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			<title>GamesRadar - Too Human</title>
	    	<link>http://www.gamesradar.com/xbox360/too-human/g-2005138888000000020807</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
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    					<title>Too Human DLC, Sequels and Co-op  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-313012.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/313000/313012_1_hs.jpg" /&gt;&lt;br /&gt;Aimforthehead.co.uk writes: &amp;quot;According to a message board post on toohuman.net, a sequel to the Xbox 360 exclusive, Too Human, is currently in development. It seems that despite the mixed-reactions to the original, the trilogy will continue.
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 &lt;br&gt; The post also suggests that such sequels will tout a 4 player co-operative mode &amp;ndash; a feature that was initially hinted-at but never delivered..&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Apr 16, 2009
    							
    						
    					
    				
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    					<title>Too Human - Facts of Life... (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/videos/g-2005138888000000020807/v-2009010710456227088</link>
				    
				
				
				    
    				
				    
				    	<description>Too Human would be a severely underwhelming game even if it weren&#039;t for its ten-year-long development or its outspoken creator. Awkward combat, a braindead camera and a laundry list of bad design choices make this title plainly mediocre. There&#039;s a solid game buried beneath it all, and determined gamers may find something to like here, but everyone else should steer clear of Too Human.</description>
				    
				
				<category>video</category>
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    								Jan 7, 2009
    							
    						
    					
    				
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    					<title>GamesRadar's Anti-Awards 2008 (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/gamesradars-anti-awards-2008/a-2009010794820924059/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/01/Anti-Awards%202008/Least%20Heroic%20Superhero%20Games/102308_mkdcsupermoves_videopreview--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;Just a few weeks ago we celebrated the very best of 2008 with our Platinum Chalice Awards.Today though, we must temper our merriment with disdain and head-sagging shame, for these are the moments that truly made our stomachs turn. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Jan 7, 2009
    							
    						
    					
    				
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    					<title>Live: Mirror's Edge Less Popular Than Its Own Demo (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-254574.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/254000/254574_1_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;The demos of Mirror&#039;s Edge and Too Human had strong online showings in 2008, but the full versions failed to captivate Xbox Live users in the same way, according to Microsoft&#039;s annual rankings of top-played games.
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 &lt;br&gt; Larry &amp;quot;Major Nelson&amp;quot; Hryb posted the rankings to his blog on Sunday, showing that the Mirror&#039;s Edge demo was the 12th most popular game for Xbox Live members. Its full-game counterpart was nowhere to be seen on the top 20 list.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jan 5, 2009
    							
    						
    					
    				
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    					<title>IGN: Too Human Blog -  Happy Holidays (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-250651.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/250000/250651_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knight&#039;s Too Human Blog writes:
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;
 &lt;br&gt; Changes are coming! In the New Year this blog will see some changes and will cease being an exclusive Too Human blog. As well as updates on Too Human, we will be using this blog as a source of general information about Silicon Knights. This is why it is called the Silicon Knights blog. happy
 &lt;br&gt; 
 &lt;br&gt; Since the last update, we have updated the Silicon Knights Website, with more additions to come. The Too Human Sound Track was released and sales of Too Human have been steady. happy We appreciate all the dedicated fans who wrote and told us how much they like Too Human. We would like to give a special nod to some of hard core Too Human fans who have put more than 600+ hrs into the game. Many of those players visit Too Human.net, if you are looking for others who also liked Too Human, do not hesitate to visit.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Dec 24, 2008
    							
    						
    					
    				
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    					<title>Too Human Soundtrack Released (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-236271.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/236000/236271_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights has just announced that the Too Human soundtrack is now available for purchase. This haunting musical CD, which was just nominated for &amp;quot;Best Original Video Game Score&amp;quot; by the Hollywood Music Awards, features tracks from the game, such as Relic, Path to Attrition, The World Tree and Gods and Chaos, along with sixteen other harmonic tracks. All the music was originally scored by...&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Nov 25, 2008
    							
    						
    					
    				
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    					<title>Silicon Knights Less Human, 26 Staff Cut  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-210860.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/210000/210860_1_hs.jpg" /&gt;&lt;br /&gt;Recently, news that a development studio has laid off workers ends with said developer ending up looking for a new sugar daddy, but spokeswoman Susan Lusty Of Silicon Knights assures us that their culling season is only due to the traditional cycle all developers go through after the launch of a title.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Oct 7, 2008
    							
    						
    					
    				
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    					<title>Molyneaux Doesn't Like Too Human (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-200600.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/200000/200600_1_hs.jpg" /&gt;&lt;br /&gt;Always a vocal person, Peter Molyneaux recently talked about the games he is looking forward to this year, noting, in particular, Too Human, which he felt to be &amp;quot;slightly off&amp;quot;, noting that he would have done things differently if he were in charge.
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 &lt;br&gt; &amp;quot;It has some gems in there, but they&#039;re hard to find,&amp;quot; he said. &amp;quot;I quite like the combat and felt it was accessible, but I just&amp;hellip; If I got my hands on the game, I&#039;d rip out a few of the things they did and just concentrate on the core.&amp;quot;
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 &lt;br&gt; &amp;quot;It just slightly forgot about what it was trying to be,&amp;quot; Molyneaux continued. &amp;quot;In a way, it tried to be something it was not. It felt - and again, I thought it did some things really well - that there was something slightly off about it. I&#039;m sure that Dennis Dyack is going to come and kill me now!&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 17, 2008
    							
    						
    					
    				
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    					<title>How modern gaming has made us into wimpy gamers (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/how-modern-gaming-has-made-us-into-wimpy-gamers/a-2008091692920350041/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/09/Wimpy%20Modern%20Gaming/wimps_blog--article_blog_image.jpg" /&gt;&lt;br /&gt;Think you&#039;re hardcore? By current standards you might be. But you&#039;re still a noob. Here&#039;s why. ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 16, 2008
    							
    						
    					
    				
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    					<title>Too Human update fixes connectivity, nothing else (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-195140.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/195000/195140_1_hs.jpg" /&gt;&lt;br /&gt;Joystiq turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, they immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. They also thought the menu screen loaded faster, but that is all apparently just in their heads.
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 &lt;br&gt; In a forum post this morning, Silicon Knights president Denis Dyack revealed that the update &amp;quot;fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes.&amp;quot; Better luck next time.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 7, 2008
    							
    						
    					
    				
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    					<title>CliffyB Defends Too Human from Critics (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-192115.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/192000/192115_2_hs.jpg" /&gt;&lt;br /&gt;After so much hype and so many years in development, many were surprised by the lackluster critical reception for Silicon Knights&#039; Too Human. Count among the surprised Epic Games&#039; Cliff &amp;quot;Don&#039;t call me CliffyB anymore&amp;quot; Bleszinski, who defended the game from its harshest critics in a recent Giant Bomb reader review.
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 &lt;br&gt; Bleszinski says he found the game more engrossing than either BioShock or Call of Duty 4, pouring 16 straight hours into it on his first sit down and readying for a second playthrough after a 42-hour quest. While admitting that the story &amp;quot;isn&#039;t God&#039;s gift to writing,&amp;quot; Bleszinski still insists it compares favorably to a lot of other video games. His main beef, though, is with critics who derided the game&#039;s combat as too simple simply because they weren&#039;t willing to delve into what Bleszinski sees as some complex strategic depth. &amp;quot;It will require some attention to learn,&amp;quot; he warns, &amp;quot;If this is too much to ask, do not fret. There is always the Wii.&amp;quot; Ouch!&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 1, 2008
    							
