______ ________ _____ ______ ______ __ __ ______ __ ______ __ __ / ___//__ __// _ / / __ // __ // \_/ \ __ // / / __ // \_/ \ / /_ / / / __/ / ___// ___// /\ /\ \ __// / / ___// /\ /\ \ / __/ __/ /_ / _ \ / /__ / /__ / / \_/ /\ \ // /___ / /__ / / \_/ \ /__/ /______//_/ \_\/_____//_____//_/ /__\_\/_____//_____//_/ \ __ __ __ __ __ __ __ __ __ |__ |__| |__| | \ | | | | | \ |__| |__| | _ | | |\ | __| | | | | |__/ |__| |_|_| |__/ | \ | | |__| |__| | \| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Full Walkthrough/FAQ for Fire Emblem: Shadow Dragon By Trooprm32 (c) 2009 Contact; trooprm32@hotmail.com, gamefaqs PM system Version 1.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ````````````````` All catagories are coded, Ctrl+F to search and put [XXX] into the field. X's represent the number/letter combination on the certain catagory. Version History,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[v00] Introduction,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[in0] Before you start; i)Stratagies and Advice,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[sa1] Main Walkthrough,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[mw2] Prologue I Prologue II Prologue III Prologue IV Chapter 1 ~ Marth Embarks Chapter 2 ~ The Pirates of Galder Chapter 3 ~ A Brush in the Teeth Chapter 4 ~ Battle in the Lea Chapter 5 ~ Champions of Aurelis Chapter 6 ~ Fire Emblem Chapter 7 ~ Lefcandith Gauntlet Chapter 8 ~ Port Warren Chapter 9 ~ The Pyrathi Dragon Chapter 10 ~ Princess Minerva Chapter 11 ~ Knorda Market Chapter 12 ~ The Ageless Place Chapter 13 ~ The Wooden Cavalry Chapter 14 ~ Land of Sorrow Chapter 15 ~ An Oasis of Magic Chapter 16 ~ The Battle for Altea Chapter 17 ~ Star and Savior Chapter 18 ~ The Sable Order Chapter 19 ~ Manakete Princess Chapter 20 ~ Camus the Sable Chapter 21 ~ Clash in Macedon Chapter 22 ~ A Knight-Filled Sky Chapter 23 ~ Dark Pontifex Chapter 24 ~ The Dragonkin Realm Endgame ~ Chosen by Fate Gaiden Walkthrough,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[gw3] Chapter 6x ~ In Wars Grip Chapter 12x ~ Chapter 17x ~ Chapter 20x ~ Chapter 24x ~ Units,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[un4] Characters,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[ch5] Items,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[it6] Game Features,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[gf7] Arena Secret Shops Questions and Answers,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[qa1] Special Thanks,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[ty1] Contact,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[me1] Legal,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[cr1] ~~~~~~~~~~~~~~~ Version History [v00] ~~~~~~~~~~~~~~~ 03/22/2009 - Started and added Chapters 1-7 ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- Introduction [in0]| ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- Ohh the ever so acclaimed Marth, yes, your awake. This is my first written FAQ for a game, which so happens to be a good one. This FAQ covers everything I can think of for this game, a main walkthrough, a gaiden walkthrough, and everything down from units to items. The walkthroughs are based on Normal mode. I am biased towards certain characters, theres a set team I will use and bench everyone else, it's my opinion and im entitled to it, but i will try new guys over time. ;D I will not class change any units, and they will stay the same until lvl 20, where they promote. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * Main Walkthrough [mw2]* *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Prologue I ********** Run Marth as far right as he can go, enemies will appear after you end, then they will start to advance upon you. Since you will nail these Fighers in one fight anyways, run past them towards the throne, and equip your Iron Sword, it's better to save the Rapier for later. Both Fighters should be dead, so continue to run up. The Soldier will attack, ignore him for now, and attack the bozo who just stood on your throne. Both Soldiers will then attack you again, and you should have killed both, if not then finish them off. Finally stand on the glowing square to seize then throne and continue to the next chapter. New Units ********* Marth - Lord Prologue II *********** Oh Yes!! Mr. Frey and Abel have come to join you, both are great Cavaliers, and begin at level 1. They both have a major movement advantage over Marth, so give him a kill or two to even out the experience gains. Now start off taking the first guy out with Marth, easy. You may have noticed a new enemy, the Archer. They will hit you from one square away, so take them out quickly. Like the last chapter, make your way towards the glowing square, and seize after your defeat all the Gra enemies. New Units ********* Frey - Cavalier Abel - Cavalier Prologue III ************ At the beginning you get two more guys on horses, horay?! Cain is