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Too Human

Also known as: Too Human: Part 1



Mar 13, 2007
360 News | Too Human
We reported yesterday that Xbox 360 exclusive action title, Too Human, may have been delayed until 2008. Not good news, considering this game was originally in development on PSone. Suggesting that Microsoft's comments aren't 100 percent accurate, Silicon Knight president Dennis Dyack hit the Neogaf forums and had a few things to say: "I am sorry to see not much has changed here on the GAF. There should be no question as to why many developers do not post here. Thanks to those who were ... » Read More
Mar 12, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human is Still a Trilogy And, despite rumors, probably still coming out this year.

Silicon Knights hasn't had it easy with Too Human. They've been kicking around their science fiction epic for over a decade now, and as they're finally getting the first (of three) games in the series together, they're slammed after a poor E3 showing. Since then, Too Human has disappeared from the media radar, with Silicon Knights saying very little about what's been going on.

And then there's the rumor it won't even ship this year. How could Silicon Knights possibly produce two more games before Xbox 360 was ditched for the inevitable next piece of hardware? While Silicon Knights CEO Dennis Dyack isn't saying much, he indicated on the IGN message boards that assuming Shane Kim's comments hint at a delay into 2008 are incorrect.
» Read More N4G
Mar 12, 2007
360 News | Too Human
After a poor E3 showing and a stupidly-long stretch of delays (it was originally due on PSone), it looks like Silicon Knight's 360 action RPG Too Human has slipped again to 2008. The word comes from a recent interview with Microsoft Game Studios VP Shane Kim, in which he suggests yet another delay for the first entry in the sci-fi trilogy. "The game is coming along," Kim tells IGN. "It's coming along. We recently saw it. We'll have more to show on it soon. We did it an injustice last year at ... » Read More
Jan 25, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human: Reflections on E3 2006, New Screen By now, everyone's publicly aware of the hard time Silicon Knights experienced at E3 last year with Too Human -- an unfinished demo, playable on the show floor, that received constant criticism from gamers and press alike. Since then, however, the studio has "gone dark" and revealed next to nothing about the action adventure since.

They appear a bit more confident about talking about Too Human now, though, as Silicon Knights president Dennis Dyack updated the company's long-stagnant IGN blog with thoughts on the game's performance last May:
» Read More N4G
Jan 20, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human: Proving Ground After getting bad press from E306, Too Human is coming along nicely. Expect hands on preview of Too Human in early February with info, movies, and screenshots on the way. Silicon Knights said that the latest update of Too Human is going to blow everyone away, making them forget about the footage during E306. Too Human is going to be one of those games that will come out of nowhere in 2007...
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Nov 10, 2006
360 News from N4G | Too Human
360 - Too Human - Forza 2, Crackdown, Shadowrun, Too Human for June 07 - Moore Xbox 360 titles Forza Motorsport 2, Crackdown, Shadowrun and Too Human are now down for release at the end of June 2007, Peter Moore has admitted.

Speaking to MTV, the Xbox boss also said he'd recently played a build of Halo 3 - expected by most to release in late 2007 - and that it was "everything people would expect to see in a next-generation version of Halo".
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Oct 31, 2006
360 News from N4G | Too Human
360 - Too Human - Silicon Knights: PS3 & 360 Talking with the San Jose Mercury News, Denis Dyack argues "The 360 and the PS3 are equal in power in my eyes." He comments that the "PS3 has more processing power. The 360 has more available memory. It's pretty much a net, net."

Silicon Knights, the Canadian developer behind Eternal Darkness: Sanity's Requiem and Metal Gear Solid: The Twin Snakes (both for GameCube), is currently working on Too Human for the Xbox 360--a game that was first unveiled as an original PlayStation game in the late 90s.

On the topic of 1080p resolutions vs. 720p, Dyack said that 1080p and HDMI (which is standard on the PS3) cable interfaces have the edge, but both look quite good. "It is questionable if there is a difference between 1080p and 720p. All of our games are likely to be 720p because of the faster refresh rates. There are all kinds of trade-offs. It takes a lot more RAM to do 1080p. You'll reserve RAM for the textures. 720p is just less pixels. There is definitely a huge difference from 720p and analog."
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Oct 6, 2006
360 News from N4G | Too Human
360 - Too Human - Too Human X06 no-show explained "We knew that X06 would not be the right time," says Silicon Knights boss, Dennis Dyack

Dyack has explained why his long, long in the making action-RPG, Too Human, was absent from Microsoft's X06 last week, despite having been playable at E3 earlier in the year.

"This decision to not show at X06 was made immediately after E3," said Dyack, speaking on his blog. "We made the decision to next show the game when we are ready and we knew that X06 would not be the right time."

He continued: "When we do decide to show the game, our goal is to give everyone a true impression of the game -- one that includes story, audio, game play, artwork and technology. Things are going very well and Too Human is shaping up to be our best game to date."
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Sep 29, 2006
360 News from N4G | Too Human
360 - Too Human - Too Bad Too Human Microsoft Game Studios today revealed that Too Human won't be on show at X06. The first game in the trilogy was expected to blow audiences away with some new videos or even playable levels, but sadly the game won't be on show.
» Read More N4G
Aug 16, 2006
360 News from N4G | Too Human
360 - Too Human - Too Human on track, keeping Unreal Engine Over the weekend, rumors spread that Too Human had hit a major development snag. Word was the makers of the Norse-mythology-inspired sci-fi Xbox 360 game were discontinuing use of the Unreal Engine 3 in favor of an all-new proprietary engine. The alleged reason for Too Human losing Unreal Engine was that it was not running well on the 360, even though it is the basis for Gears of War and Mass Effect, two of the most visually complex games in development for the platform.

