Black Ops 3 promises to break tired COD traditions

The next instalment in the CoD franchise may look a little similar to last year's future-set Advanced Warfare (we do know the COD studios check out each other's games during development, although we're assured they never share ideas), and its armies of robotic enemies certainly look familiar – but don't settle too comfortably on your laurels, because veteran studio Treyarch is looking to shake-up the tired set-piece formula with Call of Duty: Black Ops 3.

In the latest issue of Edge, game director Dan Bunting reveals much of this comes from the desire to improve the player's control over the game: "We still push people into choke points and constrain heights, but we wanted to give players an extended mastery curve, to expand the upper limits of how they learn movement through the map,” he explains. “We automate a lot of things. We let players concentrate on the combat; everything else is fluid – it sublimates to a primal part of your brain."

The latest issue of Edge, with Deus Ex: Mankind Divided on the cover, is out now. Download it here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.