Blitz: The League II review

Football with added fatalities

GamesRadar+ Verdict

Pros

  • +

    Entertainingly ultra violent

  • +

    Refreshingly different

  • +

    Presented with panache

Cons

  • -

    Not a great deal of depth

  • -

    Too easy to score

  • -

    Uneven pacing

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Although the latest Madden seems to have practically every part of the football scene sewn up, there’s a whacking great NFL Street-sized hole in the market that the weedy NFL Tour failed to fill. Huge scores, special moves, simplified rules and wacky characters. Hello, it’s Blitz: The League! You can trace the lineage of this sequel all the way back to NFL Blitz, an arcade title that let fans design plays on the N64 version and upload them to the coin-op via a memory card. On current-gen platforms the spirit of innovation remains, although the precious NFL license is no more. Away from the gaze of the NFL lawyers, Blitz’s selling point is now the ability to cause bone-splintering injuries and watch them in high-def slow-mo.

Presentation-wise it’s pretty good, featuring some nice cutaways to a furious stadium announcer between plays, and a mildly amusing Story mode about the no-holds-barred future version sports league where the whole thing takes place. But we have to say we didn’t get much satisfaction from its clingfilm-wrapped visuals, ‘quicktime event’ controls and the acres of space on the field that permit a score on almost every possession. Not bad, then, but still no NFL Street.

Oct 15, 2008

More info

GenreSports
DescriptionMaybe it lacks the depth, features, lineage and professionalism of Madden, but Blitz 2 makes up for it in over-the-top drug use, violence and crimson blood to be a crazy good time (emphasis on crazy).
Platform"PS3","Xbox 360"
US censor rating"Mature","Mature"
UK censor rating"18+","18+"
Alternative names"Blitz 2"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.