SONIC CHRONICLES: THE DARK BROTHERHOOD (NINTENDO DS) GAME GUIDE WRITTEN BY MATT SUTTON (aka KYLE GON JINN/SCRUFFY) -------- CONTENTS -------- SECTION 1 - Version History SECTION 2 - Introduction SECTION 3 - Game Controls SECTION 4 - Playable Characters SECTION 5 - General Tips & Tricks SECTION 6 - Battle Techniques SECTION 7 - Chao Descriptions SECTION 8 - Chao Egg Locations SECTION 9 - Quick Mission Guide SECTION 10 - Walkthrough SECTION 10.1 - Chapter 1: Hostile Reception SECTION 10.2 - Chapter 2: The Search for Knuckles SECTION 10.3 - Chapter 3: Egghunt SECTION 10.4 - Chapter 4: A Wolf in the Shadows SECTION 10.5 - Chapter 5: The Battle for Angel Island SECTION 10.6 - Chapter 6: Black Hole Sun SECTION 10.7 - Chapter 7: The Quest for the Chaos Emeralds SECTION 10.8 - Chapter 8: Sector Scylla SECTION 10.9 - Chapter 9: Sector Charybdis SECTION 10.10 - Chapter 10: Citadel Showdown SECTION 11 - Frequently Asked Questions SECTION 12 - Legal Details SECTION 13 - Contact Details SECTION 14 - Thanks to --------------------------- SECTION 1 - VERSION HISTORY --------------------------- Version 0.1 30/9/2008 - Guide started. Version 1.0 4/10/2008 - First submission. Guide complete except for the walkthrough, quick mission guide and Chao egg location sections. Version 2.0 8/10/2008 - Walkthrough, quick mission guide and Chao egg location sections updated to include chapters 4 and 5. FAQ also updated, and spelling and grammar throughout the entire guide have been edited. Version 3.0 10/10/2008 - walkthrough, quick mission guide, and Chao egg location sections updated to include chapters 6 and 7. Legal stuff and character guide also updated. Version 4.0 13/10/2008 - walkthrough, quick mission guide and Chao egg location sections updated to include chapter 8. Thanks to, battle technique and FAQ sections also updated. Version 5.0 16/10/2008 - likely to be the final update. All sections are now completed. Version 5.1 1/11/2008 - just an update to announce that this guide is now available on Version 5.2 8/1/2008 - this guide is now available on Also, I've updated the FAQ. ------------------------ SECTION 2 - INTRODUCTION ------------------------ As a fan of Sonic the Hedgehog right from the beginning (and that's been 17 years, folks) who has been sorely let down by recent games (Sonic 2006. 'Nuff said), I was very excited to hear about Sonic's first official venture into the RPG world. After having played the game, I feel that finally Sonic the Hedgehog is finally back in a decent adventure. Whilst not terribly challenging, the game has a large enjoyment factor, and going back to try and find all the Chao and complete all the side missions gives it an extended playability factor. If you're a Sonic fan or just like the RPG gender in general, give this one a go. Okay, plug done with. Let's move on. Sonic Chronicles centres around Sonic being called back into the action after having defeated Doctor Eggman and gone on vacation. The Chaos Emeralds have been stolen, Knuckles has been abducted, and a group being referred to as the Marauders are showing up all over the place, giving GUN all sorts of trouble. Looks like Sonic's day-saving expertise is needed again... -------------------- SECTION 3 - CONTROLS -------------------- You won't need to spend a lot of time memorising different buttons for this game. The stylus and the touch screen are used for everything in this game, from controlling your character's movement to battling the enemy and navigating the game's dialogue. The only buttons used in the game are START to activate the corner menu, and L or R to begin a conversation with someone you're standing next to (a speech bubble will appear above their head). However, you can accomplish these with the stylus too. ------------------------------- SECTION 4 - PLAYABLE CHARACTERS ------------------------------- The game has 11 playable characters in total, all with different abilities and special attacks. If you haven't found them all yet, and are trying to avoid spoilers, you may want to skip some of this. This section deals with each character's abilities, stats and POW attacks, as well as what POW attacks I recommend you buy when they level up. Here they are, in order of when they join the team: SONIC THE HEDGEHOG The fastest thing alive and the world's greatest hero, Sonic's constant defeats of Doctor Eggman have helped ensure the world's safety. He never backs down, never quits, and is always there to save the day. CLASS: Power # OF ATTACKS EACH BATTLE ROUND: 3 MOVEMENT ABILITIES: Dash (max level III) - provides the ability to run through loops and other speed areas. SONIC IS THE ONLY CHARACTER WHO CAN USE LEVEL III DASH. POW MOVES: Axe Kick: Sonic spinballs to deliver a powerful double kick to a single foe. Whirlwind: Sonic runs circles around his foes, lashing them all with a powerful wind attack. (Element: Wind) Blue Bomber: Tails airdrops Sonic to deliver an extra powerful spinball that has a chance to weaken the target. (Needs Tails on team) Fastball: Amy uses her hammer to send Sonic spinballing into a foe for a triple attack that might make the target sluggish. (Needs Amy on team) Triple Tornado: Sonic, Knuckles and Tails join in on a powerful wind attack that may leave targets sluggish. (Element: Wind. Needs Tails and Knuckles on team) Hail Storm: Knuckles, Tails and Amy smash a spinballing Sonic careening at a single target, potentially stunning the foe. (Needs Tails, Knuckles and Amy on team) POW RECOMMENDATIONS: I suggest avoiding the wind element attacks, as many enemies aren't effected by them. And whilst the multiple-character attacks do great damage (especially Hail Storm - 7 hits if you can pull it off!), you always have to have the right team members with you to use them. Axe Kick is a good, dependable, solid POW attack, so when you level up, I suggest that you buy that one first. AMY ROSE A pink hedgehog who doesn't know when to quit, Amy is Sonic's self-appointed girlfriend, despite the fact that he doesn't want her. Although this time around, she's claiming to have a new boyfriend, Dexter. Believe what you want. CLASS: Shifter # OF ATTACKS EACH BATTLE ROUND: 2 MOVEMENT ABILITIES: Dash (max level I) - provides the ability to run through loops and other speed areas. Smash (max level III) - ability to smash obstacles. AMY IS THE ONLY CHARACTER WHO CAN USE LEVEL III SMASH. POW MOVES: Low Blow: Amy tries to hit an enemy at its weakest point, leaving it vulnerable. Spin Cycle: Amy and Cream attack their foes as a whirling dervish, hitting multiple targets. (Needs Cream on team) Tantrum: Amy delivers a series of concussive hammer attacks that may leave her target sluggish. Blow Kiss: Amy blows a kiss to a friend, empowering the friend to do his or her best! Tarot Draw: Amy foresees the future with her tarot deck, cursing a single foe and causing the target to miss subsequent attacks. Flower Power: Amy, Big and Cream team up for their most potent attack, likely to leave a single foe stunned. (Needs Cream and Big on team) POW RECOMMENDATIONS: I don't personally like to use moves that stun or poison enemies. I prefer to hit them as hard and fast as possible, to knock them out quicker. I recommend using either Low Blow or Tantrum. MILES "TAILS" PROWER Sonic's closest friend Tails is a two-tailed fox, and an engineer and inventor whose talent and intellect rivals that of Doctor Eggman. Once needing Sonic to always save him, Tails has these days become more indepent and self-reliant. CLASS: Support # OF ATTACKS EACH BATTLE ROUND: 2 MOVEMENT ABILITIES: Fly (max level III) - ability to fly long distances. POW MOVES: Scan: Tails scans a target to find weak points, leaving it vulnerable. Tinker: Tails sabotages enemy robots to leave them distracted and weakened. (Only works on robots) Medi Bot: Tails deploys a small robot equipped with healing tech to heal a friend. Shield Bot: Tails deploys a small robot equipped with a forcefield to fortify a friend. Flash Bang: Tails flies up to deploy a flash grenade that leaves a target sluggish and distracted. (Non Robots only) Adrenaline Field: Tails deploys a temporal field that gives a friend an extra action and makes the friend hyper. POW RECOMMENDATIONS: I don't like to use Tails in battle that much, mainly because he has no offensive POW attacks. Tinker and Flash Bang can both be useful, but I prefer to just use his regular attack. The Medi Bot isn't powerful enough to be a decent healer - you're better off with Cream for that. ROUGE THE BAT Rouge is an agent of GUN, but it is never entirely clear whether she's working for the military or simply out for her own gain. She loves jewels of all kinds, and has a reputation for trying to nab the Chaos and Master Emeralds when she has the chance. CLASS: Shifter # OF ATTACKS EACH BATTLE ROUND: 2 MOVEMENT ABILITIES: Stealth - ability to avoid detection. Fly (max level II) - ability to fly long distances. POW MOVES: Tornado Kick: Rouge delivers a rapid series of kicks that creates a damaging wind attack. (Element: Wind) Jewel Storm: Rouge throws a handful of counterfiet gems at the opposing team. These gems, while small, are armour piercing. Rising Knuckle: Rouge and Knuckles team up for a double attack that may leave the target stunned. (Needs Knuckles on team) Plunder: Rouge feints an attack while stealing an item from her target. Distract: Rouge tempts the enemy with her feminine wiles to keep their mind off the fight. Shriek: Rouge directs a shrill scream at her foe, leaving the target sluggish. POW RECOMMENDATIONS: Rising Knuckles is a decent attack, but you have to be teamed up with Knuckles to use it. And Tornado Kick is a wind attack, which doesn't effect many enemies, such as robots or Kron. Jewel Storm isn't heavy hitting, but it's probably the best of Rouge's attacks if you don't have Knuckles. BIG THE CAT A large cat who enjoys nothing more than a quiet afternoon fishing with his best friend Froggy, Big is sadly sitting on the opposite end of the I.Q. scale to Tails or Eggman. However, he is a devoted friend and teammate who packs quite a punch in battle. CLASS: Support # OF ATTACKS EACH BATTLE ROUND: 1 MOVEMENT ABILITIES: Invulnerable (max level III) - ability to avoid most damaging effects. BIG IS THE ONLY CHARACTER WHO CAN USE LEVEL III INVULNERABLE. POW MOVES: Lure Whip: Big casts his line out to trip up a foe, potentially leaving the target stunned. Battering Ram: Big slams headfirst into a foe, causing damage and possibly distracting the target. Taunt: Big attracts one foe's attention away from Big's friends and fortifies himself against damage. Froggy Poison: Big deploys Froggy to kiss a target, leaving the foe poisoned. Feel No Pain: Big gets so excited about the fight that he hardly even notices incoming damage. Froggy Rain: Big asks Froggy to summon his friends, causing a rain of frogs to drop on the opposing team. POW RECOMMENDATIONS: Big's a great battle character. Feel No Pain is an excellent healing move, which restores health to you for three rounds. Offensively, Froggy Rain is good for hitting several targets at once, but Battering Ram is the best attack for doing lots of damage. KNUCKLES THE ECHIDNA Knuckles is the guardian of Angel Island and the Master Emerald (which looks surprisingly small in this game. What's up with that?). He has a long history of rivalry with Sonic, as well as a reputation for being easily tricked or fooled. He's a powerful fighter with a short temper and an unbreakable devotion to his duty. CLASS: Power # OF ATTACKS EACH BATTLE ROUND: 2 MOVEMENT ABILITIES: Fly (max level I) - ability to fly long distances. Smash (max level II) - ability to smash obstacles. Climb - Ability to climb some surfaces. POW MOVES: Uppercut: Knuckles focuses his best punch into an attack that ignores armour. Quake Punch: Knuckles pounds the ground, causing an unavoidable earth attack that may stun the entire opposing team. (Element: Earth) Revolver Slam: Sonic sends Knuckles flying for a devastating punch that ignores armour and may leave the target vulnerable. (Needs Sonic on team) Knuckles Express: Shadow sends Knuckles flying for a sweeping attack that may distract the entire opposing team. (Needs Shadow on team) Knuckles Sandwich: Knuckles throws both Amy and Sonic as weapons in a brutal attack that may stun the target. (Needs Sonic and Amy on team) Hard Line: Knuckles teams up with Shadow and Shade to deliver a crushing attack likely to distract the target. (Needs Shadow and Shade on team) POW RECOMMENDATIONS: Like Sonic, Knuckles has a lot of POW moves which require others to be on the team. They're great if you have them, but otherwise I recommend Uppercut, which does a lot of damage. Quake Punch is good to, but as an elemental attack, it won't work on everything. CREAM THE RABBIT A good friend of Amy's, Cream is followed everywhere by her Chao named Cheese. Whilst she doesn't like fighting, she has come to terms with the fact that she can help Sonic, and is one of the most useful characters on the team. CLASS: Support # OF ATTACKS EACH BATTLE ROUND: 1 MOVEMENT ABILITIES: Fly (max level III) - ability to fly long distances. POW MOVES: Refresh: Cream performs a cheer that restores PP to her team. Demoralise: Cream performs a cheer that distracts the opposing team. Cure: Cream performs a cheer that will clear negative status effects on her friends. Revive: Cream performs a cheer that can revive a KO'd friend. Heal: Cream performs a cheer that restores HP to her team. Tough: Cream performs a cheer that fortifies a friend. POW RECOMMENDATIONS: Cream is one of the most useful members of the team, as her Refresh ability can allow you to use as many POW attacks in a battle as you want. Heal and Revive are great too, but Refresh is definately the one you want. DOCTOR EGGMAN An evil genius who boasts an I.Q. of 300, Doctor Eggman is Sonic's prime nemesis. He takes great delight in building robots, all with one single purpose - destroy Sonic the Hedgehog, and usher in Eggman's vision of world domination. CLASS: Shifter # OF ATTACKS EACH BATTLE ROUND: 1 MOVEMENT ABILITIES: None. POW MOVES Bombardment: Eggman calls down an artillery barrage on the opposing team, potentially leaving them sluggish. Sabotage: Tails joins Eggman to quickly and aggressively dismantle a robot. (Needs Tails. Only works on robots) POW RECOMMENDATIONS Sabotage is a pretty powerful move - instant KO if it is pulled off successfully. However, it only works on robots, and you need to have Tails on your team (but neither of those are issues in chapter five). Bombardment does a lot of damage, and to the whole opposing team. It's my preference. SHADOW THE HEDGEHOG The Ultimate Lifeform, Shadow also has a rivalry with Sonic. This guy is the emo of the cast, who spent years after his freedom from incarceration attempting to find his purpose. Unsure of whether he was supposed to be evil or good, he dabbled in both before finding out that he was created to save the world. He has since joined GUN and developed friendships with Rouge and Omega, but he's still very much a lone wolf who does whatever he feels is best, no matter what anyone else may think. CLASS: Power # OF ATTACKS EACH BATTLE ROUND: 3 MOVEMENT ABILITIES: Teleport - teleport short distances. Dash (max level II) - provides the ability to run through loops and other speed areas. POW MOVES: Chaos Spear: Shadow hurls spears of raw chaos energy that ignore armour. Chaos Rift: Shadow opens a rift in time and space meant to banish a foe. If the target remains, he may become distracted. Chaos Blast: Shadow delivers an explosion of chaos energy that may weaken effected targets. Atomic Strike: Shadow and Sonic rapidly spinball around the opposing team to create a devastating electrical attack. (Element: Electricity. Needs Sonic on team) Focus Field: Shadow and Omega combine their strongest attacks on one target, damaging it and possibly leaving it vulnerable. (Needs Omega on team) Metal Storm: Shadow and Rouge use Omega as a torpedo in a brutal attack that has a chance to stun a foe. (Needs Omega and Rouge on team) POW RECOMMENDATIONS: As I said before, I prefer to use the attacks not dependent on other characters. But in the case of Atomic Strike, maybe I'd make an exception. It does heavy damage to the whole team, and even if the opposing team isn't vulnerable to electric attacks, if you boot it up to level III, it'll still do a lot of damage. And because it's a team-up with Sonic, he'll always be on your team, with the possible exception of Metropolis, Angel Island, and Nocturne. (thanks to xShadowoftheNight for this tip!) That said, in my opinion Chaos Spear is probably Shadow's best attack. Blast is also good, but be wary of Chaos Rift. It completely neutralises a target if it succeeds, but even on level III, that's only a 60% chance. If the move fails, then you've wasted a turn and PP. E-123 OMEGA The final and most powerful of Doctor Eggman's E-Series robots, Omega carries serious weaponry and a powerful grudge for his creator and former master. He works willingly with Shadow and Rouge, both of whom have earned his respect, but is reluctant to trust few others. CLASS: Power # OF ATTACKS EACH BATTLE ROUND: 1 MOVEMENT ABILITIES: Smash (max level II) - ability to smash obstacles. Invulnerable (max level II) - ability to avoid most damaging effects. POW MOVES: Flamethrower: Omega reconfigures his claws to deliver a fire attack that hits multiple targets. (Element: Fire) Beam Cannon: Omega reconfigures his claws to deliver a devastating laser beam that ignores armour. Blazing Tornado: Rouge channels Omega's fire attack into a fiery exploding kick. (Element: Fire. Needs Rouge on team) Wrecking Ball: Omega launches Big at a target, causing damage to and possibly distracting adjacent foes. (Needs Big on team) Temporal Field: Omega deploys a temporal field that phases a friend and makes that friend hyper. Machine Gunner: Omega reconfigures his claws as gatling guns, delivering full-auto attacks to the opposing team. POW RECOMMENDATIONS: Beam Cannon for the win. This attack does serious damage to the enemies. Machine Gunner and Flamethrower are good too (keep in mind that elemental attacks aren't always effective though), but Beam Cannon is definately the one you want. SHADE One of the highest ranked Marauders, this echidna rebelled and joined Sonic's team after learning that her master, General Ix, was looking for more than freeing their people. Whilst Knuckles is stunned and thrilled at the prospect of having a fellow echidna as company, can the team really trust this mysterious stranger? CLASS: