Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Hollow Knight: Silksong
Action Games The 25 best Metroidvania games you can play in 2026
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Beebz and her friends pose near a huge stack of golden gears in Demon Tides
Platforming Games Demon Tides review: "Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer"
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
Rayman
Rayman Rayman remaster is just "the first step in the brand's comeback," says Ubisoft boss
An illustration shows a plush rabbit in a blue dress and white apron reading a leather bound book
Adventure Games 15 years and a nasty IP war with EA can no longer hold back game after creator decides to turn characters into bunnies
Key art from The Eternal Life of Goldman showing Goldman, an aging white-haired adventurer with a cane, leaping in front of a tropical backdrop framed by mythical enemies
Platforming Games The prettiest platformer I've played since Rayman Legends is Ducktales coded, and has a free Steam Next Fest demo
Fatal Frame: Crimson Butterfly 2 remake screenshot showing protagonist twins Mio and Mayu Amakura who both have shoulder length dark hair
Fatal Frame It was niche and nearly forgotten, but horror fans begged devs for a Fatal Frame 2 remake and got it
Castlevania: Belmont's Curse gameplay showing the protagonist running through 15th century Paris
Action Games Fans have waited 12 years for a new Castlevania game, but Belmont's Curse is an even greater gift for uncultured swine like me
Vital Shell
Games The highest-rated new Steam game of 2026 is a $6 fantasy mech shooter that feels like a PS1 nod to Armored Core
Rayman PS1 case sitting on top of console next to controller.
Retro The Rayman 30th Anniversary Edition is neat and all, but I'd still recommend playing the PS1 original on original hardware
Key art featuring the lead characters of Dragon Quest 7
Dragon Quest I've fallen in love with Dragon Quest 7 – not the JRPG's breezy new remake, but the 25-year-old PS1 original
Key art for No Vacation for an Executioner showing the Executioner, gun in hand, against a shadowy background - cropped for a header image
Action RPGs What if Bloodborne was on PS2? This horror is so old school even the dev insists you try the free Steam Next Fest demo
Super Meat Boy 3D screenshot showing the titular character in the air
Platforming Games Super Meat Boy 3D's Steam next fest demo proves Team Meat's masocore platformer translates to 3D shockingly well
  1. Games
  2. Action

Black Magic, Zombie Dust, and Zydeco: behind-the-scenes of cult classic Voodoo Vince

Features
By Mitch Wallace published 3 November 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Thirteen years ago, an unlikely hero—one comprised of stitched burlap, pins and a healthy appreciation for second line jazz—emerged from the New Orleans bayou to star in his very own darkly humorous 3D platformer. Voodoo Vince, as he was appropriately christened, has managed to accrue quite the cult following since his exclusive original Xbox outing, though surprisingly the game never acquired backwards compatibility for any of the successive Xboxes. But it may be for the best, seeing that in early 2017, the retro classic will be receiving a current generation makeover for Steam, Xbox One and Windows 10. So as Vince readies himself for a triumphant (and high definition) reincarnation, it seems appropriate to return to his humble French Quarter roots. In an old city and in an old neighborhood, resting atop a shelf inside a dimly lit voodoo shop, we find Madame Charmain’s third best voodoo doll. And it’s here where Vince’s black magic story begins.

Clayton Kauzlaric, creative director and senior witch doctor on the project, started his career in the games industry working both as an artist and art director. He’d recently left Cavedog Entertainment (of Total Annihilation fame) when the idea for a brand new project came knocking, and the timing couldn’t have been more perfect. “I was sitting around with a notepad one evening,” Clayton recalls, “sort of hanging out, watching TV and drawing random pictures like I usually do, and I had this drawing of a little voodoo doll that I thought might be fun to use for a game. I imagined the idea would be about hurting the main character. I think I wrote ‘Vince the Voodoo Doll: A Game Where Getting Hurt=Good’. The fundamentals were pretty well set from that very first instant.”

Once Clayton had generated some basic concept art and 3D mockups of Vince for reference, he reached out to friends he’d worked with over the years to see if they wanted to, as he jokingly refers to it, “run off and do something really dumb like start a company that makes video games”. Pitch documents and meetings with publishers soon followed, as well as the official formation of Beep Industries. It took over a year before Microsoft finally signed on, though Clayton says the slow uptake worked in the team’s favor. “It gave us time to work over the concept, get the idea together and organize the team,” he says. “We were able to clearly plan ahead of time how we’d go about building the game. As far as small studios go, we were really buttoned up when we started the actual work.”