    						
    					
    				
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    					<title>Too Human Tops Rental Charts, Microsoft &quot;Pleased&quot; By North American Sales (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-191999.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/191000/191999_1_hs.jpg" /&gt;&lt;br /&gt;Endsights writes:
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 &lt;br&gt; &amp;quot;For those of you that enjoyed Too Human but were worried that you wouldn&#039;t be receiving a sequel, there is some hope.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 1, 2008
    							
    						
    					
    				
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    					<title>Xbox Live Marketplace Update: Monday 1st September 2008 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-191940.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/191000/191940_1_hs.jpg" /&gt;&lt;br /&gt;Console Monster writes: &amp;quot;Pinch, punch it&#039;s the first of the month and there&#039;s some punching involved in the FaceBreaker theme out today. There&#039;s also a Gears of War 2 video and Too Human gamer themes. Here is the full Xbox Live Marketplace update for Monday 1st September 2008:
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 &lt;br&gt; Name: E3 2008: Gears of War 2 Reception - Video
 &lt;br&gt; Price: Free
 &lt;br&gt; Availability: All Xbox Live Regions except Germany
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 &lt;br&gt; Name: FaceBreaker Character Montage Theme
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: All Xbox Live Regions
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 &lt;br&gt; Name: Too Human Gamer Themes Set 8 - Heroes Game Theme
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: All Xbox Live Regions...&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Sep 1, 2008
    							
    						
    					
    				
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    					<title> One-Liner: Silicon Knights Dev On How Little We Know   (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-190939.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/190000/190939_1_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;Too Human&amp;quot; art director Carman Dix, answers MTV Multiplayer&#039;s question about what it&#039;s been like to work on the recently released Xbox 360 action RPG.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 29, 2008
    							
    						
    					
    				
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    					<title>Too Human now available for Europeans (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-190747.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/190000/190747_1_hs.jpg" /&gt;&lt;br /&gt;Too Human has received mixed responses from US players, with it being a title that you&#039;ll either love or hate. Silicon Knight&#039;s action/role playing game is now available for Europeans. Will it garner a similar reaction in this territory?&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 29, 2008
    							
    						
    					
    				
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    					<title>6 Things That Would Of Made Too Human A Great Game (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-188820.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/188000/188820_1_hs.jpg" /&gt;&lt;br /&gt;Addict Gaming Writes &amp;quot;A Manual Camera System (Similar To The Force Unleashed&#039;s)
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 &lt;br&gt; The one thing that really gets on my nerves in Too Human is the awful, random camera system that does deliver on a cinematic appearance, but adds pointless difficulty into the game just because you can&#039;t see your enemy. If they removed the awkward analogue stick sword control and just but a bog standard camera system into the game, we would of had a much more enjoyable game.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 24, 2008
    							
    						
    					
    				
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    					<title>Kevin Pereira Defends Too Human to Internet Fanboys (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-187042.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/187000/187042_1_hs.jpg" /&gt;&lt;br /&gt;Just a few moments ago Kevin Pereira, host of G4 television program &amp;quot;Attack of the Show&amp;quot;, posted a home video on his personal blog defending today&#039;s Xbox 360 release Too Human to all the internet fanboys and blasting GameSpot.
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 &lt;br&gt; &amp;quot;Here&#039;s to some late night whining! Enjoy this one-take-grammar-hacked emotional roller coaster. Also, come on Gamespot.&amp;quot; is how Kevin described the video below in his own words. Check it out and stay tuned for more on Too Human and why the internet haters are ridiculously wrong.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 20, 2008
    							
    						
    					
    				
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    					<title>Dyack is All Too Human (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186189.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186189_1_hs.jpg" /&gt;&lt;br /&gt;SPOnG recently caught up with Silicon Knights founder and director, Denis Dyack - game director of Too Human, arguably one of the biggest Xbox 360 games of 2008 and a title that many seem to think has been stuck somewhere in &#039;development hell&#039; since the original PlayStation era of the late 1990s.
 &lt;br&gt; 
 &lt;br&gt; While, like many, SPOnG can&#039;t wait to get stuck into his game. Dyack was, if anything, way too sensitive over any perceived criticisms and - as expected - outspoken in his criticism of &#039;the preview process&#039; in the games industry and the machinations of fan debates in open forums such as NeoGAF.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;The whole idea that this game has been in development for over ten years is just a complete myth,&amp;quot; Dyack told SPOnG. &amp;quot;We have tried to say that for the last four years, but nobody seems to want to listen, so you would a service to everyone by saying that, once we hooked up with Microsoft and started collaborating is when the REAL development of Too Human +started.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Xbox Live Marketplace Update: Tuesday 19th August 2008 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186223.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186223_1_hs.jpg" /&gt;&lt;br /&gt;Console Monster writes: &amp;quot;Today&#039;s Xbox Live Marketplace update sees the release of arguably one of the most well-known Duran Duran songs: Rio as well as Girls on Film for Rock Band. There&#039;s also themes, video diaries, trailers and music videos to keep you occupied till the Star Wars: The Force Unleashed demo this Thursday. Here is the full update for Tuesday 19th August 2008:
 &lt;br&gt; 
 &lt;br&gt; Name: Too Human Gamer Themes Set 6 - Concept 1
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: All Xbox Live Regions
 &lt;br&gt; 
 &lt;br&gt; Name: Too Human Gamer Themes Set 5 - Classes
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: All Xbox Live Regions
 &lt;br&gt; 
 &lt;br&gt; Name: Too Human Video Diary #5
 &lt;br&gt; Price: Free
 &lt;br&gt; Availability: All Xbox Live Regions...&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Too Human Character Migration Clarified News (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186157.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186157_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights&#039; Denis Dyack confirms to TVG how players will be continuing their Too Human story in the future instalments...&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Too Human (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/review/too-human/a-20080819142243956047/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Bulk%20Viewers/360/2008-08-13/b_c_Scene01_3542426--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;A decent online RPG or dungeon crawler is still something of a holy grail for the 360 &amp;#8211; and consoles in general for that matter. So our hopes for Too Human have been understandably high. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>review</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Dyack: Too Human haters &quot;just don't get it&quot; (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186128.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186128_1_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;The people who don&#039;t like it generally just don&#039;t get it,&amp;quot; Dyack tells OXM.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;And it&#039;s because we&#039;ve created something so innovative and different,&amp;quot; he explains. &amp;quot;It&#039;s ironic, it just shows that human nature of if you don&#039;t understand something, you immediately attack it. It&#039;s pretty interesting in that regard.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Too Human trilogy 'very exciting', says Microsoft (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186045.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186045_1_hs.jpg" /&gt;&lt;br /&gt;MCV: Microsoft has confirmed that it is committed to releasing a trilogy of Too Human games &amp;ndash; and compared the narrative pull of the story to Star Wars and Lord Of The Rings.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Dyack says talk of PC Too Human is &quot;not true&quot; (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186007.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186007_1_hs.jpg" /&gt;&lt;br /&gt;Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that no PC version of Too Human is currently in the works, despite talk to the contrary.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Dyack confirms work &quot;underway&quot; on Too Human 2 and 3 as well as &quot;other games in the pipe&quot; (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186001.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186001_1_hs.jpg" /&gt;&lt;br /&gt;Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that work has begun on both a second and third Too Human game, as well as revealing new, unannounced projects in the works at the Canadian developer.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title> Dyack: I posted on NeoGAF because it's &quot;the worst forum&quot; (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-186003.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/186000/186003_1_hs.jpg" /&gt;&lt;br /&gt;Speaking to VG247, Silicon Knights boss Denis Dyack has spoken out about his public feud with NeoGAF, saying that he wanted to make an example of the effects of negative forums and picked the site because he considers it to be &amp;quot;the worst&amp;quot; of its kind.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 19, 2008
    							