Power # OF ATTACKS EACH BATTLE ROUND: 2 MOVEMENT ABILITIES: Teleport - teleport short distances. Stealth - ability to avoid detection. Climb - Ability to climb some surfaces. POW MOVES: Cloak: Shade activates her cloaking field, making her faster and harder to hit in combat. Blade Rush: Shade rushes the enemy and delivers a brutal five-hit combo with her leech blade. Echidna Rush: Shade and Knuckles team up to deliver a powerful attack that ignores armour and may also leave the enemy distracted. (Needs Knuckles on team) Blade Drop: Sonic propels Shade into her target to deliver a leech blade attack that ignores armour. (Needs Sonic on team) POW RECOMMENDATIONS: Unless you have Sonic or Knuckles on your team, Blade Rush is Shade's only offensive POW. But it does decent damage. --------------------------------- SECTION 5 - GENERAL TIPS & TRICKS --------------------------------- Here are some ideas that I hope will help you with progressing through the game. For help with battles, see section six. Explore the area maps thoroughly. There are Chao and item boxes littered across the landscape, all of which can help. Items can be not only bought in stores, but also sold. If you're short on rings and carrying lots of items you won't use, trade them in for a quick profit. Try to assemble a team which will be able to progress through any area without having to return to a point where you can switch team members. Invulnerable, sneak and teleport aren't used that much in the game except for several specific areas, so don't worry too much about teammates who can use them. Ideally, you want a team with dash (which you get with Sonic anyway), climb, fly, and smash to get you through just about any environment. Alternatively, you can always go back with different characters to access areas that others could not, if you prefer to go with characters such as Big, Omega, or Shadow. Whilst not always useful in the field, they can be very handy to have in battle. Go with what you feel more comfortable with. Take the time to assist people with side missions. Once completed, you'll be awarded with extra items and experience points. Be aware that when you switch to a lower levelled team member, they will receive the same amount of experience points that the rest of your team has (although everyone levels up at different numbers - thanks to QA Monkey for this tip!) This is great, since you don't have to keep switching teammates and battling them to level up all at the same time. Also something to keep in mind is that your team will occasionally have two objectives, requiring you to split into two teams of four. Choose carefully who you want on each team, because you won't be able to switch characters after a certain amount of progress.You'll find that the two characters assigned to each team will have the abilities needed to get to the main objective, so you may want to focus on balancing each team for battle. On the other hand, keep in mind that a team without abilities such as smash or climb may lose the oppurtunity to complete side missions or collect hard to reach items and Chao. ----------------------------- SECTION 6 - BATTLE TECHNIQUES ----------------------------- This section describes how battling works, and gives you some general tips and ideas to prevail. When you encounter an enemy in the field, you are taken to the battle screen. If your team's speed and/or luck are higher than the enemy's, then you may ambush them, which means that each character on your team gets a sneak attack in before the battle begins. However, they get the same chance if their stats are higher. You begin by choosing what actions you want each of your characters to take for the round. Attack - if you choose this option, each of the turns your character has for the round they will use their standard attack on whichever enemy you choose. If that enemy is knocked out prior, your character will pick another enemy remaining at random to attack. If your character has more than one turn per round, you can get them to use a POW move or an item first and then attack, if you want. POW moves - You pick one of your character's special attacks, and select a target to use it on. If it's a defensive move, such as heal, you may use it on yourself if you wish. You can use as many POW moves per round as turns you get - for instance, Sonic can use Axe Kick up to three times per round, but Big may only use Battering Ram once per round. After choosing who to use a POW move on, if your character will have another turn left that round, you may then choose what that character will do next. POW moves use up PP (for instance, Sonic's Axe Kick costs 3 PP), so you can't use a POW move if your character doesn't have enough PP. You can restore PP by using the Defend option, using an item such as POW Candy or Gum, or by getting Cream to use her Refresh POW move. Defend - choosing this option will make your character adopt a defensive stance for the whole round. They will take less damage if an enemy hits them, and will regain some PP for each turn they have that round. If you want to use an attack or item that round as well as defending, choose defend last. Items - you can pick from a range of items you're carrying to use during your turn, and who to use them on. These are things that will improve your character's health, PP, or stats, or to revive them if they've been knocked out. You can use as many items as your character has turns - for instance, Sonic may use three items per round. Flee - if you don't want to battle for some reason (maybe you're getting or will be severely beaten, or you're just in a hurry), you can attempt to escape. This will involve all your remaining conscious characters running away to the left. There will be obstacles in their path though, so whenever your character approaches one, tap them with the stylus to jump it. Hitting an obstacle will slow you down and take health from that character. Running over a dash ramp speeds you up, so don't jump them. If the enemies don't catch up to you, you escape. If they catch you though, they get a whole round to attack you without being attacked themselves. However, this works for both sides. If the enemies flee and you catch them, you get a free round to attack them. Once you've chosen your moves for each character, the battle begins. The character with the highest speed (on either team) will go first, and then progress will proceed to the next fastest character and so on. Depending how much faster a character is, they may get their second attack in before the slower characters even have their first. The aim of battling is obviously to knock out all of the opposing team. You do this by hitting them either with standard attacks or POW moves to chip away their HP. Battle will continue until either team has been completely knocked out. If you win, you'll be rewarded with exerience points and a random item. If your team is defeated, you'll be given the option to retry the battle for a cost of twenty rings, or to reload the game from your last save. TIPS FOR BATTLING Cream is an invaluable addition to your team. She not only has the ability to heal and revive your party members, but she can also restore their PP with her POW move Refresh, allowing them more POW attacks. Add her to your team as soon as you can - which is pretty much as soon as you rescue Knuckles. When you use a POW move, you'll be required to tap a number of circles on the touch screen to successfully activate it. There are three different types of patterns this may involve. The first is where blue circles appear on the screen, with a blue ring around them that slowly gets smaller until it hits the circle. When it does this, it will turn green. You need to tap the circles in the order they appear, ONCE THEY TURN GREEN. Tapping them before that doesn't work. The second pattern will have a line of red dots, and a blue ring approaching it. You have to trace the ring's progress from the start of the line to the end, at the same time that the ring moves across it. The third pattern involves a larger circle with smaller red dots inside of it, and a larger ring getting smaller around it. This one is the easiest. You need to quickly tap this circle eight times before the ring hits it. Once the tapping patterns are done, your character will complete the POW move, depending upon how accurate you were. Learn the patterns used for each POW move - they're always the same. Remembering what the pattern is makes it easier to tap. The enemies can use POW moves too, but you will get a chance to defend yourself. The same three tapping patterns will appear on the touch screen. If you tap them all correcty, you'll take no or minimal damage. You can save yourself a lot of health and grief by remembering the patterns to expect from their POW moves as well as your own. Chao can be a huge help to you in battle. Once bonded to a character, they can lend you a special skill to make battles go smoother for you. Familiarise yourself with them and bond them to your party. Some of the most useful Chao for battle are: Bobo - you'll get an extra item after battle. Choopaloo - increases the amount of experience points you get after battle. Ferox - bonded character's POW moves are always successful. Joy - regenerates some HP for the whole team after each round My personal recommendation is if you catch a Ferox, you should bond it with Cream. Her POW moves can be tricky, and there's nothing worse than not being able to heal your party when you're fighting a boss just because you can't tap the right pattern. Try to Memorise the names of any POW moves or items you might want to use in battle, as once the battle commences, there are no descriptions for them available. It's really frustrating to find you've selected the wrong POW move, or if you want to revive a character to full health, and use a revival ring instead of a ring of life. Don't be stingy with using items if you need to. You can almost always buy more later, so use them when you need them. Consider your strategy when you battle. Usually it is better to focus your team on the enemy with the lowest HP first, to knock it out quicker. Then proceed to the enemy with the next lowest HP. This means there will be fewer enemies to attack you when it's their turn. Alternatively, the enemies with the higher HPs are usually the ones with the stronger attacks - bosses especially. In the case of bosses, it's usually better to take out the stronger opponent first, then worry about the weaker ones. Also consider how many turns each character gets per round, and use that to your advantage. Do you want Sonic to attack or defend for all three of his turns, or would a combination be better? You could use an item, use a POW move, and defend yourself all in the one round - although if you wait until the third turn to use Defend, chances are that none of your enemies will have any turns left for that round by then, so you'll still have fully taken any damage they hit you with prior. Some enemies have the ability to revive themselves (such as Swatbots), or revive others (usually bosses) after being knocked out. If you're facing an opponent who can revive others on its team, then you need to take down that guy first. It's no use knocking out the other enemies if this guy's just going to wake them up again. Knock him out, and he can't work his hoodoo any more. Self-reviving enemies need to be saved for last. Knock out the ones that won't wake up, then finish the revivers. If there are two enemies that can revive themselves, you'll need to finish both off them in the same round, otherwise the one you knock out will come back for more. Don't avoid battles if you can help it. They can get a bit tedious after awhile, but you'll need the experience points to level your characters up to the point where they can survive fighting stronger enemies later in the game. I think that's about it, really. A lot of battle strategy comes down to personal proferences - what you feel you ought to be doing. The above is nothing more than advice. Feel free to use it as you wish. And if you want to know my character preferences, check the FAQ section. ;) ----------------------------- SECTION 7 - CHAO DESCRIPTIONS ----------------------------- There are currently 40 Chao to find in the game which, when bonded with a character on your team, will give them a special benefit in battle or the field. When you pick up a Chao egg, it will hatch randomly a few minutes later into one of the following: BARBO Increases maximum HP of bonded character. Common BELGOG Bonded character is much harder to hit. Rare BEPKE One enemy will automatically attack the bonded character instead of other team members. Rare BLAYZE Bonded character does much more damage in battle. Rare BOBO Bonded character will always find an extra reward item after combat. Rare CHEESE Greatly increases luck of all team members. Unique (Cheese does not hatch from an egg, and can only be found by adding Cream to your team) CHEEZLET Bonded character does more damage in battle. Common CHOO Bonded character regenerates PP at the start of each combat round Common CHOOPALOO Increases XP gained from each battle. Unique CHURDLE Bonded character has a better chance of hitting targets in battle. Common DUSTY Increases the chance that the team will catch a fleeing opponent. Rare FEROX Bonded character automatically succeeds using their POW moves. Unique FESS Increases odds that Chao eggs will hatch into rare or unique Chao. Rare GHISE Bonded character's attacks do water damage. Common GIBBER Bonded character has greatly increased resistance to damage. Rare GRIFF Bonded character's attacks do Ice damage. Common HAYDA Regenerates PP at the start of combat round for all team members. Rare JIRNA Chao creates an earth shield to protect against damage. Common JOY Regenerates HP at the start of every combat round for all team members. Rare KAYLA Reduces the team's chance of being ambushed. Rare KEROYO Increases the odds of enemies fleeing from battle. Rare KNICKT Chao creates a shield of lightning to protect against damage. Common KOOLET Bonded character is harder to hit. Common KORUS Chao creates a shield of fire to protect against damage. Common LUUNAN Greatly increases Maximum PP of bonded character. Rare OLDARG Bonded character has a greatly increased chance to hit targets in battle. Rare OOLEAN Increases Maximum PP of bonded character. Common OVUS Bonded character is automatically revived once during a battle. Unique PERTY Chao creates a shield of water to protect against damage. Common PYRAZ Bonded character's attacks do fire damage. Common RADU Greatly increases maximum HP of bonded character. Rare RUGLE Bonded character has increased luck. Common SEERI Chao creates a shield of wind to protect against damage Common SEGGO Bonded character's attacks do wind damage Common SPARTOI Bonded character's basic attacks may cause instant KO against enemies. Unique STEBSLY Bonded character regenerates HP at the start of every combat round. Common STIGLIN Bonded character's attacks do earth damage. Common VELK Bonded character has increased resistance to damage. Common ZIMBA Bonded character's attacks do lightning damage. Common ZOUSAR Increases the team's chances of ambushing opposing teams. Rare Thanks to SonicTrainer, who gave me the information regarding the ones I was missing at the time I wrote this (although I now have all 40). ------------------------------ SECTION 8 - CHAO EGG LOCATIONS ------------------------------ Here's where to find the Chao eggs hidden throughout the game. See the walkthrough for a more detailed description. More locations coming in each update! GREEN HILL ZONE #1 - Just above the first loop of the game. #2 - Near where Amy first appeared and smashed the boxes, on the right. #3 - Near the bridge switch puzzle, on the right #4 - At the top of the middle series of small cliffs - the one with the dash ramp. #5 - Near the top of the tall mountain range to the west - near the dash ramp. (Needs level II smash) #6 - On the middle island in the south east corner. (Needs fly) #7 - On the bottom part of an island in the north west corner. (Needs fly) #8 - Inside the abandoned Eggman base in the middle of the map screen. (Needs fly) #9 - At the top of the climbing wall just to the left of the Central City entrance. (Needs climb) #10 - Jump up the stepping stones of the uppermost of the small cliffs, and fly across the gap. Climb up the wall, smash the boxes, and get the egg. (Needs fly, climb, and smash level II) #11 - From the last egg, go over the dash ramp, across the ledges to and down the next dash ramp. Then fly over to the ledge on the right. CENTRAL CITY #1 - To the right of Tails' workshop. #2 - Where you fight the Swatbots for the Mechanical Muggers mission. (Needs dash) #3 - On the rooftop where you fight the queen wasp. (Needs dash and fly) #4 - On a rooftop to the right of where you land after going down the pipe's dash panel (Needs dash and fly) #5 - From the previous egg, fly to the roof on the right. (Needs dash and fly) #6 - From #5, use the dash ramp on that roof. (Needs dash and fly) #7 - Behind some boxes near the abandoned manhole Eggman base. (Needs level II smash) #8 - At the top of a climbing wall behind some boxes. Get there from the road leading to Mystic Ruins. (Needs climb and level II smash) MYSTIC RUINS #1 - In the building in the north west corner of the map. (Needs invulnerable) #2 - On a ledge above where your plane lands. (Needs invulnerable) #3 - On an island to the right of egg #2. (Needs fly) #4 - From there, go down to the island below you, and you'll find the egg behind the gas cloud. (Needs fly and invulnerable) #5 - On the broken dock at the top of the map, near egg #3. Get there from shore on the right. (Needs fly) #6 - In the south east corner of the map. Go through the gas cloud and use the dash ramp to get to it. #7 - Outside the building where Knuckles is held captive. Solve the fan puzzle to reach it. (Needs fly) #8 - Inside the prison, behind some boxes. From the entrance, go into the corridor, and it's the first door on the left. (Needs fly and smash) #9 - From there, go back to the corridor, through the door on the left, and through the electricity into the next room, and smash the boxes. (Needs fly, invulnerable, and smash) #10 - In Knuckles' cell. You'll have to come back for it after you free him. (Needs fly) #11 - In the top room of the tower in the south west area of the map. Go through the gas cloud near the fans as Big, dash across the ramp, and climb up the wall to