Player-vs-player game types will be very familiar to shooter fans: team deathmatch, capture the flag and team based control missions will all be part of the multiplayer arena battles. The biggest team battles will grow to an enormous 100 vs 100, making Huxley's clashes more than three times bigger than the insanely chaotic 32-on-32 frag-fests currently supported by Battlefield 2.
Above: A wild array of character looks is available to you - a first for shooter players
While the makers plan on tightly integrating many types of gameplay between Xbox 360 and PC, player-vs-player combat will never be cross-platform. Instanced battles will only take place between players on the same platform to avoid nightmarish balancing issues. There will be cross-play within vehicles (PC gunners can ride shotgun with 360 drivers, for example), and player-vs-environment missions will be freely mixed across both as well.
While the game's early good-looks are promising, getting our hands on it is a long way off. The development team told us that it won't have the full game running until next year, so it'll be a while until this one's in our crosshairs.