    						
    					
    				
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    					<title>Dyack: Gamers Think Hyped Games Will Cure Cancer (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-185604.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/185000/185604_1_hs.jpg" /&gt;&lt;br /&gt;Speaking to VideoGamer.com at a press event in London last week, Silicon Knights boss Denis Dyack has revealed that some gamers often have ridiculous expectations of games.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;Some games get so hyped up, gamers actually believe that when they get this game it&#039;s going to cure cancer,&amp;quot; stated Dyack. &amp;quot;So actually releasing a demo brings everyone back down to earth. But with Too Human it was just so skewed across the board, we had to say hey this is our new game, it works really well, it&#039;s really different, it&#039;s a genre bender, and we felt we had to release a demo or we were dead. So far it looks like to be the right choice in this case.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 18, 2008
    							
    						
    					
    				
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    					<title>Too Human 2 to take less time (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-185627.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/185000/185627_1_hs.jpg" /&gt;&lt;br /&gt;Denis Dyack reveals that &amp;quot;There won&#039;t be any more engine re-writes or anything like that&amp;quot;.
 &lt;br&gt; 
 &lt;br&gt; Too Human has had a troubled development, but it will finally arrive in the UK on August 29 (August 19 in the US). This is all well and good, but what about the next two games in the planned trilogy? Speaking to VideoGamer.com at a recent press event in London Dyack confirmed that the plan is still to make a trilogy of games and that the next game won&#039;t take so long to complete.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;It&#039;s certainly going to be faster than the first game. The whole idea of doing the trilogy was it was meant for the 360. Plans are still on track, nothing has changed.&amp;quot; stated Dyack. &amp;quot;We&#039;re not announcing anything on the second or third game here. We&#039;re here to talk about the first. But people should be fairly happy at the development process from here on in. There won&#039;t be any more engine re-writes or anything like that. So it should be a lot smoother waters.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 18, 2008
    							
    						
    					
    				
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    					<title>New Game Releases for the Week of August 17, 2008 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-184991.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/184000/184991_1_hs.jpg" /&gt;&lt;br /&gt;Gamerdeals.net writes:
 &lt;br&gt; 
 &lt;br&gt; The highlights this week include Too Human for Xbox 360 and Ratchet &amp;amp; Clank Future: Quest for Booty on PS3.
 &lt;br&gt; 
 &lt;br&gt; Check out the full list of new video game releases (USA) for the week of August 17, 2008 on Xbox 360, PlayStation 3, Nintendo Wii, Sony PS2, PSP, Nintendo DS, and PC!&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 16, 2008
    							
    						
    					
    				
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    					<title>Too Human - The Villains of Too Human: Grndl (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/videos/g-2005138888000000020807/v-20080815144158589031</link>
				    
				
				
				    
    				
				    
				    	<description>Too Human would be a severely underwhelming game even if it weren&#039;t for its ten-year-long development or its outspoken creator. Awkward combat, a braindead camera and a laundry list of bad design choices make this title plainly mediocre. There&#039;s a solid game buried beneath it all, and determined gamers may find something to like here, but everyone else should steer clear of Too Human.</description>
				    
				
				<category>video</category>
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    								Aug 15, 2008
    							
    						
    					
    				
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    					<title>Gamefly Charts: Too Human on Top (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-184483.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/184000/184483_2_hs.jpg" /&gt;&lt;br /&gt;For the week of August 15, 2008, Too Human takes the top spot on the cross-platform Gamefly Top Ten &#039;Most Queued&#039; list.  Following close behind is SoulCalibur IV (PS3/Xbox 360).  Mario Super Sluggers is at the top of the Nintendo Wii Queue as well...
 &lt;br&gt; 
 &lt;br&gt; Queue up the complete Gamefly Top 10 most requested lists:&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Aug 15, 2008
    							
    						
    					
    				
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   						<title>Too Human (Screenshots)</title>
    				
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/screenshots/g-2005138888000000020807</link>
				    
				
				
				    
    				
				    
				    	<description></description>
				    
				
				<category>screenshot</category>
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    								Aug 13, 2008
    							
    						
    					
    				
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    					<title>Too Human - Combo Gameplay (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/videos/g-2005138888000000020807/v-20080811125015937055</link>
				    
				
				
				    
    				
				    
				    	<description>Too Human would be a severely underwhelming game even if it weren&#039;t for its ten-year-long development or its outspoken creator. Awkward combat, a braindead camera and a laundry list of bad design choices make this title plainly mediocre. There&#039;s a solid game buried beneath it all, and determined gamers may find something to like here, but everyone else should steer clear of Too Human.</description>
				    
				
				<category>video</category>
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    								Aug 11, 2008
    							
    						
    					
    				
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    					<title>Rumor:Too Human Pre-Orders over 1 Million (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-181529.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/181000/181529_1_hs.jpg" /&gt;&lt;br /&gt;Looks like Denis Dyack is well on his way to being redeemed in the eyes of gamers everywhere, w/ Too Human having the most Demo downloads of any game this gen and now with a rumored 1 million+ Pre-Orders for the game Too Human is set to sell huge when it releases.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Aug 8, 2008
    							
    						
    					
    				
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    					<title>Dyack: Too Human is up to 80 hours long (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-181179.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/181000/181179_1_hs.jpg" /&gt;&lt;br /&gt;Speaking with Kiziko, Silicon Knights&#039; controversial commander in chief, Dennis Dyack, revealed that if you want to reach level fifty in Too Human, the game can be anywhere from 50 to 80 hours in length.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Aug 7, 2008
    							
    						
    					
    				
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    					<title>Too Human demo hits 1 million downloads (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-179823.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/179000/179823_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights boss Denis Dyack has confirmed to VG247 that the Too Human demo has now been downloaded over 1 million times.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Aug 5, 2008
    							
    						
    					
    				
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    					<title>Worlds of Too Human (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-20080801151241831097/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%204%20-%20World%20Serpent/Art/Finished/n_Scene01_0101934#1--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.&lt;/p&gt;

&lt;p&gt;Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Aug 1, 2008
    							
    						
    					
    				
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    					<title>Too Human Demo Most Downloaded Action Demo Yet (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-177742.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/177000/177742_1_hs.jpg" /&gt;&lt;br /&gt;Microsoft has just announced that Xbox Live demo downloads of Too Human have passed the 900,000 mark. According to Microsoft, this makes it the most downloaded action demo on the Xbox Live Marketplace.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jul 31, 2008
    							
    						
    					
    				
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    					<title>Too Human Goes Gold (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-177747.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/177000/177747_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights has announced that their long-awaited title, Too Human, has finally gone gold and will be available for sale this August.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 31, 2008
    							
    						
    					
    				
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    					<title>Microsoft confirms Too Human Euro date (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-175258.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/175000/175258_1_hs.jpg" /&gt;&lt;br /&gt;Microsoft has confirmed that Silicon Knights&#039; long, long-coming bruiser Too Human will be out in Europe on August 29 - a week behind the States.
 &lt;br&gt; 
 &lt;br&gt; Impatient Americans can get at the 360-exclusive actioner on August 19, after over eight years of planning and development at the Canadian studio (it was originally planned for the PlayStation... yes, the first one).&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jul 25, 2008
    							
