Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Lords of the Fallen 2 knight carrying a blue lamp in darkness
Action RPGs "It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
Lords of the Fallen 2 woman clutching her hands together in prayer
Action RPGs Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
Lords of the Fallen 2 knight in thorned helmet
Action RPGs "I'm not slamming FromSoftware," says Lords of the Fallen 2 dev, but CI Games' RPG has "more drives to experiment"
Lords of the Fallen 2 saintess with white hair and green eyes
Action RPGs Accused of copying FromSoftware's homework, Lords of the Fallen 2 boss says Elden Ring Nightreign lookalike is from 2024
Lords Of The Fallen
RPGs Lords of the Fallen breaks even after 2.5 years, selling 2.5 million copies as the Soulslike RPG's sequel is underway
Dark Souls
Dark Souls Calling games Soulslikes has "kept a lot of devs stuck in a loop of recreating Dark Souls," Aggro Crab lead says
Key art for Nioh 3, showing the hero standing on a rocky cliff outcrop with sword in hand surrounded by spider lilies, while looking ahead at a feudal Japan castle covered in a red energy from the sky, dark growths overtaking the nearby landscape, with the GamesRadar+ Big in 2026 branding frame
Action RPGs Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes
A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations
Action RPGs Code Vein 2 is Dark Souls through an anime lens, and one surprisingly emotional dungeon proves Bandai Namco has raised the stakes
Dark Souls
Dark Souls Dark Souls and Elden Ring director "wouldn't necessarily say" that FromSoftware invented the Soulslike genre
Elden Ring Nightreign
Roguelike Games Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
Nioh 3 shogun in plate armor helmet
Action RPGs 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
Nioh 3 bird warrior with sword and wings
Action RPGs "We referenced Elden Ring" on Nioh 3, says lead dev, but it's not a "response" to FromSoftware
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
A bustling town market beneath a looming castle in Fable
RPGs Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
  1. Games
  2. Action Rpg
  3. Lords of the Fallen

Why Dark Souls fans should embrace Lords of the Fallen, not condemn it

Features
By David Houghton published 19 August 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

It’s easy to get upset when you perceive something as ‘ripping off’ a thing that you love. Offended or angry, even. People get really attached to the stuff they like. They integrate it into their identity, and form a degree of their self-perception around it. Thus, if it feels like something is copying that stuff, then it also feels like that something is encroaching upon one’s personal being. Even threatening to take something away by diluting the specialness of the original thing.

All of which psycho-rambling leads me on to Lords of the Fallen, the upcoming action-RPG from CI Games and Square-Enix. As you might already be aware, Lords is very much, very openly inspired by--amongst other games--Dark Souls. As a long-time Souls fan myself, I initially felt a slight knee-jerk. I’d put over 100 hours into the first game, so naturally I was a little protective of it. But then I played Lords of the Fallen, and stopped worrying.

You see LotF, based on my two hands-on demos so far--the most recent of which was at last week’s Gamescom--looks to be a great game. Not just one that simply succeeds in channelling what Dark Souls does well, but one which uses that point of inspiration as a springboard to being a great game in its own right. In fact it’s shaping up to be one of the most exciting action-RPGs of 2014.

You may like
  • Lords of the Fallen 2 knight carrying a blue lamp in darkness "It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
  • Lords of the Fallen 2 woman clutching her hands together in prayer Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
  • Lords of the Fallen 2 knight in thorned helmet "I'm not slamming FromSoftware," says Lords of the Fallen 2 dev, but CI Games' RPG has "more drives to experiment"

When you first get your hands on it, you’ll notice only the similarities. The hefty, powerful, but desperately vulnerable lead character. The deliberate, tactical combat, focused upon different speeds and weights of melee tools, and garnished with magic. The unassuming, but utterly brutal clusters of enemy mooks, any one of whom can finish you off in seconds if you’re not careful. Even the control scheme and button-mapping are the same. It would be easy to be cynical. But you shouldn’t be.

