Too Human

Also known as: Too Human: Part 1


Oct 7, 2008
360 News from N4G | Too Human
360 - Too Human - Silicon Knights Less Human, 26 Staff Cut Recently, news that a development studio has laid off workers ends with said developer ending up looking for a new sugar daddy, but spokeswoman Susan Lusty Of Silicon Knights assures us that their culling season is only due to the traditional cycle all developers go through after the launch of a title.
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Sep 17, 2008
360 News from N4G | Too Human
360 - Too Human - Molyneaux Doesn't Like Too Human Always a vocal person, Peter Molyneaux recently talked about the games he is looking forward to this year, noting, in particular, Too Human, which he felt to be "slightly off", noting that he would have done things differently if he were in charge.

"It has some gems in there, but they're hard to find," he said. "I quite like the combat and felt it was accessible, but I just… If I got my hands on the game, I'd rip out a few of the things they did and just concentrate on the core."

"It just slightly forgot about what it was trying to be," Molyneaux continued. "In a way, it tried to be something it was not. It felt - and again, I thought it did some things really well - that there was something slightly off about it. I'm sure that Dennis Dyack is going to come and kill me now!"
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Sep 7, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human update fixes connectivity, nothing else Joystiq turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, they immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. They also thought the menu screen loaded faster, but that is all apparently just in their heads.

In a forum post this morning, Silicon Knights president Denis Dyack revealed that the update "fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes." Better luck next time.
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Sep 1, 2008
360 News from N4G | Too Human
360 - Too Human - CliffyB Defends Too Human from Critics After so much hype and so many years in development, many were surprised by the lackluster critical reception for Silicon Knights' Too Human. Count among the surprised Epic Games' Cliff "Don't call me CliffyB anymore" Bleszinski, who defended the game from its harshest critics in a recent Giant Bomb reader review.

Bleszinski says he found the game more engrossing than either BioShock or Call of Duty 4, pouring 16 straight hours into it on his first sit down and readying for a second playthrough after a 42-hour quest. While admitting that the story "isn't God's gift to writing," Bleszinski still insists it compares favorably to a lot of other video games. His main beef, though, is with critics who derided the game's combat as too simple simply because they weren't willing to delve into what Bleszinski sees as some complex strategic depth. "It will require some attention to learn," he warns, "If this is too much to ask, do not fret. There is always the Wii." Ouch!
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Sep 1, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human Tops Rental Charts, Microsoft "Pleased" By North American Sales Endsights writes:

"For those of you that enjoyed Too Human but were worried that you wouldn't be receiving a sequel, there is some hope."
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Sep 1, 2008
360 News from N4G | Too Human
360 - Too Human - Xbox Live Marketplace Update: Monday 1st September 2008 Console Monster writes: "Pinch, punch it's the first of the month and there's some punching involved in the FaceBreaker theme out today. There's also a Gears of War 2 video and Too Human gamer themes. Here is the full Xbox Live Marketplace update for Monday 1st September 2008:

Name: E3 2008: Gears of War 2 Reception - Video
Price: Free
Availability: All Xbox Live Regions except Germany

Name: FaceBreaker Character Montage Theme
Price: 150 Microsoft Points
Availability: All Xbox Live Regions

Name: Too Human Gamer Themes Set 8 - Heroes Game Theme
Price: 150 Microsoft Points
Availability: All Xbox Live Regions..."
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Aug 29, 2008
360 News from N4G | Too Human
360 - Too Human -  One-Liner: Silicon Knights Dev On How Little We Know  "Too Human" art director Carman Dix, answers MTV Multiplayer's question about what it's been like to work on the recently released Xbox 360 action RPG.
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Aug 29, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human now available for Europeans Too Human has received mixed responses from US players, with it being a title that you'll either love or hate. Silicon Knight's action/role playing game is now available for Europeans. Will it garner a similar reaction in this territory?
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Aug 24, 2008
360 News from N4G | Too Human
360 - Too Human - 6 Things That Would Of Made Too Human A Great Game Addict Gaming Writes "A Manual Camera System (Similar To The Force Unleashed's)

The one thing that really gets on my nerves in Too Human is the awful, random camera system that does deliver on a cinematic appearance, but adds pointless difficulty into the game just because you can't see your enemy. If they removed the awkward analogue stick sword control and just but a bog standard camera system into the game, we would of had a much more enjoyable game."
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Aug 20, 2008
360 News from N4G | Too Human
360 - Too Human - Kevin Pereira Defends Too Human to Internet Fanboys Just a few moments ago Kevin Pereira, host of G4 television program "Attack of the Show", posted a home video on his personal blog defending today's Xbox 360 release Too Human to all the internet fanboys and blasting GameSpot.

