A day-one patch for Super Mario Maker nixes the nine-day wait for unlocks
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Super Mario Maker's approachable take on level creation has earned nearly universal accolades so far, save for one sticking point: that strange nine-day waiting period between you and all the tools in the Mario making toolbox. It sounds like Nintendo has been listening, though, because the game's very first patch apparently ditches that unlock system.
Multiple users across NeoGAF and Reddit are reporting that they're having a much easier time unlocking new blocks, items, and enemies with update 1.01 installed. Super Mario Maker just released to the general public today, so that's a pretty darn quick response time.
The patch notes for update 1.01 only say that conditions for unlocking items were added, so how exactly the revised system works is still a bit unclear. It seems the game may now roll out additional "shipments" based on how many blocks, and of what type, you add to custom levels - so dropping a bunch of random blocks and then copy and pasting big chunks of 'em can unlock the next tier within minutes. I've asked Nintendo if it can clarify update 1.01's changes and will update this story with any response.
Specifics aside, it should be a much friendlier process for players who want to make their Mario levels in extended play sessions, rather than returning day after day.
Seen something newsworthy? Tell us!
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


