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APB

Also known as: All Points Bulletin



Oct 29, 2009
360 News from N4G | APB
360 - APB - APB Will Be PC Launch Exclusive NowGamer: The lead designer on Realtime Worlds' action MMO has confirmed that the game will not appear on consoles initially
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Aug 22, 2009
360 News from N4G | APB
360 - APB - APB Not Cancelled For Xbox 360, Just Low Priority Right Now After the Edinburgh Interactive Festival last week, speculation was rife that All Points Bulletin (APB) on the Xbox 360 may have been cancelled. However, when speaking at GamesCom, Realtime Worlds, the developers of APB, offered a slightly different response.
» Read More N4G
Aug 14, 2009
360 News from N4G | APB
360 - APB - APB Beta Application Now Up Agent-X from Hiphopgamershow writes:

It appears that the APB application beta is now up and running.
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Aug 13, 2009
360 News from N4G | APB
360 - APB - is APB not a 360 exclusive anymore? PS3Hype writes: 'Today Mike Kebby (PlayStation Store Manager) has revealed that APB is really coming to the PlayStation 3. He says I can't wait for APB...! This means that we maybe see an announcement for APB on the PS3 at the GamesCom 09!'

ABP was frist coming out only on PC and 360 (so 360 exclusive was console exclusive)
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Jul 23, 2009
360 News from N4G | APB
360 - APB - APB hits retail in March EA to release boxed copy of Realtime Worlds title next year
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Jul 16, 2009
360 News from N4G | APB
360 - APB - Realtime Worlds' David Jones Drops Tons Of APB Details During Develop Keynote Jake Gaskill of G4TV writes:

"Leave it up to Realtime Worlds founder, and Grand Theft Auto creator, David Jones to once again take the familiar concept of an open-world game (that he helped create and refine) and make it feel totally new again. His team's latest effort, the third-person crime MMO APB just looks better and better every time it's shown. Yet until this point, gamers have only had a chance to see bits and pieces, and that hardly makes for extensive drool sessions. Cue to this year's Develop Conference, and Dave Jones' keynote address."
» Read More N4G
Jul 15, 2009
360 News from N4G | APB
360 - APB - Develop 2009: Realtime Worlds' Jones On Players As Content Dave Jones has quite a resume in the gaming industry, having worked on a variety of franchises from Lemmings to Grand Theft Auto and Crackdown. Speaking at the Brighton Develop conference, the designer said how he is a big fan of users creating their own experiences.

He is, in particular, proud of what Realtime Worlds achieved with the original Crackdown. "We developed the city to function as a platform game, where anything you could see you could climb or jump to," he said. "It had other aspects, too, such as light RPG trappings, but we began to realize that our main innovation was our drop-in, drop-out multiplayer that managed to be successful in an open world."

Still, despite the game's almost unexpected level of success, the return on investment wasn't high. "With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even," he said. "It was due to the amount of factors that were out of our control as the developer, influences such as GameStop's amazing used-game sales; we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used."
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Jul 15, 2009
360 News from N4G | APB
360 - APB - "Online is very much untapped" - RealTime Worlds APB developer RealTime Worlds has said that the online market still has a lot of untapped potential and can offer new creative and business opportunities for developers.

Speaking at the Develop conference in Brighton, RTW boss David Jones said the company has assessed all the growing areas in the videogame market – including social, iPhone and Wii gaming – but it became clear that next-gen technology and online opportunities are where "the big dollars are".

"One of the reasons we want to go into the online space is because it opens a wealth of opportunities," said Jones. "Online, as far as I'm concerned, is very, very much untapped. It's kind of like winding the clock back ten or fifteen years. There's a huge amount of scope of online for innovation and for forging genres to really set a bench mark in many different areas."
» Read More N4G
Jul 15, 2009
360 News from N4G | APB
360 - APB - Eurogamer: Dave Jones' Develop Keynote Dave Jones took to the Brighton Develop Conference stage this morning to deliver his talk on how to make a successful game and take it online.

Eurogamer reported live from the event, capturing a blow-by-blow account of all he had to say, offering you sense of Develop and what it's all about. And because it's just round the corner, clearly.

Why? Well, Dave Jones helped create Grand Theft Auto and Lemmings, before going on found Realtime Worlds and make Crackdown. Now, Jones works on APB, the ambitious and perhaps ground-breaking urban MMO with big veins and tattoos.

Read on for the full coverage of Dave Jone's talk, in which he discusses why APB went online and the benefits of it. The earliest entries are presented first.
» Read More N4G
Jul 15, 2009
360 News from N4G | APB
360 - APB - Develop09; APB could come to the PS3 From PS3 Attitude: "David Jones of Realtime Worlds gave a keynote speech at the Develop Conference this morning in Brighton, UK.