    						
    					
    				
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    					<title>Dyack: Press Too Hasty in Judging Too Human (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-174803.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/174000/174803_1_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;Denis Dyack gives us his insight on what some of the press has said about Silicon Knights&#039; Too Human. It&#039;s widely known that the game got some negative press during the back end of June, so with that, we thought it would be good to see what Denis thought about it all.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jul 24, 2008
    							
    						
    					
    				
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    					<title>Too Human Demo: All Classes Unlocked - &quot;I was uncertain at first . . . but now, it's grown on me.&quot; (XboxOZ360) (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-174169.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/174000/174169_1_hs.jpg" /&gt;&lt;br /&gt;What the heck... ALL CLASSES?
 &lt;br&gt; 
 &lt;br&gt; Okay so I&#039;m in the camp that was not sure about the game when I started playing. But after replaying it and getting used to its controls and camera, I&#039;ve spent several hours loving it... particularly since I learnt to unlock ALL THE CLASSES in the demo.
 &lt;br&gt; 
 &lt;br&gt; I was immensely disappointed when I initially loaded the demo that I couldn&#039;t play as all the classes. But armed with the knowledge that Silicon Knights has a penchant for hiding secrets a plenty in their titles, along with Denis Dyack dropping heavy hints over at Gamespot, I decided to hit Google to see what I was missing...
 &lt;br&gt; 
 &lt;br&gt; The cheeky buggers at Silicon Knights had inserted an Easter Egg to unlock ALL CLASSES in the demo!
 &lt;br&gt; 
 &lt;br&gt; We&#039;ve placed Dimascus&#039; instructional video at the bottom of the page... but if you&#039;d prefer a layman&#039;s guide in the most straightforward of ten steps, look right below...&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jul 23, 2008
    							
    						
    					
    				
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    					<title>Peter Molyneux: 'I feel sorry for Denis Dyack' (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-174106.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/174000/174106_1_hs.jpg" /&gt;&lt;br /&gt;Legendary head of Lionhead Studios Peter Molyneux has said he feels sorry for Denis Dyack, the developer of upcoming Xbox 360 exclusive Too Human.
 &lt;br&gt; 
 &lt;br&gt; He told VideoGamer.com: &amp;quot;I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few years ago. Everyone got on the bandwagon of saying things about Too Human. Now I&#039;ve played it and, you know, it&#039;s a good game. It doesn&#039;t deserve a lot of that harsh criticism. But as soon as something starts it&#039;s very hard to turn the tide and pull it back again. Unless you&#039;ve got something in your back pocket to say &amp;quot;Ahaa, but what about this?&amp;quot; then it&#039;s really really tough.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 23, 2008
    							
    						
    					
    				
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    					<title>Too Human DLC a Possibility (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-173725.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/173000/173725_1_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;While developing games for Xbox 360, developers not only have to think about the core game, but also ways to keep the game going once consumers have completed it. Games such as Oblivion have had their replay value increased with DLC, and it seems Denis Dyack, CEO of Silicon Knights, is a fan of the whole downloadable content scene.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 22, 2008
    							
    						
    					
    				
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    					<title>Too Human Did Not Take Ten Years (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-173683.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/173000/173683_1_hs.jpg" /&gt;&lt;br /&gt;&amp;quot;Too Human&#039;s release on the Xbox 360 is edging closer and closer and with that, TGR sat down with Silicon Knights CEO Denis Dyack at this year&#039;s E3 to talk about the upcoming release of Too Human. One assumption that everyone makes in regards of Too Human is how long it took to develop, starting on the Playstation 1 and finishing up on the Xbox 360 with ten years of development time. We thought it was about time we got to the bottom of this and asked Denis himself.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 22, 2008
    							
    						
    					
    				
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    					<title>Denis Dyack in London on August 5 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-173633.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/173000/173633_1_hs.jpg" /&gt;&lt;br /&gt;Microsoft just confirmed that Silicon Knights boss Denis Dyack is to be in London on August 5 as part of the Too Human launch period.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 22, 2008
    							
    						
    					
    				
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    					<title>Too Human Reclassified MA 15+ To M, PC Version Hinted At? (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-173145.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/173000/173145_1_hs.jpg" /&gt;&lt;br /&gt;Kotaku writes: &amp;quot;The OFLC&#039;s classification database is packed full of surprises, both sad and delightful. The most recent of these was not one, but two ratings for Silicon Knights&#039; Too Human. Why would a game get two (or more) ratings? Most of the time it&#039;s because a game is released on multiple platforms, but not simultaneously, so the later release has to be classified separately.
 &lt;br&gt; 
 &lt;br&gt; However, this is not the case for the Xbox 360-only Too Human.
 &lt;br&gt; 
 &lt;br&gt; 1) Australia has the same version of Too Human as everyone else;
 &lt;br&gt; 2) The OFLC classified two versions of the game, with the M-rated one sent to retail and;
 &lt;br&gt; 3) Both entries are marked &amp;quot;Multi Platform&amp;quot;. Does this mean a PC version is on the way?&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 21, 2008
    							
    						
    					
    				
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    					<title>Too Human Achievements Revealed (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-172496.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/172000/172496_1_hs.jpg" /&gt;&lt;br /&gt;The achievements for the upcoming Silicon Knights title, Too Human, have been revealed by Xbox360achievements.org.  There are a total of 50 achievements for 1000 points with a total of 21 secret achievements.  There&#039;s achievements for reaching certain levels, up to the max of level 50, as well as achievements for finding loot and killing enemies.  For the full list of achievements, hit the jump.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 19, 2008
    							
    						
    					
    				
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    					<title>Trick to unlock Berserker and Commando in Too Human Demo by Karl Phillips (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-172092.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/172000/172092_1_hs.jpg" /&gt;&lt;br /&gt;Karl Phillips writes, &amp;quot;Accidentally leaving my XBOX360 unplugged from my power outlet, my internal clock was wiped clean and my date and time were reverted back to the XBOX360&#039;s launch date.  Without realizing this, I fired up the Too Human demo without signing into XBOX Live only to see both the Berserker and Commando classes were unlocked for use.  It seems as long as the date remains 11-22-2005, those classes will be unlocked.  Look on for screenshots of these classes unlocked&amp;hellip;&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 18, 2008
    							
    						
    					
    				
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    					<title>Worlds of Too Human (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-20080717101612552001/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%203%20-%20Ice%20Forests/neal_Shot_0040934--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.&lt;/p&gt;&lt;p&gt;Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. Machines threaten to eradicate all humans, but only by reaping our ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 17, 2008
    							
    						
    					
    				
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    					<title>Microsoft, Dyack: &quot;Ecstatic&quot; at Too Human Demo Response (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-171170.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/171000/171170_1_hs.jpg" /&gt;&lt;br /&gt;TheGameReviews.com got the chance to sit down with Silicon Knights CEO, Denis Dyack, to talk about their upcoming Xbox 360 exclusive, Too Human. One of the questions posed by TheGameReviews.com asked how the response has been to the Too Human demo that was released on Xbox Live to the general public this Monday to which he responded, by saying he is &amp;quot;ecstatic&amp;quot; about the response Too Human has had. He didn&#039;t give any specific numbers, but did ensure us that the demo has been downloaded &amp;quot;a lot.&amp;quot;
 &lt;br&gt; 
 &lt;br&gt; You can find our Too Human demo impressions here at TheGameReviews.com very soon, but to give you a hint, we liked it. Be sure to check back to TheGameReviews.com for the full Denis Dyack Interview coming very soon.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 17, 2008
    							