another Cavalier and Jagen is a currently overpowered Paladin, and already pre-promoted. Jagen shouldn't be used, as he will literally waste experience, so keep him at the top. Another new guy, the Mage who is blocking the seize. Like the Archer they hit from one space away, but are much strong, and more nimble in comparison. you shouldnt have trouble, so finish the chapter and proceed. New Units ********* Cain - Cavalier Jagen - Paladin Prologue IV *********** *2 Pegasus Knights at turn 8 You start this one off with many more enemies, and with an actual enemy Boss character. Your given a door key at the beggining, so on that note, make your East towards the small fortress dividing the land. A scene will cut, and Gordin an Altean Archer will appear, so open the door and talk to him with Marth, then give him the bow from the killed enemy Archer. On turn 5 a force of 10 invincible Knights appear at the West edge. Your buddy tells you one of your characters has to be a decoy, which means you will never get him back, luckily Jagen is a terrible unit and whom you will never use. Before you do though, it's very very important that you take his equipment from him, especially the Silver Lance. Run him down to the fortress and use the Decoy option, all the Knights will leave and the door above you will open. Make your way up and to the village where you will get a Steel Bow. Two Pegasus Knights will appear at the fortresses to the West on turn 8, perfect experience for Gordin. This boss gives you a chance to pick between an existing unit, and Norne who is an Archer you will recieve if you leave the prologue with only 4 units. If you are considering it, Gordin and Frey are viable options, the choice is yours. Take out the boss by weakening him and finishing it off with a weak character, seize and now the real game begins. ~Door Key ~Iron Bow - Archer ~Steel Bow - Village New Units ********* Gordin - Archer <><><><><><><><><><><><><> Chapter 1 ~ Marth Embarks| <><><><><><><><><><><><><> You are now given Draug, a lame Knight, and Caeda, who is a pretty good Pegasus Knight. If you happened to loose a character during the prologue, or killed one off, not counting the decoy, leaving you 4 units, Norne, an Archer will join you. First of all, trade Caeda a Javalin, so she won't waste her Winged Spears uses, just like your did with Marth at the start of the game. Start off by visiting the village, and scoring 10,000 Gald. Take out the Thief who just ransacked the village below, and advance your units towards the castle. Along the way, there are many Fighters who wield Axes, if Marth is attacked, they will die in 1 turn, so try to use him sparingly, and keep him from being attacked. Since you now have a flying unit, Archers will inflict high damage on you, keep that in mind when your using Caeda. In the far left village holds a recruitable stinky bald old man, a Curate, so use him for now until he can be replaced. Heal up your guys and prepare to fight the boss. Marth getting healed while he smacks the boss will do the trick, and of course the weak character finishing him off to maximize exp. gained, is the best way to go with every boss. ~10,000 Gald - Eastern Village New Units ********* Wrys - Curate Extra~ Norne - Archer <><><><><><><><><><><><><><><><><> Chapter 2 ~ The Pirates of Galder| <><><><><><><><><><><><><><><><><> Altea: 12 Galder Pirates: 17 Armory: 1 You start off completely surrounded, but OH WAIT... you just got 4 new guys, Ogma, Bord, Cord, and Barst. Ogma is a Mercenary, uses a sword and excels in Skill and Speed, compared to Marth's Strength and Luck. With that, he will double hit more often. Bord, Cord, and Barst are all Fighters who wield Axes. By looking at their stats, Cord is better than Bord, and Barst is better than Cord, leaving Barst the best of the 3, so it would be best not to use the other two. Moving on... Take Ogma, and Marth to the top Island, as you will see Darros, a Pirate who is even more mediocre then Bord, Pirates also use Axes, and the only difference is that they can walk on water, Yes Jesus was a Pirate. So go and talk to him with Marth and leave him with other cruddy characters. Finish off the thieves, hunter, and pirate up top then assemble your main force and start to push West. Watch out for the 2 Hunters, who will easily kill Caeda. Quickly take out the no name one, and fly up to Castor, who turns out to be another recruitable character. Comparing sad face Castor to Gordin, he has an advantage in Strength, but he lacks the Defence and Luck to pull off Crits in which Gordin will alot later on. Nag the village up top for 5,000 Gald, then finish off the last 3 pirates, heal up, save if you want, and then prepare to fight the boss. This guy fights at range, and close up, so be wary on where you place your healer. Once again, as you should know by now, let the weaker guy finish him off. ~5,000 Gald - Village ~Steel Sword - Boss New Units ********* Barst - Fighter