dude at GTA Forums for a gimmick I like very much): Have C.J. follow the black Elegant OG Loc calls him about without bumping it at all--bumping it makes the usual driver get out. The usual driver looks like this: http://img119.imageshack.us/img119/3308/00gta1screen903b0vr.jpg http://img156.imageshack.us/img156/7474/00gta1screen903c5bl.jpg This gimmick doesn't always work because the black Elegant may not drive to the space between the other two Elegants in the time limit, and that way of failing the mission doesn't let you try the gimmick. But if the black Elegant gets between the other two in time yet C.J. doesn't bump it to get the driver out, C.J. fails the mission the way you want for this to work, and you see this screen: http://img156.imageshack.us/img156/5207/00gta1screen903a9be.jpg Then have C.J. get the driver out of the middle black Elegant. The driver looks just like C.J., although my C.J. copy was a little bigger just as the reg- ular driver is a little bigger. GTA Smart Dude suggests making a recruit of him. I recommend using the "recruit anyone" code that gives the recruit a 9mm Pistol--SJMAHPE on PC--for that. When I did it, the C.J. copy ran away very fast and I didn't think C.J. could catch him--fortunately, the copy slowed to a walk after a few blocks. http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg http://img301.imageshack.us/img301/307/00gta1screen905c9zk.jpg http://img115.imageshack.us/img115/6465/00gta1screen905dqb6.jpg http://img115.imageshack.us/img115/9937/00gta1screen905ddzv5.jpg http://img148.imageshack.us/img148/1601/00gta1screen905e2el.jpg http://img145.imageshack.us/img145/3240/00gta1screen905fay4.jpg http://img148.imageshack.us/img148/5840/00gta1screen905g9yc.jpg http://img148.imageshack.us/img148/7648/00gta1screen905h3su.jpg IV.22 "House Party" OG Loc OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws a party to give his rap routine a last chance to be heard before a possible jail sentence. C.J. agrees to go there after OG Loc says his microphone is broken. Send C.J. to the party across the street from the Johnson house from 20:00 to 6:00 (with new clothes and a haircut if C.J. needs the upgrade). But when he gets there, the mike's been fixed, so he steps outside to find and Sweet and Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too. Sweet organizes a defense against a Balla attack--a blockade of cars is formed in the street. Using the radar to help locate targets, have C.J. help attack eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave), then shoot twelve that approach from various directions (3rd wave). C.J. gets Respect. The C.R.A.S.H. missions IV.23 "Burning Desire" C.R.A.S.H. Have the Fire truck mission done so C.J. has the fireproof feature. Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and Hernandez. Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing bi**h--just like you"--who doesn't like the corrupt officers. It sounds like C.J. is being ordered to kill someone just like C.J.--someone being manipulated by Tenpenny the same way. The game tells you to have C.J. get some Molotovs, go to the Vago's house, and throw them through the five windows indicated. Have C.J. throw them at any Vagos around, too. The longer you hold the LMB before releasing it, the farther C.J. throws. There are Molotovs nearby if you run out. This is one act that will never play Vagos again (sorry). A woman cries for help from a 2nd floor window. Have C.J. go in the front door, up the stairs in the back, and down the hall to the last door on the left. She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire Extinguisher, go back to her room, and shoot the Extinguisher at the base of the flames. Have C.J. go to her. Some of the house caves in and blocks the hall. Check occasionally to make sure she follows while C.J. puts out the fires in the room across the hall, goes out the other end of the room (past the blocked part of the hall) to put out fires by the stairs, puts them out in the kitchen, etc., and goes out the front door. Then have C.J. drive her home. She tells him to call. The game says she's his girlfriend--"Keep her happy and she'll love you." (It's a good thing he didn't say she was as dumb as a horse in a burning barn for not hanging from the sill and dropping to the ground.) She's Denise Robin- son, and her place is indicated with the Girlfriend icon--a heart (awwr!). See XI.b Girlfriends. Having C.J. use Molotovs in the mission can reduce his Molotov supply, so I'd have him stock up on Molotovs. Sweet calls: a Grove Street gang member has been buying crack from the Ballas and selling it to Grove Street Family gang members. He's hiding out in Glen Park, so Sweet wants C.J. to attack the gang there and drive him out. This Sweet mission is available at the Downtown Ammu-Nation. IV.24 "Gray Imports" C.R.A.S.H. Gray imports are ones made legally but without the agreement of the manufac- turer. http://en.wikipedia.org/wiki/Gray_import You recruit a couple of gang members for this (III.15). They don't help for the way I do this, though--they just get in the road. Tenpenny doesn't want any one gang getting too powerful for him to control. He heard the Ballas are getting strong weapons from Russian arms dealers, so sends C.J. to an Ocean Docks warehouse. Have C.J. go through the blue warehouse on the left, use the M4 on guards and the explosive barrels carried by Forklifts, get the Armor by the other warehouse door if he needs it, and shoot the lock to open the door. I've used the M4 or Molotovs for C.J. to get the three men revealed when the door opened and for any guards encountered on the way through the warehouse. You can have him shoot a pallet that's suspended near the ceiling to have it fall on one. Clear out all the Russian guards till all that's left to handle are the two Ballas and the Russian arms dealer in the room at the top of the stairs. If C.J. enters the room, the Russian tries to run to a Banshee to make a geta- way. Have C.J. shoot the two Ballas from outside the room. (Thank you, Brady- Games guide.) The 1st time I tried this mission, the Russian, the guy in black, got in the near right corner. I'm not sure if C.J.'s bullets had any effect on what might have been a sliver of the guy I saw from outside the door. C.J. was out of Mo- lotovs--the ability of Molotovs to burn through walls might have come in handy. I had C.J. get a safe distance from the outside wall of the corner and send rockets through the door then at the wall. When C.J. went where he could see through the door again, the Russian had moved (vibrated?) from the corner to stand in the middle of the room...briefly. The 1st time I tried this mission, in a hurry to get through the missions to get a walk-through out for a big game that had been recently released for PC, I wondered if someone could figure out a way to take the Russian's car to 8 Ball's 1st and get the guy like Chunky Lee Chong in "III" or such. That someone, un- surprisingly, turned out to be Rusk, and his method works for PC. With that strategy, after C.J. kills the two Ballas, have him run in and out of the room to trigger the reaction by the Russian. Then have C.J. run out through the door he came in, and the Russian's Banshee will be just beyond it. Have C.J. drive it forward to the end of the lot, do a 180 degree turn, and run down the Rus- sian, who comes running from around the far side of the building. Reader Chen Dong has my thanks for coming up with what might be the fastest reliable way to get the Russian arms dealer, provided C.J. has a Knife. Have C.J. chase him and do his fight moves on him, armed with a Knife. Have C.J. knock him down and gut him like a pig. If the Russian gets up, have C.J. do it again, etc. (Chen Dong told me his method is good for "Los Sepulcros," too, and it is.) I've also done this mission with C.J. able to fire through the door at enough of the side of the Russian arms dealer to kill him. The Sweet missions continued IV.25 "Doberman" Sweet Johnson A Doberman is often used for what it was originally bred to be--a guard dog. http://en.wikipedia.org/wiki/Doberman Since I think the name Fort Baxter was chosen for "Vice City" due to the place of the same name in the 1955-59 TV series "The Phil Silvers Show," known in syn- dication as "Sergeant Bilko," starring Phil Silvers, it may be related that one popular character of the show was Pvt. Doberman. It's enjoyed popularity in the U.K. like "I Love Lucy" or "The Honeymooners" in the U.S. http://www.museum.tv/archives/etv/P/htmlP/philsilvers/philsilvers.htm http://www.imdb.com/title/tt0047763/ http://en.wikipedia.org/wiki/The_Phil_Silvers_Show Sweet calls, following up on the previous call, to send C.J., alone, to Ammu- Nation, then to take over Balla territory and drive out the ex-Grove Street guy there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Dober- man"--C.J. learns that Glen Park is the Balla territory to attack. Stock up on whatever upgrades C.J.'s arsenal. ******** C.J. learns about turf wars. Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised of three waves of attackers. If C.J. shoots a policeman, he gets one star. (I'd avoid that, but there's a bribe in the N tunnel of the two that go through the stone bridge if it happens.) The other pedestrians and traffic disappear and Heart and Armor pickups appear. On the radar and in-game map: The attackers, Ballas this time, are seen as red blips. Another gang's territory is covered in translucent purple. A territory under attack has a Families icon--a little person--and the terri- tory flashes translucent red. A Grove Street Families territory is covered in translucent green. A territory can be owned by C.J. but jointly with one or more other gangs if C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a territory is pale gray-green until C.J. does a full takeover for it. http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas A GSF territory will have GSF gang members that C.J. can recruit. C.J. can get the money from a takeover from the gold dollar symbol in front of the Johnson house. A fenced-in yard with a gate, or whatever such situation that provides protec- tion for C.J. and forces the attackers to enter one at a time, makes the attack- ers easier for C.J. to handle. A rooftop can be a good vantage spot, too. (But the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't hard to do.) ******** C.J., having drawn out the gang member gone bad, has to kill him. (The game calls him a "grass," which is someone who alerts the authorities about crime, which is a good thing, actually, and he calls out "Tenpenny set me up," which is ironic, so it's a little confusing when you want C.J. to be a hero. The eas- iest way is to remember Sweet said the guy is really a crack dealer, and crimi- nals are liars. Then again, all these guys are committing crimes, so...let's skip past this part.) C.J. gets Respect and however much money shows up at the dollar symbol in front of the Johnson house. This unlocks the ability to take territories from gangs. But C.J. will lose any he gains, if not the Respect made while doing it, in Los Santos in the events after "The Green Sabre," so it's not an immediate concern. But have C.J. defend his territory when it comes under attack. There's just one wave to handle when that happens, and a Molotov or two usually does the trick. If, like me, you already had C.J. do the Fire truck mission to get the Fireproof ability, you don't have to worry about him losing Health if he runs through the flames. Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of the four Ammu-Nation Challenges, found in some Ammu-Nations, are available. But since you need to do all four challenges in a row to complete the mission, you can just practice the 1st two for now. Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600, Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000, are at Ammu-Nation. IV.26 "Los Sepulcros" Sweet Johnson Sweet wants the Ballas to be attacked at a funeral for a Balla called Little Weasel, whom C.J. and Big Smoke killed. C.J. learns about recruiting gang members (and you learn about it again, if you've followed this walk-through). Target a prospect with the RMB so an arrow (green, if they're in good health) points down at them, and press G. Draw re- cruits near with G and have them wait in place with H. Holding G or H, or going far away, will disband the group. After making a couple of recruits, C.J. drives them and Sweet to the funeral at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is considered to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary) "royalty," and he'll try to make a getaway if there's trouble. Once there, have C.J. jump the wall to join the others, then go after Kane, killing the other Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle chase. Kane is wearing Armor, so have C.J. move in with something strong. Reader Chen Dong's method returns from "Gray Imports" to work more melee magic here: have C.J. chase Kane and use his Knife and fight moves on him, knock him down, and give him a belly ache. Have C.J. drive the Grove Street guys back to Sweet's place. C.J. gets Respect. The "Vice City" BP/FP/EP/DP Admiral returns in "San Andreas." It's the Admir- al at the SE corner of the cemetery--not the one seen by the coffin if C.J. drives Sweet, etc., there. The special Admiral is locked until Sweet gets in it, and if C.J. gets in it with Sweet, it becomes a regular Admiral. System Error's "Bulletproof Car Walkthrough" has a couple easy methods to save it. http://www.gamefaqs.com/computer/doswin/file/924362/34824 The method by imut knight is to let Kane get away in a car, have C.J. wait by the Admiral Sweet has entered till C.J. fails the mission and Sweet disappears, then have C.J. drive it to a garage. ReaverShadow has C.J. save a Towtruck in the Johnson house garage. Start the mission, have C.J. drive the Towtruck alone to the Admiral (the cemetery en- trance is on the E side of the block that's W of the block of the Temple Pay 'n' Spray), shoot one of the Ballas to fail the mission, hook up the Admiral, and take it to a garage. A couple alternatives available on PC are to use the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, to make any vehicle damage- proof or get The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" Sweet Johnson During the mission, there are a couple of opportunities for C.J. to leave the Jefferson Motel and explore San Andreas without a wanted level. (Thanks again to Rusk for the tip.) ******** The "Reuniting the Families" mission, part 1 Sweet wants his Grove Street gang to meet with the other GSF leaders at the Jefferson Motel. Have C.J. drive them there. On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it." Ryder says he's as "cool as a Shaolin monk." Shaolin temples are an order of Chinese Buddhist monasteries famed for association with Japanese Buddhism and martial arts. http://en.wikipedia.org/wiki/Shaolin Once there, Sweet goes inside alone--one representative per family can attend. The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicop- ters, and get into a shoot out with the gang members. Big Smoke and Ryder leave while C.J. stays to help Sweet. ******** The "Reuniting the Families" glitch I don't use C.J. can leave after the cut scene and go all over San Andreas without a wanted rating before returning to the mission, as Rusk notes and as reader Carl Johnson told me in a helpful letter. It's up to you, but I don't save the game after C.J. gets killed, and I can just imagine how I'd feel if that happened during the upcoming fight in the Jefferson Motel after a long search through Las Venturas. So I get C.J. through the upcoming battle then use the later oppor- tunity to use an exploration glitch. ******** C.J. is given a Shotgun by the game, but I'd move him into the door nearby and have him switch to something powerful with a steady burst, like an M4 or SMG, or switch to Molotovs, which are good for getting around corners. Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel to Sweet. The S.W.A.T. agents may appear on upper balconies, come through a skylight, bound out of rooms up ahead, etc. When C.J. gets to the sign on the wall that says the next hall has "Rooms 5-8," have C.J. go down that hall, around the corner, down the hall to the 2nd room on the right, and into the room, where Sweet is waiting. In a couple of places a prostitute runs into a room on the left. You're sup- posed to be able to have C.J. fill his Health bar by kissing her. But when I had C.J. let her kiss him, she was thankful, yet it made his Health lower each time. Rusk says the kiss raises or lowers C.J.'s Health to the maximum it would have if he hadn't completed the Paramedic mission. I think the Jefferson prostitutes aren't going to their social disease checkups; I hope he didn't pay for that. If C.J.'s done the Paramedic mission and his Health is somewhere be- tween 2/3rds and full, C.J. won't be shot at if he goes back through the areas he's cleared to raise his Health with the Sprunk machine in the lobby. Once he joins Sweet, they go to the roof, where a helicopter makes repeated passes with four S.W.A.T. agents standing on the landing rails or dangling from ropes while Sweet fires at them (probably not actual S.W.A.T. MO). The rest of the proper mission is continued after the next section. ******** The "Reuniting the Families" glitch I use The game always makes this happen at night when the glare of the helicopter light may make this hard to do, but have C.J. shoot the S.W.A.T. agents without destroying the helicopter. Have C.J. try different spots to shoot from and use the RMB targeting to make green arrows point down at the S.W.A.T. agents if need be. Then have him leave Sweet alone to shoot down the helicopter. Whenever I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet waits patiently for his brother. C.J. can go anywhere