interview
Latest about interview

"How do those spaces feel when they're slightly more intimate?" Alan Wake 2: The Lake House's game director on bringing a bit of Control to Bright Falls
By Oscar Taylor-Kent published
Interview Interview | Game director Kyle Rowley talks bringing a bit of the Control flavor to the world of Alan Wake 2 in its The Lake House DLC

Exclusive: The Discworld RPG gleefully ignores "modifiers to dice, and anything crunchy" in favor of puns
By Benjamin Abbott published
Interview The Modiphius team fill us in on how the Discworld RPG works

Commander is the "center of gravity for Magic" says MTG's Ken Troop
By Abigail Shannon published
Interview Interview | Magic: The Gathering's global play lead, Ken Troop talks the changing face of MTG

"People have spent 20 hours solving" City of Six Moons, the board game you must learn an alien language to play
By Matt Jarvis published
Interview Interview | Designer Amabel Holland on the joy of watching players solve her “very strange idea”

How one of the most prolific board game designers made it: "The idea of mass market 'being simple' is bullshit"
By Benjamin Abbott published
Feature Eric M. Lang tells all about his career and most recent board game

Divinity Original Sin: The Board Game plunged Larian into development hell … and it’s all the better for it: “We’ve made the kind of game that we would love”
By Abigail Shannon published
Interview Larian Studios' Kieron Kelly talks Divinity Original Sin: The Board Game

Madame Web director explains how her work on Netflix's Jessica Jones influenced the new superhero film
By Amy West published
Exclusive Exclusive: S. J. Clarkson, who previously worked on the Krysten Ritter-led series, was adamant Madame Web's psychological aspects had to look very different

Candela Obscura game designers on why it was so important to break out from Cthulhu's shadow
By Benjamin Abbott published
Interview Interview | Out with the old, in with the new
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