Ace Combat: Assault Horizon trailer stresses importance of staying fly, staying strong
Arcade flight shooter ramps up 'arcade' angle for pyrotechnic clip
Ace Combat: Assault Horizon, Namco's update to its long-running shooter series, is %26ndash; like its predecessors %26ndash; closer in tone to Star Fox than a flight sim. For this clip, though, the %26ldquo;this ain't your daddy's flight simulator!%26rdquo; positioning is kept to a minimum: with the year's biggest games being mainly tech-heavy military shooters, you'd be a damn fool not to play up the similarities between the new title and, say, some sort of warfare title in a modern setting, or perhaps a game about a field with battles on it. And Ace Combat: Assault Horizon may be loud, brash and wantonly destructive, but it's no damn fool: check the green-on-black titles, blood-on-lens damage effects and wealth of shots that could have come straight out of Infinity Ward's or DICE's latest.
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ace Combat: Assault Horizon launches October 11 %26ndash; right when the military-shooter hype is at fever pitch, and players, whipped into a competitive frenzy, will indiscriminately play anything where pulling the Right Trigger unleashes a cacophony of gunfire noises and makes onscreen explosions happen. That's not to say the title doesn't have its own tricks, of course: oddly enough, the game's main goal is the elimination of the %26ldquo;assault the horizon%26rdquo; sequences that typify the genre. The new %26ldquo;Close-Range Assault%26rdquo; mode, highlighted here, aims to eliminate lengthy periods of squinting into the distance, training your weapons on a single distant pixel %26ndash; you know, 90% of most combat flight-sims. Say what you will for this explosive clip %26ndash; the game sure looks to have nailed that element.
Aug 11, 2011
First review for Persona devs' new JRPG Metaphor: ReFantazio gives it the exact same score as Persona 5 Royal and confirms it's at least 80 hours long
"It might not be everyone's cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mind