Latest articles by Edge Staff

Divinity: Fallen Heroes is a tactical RPG that blends the world of Divinity: Original Sin 2 with the action of XCOM
By Edge Staff published
Feature Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres

Planet Zoo is using procedural animation to create the most realistic animals we have ever seen in a video game
By Edge Staff published
Feature Planet Coaster makers Frontier Developments are making virtual creatures so detailed that they even breathe differently

Did the story in Days Gone suffer because it crashed up against the limitations of sandbox storytelling?
By Edge Staff published
Feature

Mortal Kombat 11 takes some small but crucial steps towards fixing the fighting-game tutorial
By Edge Staff published
Feature As the battle moves increasingly online, tutorials in fighting games also need to evolve

Eve: Aether Wars is a 10,000-player deathmatch destined to "explore the boundaries of human achievement on a large social scale"
By Edge Staff published
Feature Eve: Online makers CCP Games and cloud-based OS startup Hadean's tech demo looks to the future of MMOs

After fixing Dark Souls on PC, this helpful modder made it a full-time job
By Edge Staff published
Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time

Ubisoft says its games aren’t political – but when viewed through a sniper scope, what isn’t?
By Edge Staff published
Feature The Division 2 is the latest in a long line of the developer trying to have its cake and eat it too

Playdate, a new handheld console backed by indie royalty, unveiled in new issue of Edge magazine
By Edge Staff published
News Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP

In Resident Evil 7, Monster Hunter World, and now Devil May Cry 5, Capcom has shown the benefits of staying true to your roots
By Edge Staff published
Feature Capcom reborn: In praise of a publisher in new-found love with its past

Sea of Thieves found its niche by leaving enough space for the imaginative to create something unique
By Edge Staff published
Feature After a rocky year, Sea of Thieves is finally finding its rhythm

Phoenix Point and the 25-year-journey to create a spiritual sequel to legendary strategy game X-COM
By Edge Staff published
Feature Strategy gaming legend Julian Gollop on the difficulties of uniting X-COM (1994) and XCOM (2012) fans who are funding his new turn-based game

Escape evil furniture in Amanita Design's creepy new horror game Creaks
By Edge Staff published
Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy

4K gaming: the hardware isn't really ready, so how are developers making it happen? And what are the hidden costs?
By Edge Staff published
FEATURE Developers reveal the tricks they use to run games in 4K and how that power might be better used

Shadow of the Colossus is a cinematic masterpiece, but its true power could only come from a video game
By Edge Staff published
Feature

The making of Grand Theft Auto - From Race 'n' Chase to GTA
By Edge Staff published
Feature In celebration of Grand Theft Auto's 20th anniversary, this making-of series explores the turbulent origins of the multi-million dollar franchise.

Dark Souls' most famous city is as beautiful as it is deadly
By Edge Staff published
Game History

Why Call of Duty's greatest power fantasy leads to its most disturbing scenes
By Edge Staff published
Game History

How Worlds Adrift creator Bossa Studios uses technology to expand creative possibilities
By Edge Staff published
Interview

Brighton's Develop conference broadens its purview as virtual reality sets a new industry agenda
By Edge Staff published
News

Edge 289: How Capcom is rebuilding the world's greatest head-to-head game with Street Fighter V
By Edge Staff published
Feature
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