without a wanted rating. The traffic and pedestrians, except for fast food workers (Rusk adds bouncers in casinos and police in police stations), don't appear, but parked vehicles do. When I 1st tried this glitch, I heard the helicopter blow up when C.J. was about a block away; throughout C.J.'s adventure away from the mission, the screen said Sweet's Health was full and that C.J. ought to go to him. If you did any of the things I suggested for the similar glitch during "Drive- By" (IV.7), you might use this opportunity to have CJ. get the rest of the Snap- shots (V.1.a) or the Horseshoes (VII.8). You could collect ammo for the next mission (the Minigun makes it pretty easy), but C.J. loses his weapons after that. When you've done all that, get full Health and Armor for C.J. and send him back to Sweet to finish the mission. ******** The "Reuniting the Families" mission, part 2 and closing Have C.J. shoot down the helicopter if it's still there (it wasn't whenever I've tried this). Sweet is still on the roof and showing all the patience of an even-tempered leader. Have C.J. follow him downstairs, where they get into the car with Big Smoke, who drives, and Ryder. C.J. is given a 1st person view and an AK-47. Have him shoot pursuing shoot- ers and their Police cars and motorcycles, taking heed of where Sweet says to look. (This chase is the one part of the game where a car wash is filled with a pale blue mist. When Big Smoke drives them through it, C.J. complains he gets soap in his eyes.) I don't want to give it all away. When the "K" jams, you can watch the cut scene. C.J. gets Respect. IV.28 "The Green Sabre" Sweet Johnson Sweet is proud of C.J. and wants him to join the GSF gang in hitting the Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet him 1st. Have C.J. get there fast then transfer to Cesar's car. Cesar, going on tips he knew would be important to C.J., has C.J. watch in secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a building. (Thanks to Hameyadea for reminding me about Pulaski.) C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has Cesar put Kendl in safe place. Have C.J. get back to his car and speed to Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out going on, and that Sweet has been shot. C.J. tells him about Big Smoke's du- plicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J. wants to fight off the Ballas until they do. Have C.J. get the several cars of Ballas that attack as with a turf war. The Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch and do side rolls with the M4. Then C.J. surrenders to the police. The screen is dark as C.J. awakens with a hood over his head and says it's hard to breathe. A police man pulls it off--it's Tenpenny, who's with Pulaski and Hernandez. Tenpenny says Sweet is alive but in a prison hospital awaiting trial. Pulaski says Big Smoke does what he's told and C.J. better stay away from him. Tenpenny says an ex-partner of theirs has been caught at something, will talk to Internal Affairs, and is hiding at Mount Chiliad. C.J. gets a Camera (with unlimited film) and is told to destroy any evidence that person might have (against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo of the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas section. Save the game in S Angel Pine for free at the floppy disk that's by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park. C.J. gets Respect. Save the Camera, which has unlimited film, for both V.1.a, taking 50 Snap- shots, and VI.1, the C.R.A.S.H. mission "Badlands." C.J. is in Angel Pine with no weapons Any territories taken over in Los Santos are lost (C.J.'s Respect doesn't diminish, though) The Badlands and San Fierro are officially open The Badlands and Red County save houses are now available &&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries V.1.a Snapshots 50 Have C.J. use the Camera given to him in IV.28 for Snapshots--it has an unlim- ited amount of film. The targets for Snapshots are shaped like round thin pillows, are blue with pink-violet shading on the front edges, and have a white movie camera symbol in the middle. These revolving targets can be seen in San Fierro, if C.J. uses the Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse Wheel), 24 hours a day. Without C.J. using the Camera, you can see a throbbing white glow in the place of each target instead from midnight to 5 am if C.J. is about a third of a block away from one or closer. Have C.J. take a picture (press the LMB) of each one to get credit for it. He can even take a picture of one from a bit farther away from one to be able to see the glow or see the Snapshot target in the viewfinder. A few cases for which this is an advantage include: - one by the middle of the top of the N support column for the Gant Bridge, - one C.J. can move a few steps E of the previous shooting location and aim E to get--it's near the top of the mast of the ship, - and the one on top of the 2nd silo from the N of the five big silos of Fos- ter Valley--shoot that from up on a nearby hill. A good map for the locations of Snapshot targets is: http://www.ianalbert.com/misc/gtasa.php See III.1 for more maps. The fastest way to find them is to use one of the teleportation devices at X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J. ex- plore and take in the sights. You might combine that with Demarest's Pillager, X.13.gg, which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshot targets, it also puts a green marker above each one you haven't taken a picture of yet to make them easier to find. It works with v.1 or 2 of the game. (If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that 14 is at the Garver Bridge support, not the Kincaid Bridge support given on p.134.) Orion_SR, of the variety of solutions for "Wrong Side of the Tracks," shows how you can shoot Snapshots through buildings (which I hadn't heard of before), and get groups of them from on top of buildings, in "Full Zoom": http://video.google.com/videoplay?docid=3400919476121480254 Juicce kindly provided a map for Orion's strategy: http://img254.imageshack.us/img254/6171/snapshotrouteit6.jpg If you try it during a four star wanted rating, Orion_SR recommends not risk- ing the Hydra fire by using a helicopter to get C.J. to all four of the shooting locations a helicopter was used to get to in the video--just use the helicopter to get C.J. onto the hotel in Queens and possibly the hospital. And a 4x draw distance mod makes it easier to see where to aim for the targets, but it can be done without the mod. After getting 50 Snapshots, the Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro. V.1.b Weapon gathering I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the Heat- Seeking Rocket Launcher at Easter Bay Airport. I'd get the Silenced 9mm and SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson house, and the Brass Knuckles in the lot to the W of it. Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you beefed up the power of the Tec9 as described at X.11. I like the M4 better than the AK-47, but until the M4 is available at Ammu- Nations--after "Yay Ka Boom-Boom," it's only in two places: between two of a set of three ramps at the W end of the Los Santos Airport, and in the backyard of a house on the W side of the road W of "PALISADES." If you gather ammo for the M4, you might try flying a Dodo back and forth to speed that up. The strip of land S of the dock S of the Palisades M4 makes a decent landing strip. V.2 Save houses Palomino Creek C6 garage $35,000 NW part of Palomino Creek (Red County) Dillimore D4 garage $40,000 NE part of Dillimore (Red County) Blueberry D4 $10,000 on the 2nd floor in the ring of apartments in Blueberry (Red County) Angel Pine F2 free by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park in the S part of Angel Pine (Badlands) Angel Pine F2 $20,000 in the NE section of Angel Pine (Badlands) Whetstone E2 $100,000 in Whetstone NW of "LEAFY HOLLOW" (Badlands) Go to and from the N side to avoid the cliffs. V.3 Barber and Tattoo shops The San Fierro barber has the same deals as the Marina, Los Santos barber, and the San Fierro tattoo parlor has the same deals as the Los Santos tattoo par- lors. Having C.J. get a haircut can get rid of any wanted rating. V.4 Weapons And Other Items A good map of the weapon and item locations is at: http://www.ianalbert.com/misc/gtasa.php In addition to the weapons previously available in Los Santos and at Ammu-Na- tions, you can find: Hand: Brass Knuckles - at the S end of a lot; enter it from the N, where "TON" is of "CALTON HEIGHTS." Melee weapons: Baseball bat: - at home plate in the baseball field S of the "G" in "GARCIA." Shovel - at the W end of the big dirty pink box of scrap in the Angel Pine Junkyard, which is E of the top of Mt. Chiliad and close to where the road meets the riv- er, - and in the front yard of the 3rd house S from the NW corner of the block of "OC" of "OCEAN HEIGHTS." Golf