Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
Leon hold the Requiem revolver in his car and check his bullets in Resident Evil Requiem's opening
Resident Evil Resident Evil Requiem gives you its best gun first, smartly making the urge to horde magnum bullets vital for the whole game
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
Big Walk screenshot showcasing a couple of characters squatting on the beach in front of a key thing
Co-op Games Big Walk could be your next Peak-like obsession
Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
Resident Evil Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
Two Hunter miniatures from Grimcoven on a character dial, all on a wooden surface
Board Games This Bloodborne-style board game is one of the best boss battlers I've ever played, hands-down
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Using Sheath, a gun with a fang-toothed face, in High on Life 2 to blast through Human Con, where aliens party in human mascot costumes
FPS Games High on Life 2 review: "I smiled, I laughed, I sorely wished the combat was a lot better"
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
The Girl walks towards Grace from a dark hallways into a well-lit room in the care center in Resident Evil Requiem, with the GamesRadar+ On The Radar branded frame
Resident Evil 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet
A close-up of Styx looking up from under his hood in darkness, one eye glowing amber, and the other light blue
Stealth Games Styx: Blades of Greed review: "What if Metal Gear Solid 5 went goblin mode? This fantasy open-world stealther delights"
A player shooting at a robot enemy with no health bar in Arc Raiders
Third Person Shooters I love exploring in Arc Raiders, but there's so much I wish I'd known before I set out
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
  1. Games
  2. Action
  3. Bodycount

Bodycount: Co-op and single-player hands-on will explode excitement all over your mind

Features
By Justin Towell published 8 August 2011

And in your face. But, crucially, that won't hurt as much as you might expect

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Apparently, Asia is full of buildings that explode lots - at least if the latest area of Bodycount is anything to go by. But if you've been followingour coverageup until now, you know all about the explosions, the exploding barrels and the fragile buildings standing next to the exploding barrels. What you don't know about is theco-op mode, or the single-player's most important feature - which is why I'm here. So step right this way. Oh, and watch out for the proximity mines on the floor. Good man.

Your roots are showing

As with classic arcade games of the mid to late 1990s, the game's action and spectacle belies its tactical depths. But that's a conscious decision. The term thedevs have been using is 'overdialled fun', with the focus on bright colours and the enjoyment of firing a gun. It's reminiscent of the first time Black was shown off and the volume on the TV was turned up so loud, it was like a real gun being fired in the room. But while this pick-up-and-play gameplay has been finely honed, it's surprising how soon it melds into a deeper experience, if you take the time to understand its nuances.

You've probably heard about 'intel' already – a kind of currency dropped by downed enemies, increasing as you dispatch foes in more and more impressive ways. Head shots are good, multiple kills from an exploding barrel are better. But this intel is used as currency on the fly. It can be earned and spent within the same second if you've got your head in the right place, using the 'OSB' (Operative Support Button), mapped to the four directions on the d-pad. And it's crucial too, not only for your own survival, but for how well you do in the leaderboards.

You may like
  • Big in 2026 Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
  • Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side The Doom Arena Board Game is hell on Earth (in the best way) | Preview
  • In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn


Above: This is Asia - the latest area of the game to be shown. All of the neonsigns can be destroyed. Pity...

Take, for instance, the air strike. This can be called in when your intel bar is pretty much full, simply by tapping 'down' on the D-pad. If the air strike finds its target and kills enough enemies in one go, you can mop up another swathe of intel orbs, half-filling your gauge again on your way towards another air strike.

Likewise, tapping right on the d-pad starts depleting your intel bar. But while it's activated and there's juice left, all of your ammunition is switched out for explosive rounds. Just like that. Again, cause enough mayhem and you can keep this going for longer.


Above: The greyed-out icon here is the air strike. Explosive rounds, radar and adrenaline are all available

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

All of the d-pad commands are toggled with repeat presses, so if you're almost dead and unlikely to make it to safety for your health to recharge, you can simply swap some of your intel bar for a shot of adrenaline. In this state, you're virtually invincible for as long as your bar lasts (which isn't long), but it lets you run faster and melee-attack harder for that short time. Once you're safe, click it off again and preserve what little you have left of your bar.

Wading in, all funs blazing

The great thing about all this is that it turns the game into a completely different game. During my initial hands-ontime with the single-player mode, I didn't know howthed-pad worked, yet I was having plenty enough fun just blasting walls out of buildings, lobbing grenades into groups of enemies and finding alternative paths through the level.

The Asia level is much more open than most FPS games dare to allow, allowing you even to traverse the rooftops if you so desire. So I was wading in with all guns blazing and just enjoying the spectacle wherever I could find it. Machine gun fire for the individuals, grenades for the groups and a nice carpet of proximity mines in my wake when I ran for shelter from the chain gun guy. He's known only as 'The Tank' and I'm not ashamed to say he gave me a lot of grief.

