Kirby's Dreamland 3DS review

Kirby sucks, but his first game sure doesn't

GamesRadar+ Verdict

Pros

  • +

    Easy to jump into every time

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    Catchy

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    memorable soundtrack

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    Hard mode aids replayability

Cons

  • -

    Very short

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    like 30 minutes if you're good

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    No usual Kirby powers or abilities

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    No secrets or exploration incentive

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Price: $3.99
Size: 34 blocks
First released: August 1992

Brevity is actually one of Dreamland’s biggest strengths. The quick trip through each smartly designed, bouncily active level is so soothing it could probably register as a genuine stress reliever, and the impressive soundtrack makes the experience even more enjoyable. I’ve gone through it about three times since its 3DS launch, and will likely play it even more as the year wears on – it’s one of those simple games that has no barrier for entry and is pleasing each time through. However, there isn’t much in the way of secrets or replay incentives (other than the aforementioned pleasant feelings), so if you’re hoping for Mario-like exploration or surprises, they’re not here.

Above: The credits music, probably the best song in the game

It’s also worthwhile as a historical note, as this is not just Kirby’s first appearance, but also the only time he’s been white instead of the traditional pink. Even though his creator (Smash Bros’ Masahiro Sakurai) intended Kirby to be pink, the US box art (which is portrayed in the 3DS eShop) depicts him as white, in keeping with the black and white graphics of the original Game Boy. So you have a white, non-power-absorbing Kirby – really strange to think about in 2011.

Jul 12, 2011

More info

Franchise nameKirby
UK franchise nameKirby
Platform"3DS","Game Boy"
Release date1 January 1970 (US), 1 January 1970 (UK)
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A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.