get there. (Needs invulnerable, dash and climb) BLUE RIDGE ZONE #1 - On the roof of the building next to the guy who wants you to warn the power plant. Get there by jumping on the red stepping stone to the left of him, and flying up. (Needs fly level II) #2 - Jump back down the rooftops, and you'll find a fly point on the roof right next to the stepping stone you used to get up there. Fly to the green roof, and follow the rooftops in a northeast direction. Use the spring, and fly to a tower where the egg is. (Needs fly level II) #3 - On the left of the path underneath the old man who wants you to find Timmy. #4 - On the ledge to the right of #3. Follow the path to the right and use the spring. #5 - Take the spring on the ledge where you found #4, and take the fly point to another ledge. (Needs fly level II) #6 - Inside the well on the west side of the map. #7 - Use the dash ramp near #6, and fly across to the ledge to the left. Take the spring to the egg. (Needs dash and level II fly) #8 - Take the dash ramp near the power plant, and you'll find the egg at the far end of the ledge, behind some boxes. (Needs level II dash and level II smash) #9 - Take the dash ramp near egg #8 and jump on the spring. (Needs level II dash) #10 - Jump off the balcony at the factory, and you'll find the egg on the far right. (Needs level II smash) METROPOLIS #1 - The far right end of the first tunnel after you select your teams. #2 - On a ledge above the building on the lower left. Climb up to it, and fly up to a spring that will take you to the egg. (Needs climb and fly) #3 - On the roof to the right of the roof under #2. (Needs climb) #4 - Up the stairs near where you first enter the city with Sonic's team. #5 - Along the path up past the stairs to egg #4, and the first left fork. #6 - At the top of the climbable wall just to the right of the airbase. (Needs climb) #7 - Just under the item box where you find the weapons parts in the north side of the city. #8 - Climb the escalator in the north part of the city, and take the fly point on the right side. (Needs fly level III) #9 - From the escalator tower, fly to the tower on the left. Take the top fly point, and take the fly point from there. (Needs level III fly) #10 - From the escalator tower, fly to the tower on the left. Jump to the bottom ledge, and take the left fly point. (Needs level III fly) #11 - From #10, fly over the railing on the right and jump down to the roof. It is near the spring. (Needs level II fly) ANGEL ISLAND #1 - On an island just to the left of the starting point. (Needs level II fly) #2 - On the left side of the island, on a rock near a spring. #3 - The top part of the map, on the top of a climbing wall. (Needs climb) #4 - The bottom right corner of the map, beside a creek. METROPOLIS GROUND ZERO #1 - To your immediate left from the start. #2 - On the roof of the building on the far left of the map. (Needs climb) #3 - In the generator room at the top of the ramp on the building in the south east corner. #4 - In the bottom right corner of the Hazard Vault, where you get the dimensional buffer. (Needs level III smash) #5 - Take the dash ramp outside the Hazard Vault, and use the spring it takes you to. (Needs dash) KRON COLONY #1 - Up a ramp to the right of the ship. (Needs level III smash) #2 - Near Nestor the Wise's cave. #3 - In a pit to the left of where you fight the Kron who thinks you're Nocturnus. #4 - Inside the first cave that leads to the Kron foreman. (Needs level III smash) #5 - Outside the cave where you got #4, follow the path all the way to the right. (Needs level III smash) #6 - Just south of the spring that takes you to the conveyor belt. (Needs level III smash) #7 - Nearby when you get off the conveyor belt. (Needs level III smash) #8 - From #7, follow the path until you come to a fork, and choose the right path. (Needs level III smash) N'RRGAL COLONY #1 - Near the start, in a slime pit in the bottom right corner of the map. #2 - To the right of the N'rrgal who wants you to find the source of the poisoning. (Needs level III invulnerable) #3 - In a pit under the dash ramp on the left side of the map. (Needs level III invulnerable) #4 - In the top right corner of the map, behind a box to smash. (Needs level III dash, level III smash, and level III invulnerable) #5 - On the ledge near the N'rrgal Queen's cave. (Needs level III dash and level II invulnerable) ZOAH COLONY #1 - In an alley behind the item store. #2 - On a rooftop you reach through the doorway in the lower right corner of the map. #3 - On the roof of the citadel. Use the fly point next to the ramp above the citadel, and then use the next fly point to get there. (Needs level II fly) #4 - On a ledge you get to from a dash ramp by the number puzzle, and then by jumping down from the roof. (Needs dash) #5 - Take the dash ramp near the fly point that took you to egg #3. (Needs level II dash) VOXAI COLONY BETA #1 - Directly south from your starting position. #2 - In the top right corner of the map, inside the pink crystal. (Needs teleport) #3 - In the house next to egg #2. #4 - In a pink crystal on the left side of the map. Take the teleporter behind the dash ramp near egg #2 to get there. (Needs teleport) #5 - Take the teleporter south of egg #4 to reach an island at the top of the map for this egg. (Needs teleport) VOXAI COLONY ALPHA #1 - From the start, teleport off the ledge to the left, teleport out, and you'll find it on the ledge beneath you. #2 - In one those pink crystals you teleport into on the left side of the map. (Needs fly and teleport) #3 - To the south of #2. Teleport into the pink crystal on the left that has a spring. (Needs fly and teleport) #4 - To the right of #3. Go to the pink crystal on the right, teleport in, and teleport to the next one on the right. (Needs fly and teleport) #5 - In the bottom left corner of the map, behind a box. (Needs teleport, fly, and level III smash) #6 - In the bottom right corner. Teleport into the pink crystal next to the dash ramp, then go down the path and teleport into the next one. (Needs teleport, fly, and level II dash) NOCTURNE #1 - From the start, go through the doorway on the left (once you've unlocked it). Inside, use the spring. There's a doorway near the deactivated gizoid. Go outside and take the level III fly point to the egg. (Needs level III fly) Thanks to Shane (Mayor_Quimby) for the tip! #2 - Go back to the room where you found the doorway to egg #1, but instead of using the spring, take the path to the right. Outside, the egg is to your right. #3 - From egg #2, go back to the left and through the second door you see (at the top of the ramp). Inside, the egg is on a ledge to the far left, use fly to get it. (Needs fly) #4 - On Knuckles' team, after passing the laser turret, go around to the right instead of through the door. Fly across the gap to the egg. #5 - From #3, climb the wall then go to your left and use the fly point to reach another ledge. Climb the wall at the end, and the egg is up there. #6 - Go along the first dash ramp with Sonic, and it's right there when you stop. #7 - Once you reach the underwater area, go all the way along the path to the upper left to find the next egg. #8 - From there, go back and take the doorway on the right. In that room, take the right doorway again, and the egg is on the right. #9 - After defeating Scylla with Knuckles, go through the door. You'll find the egg in the left corner. #10 - After getting control of Knuckles again, leave the room, go up onto the rooftop and jump down to the platform. The egg is at the far right. #11 - After going up the elevator with Sonic, go around to the ledge on the right, where there's a spring. It will take you to the egg. ------------------------------- SECTION 9 - QUICK MISSION GUIDE ------------------------------- I provide for you here a brief rundown of all the missions available to be activated in each chapter. See the walkthrough for a more detailed description of how to complete them. CHAPTER ONE Hostile Reception - you need to make your way to Central City, then meet with Tails, Rouge and the GUN Commander. The Tired Old Woodsman - chop a few logs of wood for an old man right near the start. CHAPTER TWO The Search for Knuckles - investigate abandoned Eggman bases to find communicators that will lead you to where Knuckles is being held prisoner in the Mystic Ruins. Mechanical Muggers - Destroy a group of Swatbots in Central City that have been giving GUN trouble. Queen of the Swarm - Defeat a queen wasp on the rooftops that has been terrorising the city. Cream and Cheese - Find Cream's pet Chao, Cheese. Stop the Signal - Deactivate three signal projectors in the Green Hill Zone which are making the local wildlife turn vicious. CHAPTER THREE Egghunt - follow your new tracking device to try and track down Eggman. Norton is Missing! - search the Green Hill Zone to find four frogs. No matter what order you find them in, the last one is always Norton. Chasing Shadow - follow Shadow to Mystic Ruins, and find out why he's giving off an Eggman signal. The Forgetful Swatbot - talk to the Swatbot outside one of Eggman's old bases you searched earlier in Central City. Strange Eggman Devices - Each of the signals you find leads to a strange device. Find all five of them to get past the forcefield in Green Hill Zone. Buyer Beware! - Meet the storekeeper and retrieve his prized stapler for him, which he traded to a sneaky conman hanging around the Green Hill Zone. A Young Boy in Trouble! - rescue a boy in a cave in Green Hill Zone from giant scorpions, and return him to his father in Central City. Attack of the Roboarmadillos - roboticised armadillos are appearing in Mystic Ruins. Find the source of the problem and stop it. CHAPTER FOUR A Wolf in the Shadows - make your way through the Blue Ridge Zone to Metropolis. Deliver the Warning! - head to the power plant and warn them before the turn the power on, then return to the worker who warned you. Man in the Booth - bring the man in the outhouse a copy of the Blue Ridge Times from the item shop. The Search for Omega - find and reactivate Omega in a building in north west Metropolis. Timmy's in Trouble! - find the well where Timmy is, and escort him home. GUN Escort - escort the GUN Official back to Station Square. CHAPTER FIVE The Battle for Angel Island - split your team in two. Sonic's team needs to catch a ride to Angel Island and stop the Nocturnus from taking the Master Emerald. Tails' team needs to scour Metropolis for weapons parts and play backup for Sonic's team. CHAPTER SIX Black Hole Sun - restore power to the city by reactivating three generators, and bring the dimensional buffer to Tails and Eggman. CHAPTER SEVEN Journey into the Unknown - meet the Kron foreman, Krag, then gain entry to the factory where the first Chaos Emerald is being held. Secret Operations - bring Rouge five pieces of Nocturnus tech. Relics of the Past - gather Nocturnus relics from the colonies, and bring them back to Nestor. CHAPTER EIGHT Sector Scylla - defeat the Zoah general to win their Chaos Emerald, then return to N'rrgal Colony to get the third emerald. Poisoned the N'rrgal Supply - go into the cave on the left side of the map and destroy the Swatbot poisoning the spawning ponds. The Argus Event - find the precursor tablets scattered across the colonies, and bring them to Nestor to decipher. The Nightstalker The Nightstalker :Haniman The Nightstalker :Telra - get information from friendly Zoah about the Nightstalker, then talk to Haniman and defeat the "beast" when it attacks. Pirates of the Twilight Cage Pirates: N'rrgal Shipment - gather information about the Twilight Cage pirates, then deliver the shipment from N'rrgal to Kron Colonies, defeating the pirates when they try to steal it from you. CHAPTER NINE Sector Charybdis - liberate the Voxai from the control of the Overminds. Overmind Interference - find the Nocturnus blocking Croesius' link to the Overmind and take them out. Not for a nice dinner. :P CHAPTER TEN Citadel Showdown - Defeat the gizoid prefects Scylla and Charyb to get the last two Chaos Emeralds, then face Ix for the final battle. ------------------------ SECTION 10 - WALKTHROUGH ------------------------ This area will walk you through the entire game, telling you how to find every ring and egg, and complete every mission. If you notice any mistakes or errors I've made in this walkthrough, please email me to let me know, so that I can fix it! - --------------------------------------------- SECTION 10.1 - CHAPTER ONE: HOSTILE RECEPTION --------------------------------------------- GREEN HILL ZONE After the Intro, you'll have your first experience at making conversation, and you'll discover that you can regularly choose from several different things to say. Generally, the first option is usually the way to end a conversation quickly if you're in a hurry, but you'll get more information by picking others, so explore your options. MISSION: Hostile Reception With the current emergency, finding Knuckles is the highest priority. You need to meet with Tails, and to Sonic's dismay, his foxy friend has decided to send Amy to escort you to his workshop. You'll find yourself standing on an island off the north shore of Green Hill Zone, and standing on the first of the area's 185 rings. Collect as many of these as you can, as you use them for buying items in stores. Follow the trail of rings - three more will lead you to a classic Green Hill loop. A button with a downwards pointing arrow will appear, indicating you can jump onto it. Tap the button, grab the rings, and when you approach the loop a dash button (two right-pointing arrows) will appear. (Ring Count: 13) Tap it to speed through the loop. As you zoom through, you'll spot more rings and Chao egg #1 to the north. Go grab them. This is the first of eleven eggs in the area. Go back and run past the man standing there. To his left is an item box - run over to it, and press the button that appears to open it. Then go back to the man and have a chat with him. MISSION: The Tired Old Woodsman This is an easy mission, but then it'll be the first you do, so that's to be expected. After you finish talking, go over to the woodpile and tap the button a few times to chop the wood for the guy. Then talk to the guy again, and he'll reward you with 50 experience points and a POW candy. MISSION: The Tired Old Woodsman COMPLETE Walk onto the dock, and call the raft by standing on the switch. Jump onto the raft, and sail across to the mainland. There you'll be confronted by a grumpy armadillo and have your first battle (and that was totally Sonic's fault for asking what could possibly go wrong!). It's a pretty easy battle, so don't stress. After you win follow the path, and you'll find your way blocked by boxes. Luckily, Amy will arrive to clear your way with her smash ability. Get the rings you missed (Ring Count: 16), and Chao egg #2 on the right. Then follow the path to two pillars, where you'll be attacked by a sentry drone. Then it will change its mind, giving you your first chase. Jump the boxes in your path by tapping each character until you catch the drone, then battle as usual. After the battle, you'll notice a cliff to your right that you can fly to, but you'll have to come back with another character. Fight the armadillo, and you'll notice that this time it has help - two wasp pairs. They shouldn't be a problem. Get the rings and the items, and follow the ring trail around to your right and up towards a boar (Ring count: 31). Beat it, and you should see a man nearby, next to a bridge. There is a switch puzzle here to restore the bridge, but you'll need two more characters in your party before you can do that. Follow the trail to the right, get two more rings and egg #3, and fight another armadillo. You may notice on your right a couple of cliff faces with upwards pointing arrows carved into them. You'll need another character to climb these. Continue on between the two cliffs, get the rings around the tower, fight another boar, and go to the shoreline on the right to get more rings. By the shore you'll find a runway, which you'll be using later. Follow the trail of rings at the end of the runway, and you may notice some islands to your right. You need a flying character to get to them. Around to the left, follow the trail of rings up the cliff face and take the spring for a few more rings and an item box. Jump back down, and go around to the next closest cliff area - this one has stepping stones leading up to it. Jump up there, get the rings on the right, then use the dash ramp to get more rings and Chao egg #4. Go up the next cliff face's stepping stones - there are rings and an item box at the top (Ring count: 75). You can't progress any further until you have a flyer on your team though. Go back to the pillars near where you got your second Chao egg, and you'll see a steep mountain path on the left, with more rings. Up you go! When the path forks, take the upper path for more rings, but you'll find a dead end. If Amy's levelled up to the point where she has level II smash you can break the boxes, but you'll need a climber to make any progress here. Go back to the fork and follow the path to find more boxes, with Chao egg #5 on the other side. Smash them if you can and get the egg. Then switch back to Sonic, and go back a little to find a dash ramp. Use it for more rings, and you'll zoom back down to sea level to find even more rings. There are some boxes to the left you can break if you have the power, but you'll need a flyer to go any further. Go right, past a climbing wall, and get the rings and item box (Ring count: 105). When you reach the bridge, you'll meet your first boss - a Marauder Scout. You can fight it now if you want, but you're also given the option to leave and go earn some more experience fighting easier enemies if you prefer. Once you beat the Marauder, your path is clear to Central City. If you've been following my directions, your total for Green Hill Zone should be: RINGS: 105/185 CHAO EGGS: 5/11 MISSIONS COMPLETED: The Tired Old Woodsman MISSIONS PENDING: Hostile Reception CENTRAL CITY When you reach the city, follow the trail of rings (8) to Tails' workshop. Head inside and meet Tails, who'll suggest you go meet the GUN Commander, and will also join your team. Tails' workshop works as a stronghold for your team, where you can come to be fully healed, and to switch team members if you have more than 4. You can do this any time you want, so if you're low on health or PP, or need to switch teammates, come back here. Once