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Bionicle Heroes review

This blocky adventure has the odds stacked against it

To start with, Heroes is already a port of a mediocre, last-gen shooter.The dated graphics are compoundedby murky cutscenes that made us feelas if we were watching through a layer of donut glaze.And the ability to dynamicallyswitch to different playable Bioniclesvia the on-the-flychanging of masks also feels uninspired, often useless, with most characters stifled by samesness in spite of their varying abilities and upgrade capabilities. You'll sluggishly shot wave after wave of similar enemies, most of which resemble mechanized spiders. And as for the level designs: hope you like rocks!

Instead of taking advantage of the Wii Remote's functionality, the movement of your right hand unsuccessfully substitutes for a right analog stick. The cursor's cross reticule will glow red andshift yourpoint-of-viewwhen you approach the edge of the screen, but not only does it react poorly, it has little to do with aiming and your slow shot's accuracy. Instead the game auto-aims on whatever it wants using little to no logic. And since the over-the-shoulder camera view is obstructive as hell, especially in closed corridors, you're in a constant fight to change your perspective so your Bionicle will lock onto your intended target.

More Info

DescriptionEidos hopes for another Lego hit with this Bionicle action-adventure game
PlatformGBA, Xbox 360, Wii, DS, GameCube, PS2, PC
US censor ratingEveryone 10+
Release date15 November 2006 (US), 1 January 1970 (UK)