Today, Microsoft reps sent GameSpot a statement from Dyack strongly denying that Too Human was ditching the Unreal Engine or that it was in development limbo.
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Aug 6, 2006
360 News from N4G | Too Human
360 - Too Human - Too Human impressive artwork In this case, for the great 360 exclusive, it's Thor in new artwork. The mix of Too Human is old Scandinavian mythology and the future.

This exclusive is an exiting new one!
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Jul 18, 2006
360 News from N4G | Too Human
360 - Too Human - Too Human Ducking Gears of War Holiday 06 Window Too Human was originally announced an ambiguous 2006 release; while expected in time for the holidays, a release this year was expected by most. A delay into the spring wouldn't be too surprising considering how much marketing muscle Microsoft is throwing behind Gears of War. Too Human might find itself in the shooter's shadow.
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Jul 10, 2006
360 News from N4G | Too Human
360 - Too Human - Eternal Darkness Sequels Planned Denis Dyack is certainly ambitious. Not long after a slew of negative E3 impressions for the first installment in his Too Human trilogy on Xbox 360, Dyack's already taken to his IGN blog and confirmed Silicon Knights "absolutely yes" has sequels in mind for their cult Eternal Darkness horror adventure game, originally in development for Nintendo 64 before releasing on GameCube early in its lifespan.
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Jun 26, 2006
360 News from N4G | Too Human
360 - Too Human - Too human- Blog #8 Designing the environments of Too Human went through many styles and ideas since its first inception. One of the concerns when designing for a science fiction themed work is not too alienate the player with ungrounded concepts that are too "sci-fi" and detached. Giving your audience reference points such as familiar shapes, conventions and symbols grants your vision a layer of believability. The design principle "Form Follows Function " is a good starting point for conceptualizing your work followed by thoughtful reiterations. If designing architecture in the real world one wants to transcend the rational building process to create a work of art. The same holds true for our approach in designing the visuals in video games but at the same time provides the environment to facilitate gameplay and tell the all important story which is driving all of this design and conceptualization.
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Jun 19, 2006
360 News from N4G | Too Human
360 - Too Human - Telling a Story through Visuals "Oh sure they're pretty, but can they fight?" ¿ a classic line from the movie The Dirty Dozen where Donald Sutherland's character jokingly questions the troops. As the Art Director on Too Human I'm more apt to say, "Sure it's pretty, but does it tell the story, does it leave me with an understanding of what is happening around me, or evoke a feeling in me?" Too Human must not only look good, but it must also take the player on a visual journey - a journey that we're sure will keep them coming back for more.
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Jun 12, 2006
360 News from N4G | Too Human
360 - Too Human - Too Human Blog Update Read Ken McCulloch latest blog update about Too Human .-- "I have been working on Too Human since the very beginning. Since its first official announcement, the public's conception of the game has developed over the years to such a degree that I'm pretty sure that a lot of people are actually visualizing their own version of Too Human¿"
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Jun 1, 2006
360 News from N4G | Too Human
360 - Too Human - Silicon Knights Responds To Too Human Criticisms Making an Electronic Entertainment Expo demo is a tricky thing for game developers. Some choose to put together a highly controlled scenario with E3-themed in-jokes and special case objectives. But to do that properly can take a company quite a bit of time, which can lead to delays and problems in getting the rest of the project completed. A few developers even choose to skip the process of putting together a demo for the show entirely, so they can stay focused on getting the full game done properly.

Most, however, pick a level or two and show that off as a taste of what players can expect from the final game.

But while a good E3 demo is usually a sign of a good game, the opposite reasoning doesn't always hold up. There are numerous examples of games that don't show well at E3 but end up as fantastic titles -- most notably Halo, which went from a mildly disappointing E3 showing to an incredible final product in half a year.

At this year's E3, Silicon Knights' Too Human took a bit of heat for being shown in an early form with some framerate and camera issues present in the version on the show floor. But according to 1up.com the weird part about this situation is that they had actually seen and played the game back in February -- running much smoother and with a better camera system. So rather than being disappointed with the E3 demo, they were more curious to find out what happened and why the game that looked so great back in February didn't look as hot in May. Check out the full report over at 1up to read what Silicon Knights answered when asked about the E3 demo.
» Read More N4G
May 2, 2006
360 News | Too Human
Tuesday 2 May 2006 Developer Silicon Knights has released a deluge of new shots of its forthcoming Xbox 360 action adventure Too Human. The game is being published by Microsoft and should be one of the many 360 titles on show at next week's E3 games show, with the combination of stunning visuals and intense action guaranteeing plenty of interest. Too Human is set in a futuristic world where the existence of mankind is under threat from a force of war machines. Gamers are thrust into this ... » Read More
Apr 19, 2006
360 News | Too Human
Wednesday 19 April 2006 Microsoft's Too Human is a bit of a mystery, but we've a sexy new shot for you to goggle at that'll hopefully help make things clearer. It's been in the pipeline for a long time. Developed by Silicon Knights (Eternal Darkness, Metal Gear Solid: The Twin Snakes) and previously intended for GameCube, Too Human sounds like an extremely ambitious production: a third-person epic that's attempting to blend the complex combat of a beat-'em-up with some gorgeous environments ... » Read More
The Knowledge
Too Human
Too Human

Genre: Action
Release date: Aug 19, 2008
Published by: Microsoft
Developed by: Silicon Knights
Designer: Denis Dyack
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player CO-OP
6 DECENT
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