you leave the base, you'll immediately face off with a Swatbot. It will regenerate when you knock it out, so take down the wasps first so it won't revive itself. Once they're out of the way, grab 2 rings and Chao egg #1 to your right. Then follow the road down to meet Rouge, and she'll take you to see the GUN Commander. Hey, that's the first chapter done already! MISSION: Hostile Reception COMPLETE --------------------------------------------------- SECTION 10.2 - CHAPTER TWO: THE SEARCH FOR KNUCKLES --------------------------------------------------- MISSION: The Search for Knuckles The GUN Commander asks you to search four of Eggman's old bases in Central City and the Green Hill Zone. Leave the HQ, and outside you'll find two stars on your map, indicating where the bases are. Outside you'll also find a soldier who asks you to destroy some robots for him. MISSION - Mechanical Muggers A third star will have now appeared on your map, to the left. Let's take care of that one first. Get the rings around the roundabout (Ring count: 18), then head to your right, back towards the entrance to the city. Before you go outside the walls, take the downward path to find a dash ramp. Use it and it will take you to the area on the far left. Get the item box near you, then go up the path to fight the Swatbots. Once you're done with that, the GUN soldier will reward you, then you can grab Chao egg #2 and go back down the dash ramp. You may want to go back to your stronghold to restore your HP and PP. MISSION - Mechanical Muggers COMPLETE Next to the dash ramp is a path leading south, with a trail of rings. This leads to Mystic Ruins, but you're not allowed through at this stage. Get the rings anyway (Ring count: 25). Then go back to the roundabout and take the south path for more rings. On the right, you'll find a man asking for help. MISSION - Queen of the Swarm The guy wants you to get rid of the queen wasp on the rooftop. We'll get to that in a minute, but first you should keep following the ring trail (Ring count: 30). It leads to a store where you can and should buy at least one bug spray, an item which will help you defeat the queen wasp. Head back towards the entrance to the city, and you'll see a man between two buildings, who'll help you get up onto the rooftops. Don't pay for advice though, not when I can tell you how to do it! You'll find your team in the construction yard nearby. Get all the rings you can reach (Ring count: 39), and run up the ramp onto the roof with Sonic. Switch to another character, and stand on one of the switches nearby. Switch to a third character, and make them stand on the other button to activate the crane. Then switch to Sonic to activate the switch, which will position the crane hook above the missing pipe portion. Switch to your fourth character, run over to the pipe section, and attach the hook. Then get Sonic to push his switch again, and hey presto! Pipe in place! Use Sonic to dash through the pipe, then down the dash ramp. Beat the wasps that attack you, then follow the rooftops along to the left, getting the rings and flying over the gap. Another wasp swarm will attack; beat them and follow the ring trail across the rooftops. You'll fight another wasp group, then have two choices - jump to the roof on the right, or the one upwards from you. Take the right option, and you'll find the queen. You may want to save before you approach her. The first thing you should do in the battle is hit the queen with your bug spray - this will make it much easier to knock out. Get the rings and egg #3 after you beat the wasps, then jump up on the ledge for the ring on it (Ring count: 60). Now follow the rooftops in an upward direction, gathering the rings. Go through the door near the climbable wall, and then go across the top of that wall to a doorway. There's an item box in there for you. Back outside, jump off the wall to the left and beat the drones. Get the rings and go into the hideout, where you will be confronted by some Swatbots. They will drop a communicator, oddly. You'll be finding one of those in each of the hideouts. Get the items and the ring, and head back out (Ring count: 73). Go back across the rooftops to where you first landed on the roof from the dash ramp. Fly over the gap on the right and continue across to get the rings and egg #4. On this ledge there's a fly point to another roof with more rings and egg #5. Get them all, and go up the dash ramp for egg #6. Get the rings up there, then run to the edge of that roof where you'll find two fly points - one going up, and one going left. Take the left one, then move to the top of that roof to get another fly point - this one will take you to a single ring (Ring count: 89). Jump down from the roof and go over to the man who told you about the wasps to complete that mission and get your reward. MISSION: Queen of the Swarm COMPLETE Now head out of the city proper, to the road leading to Tails' airstrip. Go right from here, down towards the remaining star on your map. You'll find another ring trail to follow, with boxes at the end for Amy to smash. Chao egg #7 is behind them. Once you have it, go back to the manhole you passed and go inside. Beat the Swatbots to get another communicator, then get the ring and the item and leave (Ring count: 104). You've done all you can in Central City for the moment. It's time to go back to Green Hill Zone. Your total for Central City so far should be: RINGS: 104/110 CHAO EGGS: 7/8 MISSIONS COMPLETED: Hostile Reception Mechanical Muggers Queen of the Swarm MISSIONS PENDING: The Search for Knuckles GREEN HILL ZONE Back in the Green Hill Zone, make your way over to the shoreline near the runway, and use Tails or Rouge to fly to the series of islands on the right. Start at the bottom one, and work your way across, picking up the rings and Chao egg #6. Go into the base, and as usual you'll find two Swatbots with a communicator, a single ring, and an item box (Ring count: 113). Now look at the series of cliff faces you went up earlier - the ones with the stepping stones. Climb the top one again, and fly over the gap to the next cliff to get 3 more rings. You can't go any further without a climber though. Go back to the incomplete bridge you could not cross, and talk to the guy next to it. It turns out to be another team puzzle. It's pretty easy to solve - just get Sonic and Amy to stand on the two switches this side of the bridge, and Tails and Rouge to fly to the two switches on the other side. Then get the rings on that cliff and fight the wasps. Follow the ring trail to the cave, but there's nothing in there except another boar to fight. Fly over the waterfall on the right for more rings, then fly back. Fly over the waterfall to the left, and follow the trail of rings to find Cream the Rabbit. MISSION - Cream and Cheese Cream's Chao Cheese has gone missing, and your task is to find him. Unfortunately that requires the services of a teammate you've yet to recruit, so for now Cream will stay where she is. Go beat up the Swatbot nearby, and get the rings (Ring count: 143), then use the dash ramp to land next to a wounded Professor. MISSION - Stop the Signal Professor Madden has found the cause of why the animals in the area are acting so hostile - there are three signal projectors in the area using a sonic wave or some such. They need to be shut down. Two of them you can currently reach, but the star in the north east corner will have to wait until later. Go across the tiny little bridge on the right, get the rings on the ledge, and fly to the next ledge to get some more (Ring count: 150). That's as far as you can go though. Go back to the island you began on at the start of the game, by taking the raft back across the water. Go to the far left of the island, fly to the next island, and get the rings. Fly to the next island to get more rings, and at the bottom of the island you'll find more rings and Chao egg #7 (Ring count: 160). On this island is also the first of the projectors you need to deactivate. You may want to heal your team with items and save before you do this, because this triggers a battle with giant raptor hawks, who have 100 HP. The second projector is the the south west corner of the map, near the boxes you saw earlier. Go via the high cliffs and dash ramp on that side, and get Chao egg #5 if you couldn't smash the boxes earlier. Then when you get back down, jump and fly across the stepping stones to reach the second projector, which will summon more ravens when you deactivate it. You still have one more Eggman base to infiltrate, and it's the star on your map with the grey building on the small single cliff in the middle of the map. Fly up there, fight the drones outside, and enter. There's another lone ring and item box here to pick up, but this time a Chao egg (#8) as well.You'll have to destroy the Swatbots to get them first, as well as the communicator they have. Now that you have all four communicators, Tails is able to pick up a signal from the Mystic Ruins. That means it's time to head back to Central City. Your total for Green Hill Zone should now be: RINGS: 161/185 CHAO EGGS: 8/11 MISSIONS PENDING The Search for Knuckles Cream and Cheese Stop the Signal CENTRAL CITY Once you return to Central City, follow the path by the dash ramp towards Mystic Ruins to find that the guard still won't let you through. Go back to Tails' workshop, and after you go in and come back out, you can fly in his plane, the Tornado, to get to the Ruins. MYSTIC RUINS You'll find yourself surrounded by rings - get the one to your right first, and you'll be met by Big the Cat, who will happily join your team. His ability is invulnerability, which can get you through the clouds of gas surrounding this area. You'll be taken to the character select screen, where you can choose who to put on your team. Sonic and Big are already selected, so pick two more, and then get the rest of the rings to your left (Ring count: 8). Go through the gas cloud on the left and into the building on the other side, where you'll find two item boxes and Chao egg #1. Back outside, go back through the cloud and back to the plane. There's a ledge above it which you can fly to and fight more giant wasps. Go through the gas cloud up there for Chao egg #2. Jump down to the ground, go around the broken dock, and fly to the island to fight another wasp. Pick up the rings and Chao egg #3. Jump to the island below you and fight the millipedes, then jump to the next island and go through the gas to get egg #4 Go back to the top island, and jump to the shore on the right. There are two rings there (Ring count: 12), but before you move, now's a good time to save. A colossal worm will pop out of the ground, and it's a toughie. After you beat it, fly to the island on the left, and fly to the broken dock for egg #5. Fly back to the right shore, go through the gas cloud, and follow the trail of rings, fighting a millipede group along the way. Stop when you get to the big fan (Ring count: 23), and go through the gas cloud nearby. Take the dash ramp, then jump down and get egg #6 and the rings. Then go through the door and follow the ring trail. You'll find another giant wasp group along the way, and another giant worm at the end, past the gas cloud (Ring count: 29). Go back through the gas cloud and continue around to the left. Go around to the right when the path forks for the rings, then go back, and go through the gas cloud for more rings to end up back at the start. Go through the gas again, and talk to the guy to activate another switch puzzle. Follow the path down to the switches, and use three characters to stand on them. Leave the top left switch free. This will cause a power pole to pop out of the bottom duct to your left. Run down there to it with your fourth character, getting any rings left along the way (Ring count: 45), and you'll find a green fuse inside the pole. Take it, and then switch to the character standing on the lower left switch. Move them to the upper switch, and the power pole will be replaced by one at the top duct. Run over to it as the character who took the fuse, put the fuse in, and then move your characters off the switches until the pole goes back into the ground. This will turn on the giant fans. Hop onto the stepping stone in the middle of the fans, and you'll now be able to fly to the upper ledge. Get the rings (Ring count: 50) and Chao egg #7, then head inside. Get the two rings in the first room, and move on. Run down the stairs and fight the Marauders, get the rings (Ring count: 54), and go through the door on the left. Inside you'll find Chao egg #8, behind a number of boxes. I hope you brought Amy to smash them! Go back out into the corridor and take the door to the left. There's another Marauder group in here to fight. After they're done with, use Big to get through the electricity, and go into the next room. Chao egg #9 waits behind a pile of boxes. Go back to the corridor, and take the door near the one you first came through. You'll find Knuckles in the middle of a jailbreak. There's a Chao egg in his cell, but you can't get it right now. Knuckles'll join your team, and now you can begin the next chapter! MISSION: The Search for Knuckles COMPLETE Your Mystic Ruins total should be: RINGS: 54/60 CHAO EGGS: 9/11 MISSIONS COMPLETED: The Search for Knuckles MISSIONS PENDING: Cream and Cheese Stop the Signal ------------------------------------- SECTION 10.3 - CHAPTER THREE: EGGHUNT ------------------------------------- CENTRAL CITY MISSION - Egghunt Back at your stonghold, you'll have a discussion of what to do next. Tails rigs the communicators to be a tracker that will beep when you get near an Eggman signal. It's time to go find Eggman, but have a chat with the others standing around before you leave. Big is definately one you want to talk to, as he has a sidequest for you, which offers extra items and experience points once completed. MISSION - Norton is Missing! Froggy is apparently worried because his friend Norton is missing, and Big wants to find him. Well, why not? I mean, do you have anything more important to do? :P Leave the airbase, and assemble a team which has Knuckles, Amy and one of your flyers on it - preferably Tails. Now that you have climbing abilities, you can get all the goodies that you missed earlier. Start by running down the road leading to Mystic Ruins, and you'll find that the roadblock is gone now. You will get mowed down by Shadow as he zooms past, giving off an Eggman signal, but you can worry about that later. MISSION - Chasing Shadow If you look at the road, you'll notice there's a gap in the guard rail that you can jump over to a climbing wall. Use Knuckles to get to the top, grabbing rings as you go, then smash through the boxes to get more rings and Chao egg #8. That should be all the rings and eggs for this area. Jump back down, and go over to where you met with the GUN Commander. Behind that area is a climbing wall Knuckles can scale. When you do, your tracker will go off. Jump down the other side, and go to the door where you fought the Swatbots for the communicator earlier. You'll find another Swatbot outside, feeling rather confused. MISSION - The Forgetful Swatbot Talk to the Swatbot, and you'll find that it has forgotten its purpose. What you do here is your call - if you want to fight it, then tell it it was built to serve Eggman. If you don't want to fight, tell it that it is free. Either way, you'll get a strange Eggman device. You're going to need to find more of these before Tails can work out what they're for. MISSION - The Forgetful Swatbot COMPLETE MISSION - Strange Eggman Devices Head down to the Items Store, and go past it into the building on the left. MISSION - Buyer Beware! The guy in there is upset because a conniving conman gave him a bizarre device in exchange for his prized stapler. He's willing to let you have it, but wants you to bring back his stapler first. Sounds fair enough. You're done in the city for the moment, so head north to the Green Hill Zone. Your Total for Central City should now be: RINGS: 110/110 CHAO EGGS: 8/8 MISSIONS COMPLETED: The Forgetful Swatbot MISSIONS PENDING: Egghunt Strange Eggman Devices Cream and Cheese Stop the Signal Norton is Missing! Buyer Beware! GREEN HILL ZONE The first thing you should do is go over to your left a little ways (assuming you walked here instead of flying), where you'll find a climbing wall. Up the top there's 2 rings (Ring count: 163), and Chao egg #9. Now move over to the star on your map near the runway, and you'll find the conman who took the stapler. Threaten him and he'll give it back pretty quickly. You can take it back to the guy in Central City later though; you have work to do here still. On the far right side of the map, near the shore, there's a climbing wall you can scale as Knuckles. Go into the room at the top and you'll find an item box and Cream's missing Chao Cheese. Jump back down and go right to the waterline, and you'll find a frog. Not the one you need though, so keep looking. Climb up the stepping stones by the uppermost series of small cliffs, fly across the gap, and climb up the wall. Smash the boxes, and get the rings and Chao egg #10. Zoom up the dash ramp to the high ledge, and you'll find another frog, but not Norton. Get the rings, and fly over the gap. Get the rings up here, and jump on the spring to find the third signal projector. Deactivate it to fight another raptor hawk group. Now all you have to do to complete that mission is go talk to Dr. Madden. Jump off the ledge and use the dash ramp. You'll get rings as you go through - fly over the gap on the right to get the last remaining rings, and Chao egg #11. Fly back to the previous ledge, and jump over the left side. You'll find a third frog there, but sadly, it's not the one you're looking for. Go over to Cream and chat with her. She'll be so happy to have Cheese back that she'll offer to join your team and help you beat people up. Let her join, and you can choose your team again. I recommend replacing Cream with Tails, as she has the same flying abilities, and her healing POW moves are a life saver in battle. Make sure you get her Refresh move. MISSION - Cream and Cheese COMPLETE Use the nearby dash ramp, and speak with Dr. Madden to complete his mission. Now there won't be any more boars or armadillos attacking you. In their place are Swatbots. MISSION - Stop the Signal COMPLETE Next, jump down to the nearby cave that was empty before. Now there's a little boy inside, calling for help. He's been cornered by