Recently, news that a development studio has laid off workers ends with said developer ending up looking for a new sugar daddy, but spokeswoman Susan Lusty Of Silicon Knights assures us that their culling season is only due to the traditional cycle all developers go through after the launch of a title.
Always a vocal person, Peter Molyneaux recently talked about the games he is looking forward to this year, noting, in particular, Too Human, which he felt to be "slightly off", noting that he would have done things differently if he were in charge.
Joystiq turned on Too Human this morning (no, really) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, they immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same 15.5-second consequence. They also thought the menu screen loaded faster, but that is all apparently just in their heads.
After so much hype and so many years in development, many were surprised by the lackluster critical reception for Silicon Knights' Too Human. Count among the surprised Epic Games' Cliff "Don't call me CliffyB anymore" Bleszinski, who defended the game from its harshest critics in a recent Giant Bomb reader review.
Endsights writes:
Console Monster writes: "Pinch, punch it's the first of the month and there's some punching involved in the FaceBreaker theme out today. There's also a Gears of War 2 video and Too Human gamer themes. Here is the full Xbox Live Marketplace update for Monday 1st September 2008:
"Too Human" art director Carman Dix, answers MTV Multiplayer's question about what it's been like to work on the recently released Xbox 360 action RPG.
Too Human has received mixed responses from US players, with it being a title that you'll either love or hate. Silicon Knight's action/role playing game is now available for Europeans. Will it garner a similar reaction in this territory?
Addict Gaming Writes "A Manual Camera System (Similar To The Force Unleashed's)
Just a few moments ago Kevin Pereira, host of G4 television program "Attack of the Show", posted a home video on his personal blog defending today's Xbox 360 release Too Human to all the internet fanboys and blasting GameSpot.
SPOnG recently caught up with Silicon Knights founder and director, Denis Dyack - game director of Too Human, arguably one of the biggest Xbox 360 games of 2008 and a title that many seem to think has been stuck somewhere in 'development hell' since the original PlayStation era of the late 1990s.
Console Monster writes: "Today's Xbox Live Marketplace update sees the release of arguably one of the most well-known Duran Duran songs: Rio as well as Girls on Film for Rock Band. There's also themes, video diaries, trailers and music videos to keep you occupied till the Star Wars: The Force Unleashed demo this Thursday. Here is the full update for Tuesday 19th August 2008:
Silicon Knights' Denis Dyack confirms to TVG how players will be continuing their Too Human story in the future instalments...
"The people who don't like it generally just don't get it," Dyack tells OXM.
MCV: Microsoft has confirmed that it is committed to releasing a trilogy of Too Human games – and compared the narrative pull of the story to Star Wars and Lord Of The Rings.
Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that no PC version of Too Human is currently in the works, despite talk to the contrary.
Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that work has begun on both a second and third Too Human game, as well as revealing new, unannounced projects in the works at the Canadian developer.
Speaking to VG247, Silicon Knights boss Denis Dyack has spoken out about his public feud with NeoGAF, saying that he wanted to make an example of the effects of negative forums and picked the site because he considers it to be "the worst" of its kind.
Speaking to VideoGamer.com at a press event in London last week, Silicon Knights boss Denis Dyack has revealed that some gamers often have ridiculous expectations of games.
Denis Dyack reveals that "There won't be any more engine re-writes or anything like that".