It’s important to recognize the festivities surrounding our 7 out of 10 week are bold and warm natured salutes to mediocrity in all its forms. The contributions of gaming alone have made fantastic strides to rarely raise the bar and present us with passable drudgery time after time. ...
» Read MoreBack during our Mega Man extravaganza, we sent our readers on a little GR scavenger hunt for Mega Man booty. Congratulations on not being idiots! We got waaay more 100% scores than we expected, so it’s a good thing we asked you to submit a Mega Man boss of your own design.
We loved your text submissions, but fashioning an image really performed wonders in appeasing our judges. ...
» Read MoreE3 is hard. The grip of monotonous press conferences, overlapping appointments, games to play, people to talk to, and drinks to drink quickly transformed us from skeptical but eager journos into bags of dehydrated flesh and tangled wires.
After considerably little thought, our response to the whole thing was, "To hell with it, why should we try to think of interesting things to say about avatars, REM, and make-believe saxophones when ...
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Let’s be honest. You don’t need a certified games “journalist” to explain why Grand Theft Auto IV is awesome or that the Dirty Dancing videogame is shit. You’re intelligent. You know what kinds of games you love and which ones you despise. ...
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Just in case you missed out on the biggest trailers of E3 from the Sony and Microsoft conferences, you can see them here, in all their shaky-cam glory. We've got Resident Evil 5, Fallout 3, Gears of War 2 and more - we've even got Sony's financial report illustrated with LittleBigPlanet ...
» Read More1. All in all - A code phrase signifying the start of the final paragraph of a review, wherein the writer will sum up the meat of his opinion in a few brief sentences. If you see this at the end of a review, it's a clear sign that the last paragraph is the only one you actually needed to read.
2. Immersive - So fascinating and realistic, it almost makes you forget that you're actually sitting on a couch, twitching your thumbs ...
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Campers lose. Campers are losers. Campers should be shot. Snipers are babies. Snipers aren’t good enough to mix it up with the big boys. Snipers should be shot. Running and gunning – sprinting around, living by your wits, relying on your reactions and turning, moving, gliding, weaving and doubling back - is the way a gentleman wins. ...
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We compiled game review scores (collected from Metacritic) by genre to show you which console does each kind of game best, in the most unbiased way we can ...
» Read MoreE3 2008 was on the whole a rather lame affair. But there is a great big hope on the horizon, and that hope is the Leipzig Games Convention, which happens next month in Germany ...
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Game design must be super, super hard. What else can explain the number of shortcuts being taken in almost every one? Genres are repeated, environments are recycled and storylines all begin to sound the same. Most copied, however, are the characters. Dreaming up an entirely new personality with entirely new traits is a daunting task, so the majority of folks you meet in games end up feeling identical to the folks you met in previous games. ...
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