You may like
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
  • A zoomed in screenshot of Rayman 30th Anniversary Edition showing Rayman punching a Dark Rayman copy in the cake world I didn't expect obscure level pack Rayman Designer to be my biggest nostalgia trip of the year, but it's become the highlight of this anniversary collection for me
  • A cat on the front basket of a bike, which is riding down a road towards a strange purple sky There Are No Ghosts at the Grand's developer "tried to follow where the fun was," resulting in a very strange Steam demo

Development on Voodoo Vince commenced in the summer of 2001, just months before Microsoft’s 8.5-pound DirectX behemoth was set to hit store shelves. And though Vince didn’t have the same squeaky clean proclivities as Mario or Sonic, it does seem he could have easily represented Microsoft’s first home gaming console. As it turns out, the potential was there, albeit as a pipedream of sorts.

“We were all aware there was this new console coming out,” says Clayton, “and yes, in the back of my mind, I was thinking, ‘Man, that’d be great if we could come up with a sort of mascot type of character’. At the time, I don't think anyone knew that kind of thinking was almost dated already, because the Xbox had a mascot, and that mascot was Master Chief. We thought maybe we’d have a shot at something like that if we were able to get out closer to launch, but as it was, [the game] took so long to pitch, get a yes and get off the ground, that I don't think we were ever going to be a launch title for the console. It makes it really difficult to be the mascot if you’re not out on day one.”

Luckily, missing the Xbox launch didn’t prevent the team from moving forward. Clayton, who says he’s always had a significant affinity for 3D platformers, looked to some of the genre’s finest for guidance, citing certain key titles as having influenced Voodoo Vince’s core design. “It’s almost obvious if you look at anything from Super Mario 64 or Rayman 2,” he admits. “There was a list of things I had played and really loved, like Donkey Kong 64 and Conker’s Bad Fur Day. Those were all pretty fresh in my mind at the time, so I think they were all driving [the development].”

Even though the Beep team was comprised of experienced game developers and had proper examples of the genre to analyze and deconstruct, none of them had built a 3D platformer before. As such, everything had to be created from scratch, and that included the game’s trademark gimmick. Vince’s ability to hurt enemies by hurting himself proved to be one of the more challenging aspects of development. “The voodoo concept itself was always a really big trick,” Clayton says. “We had this weird balance we had to strike, where the most fun things we came up with required tons of custom content. You’d have all these one-off jokes, puzzles and gags.”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Accordingly, the voodoo doll mechanic would go through several iterations, including two different combat systems, before settling on a version that, at the very least, fundamentally satisfied the original idea.  “We had versions where Vince would run around and just hit himself,” Clayton laughs. “He had a little wispy targeting mechanic like in the Medieval games, but it was a) too simple to play and b) you started feeling bad for Vince after a while!”

In the end, a rapidly approaching release date forced the team to make compromises, and while Clayton is indeed proud of what was ultimately accomplished, he does have some regrets. “I feel like we could have done a lot more with the voodoo concept,” he admits, “but we had milestones to meet and playtests to go through and a game to get out the door, so it came down to doing a pretty straight-up combat system and saving a lot of the voodoo for the boss battles.”

While the game itself turned out well enough in its own right, it would be an absolute travesty not to mention Voodoo Vince’s wholly unique jazz soundtrack. “Audio is half your game, yet it’s almost an afterthought in a lot of game development,” Clayton says. “I always felt there were two main characters in our game: one is Vince and the other is the environment. And there was no getting that across without really good sound design.”

You may like
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
  • A zoomed in screenshot of Rayman 30th Anniversary Edition showing Rayman punching a Dark Rayman copy in the cake world I didn't expect obscure level pack Rayman Designer to be my biggest nostalgia trip of the year, but it's become the highlight of this anniversary collection for me
  • A cat on the front basket of a bike, which is riding down a road towards a strange purple sky There Are No Ghosts at the Grand's developer "tried to follow where the fun was," resulting in a very strange Steam demo

For both audio and soundtrack duties, Clayton enlisted the talents of Steve Kirk, a composer who was more than up for the challenge of scoring Vince’s unsettling Louisiana escapade. From the outset, it was an ideal partnership.

