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  1. Games
  2. Adventure

Thatgamecompany raises funds to go full indie

News
By Matt Bradford published 14 June 2012

Journey studio gets $5.5 million to produce own titles

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Jenova Chen, founder of thatgamecompany, is celebrating a new beginning today with news that the developer has acquired $5.5 million in funding to help it become a full-service independent studio.

“Today I am pleased to announce thatgamecompany has raised funding to develop and release our games independently,” wrote Chen on thatgamecompany's blog, explaining, “This enables us to bring our games to more platforms and provide our players the highest quality experience at every point of contact.”

The funding comes from Benchmark Capital, a venture capitol firm that has also provided cash flow to Meteor Entertainment, makers of the upcoming mech-combat game Hawken. Speaking to the lucrative partnership, Chen added: “Together we share a vision for bringing emotionally compelling interactive entertainment to players worldwide.”

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  • Clair Obscur: Expedition 33 lead Gustave faces a gommage Former Assassin's Creed lead says don't worry about a AA takeover, it's an "absolute wasteland" for mid-budget funding

thatgamecompany's last title, Journey, became the fastest-selling PlayStation Network game in the history of Sony's online service when it was released this March. It was also the last of three PSN-exclusive games that were developed for Sony by thatgamecompany under a now-expired deal. Thanks to Benchmark Capital's backing, Chen and his team plan to bring their games to a wider audience, beginning with an unnamed multi-platform title currently in development.

“I feel privileged to be riding shotgun with [Jenova]. The ambitions for Thatgamecompany are very exciting to me,” said Mitch Lasky with Benchmark, in comments obtained by VentureBeat. “It’s a great time for Jenova to be completely unfettered when it comes to innovation. He is ready to spread his wings now.”

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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