Xbox 360 Features


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Apr 23, 2008
360 Feature | Mafia 2
We've covered Mafia II extensively over the last week, unveiling all sorts of exclusive new tidbits about the swank 1950s crime drama - but the real highlight was getting to chat with 2K Czech's Daniel Vavra, the game's writer and director, via e-mail. Vavra's script for the original Mafia: The City of Lost Heaven helped win the game critical acclaim and a cult following; with the sequel poised to dwarf it in size, scope and pretty much ...

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Apr 11, 2008
360 Feature | Mafia 2

As we've pointed out ad nauseam in our coverage of Mafia II this week, the first Mafia set a high bar for storytelling in GTA-style crime games. Assuming it follows through on the standards set by its predecessor, Mafia II will likely be as much about the complex relationships between its deeply flawed criminal leads as it will be about shooting mooks in the face and blowing up storefronts.

To give you an idea of what you can expect from this 1940s-'50s mob drama, here's everything we know about the game's main characters so far: ...

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Apr 10, 2008
360 Feature | Mafia 2

Mafia opens in 1938, as gangster Thomas Angelo arrives at a little diner to meet with an Irish cop named Detective Norman. Tommy's come to Norman to ask for police protection for himself and his family, but Norman - abrasive and impatient - scoffs at the idea. Tommy insists that he doesn't expect something for nothing, and that what he knows can help bring down a notorious mob boss named Salieri. Norman, still skeptical, demands to hear the ...

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May 22, 2008
360 Feature | Marvel: Ultimate Alliance
360 - Marvel: Ultimate Alliance - Box art that got it all wrong

Ah, the box art story. Ol' R'liable we like to call it, always good for a laugh and sure to inspire conversation about what makes cover art good, bad or legendarily awful. This time though, we're going a different route and focusing on covers that totally botch the simplest rule of box art - it should reflect the product cleanly and clearly. These poor examples couldn't even keep it together long enough to be regular old "bad box ...

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Oct 28, 2006
360 Feature | Marvel: Ultimate Alliance
Are you a comic-book fanboy and a hardcore videogamer? Did you mark out when Zatanna chanted, "Namtab Pots!" before she wiped Batman's memory? Do you wish Zatanna erased the woeful Spider-Man clone saga from your memory? Have you ever screamed, "Hulk Smash!!!" while breaking down some cardboard boxes? If you've answered yes to any - or all - of these questions, then this is a great time to be you, because there are two superhero action RPGs vying for your time and dollars. In one corner ...
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Feb 18, 2008
360 Feature | Mass Effect
360 - Mass Effect - The Top 7... Failed Franchises We Know How to Fix

Videogames, television and movies frequently overlap. With so much cross pollination, you'd think the biggest and best film franchises would have respectable game adaptations by now, but that's just not the case, is it? Sure there are a handful of successful tie-ins, but many series flop around for years, seeing game after terrible game created with little or no regard for the source material. Well, we're sick of it. ...

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Feb 12, 2008
360 Feature | Mass Effect
360 - Mass Effect - Mass Effect Sex Guide When Fox News anchor Martha McCallum broke the story that Mass Effect contained full graphic nudity and player-directed sexual encounters, we immediately loaded up the game and went back for another play-through. How could we have missed such an opportunity? But for some reason we could only find the same two tired, barely R-rated cutscenes. Since we had a bunch of Mass Effect footage already on hand from other projects, we decided to compile a ...
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Feb 8, 2008
360 Feature | Mass Effect
360 - Mass Effect - Box Art F'ups

Derp! Ready the eBay accounts, cause that company that prints game box art - Acme Video Game Box Art Co. Inc. Ltd., we believe they’re called - pulled a gargantuan boner and misprinted a shitload of our favorite titles. We don’t mean to call them out, but we can’t allow the public to be misled. ...

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Feb 6, 2008
360 Feature | Mass Effect
360 - Mass Effect - The Biggest Prick in the Galaxy As anyone who bothered to play or research Mass Effect knows, you're free to make decisions that directly affect the plot, the characters and even the ultimate outcome of the game. Most of us try to stay on the nice-to-neutral side of the law, generally helping people out while occasionally dipping into the renegade pool when a particularly devious choice presents itself. But what if you play the entire game as a rootin' tootin' ...
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Nov 22, 2007
360 Feature | Mass Effect
22 Nov, 2007 With Mass Effect's galaxy consisting of so many different systems and planets it's difficult to really know where to start and the sheer cosmic expansivenessness of it all can be somewhat intimidating. But there's no need to cower from the final frontier, because we've got what every intrepid space cadet needs - a galaxy guide. Over the next few pages you'll find the systems that appear on the Galaxy Map when you first take control of the SS Normandy. You'll find every planet ...
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