You may like
  • Big in 2026 Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
  • Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side The Doom Arena Board Game is hell on Earth (in the best way) | Preview
  • In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn

The team wants gamers to enjoy this gung-ho style of play, too, even going so far as to make close-up explosions hurt you less than they probably should. There's more fun in witnessing a massive explosion first-hand and just surving it than getting wiped out and having to restart at a checkpoint. Fact.


Above: Close-up explosions definitely still kill your enemies. But if that was you, you might live to tell the tale

But then, it was time for me to watch someone else have a go, and the game changed completely. Another journo stepped up and began playing the game carefully - even stealthily. He chose a sniper rifle from the weapons terminal at the start of the level, and began to creep through the level, picking off guards with head shots. It was like watching a different game.

The stealth mechanics are well-implemented, but never dwelled upon. They're just there and they work, which is how it should be in a game like this. Yellow dots on your radar show you enemies in the immediate vicinity, but they turn more and more orange as they hear your shots and see their comrades fall. They're becoming more alert, but they haven't seen you yet.But, amazingly, you might never even notice if youignore the HUD and just get stuck in. Which is fine - however you want to play is the way you should play it. The game won't penalise you for just having fun.


Above: The red dot is someone who's seen you. That orange mass haven't. 4 grenades left? I have an idea...

The fellow journo's methodical approach saw just as much success as my twitch-reflex attempt. But during my time off the demo, I had been watching how the OSB worked. When I got back into the game, it was a totally different experience again. And I just know that, given the time, I would be playing this like a score attack shooter, trying to keep at least one part of my OSB running at any one time, fuelled by skill kills. There's vast potential for showboating here.

Co-op counting

Having now grasped the mechanics of the OSB system, it was time to play thetwo-player co-op game. It plays much the same as the single player, although with the stealth mechanics still evident in full effect. The satisfaction to be gleaned from successfully flanking an enemy while your comrade provides a distraction is something the single-player experience simply can't offer.

Further distancing the gameplay from the regular story mode, attacks come in waves, adding a Resi-Mercenaries survival feel to the proceedings. There's no time limit and it's not over if either player dies at any one time, but it does end if one player dies before the other can respawn. There's also no 'help me, I'm down' medic tomfoolery, which is a relief, to be honest, as the game is more streamlined as a result. There's still plenty of tension when your colleague shouts "Don't die - I'm down", which is obviously easier said than done. Surviving for eight secondsin a room full of enemies is incredibly tense and feels more like 20.


Above: It is possible to explode your mate by mistake. But it's clearly his fault for getting in the way

Again, it's back to that arcade sensibility. It really has that feel of going to an arcade with your mate and hopping on a machine together to fight until your money runs out. There will be a more contemporary-feeling 12-player deathmatch mode too, but that wasn't available to try in our demo.

The team is making a big deal of its focus on fun instead of realism and I think it's really going to work. This isn't designed to be a long slog through a painstakingly paced campaign mode - CoD does that already so there's no point Codiesdoing the same thing. No, Bodycount is designed to be the game you go to when you simply want to shoot stuff. And while that instant hit of fun is there in truckloads, I have a sneaking suspicion it's got legs, too. Review soon.

08 Aug, 2011

Your roots are showing

As with classic arcade games of the mid to late 1990s, the game's action and spectacle belies its tactical depths. But that's a conscious decision. The term thedevs have been using is 'overdialled fun', with the focus on bright colours and the enjoyment of firing a gun. It's reminiscent of the first time Black was shown off and the volume on the TV was turned up so loud, it was like a real gun being fired in the room. But while this pick-up-and-play gameplay has been finely honed, it's surprising how soon it melds into a deeper experience, if you take the time to understand its nuances.

You've probably heard about 'intel' already – a kind of currency dropped by downed enemies, increasing as you dispatch foes in more and more impressive ways. Head shots are good, multiple kills from an exploding barrel are better. But this intel is used as currency on the fly. It can be earned and spent within the same second if you've got your head in the right place, using the 'OSB' (Operative Support Button), mapped to the four directions on the d-pad. And it's crucial too, not only for your own survival, but for how well you do in the leaderboards.


Above: This is Asia - the latest area of the game to be shown. All of the neonsigns can be destroyed. Pity...

Take, for instance, the air strike. This can be called in when your intel bar is pretty much full, simply by tapping 'down' on the D-pad. If the air strike finds its target and kills enough enemies in one go, you can mop up another swathe of intel orbs, half-filling your gauge again on your way towards another air strike.

Likewise, tapping right on the d-pad starts depleting your intel bar. But while it's activated and there's juice left, all of your ammunition is switched out for explosive rounds. Just like that. Again, cause enough mayhem and you can keep this going for longer.


Above: The greyed-out icon here is the air strike. Explosive rounds, radar and adrenaline are all available

All of the d-pad commands are toggled with repeat presses, so if you're almost dead and unlikely to make it to safety for your health to recharge, you can simply swap some of your intel bar for a shot of adrenaline. In this state, you're virtually invincible for as long as your bar lasts (which isn't long), but it lets you run faster and melee-attack harder for that short time. Once you're safe, click it off again and preserve what little you have left of your bar.

