Marin's XCOM FPS reboot may look nothing like its top-down strategy ancestors,
but according to its developers there's a lot of the old XCOM still lurking
beneath its surface. Watch now as 2K explains why taking the franchise to
street level makes sense, and how it plans keep some of the series' elements
intact in this new developer diary.
“XCOM is a really beloved franchise, and it's
one that personally means a lot to me,” insists Jonathon Pelling, XCOM's lead
designer. “It's a game that I treasured years and years ago, so it's super
exciting to be able to come back and reinvigorate the franchise with a new
entry that really adheres to the tennets of what made the original game so
the genre swap, he adds: “Our telling of XCOM is an original story. It's about
experiencing the origins of this organization from a really zoomed in and
boots-on-the-ground perspective. We really wanted to make you feel like what it
was like to be one of the squadies in the original game, and not the
all-knowing top-down commando.”
or not you jive with 2K Marin's vision, it's clear the studio is intent on
honoring XCOM's roots. Being a business with bills to pay, it's also intent on
bringing new fans into the fold, and that means appealing modern console
players who – if we're being honest here – don't exactly line up in droves to
buy top-down turned-based strategy games. It's a tricky balance to strike, and
it will ultimately alienate more than a few XCOM die-hards. Still, isn't it
better to have a modified XCOM than no XCOM at all?
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