Club - in the open garage of the little house on the N side of the NW side of the W block of downtown Angel Pine, - at the NE side of the front porch of Avispa Country Club, and some golfers carry one. Night stick: - on the N ramp of the two used to get up to the elevated walk over the street at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some policemen have one. Pool Cue: - under the fallen 2nd floor of the building wreckage at the mid-W side of the brown block N of "DOHERTY," and in a pool room. Katana: - at the bottom of a public stairway; enter it at the S end of the block N of "HASH" in "HASHBURY," - and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter on the W side of the block and make the 1st left (C.J. can jump a motorcycle from the nearby ramp through the 2nd floor corridor in the wall; there are five noodle stands in another nearby alley if C.J. is hungry). Chainsaw: - on the wreckage of a building at the N end of the brown block N of "DOHER- TY," - at the NW end in the Final Build Construction area, in the 2nd block S of the "G" in "GARCIA," - at the S edge of the tennis courts in the NW area of Avispa Country Club, and - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection). Pistols: 9mm: - in a corner in the S side of a N-S alley of the block with "CIA" of "GAR- CIA," - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection), - and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Na- tion clerks dual wield them. Desert Eagle - at Angel Pines Scrapyard, which is where the three squares are E of Mt. Chiliad on your map, at the near left inside corner of the 2nd big shed from the E, - in the back of a lot enclosed by a light gray wall at the W side of the block that says, "CIA" of "GARCIA," about 1/3rd S from the N end, - and at Ammu-Nations, $1,200, after "Black Project." Shotguns: All three types use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang- er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing that adds five shells to the ammo for it. Shotgun: - on a roof with a top structure that's connected by big pipes to the S end of Solarin Industries, which is a couple of blocks W of the freight liner; walk on- to the roof at a little area at either the E or W side, - at the Xoomer garage in Doherty after getting 50 Snapshots, it's occasional- ly used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mis- sion). Submachine guns: Tec9: - in Battery Point E of "T" in "POINT" at the base of the NE support of the four tall gray bridge supports at the S end of the Gant Bridge, - and by the big tree S of the building at the NW corner of the block with "DO" of the "DOWNTOWN" of N San Fierro, - and at Ammu-Nations. Micro SMG - behind a trailer at a trailer park near the E corner of the area surrounded by road S of downtown Angel Pine, - in Esplanade North at a door along the NW side of a pale blue building on the gray area that extends NE from the NE corner of San Fierro, - at Ammu-Nations, at the Xoomer garage in Doherty after getting 50 Snapshots, and it's used by Ballas (with 9mms) and S.W.A.T. agents. SMG: - in a backyard with an old wooden fence behind a partly bright green house in the middle of the W side of the block that's E of the block with "TS" of "OCEAN FLATS," - at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a Badlands mission). Assault rifles: AK-47 - at ground level behind the big landscaping decoration rocks that are on the E side of the mall that's E of the five big silos of Foster Valley; the rocks are E of the S end of the 2nd silo from the S. - and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission). M4 - in the backyard of a house on the W side of the road W of "PALISADES," - at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro mission), and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission). Rifles: Country Rifle - on a mound WNW of, and across the brown line from, "BACK O' BEYOND," - and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission). Sniper Rifle - on the roof of the building at the NE corner of the block S of "EAST" of "ESPLANADE EAST," - in a wooden shed on the little brown square at the N end of a winding dirt path that's W of the big brown rectangle of "The Farm" Cult Location, - at the Xoomer garage in Doherty after getting 50 Snapshots, - and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission). Heavy weapons: Minigun: - on top of the big concrete support column at the SW end of the Kincaid (RR) Bridge, inaccessible till the invisible barrier there is gone when the Desert and Las Venturas become available. Heat Seeking Rocket Launcher If you lock onto a target, the missiles seek out the heat of vehicles. To lock onto a target, press the RMB till the target finder symbol appears over the target you want and turns from green to red, then press the LMB to fire. Keep the view finder on or near the target till the missile finds it. It tends to pick the nearest target in the direction the view finder is pointed in, so if you want a different one, release and press the RMB again while aiming at the one you want. - S of the two little rectangles at the E edge of Easter Bay Airport, and NE of "AIRPORT." Flame Thrower It's good for taking out crowds of attackers at close range when C.J. has the fireproof feature. - in a group of trees at the inside of the right end of the brown loop that's N of "SHADY CABIN," - by the two cabins at the S end of a line of six cabins NW of "BEACON HILL" and N of where the RR goes over the road, - under the fallen 2nd floor of the building wreckage at the mid-W side of the brown block N of "DOHERTY," - at the S end of the big N deck of the freight liner of S Easter Basin, and - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection). Thrown weapons: Tear Gas: - on the E side of the bottom cargo hold of the aircraft carrier at Easter Ba- sin. Grenades: - at the Xoomer garage in Doherty after getting 50 Snapshots. Molotov Cocktails: - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection). Handheld items: Fire Extinguisher - by the Xoomer gas station on the N side of the two main roads of the S coast where they 1st become the closest together going SE from Angel Pine, - and at the S end of the Xoomer station at the W side of the road W of "EAS- TER BASIN." Remote Explosive - on the front porch of the house at the SE corner of the block S of "DISO" of "PARADISO," - in a corner along the short S side of Avispa Country Club, - and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission). Camera See Taking Photographs (I.7.aaa). Use the Camera to take 50 Snapshots in San Fierro. at the NW corner of the big light blue building on the gray section that ex- tends NE at the NE corner of San Fierro, on the roof of the multi-story parking garage NW of the 90 degree curve in the road N of the "TO" of the N "DOWNTOWN" of San Fierro, at the W side of the church that's at the NE corner of the block that says, "DO" of the N "DOWNTOWN" of San Fierro, by the garage door S of the middle of the curvy Lombard-like street just W of the "F" in "FINANCIAL," at the NW corner of the Big Pointy Building on the block E of the block with "L" of "FINANCIAL," behind Tuff Nuts Donuts, where "L" of "PALISADES" is, in the E end of an alley of the block N of "CHINA TOWN," at the back of the indoor garage by the hospital; enter from the S end of the block with "FLORA" of "SANTA FLORA," in the W side of the Zombotech building; enter at the NW or NE side of the block with "DOWN" of the S "DOWNTOWN" of the two "DOWNTOWN"s of San Fierro, on the N sidewalk of the SW end of the Garver Bridge, a bit W of due N of the "E" in "EASTER," in the middle of the courtyard of City Hall, in a lot behind the Cluckin' Bell that's at the S end of the small rectangular block a couple blocks S of City Hall, behind the tickets and information booth in the N end of Cranberry (RR) Sta- tion, which is E of the S half of the brown block N of "DOHERTY," just past the N end of the RR track that runs parallel to the nearby freight liner at Easter Basin, at the S side of the Burgher Shot at the S end of the Garcia neighborhood, on the front porch of Avispa Country Club, at the NW corner of the parking lot at the end of a dead end road S of "MIS- SIONARY HILL," and on the lawn by the T intersection where the E-W road veers NE into the en- trance (with a big 3D airplane) of Easter Bay Airport. The Camera can also be taken from the photographer that appears, takes a couple photographs, and walks into the water S of the Flint Intersection and SE of the trailer park. You can send C.J. into the middle of the trailer park and back to make another photographer appear and get another Camera, etc. Don't target the photographer from in front of them with a weapon--if they raise their hands, the Camera disappears. Gifts for girlfriends: Flowers by the red Trash-O dumpster by Lovin' A Loan on the SE side of the W block of Angel Pine, behind the 69 building at the