Atlas Fallen hands-on: substance, style and a solid fantasy romp By Adam Barnes published 17 March 23 PREVIEW Is this Deck13’s slickest venture yet? Or will it be buried in the sand like all those Funkos?
The making of BioShock: How Irrational Games created an FPS that's still celebrated 15 years on By Adam Barnes published 25 December 22 Feature This year marked the 15th anniversary of BioShock, Retro Gamer looks back on the development of the celebrated FPS
Lego Bricktales Review: "The puzzles are like inspirations for your creativity" By Adam Barnes last updated 2 November 22 Review
Serial Cleaners Review: "No skill or foreplanning necessary, just patience" By Adam Barnes last updated 2 November 22 Review
What Diablo 4 is doing to help the series reclaim its crown as the action-RPG king By Adam Barnes published 18 July 22 Feature Between the release of Diablo Immortal and the Necromancer class reveal, Diablo fans are in a weird place right now
Crash Bandicoot turns 25 – How Naughty Dog transformed Willie the Wombat into a PlayStation icon By Adam Barnes, Retro Gamer Team published 9 September 21 Feature Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself
The history of TimeSplitters: "We naively thought that EA are better at selling games than Eidos" By Retro Gamer Team, Adam Barnes published 28 April 21 Feature Retro Gamer looks back (or forward?) at the cult FPS from the team that once reinvented the genre on console
The Sims turns 20: Creator Will Wright reflects on the battle he waged to get one of the best games of all time made By Adam Barnes published 4 February 20 Feature The Sims turns 20: Creator Will Wright reflects on the battle he waged to get one of the best games of all time made
Five years in, how easy is it to return to Hearthstone? By Adam Barnes published 16 April 19 Feature How I fell back in love with Hearthstone after taking a hiatus
“There was some nervousness at the start” – The history of BioWare, as told by the people that were there at the time By Adam Barnes published 2 April 19 Feature Former BioWare developers reflect on the origins and expansion of the legendary studio
What really makes a good BioWare game? By Adam Barnes published 14 February 19 Feature What core value make a BioWare game, and what might that mean for Anthem?