During the impressive speech, he showed the technology behind their forthcoming title, APB. This open world 'cops and robbers' game looks impressive, as is the server-based technology behind it.

But the question on our lips was the most obvious – could this PC-based MMO come to the PS3?"

Includes a quote from David Jones...
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Jul 15, 2009
360 News from N4G | APB
360 - APB - APB is a server-based game Realtime Worlds boss Dave Jones has just confirmed in his Develop keynote that APB is a server-based game.
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Jul 1, 2009
360 News from N4G | APB
360 - APB - Joshua Howard Joins APB Team at Realtime Worlds Joshua commented "I was drawn to Realtime Worlds because they had the expertise and experience to deliver on their ambitious goals. I am very pleased at the chance to be a part of Realtime Worlds, to help ship APB, and to be working with the tremendously talented people here focused on the vision of creating great games."
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Jun 18, 2009
360 News from N4G | APB
360 - APB - Realtime Worlds Hires Gang of 250 for APB APB developer Realtime Worlds today revealed that they have grown above 250 staff. The studio hopes to have over 300 workers around the time that its ambitious MMO project will release in early 2010.

"The caliber and potential of games we are creating requires staff of the highest calibre and we're proud to have found 250 immensely talented and creative individuals so far, and look forward to finding more like-minded people to join the family," commented Realtime Worlds' CEO Gary Dale. "We're coming off the back of a very successful E3, with APB winning countless plaudits, which increases the level of excitement over the coming months as we ramp up to launch."
» Read More N4G
Jun 18, 2009
360 News from N4G | APB
360 - APB - Realtime Worlds Continues to Expand The videogame developers' plans for growth are set for it to continue to considerably more than 300 employees by early 2010 when it will have launched its next title, formally revealed as set to be published by Electronic Arts at this year's Electronic Entertianment Expo (E3) earlier this month, APB.
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Jun 17, 2009
360 News from N4G | APB
360 - APB - Jones is "very, very happy" with APB, says Natal needs "killer" app Realtime Worlds man David Jones has expressed his utter delight that APB is as it should be with the business side "going really well" for the team.

It's "hats off" to Nintendo for nailing motion-control with Wii, now Microsoft has got to appeal to core gamers with "the right kind of killer software," doesn't believe core games are suited for it.
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Jun 2, 2009
360 News from N4G | APB
360 - APB - All Points Bulletin Coming to PC and Xbox 360 Though the press release doesn't indicate that the game will appear on other systems than PC, a spokesperson told TeamXbox, "We're not giving details out at the moment, but it is being developed for Xbox 360."
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Jun 2, 2009
360 News from N4G | APB
360 - APB - APB No Longer Coming to Xbox 360? Contrary to what was originally reported ages ago, it now appears that APB, the MMO designed by Grand Theft Auto creator Dave Jones, will not be coming to Xbox 360 and is instead PC-bound.

A press release issued by EA, APB's recently announced publisher, indicates that the game will only be released for PC. The release window was also announced as early 2010.
» Read More N4G
May 17, 2009
360 News from N4G | APB
360 - APB - APB Devs Working On Another Game? Kotaku writes:

"So that headline's probably stating the obvious. I would imagine there are lots of studios working on something besides what they've already announced.

But with Realtime Worlds well into development of APB, and the original Crackdown under their belt you can't help but wonder, are they hard at work on Crackdown 2?

The recent interest stems from a digital resume someone posted on LinkedIn and pointed out by Superannuation. The resume, said to be for Ross Nicoll, breaks down the current audio design lead at Ruffian Games' experience."
» Read More N4G
Apr 3, 2009
360 News from N4G | APB
360 - APB - Realtime Worlds Expands Operations Team Edge writes: "Realtime Worlds, developer behind the upcoming MMO All Points Bulletin and the Xbox 360 title Crackdown, has made two new appointments that will lead the Scottish studio's operations team, which is based in Boulder, Colo.

Will Leverett is now serving as director of customer service, while Patrick Bays is manager of game operations."
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Mar 24, 2009
360 News from N4G | APB
360 - APB - GDC 09: APB Getting Voice Chat From Vivox Realtime Worlds has tipped Vivox to bring voice chat to their upcoming cops-and-robbers MMO, ABP. It looks like the game is getting a pretty robust voice chat offering too, with users able to customize their voices via voice 'fonts' (um... like Helvetica?), and have access to one-on-one chat, group chat, and localized 3D chat.
» Read More N4G
The Knowledge

APB

Genre: Action
Expected release date: TBA 2009
Published by: WEBZEN
Developed by: Real Time Worlds
Multiplayer Modes:
Online
? player MMO
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