most SE curve in the road of Flint County, on the grassy median strip, at the SW end of the concrete median, of the Flint Intersection. in front of the gas station on a gray rectangle just N of the Flint Intersec- tion, among the big trees S of the N tip of the gray streak shaped like a big "C" that's E of "THE FARM" CULT LOCATION, on the N side of the N hairpin turn of the two W of "FLINT RANGE," at the SW end of the destroyed section of paved road along the N side of the onramp to the Garver Bridge, over the N planter at the N end of the mall E of the five silos of Foster Valley, in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY HILL," by the green garbage dumpster at the S end of the alley of the block E of the block with "TS" of "OCEAN FLATS," in a grave yard (with grave stones that have the Rockstar logo and "RIP OPPO- SITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY" on it, in front of a light beige duplex; if you look at the road that goes N from the "S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find the duplex W of that road just before it bends, in the E-most little fenced in back yard of the duplexes at the S side of the block with "DES" of "PALISADES"; enter the block at the N end, a couple curves up from the S, lower, end of the Lombard-like winding street; just over the "F" of "FINANCIAL; at the N side, by the soda machine, of the Xoomer gas station on the E side of the block E of "PARADISO," and NE of the pond with a fountain in the middle of it at the NW section of San Fierro. Cane It can be used for a melee weapon but can't be given to a girlfriend as a gift. inside the walls of RS Haul on the E side of the bend in the road N of the Flint Intersection, by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL," outside the Victim clothes store in NE San Fierro, at the front doors of the hospital above the "T" in "SANTA FLORA" (look care- fully--it's light gray and the surroundings are colored similarly), in the backyard of the 3rd house S from the NW corner of the block of "OC" of "OCEAN HEIGHTS," in the SW end of the paved park with a chili vendor at the SW side of the block with "SH" of "HASHBURY," and in front of the green garage door of the house at the NE corner of the block that's E of the block with "TS" of "OCEAN FLATS." Apparel items: Parachute: - on top Mount Chiliad, - on top of the Big Pointy Building on the block E of the block with "AL" of "FINANCIAL"; enter it on the S side, - and near the top of the N tall support column of the two at the SW end of the Garver Bridge. Night Vision Goggles: - at the mall that's E of the five big silos of Foster Valley after "Breaking the Bank at Caligula's" (Las Venturas mission); the goggles are E of the middle silo on the E-W brick walk through the middle of the ground level of the mall. V.5 Armor and Bribes Some very good maps for Armor and Police Bribes are at: http://www.ianalbert.com/misc/gtasa.php http://en.wikigta.org/wiki/Body_Armor_%28GTA_San_Andreas%29 http://en.wikigta.org/wiki/Cop_Bribes_%28GTA_San_Andreas%29 The Badlands Body Armor - at the top of Mt. Chiliad, - and E of the Angel Pine hospital behind a restaurant wall. Bribes - by the 2nd place NE of "SHADY CABIN" where the brown line--a half water-cov- ered dirt path--crosses the little stream, - and in an alley behind the sheriff station on the block SW of the N block of downtown Angel Pine. San Fierro Body Armor - in Ocean Flats on the block of "TS" of "FLATS," go into the S end of the al- ley and into the 1st yard on the right, - in Doherty, at the NW corner of Solaris ("Shady" on PS2) Industries, which is a couple blocks W of the aircraft carrier, - on the block S of "GAR" in "GARCIA," in an alley behind the buildings that are on the the SW corner, - on a pier at water level by a Dinghy just S of the "AD" of "ESPLANADE EAST," - W of the bend in the road formed by the two roads N of "PAL" in "PALISADES," by the grass at the base of a gray cliff that's E of the Reefer boat, - between the "IP" and "LL" of "JUNIPER HILL" in a W lot of the Supa Save, - and at Easter Bay Airport, at the E end of the green badge-like section, along the lower street, in a corner of a lot S of the entrance to the parking garage. the entrance to a parking garage. Bribes - in Easter Basin on the block W of "EASTER" on the train tracks between tun- nels, - behind a yellow construction fence at the SE corner of the block that's E of "KINGS," - in an alley S of the row of apartments that are in the middle of the N end of the block that's N of "SANTA" of "SANTA FLORA," - at the W end of the narrow semi-loop of road N of "SS" in "MISSIONARY HILL," - in the middle of the N-S alley of the block E of "TS" of "OCEAN FLATS," - in an alley--enter the alley on the E side of the block S of "BURY" of "HASHBURY," - in an alley N of "DO" of the N "DOWNTOWN" of San Fierro, - in Foster Valley under the main road at the S end of the pretzel-like inter- section, - in a tunnel; in the Avispa Country Club area, you can enter one end of the tunnel at the end of the road shown under the "Y" of "COUNTRY," - and in a lot behind RS Haul, which is on the little block SE of Doherty and W of the S end of the long airport runway. V.6 Oysters If you didn't polish them off during "Reuniting the Families" (IV.27), get the three of the Badlands and San Fierro. Since getting the two by the aircraft carrier means getting a four star wanted level, you could use the GTA SA Control Center (see X.13.c) to send C.J. to a safe house with a clothes closet afterward to change his clothes to get rid of the wanted level. But it would be easier wait a little bit to get them all, including the ones in the Desert and Las Venturas, with the "Are You Going to San Fierro?" (VI.16) glitch that lets you explore forbidden areas without a wanted rating. V.7 Mount Chiliad Challenge Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00 to start one of the three bicycle races. Fast Mount Chiliad climbing A fast way to the top is to right click the peak to make a marker on it on the in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from about where the Whetstone Bridge is, making side tracks to avoid a couple of cliffs he can't climb. It can be a pretty fast run to the top--faster than a motorcycle could do it. You'd be surprised at how sheer some of the cliffs are he can run up. He's a mighty mountain man (and must have incredibly muscular toes, like a mighty mountain goat). The PS2 bike morphing gimmick doesn't work on PC. The gimmick of having C.J. stay at least ten or fifteen feet back from the last red shaft of light before the finish line (any closer and the shaft of light disappears), snipe the ones that crossed the finish line until C.J. is in 1st place, then cross the finish line, works on PC. I've seen it glitch so only two of the other five appear for C.J. to snipe, though. Rusk says he sometimes found them N of Angel Pine at the scrapyard, and C.J. might snipe them from near the trees outside of it (if he goes in the entrance, he's disqualified). You could modify data\handling.cfg (see X.10) to give the Mountain Bike a lower center of gravity, better acceleration and weight, etc., and just have C.J. bang the others out of the way. If you're stumped anyway, the GTA Control Center (X.13.c) teleporter has the coordinates for the markers, which might please a few of you who'd like C.J. to get past the other poor contestants at warp speed. V.7.a Race 1 Scotch Bonnet Yellow route It goes down a winding trail with guard rails. V.7.b Race 2 Birdseye Winder Yellow route It goes down a winding trail with out so many guard rails. If C.J. goes wide on one of the several sharp turns and falls down the cliff, the game puts him back where he fell. V.7.c Race 3 Cobra Run It includes a section along a wooden walk, a jump, and an off-trail section. V.8 Hippy Shopper Courier Asset Mission (four stages) This is like the Commerce 24/7 Courier Asset mission (III.7) except you start it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens, San Fierro. It's on the W side of the block that's N of "HASH" of "HASHBURY." Three loops, six packages, three minutes Four loops, six packages, five minutes Five loops, seven packages, five minutes Six loops, eight packages, eight minutes C.J. has to do drive-bys, throwing packages through red loops, and do four runs of them in a row. C.J. can pick up dropped packages and try again, and each package missed and abandoned takes $100 off your score. Look at the in- game map before sending C.J. to each red loop to plan your course to it. Press Up quickly and repeatedly, without letting C.J. stand up, to make the motorcycle go faster. I'd just use the LMB of the mouse to have C.J. throw the packages because using the mouse to steer makes drive-bies difficult. The Hippy Shopper makes $2,000 a day and max. V.9 NRG-500 Challenge This is like the BMX Challenge except you start it by having C.J. get on an NRG-500, and he uses it in and around the largely