Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Pokemon Pokopia, Romeo is a Dead Man, Demon Tides, and Resident Evil Requiem
Games The best games to play in 2026, so far
Peak
Co-op Games Xbox lead says the "return to fun" we've seen from games like Peak makes him "hopeful" for the industry
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Adventure Games Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33 writer says picking an ending is like choosing a "favorite child" - "They are a pair"
Clair Obscur: Expedition 33 Gustave winces
RPGs Clair Obscur Expedition 33 lead "underestimated" the popularity of side content, leading to his one regret with the RPG
Clair Obscure Expedition 33
RPGs Clair Obscur: Expedition 33 lead says the secret of the J'RPG's success is to "not care too much about the players"
Scarlet Hollow
Horror Games Scarlet Hollow's fifth chapter is full of terrifying revelations, but I'm too busy chasing a hot mom to notice
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
Ghost of Yotei
Open World Games After 70 hours with Ghost of Yotei before the game even launched, it's now my only platinum trophy of 2025
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
The cowboy cat from the desert in Mewgenics
Roguelike Games After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats
Edmund McMillen
Roguelike Games "We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists"
  1. Games

Small choices are huge in Firewatch, Oxenfree and the new gaming breed

Features
By Ludwig Kietzmann published 23 February 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

[Note: Some spoilers regarding the nature of Firewatch and its opening are below.]

You flip through the opening moments of Firewatch, a new first-person thriller from developer Campo Santo, like you’re speed-reading through someone’s biography. Without so much as a photograph in mind you spend just a few minutes learning about Henry, the man you’re about to play as a fire lookout in a Wyoming forest. You interject only at key moments as a god-like guest author, chiming in on important subjects like how Henry deals with an attempted mugging, and what kind of dog he gets with his wife, Julia.

If these choices strike you as weightless and insignificant, it’s probably because you’re peering at them through the lens of video games - some telescope on a far-off planet pointed back here at our teensy little decisions on Earth. Epic games have made galactic commodities of choices, planting them in the road like neon signs that can be seen from space. Go left to make it rain prozac-infused puppies, go right for the reign of eternal eldritch horror from which none shall ever escape. The outcomes have gotten so big, divergent, extravagant and in-your-face that a singular endpoint in a game claiming to be about choice is seen as a betrayal, even if a billion permutations precede it. Players have been trained to wait and look for the outlines to appear, blind to the coloring inside.

You may like
  • Dispatch Dispatch broke me out of my gaming slump when nothing else could
  • Skin Deep Skin Deep is "an immersive sim for sickos," a Die Hard-inspired stealth game where you're not a "walking pile of guns that just shoots down everything, you are this fragile bag of meat"
  • Fallout 1 screenshots Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard

Without diminishing the work done by the big story pioneers like BioWare and Telltale, you have to wonder what’s important when everything’s important. When every choice is between who lives and who dies on which far-off planet, your pick of a pooch seems trivial. But we know it’s anything but, and ruthlessly divorced from the way a game bleeps assuredly after an epic decision has been made and logged - whether you electrocute the citizens of InFamous, or choose to abandon someone in Until Dawn’s kitsch teen kill ‘em up. It devalues the small decisions that are not only more representative of real life, but are genuinely difficult. You try agreeing on a dog breed with your significant other in the space of a few minutes and let me know how it goes.

Unconventional games like Oxenfree, Tharsis, Firewatch and even Metal Gear Solid 5: The Phantom Pain (which you’d be tempted to discount for its big-budget nature) are embracing smaller player-driven decisions and, in a sign of unexpected confidence, don’t even make a big deal about it. They’re novelistic, human and thoughtful, letting a person sink into the character they play, either by letting them solidify bits of a fictional history, or letting them choose how the protagonist behaves in front of others. They are ironically confident as video games, hinging on your input and subtly modifying the scene without announcing the work being done IN THIS HERE VIDEO GAME.

In Oxenfree, you co-inhabit the head of Alex, a teenage girl marooned in mystery on an eerie, antique island - seemingly one state over from Twin Peaks. The elegant adventure is driven not only by the unsettling sounds emanating from your radio, but by the tension growing between Alex and her chatty teen friends: the new step-brother, the earnest airhead, the spiteful drama queen, etc. Oxenfree’s multiple outcomes roll out from the numerous discussions you have with them throughout the game, in which you choose totally organic responses to frame Alex as someone who is understanding, forgiving, skeptical, or spiteful. And none of those are words that just float around on the screen. Oxenfree is a game about who Alex is or could be, not what happens in the plot (although that’s pretty cool too).

Tharsis resembles a ruthless board game that runs on numbers - and the numbers are coming to kill you. As the captain of one of the most fragile and unbelievably awful, horrid, fucking awful spaceships ever made, it’s your job to get your wide-eyed crew to Mars safely through a series of jaw-clenching dice rolls. The fun is not so much about overcoming the odds (because you won’t) so much as finding best practices in the face of imminent catastrophe. Your zero-gravity, zero-luck astronauts can’t roll the dice to progress without food between turns, so a choice may exhibit as such: Do we eat the medic? Is it ok if she was dead anyway? Is it ok to KILL her if it means everyone else will survive?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

The teens of Oxenfree will almost certainly make it to the end of the story in some fashion, and the astronauts of Tharsis almost certainly won’t. The dearth of trumpeted outcomes in these games makes dark, moral conundrum no less interesting, though, and no less relevant. There’s been much talk of Metal Gear Solid 5’s ending - the true version, the secret version, the unfinished version - but little on how you could enter its war with a moral objective. Straining yourself and your patience to ensure non-lethal outcomes, or to painstakingly airlift every child soldier (or not) are real choices in play. They’re recorded and scored, too, but only because they’re part of the game’s DNA.