Wading in, all funs blazing

The great thing about all this is that it turns the game into a completely different game. During my initial hands-ontime with the single-player mode, I didn't know howthed-pad worked, yet I was having plenty enough fun just blasting walls out of buildings, lobbing grenades into groups of enemies and finding alternative paths through the level.

The Asia level is much more open than most FPS games dare to allow, allowing you even to traverse the rooftops if you so desire. So I was wading in with all guns blazing and just enjoying the spectacle wherever I could find it. Machine gun fire for the individuals, grenades for the groups and a nice carpet of proximity mines in my wake when I ran for shelter from the chain gun guy. He's known only as 'The Tank' and I'm not ashamed to say he gave me a lot of grief.

The team wants gamers to enjoy this gung-ho style of play, too, even going so far as to make close-up explosions hurt you less than they probably should. There's more fun in witnessing a massive explosion first-hand and just surving it than getting wiped out and having to restart at a checkpoint. Fact.


Above: Close-up explosions definitely still kill your enemies. But if that was you, you might live to tell the tale

But then, it was time for me to watch someone else have a go, and the game changed completely. Another journo stepped up and began playing the game carefully - even stealthily. He chose a sniper rifle from the weapons terminal at the start of the level, and began to creep through the level, picking off guards with head shots. It was like watching a different game.

The stealth mechanics are well-implemented, but never dwelled upon. They're just there and they work, which is how it should be in a game like this. Yellow dots on your radar show you enemies in the immediate vicinity, but they turn more and more orange as they hear your shots and see their comrades fall. They're becoming more alert, but they haven't seen you yet.But, amazingly, you might never even notice if youignore the HUD and just get stuck in. Which is fine - however you want to play is the way you should play it. The game won't penalise you for just having fun.


Above: The red dot is someone who's seen you. That orange mass haven't. 4 grenades left? I have an idea...

The fellow journo's methodical approach saw just as much success as my twitch-reflex attempt. But during my time off the demo, I had been watching how the OSB worked. When I got back into the game, it was a totally different experience again. And I just know that, given the time, I would be playing this like a score attack shooter, trying to keep at least one part of my OSB running at any one time, fuelled by skill kills. There's vast potential for showboating here.

Co-op counting

Having now grasped the mechanics of the OSB system, it was time to play thetwo-player co-op game. It plays much the same as the single player, although with the stealth mechanics still evident in full effect. The satisfaction to be gleaned from successfully flanking an enemy while your comrade provides a distraction is something the single-player experience simply can't offer.

Further distancing the gameplay from the regular story mode, attacks come in waves, adding a Resi-Mercenaries survival feel to the proceedings. There's no time limit and it's not over if either player dies at any one time, but it does end if one player dies before the other can respawn. There's also no 'help me, I'm down' medic tomfoolery, which is a relief, to be honest, as the game is more streamlined as a result. There's still plenty of tension when your colleague shouts "Don't die - I'm down", which is obviously easier said than done. Surviving for eight secondsin a room full of enemies is incredibly tense and feels more like 20.


Above: It is possible to explode your mate by mistake. But it's clearly his fault for getting in the way

Again, it's back to that arcade sensibility. It really has that feel of going to an arcade with your mate and hopping on a machine together to fight until your money runs out. There will be a more contemporary-feeling 12-player deathmatch mode too, but that wasn't available to try in our demo.

The team is making a big deal of its focus on fun instead of realism and I think it's really going to work. This isn't designed to be a long slog through a painstakingly paced campaign mode - CoD does that already so there's no point Codiesdoing the same thing. No, Bodycount is designed to be the game you go to when you simply want to shoot stuff. And while that instant hit of fun is there in truckloads, I have a sneaking suspicion it's got legs, too. Review soon.

08 Aug, 2011

CATEGORIES
PlayStation Xbox Platforms
Justin Towell
Justin Towell
Social Links Navigation
Freelance Writer

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

Read more
Big in 2026
Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
 
 
Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side
The Doom Arena Board Game is hell on Earth (in the best way) | Preview
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
 
 
Skin Deep
Skin Deep is "an immersive sim for sickos," a Die Hard-inspired stealth game where you're not a "walking pile of guns that just shoots down everything, you are this fragile bag of meat"
 
 
Fallout 3
"Fallout was one of the first games that really shocked": Our first hands-on with Fallout 3 back in 2007
 
 
Latest in Action
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Monkey D. Luffy looking confused on an island in One Piece Egghead Island
    1
    One Piece season 2 answers a near 30-year-old manga mystery in surprisingly straightforward fashion
  2. 2
    Corsair's two best gaming chairs have been hit with discounts in Amazon's Spring sale
  3. 3
    Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode"
  4. 4
    The next big Switch 2 exclusive, Yoshi and the Mysterious Book, gets a May release date out of nowhere
  5. 5
    MMO raises subscription prices less than 2 months after ditching microtransactions, causing a RuneScape fan revolt

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...