    						
    					
    				
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    					<title>Post-Microsoft Conference Xbox Live Marketplace Update (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-169639.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/169000/169639_1_hs.jpg" /&gt;&lt;br /&gt;Console Monster writes: &amp;quot;Microsoft&#039;s E3 press conference has come to an end and to celebrate; there is new content on the Xbox Live Marketplace. Here is the full list:
 &lt;br&gt; 
 &lt;br&gt; Name: Fallout 3 E3 Trailer
 &lt;br&gt; Price: Free
 &lt;br&gt; Availability: All Xbox Live Regions
 &lt;br&gt; 
 &lt;br&gt; Name: Too Human Gamer Pics Set 1
 &lt;br&gt; Price: 80 Microsoft Points
 &lt;br&gt; Availability: All Xbox Live Regions
 &lt;br&gt; 
 &lt;br&gt; Name: Too Human Battlecry Trailer
 &lt;br&gt; Price: Free
 &lt;br&gt; Availability: All Xbox Live Regions
 &lt;br&gt; 
 &lt;br&gt; Name: Too Human Skill Tree: Human Skills Trailer
 &lt;br&gt; Price: Free
 &lt;br&gt; Availability: All Xbox Live Regions...&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 14, 2008
    							
    						
    					
    				
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    					<title>Too Human Demo Is Out On Xbox Live Marketplace (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-169221.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/169000/169221_1_hs.jpg" /&gt;&lt;br /&gt;Too Human Demo is out on Xbox Live Marketplace, the demo is free and the size of demo is 1.09 GB and is rated T for Teen.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 14, 2008
    							
    						
    					
    				
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    					<title>Too Human demo will release at 6.00pm Monday (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-168381.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/168000/168381_1_hs.jpg" /&gt;&lt;br /&gt;VG247: Microsoft just put out a press release saying the Too Human demo will hit Live at 6.00pm, UK time, on Monday.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 11, 2008
    							
    						
    					
    				
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    					<title>Gaming's most repellent anti-babes (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/gamings-most-repellent-anti-babes/a-2008071012115421032/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/07/Anti%20Babes/Ma--article_blog_image.jpg" /&gt;&lt;br /&gt;After a week of eye-popping sexy lady types, we thought it was only fair that we should give some exposure to a few of God&#039;s burnt cookies. ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 11, 2008
    							
    						
    					
    				
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    					<title>Xbox LIVE is Bringing Home E3 2008 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-167964.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/167000/167964_1_hs.jpg" /&gt;&lt;br /&gt;Starting Monday, July 14th, Microsoft is going to bring E3 to the masses again this year, with their E3 2008 coverage on E3 Bringing It Home, including exclusive content and daily updates. Read the full press release, at GameVortex.com.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 10, 2008
    							
    						
    					
    				
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    					<title>Too Human Demo Finally Coming (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-167860.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/167000/167860_1_hs.jpg" /&gt;&lt;br /&gt;IGN Writes: 
 &lt;br&gt; 
 &lt;br&gt; Microsoft has announced that its &amp;quot;Bringing it Home&amp;quot; E3 initiative will start up this year on July 14. Through Xbox Live, gamers will be able to download various content from E3, including game trailers, news from the show floor, interviews, gamerpics, themes and demos.
 &lt;br&gt; 
 &lt;br&gt; This will include the long awaited Too Human demo that Silicon Knights has promised would come out before the game&#039;s launch this August. Keep your Xbox 360 hooked up to a high-speed internet connection and be on the lookout for your first chance to try out Too Human.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 10, 2008
    							
    						
    					
    				
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    					<title>Giving voice to the gods (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/giving-voice-to-the-gods/a-2008071012477843010/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Talent%20Feature/Characters/Headshots_Mirmir_2--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;What does a god sound like? What about a demon... or a severed head?&lt;/p&gt;&lt;p&gt;These seem like random and bizarre questions to most of us, but to the men and women who create videogames, they are of crucial importance. Moreover, they must be answered. Imagining a fictional universe in your head or in a sketchbook is one thing; transforming those fantastical worlds and characters into something that others can experience - and fully believe - is ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 10, 2008
    							
    						
    					
    				
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    					<title>Dyack: Unmanaged Forums Are Hurting the Industry (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-165186.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/165000/165186_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights president Denis Dyack has explained his recent comments on the popular NeoGaf forums in which he called out members of the forum who he felt had been unfairly criticising his new game, Too Human.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;I was basically calling out people who had no way of assessing the game,&amp;quot; Dyack said. &amp;quot;All I wanted to point out to people is that this is so ridiculous.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 4, 2008
    							
    						
    					
    				
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    					<title>Worlds of Too Human (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-200807031002264043/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%202%20-%20Hall%20of%20Heroes/vlcsnap-00001--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.&lt;/p&gt;

&lt;p&gt;Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 3, 2008
    							
    						
    					
    				
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    					<title>'Diablo III' Producer Plays Down 'Too Human' Comparisons (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-163761.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/163000/163761_2_hs.jpg" /&gt;&lt;br /&gt;MTV Multiplayer writes:
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;Both recent and early impressions of Silicon Knights&#039; &amp;quot;Too Human&amp;quot; have said that the upcoming Xbox 360 title&#039;s loot, skill tree and combat systems are similar to that of past &amp;quot;Diablo&amp;quot; titles. Some previews even proclaimed that &amp;quot;Too Human&amp;quot; is &amp;quot;Diablo III&amp;quot; before the Blizzard game was even announced.
 &lt;br&gt; 
 &lt;br&gt; While in Paris this past weekend, I asked &amp;quot;Diablo III&amp;quot; lead producer Keith Lee what his reaction was to these comparisons to &amp;quot;Too Human.&amp;quot;
 &lt;br&gt; 
 &lt;br&gt; He denied having heard much about it...&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 1, 2008
    							
    						
    					
    				
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    					<title>Special Agent in Too Human (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-163586.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/163000/163586_1_hs.jpg" /&gt;&lt;br /&gt;XBK is really looking forward to this game Too Human, because of the variations of weapons and gameplay. They took it to the limit with this Golden eye 007 weapon known as the &amp;quot;KLOBB&amp;quot;. The gun from the Nintendo 64 shooter was named in honor of Nintendo&#039;s Ken Lobb, who is now Creative Director of Microsoft Game Studios, working closely with Silicon Knights on Too Human.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    								Jul 1, 2008
    							
    						
    					
    				
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    					<title>Too Human: "The worst game I've played in the last five years" (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-163582.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/163000/163582_1_hs.jpg" /&gt;&lt;br /&gt;Oh diggedy dear. Following yesterday&#039;s Wired revelation that Silicon Knights action-RPG Too Human was a meagre ten hours long, a poster on the Eurogamer forum, who also claims to have finished the game, has issued a withering broadside, claiming it&#039;s, essentially, terrible.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jul 1, 2008
    							
    						
    					
    				
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    					<title>Too Human is 10 hours long, "isn't for everyone" (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-163245.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/163000/163245_1_hs.jpg" /&gt;&lt;br /&gt;Wired&#039;s finished Too Human and apparently it only took ten hours from beginning to end.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 30, 2008
    							
    						
    					