"Here's to some late night whining! Enjoy this one-take-grammar-hacked emotional roller coaster. Also, come on Gamespot." is how Kevin described the video below in his own words. Check it out and stay tuned for more on Too Human and why the internet haters are ridiculously wrong.
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Dyack is All Too Human SPOnG recently caught up with Silicon Knights founder and director, Denis Dyack - game director of Too Human, arguably one of the biggest Xbox 360 games of 2008 and a title that many seem to think has been stuck somewhere in 'development hell' since the original PlayStation era of the late 1990s.

While, like many, SPOnG can't wait to get stuck into his game. Dyack was, if anything, way too sensitive over any perceived criticisms and - as expected - outspoken in his criticism of 'the preview process' in the games industry and the machinations of fan debates in open forums such as NeoGAF.

"The whole idea that this game has been in development for over ten years is just a complete myth," Dyack told SPOnG. "We have tried to say that for the last four years, but nobody seems to want to listen, so you would a service to everyone by saying that, once we hooked up with Microsoft and started collaborating is when the REAL development of Too Human +started."
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Xbox Live Marketplace Update: Tuesday 19th August 2008 Console Monster writes: "Today's Xbox Live Marketplace update sees the release of arguably one of the most well-known Duran Duran songs: Rio as well as Girls on Film for Rock Band. There's also themes, video diaries, trailers and music videos to keep you occupied till the Star Wars: The Force Unleashed demo this Thursday. Here is the full update for Tuesday 19th August 2008:

Name: Too Human Gamer Themes Set 6 - Concept 1
Price: 150 Microsoft Points
Availability: All Xbox Live Regions

Name: Too Human Gamer Themes Set 5 - Classes
Price: 150 Microsoft Points
Availability: All Xbox Live Regions

Name: Too Human Video Diary #5
Price: Free
Availability: All Xbox Live Regions..."
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human Character Migration Clarified News Silicon Knights' Denis Dyack confirms to TVG how players will be continuing their Too Human story in the future instalments...
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Dyack: Too Human haters "just don't get it" "The people who don't like it generally just don't get it," Dyack tells OXM.

"And it's because we've created something so innovative and different," he explains. "It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard."
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human trilogy 'very exciting', says Microsoft MCV: Microsoft has confirmed that it is committed to releasing a trilogy of Too Human games – and compared the narrative pull of the story to Star Wars and Lord Of The Rings.
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Dyack says talk of PC Too Human is "not true" Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that no PC version of Too Human is currently in the works, despite talk to the contrary.
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human - Dyack confirms work "underway" on Too Human 2 and 3 as well as "other games in the pipe" Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that work has begun on both a second and third Too Human game, as well as revealing new, unannounced projects in the works at the Canadian developer.
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Aug 19, 2008
360 News from N4G | Too Human
360 - Too Human -  Dyack: I posted on NeoGAF because it's "the worst forum" Speaking to VG247, Silicon Knights boss Denis Dyack has spoken out about his public feud with NeoGAF, saying that he wanted to make an example of the effects of negative forums and picked the site because he considers it to be "the worst" of its kind.
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Aug 18, 2008
360 News from N4G | Too Human
360 - Too Human - Dyack: Gamers Think Hyped Games Will Cure Cancer Speaking to VideoGamer.com at a press event in London last week, Silicon Knights boss Denis Dyack has revealed that some gamers often have ridiculous expectations of games.

"Some games get so hyped up, gamers actually believe that when they get this game it's going to cure cancer," stated Dyack. "So actually releasing a demo brings everyone back down to earth. But with Too Human it was just so skewed across the board, we had to say hey this is our new game, it works really well, it's really different, it's a genre bender, and we felt we had to release a demo or we were dead. So far it looks like to be the right choice in this case."
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Aug 18, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human 2 to take less time Denis Dyack reveals that "There won't be any more engine re-writes or anything like that".

Too Human has had a troubled development, but it will finally arrive in the UK on August 29 (August 19 in the US). This is all well and good, but what about the next two games in the planned trilogy? Speaking to VideoGamer.com at a recent press event in London Dyack confirmed that the plan is still to make a trilogy of games and that the next game won't take so long to complete.

"It's certainly going to be faster than the first game. The whole idea of doing the trilogy was it was meant for the 360. Plans are still on track, nothing has changed." stated Dyack. "We're not announcing anything on the second or third game here. We're here to talk about the first. But people should be fairly happy at the development process from here on in. There won't be any more engine re-writes or anything like that. So it should be a lot smoother waters."
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The Knowledge
Too Human
Too Human

Genre: Action
Release date: Aug 19, 2008
Published by: Microsoft
Developed by: Silicon Knights
Designer: Denis Dyack
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player CO-OP
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