Every time we see a pop-up for Good or Evil points, or every time we craft a route through a game to reach one of 16 different endings, we chip away at the relevance and reward of grounded, human-scale choices. Whether it’s weighing murder for the sake of survival, or sparing someone’s feelings in a tense situation, or trying to spare an enemy in war, these contemporary games are offering up deeper, more relevant choices while we’re playing. But there’s a chance we might miss them entirely, having been trained to disregard anything that doesn’t lead to an operatic endgame change. A thousand tiny choices to make a unique protagonist is seen as meaningless when they don’t end up in another universe at the end. That doesn’t seem right.

Part of this exaggeration of choice is due to the player’s typical position of power, of relying on transparency and programmed outcomes: if X, then Y, and the bigger the Y, the better the game design. Games like Firewatch and Oxenfree reflect a newfound maturity, though, finding confidence in the act of writing their characters - the fire lookout, the ship captain, the soldier and the teen - not alone, but with the player in mind. It’s the little choices that tell a true story.

Ludwig Kietzmann
Ludwig Kietzmann
Social Links Navigation

Ludwig Kietzmann is a veteran video game journalist and former U.S. Editor-in-Chief for GamesRadar+. Before he held that position, Ludwig worked for sites like Engadget and Joystiq, helping to craft news and feature coverage. Ludwig left journalism behind in 2016 and is now an editorial director at Assembly Media, helping to oversee editorial strategy and media relations for Xbox.  

Read more
Dispatch
Dispatch broke me out of my gaming slump when nothing else could
 
 
Skin Deep
Skin Deep is "an immersive sim for sickos," a Die Hard-inspired stealth game where you're not a "walking pile of guns that just shoots down everything, you are this fragile bag of meat"
 
 
Fallout 1 screenshots
Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard
 
 
Mass Effect 2 - Garrus
The 25 best video game stories of all-time
 
 
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
Robert rides the elevator to work in Dispatch with his dog Beef, looking out of place surrounded by superheroes
Dispatch leads faced down publishers telling them single-player narrative games were "niche, or worse, dead"
 
 
Latest in Games
Fenris in Dragon Age 2.
Dragon Age 2 lead says "if some people are ambivalent" about the RPG's characters, "I guess I didn't really do my job"
 
 
Jeff the Land Shark as he appears in Marvel Rivals
Marvel Rivals devs are careful with balancing because "you have a vocal minority screaming the loudest"
 
 
Starfield
Bethesda will have "more to share next week" on Starfield as Todd Howard waves away claims he's a "visionary"
 
 
Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 writer says picking an ending is like choosing a "favorite child" - "They are a pair"
 
 
Resident Evil Requiem Leon Kennedy
Resident Evil Requiem fans are imagining all the quips Leon would say in other games: "'Guess that's The Last of Him'"
 
 
Slay the Spire 2
"Slay the Spire 2 has been out for merely a week and we have already hit 3 million units sold," says a stunned Mega Crit
 
 
Latest in Features
A still from Kiki's Delivery Service featuring Kiki and her feline familiar Jiji flying on a broom with some seagulls, with a Big Screen Spotlight logo ini the corner
Kiki's Delivery Service's return to theaters proves we need hand-drawn animation now more than ever
 
 
In Collector's Cove, the collector protagonist who has short brown hair and wears a jumper with cherries on it hugs the Fable Fin companion who wears a witch hat. GamesRadar+'s Indie Spotlight series logo can be seen in the top right-hand corner
If you're feeling Pokemon Pokopia FOMO, this farming adventure lets you explore on the back of a Lapras-like companion
 
 
Curse of Strahd bust and crest lying on a leather notebook
Running the Curse of Strahd D&D campaign? I highly recommend these additions
 
 
A human ditto taking a picture with a Ivysaur and  Venusaur in Pokemon Pokopia.
After 48 hours, I've realized Pokopia is my ideal Pokemon game and humans were the problem all along
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
LATEST ARTICLES
  1. Invincible season 4
    1
    Invincible creator Robert Kirkman says fans are "finally going to get what they're asking for" in season 4, as Thragg escalates the Viltrumite threat
  2. 2
    "Some ideas from Donkey Kong Bananza" may inform Nintendo's next big project, producer says, but "the standard is really what will feel fresh to a player in a new title"
  3. 3
    Peaky Blinders: The Immortal Man villain Tim Roth starred in The Incredible Hulk and Tim Burton's Planet of the Apes remake to "embarrass" his kids
  4. 4
    Dragon Age 2 lead wanted players to have strong opinions about every character in the RPG: "If some people are ambivalent […] I guess I didn't really do my job"
  5. 5
    A Fallout 4 QA tester nuked the RPG so hard that Zenimax executives got emails about it: "I was running around super-nuking the entire wasteland and found 4 crashes in a single morning"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...