two giant scorpions, so you may want to save before going in to fight them. MISSION - A YOUNG BOY IN TROUBLE! After the battle, you can choose whether to let the boy get home by his own means, or to take him home yourself. Take him with you - it's easy experience points. Now head back to where you first started the game, and you'll find another frog where you got your first Chao egg. Finally, the one you've been looking for! Big's happy now, so you can stop looking all over the place for frogs. MISSION - Norton is Missing! COMPLETE Go up to the mountain on the left side of the map, and climb that wall you went past earlier. There's a doorway up there, but it's blocked by a forcefield. You'll have to come back later. For now, it's time to head back to Central City. Your total for Green Hill Zone should be: RINGS: 185/185 CHAO EGGS: 11/11 MISSIONS COMPLETED: Cream and Cheese Stop the Signal! Norton is Missing! MISSIONS PENDING: Egghunt Strange Eggman Devices Chasing Shadow Buyer Beware! A Young Boy in Trouble! CENTRAL CITY Head towards the shopkeeper whose stapler you're holding, and on the way, you'll pass the little boy's father, who wants to reward you for bringing back his son. MISSION - A Young Boy in Trouble! COMPLETE Now go to the shopkeeper and return his stapler. He'll trade you your third Eggman device in gratitude. MISSION - Buyer Beware! COMPLETE Okay, now you need to go back to the Mystic Ruins. But first, stop by Tails' airbase to change your team. You'll need to have Knuckles and Big, as well as a flyer. MISSIONS COMPLETED: A Young Boy in Trouble! Buyer Beware! MYSTIC RUINS Assuming you flew here, head to your left. If you ran from Central City, then get to the runway. The first thing you'll see is a roboticised armadillo, which will attack you. MISSION - Attack of the Roboarmadillos Follow the path to the left, through the gas and into the building. You'll have to battle more roboarmadillos inside, but your reward for beating them is another Eggman device. MISSION - Attack of the Roboarmadillos COMPLETE Next, go down to the fans you used to get into the prison, and your tracker will go off again. Don't fly up there - instead, start to go down the path to the switches, and Shadow will come out to confront you. Have a chat with him, and then you can decide whether or not you want to fight him now. Either way, he'll leave an Eggman device with you - the last one you need! Fit together, the five devices make a pattern generator which Tails believes will get you past the forcefield in the Green Hill Zone. MISSION - Chasing Shadow COMPLETE MISSION - Strange Eggman Devices COMPLETE You can go back in a minute, but you should take the time to get the last Chao eggs and rings from here first. Use your flyer to go up into the prison, and go into the cell where Knuckles was kept for Chao egg #10. Leave the prison, and go to the cloud of gas near the fans. Go through it with Big, then switch to Sonic to get over the dash ramp. Climb the wall where you land with Knuckles, and go into the room at the top to find Chao egg #11, the last 6 rings, and a millipede group to fight. Okay, now you can go back to Green Hill Zone. Your total for Mystic Ruins should now be: RINGS: 60/60 CHAO EGGS: 11/11 MISSIONS COMPLETED: Attack of the Roboarmadillos Chasing Shadow Strange Eggman Devices MISSIONS PENDING: Egghunt GREEN HILL ZONE Go up the mountain to the forcefield, and use the field generator to stop it. A group of laser drones will then jump you. After you beat them you may want to save, as you'll have your next boss battle on your hands inside. Go into the base, and you'll be attacked by Mk. II Swatbots, which have almost twice as much HP as their predecessors. Don't forget when you battle them that they can revive themselves at the start of the next round if you knock them out. When you beat them, the man with the moustache appears, and you're done with Chapter 3! MISSION - Egghunt COMPLETE MISSIONS COMPLETED: Egghunt ----------------------------------------------- SECTION 10.4 - CHAPTER 4: A Wolf in the Shadows ----------------------------------------------- MISSION: A Wolf in the Shadows With Eggman on your team, your new objective is to reach Metropolis, by way of the Blue Ridge Zone. Being across the water from your current location, the only way there is by air. Leave Tails' workshop, and take the Tornado to Blue Ridge. If you flew to Green Hill to confront Eggman, your plane will still be there. BLUE RIDGE ZONE When you land in Station Square (which looks a lot smaller than in Sonic Adventure, strangely...) you'll find yourself right near the items store. Stock up on anything you need, and go through the gap between the buildings on the left. You should see a man nearby who wants to talk. MISSION - Deliver the Warning! This genius has left the breakers on at the power plant, so you have to go and warn his coworkers before they blow everything up. Oh joy. Nearby is a red stepping stone which you can jump on to reach the rooftops. You'll need a flying character to reach Chao Egg #1 on the roof. You'll probably notice Shadow standing around nearby. Jump back down, but stop on the first roof after the red stepping stone. There's another fly point there to use. Jump down to the green roof at the other end, and follow the rooftops northeast over a couple more fly points, and up a ramp to a spring. Use it and then fly to your left for Chao egg #2. Jump down and get the rings, then follow the path around to the left to confront Shadow. You'll fight him (for the second time, if you were hostile in Mystic Ruins), and then he'll try to get away from you. You'll chase him as only Sonic, and then have to fight him again alone. Fortunately when you catch him, you get a free round to hit him in which he can't fight back. Remember, that's three attacks as Sonic! MISSION - The Search for Omega Shadow will join your team after you beat him, as he's looking for Omega and also trying to get into Metropolis. Follow the path to the left, getting the rings, and you'll bump into a shield pawn. Be careful fighting these guys, as they have high defense. This is a good time to use POW moves. Keep following the path to the left (Ring count: 17), and you'll find a Dragodon to fight. Where the path curves back around, there's a trail of rings below you that leads to a cottage (Ring count: 24), where you'll find a worried old man. MISSION - Timmy's in Trouble! Timmy's fallen down the well - how cliche. Well, guess you'll have to save him. There's a path between the bushes just south of you - take it to the left and you'll find Chao egg #3. Take the path to the right and jump on the spring. Get the rings and Chao egg #4. Get the rest of the rings (Ring count: 30) and fight the raptor hawk. To the left you'll find another spring which'll take you to a ledge. Fly from the right edge of it to get egg #5. Jump down to the ground and follow the main path to a large rock formation near a billboard. Jump, fly and climb to the top, and you'll find three rings (Ring count: 33) and a raptor hawk to fight. Jump back down, and go under the arch on the left. Follow the trail of rings to find the well. Go inside, and you'll find that Timmy didn't actually need rescuing. Take him with you anyway. There's also two rings (Ring count: 40) and Chao egg #6 down here. Take the dash ramp outside, fight the hawks, and follow the trail of rings to the left. Fly over the gap and take the spring to Chao egg #7. Take the spring back to the ledge the dash ramp deposited you on, and go to the right end to find a spot to jump down. Watch out for the shield pawn. Have a word to the man standing nearby. MISSION - GUN Escort This guy is a GUN Official who needs to be escorted back to Station Square. No problem! Head back that way, getting the rings you missed between there and the rock formation by the well, and return Timmy to his dad. Be sure you to choose Sonic's winky chat item when the old man thanks you! ^_^ MISSION - Timmy's in Trouble COMPLETE Take the main path back towards Station Square, but stop at the bridge where you added Shadow to your team. You may notice an outhouse standing nearby - get close enough, and you'll find that it's occupied. MISSION - Man in the Booth The guy in there is looking for some reading material, so he asks you to pick up a copy of the Blue Ridge Times. But later. Cross the bridge, fight the Dragondon, and follow a path along the rivershore to get some more rings. Go back and follow the river the other way, getting more rings (Ring count: 62) and taking the dash ramp. This'll take you to a ledge where you'll find Chao egg #8 behind a group of boxes on the end. Smash through them to get the egg, then take the dash ramp to a spring which will take you up to Chao egg #9. Go back to the area over the bridge, and smash the boxes on the main path to get access to the power plant. Talk to the guy there to warn him, and get the rings, then fly over the gap on the left to get some more (Ring count: 71). Go back to the factory, jump over the ledge on the right, and go all the way right to find Chao egg #10. Jump on the spring to get back to the factory, and go back to Station Square. The GUN Official will thank you and be on his way. MISSION - GUN Escort COMPLETE Go back to the guy you talked to when you first got here to finish the power plant mission. MISSION - Deliver the Warning COMPLETE Run to the items store and pick up a copy of the Blue Ridge Times, and take it back to the outhouse. He'll give you some prune juice as a way of thanking you. :P MISSION - Man in the Booth COMPLETE Head back to where you got Chao egg #9, and follow the rings along the path to the North and around (Ring count: 81). Be careful you don't miss the two hiding behind the smoke columns. You may want to save when you get to the end of the rings, because you'll be confronted by the mysterious Marauder, Shade. When you beat her, she'll make a roadblock, cutting off your way into Metropolis. Eggman knows another way though - a cave entrance near where you picked up your seventh egg. Head back that way and talk to the guy you meet to begin another switch puzzle. This one's a bit trickier than some of the other puzzles you've done. There are six switches, each with a different pattern. A screen above the door will show you the full pattern you need to open the lock - it's a combination of some of the other patterns.. You'll need to step on the two switches that match it. Each switch shows a different pattern of red boxes. Look at the screens as grids of 25 squares - 5 by 5. Go to the door first and push the button to get the first pattern. The easiest figure this out is to start in corners. If the main screen has any red blocks in the corners, find the switches with those corners first. Then look where the other blocks are, and switch to another character to stand on the switch with the same patterns. You'll have to match the main screen three times - first with two characters on switches, then three, then four. Once the puzzle is complete and the door is open, make sure you've done everything you want to do here, as well as in Green Hill, Central City, and Mystic Ruins. Once you go through that door, there's no going back (until you defeat the final boss in Chapter 10, and get to start at the beginning with Sonic at whatever level you've gotten him up to by then). If you're ready, begin Chapter Five! MISSION - A Wolf in the Shadows COMPLETE Your total for Blue Ridge Zone should be: RINGS: 81/81 CHAO EGGS: 10/10 MISSIONS COMPLETED: A Wolf in the Shadows Deliver the Warning! Timmy's in Trouble! GUN Escort Man in the Booth MISSIONS PENDING: The Search for Omega ----------------------------------------------------- SECTION 10.5 - CHAPTER 5: THE BATTLE FOR ANGEL ISLAND ----------------------------------------------------- METROPOLIS MISSION - The Battle for Angel Island Talk to Knuckles first, who's kind of freaking out about the fact that he's no longer the last of his kind. After you chat, go over and talk to Tails to discuss battle plans. You'll have to split your team in two - Sonic and Knuckles will be on team one, and Tails and Eggman will be on team two. You're free to add any other two characters to each team that you wish. I would suggest putting Amy on Tails' team, and a flyer on Sonic's team that can at least handle level II. You'll begin with Sonic's team, with the objective of getting to Angel Island before the Marauders do. Go to the far right of the tunnel for Chao egg #1, then go up the stairs and outside. You'll switch to Tails' team now. Take the downward fork in the tunnel, and go through the door. In the next tunnel, you will find the weapon part you are seeking in the first room to the left, as well as an item box. There's another item box in the tunnel to the left, past the shield pawn patrolling, but it you don't get it now, you can always get it when you switch back to Tails' team. Once you find the weapon, you switch back to Sonic and Knuckles. You'll find yourself out on the streets of the city, with the aim of stowing airboard one of the airships about to leave. Climb the wall to your left, and get the rings up there (Ring count: 8). Head around to the far left and grab the item box. Then go around to the back of the platform, and fly up several boxes to a spring. It will take you to egg #2. Jump back down to the rooftop, and run around the top to a red ramp on the right for some more rings (Ring count: 11). Then jump down to the next rooftop for Chao egg #3. Go back down to the ground, and go up the stairs on the right for some rings and Chao egg #4. Go back down the stairs and head upwards, following the trail of rings, and fight the gun pawn on the left. Behind him you'll find more rings, and Chao egg #5. Continue north for awhile to find more rings, and a wall you can climb to reach Chao egg #6. To your left you'll see your target - the airbase. If you wish to change your teammates (other than Sonic and Knuckles), now's the time to go back to the stronghold and do it. If you don't, you're stuck with those four until this chapter's boss. If you go up the path beside the ramp leading up to it, you'll find an itembox you can take at the end. Go up the ramp and get the rings (Ring count: 36), fight the Marauder, and climb the wall to infiltrate the airbase. You'll switch back to Tails' team now, with the objective of finding the other part you need for your weapon. Get the item box at the bottom of the tunnel if you didn't before, and then head for the exit on the right. Outside, start by heading onto the roof of the door you just came out by jumping and flying up the boxes on the left. Go back down, and up the ramp to the left. Take the upward path and use the spring to grab three rings, then fly to a platform with three more rings, and from there to another platform with three rings (Ring count: 45). Ignore the path leading down - it will just take you back to the south side of the city that you explored with Sonic and Knuckles. Go back to the previous platform, and you can fly back to where you were. Go up the ramp nearby for rings and an item box, where you'll find the weapon part you need. You need to take it to the lab in the south part of the city, but there's more work to do here first. Back down the ramp, you'll find Chao egg #7. Go back down onto the main part of the rooftop, and on the left side you'll find a man to talk to. He'll activate a switch puzzle for you to figure out. Get the rings first, then turn your attention to the puzzle. There are four switches involved - one for each character to use. Use Tails (or any other flyer with you) to go up the ramp in the lower left corner, to the yellow switch, and from there, fly to the platform where the red switch is. Then position one of your characters at the yellow switch, and one at the blue switch on the right side. Leave your fouth character at the switch where you start. This character should flip that switch to begin the puzzle. You'll be shown three lights - yellow, red and blue. Four lights will be flashed - what you need to do is remember the pattern and push the corresponding switches in the same order. Get the combination right, and you'll be shown another sequence, this time with five lights. You'll then have to remember a sequence with six lights. Once you get that one right, an escalator will be put into place next to the red switch. At the top of the escalator you will find three rings (Ring count: 57) and a Marauder to fight. Take the fly point on the right side to find Chao egg #8. Follow the trail of rings around, fly over the gap, and get more rings (Ring count: 65). You'll find a pair of boxes at the end of this ledge, which you can smash to get back down to the rooftop, if you brought Amy with you. If not, fly back the way you came and you'll end up on the roof of the airbase. You can make your way back to the tunnels to get back to the north side of the city from here. Get back up to the top of the elevator, and take the fly point on the left this time. This will take you to a platform with two fly points on the left. Take the top one to reach a ledge with some rings (Ring count: 70), and a doorway leading inside to where you'll find Omega. You'll have to fight some drones first, then reactivate Omega, and you'll be able to select him any time you go back to your stonghold. MISSION - The Search for Omega COMPLETE Go back outside to the fans, and you'll find another fly point. Take it up to some pipes which you can jump up to get to Chao egg #9. Go back to the top of the escalator, and fly to the tower on the left. Jump to the ledge below you, and you'll find two fly points - one on the left, and one on the right. Take the left one to reach Chao egg #10, and five rings (Ring count: 77). Fly over the railing on the right, and follow the ring trail (Ring count: 82). Jump down to the rooftop, and get the item box, Chao egg #11 and three rings near the spring. Now you should go to the weapons lab (the star you can see on the map). Head over there, and you'll switch to Sonic's team. BATTLESHIP This area is still considered a part of Metropolis. Get the last two rings (Ring count: 85) and take out the Marauders aboard. The leader at the bridge will sound an alarm, resulting in a group of Marauders taking out your weapons onboard. METROPOLIS Switching back to Tails' team, your new objective is to get to the cannon to give Sonic some ground support. It's near where you found the last two Chao eggs. Go back up the escalator and to the tower on the left. Jump down to the