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  1. Games
  2. Adventure
  3. Tearaway

Tearaway is the ultimate arts and crafts project for PS Vita

Features
By Henry Gilbert published 22 June 2013

Does the Vita finally have its killer app?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Have thumb, will travel

Have thumb, will travel

The PS Vita hasnt had the best sales since it launched more than a year ago, including a release schedule filled with a handful of PS3 ports, indie games, and little else. Few games seem made with the Vita in mind, but Tearaway from Media Molecule (LittleBigPlanet) looks to finally give the system the killer app its long needed. And, based on what we played, the unique platformer seems up to the task.

The handmade visuals of Tearaway are immediately striking, with papercraft style that warms your heart the moment you see it. And the player is positioned as a god above the game world--try to not let it go to your head. You control the envelope-headed Iota, but the player themselves are also a constant presence that the game and its characters recognize. Sometimes its your eye being captured by the camera and replacing the sun. Other times you tap the back touch pad or the screen to move items in the game world. Tearaway kept finding clever ways to use Vita features most games ignore.

The simplest way all those came together was also the most heartwarming moment of the demo. We kept meeting this talkative squirrel, and at one point he wanted us to make him a crown. Using the touchscreen, we cut out crown from yellow construction paper and placed it on his head. When we met the squirrel later, our newly-regal friend wanted us to take a picture of him in his new crown, which we did via the Vitas motion sensors. We couldnt help but smile at the situation, and it was a moment of happiness that only the PS Vita could supply. Tearaway hits the Vita this October.

Check out the following slide for more information and additional images.

Page 1 of 6
Page 1 of 6
The forest stages definitely have a Native American vibe.

The forest stages definitely have a Native American vibe.

Page 2 of 6
Page 2 of 6
Tossing apples like the ones on the left is one of your main means of offense.

Tossing apples like the ones on the left is one of your main means of offense.

Page 3 of 6
Page 3 of 6
The paper world unfolds for you as you move through it.

The paper world unfolds for you as you move through it.

Page 4 of 6
Page 4 of 6
The platforms with the PlayStation symbols act as trampolines for the hero when you tap the back touch pad.

The platforms with the PlayStation symbols act as trampolines for the hero when you tap the back touch pad.

Page 5 of 6
Page 5 of 6
The game has a lovely sense of scale, particularly for a portable game.

The game has a lovely sense of scale, particularly for a portable game.

Page 6 of 6
Page 6 of 6
CATEGORIES
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Henry Gilbert
Henry Gilbert
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Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

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