bowl-shaped dry dock--the big square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there are seven red loops he has to jump up high to get--not just one. You start with ten seconds on the timer, and having C.J. pass through each loop makes the loop disappear and adds ten seconds on the timer. The PS2 gimmick of sending C.J. through a red loop just about the time the timer runs out to make the timer disappear works for PC. It took me a few tries to time it right. The game gives the player a chance to be a fraction of a sec- ond late and still get ten seconds on the timer, so C.J. has to go through the loop just a bit after that. If you want to rough it, the BradyGames guide recommends looking for the tar- gets on the radar and using the shadows directly below the targets to help you aim C.J. at the targets. You can hold the RMB and turn the view with the Mouse to help you line up your shots. ******** Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending me an E-mail allowing me to to describe his strategy that lets you do this mission quickly: There are eleven loops you can get at ground level--three are ahead and to the right from where C.J. starts, and six are around the bottom of the dry dock. He can get the remaining two, on the slope that goes down the NW side of the dry dock, while getting the airborne loops. To get one of the three loops over the SW end of the dry dock, take aim from the bottom of the NE end. For the middle loop, have C.J. drive through the mid- dle and veer up at it near the SE end. For each of the other two, have him drive along the bottom of the side that's opposite to the loop till he's near the SE end, then cross to the other side and go up through the loop. To have C.J. get the two over the NW side, aim from right across from them on the floor above the SE side of the dry dock. To have him get the two over the SE side, aim from right across from them on the slope that goes down into the bowl on the NW side. You can have him get the two remaining ground level loops by having him drive down that slope, stop after the 2nd one, then turn to aim across at the most NE of the two loops on the SE side. While he's getting the airborne loops of the two paragraphs above: When he's on the bottom of the bowl, send him to the NE end to begin a run at one of the three loops over the SW end. When he's above the bowl, have him go for one of the four loops over the sides. Thanks to Kevin (noted before for his BMX Challenge prowess) for making an in- structional video of the mission that shows these methods in action: http://www.stuckgamer.com/ ******** Orion_SR runs through the challenge in a brisk 1:06 in the video at the next link. http://video.google.com/videoplay?docid=-4769770960080550878&ei=nItkSrSKF6 XgrQPA-pAc&q=Orion_SR&hl=en Thanks again to Orion_SR for the advice that the NRG-500 starts this mission with 300% Health, and, as with several other mission (Paramedic, etc.) vehicles, if C.J. has accomplished the corresponding mission it won't count toward mission attempts if C.J. starts the mission and abandons it to take the vehicle for gen- eral use. The 300% Health isn't diminished by using a Pay 'n' Spray but the Health reverts to normal if C.J. stores the vehicle in a garage. http://www.gtaforums.com/index.php?showtopic=280997&st=100 V.10 Blood Bowl (Corvin Stadium) The Bloodring Banger C.J. gets is a modified Glendale. The competitors use a variety of other vehicles; I didn't see any of them use the modified Oceanic used for the other Bloodring Banger in "Vice City." Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of Eas- ter Bay Airport, to start this mission. This is like Bloodring in "Vice City" except with the traffic jam causers, road rage drivers, and drive-bys C.J. runs into out on the San Andreas streets. You start with 30 seconds; if any car runs through the red shaft of light, that makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that adds ten seconds to the timer. Sending C.J.'s car through a wrench pickup re- pairs his car. It's a long drive from the S, and I don't like to save after C.J. gets killed, which will happen sometimes with this. You might keep the trainer running. A Bloodring Banger (modified Glendale) will be by Corvin Stadium. V.11 San Fierro Gym If you've been keeping C.J. strong like I have, he's been past the buff stage for a good while now, so he can beat the trainer in a fight at Cobra Marital Arts to get martial arts moves and do an impression of "Oni": "Hee-YAH." C.J. just has to get the trainer to move off the mat to win. The trainer says some funny things (repeated later by Snakehead during "The Da Nang Thang") during the fight, so you might want to drag it out a bit to listen to them. - Running attack (jump to left kick): while C.J. trots or runs at the intend- ed victim, lock onto them with the RMB, and press F or Enter. http://img118.imageshack.us/img118/5808/00gta1fighttrainer2alk9.jpg - Ground attack (right kick a standing opponent; stomp on a downed opponent): lock onto the opponent with the RMB and press F or Enter. http://img118.imageshack.us/img118/5606/00gta1fighttrainer2bcm7.jpg - Combo attack (three different kicks): lock onto the opponent with the RMB and press F or Enter repeatedly. http://img118.imageshack.us/img118/8810/00gta1fighttrainer2cch6.jpg http://img57.imageshack.us/img57/2048/00gta1fighttrainer2dps8.jpg The "lock on" phrase is from the game. C.J. can do these moves without a tar- get, and when there is one, pressing the RMB just makes an arrow point down to their head that indicates their health--it doesn't keep C.J.'s punches aimed at them in the Keyboard and Mouse configuration I use. If you want to see how it works with targeting, use the Joypad option instead. You don't need to use a Joypad to try it out, but you can't use Steer with Mouse for it. Also, holding the RMB and pressing Spacebar has C.J. use a more martial arts- looking block now, like he's ready to use a karate chop. C.J. will use the fighting style of the last trainer he beat, so you can change it to an earlier or later style if you want to. V.12 Beat the Cock Not needed for 100% completion The 1st of two triathlons--swimming, bicycling, and running--is available on Saturdays and Sundays. (Press Tab to see what day it is.) This one is from Santa Maria Beach in Los Santos to Missionary Hill in San Fierro. One of the eight competitors is the cashier from the Cluckin' Bell in his outfit that fea- tures a chicken head his face shows through. The hardest thing about it is pressing Sprint or Forward quickly and repeatedly through the whole thing. The reward is $10,000. You don't get a record of this in your Stats. V.13 Some non-mission vehicle locations Trains Cranberry Station, E of the save place on the brown block N of "DOHERTY" (see map). Maverick above the E rectangle of the row of rectangles along the S coast of Easter Bay Airport tarmac. It's the only flying vehicle un- locked at Easter Bay Airport before having a Pilot's License recognized by the game during Pilot School (VIII.6); C.J. can take three people that follow him for rides in it. Before C.J. gets his Pilot's license, he can get into Easter Bay Airport by climbing onto the booth by the gate and dropping in. Getting a Pilot's License recognized at Pilot School (VIII.6) unlocks these Easter Bay Airport flying vehicles: - the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT," - the Beagle on the N end of the W side, - the Nevadas at the "Y" of "BAY" and most of the way W of the big circle, - the Rustler SE of the big circle, - and a bunch of Dodos and Shamals. It also makes available in San Fierro: - a Raindance and Maverick on the roof of the Santa Flora hospital, - a Sparrow on the roof of a skyscraper at the S end of the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," - and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor- ner of the block E of the S "DOWNTOWN" of the two DOWNTOWN"s. Getting all gold awards in Pilot School (VIII.6) makes a Hunter appear S of the little square S of the 2nd "A" of "EASTER BASIN." Cropduster/ Sanchez at the dead end of the path W of "THE FARM...." Press NP+ or 2 to start or stop releasing the dust of the Cropduster. Cheetah in the driveway of the house at the SW corner of the block N of the Prickle Pine save house (sometimes another car or a locked Cheetah is there instead), and as an Import after Exporting it. Hotknife at the Driving School after getting all gold awards (if you can't do that, use a 100% save game, the "Save N Play" help mentioned at I.15, or the "EVERYONEISRICH" code). Turismo as an Import after delivering the ten vehicles of the 2nd Export list. Bullet in a lot on the S side of the little thin rectangular block E of big "J"-shaped block that's S of "DOHERTY," at the corner W of the "H" of "CALTON HEIGHTS," at Driving School after getting all silver awards, and as an Import after completing the Export deliveries. Uranus on the W side of the