Call of Juarez is more than just a cut-price Red Dead Redemption

If I were a plaque-maker, asked to carve a mahogony block to display above the entrances of the Techland offices, I would chisel the motto “occasionally competent”. Call of Juarez was its first shaky step on the road to this ambitiously intermittent commitment to quality. It decided on two characters who embodied the concepts that it continues to bring to its games to this day. Billy is “frustratingly misjudged”, and Ray is “unexpectedly brilliant”. And it pulled off the whole 'psychologically damaged cowboy' thing years before Red Dead Redemption made us all swoon.

Then, there’s Billy. The precise opposite of Ray in terms of attempts to get us to like him. He’s the victim of lifelong prejudice, and he even has a tragic Skywalker-bereavement in the opening chapter. But because he’s a stealthy character in a game that has terrible stealth, and an athlete in a game that makes you feel like a graceless boulder, you have no sympathy for Billy.

While Ray is the sharp-shooter with a scene-clearing ability to slow time and score six headshots, Billy is a platformer. Mirror’s Edge aside, first-person platforming isn’t a highly-regarded genre, and Billy’s hobbled ledge-leaping does nothing to change that. He has a whip that can be attached onto branches – but only in a way that’s so erratic you’ll find yourself dangling off a ledge, looking at your sad legs tapering away into a chasm. Generous checkpointing is Billy’s saving grace.

You control Billy and Ray over alternate chapters, and while Billy is the less enjoyable character, he does break up the relentless trauma of Ray’s angry, misdirected righteousness. In the first half hour, Billy finds himself getting some unexpected (and quickly curtailed) gratuities from a sex worker, and if that scene had happened with Ray, there’d have been a self-hating monologue that would have put Niko Bellic to shame. So, yeah – it’s a rollercoaster ride of fussy platforming balls and brimstone-fuelled bullet-time – but while the game has dated badly, it’s still held together with an overlapping dual story that’s unusually well-told.

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OXM Staff

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