ledge, and this time take the right fly point. Now's a good time to save - when you approach the cannon, you'll be attacked by a guardian robot. Once you defeat it, you'll switch back to Sonic's team. Your total for Metropolis should be: RINGS: 85/85 CHAO EGGS: 11/11 MISSIONS COMPLETED: The Search for Omega MISSIONS PENDING: The Battle for Angel Island ANGEL ISLAND The Marauders have already beaten you to the shrine. You have to get there and stop them from taking the Master Emerald. Get the five rings you're standing near, and fly across the two islands on your left to get Chao egg #1. Fly back and jump down to the ledge on the right to get another ring and an item box. Climb the wall and get the rings, fighting any Marauders that get close. Get Chao egg #2 on the rock to the left by taking the spring, and get the three rings nearby (Ring count: 13). Follow the path to the right, over a bridge, and get the rings. Climb the wall to get two more rings and Chao egg #3. Get the rings on the right, and an item box. Jump down from the ledge for more rings (Ring count: 26) and to fight a Marauder. Smash through the boxes on the left, and follow the path. You'll find more rings and Marauders to fight. When you get to the boxes, smash through them and follow the ring trail to the right. Jump over the creek to where the rings are, and jump from there to Chao egg #4. Get the rings up on the brick ledge on the right, and from there fly to the left ledge where you can get two more rings and an item box. The spring will take you to a dash ramp, and that will take you to the shrine. You may want to save here before you grab the last two rings and confront the Marauders - or, as they call themselves, the Nocturnus. You'll have to fight four Nocturnus, then you'll switch to Tails' team again. Your total for Angel Island should be: RINGS: 50/50 CHAO EGGS: 4/4 METROPOLIS Get down to your Stonghold, and you'll prepare for travel to Angel Island. ANGEL ISLAND You'll have to face another four Marauders here before Tails and Eggman arrive to join the fight. Now you can choose any of your team of ten to fight the Nocturnus leader, Ix, and two regular Nocturnus grunts. I'd recommend Omega on your team - his beam cannon does excellent damage. Take out Ix first, as he can revive the Nocturnus grunts should you knock them out first. Once you defeat Ix, you've completed chapter five! MISSION - The Battle for Angel Island COMPLETE MISSIONS COMPLETED: The Battle for Angel Island ------------------------------------------ SECTION 10.6 - CHAPTER SIX: BLACK HOLE SUN ------------------------------------------ METROPOLIS GROUND ZERO MISSION - BLACK HOLE SUN You'll find yourself in the ruins of Metropolis, with your new teammate Shade superglued to you. Pick two more characters for your team (I recommend Amy and a level III flyer), and prepare to go in search of the three generators you need to switch on. From where you are, get the ring on the left, and Chao egg #1 which is just past it. Go back, get the two rings on the grass, and use the fly point. Jump down to the hole in the roof and go inside. Get the ring, turn on the generator, and leave. Go back to the starting point, and jump down to the ramp. Get the two rings, and then find the fly point on the right and use it to get the ring. Fly back, jump over the gap in the ramp, and follow the ring trail to the ground. Take the trail on the left, and get the rings (Ring count: 13). Turn around and go right until you find Eggman's headless statue, then follow the ring trail under it. You'll have your first encounter with a Bomb Pawn on the way. Go down into the bottom right corner of the path, and enter the building. There's another ring and generator inside - switch it on and head back outside. Keep following the ring trail left, and you'll go past your stronghold where you can change your team and replenish your health, if you want. Get the rest of the rings on the left, and go up the climbing wall of the building on the far left for three rings (Ring count: 27) and Chao egg #2. Go up the ramp above where you activated the second generator, getting the rings (Ring count: 36) that lead to a door. Inside you'll find Chao egg #3, and the third generator. Switch it on, and Tails will ask you to retrieve Eggman's dimensional buffer from the Hazard Vault. Luckily, that's pretty close by. Go back outside and jump up the springs to a door. Inside, follow the rings past a bomb pawn (Ring count: 40) and into the Hazard Vault, where you'll have to fight a robotic Eggman (you may want to save before you go in). Beat it to get the dimensional buffer. In the bottom right corner of the Hazard Vault, you'll find Chao egg #4 and an item box behind a row of boxes that only Amy can smash through. Go back outside and up the dash ramp, getting the rings. That takes you to a spring which gives you access to Chao egg #5 and the last three rings (Ring count: 45). Now take the dimensional buffer to Tails, and you're ready to go after Ix. MISSION - Black Hole Sun COMPLETE Your total for Metropolis Ground Zero should be: RINGS: 45/45 CHAO EGGS: 5/5 MISSIONS COMPLETE Black Hole Sun -------------------------------------------------------------- SECTION 10.7 - CHAPTER SEVEN: THE QUEST FOR THE CHAOS EMERALDS -------------------------------------------------------------- KRON COLONY MISSION - Journey into the Unknown The next part of your quest begins on the Kron homeworld, where you'll be immediately thrown into battle against a Kron. You'll probably find out pretty quickly that your regular attacks don't do a lot of damage against these guys - not entirely surprising, considering that they're made of rock. You'll need to rely on your POW moves a lot here, so you may want to take Cream along with you. After the battle, go back inside the Cyclone and talk to Rouge. MISSION - Secret Operations Rouge is on a secret assignment to bring GUN back any Nocturnus tech she can find. And by she, I mean you. After battling any Nocturnus or gizoid, there's a chance you'll get some tech as a reward after the battle. You may have already picked some up. If so, hand it over to Rouge. Give her five pieces, and she'll give you some items and experience points. There's no sure way to tell when you'll get some, so the best advice I can give you is to fight Nocturnus any oppurtunity you get, and to equip Bobo to one of your party, which will give you an extra item after every battle. That increases your chances of getting some tech. Leave the ship (you'll need Amy on your team) and head out to your right. There are three rings and a Kron to battle nearby, and to the north, a ramp that leads to Chao egg #1. It's blocked by boxes that only Amy can smash through. Head along the path going south, getting the rings (Ring count: 11), and you'll be confronted by a Kron who believes you're Nocturnus. After you defeat him, he'll advise you to speak with the Kron foreman. As it's your only way of getting the Chaos Emerald you need to leave this world, that's a pretty good idea. Head to your right first though - you'll find a trail of rings (Ring count: 15) leading to Chao egg #2. To the north from the egg you'll find a cave, which you should enter. Inside you'll meet Nestor the Wise, a fabled echidna scholar and historian. MISSION - Relics of the Past Nestor was banished from the Nocturnus for speaking out against Ix (much like Shade was), and is feeling somewhat lonely. He wants you to bring him back any Nocturnus relics that you may pick up during your journey through the Twilight Cage. Leave Nestor's cave, and head back to where you fought the Kron who pointed you towards the foreman. Just left of there is a pit with four rings and Chao egg #3. Go into the cave on the left, and use Amy to smash through the boxes. Beat up the Kron, get the rings, and go around to the ledge on the right for Chao egg #4. Go through the door at the end, get the rings (Ring count: 28) and go through the next door. Outside you'll find a Nocturnus roaming around, and three rings just south of you. Follow the path right as far as you can, getting the rings (Ring count: 37) and Chao egg #5. Back track to the previous fork in the path, and take the path upwards. There's another Kron to fight, then just follow the path to the end, fighting more Marauders and gathering rings (Ring count: 43). Talk to the Kron at the end of the path, and he'll let you into the cave to speak to the foreman. Follow the ring trail through the cave towards foreman Krag at the end (Ring count: 51). He needs your help to liberate the Kron from Ix's forces. The Nocturnus have taken over Krag's factory, and set up a forcefield to stop the Kron from entering. Your job is to get inside and take that forcefield down. Leave the cave - but you may want to have a word with the first Kron you go past on the way out. He's the storekeeper for this world, and has some exciting new items on offer. Med emitter and refresher wave are both particularly useful, restoring a decent amount of your entire party's HP or PP. Go back to the cave you used to get to this path, but take the path leading up from it this time. Go all the way along the path to get some rings (Ring count: 57) and Chao egg #6. Nearby is a spring that will take you up to your next puzzle. Talk to the Kron standing around at the top to activate it. Get Sonic to stand at the end of the platform, where the dash icon appears. Have your other three characters stand at each of the switches, and push them once. Then get Sonic to dash, and he'll probably run head first into the first crusher and fall over. Switch to the character at the blue switch and push it again, then try Sonic's dash again. If you get through, you'll probably be stopped by the next crusher. Get the character at the yellow switch to change it until Sonic can run under that one too, then change the red switch as necessary. In my experience, the combination changes every time, but each button uses a different pattern. After you get off the conveyor belt, you'll find Chao egg #7 nearby. Follow the path around, and you'll bump into a gizoid. These guys can be annoying - you'll find them using your own POW attacks against you. You'll come to a fork in the path - take the right path to get rings, another gizoid fight, and Chao egg #8 hiding behind some boxes (Ring count: 64). Go back to the fork and take the other path. Get some rings and fight the gizoid, then go through the door. Jump off the ledge and get the rings on the lower ledge, then circle back and go through the door. Inside you'll find two rings (Ring count: 75) and the forcefield you need to switch off. Once you turn it off, go through the top door and meet foreman Krag. He'll now be allies with you, meaning no Kron will attack you any more. There will be Nocturnus in their place, but if you're looking for tech for Rouge, that suits your purposes anyway. Go through the door on the right into the factory. Follow the path around, fighting any Nocturnus you meet on the way, and take the left path when you reach the fork. You'll find an item box that has one of the Nocturnus relics Nestor wanted inside. Go back and take the right fork, getting the last of the rings (Ring count: 80) and the first Chaos Emerald. Now that you have the Chaos Emerald, you can explore other territories. Head back to the Cyclone and you're done with the Kron for now, but you may want to stop by Nestor's cave first, and give him the Relic you found. You should also give Rouge any Nocturnus tech you have gathered. When you're ready, go to the computer and fly to N'rrgal Colony. MISSION - Journey into the Unknown COMPLETE Your total for Kron Colony should be: RINGS: 80/80 CHAO EGGS: 8/8 MISSIONS COMPLETED Journey into the Unknown MISSIONS PENDING Secret Operations? Relics of the Past --------------------------------------- SECTION 10.8 - CHAPTER 8: SECTOR SCYLLA --------------------------------------- N'RRGAL COLONY MISSION - Sector Scylla Pick a team to explore this world (you'll need Big for this one, and I'd recommend Amy too, for one of the eggs), and head outside. Your ship will instantly be set upon by a group of N'rrgal drones. They don't damage the ship at all, but they do take away its power. You get to choose what to do here. If you don't want to battle, you can just let them be. Alternatively, if you walk over to them you can battle them anyway. But if you choose in your conversation to fight them, they'll mutate into N'rrgal warriors before the battle begins, which have over twice as much HP as the drones do. Go down the ramp and you'll immediately be approached by a drone, who'll tell you that you need to go and have a word with the Queen. Sounds fair enough... in a threatening sort of way. Take the path around to the right first, and get the rings on the ledge going right. Jump off the ledge at the end to get Chao egg #1, then run through the slime and up the ramp, getting two more rings. Go back towards the start, and take the upper path. You'll come across an electrical beam that only Big can get past. Go through, and take the right path. Follow the rings around, and you'll come across a large N'rrgal not doing anything in particular, just standing there. Have a word of her. MISSION - Poisoned the N'rrgal Supply There's a problem with the spawning ponds - they're being poisoned somehow, and the N'rrgal are blaming their longtime enemies, the Zoah. You're being asked to investigate the source of the poisoning and stop it. First, head around to the right, through the electricity. Get the ring (Ring count: 8) and Chao egg #2. Go down to the spring near by and bounce up to the ledge. Get the rings up here (Ring count: 15) and fight the N'rrgal if you want. Then jump back down to where the spring is, and take the upper path leading around to the left. Get the rings and fight the N'rrgal. Ignore the spring - instead, go back to the ramp and go down it. Down here you'll find rings (Ring count: 27), an item box containing the second Nocturne relic, a N'rrgal to fight, and Chao egg #3. Go back up the ramp, and jump down into the slime pit nearby which has a spring in it. Get the rings, and follow the path along to the left, where you'll come across some N'rrgal spawn to fight... spawn that are strangely black. After the battle, Tails will notice that the spawn didn't seem quite right. Follow the path along to the left and into a cave, and you'll find the source - a Swatbot that somehow got here. Take it down, and you'll find a strange tablet. MISSION - The Argus Event You should take this to Nestor the next time you're able to get back to Kron Colony. In the meantime, you've destroyed the source of the poisoning. Take the item box and return to the N'rrgal who wanted you to find the poisoning to finish the mission. MISSION - Poisoning the N'rrgal Supply COMPLETE Go back to the ship, and take the path around to the left. Follow the path of rings around past a N'rrgal warrior to a dash ramp (Ring count: 37). Dash across, then go through the beam to the left, around and into the cave. Inside you'll find the N'rrgal Queen, who'd like a word. She has a Chaos Emerald that she's willing to give you, but she wants you to do something first. Their enemies, the Zoah, have a secret weapon she's worried about. If you can bring it back to her, the Emerald is yours. Leave the cave, and follow the path around to the right, getting the rings. You'll come across a N'rrgal just hanging around, who'll mention that Shadow has been zooming around, if he's not on your team. This N'rrgal will give you a side mission later, so remember where he is. Go past him, and use Amy to smash through the box blocking your access to Chao egg #4. Keep going along the path, smash through the boxes at the other end, and get the last of the rings (Ring count: 45). Then go back to the Queen's cave, and take the spring outside to reach Chao egg #5. Use the spring on that ledge, and go back to the ship. You'll find that while the power has been restored, the nav computer has been meddled with, allowing you to go to only one place - Zoah Colony. Well, you'd better get going. Your total for N'rrgal Colony should be: RINGS: 45/45 CHAO EGGS: 5/5 MISSIONS COMPLETED: Poisoned the N'rrgal Supply MISSIONS PENDING Secret Operations? Sector Scylla Relics of the Past The Argus Event ZOAH COLONY Pick a team (bring a decent flyer) and head down the ramp, where you'll be confronted by a Zoah brute who isn't exactly thrilled by your arrival. You'll battle, of course. Once you win, head down the ramp and you'll see a Zoah hanging around, who'll warn you of the Nightstalker. MISSION - The Nightstalker MISSION - The Nightstalker: Haniman Some sort of monster is terrorising the Zoah population. You need to talk to more Zoah to find out what's going on. Get the rings and avoid the cannon in the corner - it will shoot out lasers that drain your HP if they hit. You may want to have Rouge or Shade on your team, as they can use stealth and avoid being spotted by the cannons. I don't personally find it that useful, but that's just my opinion. Head around the corner and get the rings surrounding the building near the cannon, and talk to Zoah nearby on the corner. This one will mention pirates wreaking havoc around the Twilight Cage. Talk to him a few more times, and he'll also mention the Nightstalker, and someone named Telra. MISSION - Pirates of the Twilight Cage MISSION - The Nightstalker: Telra Go around the corner to the item store, fighting the Zoah and getting the rings (Ring count: 14). If you want to stock up on items, now's a good time. Go back to the Zoah you last spoke with, and go down the ramp near him and through the door on the left. There's a Zoah inside to fight, and an item box. Back outside, there's another Zoah you can talk to and get information out of. You can question him to get more information on the pirates, the Nightstalker, and also General Raxos and the secret weapon. Get as much information out of him as you can, then go up and around the corner, getting the rings, to find Haniman. Talk to him about the charms and the Nightstalker until you're attacked by what turns out to be just a hologram of a Dragodon. As a bonus, you'll get another Precursor tablet that you can take back to Nestor later. MISSION - The Nightstalker COMPLETE MISSION - The Nightstalker: Telra COMPLETE MISSION - The Nightstalker: Haniman COMPLETE Keep going around, go through the door, and get the rings and the item box inside. Outside, you'll find a few more rings (Ring count: 24), and Chao egg #1 on the left. Go down the path, around and down to a doorway. There are three rings inside, and another item box. Outside, follow the path around to the right, along the ledge, getting the rings and going through the door. This will take you to Chao egg #2 (Ring count: 37). Go back to the fork in the path and go left. Get the couple of rings, and go through the door above you. There's another Zoah to fight inside, as well as an item box containing the third Nocturne relic. Go around to the left and get the rings, and go through the door on the right. There's a Zoah inside to fight, and four rings (Ring count: 48). Go back outside, and take the ramp on the left. Get the rings up here (Ring count: 51). Right at the top of the ramp you'll find a fly point. Use it, and then take the next fly point to get to the roof of the citadel. In the corner you'll find Chao egg #3. Jump down from the roof, and run over to the other end of this area to find a dash ramp. Use it, and you'll be bounced around to a roof. Jump down from there to get the last four rings (Ring count: 55), and Chao egg #4. Now to get the Chaos Emerald. There are two ways to go about this - when you approach the guard at the door of the citadel, you can choose what to say. If you say that you want to issue a challenge and apply for citizenship, then you'll be taken directly to the major battle. If you say you want the Chaos Emerald, then you'll have to take a detour to get there. It involves fighting more Zoah along the way, as well as solving a puzzle (Beware, it involves maths!), but you'll also get more item boxes on the way. If you want to fight the guard, then after the battle go over to the Zoah standing by the dash ramp that took you to egg #4. He'll activate the puzzle for you, which only requires two of your party. This puzzle took me awhile to figure out - thanks to both Evildarknight and SpacePirateKhan for taking the time to explain it for me. You'll be given an example first - 9, 1, 4, 6. The number on the right, 6, is bigger than the other three. What you're looking at is a mathematical equation - three numbers that when added and subtracted together properly, will give you the answer in the fourth circle. 