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  1. Games
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  3. Devil May Cry
  4. DmC: Devil May Cry

Capcom: There is no franchise we would not entrust to a western developer

News
By David Houghton published 2 November 2012

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It's no secret that Capcom has been all about the western co-productions this generation. Bionic Commando. Dark Void. Dead Rising 2. Super Street Fighter II Turbo HD Remix. The upcoming Lost Planet 3, Remember Me and DmC. A large proportion of the company's output over the last few years reads like one big pan-hemispheral love-in. A love-in spawning offspring of admittedly variable attractiveness, but one that looks to continute for a good while.

So is there any of its storied franchses that Capcom deems too precious, too pure, or too fundamentally Capcom to entrust to an external western developer? Resident Evil? Mega Man? Street Fighter maybe? At a recent DmC hands-on day (the very day which produced our latest hands-on), we asked Hideaki Itsuno, Director of Devil May Cry 2, 3 and 4 is there's any franchise Capcom would never hand to the west. His answer?

"No. There's no game that we absolutely would not consider developing in collaboration with another western developer. Especiall because we know that there are other understanding developers like Ninja [Theory] who've worked with us on DmC, who get what we're trying to do."

Article continues below
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  • Dr Gideon adjusts his helmet and goggles in Resident Evil Requiem Resident Evil developer Capcom "will not be implementing any AI-generated assets into" its games
  • Stellar Blade's Eve looks off camera to the right Resident Evil director's new AAA studio is "joining forces" with Stellar Blade dev Shift Up "to create a masterpiece"

So there you have it. Maybe Cliff Bleszinski's offer to "fix" Resident Evil wasn't too wide of the mark at all. If you see him sitting in airport brandishing a pizza any time soon, you'll know why.

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TOPICS
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David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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