Because really, none of that stuff prevents Lords from being its own game. Because while Dark Souls (and to a lesser degree its own precursor, Demon’s Souls) popularised the gameplay style, it doesn’t own any of it. That’s the great thing about games (or any medium forged amid the repeated iteration of ideas, which is basically all of them). Every idea inspires a whole bunch more. And then those ideas beget more of their own, until the initial seed has spawned a vibrant forest of eclectic life.

Put it this way. I still remember a time when early, post-Doom FPS were referred to--by default, by press and player alike--as clones of iD’s Mars-based monster-masher. We don’t do that any more. Nor do we complain when shooters use the same control scheme as Call of Duty, or when Destiny transplants the shooting mechanics of Halo into a different scenario. And that’s what’s going on with Lords of the Fallen. It’s just that the first games to iterate on any distinctive idea always seem more brazen.

But there are, of course, many good reasons for Souls fans to get involved beyond the simple fact that it’s okay for Lords to exist. While the core philosophical hook of both games utilises the same points of cerebral, high-risk combat and iterative learning through looped gameplay--and so far Lords does seem to understand the finer points of that model, rather than simply copy the broad strokes--the differences Lords bolts around them give it serious value.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

As I’ve mentioned before, the combat, while demanding and precise, has a different feel and flow to that of its inspiration, more fluid and immediate, and with an almost arcade-like sense of satisfying impact. Where Souls’ comboing is more about exploiting hit-stuns to score extra attacks, Lords’ more freely-flowing beatdowns have a more open, accessible, versatile feel, while remaining no-less of a stern discipline.

Similarly, gear and magic are more instinctive to manage, and feel a little bolder in their use. In the case of the latter, there seems to be a more aggressive bent to spell designs, as much akin to that of an action-adventure game or a fighter as that of an RPG. Time-slowing, magical clone distractions… Where Souls’ magic leans towards multiple, intricately different variants of similar effects, Lords favours blunter, more uniquely conceptual, overtly individual attacks and buffs. No less satisfying, but designed with different intent, for immediacy and accessible clarity.

Quick, agile enemy kicking your arse? Bathe the room in the blue light of sluggish time, and wail on him. Tough, slow enemy causing you trouble? Drop a magic clone, hide around the corner, and then smash him in while he’s locked into a slow-charging, ultimately fruitless attack against the wrong target. Philosophically, it’s the sort of approach to tertiary powers that you’d find in a Bayonetta, or a stealth-action game, only focused through a lens of more deliberate RPG battling.

You may like
  • Lords of the Fallen 2 knight carrying a blue lamp in darkness "It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
  • Lords of the Fallen 2 woman clutching her hands together in prayer Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
  • Lords of the Fallen 2 knight in thorned helmet "I'm not slamming FromSoftware," says Lords of the Fallen 2 dev, but CI Games' RPG has "more drives to experiment"

And then there’s the world-building. If the previous differences haven’t provided enough new texture, then this certainly will. Dark Souls' Lordran and Drangleic are bleak, spartan, obtuse places, filled with unspoken lore, but providing only barren confusion to those not willing to read between the lines between the lines between the lines. Lore-hunting is of course one of the great joys of DS, but it’s certainly not for everyone. Lords of the Fallen promises a more traditional approach, its speaking lead-character part of a currently-functioning, fleshed-out story with explicit details and justifications.

Where Dark Souls' narrative meat largely exists hidden in the shadows of its world’s past, Lords is a world right now. And that richness is reflected in its production design. With its gorgeous, grandiose, full-coloured look falling just the right side of overblown, Lords is again a game that you’ll abstractly recognise but won’t have actually seen before. Its bold, solid visuals at times evoke the likes of Darksiders, World of Warcraft, Peter Jackson’s craggy, spiraling Middle-earth, and a whole host of classic comics and book covers. And being our first taste of new-gen exclusive RPG-action, it can be rather a stunner with it. Brutal, bold, brainy and beautiful, Lords certainly doesn’t feel like the pretender that it might. Rather, it feels robust, fresh, and enticing, despite the familiarity of its core values.

