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  1. Games

Edge 285: Remedy's time-warping Xbox One epic Quantum Break raises the bar for photorealism

Features
By Edge Staff
Published 24 September 2015

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Remedy has made a name for itself as something of a risk taker. The studio's focus on injecting fresh videogame slants into established fiction genres (Max Payne's Bullet Time noir, Alan Wake's torchlit schlock horror) continues unabated in its latest game, Quantum Break, which aims to enliven the sci-fi cover shooter with a selection of time-bending tools. But Quantum Break also represents Remedy's greatest risk so far, as the ambitious mix of game and TV show makes explicit the studio's fondness for merging the worlds of videogames and other media.

We travel to Finland to play the game, and speak to creative director Sam Lake and game director Mikael Kasurinen to find out how the studio is forging new paths with its ambitious Xbox One exclusive. Issue 285 of Edge is available now in print, on iPad, Google Play and Zinio.

There's plenty of innovation elsewhere, too. In our Knowledge section we find out how Ubisoft's new division's focus on smaller projects is shaking up the way the publisher thinks about games. We head up to Dundee to check in on the next generation of creators at Abertay's Dare ProtoPlay indie game festival. And Ed Key tells us how he's experimenting with procedural storytelling in the beautiful Forest Of Sleep.

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In our Features section, we serve up a second course of Food For Thought, in which we sit down around the dinner table with a group of developers to discuss MOBAs, free-to-play and dealing with fan demands. We meet the writers behind Telltale Games' new breed of adventure games. And in Hoard Mode, we visit Joel Hopkins at home, where he is assembling the world's largest game collection.

In The Making Of… we recount the story behind Blendo Games' short but sweet Thirty Flights Of Loving and its 15 minutes of fame. We visit Capybara Games for a Studio Profile in which the indie dev admits that it's spent the past ten years making things up as it goes along. And in Time Extend we excavate the remains of Tomb Raider: Legend, the set-piece spectacular buried by Uncharted.

In Hype we scrutinise Crackdown 3, Tacoma, Stellaris, Fallout 4, Mafia III, Planet Coaster and more.

While our Play section includes Super Mario Maker, Mad Max, Volume, Tearaway Unfolded, Forza Motorsport 6, Disney Infinity 3.0, Animal Crossing: Happy Home Designer and Lovers In A Dangerous Spacetime.

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There's plenty more besides, including thoughts from our regular columnists, your letters and a chat with sci-fi author Richard Morgan in My Favourite Game.

For subscription details in print and digital, click here; and if you've missed a particular edition of the magazine you can grab Edge back issues here.

Our new special edition, The 100 Greatest Videogames, is also out now. You can buy it from all good UK newsagents. Find out more about the special here.

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Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

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