Mark of the Ninja preview Earning every last kill

Playing like a mix of Tenchu, Bionic Commando, and the classic Ninja Gaiden games on NES, Mark of the Ninja looks like it’ll be a surefire hit with fans of feudal assassins. Though it comes from Klei Entertainment, the makers of the two Shank games, the style of action couldn’t be more different. Instead of chainsawing through thugs like a blowtorch through butter, you’re better off avoiding fights entirely, as a true ninja would.

You’ve got more than a sword and your wits to sneakily slay enemies. The ninja is covered in tattoos, each of which grant him a specific special ability – hookshots, shuriken, wall-climbing, and what have you. You’ll unlock more sick tats as you progress through the game, giving MotN a sort of Metroidvania vibe without the need to uncover every inch of the map. Stealth puzzles include distracting enemies with a shuriken-to-gong clang, luring them underneath a stone lamp before dropping it on their heads, and using grates in the floors and walls (which you can effortlessly cling to) to get yourself in position for a viscera-impaling one hit kill (activated by an inoffensive quick time event of pressing the correct direction and button).

The way each level is laid out is quite satisfying – you’ll never get bright neon arrows screaming at you to go somewhere. Instead, an unassuming tree branch might be just the platform you need to hookshot to in order to reach a perfect vantage point on a rooftop. There are plenty of awesome touches too: for instance, if a guard finds a body that’s been mutilated beyond recognition, he’ll actually become afraid and run around aimlessly, letting you sneak up and snap his neck like it’s your job. Which it pretty much is.

We saw the game on Xbox as a downloadable title, but we’re certain that, as with Shank, it’ll make its way to the PS3 and PC as well. This is definitely a ninja game to keep an eye on – in a time when ninjas are nearing as overuse on the same scale as zombies, bringing them back to their stealth-centric, frail-yet-deadly roots is the right way to go.

Lucas Sullivan

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.