And that’s a great thing for Souls fans. Because, as I’ve said for a long time, the problem with the way that sequels and iterations dominate our medium is that we often mistake repetition of an experience regaining the original joy of that experience. That is to say, we try to emulate the feeling that certain games gave us the first time round by playing do-overs of those same games. And that doesn’t always work.

There’s a reason that the really special games rarely stand up to straight, more-of-the-same sequels. There’s a reason that Portal 2 works on an entirely different structural and narrative scale to its predecessor. There’s a reason that Call of Duty fatigue exists, and there’s a reason that Rapture lost some of its sense of terrifying wonder in BioShock 2. We don’t really want repeats of what we’ve had before. We want games with the same values that give us the same kind of emotional and intellectual responses.

With Dark Souls 2 having resolutely scratched many residual itches--while also disappointing some fans with its familiarity, despite its objective greatness--and From Software now evolving its concept in a radically new direction with ‘official’ spiritual successor Bloodborne, the stage is wide open for a game like Lords of the Fallen. It’s immediately, reassuringly recognisable in the way that it picks up Souls’ ideas, but it also promises to wrap a new experience around those bones. So give it a chance. I certainly intend to. Rise of the Triad and Duke Nukem 3D certainly managed to hit the spot for Doom fans while carving their own path, so there’s no reason Lords couldn’t do the same.

CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Lords of the Fallen 2 knight carrying a blue lamp in darkness
Action RPGs "It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
 
 
Lords of the Fallen 2 woman clutching her hands together in prayer
Action RPGs Soulslike action RPG Lords of the Fallen 2 is on the "same journey" as the Batman Arkham games, dev says
 
 
Lords of the Fallen 2 knight in thorned helmet
Action RPGs "I'm not slamming FromSoftware," says Lords of the Fallen 2 dev, but CI Games' RPG has "more drives to experiment"
 
 
Lords of the Fallen 2 saintess with white hair and green eyes
Action RPGs Accused of copying FromSoftware's homework, Lords of the Fallen 2 boss says Elden Ring Nightreign lookalike is from 2024
 
 
Lords Of The Fallen
RPGs Lords of the Fallen breaks even after 2.5 years, selling 2.5 million copies as the Soulslike RPG's sequel is underway
 
 
Dark Souls
Dark Souls Calling games Soulslikes has "kept a lot of devs stuck in a loop of recreating Dark Souls," Aggro Crab lead says
 
 
Latest in Action Rpg
DIablo 4's Inarius close to smiting down a foe
Diablo Diablo 4 game director admits it's "really hard for players to keep up" with the ever-changing ARPG
 
 
Mina the Hollower key art cropped to just show Mina
Action RPGs I already know Mina the Hollower is going to ruin my life
 
 
Elden Ring
Dark Souls Elden Ring owner gets massive investment from a company that gave Nintendo some infamous advice
 
 
Nioh 3 bird warrior with sword and wings
Action RPGs "We referenced Elden Ring" on Nioh 3, says lead dev, but it's not a "response" to FromSoftware
 
 
Kliff loiters on a street corner in Crimson Desert as guards in green march past, led by a bulky mechanical suit of armor that's curiously sci-fi-inspired against the medieval fantasy style elsewhere
Action RPGs Crimson Desert is staking everything on its open world: "I'm more hyped for this game than GTA 6"
 
 
Kliff resting by a stream in a forest in Crimson Desert
Action RPGs When can I pre-load Crimson Desert and when does it release?
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
A zombie police officer bits a poker in Resident Evil Requiem
Resident Evil Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
LATEST ARTICLES
  1. Sam Witwer as Darth Maul in Star Wars: Maul – Shadow Lord
    1
    New Star Wars show Maul - Shadow Lord's animation mixes CG and traditional techniques, like the Spider-Verse movies and Arcane
  2. 2
    Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
  3. 3
    Minecraft Dungeons 2 takes another stab at Mojang's surprisingly great Diablo-inspired action-RPG spin-off later this year
  4. 4
    Star Wars: Maul – Shadow Lord showrunner says the former Sith is "a bad guy fighting worse guys"
  5. 5
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...