The Amazing Spider-Man review

Does whatever a Spider is... expected to do, and not a whole lot more

GamesRadar+ Verdict


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    Manhattan is back for the first time in years

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    Web Rush mode is a feature Spidey has needed for years

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    The simple fun of web swinging


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    Tries very little new

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    Boss fights incredibly bland

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    Will spoil the plot of the film

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Much like the Spider-Man films needed a transfusion of fresh blood to revitalize the franchise, Activision's Spider-Man games were ready for a renewal. After a couple of stiflingly linear (and thoroughly average) adventures, The Amazing Spider-Man (based off the movie of the same name) should have been Spidey’s triumphant homecoming – the first Spider-Man game in years to feature an open-world version of New York City. Instead, it's a repetitive adventure that’s barely saved from mediocrity by a couple of interesting concepts.

Taking place in the same world as the new film, the game is set a few weeks after the movie ends. (WARNING: See the movie first or else this game will spoil much of the film for you.) Thanks to Oscorp and some accidental help from Spider-Man, there's an outbreak of of animal men and a cross-species virus that's transforming the residents of New York into strange creatures. With the help of Curt Connors, Spidey has to save the city’s denizens, including his girlfriend Gwen Stacy.

Having the game occur after the film is a plus, since we’d rather not repeat Spider-Man’s origin all over again. But since the main problems of the film’s plot have been solved, we’re stuck fighting a loser squad instead of A-listers like the Lizard. That means we're resigned to trading punches with personality-free versions of villains like Scorpion and Rhino or battling even more bland robots. Seriously, has there ever been a more overused enemy in comic book games than the generic robot? At least the writing is helped by Spidey's mildly witty quips along with some clever cameos by Bruce Campbell and others.

The core gameplay of a Spider-Man game is hard to get wrong, especially with a developer like Beenox on the job. Amazing is the team's third Spidey game in as many years – and like Shattered Dimensions and Edge of Time, they stick closely to what Neversoft had pioneered in games like Spider-Man 2 and Ultimate Spider-Man. Spider-Man moves in all the ways we expected, swinging freely through the city, webbing up crooks and henchmen, sticking to walls, and generally doing whatever a spider can. His nimble movements are an amalgam of a dozen different approaches to Spidey – which is fine, just not all that new.

At least the combat changes things up compared with past titles, although it seems to crib from another very famous (non-Spidey) game. The flow of combat, with Spidey chaining punches and combos while dodging and countering with his Spider Sense, borrows very heavily from Batman's Arkham games. When standing in the very heavy shadow of the Bat, Spidey's fighting style can't help appearing the lesser of the two, even with quirky lucha libre moves to make Parker's more unique. It's imprecise compared to Arkham's genius approach to combat – and that complaint goes double for Amazing's stealth tactics, which tries hard to be like Batman and fails, lacking the precision to pull off little more than simply sticking an unsuspecting enemy to the ceiling. There's much Spidey can learn from Batman's stellar titles, but this poorly implemented and half-baked adoption ignores what makes Spidey great while trying to paste on a style that doesn't quite fit.

More info

DescriptionSpider-Man returns to the open world of Manhattan for the first time in years, but things aren't as fresh as they should be. While ultimately fun, the devs played it very safe, creating a game that (despite the nice visuals) feels very last gen.
Franchise nameSpider-man
UK franchise nameSpider-Man
Platform"PS Vita","Wii","PS3","Wii U","Xbox 360"
US censor rating"Teen","Teen","Teen","Teen","Teen"
UK censor rating"","","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
Henry Gilbert

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.