Bord - Fighter Cord - Fighter Ogma - Mercenary Darros - Pirate Castor - Hunter <><><><><><><><><><><><><><><><><> Chapter 3 ~ A Brush in the Teeth | <><><><><><><><><><><><><><><><><> Altea: 14 Other: 2 Soothsires: 15 Armory: 1 You start off in the mountains, with forces above, and to the left of you. Lena and Julian appear to be running away from a bunch of ruffians at the top, including the recruitable Navarre. Navarre is a Myrmidon who is great in Luck and Speed, but mediocre in the rest, but still manages to be a great character. Run the 2 guys down and move up Caeda and another character to fight off the Thieves, Fighters, and Hunter. Caeda's job is to recruit Navarre, whom she seems to know, but he has no recollection of ever knowing her, one of them must be delusional. Lena is a Cleric, identical to the Curate, but not as ugly, and Julian is a thief whos purpose is to loot chests, and open doors. Take Wrys' heal and give it Lena, you might be tempted to get him killed, but maybe another time :). Finish off the guys from both sides and make your way to the boss, and grab the Devil Axe from the village. Once all the enemies are dead, go after the jerk boss who stole Lenas Mend. Like the last one he hits ranged as well as close up, so prepare accordingly. Seize and prepare for the next chapter. ~Devils Axe - Village ~Mend - Boss ~15,000 Gald - End New Units ********* Lena - Cleric Julian - Thief Navarre - Myrmidon <><><><><><><><><><><><><><><> Chapter 4 ~ Battle in the Lea| <><><><><><><><><><><><><><><> Finally, just get to use the Preparations Base. This menu will basically help you organize yourself and help you prepare for upcoming battles. Here I will describe its function, if this is old news, just skip down. [xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx] Pick Units~ A maximum of 14-16 units are allowed on the field at once, depending on the chapter. This helps you organize who you want to use, and who sits the bench. View Map~ Look at the terrian, enemies you will be facing, and most importantly it allows you to rearrange your units positions, except Marth. Inventory~ Allows you to trade between guys, send or take items from the Convoy, equip, use, discard, and a new feature; Merge which combines 2 identical items into one. i.e., Iron Sword 26/40, and a Iron Sword 10/40 will combine uses left to make 36/40. It cannot exceed its maximum, therefore a 30/40 and a 16/40 will still make 40/40. Reclass~ Allows you to change into a different class, discussed further at the end of the walkthrough Armory~ Sells basic weapons, staves, tomes. You can sell unneeded items, and you can also forge items, that add or subtract weapon attributes for a cost. Save~ Save preparations. Fight~ Start the Battle. [xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx] Altea: Max. of 14 Macedon: 20 Armory: 1 Arena: 1 Village: 2 Your out at the bottem, solid team, all equiped, and ready to go. You'll notice a large horde of guys randomly up top, and since most of them are fighters, send Ogma, or Navarre, along with Julian, and possibly another unit of your choice. A thief up top should start running West, and even though he can run over rivers, he doesn't, so he will run down and you can easily intercept him with your main force. So start moving the rest of your guys to the left, and make sure you have Lena with you to recruit another cavalier, Matthis. Unlike other guys so far, he will attack you, so make sure you don't kill him. Matthis as another cavalier, is useless, his skill is obviously too low for him to be good, so don't use him. Just after all those cavalier are dead, Mr. thief should be close, so take him out before he gets to the village. Speaking of which, visit it with Marth and suprise, Merric, a decent mage who is a childhood freind of Marth will join you. He comes with Excalibur, so avoid wasting it this chapter. Continue forward and 2 new units, horseman, will attack, luckily they only have bows, and that knight on the bridge doesn't move. Place the guy who needs kills a space away from the knight, and a tank behind him, probably Cain. The horseman will move inbetween your weak unit, and the knight to attack your tank, move him away, and the horseman will have no one to attack, and he won't move, so kill him, and repeat with the next. Due to them being pre promoted, they give a lot of exp. Take out the knight and make your way to the boss. Divert Marth to the right and nab the 5,000 from the village. The boss Bentheon has a close ranged Ridersbane spear, and you just so happen to get it after he's dead. Most of your units don't stand a chance against him, so try using your fighter, archer, and mage to take him out. It's now entirely your choice to use the arena before you seize, personally I think it makes the games too easy if all your guys are lvl. 20 by chapter 5, regardless, seize when your done, and an old man will give you a silver sword. ~5,000 Gald - Top Village ~Ridersbane - Boss ~Silver Sword - After seize New Units ********* Matthis - Cavalier Merric - Mage <><><><><><><><><><><><><><><><><> Chapter 5 ~ Champions of Aurelis | <><><><><><><><><><><><><><><><><> Altea: Max. of 10 Archanea: 5 Macedon: 18 Armory: 1 Village: 1 *1 Cavalier on turn 10 Right off the bat, you get 5 new units, Wolf, Sedgar, Hardin, Vyland and Roshea. Wolf is a semi decent pre promoted horseman, who is lvl. 3. Sedgar a horseman could also be good. Roshea and Vyland the Cavaliers and about the same when they are the same level. Finally Prince Hardin, his strength and skill are the only shining points to him. I don't recommend using any of them at the moment. As you first move, run all your main force up and protect weaker units, 3 cavaliers will charge you from up top. Send marth and another guy to finish off the archer and pegasus knight, and another 1 or 2 to guard the village from upcoming thieves. Talk to the sage Wendell with Marth to recruit him, but don't use him, hes prepromoted with aweful stats other then speed, which is ridiculously high. You will have to block both bridges and place high defence units, because you will most likely be attack by several archers on one guy. While they're distracted, snag the dragonstone from the village. The knights near the boss will take alot to kill, if it comes down to it, use Caeda's wingspear. Once the enemy is dead, heal up, use the armory if you want, and go for the overpowered knight boss. This boss is insane, none of your units except Marth with the rapier, Caeda with the wingspear, and Merric do anything. If you brough Merric kill the boss with him, if not then Marth/Caeda. He drops a silver lance, seize map. ~Dragonstone - Village ~Silver Lance - Boss New Units ********* Wolf - Horseman Sedgar - Horseman Roshea - Cavalier Vyland - Cavalier Hardin - Cavalier Wendell - Sage <><><><><><><><><><><><> Chapter 6 ~ Fire Emblem| <><><><><><><><><><><><> Altea: Max. of 14 Macedon: 24 Armory: 1 By far, this has got to be the most annoying maps I've played. This map, as you may have noticed, has a large number of knights, which are all though to take down. To counter this well, set an axe user, and a mage close to the front. The problem is there is also many ranged units such as archers, and mages, so watch where you step. A strong cavalier up top who holds a master key wields a silver sword, be very cautious. Many thieves will be looting chests, with 4 thieves in total, you must act quick to kill them all for a handful of valuable loot. Up top, there is 1 square in which they all escape through to the right of the map. Send a unit or 2 to block and kill them off, and to claim their loot. Move your way down to the boss, save just in case. Lure out all the enemies, and once there dead, it's exp harvesting time for your mage. Since he cannot counter attack ranged characters, and your mage hits minimal damage, you may truly only do 1-3 damage per turn, which is Alot of exp. if you keep it up. Once your done seize, and you get the Fire Emblem, how this thing opens chests? Dont ask me... ~Master Key x2 - Cavalier, Boss ~Bullion(S) - Chest ~Physic - Chest ~Killing Edge - Ches ~Seraph Robe - Chest ~Armorslayer - Chest ~Fire Emblem - After Seize New Unit ******** Rickard - Thief <><><><><><><><><><><><><> Chapter 6x ~ In Wars Grip| <><><><><><><><><><><><><> Arch. League: Max. of 12 Other: 1 Ruffians: 18 Village: 1 Pirates, mercenaries, archers, and a couple of mages is what your up against in your first gaiden chapter. Start by moving your forces north-west towards the village, killing guys as you go. Not much stratagy is needed on this map, all of the enemies are normal low level units, should be much trouble. In the village will be Athena, a chick with a Russian accent. She is actually a pretty good myrmidon, her strength makes up for her lack of luck. The boss is like any other pirate, just stronger, your swords users will take him out easy. New Unit ******** Athena - Myrmidon <><><><><><><><><><><><><><><><> Chapter 7 ~ Lefcandith Gauntlet| <><><><><><><><><><><><><><><><> Arch. League: Max. of 14 Grust: 9 Whitwings: 4 Dragoons: 3 Armory: 1 Village: 1 *4 Cavaliers on turns 4-5, 11-12, and 15-16 Three sexy sisters, and Minerva probably caught your eye, too bad you don't get them yet. They aren't much of an enemy in this chapter anyways, they will fly up to you, do nothing and fly away at turn 6. Anyways send Marth, an archer, and a cavalier to the village area after opening it with a thief, and send the rest down south. On turn 1 the dragoons will fly right for you, and land most like smack in the middle of your 2 groups. The 2 archers guarding the door will attack, and one has a longbow which hit 2-3 squares away, so watch where you place the healer and mage. Sweep through them, and down to the middle area where cavalier reinforcements will arrive every turn starting at the end of turn 4 to 5, 11 to 12, and 15 to 16. Once cleared the