    				
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    					<title>Denis Dyack - Are You For Or Against Too Human? (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-161492.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/161000/161492_1_hs.jpg" /&gt;&lt;br /&gt;Denis Dyack, the big boss over at Silicon Knights has recently laid down the gauntlet and is now asking gamers whether or not they are &amp;quot;For&amp;quot; or &amp;quot;Against&amp;quot; upcoming RPG/action adventure game, Too Human.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 25, 2008
    							
    						
    					
    				
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    					<title>Worlds of Too Human (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/worlds-of-too-human/a-20080619132540826098/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Everything%20Else/Worlds%20Features/Part%201%20-%20Aesir/TH_environment_016--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;The worlds of Too Human are as tricky to describe as the game itself. Based in two very distinct and different genres - sci-fi cyberpunk and Norse mythology, of all things - the setting promises to be one that players have never, ever visited or experienced before. We&#039;ve asked the developers to give us - and you - an exclusive, in-depth tour into the game&#039;s world and into their imaginations. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 19, 2008
    							
    						
    					
    				
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    					<title>Microsoft NZ predicts Too Human will out-sell Ninja Gaiden 2 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-157627.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/157000/157627_1_hs.jpg" /&gt;&lt;br /&gt;Geekpulp writes &amp;quot;Two exclusive titles to be released with in the space of three (possibly two) months of each other, the close timing of each release means that the sale of one can potentially canabilize the market of the other. Product Marketing Manager for Xbox, Tom Hunt, believes that Ninja Gaiden 2 will be out sold by Too Human.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 15, 2008
    							
    						
    					
    				
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    					<title>Too Human: 'only two crash bugs left' (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-157514.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/157000/157514_1_hs.jpg" /&gt;&lt;br /&gt;CVG writes: 360-exclusive bruiser Too Human is just &amp;quot;days way&amp;quot; from reaching that ever elusive &#039;gold&#039; status, ending a development journey that&#039;s lasted since the PSone days.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 14, 2008
    							
    						
    					
    				
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    					<title>Shane Kim: 360 Predicitions for 2008 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-157130.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/157000/157130_1_hs.png" /&gt;&lt;br /&gt;Microsoft&#039;s Shane Kim has suggested that the 360&#039;s gaming line-up for 2008 could surpass last year&#039;s success. Kim stated this year&#039;s line up is &amp;quot;just as strong, if not stronger&amp;quot; than last year&#039;s&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 13, 2008
    							
    						
    					
    				
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    					<title>Too Human Retail Pre-Order Details (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-154167.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/154000/154167_1_hs.jpg" /&gt;&lt;br /&gt;Gamerscore Blog writes:
 &lt;br&gt; 
 &lt;br&gt; Too Human is an action/RPG game set in a futuristic world based on Norse mythology.
 &lt;br&gt; 
 &lt;br&gt; The game ships to North America on August 19th, and the rest of the world shortly thereafter.
 &lt;br&gt; 
 &lt;br&gt; Pre-ordering at participating retailers will get you five exclusive sets of armor - one for each character class in the game. The armor will also have two open slots for customization using the games rune system.  The video will explain more.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
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    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 6, 2008
    							
    						
    					
    				
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    					<title>Too Human, Bio Engineer screenshots (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-153663.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/153000/153663_1_hs.jpg" /&gt;&lt;br /&gt;Too Human&#039;s Bio Engineer screenshots (plus skill tree) from Silicon Knights.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 5, 2008
    							
    						
    					
    				
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    					<title>Denis Dyack: "two players the right thing to do"  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-153189.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/153000/153189_1_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights boss Denis Dyack believes halving Too Human co-op from four players to two &amp;quot;was just the right thing to do&amp;quot;.
 &lt;br&gt; 
 &lt;br&gt; His decision hit the headlines at the recent Microsoft showcase in San Francisco, prompting numerous suggestions that the ambitious and expensive game had bitten off more than it could chew.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 4, 2008
    							
    						
    					
    				
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    					<title>Gears of War 2 And Too Human European Release Date (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-152057.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/152000/152057_hs.jpg" /&gt;&lt;br /&gt;GCO: &amp;quot;Announced for November 2008 by Microsoft, today we can assure you that Gears of War 2 leaves precisely to Europe on 17 of November.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jun 1, 2008
    							
    						
    					
    				
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    					<title>Too Human developer diary 4 available for download on Xbox LIVE Today (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-151270.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/151000/151270_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights Shows Off the Inner Workings of &amp;quot;Too Human&#039;s&amp;quot; Co-Op Mode, Available for Download on Xbox LIVE Marketplace this Friday, May 30. Denis Dyack and Team Showcase the Features of Co-Op Mode.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 30, 2008
    							
    						
    					
    				
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    					<title>MS chest thumps over "flood of brilliant 360 games" (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-148839.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/148000/148839_hs.jpg" /&gt;&lt;br /&gt;Microsoft has begun chest thumping over it&#039;s 2008 line-up of games, saying its invention of Xbox has led to a &amp;quot;Christmas Eve like never before&amp;quot; every week of the year.
 &lt;br&gt; 
 &lt;br&gt; In an update on its official website the company cites Gears of War 2 (Nov 2008), Ninja Gaiden 2 (June 6), Too Human (August 29), Viva Pi&amp;#241;ata: Trouble in Paradise (Sep 2008), Banjo Kazooie: Nuts &amp;amp; Bolts (Holiday 2008), Fable 2 (2008) and Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (out now).
 &lt;br&gt; 
 &lt;br&gt; It says: &amp;quot;It&#039;s going to be very tough sleeping at night with this amazing haul coming so soon.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 23, 2008
    							
    						
    					
    				
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    					<title>Too Human: UE3 Transition Was Fantastic (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-147130.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/147000/147130_hs.jpg" /&gt;&lt;br /&gt;The transition to its own engine after ditching Epic&#039;s &amp;quot;inadequate&amp;quot; Unreal Engine 3 has been &amp;quot;fantastic&amp;quot;, says Too Human mastermind Dennis Dyack.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;We completely threw out the Unreal Engine and focused on something that would work for what we&#039;re doing, and it&#039;s been fantastic,&amp;quot; said Dyack, speaking to CVG at Microsoft&#039;s spring showcase last week.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 19, 2008
    							
    						
    					
    				
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    					<title>Denis Dyack: I'm not stepping down - GameSpot (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-145980.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/145000/145980_hs.jpg" /&gt;&lt;br /&gt;GameSpot writes:
 &lt;br&gt; 
 &lt;br&gt; The rumour mill was in overdrive today that Silicon Knights founder and president Denis Dyack was thinking of resigning as president to concentrate on the more creative side of his job.
 &lt;br&gt; 
 &lt;br&gt; The rumour started after GameDaily.Biz printed an article titled &#039;Denis Dyack To Step Down As Silicon Knights President&#039; based on an interview in which Dyack was quoted as saying, &amp;quot;I&#039;ve been involved in a lot of IP creation within Silicon Knights and as the company grows, I have to look at whether I want to continue to be president and director, and I&#039;m leaning towards staying creativeÂ¿So in the end, as the company grows, for my role I&#039;ll probably hire someone to be my boss and help run the company.&amp;quot;
 &lt;br&gt; 
 &lt;br&gt; The news then spread to various other gaming Web sites, including Joystiq as &#039;Dyack May Step Down as Head of Silicon Knights,&#039; and Kotaku as &#039;Silicon Knights: Dyack Stepping Down?&#039;
 &lt;br&gt; 
 &lt;br&gt; However Dyack has told GameSpot that he has no intention of quitting as president. He said, &amp;quot;I was as surprised to see this as everyone else. I am not stepping down.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 15, 2008
    							
    						
    					
