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The Evil Within 2 looks more Silent Hill than ever

Silent Hill is the best horror series ever to appear on consoles (don't @ me), so it's no surprise that - at least in its latest trailer - The Evil Within 2 is borrowing heavily from the classics. 

Man with a giant sword and a weird mask? Check. Religious undertones? A man hunting for his daughter? Streets crumbling to block your path? Check checkity-check. Even the siren that plays in the opening seconds brings back memories of 1999 and Konami's survival horror hit.

Of course, being compared to the classic horror game can't hurt, and it might just be some clever trailer trickery that's tickled our nostalgia gland. After all, The Evil Within 2 is actually the work of Shinji Mikami, director of the Resident Evil games. You know, that other iconic Japanese horror series.

"Some people love to go into a haunted house," Mikami told us at QuakeCon 2017. "Other people may get a thrill from riding a roller coaster. I love getting into horror games. That's how I am. What I don't like the most are ferris wheels. They're really scary - 'no thank you' to that."

This sequel will see you returning to the shoes of dad detective Sebastian Castellanos, who's forced to enter an alternate world. One created from his daughter's brain. Who may or may not be dead. There's also a creepy priest, a murderous war photographer, a shady megacorporation called Mobius, and from the look of the trailer, a minor zombie apocalypse. Did we mention the masked guy with the massive sword? You might want to take notes. 

The Evil Within 2 will be released on October 13 for PS4, Xbox One and PC.

Rachel Weber
Rachel Weber

Rachel Weber is the US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. Rachel began working in games journalism in 2006, combing her love of video games with her passion for writing. Starting as a fresh-faced staff writer of Official PlayStation Magazine, she went on to cover the business side of the industry with GamesIndustry.biz, before joining Rolling Stone's ambitious - if short-lived - Glixel project in 2016. She returned to Future and joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team.


Throughout her 15 years of experience, Rachel has interviewed celebrities about their gaming habits, chatted with PlayStation and Xbox bosses, written thousands of words of previews, reviews, and news, and appeared as an expert on BBC radio and TV. In the name of games journalism, she's also taken rap lessons, appeared on the streets of London as a zombie, tried her hand at sword-fighting, and taken part in more than one 24-hour gaming marathons. 


When she's not on duty for GamesRadar expect to see her hunting down the weirdest indie games on Steam, curling up with the latest horror novel, or binging the newest must-see crime documentary. You can find her at @therachelweber on Twitter.