guys around the village, enter and recruite Bantu, a manakete. He doesn't have a firestone, so unless you brought one, he's unusable this map. The many cavaliers will all charge you at once, so form a defensive triangle to keep your ranged units inside, and your frontlines out, with your healer in the middle. When all the reinforcements are finally gone, take the mage down to the boss again, and exp. leech until hes dead. ~Silver Axe - Boss New Unit ******** Bantu - Manakete <><><><><><><><><><><><> Chapter 8 ~ Port Warren| <><><><><><><><><><><><> Arch. League: Max. of 13 Grust: 19 Armory: 3 Vendor: 2 Arena: 1 *2 Knights on turn 11-12, 14-15, 17-18. *2 Cavalier on turn 12-13, 21-22, 26-27. *1 Horseman on turn 12-13, 21-22, 26-27. Off the start, Caesar, and Radd join your team, Caesar is a mercenary, and at equal level with Ogma, he greatly outclasses him in speed, while only lagging behind in about 3 points with skill, use him if you wish. Radd is a myrmidon, and comparing him to a lvl. 8 Navarre, hes only down a maximum of 3 points in one stat, except for luck which is extremely low by 9 points compared. Let your new guys shop at the vendors, and armories for equipment. There is a rapier, and wingspear, so I recommend grabbing those. As for the arena, it's your choice. Right at the beginning you will be charged by 4 cavalier using steel swords, and following are 2 basic archers, and knights. Set up a defensive line, probably spear wielders for fending off the swords, and then an axemen for the knight, use weaker units to finish them off of course. You will note that one of the knights is Roger, a decent unit that is worth using if you dont have one. Now for the hard part, on the first cove there is 4 horsemen, and on the second there is another 2 archers and 2 knights. To not have all of them swarm you at once, drag 1 or 2 at a time, kill them and continue on. Quickly take them out before the reinforcements come, and make your way towards the bridge to set up a triangle defence. A total of 36 units will be reinforced and with run for you right away. These will arrive from turn 11 to 27, and will truely define the word nightmare. On the up side, killer experience. ;) After all that, you hope the boss is great, tough, and fun to kill... Wrong! Yet again, hes a knight, with no ranged weapons, fun, you know the drill. ~Levin Sword - Boss New Units ********* Caesar - Mercenary Radd - Myrmidon Roger - Knight <><><><><><><><><><><><><><><><> Chapter 9 ~ The Pyrathi Dragon | <><><><><><><><><><><><><><><><> Arch. League: Max. of 15 Pyrathi: 18 Armory: 1 Village: 1 *5 Pirates on turn 6, 8, 10. You will have to split your force in 2, Marth and Caeda must go up top, and your thief down. Marth and your thief will need to quickly get to the village and chests before the other 2 thieves do. On the downwards path, 3 pirates will run for you, 2 use hand axes, and the other a devil's axe. The hand axe pirates will typically go for weaker units, so keep Lena, and Merric safe, assuming you used them. The devil's axe has a Mt of 17, which is about 2x stronger then a iron axe, so careful. Kill the pirates and thieves that approach, and snag the village with Marth to recruit Jeorge, who is a sniper, and the only thing that good about him, is that he comes with a silver and steel bow. Your low defense units will be at risk here, since most of the enemy walks on water or fights by range, some of your guys will be at risk. I suggest you leave them in the back of the small corridors to avoid getting hit, which your other guys clear out the middle to move them in. On the top side, theres not many enemies, so thats easy, and when you start to approach the right side of the map, a thief should have made it to the door by now. Let him unlock it and loot the chest, and then kill him. By now barely any enemies will be alive, start to group your units near the boss, Oh!, but wait, 5 pirates will spawn from the fortresses at the bottem of the map, and will do so 3 times. After that, you will be faced with a much harder boss then you're used to. A manakete named Manu will be extremely powerful, although he lacks long range fighting capabilities. This is where an archer or mage comes in again. He is very week to magic and 2-3 turns with a mid-level unit will take him out. He drops a door key, but considering you opened the only door on this level, useless. ~Wyrmslayer - Chest ~Goddess Icon - Chest ~Bullion(M) - Chest ~Door Key - Boss New Unit ******** Jeorge - Sniper <><><><><><><><><><><><><><><> Chapter 10 ~ Princess Minerva| <><><><><><><><><><><><><><><> Arch. League: Max. of 14 Grust: 18 House Macedon: 1 Whitewings: 1 ############################################################################### Legal [cr1] ############################################################################### This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Authorized sites: www.gamefaqs.com www.neoseeker.com www.gamesradar.com</p>