    				
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    					<title>Too Human Demo Coming Soon to Xbox Live  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-145644.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/145000/145644_hs.jpg" /&gt;&lt;br /&gt;Via TheGameReviews.com
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;Silicon Knights anticipated Xbox 360 exclusive Too Human will be getting a playable demo that will be available from Xbox Live Marketplace soon. This is according to Silicon Knights CEO Denis Dyack.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 14, 2008
    							
    						
    					
    				
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    					<title>Too Human developer not concerned with timing (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-145593.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/145000/145593_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights president Denis Dyack isn&#039;t concerned with the timing of the release of the Too Human trilogy - with the first game coming during the third year of the Xbox 360&#039;s lifespan.
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;The engine is built to be scalable as well, so if another platform does come out, we&#039;re not worried about it,&amp;quot; he told journalists at Microsoft Game Studio&#039;s recent showcase event.
 &lt;br&gt; 
 &lt;br&gt; Dyack thinks that Silicon Knights will be able to release all three Too Human games on the current Xbox 360 console.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 14, 2008
    							
    						
    					
    				
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    					<title>Xbox 360: All the new game details (News)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/news/xbox-360-all-the-new-game-details/a-2008051410912984050/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    
					    	<description>Having trouble keeping track of the info-burst coming from Microsoft&#039;s spring media summit? You can find it all here in a condensed, confusion-free lump. ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 14, 2008
    							
    						
    					
    				
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    					<title>Too Human Co-op Scaled Back To Just Two Humans (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-145094.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/145000/145094_hs.jpg" /&gt;&lt;br /&gt;Kotaku writes: &amp;quot;When Silicon Knights and Denis Dyack showed off the epic Too Human to IGN last year, the outlet was right to call its four-player cooperative multiplayer mode &amp;quot;ambitious.&amp;quot; The feature has been scaled back, Microsoft revealed today, keeping Too Human&#039;s campaign buddy system limited to just two players.
 &lt;br&gt; 
 &lt;br&gt; While the multiplayer aspect may be more limited-at least for this entry in the planned trilogy-that doesn&#039;t mean looting droid corpses for an Angelic Skull Splitter Staff of Rising Bellow will be any less fun.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 13, 2008
    							
    						
    					
    				
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    					<title>Xbox unveils full 2008 software line-up (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-145068.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/145000/145068_hs.jpg" /&gt;&lt;br /&gt;MCV writes: &amp;quot;Gears of War 2, Too Human, Fable 2 and Banjo-Kazooie: Nuts &amp;amp; Bolts all arriving before Christmas.
 &lt;br&gt; 
 &lt;br&gt; Unfortunate internet leaks may have reduced the wow factor, but Microsoft Game Studios has finally revealed its list of big-hitting 360 software releases from now until the end of the year.
 &lt;br&gt; 
 &lt;br&gt; The platform holder is set to confirm the list at its product showcase in San Francisco later today.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 13, 2008
    							
    						
    					
    				
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    					<title>Microsoft Gamers Day Roundup (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-145022.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/145000/145022_hs.jpg" /&gt;&lt;br /&gt;A roundup of all the announcements from the Gamers Day taking place in San Francisco including news on Banjo Kazooie: Nuts &amp;amp; Bolts, Gears of War 2, Viva Pinata 2 and Too Human.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 13, 2008
    							
    						
    					
    				
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    					<title>Breaking: Too Human Landing August 19   (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-144987.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/144000/144987_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights&#039; Too Human for the 360 is finally nearing completion.
 &lt;br&gt; 
 &lt;br&gt; Yep, the project in development since 1999 (for the original PlayStation, no less) is one of Microsoft&#039;s trump cards for the approaching holiday season.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								May 13, 2008
    							
    						
    					
    				
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    					<title>PS3/360: Five High-Def Titles For Your Game Console (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-134760.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/134000/134760_hs.jpg" /&gt;&lt;br /&gt;The Xbox 360 and the Playstation 3 have brought HD gaming into the mainstream. After years of High-Def in the living room being a hazy concept that really only affected A/V aficionados, the more technologically inclined, and the affluent, these videogame machines have made HD Gaming as simple and affordable as &amp;quot;plug n&#039; play.&amp;quot; But as with any consumer device, the hardware, for all its potential, is just that - untapped potential. What really brings out the true worth of the machine is the software that goes into it, and how it utilizes the power built into its system architecture.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Apr 14, 2008
    							
    						
    					
    				
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    					<title>Too Human video shows "pulse pounding" combat  (News)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/news/too-human-video-shows-pulse-pounding-combat/a-20080328144827349030/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Bulk%20Viewers/360/2008-20-02/Too_Human_GDC08_06--article_blog_image.jpg" /&gt;&lt;br /&gt;A new video focusing on Silicon Knights&#039; RPG Too Human video is up on Xbox Live and demanding your attention. Part of the video dips into the game&#039;s combat - which is &#034;pulse-pounding,&#034; according to Microsoft. It features commentary from Silicon Knights boss Denis Dyack and designer Henry Sterchi, who elaborate on Too Human&#039;s features &#034;such as the multitude of customisation combinations, storyline elements and statistical ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Mar 28, 2008
    							
    						
    					
    				
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    					<title>Gamestop's Too Human placeholder moved from May to August (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-125746.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/125000/125746_hs.jpg" /&gt;&lt;br /&gt;Via Joystiq: &amp;quot;When a game&#039;s development began sometime in the Nixon administration, does it really matter exactly what month it&#039;s going to be released? As gamers, you naturally know the answer to this question: Of course it does. It matters to the month, the day, possibly even the minute. It is in that spirit that we bring you this interesting tidbit: Too Human&#039;s placeholder release date on the Gamestop website has been moved from May to August.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Mar 20, 2008
    							
    						
    					
    				
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    					<title>Why Silicon Knights didn't give up on Too Human (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-123826.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/123000/123826_hs.jpg" /&gt;&lt;br /&gt;Silicon Knights president Denis Dyack gives very direct and honest answers as to why his compoany didn&#039;t give up on Too Human after 15 years of &amp;quot;development&amp;quot;.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Mar 16, 2008
    							
    						
    					
    				
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    					<title>8 Things You Want to Know About Too Human (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/f/8-things-you-want-to-know-about-too-human/a-20080221131616614000/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Bulk%20Viewers/360/2008-20-02/Too_Human_GDC08_04--article_blog_image.jpg" /&gt;&lt;br /&gt;Too Human has been &#034;a long time coming,&#034; Silicon Knights front man Denis Dyack laments at the Game Developers Conference Too Human press event. While the game has been in the works for practically forever, generating tons of press and dozens of previews (like&amp;#160;this one), no one really seems to know much about Too Human. So we came up with this handy list to answer all the questions you ought to be asking about one of the most controversial games ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
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    								Feb 21, 2008
    							
    						
    					
    				
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    					<title>Too Human: GDC Gameplay Fails to Impress Punters (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-113489.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/113000/113489_hs.jpg" /&gt;&lt;br /&gt;Too Human seems to have been in development since the dawn of time -- almost as long as Duke Nukem Forever -- yet Silicon Knights (Eternal Darkness: Sanity&#039;s Requiem) has continued to push its pseudo hack-and-slash RPG hybrid in order to bring it exclusively to Microsoft&#039;s Xbox 360.
 &lt;br&gt; 
 &lt;br&gt; As with any game stuck so long in development limbo, expectations for Too Human are predictably astronomical and critical eyes and tongues (predominantly those belonging to PS3 fanboys) are even more sharply attuned to ongoing glimpses ahead of the game&#039;s eventual release.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Feb 20, 2008
    							
