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After disastrous launch, Babylon's Fall devs want players' help to make a "better game experience"

Babylon's Fall
(Image credit: Square Enix)

Babylon’s Fall developer PlatinumGames has put out a survey and is asking players to provide feedback to "bring everyone an even better game experience" following its disappointing release earlier this month. 

Announced via the game's Twitter account, the survey (opens in new tab) features questions mainly about the action-RPG’s graphics. A quick look at the survey reveals some of the questions are centered around the general aesthetics of the game including players’ feelings towards character design, equipment design, enemy design, and the game’s "oil painting" visuals.  

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It’s possible that this feedback will be used to improve Babylon’s Fall after its lackluster PS5 and PC release. Releasing on March 3, 2022, Babylon's Fall was unfortunately not well received by critics or players, receiving a Metascore (opens in new tab) of 42 and a user score of 2.0. Over on Steam, it garnered a launch weekend concurrent player count peak of less than 1200 players.

This wouldn’t be the first time Babylon’s Fall players have been asked to provide feedback for the game, as back in October 2021 - before the game was officially released but after its closed beta - PlatinumGames once again took player feedback into account when it made changes to its graphics and art-style which, at the time, was difficult for some players to look at. 

If this is the first time you’re hearing about Babylon’s Fall, here’s what you need to know. Originally announced at E3 2018, during publisher Square Enix’s presentation, however, wasn’t actually seen again until E3 2021 where it resurfaced as a four-player live-service dungeon-crawler. 

Looking for another game to play following the release of Babylon’s Fall? Take a look at our best RPG games list for inspiration. 

Hope Bellingham
Hope Bellingham

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.