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Divinity series sees spike in Steam players after RPG reveal at The Game Awards, reigniting love for older Larian titles
By Anna Koselke published
News Fans are exploring Original Sin, its sequel, and more

Baldur's Gate 3 director follows up Divinity's big reveal by teasing fans as Larian gets back to work on the RPG
By Anna Koselke published
News Could this mean another shipwreck opening?

Tomb Raider: Legacy of Atlantis leads say it’s essential to adjust the original’s difficulty for "modern player tastes"
By Scott McCrae published
News "You'll see big rolling balls"

Silent Hill f knows you don't want to see "happily ever after," and its horrific portrayal of womanhood makes it my GOTY
By Ashley Bardhan published
Year in Review Year in Review 2025 | Konami returns to Silent Hill with a steel pipe and a wedding veil

Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard
By Edge Staff published
Feature There's no rest for the wicked in Fallout 1, and that's a very good thing

Tomb Raider: Catalyst is Crystal Dynamics' "largest" Lara Croft game yet, and there's "no homework" required to jump in
By George Young published
News "This is really where she is right now. Everything else is her history"

Have Your Say: Help us determine what the greatest Fallout game of all time really is
By Josh West published
In celebration of Fallout Season 2 launching this week, we're asking you to make your voices heard and vote on the greatest Fallout games

Arc Raiders Cold Snap brings 2 events, covers four maps in snow, and the power to restart your character from tomorrow
By Anthony McGlynn published
News Embark Studios is putting the shooter on ice, you could say

As Rockstar asserts ex-devs leaked "specific game features," IWGB union says its "statement is littered with falsehoods"
By Anna Koselke published
News It's dubbed "a desperate attempt to deflect from the global scrutiny"

Arc Raiders devs have no plans on abandoning the shooter: "Our ambition is to keep this game alive for the longest time"
By Scott McCrae published
News "It's something that we want to keep alive for the longest time possible," Embark says," as long as players engage with it and have fun and see that it is evolving in a good way"
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