block that's E of the N side of the brown block N of "DOHERTY," and at Wang Cars after "Zeroing In." Super GT at Driving School after a bronze award, and as an Import after delivering it as an Export. Jester behind "Wheel Arch Angels" in a lot by the N-S alley of the block N of the block with "OC" of "OCEAN FLATS." Banshee as an Import after delivering it as an Export, and N of the gym on the E side of the block that's the 2nd block S of "GA" of "GARCIA" with success in Driving School, for some reason. Infernus S and across the street from the 1st "A" of "PARADISO," and as an Import after delivering it as an Export. Bandito on the S side of the pier NW of City Hall, and at Helen's place W of the Flint Intersection after C.J. has 50% success in dating her. Comet by the "P" of "AVISPA COUNTRY CLUB," and as an Import after Ex- porting it. Blista Compact at the dot S of the E to NE curve of the road to Easter Bay Airport, and as an Import after Exporting it. Rancher as an Import after delivering it as an Export. Fire Truck on the block S of the save place that's on the brown block E of "GARCIA"; it's a little Fire Truck which, for some reason, doesn't have a water nozzle but has a long ladder which waggles side to side. Monster S of the Flint Intersection, and at Michelle's place in NE San Fierro after C.J. has 50% success in dating her. Hotdog at the dot by the coast E of "FLINT COUNTY," and in the middle of the 2nd block S of the "GA" of GARCIA." NRG-500 between the two E squares on the S coast of the tarmac of Easter Bay Airport. Sanchez N of the "N" of "FALLEN TREE," in the SE area of the square N of "BA" of "EASTER BAY CHEMICALS," at the end of the path W of "'THE FARM'....," by the dot SW of the save place symbol that's NW of "LEAFY HOLLOW," one N and one E of the SE block of Angel Pine, one W and one S of Mt. Chiliad, and one on the block N of the "B" of "HASHBURY." Mountain Bike at the S side of Mt. Chiliad, at the upper left and bottom right of the 1st "N" of "FLINT COUNTY," at the NW corner of the block of "OC" of "OCEAN FLATS," and at the NW corner of the side by side rectangles W of "GARVER BRIDGE." Quadbike by the "H" of "SHADY CABIN"; most of the way E of "CABIN" to- ward the path; further E, N of where that path crosses the road; most of the way E on the same path toward a T intersec- tion with another path; at the S end of the brown lake N of "BACK O' BEYOND"; and at the path at the SE side of Mt. Chil- iad SW of the hairpin turn. Roadtrain at the NE rectangle SW of the ship that's E of "DOHERTY." Trailer to hitch to a truck cab: in the brown area N of the "AN" of "ANGEL PINE," W of the little rectangular block that's E of the big "J"-shaped block S of "DOHERTY," another is N of that trailer and E of "DOHERTY," and another is near the coast E of that trailer. Oil tank trailer to hitch to a truck cab: on the E side of the road that goes SW from downtown Angel Pine, two are in the NW sec- tion of the rectangle of "TRE" of "FALLEN TREE," and one is at a gas station across the street W of "EASTER BA- SIN." Beat up Glendale one is a bit W of "BACK O' BEYOND" and one is S of the "K"; a 3rd is about 2/3rds N from the road N of the "L" of "FLINT COUNTY" and the dirt path N of that; one is near the N end of the N-S path that runs through the 2nd "T" of "FLINT COUNTY"; and one is by the E shed of Angel Pines Junkyard--on the map, it's where the several small squares are E of Mount Chiliad. Beat up Sadler one is SW and across the stream from the intersection where the gray road crosses the dirt path NNW of the "F" of "FLINT COUNTY"; and another is at a small farm with a windmill N of the "O" of "BEACON HILL." Jetmax on the N side of the pier NW of "CITY HALL." Tropic/ Squalo III on the coast between the Garver and Kincaid bridges. Launch in the S dock of the three in the rectangle of "BASIN" of "EASTER BASIN." Speeder W of the "P" of "BATTERY POINT" and E of the N end of the 2nd tall thin rectangle S of the block with the 2nd "E" of "ESPLANADE EAST." Impounded vehicles appear in the impound lot at the E side of the block of "TOWN" of the "DOWNTOWN" that's E of "CHINA TOWN." Have C.J. enter the lot in a Police vehicle to enter without creating a three star wanted level. http://img509.imageshack.us/img509/5614/sfimpoundgarage1eb6.jpg Orion_SR found that C.J.'s last two vehicles, if in certain locations during certain missions, will be saved in an area of the nearest impound lot (see III.27). http://www.gtaforums.com/index.php?showtopic=304874 ******** Combine Harvester after "Body Harvest" (A San Fierro mission): two are in the square of "THE FARM....," another two are on a farm W of the upper loop of the Flint Intersection, and there's one on a farm W of that. It grinds people into "Sweeny Todd" pie filling that flies out of a pipe in the back. On PC, at least, you have to have C.J. shoot the driver to jack it. Hydra after "Vertical Bird" (final Los Santos missions): on the E end of the Easter Basin aircraft carrier. Kart after "Cut Throat Business" (final Los Santos missions): across the street from the SW side of the S block of downtown Angel Pine, at the NW area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of that, in an alley W of "DOHERTY," in an alley by the China Town save place, and at the top of the windy street W of "FI- NANCIAL." Vortex as an Import after delivering five vehicles of the 3rd Import list, and on the W end of the Easter Basin aircraft carrier after "Cut Throat Business" (final Los Santos missions). Thanks to SAM, the San Andreas Map, for some of the locations and times of ap- pearances given above: http://www.gtasanandreas.net/sam/ V.14 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 "Badlands" C.R.A.S.H. C.J. has to kill, and get photographic evidence he's killed, the person that could inform on Tenpenny's group. We're shown how to use a Camera: press the RMB to use the view finder, zoom with X and Z or the Scroll Wheel, and shoot the picture with the LMB. The BradyGames guide has a good tip about killing the guy from a good distance from the cabin so he doesn't leaves it and turn this into a chase. Rusk found a good vantage point NW of the cabin; since C.J. approaches from the S, keep him out of view along the W side of the plateau until you can see the target with a red glow--one of those inverted cones over the target's head, I guess--just in- side a cabin door. After you have C.J. snipe the target's body (if C.J. shoots the target's head, he won't be able to be identified), have C.J. snipe the four FBI men who run, practically single file, at C.J.. Then have C.J. photograph the target. (This is the mission with a license plate that says "ASSMAN" as mentioned in section I.1. The vanity plate is on a Washington by the shed the target is in.) Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe. Cesar says he's sending the C.J. help of Cesar's cousin, and wants C.J. to meet the cousin in the diner in Dillimore. Sweet calls from the prison hospital. C.J. says he has to make sure Kendl's okay 1st, but he's going to help Sweet get out of jail. VI.2 "First Date" Catalina cut scene Cynthia Farrel makes a spirited return from "III" to create the voice of de- manding, demented Catalina. http://www.imdb.com/name/nm1067487/ http://www.mobygames.com/developer/sheet/view/developerId,50660/ Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin. (I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's cousin is Catalina from "GTA III," a very abusive nutcake that likes armed rob- bery, murder, and being the S of S and M, yet C.J. has important concerns that preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has to rely on? She gives him four locations she wants to rob. He (and we) can pick the order. C.J. gets Respect. Four "$" icons appear. You don't see Catalina in instant replays of her scenes--she's replaced in them by this guy: http://img215.imageshack.us/img215/7665/00gta1wtfcatalinareplay3rv.jpg http://img215.imageshack.us/img215/4830/00gta1wtfcatalinareplay21es.jpg http://img215.imageshack.us/img215/316/00gta1wtfcatalinareplay412wq.jpg I'd seen him around Ganton and had no idea who he was. But considering that C.J. gets sexually involved with Catalina, and this guy's her stand-in, and it's a game with homies, there's got to be a joke there that doesn't get you in trouble--if you can figure it out, send it in. He might be there for the Skim- mer Weenies, too, I don't know: "And I want him great big with sneakers." Reader Shane Wong tells me Catalina can swim, too, if C.J. drives into the water with her while he has his choice of places to rob. VI.3 "Tanker Commander" Catalina The building of the nearby Dillimore gas station can't be broken into; it has Max Payne unbreakable glass. Catalina has C.J. hitch the Tanker truck to the gas tank trailer (hold the RMB to change the "camera" view and back the truck into the trailer) and drive her to someone she knows that will buy them. Try not to jackknife the combo or the trailer will unhitch and you'll fail the mis- sion. The two station attendants give chase. When I 1st tried it, the pursuers bumped into things so much, their vehicle blew up halfway there. The last time I did it, the pursuers made it to the end of the chase. When that happens, their car runs into the gas pumps at the station beside RS Haul and blows up, then the two men run away. Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company. Catalina drives away. After this mission is initiated, a locked BP/FP/EP/DP Sabre appears in the gas station parking lot. If you want to save it on PS2, don't have C.J. connect the Tanker to the trailer. Have C.J. exit the Tanker, go near the Sabre so he can kill Catalina with the Sabre in view so it doesn't disappear with the failure of the mission, run into the Sabre to push it to the street, and use the Tanker to push it to his save place garage in town. (Thanks to the "Special Vehicle FAQ" by Thashoka89, Blane and Section 408) http://www.gamefaqs.com/computer/doswin/file/924362/33979 The Sabre's tires are imbedded in the ground in the PC and Xbox versions. For those, have C.J. exit the Tanker without hitching the trailer, get a Tractor (on PC, you might use a vehicle spawner to spawn that or a Towtruck), kill Catalina with the Sabre in view, and have him use the Tractor hitch to lift the Sabre out of the ground and tow it to his save place garage in the same town. (Thanks to System Error's "Bulletproof Car Walkthrough") http://www.gamefaqs.com/computer/doswin/file/924362/34824 Another way it worked for me, before C.J. got in the Tanker, was to have C.J. get out on the street where he could keep an eye on the Sabre while using the Minigun to shoot Catalina through the window she sits by (the Tanker is bullet- proof before being hitched to the trailer), and it worked. As an easy alternative available on PC, you can use the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, to make any vehicle damage-proof, or get The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. They'll save that way even for subsequent games in which you don't use the Control Center. C.J. gets $5,000. The RS Haul trucking missions are available (the box truck icon). The Truth calls. Due to how his friend Tenpenny characterized C.J. to him as a friend and business partner who killed a policeman, he wants C.J. to meet him at a motel in Angel Pine (the "TT" icon, with one bar across the top similar to the symbol for pi). ******** The RS Haul Trucking Asset mission (part one) Thanks to Spaceeinstein for telling me the name sounds like RS "hole." It's like "R.S. and L. Bows" in VC, so I don't know why I hadn't thought of it be- fore. Now that he made me think of it, I think the name probably comes from "haul a**"--to "hurry up." It's a double pun because if you change "haul RS" to "RS haul," it sounds like "a** hole." Thanks to Spaceeinstein for the lists of possible destinations for each mis- sion, too. With each mission attempt, the game selects a destination at random. While C.J. drives one of the trucks, press Up to move the "camera" higher when it can help you see ahead better. VI.4.a 1. Timed: 2:15. Destinations: Red County, East Los Santos Blueberry, Red County Blueberry Acres, Red County Dillimore, Red County Getting to the Dillimore location on time was pretty easy. You can have C.J. blow up the truck and restart the mission till you get it. Send C.J. N from the lot, have him make the 1st right, 2nd right, and go into the lot on the right. The Red County location was easy, too: send C.J. N from the lot and have him take the 1st right to it. C.J. gets $1000 if he's on time. Thanks to Spaceeinstein for telling me C.J. gets $500 if he's late, $250 if he's later, and fails if he's too late. VI.4.b 2. Fragile cargo. Send C.J. N from the lot, have him make the 1st right, 1st right, 1st left, go through two intersections to a T intersection, go right, and, just after the 2nd right, go into the red marker at the side of the road in Montgomery, Red County. C.J. gets $1,500. VI.4.c 3. Three star wanted level. Destinations: Ocean Docks, Los Santos Willowfield, Los Santos El Corona, Los Santos For the Willowfield destination, send C.J. S from the lot and have him contin- ue to Los Santos and onto the E-W road along the S side of it. Where the road makes a 90 degree curve E to S, have him turn left onto another E-W road. Have him take the 2nd right to a T intersection, go left, and take the 1st left. C.J. gets $2,000. VI.4.d 4. Timed: 6:00. Destinations: Whetstone, SW San Andreas Angel Pine, SW San Andreas Have C.J. blow up the truck and restart the mission till he gets the Angel Pine destination. Then send him S from the lot, have him turn left to loop at the Flint Intersection and continue S, send him along the S coast making the right forks, have him turn NW into Angel Pine, and use the radar to send him to the red shaft of light in the street. C.J. gets $3,000. VI.4.e 5. Fragile cargo. Destinations: Easter Bay Airport, San Fierro Battery Point, San Fierro Easter Basin, San Fierro Easter Bay Airport is the closest. Go N all the way to San Fierro and turn left into the lot. C.J. gets $4,000. VI.4.f 6. Three star wanted level. The Tanker/Trailer combo has an admira- ble ability to continue while vehicles not only go over it but under it (like some strange way worms mate), but it could use some work in being able to stay hitched. Destinations: El Quebrados, NW San Andreas Bayside Marina, NW San Andreas Tierra Robada, NW San Andreas Don't use any of those northern locations. Have C.J. blow up the truck and restart the mission until he's assigned to drive to the same Angel Pine location used for the 4th RS Haul mission. Have him drive on the left side of the road so the police SUVs run into telephone poles or such 90% of the time. (A very relieved thanks to the Gamefaqs web site walk-through by Chase "AggroSk8er" An- sok.) http://www.gamefaqs.com/computer/doswin/file/924362/33174 (Having C.J. drive N to the Gant Bridge for mission 6 is only advised for peo- ple who want to use themselves as examples, for the type of politicians that made too much of the Hot Coffee controversy, that doing this mission for that long a run has a far greater potential for causing dangerous mental illness.) C.J. gets $5,000. ******** The Truth calls and C.J. can meet him for missions. VI.5 "Body Harvest" The Truth Tenpenny, using a bong and President Clinton-like inhales to get stoned on herb, introduces C.J. to The Truth, voice acted by the handsome and very intel- ligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt--in "Easy Rider," 1969, was nominated for an Academy Award and won a Golden Globe for starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry Val- entine (with Luis Guzman of "Vice City") in "The Limey," 1999, and wrote the au- tobiography "Don't Tell Dad," 1998. He's also the son of Henry, brother of Jane, and father of Bridget. http://en.wikipedia.org/wiki/United_States_presidential_election,_1992#Char acter_issues http://en.wikipedia.org/wiki/Peter_Fonda http://www.imdb.com/name/nm0001228/ The Truth is a marijuana farmer and dealer of various kinds of street drugs. Tenpenny tells C.J. to pay The Truth for marijuana to deliver (VI.23 "555 WE TIP"), then he leaves. C.J. won't do the drugs The Truth offers him. The Truth needs to know he can trust C.J., so he tells C.J. to steal a Combine Harvester from the survivalists at The Farm for him before C.J. can pay him and get the job. The Truth says "Amaste" as a farewell, which babelfish translated as "You loved" for me. (Awwr!) http://en.wikipedia.org/wiki/Survivalism Once C.J. is at the path to The Farm, have him make his way N well away from the guards to his left. Send him in a crouch over to the spot on the S side of the E wall of the square field the Combine Harvester is going around in. (If you send C.J. there on the Sanchez, he may need to stop farther from the wall to snipe four or five survivalists he attracts to the wall.) Send C.J. over the wall to jack the Combine Harvester, which one survivalist calls "Betsy," as it draws close. It shreds any guards it crosses, but you may have some trouble steering it; the wheels used to steer not only use a small radius like a Tractor but are the back wheels, so it goes in the opposite direction from the one you're used to when steering cars. The 1st time i did this, I just said the he** with it and had C.J. drive straight for The Truth's place, over a cliff, and onto a RR track. The two vehicles that tried to pursue C.J. blew up. If you'd like a more conventional ending, you can follow the course that Rusk took: go S to the road, go E a bit, then turn S onto the winding dirt road that leads to The Truth's farm. (It's just NW of "LEAFY HOLLOW.") The Truth will get a shipment together while C.J. makes sure he can pay for it. C.J. gets Respect. Cesar calls. The Azteca gang has broken up violently. There's a price on his head--ma