9 + 1 - 4 = 6. Make one character stand on the switch on the left. Three new numbers will appear - perhaps 8, 2, and 7. Have your second character stand next to the other switch and push it. Numbers will scroll in the answer circle. To complete the puzzle, you need to hit the switch when the answer the other three numbers add up to appears. So if you have 8, 2, and 7, then the answer you want is 3: 8 + 2 - 7 = 3. The door will unlock, and you'll be able to enter the citadel. Go around to the right where you'll have to fight a Zoah. When you get to the intersection, you'll find an item box on the left. The upper path leads to another Zoah and item box. Take the right path next, dodging the lasers from the cannons, and you'll find the second Chaos Emerald. Of course, taking it isn't that easy. You'll be teleported into an arena where you instantly get into a fight, so you may want to save before you approach the Chaos Emerald. If you issued the challenge at the door, then this is where you come in at. Issuing the challenge rather than fighting the guard at the door gives you the chance to run around the arena and gather the items in the boxes before you fight, as well as to save before you begin. You'll start with one single Zoah to fight, then another two right after the single. (You come in after those two battles if you fought the guard at the door) Then you'll have to fight the champion - a Zoah commander - and two brutes. Once you beat them, you have to face General Raxos in a one on one battle as Sonic. The idea may be confronting, but if you can use axe kick well by now, you should be fine. Beat Raxos, and you'll win the Chaos Emerald. You'll be taken back outside, and are allowed to select your team members again. If you want, you can go back inside the citadel for any item boxes you missed before. You'll have to complete the number puzzle to get back in though, if you didn't fight the guard at the door before. You'll find that the Zoah brutes are gone and that the cannons will not fire at you any more. Nocturnus and gizoids are hanging around instead, which is good news if you're looking for more Nocturnus tech for Rouge. Head back to the ship by way of the ramp just north of the citadel. At the end of that platform is a dash ramp that will take you to Chao egg #5. Jump down from the ledge and head into the ship. The N'rrgal programmed the ship for a return journey, so for the moment, the only place you can fly to is N'rrgal Colony. Your total for Zoah Colony should be: RINGS: 55/55 CHAO EGGS: 5/5 MISSIONS COMPLETED: The Nightstalker The Nightstalker: Telra The Nightstalker: Haniman MISSIONS PENDING: Secret Operations? Sector Scylla Pirates of the Twilight Cage Relics of the Past The Argus Event N'RRGAL COLONY You may want to have a word with Shadow before you head out, about his running around when not on your team. It doesn't result in a side quest or anything, but it's interesting. Pick your team - don't forget Big - and head out. You won't get far before the N'rrgal Queen bounds up, eager to hear how you went. When she sees that you've taken the Chaos Emerald from the Zoah, she'll hand hers over too. Sweet! Now the N'rrgal will no longer fight you, but again, you'll have Nocturnus and gizoids to deal with. Use the dash ramp in the lower left corner, and go over to speak with the N'rrgal near where you got Chao egg #4 (top right corner of the map). He'll complain about the pirates raiding their shipments, so you can offer to deliver the shipment to Kron yourself. MISSION - Pirates: The N'rrgal Shipment You'll be given the shipment deliver. With no other pressing business here for the moment, you should now return to the ship, and head for Kron Colony. MISSIONS COMPLETED: Sector Scylla MISSIONS PENDING: Secret Operations? Pirates of the Twilight Cage Pirates: N'rrgal Shipment Relics of the Past The Argus Event Before you're even given a chance to put in your destination, the pirates will come to raid your ship. Pick your team, and give them a good thrashing. You'll get a Precursor tablet out of them when you win - which should be the third you've found so far. Now go to the computer and select Kron Colony. KRON COLONY First, head down to Nestor's cave and deliver the Nocturne relics and Precursor tablets to him. Then head for the item store (where you met with foreman Krag) to deliver the N'rrgal shipment. You need to take it to the first Kron you see when you enter the cave. MISSION - Pirates of the Twilight Cage COMPLETE Now return to the ship and go back to N'rrgal Colony. MISSIONS COMPLETED: Pirates of the Twilight Cage MISSIONS PENDING: Secret Operations? Pirates: N'rrgal Shipment Relics of the Past The Argus Event N'RRGAL COLONY Return to the shopkeeper and take the payment back to him to complete the mission. MISSION - Pirates: N'rrgal Shipment COMPLETE Head back to the ship and plug in the coordinates for Voxai Colony. MISSIONS COMPLETED: Pirates: N'rrgal Colony MISSIONS PENDING: Secrets Operations? Relics of the Past The Argus Event ------------------------------------------ SECTION 10.9 - CHAPTER 9: SECTOR CHARYBDIS ------------------------------------------ VOXAI COLONY BETA MISSION - SECTOR CHARYBDIS Pick your team (you'll need someone who can use teleport - either Shadow or Shade) and head out of the ship. Get the rings up here and jump down. You'll notice Voxai hovering around, but they're peaceful for the moment so you don't need to worry about them battling you if they get close. In fact, you'll find that they don't have much on their minds at all if you try speaking to them. If you talk to three of them, it will become clear that they're under some sort of mind control. If you go through the door on the left, you'll be confronted by a Voxai who does want to battle - note that the peaceful ones are purple, and the angry ones are red. Get the item box in here and leave. Go south from here to get some rings and Chao egg #1. Follow the rings around to the item shop (Ring count: 8) and stock up on anything you need. Go back around to your ship, and get the rings to the right - follow the trail around to the dash ramp. You'll see Chao egg #2 inside a large pink crystal nearby. Switch to your teleporting character and you can go inside to get it. In the house on the right, you'll find Chao egg #3. Back outside, go to the little blue stone next to the dash ramp you can use - it'll teleport you to an island in the bottom right corner (you don't need to use your teleporting character). From that island, take the next teleporter, get the rings (Ring count: 19), and jump up onto the ledge. Go into the house on the left and open the item box to find your fourth Nocturne relic. Back outside, you'll find another pink crystal you can teleport into for Chao egg #4. Get the rings, go inside the next house, and get the item box. Outside this house is a Voxai you should talk to. MISSION - Overmind Interference Croesus has been cut off from the Overmind, and asks you to investigate the lurking Nocturnus for him. Go down to where the rings are (Ring count: 25), and take the teleporter here to reach an island where you'll find Chao egg #5, and the meddling Nocturnus. Beat them up, then take the teleporter back to where you started. Go back to the dash ramp in the corner of the map and use it to meet Thebes, who'll invite you to discuss what to do next at his home. Get the rings at the bottom of this cliff, and take the teleporter to the next cliff, right next to the one with Thebes' home. You can't reach it from here though. Get the rings (Ring count: 35), and jump across to the mainland. Use the teleporter near the dash ramp, and go have another chat with Croesus. MISSION - Overmind Interference COMPLETE Use the dash ramp nearby to get to Thebes' house. Grab the last ring nearby (Ring count: 45), and go inside. Grab the fourth precursor tablet from the item box, then talk to Thebes to discuss how you'll grab the Chaos Emeralds. Unfortunately, your plans are interrupted when Thebes' friends are assimilated, and you'll be forced to fight them. Head back to the dash ramp that will take you to the Alpha transporter (top right corner of the map). You'll find that the Voxai have been turned against you now, and are an angry red colour. They'll battle you now, should you run into them, but they're easy enough to avoid. You may want to save before you use the dash ramp, because once you get to the transporter you'll be launched into battle against Thelxe, a high-level Voxai operative, and two others. Thebes will give you their Great Emerald once you win, as well as the teleporter code to allow you to go to Colony Alpha. If you need to switch your team, now's the time to do it. On Alpha, you'll need a teleporter and a flyer, and you'll have an easier time if you take a climber and Amy as well (This might be a good time for me to point out that Shade has both teleport and climb). Once you're ready, approach the transporter and let 'er rip! Your total for Voxai Colony Beta should be: RINGS: 45/45 CHAO EGGS: 5/5 MISSIONS COMPLETED: Overmind Interference MISSIONS PENDING: Secret Operations? Sector Charybdis Relcis of the Past The Argus Event VOXAI COLONY ALPHA Begin by teleporting off the ledge on your left into the pink crystal, teleporting out on the ledge, and jumping down to grab Chao egg #1. Jump down and run around to the right, where you'll find a hostile Voxai ready to fight. You won't be finding many friendly Voxai here, I'm afraid. Run back to the start, getting the rings, and teleport off the ledge on the left again. Teleport out, get the rings, and fly to the next ledge. Get the rings (Ring count: 11) and fight (or dodge, whichever you prefer) the Voxai. Jump up the ledge, and follow the path around to the left. Teleport down to the next area, and you'll find Chao egg #2 in another one of those pink crystals you can teleport into nearby. Follow the path down, getting the rings (Ring count: 16), and near the bottom of the map there's a pink crystal with a spring to teleport into. Go inside, and it will bounce you to Chao egg #3. Jump back to the mainland, and teleport into the pink crystal on the right. From there, you can teleport to another crystal right of there for egg #4. Teleport back to the left, and grab the item box in the corner to find the fifth and final Nocturne relic. Then follow the rings to a box Amy can smash to reach Chao egg #5. Go around and use the dash ramp, then teleport into the pink crystal. Go down the path and teleport into the next crystal to get Chao egg #6. Get the rings nearby (Ring count: 23) and go through the doorway in the ramp to get an itembox. Go back up to the top of the ramp, and get the rings in the area (Ring count: 29). On the right, you'll find the first docile Voxai you've seen on Alpha. Talk to him to begin another puzzle. Have one of your characters hit the switch, and the other three go to the switches down the hill. The key to solving this puzzle is by counting the number of times the lights flash. One of the colours will light up - if it flashes once, then have your character standing on that switch push it. If it flashes twice, then don't push anything. Each time you get the button pushing or non-pushing right, the number will count down from ten by one. Once you get down to zero, you'll now be able to access the arena in the middle of the map - which will be the only dark area left on the map to you by now. If you have a climber with you, you can save yourself some time and effort by using the climb wall nearby to get back to the start. Then you just run to the left edge of that ledge and jump down. If you came here without Knuckles or Shade, you'll have to go all the way back around. If you go to the bottom of the dash ramp and through the doorway again, you can teleport back into the pink crystal where you found Chao egg #4. Go back around the ledges until you find a place to jump down in the arena - but it's boss time again, so you may want to save. You'll now be pitted against three Overmind Voxai, who hold the Chaos Emeralds you're looking for. Beat them up, take the Emeralds, and then go to the bottom of this area to get the last six rings (Ring count: 35). Okay, now you're done here. Go back through the transporter to Colony Beta, and head back to Kron Colony. MISSION - Sector Charybdis COMPLETE Your total for Voxai Colony Alpha should be: RINGS: 35/35 CHAO EGGS: 6/6 MISSIONS COMPLETED: Sector Charybdis MISSIONS PENDING: Secret Operations? Relics of the Past The Argus Event -------------------------------------------- SECTION 10.10 - CHAPTER 10: CITADEL SHOWDOWN -------------------------------------------- KRON COLONY MISSION - Citadel Showdown The time has come to attack Ix, but without the cooperation of the four alien races you've met in the Twilight Cage, it will never happen. But first, there are a few pending missions you might as well finish. Head to Nestor's cave and hand over the remaining relics and precursor tablets you've gathered. You'll get a nice, healthy dosage of experience points in return! MISSION - Relics of the Past COMPLETE MISSION - The Argus Event COMPLETE Now head over to Krag's cave and sit in on the Twilight Congress. Convince the groups to work together, and you've just bought yourself a ticket to Nocturne. You won't be able to get back once you leave, so now is the time to stock up on any items you want to buy - and the storekeeper just happens to be in this same cave. Head back to the ship once the meeting's finished. If you haven't finished Rouge's mission yet, now's probably the best time to do that. There are plenty of Nocturnus around - just fight them until you get the amount of tech you need, then go back to the ship and talk to Rouge. MISSION - Secret Operations COMPLETE Talk to Tails when you're ready, and you're off to the final level. MISSIONS COMPLETED: Secret Operations Relics of the Past The Argus Event MISSIONS PENDING: Citadel Showdown NOCTURNE Touch down on Nocturne, and you'll be confronted by two gizoid prefects, who happen to have the last two Chaos Emeralds you need. Knuckles wants to split your team up again, so pick two to go with Sonic and Tails, and another two to go with Knuckles and Shade. You don't need to worry about map exploring abilities - the ones already on each team should have everything you need, so concentrate on who you want to be battling with. You start with Sonic's team. Get the rings and cross the bridge, fighting or avoiding the Nocturnus as you please. You might notice the Nocturnus here are a bit tougher than those you've fought before. You need to go through the door on the left, but you'll find it locked. Go through the other door where another Nocturnus will jump you. Follow the rings around to a switch (Ring count: 12), turn it on, and jump onto the ledge to grab the item box. Then go back outside, and through the door you unlocked. You'll switch to Knuckles' team now. Follow the rings to a fly point (Ring count: 17). You can't go any further for the moment though, and you'll switch back to Sonic. A Nocturnus will come charging at you, so fight or dodge him and get the rings down here, then use the spring to jump onto the ledge. There's a red arrow nearby, next to a deactivated gizoid. It's a doorway you can go through. Outside you'll find a fly point which Tails can use to get to Chao egg #1 and two rings (Ring count: 25). Fly back to the start from there, and go through the door on the left again. This time ignore the spring, and follow the path around to the right past a gizoid and outside. Collect the rings and Chao egg #2, then go to your left and get those rings (Ring count: 32) and go through the door. Get the rings in this room, and you'll find Chao egg #3 on a platform on the left side of the room. Tails can fly up and get it. Then go back to the door you just came through and go outside again. A Nocturnus will charge at you when you go through the door. After the fight, go around to your left, getting the rings (Ring count: 41) and then flip the switch to help Knuckles out. Fly over the gap as Knuckles (or any other flyer you brought), and deal with the Nocturnus on the other side. There's an item box inside the building, if you want it. A gizoid will get in your way if you go in though. Go back out the way you came and get the rings, then fly over the gap to get more rings (Ring count: 46) and Chao egg #4. You might