“Unlike a fair amount of game designers, Clay is pretty musically literate,” Steve says. “He had a really good idea of the style he wanted for each level, and he had examples he would play for me. Like he’d say ‘I need something that sounds like Tom Waits on Swordfishtrombones and I knew exactly what he needed. Or another example was in the beginning level, when he said we needed something similar to Django Reinhardt's Hot Club stuff. So I thought, I’m going to do that, but I’ll make the chord progression a little spookier.”

 The soundtrack, which Steve says was meant to be “a kind of psychedelic interpretation of New Orleans-based styles”, would go on to include traditional jazz, zydeco, second line, and even a New Orleans take on R&B. “The drummer John Hanes and I did some research on New Orleans-style drum beats before I started writing,” says Steve. “There were at least five or six pieces that were built entirely on John’s drum track from that particular day’s recording session, like Bumper Cars and Sarcophagus Hustle.”

 And it wasn’t just the drums that were recorded live. Songs were largely performed with real musicians playing actual instruments, the likes of which included violin, cello, saxophone, piano, mandolin, banjo, harmonica, vocals (that’s Steve’s haunting pipes toward the end of the excellent Zombie Guidance Counselor track) a full brass line and even a dependably eerie theremin. The whole composition, including in-game music cues, proper tunes and even a song written by Clayton (Vince Theme), came in at just under three total hours of material—composed, arranged, recorded, mixed and mastered in six months. “It’s about the most prolific I’ve ever been,” Steve admits. “It was 12 hour days for those six months, and it was a total blast.”

 For the remaster, Steve says to expect a fresh orchestration of one of the original pieces, as well as a brand new exclusive song. That’s of course in addition to the game running in 1080p at 60fps and sporting a completely rewritten rendering engine with crisp new textures and amped-up effects. Clayton, who doesn’t want to be heavy-handed with the update, says he wants the game to “look how you think it looked” and not necessarily how it looks when going back to it today. “Vince’s original texture was only 512 by 512 pixels,” says Clayton. “Now it’s a big 2,048, so you can get in on every thread of his burlap.”

There’s no doubt that all the new bells and whistles will make the game look great for fans looking to relive the original experience, but perhaps the best part of the remaster will be its potential for reaching a whole new generation of voodoo apprentices. “It’s an innocent kind of game,” Clayton says, looking back. “I love the simplicity of it. Today, there’s a lot of pressure to really embellish games and make the systems really complex. Back then, you could do something that was simple and charming,” he finishes, “and that was okay.”

CATEGORIES
Xbox One Xbox Platforms
Mitch Wallace
Mitch Wallace
Social Links Navigation
When he’s not devising ways to time travel back to 9/9/99 or cover all the world’s surfaces in PSone textures, Mitch Wallace enjoys being awful at Overwatch, hiding from the Babadook, and nervously pondering what lives in the deep sea. He lives and writes in San Diego, CA with his wife, numerous carnivorous plants, a possibly feral cat and an incredibly smart (and incredibly bored) Border Collie mix.
Read more
Grim Fandango
"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
 
 
A zoomed in screenshot of Rayman 30th Anniversary Edition showing Rayman punching a Dark Rayman copy in the cake world
I didn't expect obscure level pack Rayman Designer to be my biggest nostalgia trip of the year, but it's become the highlight of this anniversary collection for me
 
 
A cat on the front basket of a bike, which is riding down a road towards a strange purple sky
There Are No Ghosts at the Grand's developer "tried to follow where the fun was," resulting in a very strange Steam demo
 
 
Destroy All Humans!
"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Rayman 2: The Great Escape main character smiling and running
How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Latest in Action
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Arc Raiders player in heavy rain with shield shorting out
    1
    Arc Raiders turns down electromagnetic storm lightning despite some players preferring the chaos, as Embark promises compensation for folks impacted by recent server issues
  2. 2
    Game of Thrones creators' beleaguered, big-budget Netflix sci-fi show reportedly getting a reduced episode count for seasons 2 and 3
  3. 3
    Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin"
  4. 4
    The future of RPGs is isometric
  5. 5
    Lego Luigi kit lets you recreate the iconic Mario Kart death stare

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...