When this preview was first published, it included an erroneous statement about Driveclub's release date. It has since been corrected and removed.

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  • MidianGTX - May 23, 2014 8:11 a.m.

    Urgh, "social". Goodbye DriveClub.
  • Cruddi - May 24, 2014 3:10 p.m.

    I feel the same way dude
  • usmovers_02 - May 22, 2014 1:13 p.m.

    Those screen shots are fine but all I see is a bunch of motion blur making it impossible to see the details.
  • Beoftw - May 22, 2014 10:26 a.m.

    How about some data on the driving mechanics, how raw the controls are, and how customizable the controls are? Because those are what matter in a racing game, and not just the sound and graphics.
  • Beoftw - May 22, 2014 10:28 a.m.

    Customizable the cars are*
  • Uncompetative - May 23, 2014 8:12 a.m.

    I'm going to be very cautious about this one and try it for free via PS+ just to see if simulation style driving is even an option. I currently play Forza Motorsport 5 (indeed, I only bought ONE because DriveClub got delayed) and I like using some assists. It would be nice to be able to mix players in different car classes with different assists and have them compete for moment by moment Kudos (e.g. Draft, Drift. Perfect Pass, Big Air, Clean Section - like Project Gotham Racing 3), rather than be obsessed with who came first, as that way you could join a long race late and just have to complete a certain number of laps - after all, if the tracks are really long it can find a quiet stretch of road to put you into a rolling start and avoid spawn-in-front accidents.
  • Uncompetative - May 22, 2014 10:21 a.m.

    Video of Indian track felt really boring. Also, 'Arcadey Simulation' discourages me from a purchase.
  • GrandTheftAuto - May 22, 2014 9:44 a.m.

    "Driveclub uses dynamic, real-time audio, meaning the sounds of the engine vary depending on which camera angle you're using, and your position in the car"...... Well no fking shit.. Isnt this the case with basically all racing games? The sound isnt the same when you turn the camera around the car, obviously.
  • Divine Paladin - May 22, 2014 1:49 p.m.

    It sounds different in that older games just used stock sounds and changed pitches and such when the camera angle changed. It sounds based on the preview that there's effectively a game engine that dynamically changes the car engine's audio output.

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