    						
    					
    				
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    					<title>Joystiq live at the Too Human press conference (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-113296.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/113000/113296_hs.jpg" /&gt;&lt;br /&gt;Joystiq has a coverage of Denis Dyack&#039;s presentation of Too Human at the GDC.  Read the full story for an outline of the press conference.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Feb 20, 2008
    							
    						
    					
    				
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    					<title>Too Human (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/preview/too-human/a-20080215103050177007/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Too%20Human/Bulk%20Viewers/360/2008-02-15/XBW61.prev_too.gen_sm5--article_blog_image.jpg" /&gt;&lt;br /&gt;Since that ill-fateful, frankly disastrous E3 video there&amp;rsquo;s not been much revealed about Too Human - a game that, for a long time, has had bad news written all over it. Burdened by an ever-increasing development time and a stack of &amp;lsquo;issues&amp;rsquo;, it&amp;rsquo;s become an unkempt black hole; swallowing vast quantities of cash and giving almost nothing in return. The only news has been Silicon Knight&amp;rsquo;s court case with Epic, and ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>preview</category>
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    								Feb 15, 2008
    							
    						
    					
    				
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    					<title>Too Human Playable At GDC (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-110980.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/110000/110980_hs.jpg" /&gt;&lt;br /&gt;Kotaku: Continuing our tease of next week&#039;s coverage of GDC, we wanted to lift our ankle-length skirt half and inch higher, almost up past our white athletic socks that are in the need of severe airing out.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Feb 13, 2008
    							
    						
    					
    				
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    					<title>Surfer Girl on Too Human sequel, Guitar Hero TV show (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-110730.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/110000/110730_hs.jpg" /&gt;&lt;br /&gt;Surfer Girl talks about the sequel of Too Human, Silicon Knights president Denis Dyack&#039;s &amp;quot;scary baby&amp;quot; with Sega, Guitar Hero TV show, and about Iron Lore&#039;s new title that is &amp;quot;Titan Quest meets God of War meets Oblivion&amp;quot;.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Feb 13, 2008
    							
    						
    					
    				
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    					<title>USA Today - Eight promising games for '08  (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-106361.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/106000/106361_hs.jpg" /&gt;&lt;br /&gt;OnAxis reports USA Today recently let out their list for the top eight promising games for 2008. Out of the eight games, four are for the PLAYSTATION 3, two on the Xbox 360, two on the Wii, and one on the PC.
 &lt;br&gt; 
 &lt;br&gt; Last year, video gamers were greeted with a bounty of top-notch titles, from Halo 3 to Super Mario Galaxy. Can enthusiasts expect more of the same? Here&#039;s eight promising games for 2008.
 &lt;br&gt; 
 &lt;br&gt; 1) Grand Theft Auto 4 (PS3/360)
 &lt;br&gt; 2) Killzone 2 (PS3)
 &lt;br&gt; 3) LittleBigPlanet (PS3)
 &lt;br&gt; 4) Metal Gear Solid 4: Guns of the Patriots (PS3)
 &lt;br&gt; 5) Spore (PC/Mac)
 &lt;br&gt; 6) Super Smash Bros. Brawl (Wii)
 &lt;br&gt; 7) Too Human (360)
 &lt;br&gt; 8) Wii Fit (Wii)&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jan 31, 2008
    							
    						
    					
    				
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    					<title>Too Human finally out in May? (News)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/news/too-human-finally-out-in-may/a-20080130111153878063/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    
					    	<description>It looks like we could finally have a release date for Silicon Knights long-awaited action effort Too Human, which has been dated at retail for this May.



US retailer GameStop says that the Xbox 360 exclusive is scheduled for a May 6 release in its weekly e-mail update. Perhaps the lawsuit with Epic didn&#039;t affect it much after all, then.

The RPG-come-hack-n-slasher is the first part of a planned trilogy from the developer and should be one of the biggest Xbox games of 2008 (provided it&#039;s not ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>news</category>
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    								Jan 30, 2008
    							
    						
    					
    				
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    					<title>IGN: Too Human on May 6? (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-105531.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/105000/105531_hs.jpg" /&gt;&lt;br /&gt;Too Human is coming to Xbox 360 one week after GTA IV. This according to EB Games. In its weekly newsletter, EB Games solicits pre-orders for Silicon Knights&#039; Too Human, claiming the game is shipping May 6. The entire text reads as follows:
 &lt;br&gt; 
 &lt;br&gt; &amp;quot;Brush up on Your Norse Mythology
 &lt;br&gt; 
 &lt;br&gt; Claiming up front that your game is going to be a trilogy in the tradition of Star Wars and Lord of the Rings is a bold statement. After all, Weekend at Bernie&#039;s only made it to two movies. Too Human has an intriguing plot that may very well live up to that claim. Play as a cybernetically enhanced Norse god as you defend humanity from evil machines. Ships May 6 for Xbox 360. Pre-order online now or reserve at your local EB Games or GameStop.&amp;quot;&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jan 30, 2008
    							
    						
    					
    				
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    					<title>Epic, Silicon Knights Clash Over Access To Engine Code (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-104097.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/104000/104097_hs.jpg" /&gt;&lt;br /&gt;Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights&#039; codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3.
 &lt;br&gt; 
 &lt;br&gt; The latest battle began with a Silicon Knights protective order that sought to ensure Epic would not be allowed to view Too Human source code to judge how much, if any, Unreal Engine 3 code remained.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jan 25, 2008
    							
    						
    					
    				
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    					<title>Too Human (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/xbox360/too-human/preview/too-human/a-2008012594558284048/g-2005138888000000020807</link>
				    
				
				
				    
    				
						
					    
					    	<description>Remember Eternal Darkness on the Cube? This is what the guys behind that are doing next. An epic action-RPG full of sparkly sci-fi, evil robots and guns, spun around Norse mythology. You play as Baldur, son of Odin, a god who has to protect humanity from a crushing onslaught of machines intent on turning us all into greasy dust. Expect celestial big cheeses like Thor to pop up, too. If it sounds like a pile of hokum, dont worry - remember Eternal Darkness. They know how to rattle out a good ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jan 25, 2008
    							
    						
    					
    				
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    					<title>XBOX Live Marketplace Update (16th January 2008) (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/xbox360/News-100755.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/100000/100755_hs.jpg" /&gt;&lt;br /&gt;Major Nelson has posted the XBOX Live Marketplace Update for the 16th.
 &lt;br&gt; 
 &lt;br&gt; Theme
 &lt;br&gt; Title: Bravado Rock Vault
 &lt;br&gt; 
 &lt;br&gt; Content: Cradle of Filth Theme
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: United Kingdom
 &lt;br&gt; Dash Text: Four awesome Cradle of Filth images and logos for your Xbox 360. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
 &lt;br&gt; 
 &lt;br&gt; Content: Motorhead Theme
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: United Kingdom
 &lt;br&gt; Dash Text: Four classic Motorhead images and logos. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
 &lt;br&gt; 
 &lt;br&gt; Content: Sex Pistols Theme
 &lt;br&gt; Price: 150 Microsoft Points
 &lt;br&gt; Availability: United Kingdom
 &lt;br&gt; Dash Text: Four classic Sex Pistols images and logos. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
 &lt;br&gt; 
 &lt;br&gt; The rest of the update can be viewed at the source.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
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    								Jan 17, 2008
    							
    						
    					
    				
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