Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
There’s a certain type of game that’s curiously absent from PlayStation. No, not truck simulators – though that’s a sore point, too – but survival games such as DayZ and The Long Dark. These games can be brilliant. Broken and unbalanced, yes. But brilliant with it. Every other week there’s some amazing new YouTube video of games such as Rust – the PC’s premier naked caveman theft and murder sim – and, frankly, I want in on the action.
Something like the Xbox One Game Preview programme would do just fine, thanks – a tailored selection of in-development titles, the wheat having already been thoroughly separated from the chaff by folks buying these unfinished games on Steam. They can find the gems among the muck – games such as Subnautica, Slime Rancher, and Secrets Of Grindea – and we can enjoy them just that little bit later, though not late enough for them to become dated, irrelevant and tame.
There’s something magical about playing an unfinished game, one that hasn’t yet settled into its final form. You can see the walls taking shape, the world evolving into something greater before your eyes. Not all games benefit from being in Early Access, but there’s a real Wild West feeling about survival titles, crafting games and roguelikes. Playing them is like stepping out into uncharted territory, territory that may be very different – less interesting and more nailed down – once the unwashed masses get their hands on version 1.0.
There’s something to be said, of course, for waiting for games to be labelled as finished before throwing cash at them. They’re more likely to work, for a start – nobody likes shelling out for a game that runs like a bag of rotting offal. But there’s a vast swathe of games for which ‘finished’ has become a meaningless term. Minecraft may never be finished, in the traditional sense, and I fear we’ve already missed out on DayZ’s heyday, which kicked off the whole survival thing years ago.
The PC can keep the dodgy DayZ and Minecraft clones, but if we could just get Ark: Survival Evolved, Rust, GRIP and Scrap Mechanic before too long, I’ll be a happy man.
This article originally appeared in Official PlayStation Magazine. For more great PlayStation coverage, you can subscribe here.
Weekly digests, tales from the communities you love, and more



