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  1. Games
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  4. BioShock Infinite

BioShock Infinite being built for 360, PS3 and PC simultaneously

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By Matt Bradford published 23 November 2010

Irrational Games' next BioShock adventure to be port free

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Irrational Games has given its word that no console will be left behind in the development of its forthcoming game, BioShock Infinite.

Allaying fears that the third game in the BioShock series might once again be developed for the 360 and then ported to the PS3, Irrational's technical director Chris Kline took to thestudio's forums to explain how BioShock Infinite is instead being built from the ground up for optimal performance on all systems.

%26ldquo;We have no plans to hand off the PS3 version of BioShock Infinite to another studio,%26rdquo; said Kline in response to fan concerns. %26ldquo;In fact, it's not a 'port' at all. We have a much larger team than we did on the original BioShock, so we're doing simultaneous in-house development on the PS3, 360, and PC versions of the game.%26rdquo;

Article continues below

Moreover, Kline explained that Bioshock Infinite's team is in factusing the PS3 as aprogramming baseline, adding: %26ldquo;We all know that the PS3 is powerful but unique console with its own strengths and challenges. But compared to the PC and the Xbox 360, is challenging too. So instead of declaring a 'lead platform' and porting the game to the others, we've instead changed the game engine so that all platforms look (to a programmer) more like a PS3.%26rdquo;

This is good news for PS3 owners, many of which who enjoyed BioShock 2 immensely but were nonetheless subjected to slightly more framerate and graphical hiccups than their Xbox brethren.

You can readKline's original postfor all the technical jargon, or make the comparison's for yourself when BioShock Infinite is released in 2011.

Nov 22, 2010

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Bioshock Infinite: 10 things you should know
All code and assets from the original BioShock titles wiped to make room for a new engine

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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