want to take a moment to save here. Then climb the wall you're standing next to. At the top, some gizoid centurions will confront you. You'll probably notice how sparkly they are - they have forcefields that you're unable to penetrate except with POW moves. Use them if you want, but all you really have to do for this battle is wait them out. After two rounds, you'll come to the conclusion that they're unstopable, and radio Tails for help. Switching back to Sonic's team, you need to go back through the first door you come to. There's a deactivated gizoid nearby that you need to inspect. Tails wants to find more of them though, so start with the one on the other side of the room, next to where you found egg #3. Then go through the doorway nearby and down the stairs. You'll find yourself on the ledge with the door that took you to the first egg. There's another gizoid nearby to look at. The last one you need is found by jumping down from the ledge, and going down the passage on the right. You'll switch back to Knuckles' team, and now that the gizoids have no shields it will be a fairer fight. Fly over the gap on your left, where there's another Nocturnus to fight. Follow the rings to a climbing wall, and go up. There's a gizoid up here, guarding Chao egg #5 and several rings. Follow the ring trail around to your right, past a climbing wall, and to a doorway. Go through the door and it will take you to a path with more rings (Ring count: 63), and another gizoid to face. Go back to the climbing wall and climb up to confront Scylla. Don't worry about saving - you switch back to Sonic's team before the battle begins. Head outside now, back to the point where you flipped the switch earlier to help Knuckles. There's a dash ramp nearby which will take you to Chao egg #6, but make sure you're happy with your team before you use it, as you will be unable to return to the Cyclone once you pass this point. Get the rings near where the gizoid is patrolling, then use the next dash ramp. Get the rings here and deal with the gizoid, then go up the ramp and inside. Charyb is here to confront you, and rather unsportingly floods the building with water. Whilst underwater your PP will decrease until empty, and then your HP will follow suit. Also, you won't be able to use POW moves in battle. Go left along the corridor, and you'll come to a pocket of air bubbles. These will fully restore your PP, but not your HP, so make sure you use them regularly in here. Follow the rings around to a fork in the path, offering to let you go up or right. Go up, past the Nocturnus, and at the end of the passage you'll find Chao egg #7. Go back to the air bubbles, and into the room on the right where a Nocturnus is on guard. There's an air pocket at the back of the room, and rings in the middle. Go through the door on the right, and on the right side of the passage you'll find Chao egg #8. Go to the air pocket in the doorway, where the wandering Nocturnus will probably attack you. There's nothing to the left in this passage, so go back into the central room, and take the upper door on the left this time. Get the rings (Ring count: 90) and restore your air, then go through the door on the right. Run over to the air pocket and restore yourself, then you should probably save. Go up the ramp and around to confront Charyb. This fight is similar to the one Knuckles had earlier with the gizoid prefects, in that it's mainly a waiting game. You can do regular attacks on Charyb, but because you're unable to use your POW moves, it doesn't do a lot of good. Concentrate on surviving for three rounds, through use of items and Tails or Cream, if you brought her, then you can switch to Knuckles' team. Knuckles has his own problems though, fighting Scylla. Fortunately, there's no shields to worry about here, and you can use as many POW moves as you have PP for. It's just a standard boss fight, with a Chaos Emerald as the prize for winning. After you win, you might want to save, as apparently there's a glitch that can happen in the next room which will stop you from getting one of the Chao eggs. Go inside, and get the rings (Ring count: 101), as well as Chao egg #9 in the left corner, and an item box in the right corner, then flip the valve switch. You'll switch back to Sonic's team, and now be able to battle Charyb in a fair fight, with no POW restrictions. You'll get the last Chaos Emerald once you defeat him. Back on Knuckles' team, if you need to change anyone on your team, now will be your last chance to go back to the Cyclone to do it. If you're happy with who you have, go back out the door and around to the left. Jump onto the roof, then run across to the opposite side and jump down. Follow the path to the right to find Chao egg #10, then backtrack and take the upper path, gathering the rings and dealing with a Nocturnus and a gizoid as you go (Ring count: 111). Where you fight the Nocturnus there's a climbing wall - don't go up there until after you've finished getting the rings. When you do, it will take you to Ix. Back on Sonic's team, go back to the central room you were in earlier when everything was underwater. You'll find a lift at the back of the room - take it. Upstairs, go around to your right and bounce on the springs to find Chao egg #11 and some rings (Ring count: 117). Bounce back, and you'll find some rings outside the door to Ix's lair, guarded by a Nocturnus. The last rings remaining are to the left, where another Nocturnus is hovering (Ring count: 124). Go back to the door and save. When you're ready, go inside to confront Ix. Your total for Nocturnus should be: RINGS: 124/124 CHAO EGGS: 11/11 MISSIONS PENDING: Citadel Showdown You'll have to fight Ix first as Knuckles' team. He fights you without any teammates for now, however he does have two power pylons that will restore health to his throne at the end of every round. You can destroy them if you want, but Ix can easily use one of his POW moves - Restoration - to restore them. That said, if he's using that move, then that's one less attack you have to worry about. I personally prefer to do as much damage as I can to Ix as quickly as possible - the pylons will be able to restore some of that, but not all. You don't even have to completely knock him out - the battle will end when you get him down to around 800 HP - half power. You finish this fight as Sonic's team. It's pretty much exactly the same fight; the only difference is that Ix only has 860 HP this time around. Then you'll get to pick your team for round 3. Knuckles is trying to get to the Master Emerald, so you can't use him. Anyone else is fair game. Having lost his silly-looking chair, Ix will summon two gizoid guardians to fight you. But first, they're going to try and stop Knuckles. Usually when you fight a boss, you're unable to flee from them. This time it's the bosses who are fleeing, and you have to chase them down. There's no boxes to jump this time, but black orbs which do 25 damage to anyone who doesn't jump them. Once you catch up to the bosses, take down Ix first - he still has that Restoration move. Once he's out of the way, the guardians shouldn't give you much trouble. The final battle is Super Sonic vs Ix. This battle doesn't give you any choices as to what to do, but instead, has both opponents using just the one POW move each round. You'll need to have gotten pretty good at the stylus tapping required of POW moves by now, because you pretty much need a perfect score to knock Ix out. You have to completely take his PP in the one round, because he is able to fully restore his HP at the end of every round. Try to memorise the tapping sequence - this makes it easier to get the sequence right. MISSIONS COMPLETED: Citadel Showdown Once you've won the battle you can watch the ending sequence and then choose whether or not to read the credits, which is mildly amusing. After that, you start from the beginning of Chapter 1 again with all of the Chao and items you've gathered, and on your current level. This gives you the oppurtunity to go back through the game to get any rings or Chao eggs you missed, finish all the side quests, and have all your characters reach the elusive level 30. That's it! Yay! --------------------------------------- SECTION 11 - FREQUENTLY ASKED QUESTIONS --------------------------------------- If you have a question you'd like answered here, email me ( and I'll add it in. Q: Is this game worth buying? A: I can't answer that for you, as everyone has a different opinion. I think it's great myself, but I'm a major Sonic fan, and I also enjoy the occasional RPG. I find this game a lot better than Sonic '06, but then that doesn't take much. I'd recommend this game, but when push comes to shove, you can only judge for yourself whether or not you'll like it. Q: Who should I have on my team? A: This also comes down to personal preferences, but I like to focus on attack power in battle, keeping field exploration in mind, but making it secondary. My favourite team to use is Sonic, Cream, Omega, and either Shadow or Knuckles, depending on my mood and the environment. Q: Which Chao should I equip? A: Again, this comes down to personal preferences, but I personally like a combination of any of the following: Bobo - you'll get an extra item after battle. Choopaloo - increases the amount of experience points you get after battle. Ferox - bonded character's POW moves are always successful. Joy - regenerates some HP for the whole team after each round. Hayda - regenerates PP at the start of combat round for all team members. Fess is also a good one to have equipped, if you're trying to find more of the rare or unique Chao. Q: I've completed the game and followed your guide to get all the eggs, but I haven't found all 40 Chao! How come? A: When you pick up an egg, what it will hatch as is determined randomly. You can increase your chances of finding a rare or unique Chao by equipping Fess to your party. You may want to check the list in my guide, and figure out which ones you're missing - if they're not rare, then Fess won't help you much. Another method is to save just after you get an egg, and if you get a Chao you already have when it hatches, then switch off the power and try again - you should get something else instead. Combining this method with having Fess on your team ought to do the trick. Good luck! Q: How do I save the game? A: Go to the menu by tapping the little icon in the corner, then tap the laptop icon. Q: What do you mean by "Shifter" class in your character profiles? A: I have no idea, quite honestly. That's Bioware's term, not mine. Check the character profiles from the menu if you don't believe me. Q: Where are the Central City hideouts in chapter two, and how do I get to them? A: Mission objectives are marked with stars on the map. You can usually find a fly point nearby that will get you to where you need. Explore the whole map, and you should find a way. That said, the hideout most people miss in Central City is reached by the rooftops - you need to complete the pipe switch puzzle to gain access. Q: How do I get that one ring near the pipe puzzle in Central City? A: After finishing the pipe puzzle, go through it and down the dash ramp with Sonic. Then switch to Tails or Cream (whichever of them has Fly II), and go back up the rooftops you passed during your dash. There's a fly point up the top. See the walkthrough for a more detailed explanation. Q: How do I get to the left side of Central City, to fight the Swatbots in the Mechanical Mugger mission? A: There's a dash ramp near the road that leads to Mystic Ruins that takes you there. Q: How many Eggman devices are there in Chapter 3, and where do I find them all? A: 5 in total. You get two in Central City: 1 from the forgetful Swatbot near the Eggman base, and one for returning the storekeeper's stapler. There's another in the Green Hill Zone which you get by fighting the scorpions in the cave near Dr. Madden. And there's two in the Mystic Ruins: one you get from the roboarmadillos in the north west building, and one which you get from Shadow, by the fans. Q: Where's this storekeeper I have to find the stapler for? A: Go to the item shop in Central City, and follow the path past it to a building on the left. Q: How do I defeat the two Swatbots Mk II in Eggman's base? They keep on regenerating whenever I knock them out! A: What you need to do is chip away at their HP one at a time until they both only have a little left, and then finish both of them off in the one round. If you only defeat them one at a time in a round, then as you discovered, they'll keep using self repair. So whittle away at them until their health is close to zero, then finish them off. Q: How do I get the Chao egg above the south entrance to the underground in Metropolis? A: You need to complete the switch puzzle in the north side of the city, and gain access to the escalator. Fly from the left fly point at the top to a tower, and jump down to the ledge. On the left side of that ledge is a fly point that will take you to the egg. Q: How do I get the egg on the roof of the building where you fight the Zoah general? A: There's a small ramp to the north of that roof, and there's a fly point right next to it at the top. From there you fly to a roof which has another fly point. That one will take you to the egg. Q: How do I open the item box in Thebes' house? A: You have to complete a side mission first, called Overmind Interference. Look for a tame Voxai on the left side of the map called Croesius. Full details are in the Walkthrough section. Q: I can't get Knuckles' last egg on Nocturne - as soon as I turn the water off with Knuckles, I get taken to Ix. What's going on? A: This is a glitch in the game apparently; it seems there's a couple. I've heard of one in Metropolis too. Mayor_Quimby, who put me on to this particular glitch, theorises that this glitch happens by either: 1. Running past the switch with the valve to drain the water, or 2. Spending too much time in the room with the valve. He recommends that you if run out of the room as soon as you switch off the valve, you should be fine. Thanks, Mayor_Quimby! Q: What's this you said about a SonAmy scene? A: I haven't seen it for myself, but apparently if you are nice to Amy for the whole game, she and Sonic have a moment on Nocturne. I can never resist being mean and rude to her though! Q: Does Super Sonic appear in this game? A: Yep. As usual, he shows up for the finale. Q: I don't like the ending to this game. Is there any way to change it? A: Not as far as I know. Maybe if you max out every character's level and POW moves, find all the rings and Chao eggs, complete every side mission, and be nice enough to Amy to get the SonAmy scene... but I doubt it. Q: Do the rings come back when you begin the game again? If not, how can I raise money for items? A: The only rings that respawn are the ones that you missed in your previous playthrough of the game. If you got all but 3 rings in Green Hill Zone, for instance, then only those 3 rings will be there still. The best way to make cash is by selling off items you won't use - so go around to all the item boxes, and battle as much as you can to build up items. You'll find when you return to Green Hill Zone, on level 18 or so, you won't need to buy many items for awhile, as you'll be able to beat the enemies here so easily. Mayor_Quimby had a great suggestion that you can attach Bobo to each of the four characters on your team (assuming you have four Bobos), and that will give you five items after every battle. This can really help you raise some money. Thanks for the tip, Mayor_Quimby! Q: How can I get up to the maximum level for my characters (level 30)? A: This is tricky, considering that once you get up to a certain level, the amount of experience you get from battles takes a serious dive - first to half as much, and then down to only 10 experience points. The best experience points you can get are from fighting bosses, enemies in the later levels, and by completing puzzles and side quests. Of course, you'll get the most experience from fighting the bosses on Nocturne. Once you've levelled up to a certain point, apparently they're the only ones who'll give you decent experience any more. (Thanks to Hypersupersonicthehedgehog for this tip!) -------------------------- SECTION 12 - LEGAL DETAILS -------------------------- Sonic the Hedgehog and co., and Sonic Chronicles: The Dark Brotherhood don't belong to me; they're the property of Sonicteam, Bioware and SEGA. This game guide DOES belong to me, however. I intend to publish it on,,,, and ONLY. Feel free to save it to your hard drive for easy access, or link to it on your website, but you may not put it on your own website and claim it as your own work. That's piracy. And I know that piracy is what the internet is all about, but there is a creed between guide writers. At least, I like to think there is. In summary: this guide is the property of Matt Sutton (better known online as Kyle Gon Jinn or Scruffy). Read it, save it, refer to it as often as you like, but don't claim it as your own work, yadda yadda yadda. If you want to put it on your website, email me first and ask. I won't say no unless I have a good reason. ---------------------------- SECTION 13 - CONTACT DETAILS ---------------------------- If you're having trouble with this game (or just want to say a quick cheerio, and how much this guide helped you out), then don't hesitate to get in touch with me. The best way to contact me is by emailing me - my address is Any input or questions about this guide or the game it's written about would be greatly appreciated, as will the pointing out of any errors I may have made. Hate mail... not appreciated so much. :oP ----------------------- SECTION 14 - THANKS TO: ----------------------- I'd like to thank the following... - Sonictrainer, who gave me the full Chao list when I still hadn't found them all. - xShadowoftheNight, for his tip about Shadow's Atomic Strike POW move. - Shane (Mayor_Quimby), for finding the Chao egg I couldn't track down on Nocturne, and also alerting me to the water valve glitch and his tip on raising further money when you've found all the rings. - QA Monkey, for his tip on how the experience and level up system works. - Hypersupersonicthehedgehog, for his tip on maxxing your characters' levels. - Evildarknight and SpacePirateKhan, for explaining the Zoah number puzzle to me. -, for always having answers when I'm struggling with a game. - and you, for reading. Seriously, I thrive on attention. :P</p>